terraria-cpp2il v1.4.4.9
Contains cpp2il injection tokens, adress, etc.
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ItemID.cs
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1using System.Collections.Generic;
6
7namespace Terraria.ID;
8
9[Cpp2IlInjected.Token(Token = "0x20003F2")]
10public class ItemID
11{
12 [Cpp2IlInjected.Token(Token = "0x2000915")]
13 public struct BannerEffect
14 {
15 [Cpp2IlInjected.Token(Token = "0x4008958")]
16 public static readonly BannerEffect None;
17
18 [Cpp2IlInjected.Token(Token = "0x4008959")]
19 public static readonly BannerEffect Reduced;
20
21 [Cpp2IlInjected.FieldOffset(Offset = "0x0")]
22 [Cpp2IlInjected.Token(Token = "0x400895A")]
23 public readonly float NormalDamageDealt;
24
25 [Cpp2IlInjected.FieldOffset(Offset = "0x4")]
26 [Cpp2IlInjected.Token(Token = "0x400895B")]
27 public readonly float ExpertDamageDealt;
28
29 [Cpp2IlInjected.FieldOffset(Offset = "0x8")]
30 [Cpp2IlInjected.Token(Token = "0x400895C")]
31 public readonly float NormalDamageReceived;
32
33 [Cpp2IlInjected.FieldOffset(Offset = "0xC")]
34 [Cpp2IlInjected.Token(Token = "0x400895D")]
35 public readonly float ExpertDamageReceived;
36
37 [Cpp2IlInjected.FieldOffset(Offset = "0x10")]
38 [Cpp2IlInjected.Token(Token = "0x400895E")]
39 public readonly bool Enabled;
40
41 [Cpp2IlInjected.Token(Token = "0x6004CA9")]
42 [Cpp2IlInjected.Address(RVA = "0x39EFFC", Offset = "0x39EFFC", VA = "0x39EFFC")]
43 public BannerEffect(float strength = 1f)
44 {
45 }
46
47 [Cpp2IlInjected.Token(Token = "0x6004CAA")]
48 [Cpp2IlInjected.Address(RVA = "0x39F048", Offset = "0x39F048", VA = "0x39F048")]
49 public BannerEffect(float normalDamageDealt, float expertDamageDealt, float normalDamageReceived, float expertDamageReceived)
50 {
51 }
52 }
53
54 [Cpp2IlInjected.Token(Token = "0x2000916")]
55 public class Sets
56 {
57 [Cpp2IlInjected.Token(Token = "0x400895F")]
58 public static SetFactory Factory;
59
60 [Cpp2IlInjected.Token(Token = "0x4008960")]
62
63 [Cpp2IlInjected.Token(Token = "0x4008961")]
64 public static bool[] IsLavaImmuneRegardlessOfRarity;
65
66 [Cpp2IlInjected.Token(Token = "0x4008962")]
68
69 [Cpp2IlInjected.Token(Token = "0x4008963")]
71
72 [Cpp2IlInjected.Token(Token = "0x4008964")]
73 public static bool[] ItemsThatShouldNotBeInInventory;
74
75 [Cpp2IlInjected.Token(Token = "0x4008965")]
76 public static bool[] DrawUnsafeIndicator;
77
78 [Cpp2IlInjected.Token(Token = "0x4008966")]
79 public static bool[] UsesBetterMeleeItemLocation;
80
81 [Cpp2IlInjected.Token(Token = "0x4008967")]
82 public static bool[] WorksInVoidBag;
83
84 [Cpp2IlInjected.Token(Token = "0x4008968")]
85 public static bool[] GrassSeeds;
86
87 [Cpp2IlInjected.Token(Token = "0x4008969")]
88 public static int[] ShimmerTransformToItem;
89
90 [Cpp2IlInjected.Token(Token = "0x400896A")]
91 public static int[] ShimmerCountsAsItem;
92
93 [Cpp2IlInjected.Token(Token = "0x400896B")]
94 public static int[] OverflowProtectionTimeOffset;
95
96 [Cpp2IlInjected.Token(Token = "0x400896C")]
97 public static int[] ItemsForStuffCannon;
98
99 [Cpp2IlInjected.Token(Token = "0x400896D")]
100 public static bool?[] CanBeQuickusedOnGamepad;
101
102 [Cpp2IlInjected.Token(Token = "0x400896E")]
103 public static bool?[] ForcesBreaksSleeping;
104
105 [Cpp2IlInjected.Token(Token = "0x400896F")]
106 public static bool[] SkipsInitialUseSound;
107
108 [Cpp2IlInjected.Token(Token = "0x4008970")]
109 public static bool[] UsesCursedByPlanteraTooltip;
110
111 [Cpp2IlInjected.Token(Token = "0x4008971")]
112 public static bool[] IsAKite;
113
114 [Cpp2IlInjected.Token(Token = "0x4008972")]
115 public static bool?[] ForceConsumption;
116
117 [Cpp2IlInjected.Token(Token = "0x4008973")]
119
120 [Cpp2IlInjected.Token(Token = "0x4008974")]
121 public static bool[] CanGetPrefixes;
122
123 [Cpp2IlInjected.Token(Token = "0x4008975")]
124 public static List<int> NonColorfulDyeItems;
125
126 [Cpp2IlInjected.Token(Token = "0x4008976")]
127 public static bool[] ColorfulDyeValues;
128
129 [Cpp2IlInjected.Token(Token = "0x4008977")]
131
132 [Cpp2IlInjected.Token(Token = "0x4008978")]
133 public static bool[] IsAMaterial;
134
135 [Cpp2IlInjected.Token(Token = "0x4008979")]
136 public static int[] IsCrafted;
137
138 [Cpp2IlInjected.Token(Token = "0x400897A")]
139 public static int[] IsCraftedCrimson;
140
141 [Cpp2IlInjected.Token(Token = "0x400897B")]
142 public static int[] IsCraftedCorruption;
143
144 [Cpp2IlInjected.Token(Token = "0x400897C")]
145 public static bool[] IgnoresEncumberingStone;
146
147 [Cpp2IlInjected.Token(Token = "0x400897D")]
148 public static float[] ToolTipDamageMultiplier;
149
150 [Cpp2IlInjected.Token(Token = "0x400897E")]
151 public static bool[] IsAPickup;
152
153 [Cpp2IlInjected.Token(Token = "0x400897F")]
154 public static bool[] IsDrill;
155
156 [Cpp2IlInjected.Token(Token = "0x4008980")]
157 public static bool[] IsChainsaw;
158
159 [Cpp2IlInjected.Token(Token = "0x4008981")]
160 public static bool[] IsPaintScraper;
161
162 [Cpp2IlInjected.Token(Token = "0x4008982")]
164
165 [Cpp2IlInjected.Token(Token = "0x4008983")]
166 public static bool[] IsFood;
167
168 [Cpp2IlInjected.Token(Token = "0x4008984")]
169 public static Color[][] FoodParticleColors;
170
171 [Cpp2IlInjected.Token(Token = "0x4008985")]
172 public static Color[][] DrinkParticleColors;
173
174 [Cpp2IlInjected.Token(Token = "0x4008986")]
176
177 [Cpp2IlInjected.Token(Token = "0x4008987")]
179
180 [Cpp2IlInjected.Token(Token = "0x4008988")]
182
183 [Cpp2IlInjected.Token(Token = "0x4008989")]
184 public static int[] KillsToBanner;
185
186 [Cpp2IlInjected.Token(Token = "0x400898A")]
187 public static bool[] CanFishInLava;
188
189 [Cpp2IlInjected.Token(Token = "0x400898B")]
190 public static bool[] IsLavaBait;
191
192 [Cpp2IlInjected.Token(Token = "0x400898C")]
193 private const int healingItemsDecayRate = 4;
194
195 [Cpp2IlInjected.Token(Token = "0x400898D")]
196 public static int[] ItemSpawnDecaySpeed;
197
198 [Cpp2IlInjected.Token(Token = "0x400898E")]
199 public static bool[] IsFishingCrate;
200
201 [Cpp2IlInjected.Token(Token = "0x400898F")]
202 public static bool[] IsFishingCrateHardmode;
203
204 [Cpp2IlInjected.Token(Token = "0x4008990")]
205 public static bool[] CanBePlacedOnWeaponRacks;
206
207 [Cpp2IlInjected.Token(Token = "0x4008991")]
208 public static int[] TextureCopyLoad;
209
210 [Cpp2IlInjected.Token(Token = "0x4008992")]
211 public static bool[] TrapSigned;
212
213 [Cpp2IlInjected.Token(Token = "0x4008993")]
214 public static bool[] Deprecated;
215
216 [Cpp2IlInjected.Token(Token = "0x4008994")]
217 public static bool[] NeverAppearsAsNewInInventory;
218
219 [Cpp2IlInjected.Token(Token = "0x4008995")]
220 public static bool[] CommonCoin;
221
222 [Cpp2IlInjected.Token(Token = "0x4008996")]
223 public static bool[] ItemIconPulse;
224
225 [Cpp2IlInjected.Token(Token = "0x4008997")]
226 public static bool[] ItemNoGravity;
227
228 [Cpp2IlInjected.Token(Token = "0x4008998")]
229 public static int[] ExtractinatorMode;
230
231 [Cpp2IlInjected.Token(Token = "0x4008999")]
232 public static int[] StaffMinionSlotsRequired;
233
234 [Cpp2IlInjected.Token(Token = "0x400899A")]
235 public static bool[] ExoticPlantsForDyeTrade;
236
237 [Cpp2IlInjected.Token(Token = "0x400899B")]
238 public static bool[] NebulaPickup;
239
240 [Cpp2IlInjected.Token(Token = "0x400899C")]
241 public static bool[] AnimatesAsSoul;
242
243 [Cpp2IlInjected.Token(Token = "0x400899D")]
244 public static bool[] gunProj;
245
246 [Cpp2IlInjected.Token(Token = "0x400899E")]
247 public static int[] SortingPriorityBossSpawns;
248
249 [Cpp2IlInjected.Token(Token = "0x400899F")]
250 public static int[] SortingPriorityWiring;
251
252 [Cpp2IlInjected.Token(Token = "0x40089A0")]
253 public static int[] SortingPriorityMaterials;
254
255 [Cpp2IlInjected.Token(Token = "0x40089A1")]
256 public static int[] SortingPriorityExtractibles;
257
258 [Cpp2IlInjected.Token(Token = "0x40089A2")]
259 public static int[] SortingPriorityRopes;
260
261 [Cpp2IlInjected.Token(Token = "0x40089A3")]
262 public static int[] SortingPriorityPainting;
263
264 [Cpp2IlInjected.Token(Token = "0x40089A4")]
265 public static int[] SortingPriorityTerraforming;
266
267 [Cpp2IlInjected.Token(Token = "0x40089A5")]
268 public static int[] GamepadExtraRange;
269
270 [Cpp2IlInjected.Token(Token = "0x40089A6")]
271 public static bool[] GamepadWholeScreenUseRange;
272
273 [Cpp2IlInjected.Token(Token = "0x40089A7")]
274 public static float[] BonusMeleeSpeedMultiplier;
275
276 [Cpp2IlInjected.Token(Token = "0x40089A8")]
277 public static bool[] GamepadSmartQuickReach;
278
279 [Cpp2IlInjected.Token(Token = "0x40089A9")]
280 public static bool[] Yoyo;
281
282 [Cpp2IlInjected.Token(Token = "0x40089AA")]
283 public static bool[] AlsoABuildingItem;
284
285 [Cpp2IlInjected.Token(Token = "0x40089AB")]
286 public static bool[] LockOnIgnoresCollision;
287
288 [Cpp2IlInjected.Token(Token = "0x40089AC")]
289 public static int[] LockOnAimAbove;
290
291 [Cpp2IlInjected.Token(Token = "0x40089AD")]
292 public static float?[] LockOnAimCompensation;
293
294 [Cpp2IlInjected.Token(Token = "0x40089AE")]
295 public static bool[] SingleUseInGamepad;
296
297 [Cpp2IlInjected.Token(Token = "0x40089AF")]
298 public static bool[] Torches;
299
300 [Cpp2IlInjected.Token(Token = "0x40089B0")]
301 public static bool[] WaterTorches;
302
303 [Cpp2IlInjected.Token(Token = "0x40089B1")]
304 public static short[] Workbenches;
305
306 [Cpp2IlInjected.Token(Token = "0x40089B2")]
307 public static bool[] BossBag;
308
309 [Cpp2IlInjected.Token(Token = "0x40089B3")]
310 public static bool[] OpenableBag;
311
312 [Cpp2IlInjected.Token(Token = "0x6004CAC")]
313 [Cpp2IlInjected.Address(RVA = "0x141B054", Offset = "0x141B054", VA = "0x141B054")]
314 public Sets()
315 {
316 }
317 }
318
319 [Cpp2IlInjected.Token(Token = "0x4003BBA")]
321
322 [Cpp2IlInjected.Token(Token = "0x4003BBB")]
323 public const short YellowPhasesaberOld = -24;
324
325 [Cpp2IlInjected.Token(Token = "0x4003BBC")]
326 public const short WhitePhasesaberOld = -23;
327
328 [Cpp2IlInjected.Token(Token = "0x4003BBD")]
329 public const short PurplePhasesaberOld = -22;
330
331 [Cpp2IlInjected.Token(Token = "0x4003BBE")]
332 public const short GreenPhasesaberOld = -21;
333
334 [Cpp2IlInjected.Token(Token = "0x4003BBF")]
335 public const short RedPhasesaberOld = -20;
336
337 [Cpp2IlInjected.Token(Token = "0x4003BC0")]
338 public const short BluePhasesaberOld = -19;
339
340 [Cpp2IlInjected.Token(Token = "0x4003BC1")]
341 public const short PlatinumBowOld = -48;
342
343 [Cpp2IlInjected.Token(Token = "0x4003BC2")]
344 public const short PlatinumHammerOld = -47;
345
346 [Cpp2IlInjected.Token(Token = "0x4003BC3")]
347 public const short PlatinumAxeOld = -46;
348
349 [Cpp2IlInjected.Token(Token = "0x4003BC4")]
350 public const short PlatinumShortswordOld = -45;
351
352 [Cpp2IlInjected.Token(Token = "0x4003BC5")]
353 public const short PlatinumBroadswordOld = -44;
354
355 [Cpp2IlInjected.Token(Token = "0x4003BC6")]
356 public const short PlatinumPickaxeOld = -43;
357
358 [Cpp2IlInjected.Token(Token = "0x4003BC7")]
359 public const short TungstenBowOld = -42;
360
361 [Cpp2IlInjected.Token(Token = "0x4003BC8")]
362 public const short TungstenHammerOld = -41;
363
364 [Cpp2IlInjected.Token(Token = "0x4003BC9")]
365 public const short TungstenAxeOld = -40;
366
367 [Cpp2IlInjected.Token(Token = "0x4003BCA")]
368 public const short TungstenShortswordOld = -39;
369
370 [Cpp2IlInjected.Token(Token = "0x4003BCB")]
371 public const short TungstenBroadswordOld = -38;
372
373 [Cpp2IlInjected.Token(Token = "0x4003BCC")]
374 public const short TungstenPickaxeOld = -37;
375
376 [Cpp2IlInjected.Token(Token = "0x4003BCD")]
377 public const short LeadBowOld = -36;
378
379 [Cpp2IlInjected.Token(Token = "0x4003BCE")]
380 public const short LeadHammerOld = -35;
381
382 [Cpp2IlInjected.Token(Token = "0x4003BCF")]
383 public const short LeadAxeOld = -34;
384
385 [Cpp2IlInjected.Token(Token = "0x4003BD0")]
386 public const short LeadShortswordOld = -33;
387
388 [Cpp2IlInjected.Token(Token = "0x4003BD1")]
389 public const short LeadBroadswordOld = -32;
390
391 [Cpp2IlInjected.Token(Token = "0x4003BD2")]
392 public const short LeadPickaxeOld = -31;
393
394 [Cpp2IlInjected.Token(Token = "0x4003BD3")]
395 public const short TinBowOld = -30;
396
397 [Cpp2IlInjected.Token(Token = "0x4003BD4")]
398 public const short TinHammerOld = -29;
399
400 [Cpp2IlInjected.Token(Token = "0x4003BD5")]
401 public const short TinAxeOld = -28;
402
403 [Cpp2IlInjected.Token(Token = "0x4003BD6")]
404 public const short TinShortswordOld = -27;
405
406 [Cpp2IlInjected.Token(Token = "0x4003BD7")]
407 public const short TinBroadswordOld = -26;
408
409 [Cpp2IlInjected.Token(Token = "0x4003BD8")]
410 public const short TinPickaxeOld = -25;
411
412 [Cpp2IlInjected.Token(Token = "0x4003BD9")]
413 public const short CopperBowOld = -18;
414
415 [Cpp2IlInjected.Token(Token = "0x4003BDA")]
416 public const short CopperHammerOld = -17;
417
418 [Cpp2IlInjected.Token(Token = "0x4003BDB")]
419 public const short CopperAxeOld = -16;
420
421 [Cpp2IlInjected.Token(Token = "0x4003BDC")]
422 public const short CopperShortswordOld = -15;
423
424 [Cpp2IlInjected.Token(Token = "0x4003BDD")]
425 public const short CopperBroadswordOld = -14;
426
427 [Cpp2IlInjected.Token(Token = "0x4003BDE")]
428 public const short CopperPickaxeOld = -13;
429
430 [Cpp2IlInjected.Token(Token = "0x4003BDF")]
431 public const short SilverBowOld = -12;
432
433 [Cpp2IlInjected.Token(Token = "0x4003BE0")]
434 public const short SilverHammerOld = -11;
435
436 [Cpp2IlInjected.Token(Token = "0x4003BE1")]
437 public const short SilverAxeOld = -10;
438
439 [Cpp2IlInjected.Token(Token = "0x4003BE2")]
440 public const short SilverShortswordOld = -9;
441
442 [Cpp2IlInjected.Token(Token = "0x4003BE3")]
443 public const short SilverBroadswordOld = -8;
444
445 [Cpp2IlInjected.Token(Token = "0x4003BE4")]
446 public const short SilverPickaxeOld = -7;
447
448 [Cpp2IlInjected.Token(Token = "0x4003BE5")]
449 public const short GoldBowOld = -6;
450
451 [Cpp2IlInjected.Token(Token = "0x4003BE6")]
452 public const short GoldHammerOld = -5;
453
454 [Cpp2IlInjected.Token(Token = "0x4003BE7")]
455 public const short GoldAxeOld = -4;
456
457 [Cpp2IlInjected.Token(Token = "0x4003BE8")]
458 public const short GoldShortswordOld = -3;
459
460 [Cpp2IlInjected.Token(Token = "0x4003BE9")]
461 public const short GoldBroadswordOld = -2;
462
463 [Cpp2IlInjected.Token(Token = "0x4003BEA")]
464 public const short GoldPickaxeOld = -1;
465
466 [Cpp2IlInjected.Token(Token = "0x4003BEB")]
467 public const short None = 0;
468
469 [Cpp2IlInjected.Token(Token = "0x4003BEC")]
470 public const short IronPickaxe = 1;
471
472 [Cpp2IlInjected.Token(Token = "0x4003BED")]
473 public const short DirtBlock = 2;
474
475 [Cpp2IlInjected.Token(Token = "0x4003BEE")]
476 public const short StoneBlock = 3;
477
478 [Cpp2IlInjected.Token(Token = "0x4003BEF")]
479 public const short IronBroadsword = 4;
480
481 [Cpp2IlInjected.Token(Token = "0x4003BF0")]
482 public const short Mushroom = 5;
483
484 [Cpp2IlInjected.Token(Token = "0x4003BF1")]
485 public const short IronShortsword = 6;
486
487 [Cpp2IlInjected.Token(Token = "0x4003BF2")]
488 public const short IronHammer = 7;
489
490 [Cpp2IlInjected.Token(Token = "0x4003BF3")]
491 public const short Torch = 8;
492
493 [Cpp2IlInjected.Token(Token = "0x4003BF4")]
494 public const short Wood = 9;
495
496 [Cpp2IlInjected.Token(Token = "0x4003BF5")]
497 public const short IronAxe = 10;
498
499 [Cpp2IlInjected.Token(Token = "0x4003BF6")]
500 public const short IronOre = 11;
501
502 [Cpp2IlInjected.Token(Token = "0x4003BF7")]
503 public const short CopperOre = 12;
504
505 [Cpp2IlInjected.Token(Token = "0x4003BF8")]
506 public const short GoldOre = 13;
507
508 [Cpp2IlInjected.Token(Token = "0x4003BF9")]
509 public const short SilverOre = 14;
510
511 [Cpp2IlInjected.Token(Token = "0x4003BFA")]
512 public const short CopperWatch = 15;
513
514 [Cpp2IlInjected.Token(Token = "0x4003BFB")]
515 public const short SilverWatch = 16;
516
517 [Cpp2IlInjected.Token(Token = "0x4003BFC")]
518 public const short GoldWatch = 17;
519
520 [Cpp2IlInjected.Token(Token = "0x4003BFD")]
521 public const short DepthMeter = 18;
522
523 [Cpp2IlInjected.Token(Token = "0x4003BFE")]
524 public const short GoldBar = 19;
525
526 [Cpp2IlInjected.Token(Token = "0x4003BFF")]
527 public const short CopperBar = 20;
528
529 [Cpp2IlInjected.Token(Token = "0x4003C00")]
530 public const short SilverBar = 21;
531
532 [Cpp2IlInjected.Token(Token = "0x4003C01")]
533 public const short IronBar = 22;
534
535 [Cpp2IlInjected.Token(Token = "0x4003C02")]
536 public const short Gel = 23;
537
538 [Cpp2IlInjected.Token(Token = "0x4003C03")]
539 public const short WoodenSword = 24;
540
541 [Cpp2IlInjected.Token(Token = "0x4003C04")]
542 public const short WoodenDoor = 25;
543
544 [Cpp2IlInjected.Token(Token = "0x4003C05")]
545 public const short StoneWall = 26;
546
547 [Cpp2IlInjected.Token(Token = "0x4003C06")]
548 public const short Acorn = 27;
549
550 [Cpp2IlInjected.Token(Token = "0x4003C07")]
551 public const short LesserHealingPotion = 28;
552
553 [Cpp2IlInjected.Token(Token = "0x4003C08")]
554 public const short LifeCrystal = 29;
555
556 [Cpp2IlInjected.Token(Token = "0x4003C09")]
557 public const short DirtWall = 30;
558
559 [Cpp2IlInjected.Token(Token = "0x4003C0A")]
560 public const short Bottle = 31;
561
562 [Cpp2IlInjected.Token(Token = "0x4003C0B")]
563 public const short WoodenTable = 32;
564
565 [Cpp2IlInjected.Token(Token = "0x4003C0C")]
566 public const short Furnace = 33;
567
568 [Cpp2IlInjected.Token(Token = "0x4003C0D")]
569 public const short WoodenChair = 34;
570
571 [Cpp2IlInjected.Token(Token = "0x4003C0E")]
572 public const short IronAnvil = 35;
573
574 [Cpp2IlInjected.Token(Token = "0x4003C0F")]
575 public const short WorkBench = 36;
576
577 [Cpp2IlInjected.Token(Token = "0x4003C10")]
578 public const short Goggles = 37;
579
580 [Cpp2IlInjected.Token(Token = "0x4003C11")]
581 public const short Lens = 38;
582
583 [Cpp2IlInjected.Token(Token = "0x4003C12")]
584 public const short WoodenBow = 39;
585
586 [Cpp2IlInjected.Token(Token = "0x4003C13")]
587 public const short WoodenArrow = 40;
588
589 [Cpp2IlInjected.Token(Token = "0x4003C14")]
590 public const short FlamingArrow = 41;
591
592 [Cpp2IlInjected.Token(Token = "0x4003C15")]
593 public const short Shuriken = 42;
594
595 [Cpp2IlInjected.Token(Token = "0x4003C16")]
596 public const short SuspiciousLookingEye = 43;
597
598 [Cpp2IlInjected.Token(Token = "0x4003C17")]
599 public const short DemonBow = 44;
600
601 [Cpp2IlInjected.Token(Token = "0x4003C18")]
602 public const short WarAxeoftheNight = 45;
603
604 [Cpp2IlInjected.Token(Token = "0x4003C19")]
605 public const short LightsBane = 46;
606
607 [Cpp2IlInjected.Token(Token = "0x4003C1A")]
608 public const short UnholyArrow = 47;
609
610 [Cpp2IlInjected.Token(Token = "0x4003C1B")]
611 public const short Chest = 48;
612
613 [Cpp2IlInjected.Token(Token = "0x4003C1C")]
614 public const short BandofRegeneration = 49;
615
616 [Cpp2IlInjected.Token(Token = "0x4003C1D")]
617 public const short MagicMirror = 50;
618
619 [Cpp2IlInjected.Token(Token = "0x4003C1E")]
620 public const short JestersArrow = 51;
621
622 [Cpp2IlInjected.Token(Token = "0x4003C1F")]
623 public const short AngelStatue = 52;
624
625 [Cpp2IlInjected.Token(Token = "0x4003C20")]
626 public const short CloudinaBottle = 53;
627
628 [Cpp2IlInjected.Token(Token = "0x4003C21")]
629 public const short HermesBoots = 54;
630
631 [Cpp2IlInjected.Token(Token = "0x4003C22")]
632 public const short EnchantedBoomerang = 55;
633
634 [Cpp2IlInjected.Token(Token = "0x4003C23")]
635 public const short DemoniteOre = 56;
636
637 [Cpp2IlInjected.Token(Token = "0x4003C24")]
638 public const short DemoniteBar = 57;
639
640 [Cpp2IlInjected.Token(Token = "0x4003C25")]
641 public const short Heart = 58;
642
643 [Cpp2IlInjected.Token(Token = "0x4003C26")]
644 public const short CorruptSeeds = 59;
645
646 [Cpp2IlInjected.Token(Token = "0x4003C27")]
647 public const short VileMushroom = 60;
648
649 [Cpp2IlInjected.Token(Token = "0x4003C28")]
650 public const short EbonstoneBlock = 61;
651
652 [Cpp2IlInjected.Token(Token = "0x4003C29")]
653 public const short GrassSeeds = 62;
654
655 [Cpp2IlInjected.Token(Token = "0x4003C2A")]
656 public const short Sunflower = 63;
657
658 [Cpp2IlInjected.Token(Token = "0x4003C2B")]
659 public const short Vilethorn = 64;
660
661 [Cpp2IlInjected.Token(Token = "0x4003C2C")]
662 public const short Starfury = 65;
663
664 [Cpp2IlInjected.Token(Token = "0x4003C2D")]
665 public const short PurificationPowder = 66;
666
667 [Cpp2IlInjected.Token(Token = "0x4003C2E")]
668 public const short VilePowder = 67;
669
670 [Cpp2IlInjected.Token(Token = "0x4003C2F")]
671 public const short RottenChunk = 68;
672
673 [Cpp2IlInjected.Token(Token = "0x4003C30")]
674 public const short WormTooth = 69;
675
676 [Cpp2IlInjected.Token(Token = "0x4003C31")]
677 public const short WormFood = 70;
678
679 [Cpp2IlInjected.Token(Token = "0x4003C32")]
680 public const short CopperCoin = 71;
681
682 [Cpp2IlInjected.Token(Token = "0x4003C33")]
683 public const short SilverCoin = 72;
684
685 [Cpp2IlInjected.Token(Token = "0x4003C34")]
686 public const short GoldCoin = 73;
687
688 [Cpp2IlInjected.Token(Token = "0x4003C35")]
689 public const short PlatinumCoin = 74;
690
691 [Cpp2IlInjected.Token(Token = "0x4003C36")]
692 public const short FallenStar = 75;
693
694 [Cpp2IlInjected.Token(Token = "0x4003C37")]
695 public const short CopperGreaves = 76;
696
697 [Cpp2IlInjected.Token(Token = "0x4003C38")]
698 public const short IronGreaves = 77;
699
700 [Cpp2IlInjected.Token(Token = "0x4003C39")]
701 public const short SilverGreaves = 78;
702
703 [Cpp2IlInjected.Token(Token = "0x4003C3A")]
704 public const short GoldGreaves = 79;
705
706 [Cpp2IlInjected.Token(Token = "0x4003C3B")]
707 public const short CopperChainmail = 80;
708
709 [Cpp2IlInjected.Token(Token = "0x4003C3C")]
710 public const short IronChainmail = 81;
711
712 [Cpp2IlInjected.Token(Token = "0x4003C3D")]
713 public const short SilverChainmail = 82;
714
715 [Cpp2IlInjected.Token(Token = "0x4003C3E")]
716 public const short GoldChainmail = 83;
717
718 [Cpp2IlInjected.Token(Token = "0x4003C3F")]
719 public const short GrapplingHook = 84;
720
721 [Cpp2IlInjected.Token(Token = "0x4003C40")]
722 public const short Chain = 85;
723
724 [Cpp2IlInjected.Token(Token = "0x4003C41")]
725 public const short ShadowScale = 86;
726
727 [Cpp2IlInjected.Token(Token = "0x4003C42")]
728 public const short PiggyBank = 87;
729
730 [Cpp2IlInjected.Token(Token = "0x4003C43")]
731 public const short MiningHelmet = 88;
732
733 [Cpp2IlInjected.Token(Token = "0x4003C44")]
734 public const short CopperHelmet = 89;
735
736 [Cpp2IlInjected.Token(Token = "0x4003C45")]
737 public const short IronHelmet = 90;
738
739 [Cpp2IlInjected.Token(Token = "0x4003C46")]
740 public const short SilverHelmet = 91;
741
742 [Cpp2IlInjected.Token(Token = "0x4003C47")]
743 public const short GoldHelmet = 92;
744
745 [Cpp2IlInjected.Token(Token = "0x4003C48")]
746 public const short WoodWall = 93;
747
748 [Cpp2IlInjected.Token(Token = "0x4003C49")]
749 public const short WoodPlatform = 94;
750
751 [Cpp2IlInjected.Token(Token = "0x4003C4A")]
752 public const short FlintlockPistol = 95;
753
754 [Cpp2IlInjected.Token(Token = "0x4003C4B")]
755 public const short Musket = 96;
756
757 [Cpp2IlInjected.Token(Token = "0x4003C4C")]
758 public const short MusketBall = 97;
759
760 [Cpp2IlInjected.Token(Token = "0x4003C4D")]
761 public const short Minishark = 98;
762
763 [Cpp2IlInjected.Token(Token = "0x4003C4E")]
764 public const short IronBow = 99;
765
766 [Cpp2IlInjected.Token(Token = "0x4003C4F")]
767 public const short ShadowGreaves = 100;
768
769 [Cpp2IlInjected.Token(Token = "0x4003C50")]
770 public const short ShadowScalemail = 101;
771
772 [Cpp2IlInjected.Token(Token = "0x4003C51")]
773 public const short ShadowHelmet = 102;
774
775 [Cpp2IlInjected.Token(Token = "0x4003C52")]
776 public const short NightmarePickaxe = 103;
777
778 [Cpp2IlInjected.Token(Token = "0x4003C53")]
779 public const short TheBreaker = 104;
780
781 [Cpp2IlInjected.Token(Token = "0x4003C54")]
782 public const short Candle = 105;
783
784 [Cpp2IlInjected.Token(Token = "0x4003C55")]
785 public const short CopperChandelier = 106;
786
787 [Cpp2IlInjected.Token(Token = "0x4003C56")]
788 public const short SilverChandelier = 107;
789
790 [Cpp2IlInjected.Token(Token = "0x4003C57")]
791 public const short GoldChandelier = 108;
792
793 [Cpp2IlInjected.Token(Token = "0x4003C58")]
794 public const short ManaCrystal = 109;
795
796 [Cpp2IlInjected.Token(Token = "0x4003C59")]
797 public const short LesserManaPotion = 110;
798
799 [Cpp2IlInjected.Token(Token = "0x4003C5A")]
800 public const short BandofStarpower = 111;
801
802 [Cpp2IlInjected.Token(Token = "0x4003C5B")]
803 public const short FlowerofFire = 112;
804
805 [Cpp2IlInjected.Token(Token = "0x4003C5C")]
806 public const short MagicMissile = 113;
807
808 [Cpp2IlInjected.Token(Token = "0x4003C5D")]
809 public const short DirtRod = 114;
810
811 [Cpp2IlInjected.Token(Token = "0x4003C5E")]
812 public const short ShadowOrb = 115;
813
814 [Cpp2IlInjected.Token(Token = "0x4003C5F")]
815 public const short Meteorite = 116;
816
817 [Cpp2IlInjected.Token(Token = "0x4003C60")]
818 public const short MeteoriteBar = 117;
819
820 [Cpp2IlInjected.Token(Token = "0x4003C61")]
821 public const short Hook = 118;
822
823 [Cpp2IlInjected.Token(Token = "0x4003C62")]
824 public const short Flamarang = 119;
825
826 [Cpp2IlInjected.Token(Token = "0x4003C63")]
827 public const short MoltenFury = 120;
828
829 [Cpp2IlInjected.Token(Token = "0x4003C64")]
830 public const short FieryGreatsword = 121;
831
832 [Cpp2IlInjected.Token(Token = "0x4003C65")]
833 public const short MoltenPickaxe = 122;
834
835 [Cpp2IlInjected.Token(Token = "0x4003C66")]
836 public const short MeteorHelmet = 123;
837
838 [Cpp2IlInjected.Token(Token = "0x4003C67")]
839 public const short MeteorSuit = 124;
840
841 [Cpp2IlInjected.Token(Token = "0x4003C68")]
842 public const short MeteorLeggings = 125;
843
844 [Cpp2IlInjected.Token(Token = "0x4003C69")]
845 public const short BottledWater = 126;
846
847 [Cpp2IlInjected.Token(Token = "0x4003C6A")]
848 public const short SpaceGun = 127;
849
850 [Cpp2IlInjected.Token(Token = "0x4003C6B")]
851 public const short RocketBoots = 128;
852
853 [Cpp2IlInjected.Token(Token = "0x4003C6C")]
854 public const short GrayBrick = 129;
855
856 [Cpp2IlInjected.Token(Token = "0x4003C6D")]
857 public const short GrayBrickWall = 130;
858
859 [Cpp2IlInjected.Token(Token = "0x4003C6E")]
860 public const short RedBrick = 131;
861
862 [Cpp2IlInjected.Token(Token = "0x4003C6F")]
863 public const short RedBrickWall = 132;
864
865 [Cpp2IlInjected.Token(Token = "0x4003C70")]
866 public const short ClayBlock = 133;
867
868 [Cpp2IlInjected.Token(Token = "0x4003C71")]
869 public const short BlueBrick = 134;
870
871 [Cpp2IlInjected.Token(Token = "0x4003C72")]
872 public const short BlueBrickWall = 135;
873
874 [Cpp2IlInjected.Token(Token = "0x4003C73")]
875 public const short ChainLantern = 136;
876
877 [Cpp2IlInjected.Token(Token = "0x4003C74")]
878 public const short GreenBrick = 137;
879
880 [Cpp2IlInjected.Token(Token = "0x4003C75")]
881 public const short GreenBrickWall = 138;
882
883 [Cpp2IlInjected.Token(Token = "0x4003C76")]
884 public const short PinkBrick = 139;
885
886 [Cpp2IlInjected.Token(Token = "0x4003C77")]
887 public const short PinkBrickWall = 140;
888
889 [Cpp2IlInjected.Token(Token = "0x4003C78")]
890 public const short GoldBrick = 141;
891
892 [Cpp2IlInjected.Token(Token = "0x4003C79")]
893 public const short GoldBrickWall = 142;
894
895 [Cpp2IlInjected.Token(Token = "0x4003C7A")]
896 public const short SilverBrick = 143;
897
898 [Cpp2IlInjected.Token(Token = "0x4003C7B")]
899 public const short SilverBrickWall = 144;
900
901 [Cpp2IlInjected.Token(Token = "0x4003C7C")]
902 public const short CopperBrick = 145;
903
904 [Cpp2IlInjected.Token(Token = "0x4003C7D")]
905 public const short CopperBrickWall = 146;
906
907 [Cpp2IlInjected.Token(Token = "0x4003C7E")]
908 public const short Spike = 147;
909
910 [Cpp2IlInjected.Token(Token = "0x4003C7F")]
911 public const short WaterCandle = 148;
912
913 [Cpp2IlInjected.Token(Token = "0x4003C80")]
914 public const short Book = 149;
915
916 [Cpp2IlInjected.Token(Token = "0x4003C81")]
917 public const short Cobweb = 150;
918
919 [Cpp2IlInjected.Token(Token = "0x4003C82")]
920 public const short NecroHelmet = 151;
921
922 [Cpp2IlInjected.Token(Token = "0x4003C83")]
923 public const short NecroBreastplate = 152;
924
925 [Cpp2IlInjected.Token(Token = "0x4003C84")]
926 public const short NecroGreaves = 153;
927
928 [Cpp2IlInjected.Token(Token = "0x4003C85")]
929 public const short Bone = 154;
930
931 [Cpp2IlInjected.Token(Token = "0x4003C86")]
932 public const short Muramasa = 155;
933
934 [Cpp2IlInjected.Token(Token = "0x4003C87")]
935 public const short CobaltShield = 156;
936
937 [Cpp2IlInjected.Token(Token = "0x4003C88")]
938 public const short AquaScepter = 157;
939
940 [Cpp2IlInjected.Token(Token = "0x4003C89")]
941 public const short LuckyHorseshoe = 158;
942
943 [Cpp2IlInjected.Token(Token = "0x4003C8A")]
944 public const short ShinyRedBalloon = 159;
945
946 [Cpp2IlInjected.Token(Token = "0x4003C8B")]
947 public const short Harpoon = 160;
948
949 [Cpp2IlInjected.Token(Token = "0x4003C8C")]
950 public const short SpikyBall = 161;
951
952 [Cpp2IlInjected.Token(Token = "0x4003C8D")]
953 public const short BallOHurt = 162;
954
955 [Cpp2IlInjected.Token(Token = "0x4003C8E")]
956 public const short BlueMoon = 163;
957
958 [Cpp2IlInjected.Token(Token = "0x4003C8F")]
959 public const short Handgun = 164;
960
961 [Cpp2IlInjected.Token(Token = "0x4003C90")]
962 public const short WaterBolt = 165;
963
964 [Cpp2IlInjected.Token(Token = "0x4003C91")]
965 public const short Bomb = 166;
966
967 [Cpp2IlInjected.Token(Token = "0x4003C92")]
968 public const short Dynamite = 167;
969
970 [Cpp2IlInjected.Token(Token = "0x4003C93")]
971 public const short Grenade = 168;
972
973 [Cpp2IlInjected.Token(Token = "0x4003C94")]
974 public const short SandBlock = 169;
975
976 [Cpp2IlInjected.Token(Token = "0x4003C95")]
977 public const short Glass = 170;
978
979 [Cpp2IlInjected.Token(Token = "0x4003C96")]
980 public const short Sign = 171;
981
982 [Cpp2IlInjected.Token(Token = "0x4003C97")]
983 public const short AshBlock = 172;
984
985 [Cpp2IlInjected.Token(Token = "0x4003C98")]
986 public const short Obsidian = 173;
987
988 [Cpp2IlInjected.Token(Token = "0x4003C99")]
989 public const short Hellstone = 174;
990
991 [Cpp2IlInjected.Token(Token = "0x4003C9A")]
992 public const short HellstoneBar = 175;
993
994 [Cpp2IlInjected.Token(Token = "0x4003C9B")]
995 public const short MudBlock = 176;
996
997 [Cpp2IlInjected.Token(Token = "0x4003C9C")]
998 public const short Sapphire = 177;
999
1000 [Cpp2IlInjected.Token(Token = "0x4003C9D")]
1001 public const short Ruby = 178;
1002
1003 [Cpp2IlInjected.Token(Token = "0x4003C9E")]
1004 public const short Emerald = 179;
1005
1006 [Cpp2IlInjected.Token(Token = "0x4003C9F")]
1007 public const short Topaz = 180;
1008
1009 [Cpp2IlInjected.Token(Token = "0x4003CA0")]
1010 public const short Amethyst = 181;
1011
1012 [Cpp2IlInjected.Token(Token = "0x4003CA1")]
1013 public const short Diamond = 182;
1014
1015 [Cpp2IlInjected.Token(Token = "0x4003CA2")]
1016 public const short GlowingMushroom = 183;
1017
1018 [Cpp2IlInjected.Token(Token = "0x4003CA3")]
1019 public const short Star = 184;
1020
1021 [Cpp2IlInjected.Token(Token = "0x4003CA4")]
1022 public const short IvyWhip = 185;
1023
1024 [Cpp2IlInjected.Token(Token = "0x4003CA5")]
1025 public const short BreathingReed = 186;
1026
1027 [Cpp2IlInjected.Token(Token = "0x4003CA6")]
1028 public const short Flipper = 187;
1029
1030 [Cpp2IlInjected.Token(Token = "0x4003CA7")]
1031 public const short HealingPotion = 188;
1032
1033 [Cpp2IlInjected.Token(Token = "0x4003CA8")]
1034 public const short ManaPotion = 189;
1035
1036 [Cpp2IlInjected.Token(Token = "0x4003CA9")]
1037 public const short BladeofGrass = 190;
1038
1039 [Cpp2IlInjected.Token(Token = "0x4003CAA")]
1040 public const short ThornChakram = 191;
1041
1042 [Cpp2IlInjected.Token(Token = "0x4003CAB")]
1043 public const short ObsidianBrick = 192;
1044
1045 [Cpp2IlInjected.Token(Token = "0x4003CAC")]
1046 public const short ObsidianSkull = 193;
1047
1048 [Cpp2IlInjected.Token(Token = "0x4003CAD")]
1049 public const short MushroomGrassSeeds = 194;
1050
1051 [Cpp2IlInjected.Token(Token = "0x4003CAE")]
1052 public const short JungleGrassSeeds = 195;
1053
1054 [Cpp2IlInjected.Token(Token = "0x4003CAF")]
1055 public const short WoodenHammer = 196;
1056
1057 [Cpp2IlInjected.Token(Token = "0x4003CB0")]
1058 public const short StarCannon = 197;
1059
1060 [Cpp2IlInjected.Token(Token = "0x4003CB1")]
1061 public const short BluePhaseblade = 198;
1062
1063 [Cpp2IlInjected.Token(Token = "0x4003CB2")]
1064 public const short RedPhaseblade = 199;
1065
1066 [Cpp2IlInjected.Token(Token = "0x4003CB3")]
1067 public const short GreenPhaseblade = 200;
1068
1069 [Cpp2IlInjected.Token(Token = "0x4003CB4")]
1070 public const short PurplePhaseblade = 201;
1071
1072 [Cpp2IlInjected.Token(Token = "0x4003CB5")]
1073 public const short WhitePhaseblade = 202;
1074
1075 [Cpp2IlInjected.Token(Token = "0x4003CB6")]
1076 public const short YellowPhaseblade = 203;
1077
1078 [Cpp2IlInjected.Token(Token = "0x4003CB7")]
1079 public const short MeteorHamaxe = 204;
1080
1081 [Cpp2IlInjected.Token(Token = "0x4003CB8")]
1082 public const short EmptyBucket = 205;
1083
1084 [Cpp2IlInjected.Token(Token = "0x4003CB9")]
1085 public const short WaterBucket = 206;
1086
1087 [Cpp2IlInjected.Token(Token = "0x4003CBA")]
1088 public const short LavaBucket = 207;
1089
1090 [Cpp2IlInjected.Token(Token = "0x4003CBB")]
1091 public const short JungleRose = 208;
1092
1093 [Cpp2IlInjected.Token(Token = "0x4003CBC")]
1094 public const short Stinger = 209;
1095
1096 [Cpp2IlInjected.Token(Token = "0x4003CBD")]
1097 public const short Vine = 210;
1098
1099 [Cpp2IlInjected.Token(Token = "0x4003CBE")]
1100 public const short FeralClaws = 211;
1101
1102 [Cpp2IlInjected.Token(Token = "0x4003CBF")]
1103 public const short AnkletoftheWind = 212;
1104
1105 [Cpp2IlInjected.Token(Token = "0x4003CC0")]
1106 public const short StaffofRegrowth = 213;
1107
1108 [Cpp2IlInjected.Token(Token = "0x4003CC1")]
1109 public const short HellstoneBrick = 214;
1110
1111 [Cpp2IlInjected.Token(Token = "0x4003CC2")]
1112 public const short WhoopieCushion = 215;
1113
1114 [Cpp2IlInjected.Token(Token = "0x4003CC3")]
1115 public const short Shackle = 216;
1116
1117 [Cpp2IlInjected.Token(Token = "0x4003CC4")]
1118 public const short MoltenHamaxe = 217;
1119
1120 [Cpp2IlInjected.Token(Token = "0x4003CC5")]
1121 public const short Flamelash = 218;
1122
1123 [Cpp2IlInjected.Token(Token = "0x4003CC6")]
1124 public const short PhoenixBlaster = 219;
1125
1126 [Cpp2IlInjected.Token(Token = "0x4003CC7")]
1127 public const short Sunfury = 220;
1128
1129 [Cpp2IlInjected.Token(Token = "0x4003CC8")]
1130 public const short Hellforge = 221;
1131
1132 [Cpp2IlInjected.Token(Token = "0x4003CC9")]
1133 public const short ClayPot = 222;
1134
1135 [Cpp2IlInjected.Token(Token = "0x4003CCA")]
1136 public const short NaturesGift = 223;
1137
1138 [Cpp2IlInjected.Token(Token = "0x4003CCB")]
1139 public const short Bed = 224;
1140
1141 [Cpp2IlInjected.Token(Token = "0x4003CCC")]
1142 public const short Silk = 225;
1143
1144 [Cpp2IlInjected.Token(Token = "0x4003CCD")]
1145 public const short LesserRestorationPotion = 226;
1146
1147 [Cpp2IlInjected.Token(Token = "0x4003CCE")]
1148 public const short RestorationPotion = 227;
1149
1150 [Cpp2IlInjected.Token(Token = "0x4003CCF")]
1151 public const short JungleHat = 228;
1152
1153 [Cpp2IlInjected.Token(Token = "0x4003CD0")]
1154 public const short JungleShirt = 229;
1155
1156 [Cpp2IlInjected.Token(Token = "0x4003CD1")]
1157 public const short JunglePants = 230;
1158
1159 [Cpp2IlInjected.Token(Token = "0x4003CD2")]
1160 public const short MoltenHelmet = 231;
1161
1162 [Cpp2IlInjected.Token(Token = "0x4003CD3")]
1163 public const short MoltenBreastplate = 232;
1164
1165 [Cpp2IlInjected.Token(Token = "0x4003CD4")]
1166 public const short MoltenGreaves = 233;
1167
1168 [Cpp2IlInjected.Token(Token = "0x4003CD5")]
1169 public const short MeteorShot = 234;
1170
1171 [Cpp2IlInjected.Token(Token = "0x4003CD6")]
1172 public const short StickyBomb = 235;
1173
1174 [Cpp2IlInjected.Token(Token = "0x4003CD7")]
1175 public const short BlackLens = 236;
1176
1177 [Cpp2IlInjected.Token(Token = "0x4003CD8")]
1178 public const short Sunglasses = 237;
1179
1180 [Cpp2IlInjected.Token(Token = "0x4003CD9")]
1181 public const short WizardHat = 238;
1182
1183 [Cpp2IlInjected.Token(Token = "0x4003CDA")]
1184 public const short TopHat = 239;
1185
1186 [Cpp2IlInjected.Token(Token = "0x4003CDB")]
1187 public const short TuxedoShirt = 240;
1188
1189 [Cpp2IlInjected.Token(Token = "0x4003CDC")]
1190 public const short TuxedoPants = 241;
1191
1192 [Cpp2IlInjected.Token(Token = "0x4003CDD")]
1193 public const short SummerHat = 242;
1194
1195 [Cpp2IlInjected.Token(Token = "0x4003CDE")]
1196 public const short BunnyHood = 243;
1197
1198 [Cpp2IlInjected.Token(Token = "0x4003CDF")]
1199 public const short PlumbersHat = 244;
1200
1201 [Cpp2IlInjected.Token(Token = "0x4003CE0")]
1202 public const short PlumbersShirt = 245;
1203
1204 [Cpp2IlInjected.Token(Token = "0x4003CE1")]
1205 public const short PlumbersPants = 246;
1206
1207 [Cpp2IlInjected.Token(Token = "0x4003CE2")]
1208 public const short HerosHat = 247;
1209
1210 [Cpp2IlInjected.Token(Token = "0x4003CE3")]
1211 public const short HerosShirt = 248;
1212
1213 [Cpp2IlInjected.Token(Token = "0x4003CE4")]
1214 public const short HerosPants = 249;
1215
1216 [Cpp2IlInjected.Token(Token = "0x4003CE5")]
1217 public const short FishBowl = 250;
1218
1219 [Cpp2IlInjected.Token(Token = "0x4003CE6")]
1220 public const short ArchaeologistsHat = 251;
1221
1222 [Cpp2IlInjected.Token(Token = "0x4003CE7")]
1223 public const short ArchaeologistsJacket = 252;
1224
1225 [Cpp2IlInjected.Token(Token = "0x4003CE8")]
1226 public const short ArchaeologistsPants = 253;
1227
1228 [Cpp2IlInjected.Token(Token = "0x4003CE9")]
1229 public const short BlackThread = 254;
1230
1231 [Cpp2IlInjected.Token(Token = "0x4003CEA")]
1232 public const short GreenThread = 255;
1233
1234 [Cpp2IlInjected.Token(Token = "0x4003CEB")]
1235 public const short NinjaHood = 256;
1236
1237 [Cpp2IlInjected.Token(Token = "0x4003CEC")]
1238 public const short NinjaShirt = 257;
1239
1240 [Cpp2IlInjected.Token(Token = "0x4003CED")]
1241 public const short NinjaPants = 258;
1242
1243 [Cpp2IlInjected.Token(Token = "0x4003CEE")]
1244 public const short Leather = 259;
1245
1246 [Cpp2IlInjected.Token(Token = "0x4003CEF")]
1247 public const short RedHat = 260;
1248
1249 [Cpp2IlInjected.Token(Token = "0x4003CF0")]
1250 public const short Goldfish = 261;
1251
1252 [Cpp2IlInjected.Token(Token = "0x4003CF1")]
1253 public const short Robe = 262;
1254
1255 [Cpp2IlInjected.Token(Token = "0x4003CF2")]
1256 public const short RobotHat = 263;
1257
1258 [Cpp2IlInjected.Token(Token = "0x4003CF3")]
1259 public const short GoldCrown = 264;
1260
1261 [Cpp2IlInjected.Token(Token = "0x4003CF4")]
1262 public const short HellfireArrow = 265;
1263
1264 [Cpp2IlInjected.Token(Token = "0x4003CF5")]
1265 public const short Sandgun = 266;
1266
1267 [Cpp2IlInjected.Token(Token = "0x4003CF6")]
1268 public const short GuideVoodooDoll = 267;
1269
1270 [Cpp2IlInjected.Token(Token = "0x4003CF7")]
1271 public const short DivingHelmet = 268;
1272
1273 [Cpp2IlInjected.Token(Token = "0x4003CF8")]
1274 public const short FamiliarShirt = 269;
1275
1276 [Cpp2IlInjected.Token(Token = "0x4003CF9")]
1277 public const short FamiliarPants = 270;
1278
1279 [Cpp2IlInjected.Token(Token = "0x4003CFA")]
1280 public const short FamiliarWig = 271;
1281
1282 [Cpp2IlInjected.Token(Token = "0x4003CFB")]
1283 public const short DemonScythe = 272;
1284
1285 [Cpp2IlInjected.Token(Token = "0x4003CFC")]
1286 public const short NightsEdge = 273;
1287
1288 [Cpp2IlInjected.Token(Token = "0x4003CFD")]
1289 public const short DarkLance = 274;
1290
1291 [Cpp2IlInjected.Token(Token = "0x4003CFE")]
1292 public const short Coral = 275;
1293
1294 [Cpp2IlInjected.Token(Token = "0x4003CFF")]
1295 public const short Cactus = 276;
1296
1297 [Cpp2IlInjected.Token(Token = "0x4003D00")]
1298 public const short Trident = 277;
1299
1300 [Cpp2IlInjected.Token(Token = "0x4003D01")]
1301 public const short SilverBullet = 278;
1302
1303 [Cpp2IlInjected.Token(Token = "0x4003D02")]
1304 public const short ThrowingKnife = 279;
1305
1306 [Cpp2IlInjected.Token(Token = "0x4003D03")]
1307 public const short Spear = 280;
1308
1309 [Cpp2IlInjected.Token(Token = "0x4003D04")]
1310 public const short Blowpipe = 281;
1311
1312 [Cpp2IlInjected.Token(Token = "0x4003D05")]
1313 public const short Glowstick = 282;
1314
1315 [Cpp2IlInjected.Token(Token = "0x4003D06")]
1316 public const short Seed = 283;
1317
1318 [Cpp2IlInjected.Token(Token = "0x4003D07")]
1319 public const short WoodenBoomerang = 284;
1320
1321 [Cpp2IlInjected.Token(Token = "0x4003D08")]
1322 public const short Aglet = 285;
1323
1324 [Cpp2IlInjected.Token(Token = "0x4003D09")]
1325 public const short StickyGlowstick = 286;
1326
1327 [Cpp2IlInjected.Token(Token = "0x4003D0A")]
1328 public const short PoisonedKnife = 287;
1329
1330 [Cpp2IlInjected.Token(Token = "0x4003D0B")]
1331 public const short ObsidianSkinPotion = 288;
1332
1333 [Cpp2IlInjected.Token(Token = "0x4003D0C")]
1334 public const short RegenerationPotion = 289;
1335
1336 [Cpp2IlInjected.Token(Token = "0x4003D0D")]
1337 public const short SwiftnessPotion = 290;
1338
1339 [Cpp2IlInjected.Token(Token = "0x4003D0E")]
1340 public const short GillsPotion = 291;
1341
1342 [Cpp2IlInjected.Token(Token = "0x4003D0F")]
1343 public const short IronskinPotion = 292;
1344
1345 [Cpp2IlInjected.Token(Token = "0x4003D10")]
1346 public const short ManaRegenerationPotion = 293;
1347
1348 [Cpp2IlInjected.Token(Token = "0x4003D11")]
1349 public const short MagicPowerPotion = 294;
1350
1351 [Cpp2IlInjected.Token(Token = "0x4003D12")]
1352 public const short FeatherfallPotion = 295;
1353
1354 [Cpp2IlInjected.Token(Token = "0x4003D13")]
1355 public const short SpelunkerPotion = 296;
1356
1357 [Cpp2IlInjected.Token(Token = "0x4003D14")]
1358 public const short InvisibilityPotion = 297;
1359
1360 [Cpp2IlInjected.Token(Token = "0x4003D15")]
1361 public const short ShinePotion = 298;
1362
1363 [Cpp2IlInjected.Token(Token = "0x4003D16")]
1364 public const short NightOwlPotion = 299;
1365
1366 [Cpp2IlInjected.Token(Token = "0x4003D17")]
1367 public const short BattlePotion = 300;
1368
1369 [Cpp2IlInjected.Token(Token = "0x4003D18")]
1370 public const short ThornsPotion = 301;
1371
1372 [Cpp2IlInjected.Token(Token = "0x4003D19")]
1373 public const short WaterWalkingPotion = 302;
1374
1375 [Cpp2IlInjected.Token(Token = "0x4003D1A")]
1376 public const short ArcheryPotion = 303;
1377
1378 [Cpp2IlInjected.Token(Token = "0x4003D1B")]
1379 public const short HunterPotion = 304;
1380
1381 [Cpp2IlInjected.Token(Token = "0x4003D1C")]
1382 public const short GravitationPotion = 305;
1383
1384 [Cpp2IlInjected.Token(Token = "0x4003D1D")]
1385 public const short GoldChest = 306;
1386
1387 [Cpp2IlInjected.Token(Token = "0x4003D1E")]
1388 public const short DaybloomSeeds = 307;
1389
1390 [Cpp2IlInjected.Token(Token = "0x4003D1F")]
1391 public const short MoonglowSeeds = 308;
1392
1393 [Cpp2IlInjected.Token(Token = "0x4003D20")]
1394 public const short BlinkrootSeeds = 309;
1395
1396 [Cpp2IlInjected.Token(Token = "0x4003D21")]
1397 public const short DeathweedSeeds = 310;
1398
1399 [Cpp2IlInjected.Token(Token = "0x4003D22")]
1400 public const short WaterleafSeeds = 311;
1401
1402 [Cpp2IlInjected.Token(Token = "0x4003D23")]
1403 public const short FireblossomSeeds = 312;
1404
1405 [Cpp2IlInjected.Token(Token = "0x4003D24")]
1406 public const short Daybloom = 313;
1407
1408 [Cpp2IlInjected.Token(Token = "0x4003D25")]
1409 public const short Moonglow = 314;
1410
1411 [Cpp2IlInjected.Token(Token = "0x4003D26")]
1412 public const short Blinkroot = 315;
1413
1414 [Cpp2IlInjected.Token(Token = "0x4003D27")]
1415 public const short Deathweed = 316;
1416
1417 [Cpp2IlInjected.Token(Token = "0x4003D28")]
1418 public const short Waterleaf = 317;
1419
1420 [Cpp2IlInjected.Token(Token = "0x4003D29")]
1421 public const short Fireblossom = 318;
1422
1423 [Cpp2IlInjected.Token(Token = "0x4003D2A")]
1424 public const short SharkFin = 319;
1425
1426 [Cpp2IlInjected.Token(Token = "0x4003D2B")]
1427 public const short Feather = 320;
1428
1429 [Cpp2IlInjected.Token(Token = "0x4003D2C")]
1430 public const short Tombstone = 321;
1431
1432 [Cpp2IlInjected.Token(Token = "0x4003D2D")]
1433 public const short MimeMask = 322;
1434
1435 [Cpp2IlInjected.Token(Token = "0x4003D2E")]
1436 public const short AntlionMandible = 323;
1437
1438 [Cpp2IlInjected.Token(Token = "0x4003D2F")]
1439 public const short IllegalGunParts = 324;
1440
1441 [Cpp2IlInjected.Token(Token = "0x4003D30")]
1442 public const short TheDoctorsShirt = 325;
1443
1444 [Cpp2IlInjected.Token(Token = "0x4003D31")]
1445 public const short TheDoctorsPants = 326;
1446
1447 [Cpp2IlInjected.Token(Token = "0x4003D32")]
1448 public const short GoldenKey = 327;
1449
1450 [Cpp2IlInjected.Token(Token = "0x4003D33")]
1451 public const short ShadowChest = 328;
1452
1453 [Cpp2IlInjected.Token(Token = "0x4003D34")]
1454 public const short ShadowKey = 329;
1455
1456 [Cpp2IlInjected.Token(Token = "0x4003D35")]
1457 public const short ObsidianBrickWall = 330;
1458
1459 [Cpp2IlInjected.Token(Token = "0x4003D36")]
1460 public const short JungleSpores = 331;
1461
1462 [Cpp2IlInjected.Token(Token = "0x4003D37")]
1463 public const short Loom = 332;
1464
1465 [Cpp2IlInjected.Token(Token = "0x4003D38")]
1466 public const short Piano = 333;
1467
1468 [Cpp2IlInjected.Token(Token = "0x4003D39")]
1469 public const short Dresser = 334;
1470
1471 [Cpp2IlInjected.Token(Token = "0x4003D3A")]
1472 public const short Bench = 335;
1473
1474 [Cpp2IlInjected.Token(Token = "0x4003D3B")]
1475 public const short Bathtub = 336;
1476
1477 [Cpp2IlInjected.Token(Token = "0x4003D3C")]
1478 public const short RedBanner = 337;
1479
1480 [Cpp2IlInjected.Token(Token = "0x4003D3D")]
1481 public const short GreenBanner = 338;
1482
1483 [Cpp2IlInjected.Token(Token = "0x4003D3E")]
1484 public const short BlueBanner = 339;
1485
1486 [Cpp2IlInjected.Token(Token = "0x4003D3F")]
1487 public const short YellowBanner = 340;
1488
1489 [Cpp2IlInjected.Token(Token = "0x4003D40")]
1490 public const short LampPost = 341;
1491
1492 [Cpp2IlInjected.Token(Token = "0x4003D41")]
1493 public const short TikiTorch = 342;
1494
1495 [Cpp2IlInjected.Token(Token = "0x4003D42")]
1496 public const short Barrel = 343;
1497
1498 [Cpp2IlInjected.Token(Token = "0x4003D43")]
1499 public const short ChineseLantern = 344;
1500
1501 [Cpp2IlInjected.Token(Token = "0x4003D44")]
1502 public const short CookingPot = 345;
1503
1504 [Cpp2IlInjected.Token(Token = "0x4003D45")]
1505 public const short Safe = 346;
1506
1507 [Cpp2IlInjected.Token(Token = "0x4003D46")]
1508 public const short SkullLantern = 347;
1509
1510 [Cpp2IlInjected.Token(Token = "0x4003D47")]
1511 public const short TrashCan = 348;
1512
1513 [Cpp2IlInjected.Token(Token = "0x4003D48")]
1514 public const short Candelabra = 349;
1515
1516 [Cpp2IlInjected.Token(Token = "0x4003D49")]
1517 public const short PinkVase = 350;
1518
1519 [Cpp2IlInjected.Token(Token = "0x4003D4A")]
1520 public const short Mug = 351;
1521
1522 [Cpp2IlInjected.Token(Token = "0x4003D4B")]
1523 public const short Keg = 352;
1524
1525 [Cpp2IlInjected.Token(Token = "0x4003D4C")]
1526 public const short Ale = 353;
1527
1528 [Cpp2IlInjected.Token(Token = "0x4003D4D")]
1529 public const short Bookcase = 354;
1530
1531 [Cpp2IlInjected.Token(Token = "0x4003D4E")]
1532 public const short Throne = 355;
1533
1534 [Cpp2IlInjected.Token(Token = "0x4003D4F")]
1535 public const short Bowl = 356;
1536
1537 [Cpp2IlInjected.Token(Token = "0x4003D50")]
1538 public const short BowlofSoup = 357;
1539
1540 [Cpp2IlInjected.Token(Token = "0x4003D51")]
1541 public const short Toilet = 358;
1542
1543 [Cpp2IlInjected.Token(Token = "0x4003D52")]
1544 public const short GrandfatherClock = 359;
1545
1546 [Cpp2IlInjected.Token(Token = "0x4003D53")]
1547 public const short ArmorStatue = 360;
1548
1549 [Cpp2IlInjected.Token(Token = "0x4003D54")]
1550 public const short GoblinBattleStandard = 361;
1551
1552 [Cpp2IlInjected.Token(Token = "0x4003D55")]
1553 public const short TatteredCloth = 362;
1554
1555 [Cpp2IlInjected.Token(Token = "0x4003D56")]
1556 public const short Sawmill = 363;
1557
1558 [Cpp2IlInjected.Token(Token = "0x4003D57")]
1559 public const short CobaltOre = 364;
1560
1561 [Cpp2IlInjected.Token(Token = "0x4003D58")]
1562 public const short MythrilOre = 365;
1563
1564 [Cpp2IlInjected.Token(Token = "0x4003D59")]
1565 public const short AdamantiteOre = 366;
1566
1567 [Cpp2IlInjected.Token(Token = "0x4003D5A")]
1568 public const short Pwnhammer = 367;
1569
1570 [Cpp2IlInjected.Token(Token = "0x4003D5B")]
1571 public const short Excalibur = 368;
1572
1573 [Cpp2IlInjected.Token(Token = "0x4003D5C")]
1574 public const short HallowedSeeds = 369;
1575
1576 [Cpp2IlInjected.Token(Token = "0x4003D5D")]
1577 public const short EbonsandBlock = 370;
1578
1579 [Cpp2IlInjected.Token(Token = "0x4003D5E")]
1580 public const short CobaltHat = 371;
1581
1582 [Cpp2IlInjected.Token(Token = "0x4003D5F")]
1583 public const short CobaltHelmet = 372;
1584
1585 [Cpp2IlInjected.Token(Token = "0x4003D60")]
1586 public const short CobaltMask = 373;
1587
1588 [Cpp2IlInjected.Token(Token = "0x4003D61")]
1589 public const short CobaltBreastplate = 374;
1590
1591 [Cpp2IlInjected.Token(Token = "0x4003D62")]
1592 public const short CobaltLeggings = 375;
1593
1594 [Cpp2IlInjected.Token(Token = "0x4003D63")]
1595 public const short MythrilHood = 376;
1596
1597 [Cpp2IlInjected.Token(Token = "0x4003D64")]
1598 public const short MythrilHelmet = 377;
1599
1600 [Cpp2IlInjected.Token(Token = "0x4003D65")]
1601 public const short MythrilHat = 378;
1602
1603 [Cpp2IlInjected.Token(Token = "0x4003D66")]
1604 public const short MythrilChainmail = 379;
1605
1606 [Cpp2IlInjected.Token(Token = "0x4003D67")]
1607 public const short MythrilGreaves = 380;
1608
1609 [Cpp2IlInjected.Token(Token = "0x4003D68")]
1610 public const short CobaltBar = 381;
1611
1612 [Cpp2IlInjected.Token(Token = "0x4003D69")]
1613 public const short MythrilBar = 382;
1614
1615 [Cpp2IlInjected.Token(Token = "0x4003D6A")]
1616 public const short CobaltChainsaw = 383;
1617
1618 [Cpp2IlInjected.Token(Token = "0x4003D6B")]
1619 public const short MythrilChainsaw = 384;
1620
1621 [Cpp2IlInjected.Token(Token = "0x4003D6C")]
1622 public const short CobaltDrill = 385;
1623
1624 [Cpp2IlInjected.Token(Token = "0x4003D6D")]
1625 public const short MythrilDrill = 386;
1626
1627 [Cpp2IlInjected.Token(Token = "0x4003D6E")]
1628 public const short AdamantiteChainsaw = 387;
1629
1630 [Cpp2IlInjected.Token(Token = "0x4003D6F")]
1631 public const short AdamantiteDrill = 388;
1632
1633 [Cpp2IlInjected.Token(Token = "0x4003D70")]
1634 public const short DaoofPow = 389;
1635
1636 [Cpp2IlInjected.Token(Token = "0x4003D71")]
1637 public const short MythrilHalberd = 390;
1638
1639 [Cpp2IlInjected.Token(Token = "0x4003D72")]
1640 public const short AdamantiteBar = 391;
1641
1642 [Cpp2IlInjected.Token(Token = "0x4003D73")]
1643 public const short GlassWall = 392;
1644
1645 [Cpp2IlInjected.Token(Token = "0x4003D74")]
1646 public const short Compass = 393;
1647
1648 [Cpp2IlInjected.Token(Token = "0x4003D75")]
1649 public const short DivingGear = 394;
1650
1651 [Cpp2IlInjected.Token(Token = "0x4003D76")]
1652 public const short GPS = 395;
1653
1654 [Cpp2IlInjected.Token(Token = "0x4003D77")]
1655 public const short ObsidianHorseshoe = 396;
1656
1657 [Cpp2IlInjected.Token(Token = "0x4003D78")]
1658 public const short ObsidianShield = 397;
1659
1660 [Cpp2IlInjected.Token(Token = "0x4003D79")]
1661 public const short TinkerersWorkshop = 398;
1662
1663 [Cpp2IlInjected.Token(Token = "0x4003D7A")]
1664 public const short CloudinaBalloon = 399;
1665
1666 [Cpp2IlInjected.Token(Token = "0x4003D7B")]
1667 public const short AdamantiteHeadgear = 400;
1668
1669 [Cpp2IlInjected.Token(Token = "0x4003D7C")]
1670 public const short AdamantiteHelmet = 401;
1671
1672 [Cpp2IlInjected.Token(Token = "0x4003D7D")]
1673 public const short AdamantiteMask = 402;
1674
1675 [Cpp2IlInjected.Token(Token = "0x4003D7E")]
1676 public const short AdamantiteBreastplate = 403;
1677
1678 [Cpp2IlInjected.Token(Token = "0x4003D7F")]
1679 public const short AdamantiteLeggings = 404;
1680
1681 [Cpp2IlInjected.Token(Token = "0x4003D80")]
1682 public const short SpectreBoots = 405;
1683
1684 [Cpp2IlInjected.Token(Token = "0x4003D81")]
1685 public const short AdamantiteGlaive = 406;
1686
1687 [Cpp2IlInjected.Token(Token = "0x4003D82")]
1688 public const short Toolbelt = 407;
1689
1690 [Cpp2IlInjected.Token(Token = "0x4003D83")]
1691 public const short PearlsandBlock = 408;
1692
1693 [Cpp2IlInjected.Token(Token = "0x4003D84")]
1694 public const short PearlstoneBlock = 409;
1695
1696 [Cpp2IlInjected.Token(Token = "0x4003D85")]
1697 public const short MiningShirt = 410;
1698
1699 [Cpp2IlInjected.Token(Token = "0x4003D86")]
1700 public const short MiningPants = 411;
1701
1702 [Cpp2IlInjected.Token(Token = "0x4003D87")]
1703 public const short PearlstoneBrick = 412;
1704
1705 [Cpp2IlInjected.Token(Token = "0x4003D88")]
1706 public const short IridescentBrick = 413;
1707
1708 [Cpp2IlInjected.Token(Token = "0x4003D89")]
1709 public const short MudstoneBlock = 414;
1710
1711 [Cpp2IlInjected.Token(Token = "0x4003D8A")]
1712 public const short CobaltBrick = 415;
1713
1714 [Cpp2IlInjected.Token(Token = "0x4003D8B")]
1715 public const short MythrilBrick = 416;
1716
1717 [Cpp2IlInjected.Token(Token = "0x4003D8C")]
1718 public const short PearlstoneBrickWall = 417;
1719
1720 [Cpp2IlInjected.Token(Token = "0x4003D8D")]
1721 public const short IridescentBrickWall = 418;
1722
1723 [Cpp2IlInjected.Token(Token = "0x4003D8E")]
1724 public const short MudstoneBrickWall = 419;
1725
1726 [Cpp2IlInjected.Token(Token = "0x4003D8F")]
1727 public const short CobaltBrickWall = 420;
1728
1729 [Cpp2IlInjected.Token(Token = "0x4003D90")]
1730 public const short MythrilBrickWall = 421;
1731
1732 [Cpp2IlInjected.Token(Token = "0x4003D91")]
1733 public const short HolyWater = 422;
1734
1735 [Cpp2IlInjected.Token(Token = "0x4003D92")]
1736 public const short UnholyWater = 423;
1737
1738 [Cpp2IlInjected.Token(Token = "0x4003D93")]
1739 public const short SiltBlock = 424;
1740
1741 [Cpp2IlInjected.Token(Token = "0x4003D94")]
1742 public const short FairyBell = 425;
1743
1744 [Cpp2IlInjected.Token(Token = "0x4003D95")]
1745 public const short BreakerBlade = 426;
1746
1747 [Cpp2IlInjected.Token(Token = "0x4003D96")]
1748 public const short BlueTorch = 427;
1749
1750 [Cpp2IlInjected.Token(Token = "0x4003D97")]
1751 public const short RedTorch = 428;
1752
1753 [Cpp2IlInjected.Token(Token = "0x4003D98")]
1754 public const short GreenTorch = 429;
1755
1756 [Cpp2IlInjected.Token(Token = "0x4003D99")]
1757 public const short PurpleTorch = 430;
1758
1759 [Cpp2IlInjected.Token(Token = "0x4003D9A")]
1760 public const short WhiteTorch = 431;
1761
1762 [Cpp2IlInjected.Token(Token = "0x4003D9B")]
1763 public const short YellowTorch = 432;
1764
1765 [Cpp2IlInjected.Token(Token = "0x4003D9C")]
1766 public const short DemonTorch = 433;
1767
1768 [Cpp2IlInjected.Token(Token = "0x4003D9D")]
1769 public const short ClockworkAssaultRifle = 434;
1770
1771 [Cpp2IlInjected.Token(Token = "0x4003D9E")]
1772 public const short CobaltRepeater = 435;
1773
1774 [Cpp2IlInjected.Token(Token = "0x4003D9F")]
1775 public const short MythrilRepeater = 436;
1776
1777 [Cpp2IlInjected.Token(Token = "0x4003DA0")]
1778 public const short DualHook = 437;
1779
1780 [Cpp2IlInjected.Token(Token = "0x4003DA1")]
1781 public const short StarStatue = 438;
1782
1783 [Cpp2IlInjected.Token(Token = "0x4003DA2")]
1784 public const short SwordStatue = 439;
1785
1786 [Cpp2IlInjected.Token(Token = "0x4003DA3")]
1787 public const short SlimeStatue = 440;
1788
1789 [Cpp2IlInjected.Token(Token = "0x4003DA4")]
1790 public const short GoblinStatue = 441;
1791
1792 [Cpp2IlInjected.Token(Token = "0x4003DA5")]
1793 public const short ShieldStatue = 442;
1794
1795 [Cpp2IlInjected.Token(Token = "0x4003DA6")]
1796 public const short BatStatue = 443;
1797
1798 [Cpp2IlInjected.Token(Token = "0x4003DA7")]
1799 public const short FishStatue = 444;
1800
1801 [Cpp2IlInjected.Token(Token = "0x4003DA8")]
1802 public const short BunnyStatue = 445;
1803
1804 [Cpp2IlInjected.Token(Token = "0x4003DA9")]
1805 public const short SkeletonStatue = 446;
1806
1807 [Cpp2IlInjected.Token(Token = "0x4003DAA")]
1808 public const short ReaperStatue = 447;
1809
1810 [Cpp2IlInjected.Token(Token = "0x4003DAB")]
1811 public const short WomanStatue = 448;
1812
1813 [Cpp2IlInjected.Token(Token = "0x4003DAC")]
1814 public const short ImpStatue = 449;
1815
1816 [Cpp2IlInjected.Token(Token = "0x4003DAD")]
1817 public const short GargoyleStatue = 450;
1818
1819 [Cpp2IlInjected.Token(Token = "0x4003DAE")]
1820 public const short GloomStatue = 451;
1821
1822 [Cpp2IlInjected.Token(Token = "0x4003DAF")]
1823 public const short HornetStatue = 452;
1824
1825 [Cpp2IlInjected.Token(Token = "0x4003DB0")]
1826 public const short BombStatue = 453;
1827
1828 [Cpp2IlInjected.Token(Token = "0x4003DB1")]
1829 public const short CrabStatue = 454;
1830
1831 [Cpp2IlInjected.Token(Token = "0x4003DB2")]
1832 public const short HammerStatue = 455;
1833
1834 [Cpp2IlInjected.Token(Token = "0x4003DB3")]
1835 public const short PotionStatue = 456;
1836
1837 [Cpp2IlInjected.Token(Token = "0x4003DB4")]
1838 public const short SpearStatue = 457;
1839
1840 [Cpp2IlInjected.Token(Token = "0x4003DB5")]
1841 public const short CrossStatue = 458;
1842
1843 [Cpp2IlInjected.Token(Token = "0x4003DB6")]
1844 public const short JellyfishStatue = 459;
1845
1846 [Cpp2IlInjected.Token(Token = "0x4003DB7")]
1847 public const short BowStatue = 460;
1848
1849 [Cpp2IlInjected.Token(Token = "0x4003DB8")]
1850 public const short BoomerangStatue = 461;
1851
1852 [Cpp2IlInjected.Token(Token = "0x4003DB9")]
1853 public const short BootStatue = 462;
1854
1855 [Cpp2IlInjected.Token(Token = "0x4003DBA")]
1856 public const short ChestStatue = 463;
1857
1858 [Cpp2IlInjected.Token(Token = "0x4003DBB")]
1859 public const short BirdStatue = 464;
1860
1861 [Cpp2IlInjected.Token(Token = "0x4003DBC")]
1862 public const short AxeStatue = 465;
1863
1864 [Cpp2IlInjected.Token(Token = "0x4003DBD")]
1865 public const short CorruptStatue = 466;
1866
1867 [Cpp2IlInjected.Token(Token = "0x4003DBE")]
1868 public const short TreeStatue = 467;
1869
1870 [Cpp2IlInjected.Token(Token = "0x4003DBF")]
1871 public const short AnvilStatue = 468;
1872
1873 [Cpp2IlInjected.Token(Token = "0x4003DC0")]
1874 public const short PickaxeStatue = 469;
1875
1876 [Cpp2IlInjected.Token(Token = "0x4003DC1")]
1877 public const short MushroomStatue = 470;
1878
1879 [Cpp2IlInjected.Token(Token = "0x4003DC2")]
1880 public const short EyeballStatue = 471;
1881
1882 [Cpp2IlInjected.Token(Token = "0x4003DC3")]
1883 public const short PillarStatue = 472;
1884
1885 [Cpp2IlInjected.Token(Token = "0x4003DC4")]
1886 public const short HeartStatue = 473;
1887
1888 [Cpp2IlInjected.Token(Token = "0x4003DC5")]
1889 public const short PotStatue = 474;
1890
1891 [Cpp2IlInjected.Token(Token = "0x4003DC6")]
1892 public const short SunflowerStatue = 475;
1893
1894 [Cpp2IlInjected.Token(Token = "0x4003DC7")]
1895 public const short KingStatue = 476;
1896
1897 [Cpp2IlInjected.Token(Token = "0x4003DC8")]
1898 public const short QueenStatue = 477;
1899
1900 [Cpp2IlInjected.Token(Token = "0x4003DC9")]
1901 public const short PiranhaStatue = 478;
1902
1903 [Cpp2IlInjected.Token(Token = "0x4003DCA")]
1904 public const short PlankedWall = 479;
1905
1906 [Cpp2IlInjected.Token(Token = "0x4003DCB")]
1907 public const short WoodenBeam = 480;
1908
1909 [Cpp2IlInjected.Token(Token = "0x4003DCC")]
1910 public const short AdamantiteRepeater = 481;
1911
1912 [Cpp2IlInjected.Token(Token = "0x4003DCD")]
1913 public const short AdamantiteSword = 482;
1914
1915 [Cpp2IlInjected.Token(Token = "0x4003DCE")]
1916 public const short CobaltSword = 483;
1917
1918 [Cpp2IlInjected.Token(Token = "0x4003DCF")]
1919 public const short MythrilSword = 484;
1920
1921 [Cpp2IlInjected.Token(Token = "0x4003DD0")]
1922 public const short MoonCharm = 485;
1923
1924 [Cpp2IlInjected.Token(Token = "0x4003DD1")]
1925 public const short Ruler = 486;
1926
1927 [Cpp2IlInjected.Token(Token = "0x4003DD2")]
1928 public const short CrystalBall = 487;
1929
1930 [Cpp2IlInjected.Token(Token = "0x4003DD3")]
1931 public const short DiscoBall = 488;
1932
1933 [Cpp2IlInjected.Token(Token = "0x4003DD4")]
1934 public const short SorcererEmblem = 489;
1935
1936 [Cpp2IlInjected.Token(Token = "0x4003DD5")]
1937 public const short WarriorEmblem = 490;
1938
1939 [Cpp2IlInjected.Token(Token = "0x4003DD6")]
1940 public const short RangerEmblem = 491;
1941
1942 [Cpp2IlInjected.Token(Token = "0x4003DD7")]
1943 public const short DemonWings = 492;
1944
1945 [Cpp2IlInjected.Token(Token = "0x4003DD8")]
1946 public const short AngelWings = 493;
1947
1948 [Cpp2IlInjected.Token(Token = "0x4003DD9")]
1949 public const short MagicalHarp = 494;
1950
1951 [Cpp2IlInjected.Token(Token = "0x4003DDA")]
1952 public const short RainbowRod = 495;
1953
1954 [Cpp2IlInjected.Token(Token = "0x4003DDB")]
1955 public const short IceRod = 496;
1956
1957 [Cpp2IlInjected.Token(Token = "0x4003DDC")]
1958 public const short NeptunesShell = 497;
1959
1960 [Cpp2IlInjected.Token(Token = "0x4003DDD")]
1961 public const short Mannequin = 498;
1962
1963 [Cpp2IlInjected.Token(Token = "0x4003DDE")]
1964 public const short GreaterHealingPotion = 499;
1965
1966 [Cpp2IlInjected.Token(Token = "0x4003DDF")]
1967 public const short GreaterManaPotion = 500;
1968
1969 [Cpp2IlInjected.Token(Token = "0x4003DE0")]
1970 public const short PixieDust = 501;
1971
1972 [Cpp2IlInjected.Token(Token = "0x4003DE1")]
1973 public const short CrystalShard = 502;
1974
1975 [Cpp2IlInjected.Token(Token = "0x4003DE2")]
1976 public const short ClownHat = 503;
1977
1978 [Cpp2IlInjected.Token(Token = "0x4003DE3")]
1979 public const short ClownShirt = 504;
1980
1981 [Cpp2IlInjected.Token(Token = "0x4003DE4")]
1982 public const short ClownPants = 505;
1983
1984 [Cpp2IlInjected.Token(Token = "0x4003DE5")]
1985 public const short Flamethrower = 506;
1986
1987 [Cpp2IlInjected.Token(Token = "0x4003DE6")]
1988 public const short Bell = 507;
1989
1990 [Cpp2IlInjected.Token(Token = "0x4003DE7")]
1991 public const short Harp = 508;
1992
1993 [Cpp2IlInjected.Token(Token = "0x4003DE8")]
1994 public const short Wrench = 509;
1995
1996 [Cpp2IlInjected.Token(Token = "0x4003DE9")]
1997 public const short WireCutter = 510;
1998
1999 [Cpp2IlInjected.Token(Token = "0x4003DEA")]
2000 public const short ActiveStoneBlock = 511;
2001
2002 [Cpp2IlInjected.Token(Token = "0x4003DEB")]
2003 public const short InactiveStoneBlock = 512;
2004
2005 [Cpp2IlInjected.Token(Token = "0x4003DEC")]
2006 public const short Lever = 513;
2007
2008 [Cpp2IlInjected.Token(Token = "0x4003DED")]
2009 public const short LaserRifle = 514;
2010
2011 [Cpp2IlInjected.Token(Token = "0x4003DEE")]
2012 public const short CrystalBullet = 515;
2013
2014 [Cpp2IlInjected.Token(Token = "0x4003DEF")]
2015 public const short HolyArrow = 516;
2016
2017 [Cpp2IlInjected.Token(Token = "0x4003DF0")]
2018 public const short MagicDagger = 517;
2019
2020 [Cpp2IlInjected.Token(Token = "0x4003DF1")]
2021 public const short CrystalStorm = 518;
2022
2023 [Cpp2IlInjected.Token(Token = "0x4003DF2")]
2024 public const short CursedFlames = 519;
2025
2026 [Cpp2IlInjected.Token(Token = "0x4003DF3")]
2027 public const short SoulofLight = 520;
2028
2029 [Cpp2IlInjected.Token(Token = "0x4003DF4")]
2030 public const short SoulofNight = 521;
2031
2032 [Cpp2IlInjected.Token(Token = "0x4003DF5")]
2033 public const short CursedFlame = 522;
2034
2035 [Cpp2IlInjected.Token(Token = "0x4003DF6")]
2036 public const short CursedTorch = 523;
2037
2038 [Cpp2IlInjected.Token(Token = "0x4003DF7")]
2039 public const short AdamantiteForge = 524;
2040
2041 [Cpp2IlInjected.Token(Token = "0x4003DF8")]
2042 public const short MythrilAnvil = 525;
2043
2044 [Cpp2IlInjected.Token(Token = "0x4003DF9")]
2045 public const short UnicornHorn = 526;
2046
2047 [Cpp2IlInjected.Token(Token = "0x4003DFA")]
2048 public const short DarkShard = 527;
2049
2050 [Cpp2IlInjected.Token(Token = "0x4003DFB")]
2051 public const short LightShard = 528;
2052
2053 [Cpp2IlInjected.Token(Token = "0x4003DFC")]
2054 public const short RedPressurePlate = 529;
2055
2056 [Cpp2IlInjected.Token(Token = "0x4003DFD")]
2057 public const short Wire = 530;
2058
2059 [Cpp2IlInjected.Token(Token = "0x4003DFE")]
2060 public const short SpellTome = 531;
2061
2062 [Cpp2IlInjected.Token(Token = "0x4003DFF")]
2063 public const short StarCloak = 532;
2064
2065 [Cpp2IlInjected.Token(Token = "0x4003E00")]
2066 public const short Megashark = 533;
2067
2068 [Cpp2IlInjected.Token(Token = "0x4003E01")]
2069 public const short Shotgun = 534;
2070
2071 [Cpp2IlInjected.Token(Token = "0x4003E02")]
2072 public const short PhilosophersStone = 535;
2073
2074 [Cpp2IlInjected.Token(Token = "0x4003E03")]
2075 public const short TitanGlove = 536;
2076
2077 [Cpp2IlInjected.Token(Token = "0x4003E04")]
2078 public const short CobaltNaginata = 537;
2079
2080 [Cpp2IlInjected.Token(Token = "0x4003E05")]
2081 public const short Switch = 538;
2082
2083 [Cpp2IlInjected.Token(Token = "0x4003E06")]
2084 public const short DartTrap = 539;
2085
2086 [Cpp2IlInjected.Token(Token = "0x4003E07")]
2087 public const short Boulder = 540;
2088
2089 [Cpp2IlInjected.Token(Token = "0x4003E08")]
2090 public const short GreenPressurePlate = 541;
2091
2092 [Cpp2IlInjected.Token(Token = "0x4003E09")]
2093 public const short GrayPressurePlate = 542;
2094
2095 [Cpp2IlInjected.Token(Token = "0x4003E0A")]
2096 public const short BrownPressurePlate = 543;
2097
2098 [Cpp2IlInjected.Token(Token = "0x4003E0B")]
2099 public const short MechanicalEye = 544;
2100
2101 [Cpp2IlInjected.Token(Token = "0x4003E0C")]
2102 public const short CursedArrow = 545;
2103
2104 [Cpp2IlInjected.Token(Token = "0x4003E0D")]
2105 public const short CursedBullet = 546;
2106
2107 [Cpp2IlInjected.Token(Token = "0x4003E0E")]
2108 public const short SoulofFright = 547;
2109
2110 [Cpp2IlInjected.Token(Token = "0x4003E0F")]
2111 public const short SoulofMight = 548;
2112
2113 [Cpp2IlInjected.Token(Token = "0x4003E10")]
2114 public const short SoulofSight = 549;
2115
2116 [Cpp2IlInjected.Token(Token = "0x4003E11")]
2117 public const short Gungnir = 550;
2118
2119 [Cpp2IlInjected.Token(Token = "0x4003E12")]
2120 public const short HallowedPlateMail = 551;
2121
2122 [Cpp2IlInjected.Token(Token = "0x4003E13")]
2123 public const short HallowedGreaves = 552;
2124
2125 [Cpp2IlInjected.Token(Token = "0x4003E14")]
2126 public const short HallowedHelmet = 553;
2127
2128 [Cpp2IlInjected.Token(Token = "0x4003E15")]
2129 public const short CrossNecklace = 554;
2130
2131 [Cpp2IlInjected.Token(Token = "0x4003E16")]
2132 public const short ManaFlower = 555;
2133
2134 [Cpp2IlInjected.Token(Token = "0x4003E17")]
2135 public const short MechanicalWorm = 556;
2136
2137 [Cpp2IlInjected.Token(Token = "0x4003E18")]
2138 public const short MechanicalSkull = 557;
2139
2140 [Cpp2IlInjected.Token(Token = "0x4003E19")]
2141 public const short HallowedHeadgear = 558;
2142
2143 [Cpp2IlInjected.Token(Token = "0x4003E1A")]
2144 public const short HallowedMask = 559;
2145
2146 [Cpp2IlInjected.Token(Token = "0x4003E1B")]
2147 public const short SlimeCrown = 560;
2148
2149 [Cpp2IlInjected.Token(Token = "0x4003E1C")]
2150 public const short LightDisc = 561;
2151
2152 [Cpp2IlInjected.Token(Token = "0x4003E1D")]
2153 public const short MusicBoxOverworldDay = 562;
2154
2155 [Cpp2IlInjected.Token(Token = "0x4003E1E")]
2156 public const short MusicBoxEerie = 563;
2157
2158 [Cpp2IlInjected.Token(Token = "0x4003E1F")]
2159 public const short MusicBoxNight = 564;
2160
2161 [Cpp2IlInjected.Token(Token = "0x4003E20")]
2162 public const short MusicBoxTitle = 565;
2163
2164 [Cpp2IlInjected.Token(Token = "0x4003E21")]
2165 public const short MusicBoxUnderground = 566;
2166
2167 [Cpp2IlInjected.Token(Token = "0x4003E22")]
2168 public const short MusicBoxBoss1 = 567;
2169
2170 [Cpp2IlInjected.Token(Token = "0x4003E23")]
2171 public const short MusicBoxJungle = 568;
2172
2173 [Cpp2IlInjected.Token(Token = "0x4003E24")]
2174 public const short MusicBoxCorruption = 569;
2175
2176 [Cpp2IlInjected.Token(Token = "0x4003E25")]
2177 public const short MusicBoxUndergroundCorruption = 570;
2178
2179 [Cpp2IlInjected.Token(Token = "0x4003E26")]
2180 public const short MusicBoxTheHallow = 571;
2181
2182 [Cpp2IlInjected.Token(Token = "0x4003E27")]
2183 public const short MusicBoxBoss2 = 572;
2184
2185 [Cpp2IlInjected.Token(Token = "0x4003E28")]
2186 public const short MusicBoxUndergroundHallow = 573;
2187
2188 [Cpp2IlInjected.Token(Token = "0x4003E29")]
2189 public const short MusicBoxBoss3 = 574;
2190
2191 [Cpp2IlInjected.Token(Token = "0x4003E2A")]
2192 public const short SoulofFlight = 575;
2193
2194 [Cpp2IlInjected.Token(Token = "0x4003E2B")]
2195 public const short MusicBox = 576;
2196
2197 [Cpp2IlInjected.Token(Token = "0x4003E2C")]
2198 public const short DemoniteBrick = 577;
2199
2200 [Cpp2IlInjected.Token(Token = "0x4003E2D")]
2201 public const short HallowedRepeater = 578;
2202
2203 [Cpp2IlInjected.Token(Token = "0x4003E2E")]
2204 public const short Drax = 579;
2205
2206 [Cpp2IlInjected.Token(Token = "0x4003E2F")]
2207 public const short Explosives = 580;
2208
2209 [Cpp2IlInjected.Token(Token = "0x4003E30")]
2210 public const short InletPump = 581;
2211
2212 [Cpp2IlInjected.Token(Token = "0x4003E31")]
2213 public const short OutletPump = 582;
2214
2215 [Cpp2IlInjected.Token(Token = "0x4003E32")]
2216 public const short Timer1Second = 583;
2217
2218 [Cpp2IlInjected.Token(Token = "0x4003E33")]
2219 public const short Timer3Second = 584;
2220
2221 [Cpp2IlInjected.Token(Token = "0x4003E34")]
2222 public const short Timer5Second = 585;
2223
2224 [Cpp2IlInjected.Token(Token = "0x4003E35")]
2225 public const short CandyCaneBlock = 586;
2226
2227 [Cpp2IlInjected.Token(Token = "0x4003E36")]
2228 public const short CandyCaneWall = 587;
2229
2230 [Cpp2IlInjected.Token(Token = "0x4003E37")]
2231 public const short SantaHat = 588;
2232
2233 [Cpp2IlInjected.Token(Token = "0x4003E38")]
2234 public const short SantaShirt = 589;
2235
2236 [Cpp2IlInjected.Token(Token = "0x4003E39")]
2237 public const short SantaPants = 590;
2238
2239 [Cpp2IlInjected.Token(Token = "0x4003E3A")]
2240 public const short GreenCandyCaneBlock = 591;
2241
2242 [Cpp2IlInjected.Token(Token = "0x4003E3B")]
2243 public const short GreenCandyCaneWall = 592;
2244
2245 [Cpp2IlInjected.Token(Token = "0x4003E3C")]
2246 public const short SnowBlock = 593;
2247
2248 [Cpp2IlInjected.Token(Token = "0x4003E3D")]
2249 public const short SnowBrick = 594;
2250
2251 [Cpp2IlInjected.Token(Token = "0x4003E3E")]
2252 public const short SnowBrickWall = 595;
2253
2254 [Cpp2IlInjected.Token(Token = "0x4003E3F")]
2255 public const short BlueLight = 596;
2256
2257 [Cpp2IlInjected.Token(Token = "0x4003E40")]
2258 public const short RedLight = 597;
2259
2260 [Cpp2IlInjected.Token(Token = "0x4003E41")]
2261 public const short GreenLight = 598;
2262
2263 [Cpp2IlInjected.Token(Token = "0x4003E42")]
2264 public const short BluePresent = 599;
2265
2266 [Cpp2IlInjected.Token(Token = "0x4003E43")]
2267 public const short GreenPresent = 600;
2268
2269 [Cpp2IlInjected.Token(Token = "0x4003E44")]
2270 public const short YellowPresent = 601;
2271
2272 [Cpp2IlInjected.Token(Token = "0x4003E45")]
2273 public const short SnowGlobe = 602;
2274
2275 [Cpp2IlInjected.Token(Token = "0x4003E46")]
2276 public const short Carrot = 603;
2277
2278 [Cpp2IlInjected.Token(Token = "0x4003E47")]
2279 public const short AdamantiteBeam = 604;
2280
2281 [Cpp2IlInjected.Token(Token = "0x4003E48")]
2282 public const short AdamantiteBeamWall = 605;
2283
2284 [Cpp2IlInjected.Token(Token = "0x4003E49")]
2285 public const short DemoniteBrickWall = 606;
2286
2287 [Cpp2IlInjected.Token(Token = "0x4003E4A")]
2288 public const short SandstoneBrick = 607;
2289
2290 [Cpp2IlInjected.Token(Token = "0x4003E4B")]
2291 public const short SandstoneBrickWall = 608;
2292
2293 [Cpp2IlInjected.Token(Token = "0x4003E4C")]
2294 public const short EbonstoneBrick = 609;
2295
2296 [Cpp2IlInjected.Token(Token = "0x4003E4D")]
2297 public const short EbonstoneBrickWall = 610;
2298
2299 [Cpp2IlInjected.Token(Token = "0x4003E4E")]
2300 public const short RedStucco = 611;
2301
2302 [Cpp2IlInjected.Token(Token = "0x4003E4F")]
2303 public const short YellowStucco = 612;
2304
2305 [Cpp2IlInjected.Token(Token = "0x4003E50")]
2306 public const short GreenStucco = 613;
2307
2308 [Cpp2IlInjected.Token(Token = "0x4003E51")]
2309 public const short GrayStucco = 614;
2310
2311 [Cpp2IlInjected.Token(Token = "0x4003E52")]
2312 public const short RedStuccoWall = 615;
2313
2314 [Cpp2IlInjected.Token(Token = "0x4003E53")]
2315 public const short YellowStuccoWall = 616;
2316
2317 [Cpp2IlInjected.Token(Token = "0x4003E54")]
2318 public const short GreenStuccoWall = 617;
2319
2320 [Cpp2IlInjected.Token(Token = "0x4003E55")]
2321 public const short GrayStuccoWall = 618;
2322
2323 [Cpp2IlInjected.Token(Token = "0x4003E56")]
2324 public const short Ebonwood = 619;
2325
2326 [Cpp2IlInjected.Token(Token = "0x4003E57")]
2327 public const short RichMahogany = 620;
2328
2329 [Cpp2IlInjected.Token(Token = "0x4003E58")]
2330 public const short Pearlwood = 621;
2331
2332 [Cpp2IlInjected.Token(Token = "0x4003E59")]
2333 public const short EbonwoodWall = 622;
2334
2335 [Cpp2IlInjected.Token(Token = "0x4003E5A")]
2336 public const short RichMahoganyWall = 623;
2337
2338 [Cpp2IlInjected.Token(Token = "0x4003E5B")]
2339 public const short PearlwoodWall = 624;
2340
2341 [Cpp2IlInjected.Token(Token = "0x4003E5C")]
2342 public const short EbonwoodChest = 625;
2343
2344 [Cpp2IlInjected.Token(Token = "0x4003E5D")]
2345 public const short RichMahoganyChest = 626;
2346
2347 [Cpp2IlInjected.Token(Token = "0x4003E5E")]
2348 public const short PearlwoodChest = 627;
2349
2350 [Cpp2IlInjected.Token(Token = "0x4003E5F")]
2351 public const short EbonwoodChair = 628;
2352
2353 [Cpp2IlInjected.Token(Token = "0x4003E60")]
2354 public const short RichMahoganyChair = 629;
2355
2356 [Cpp2IlInjected.Token(Token = "0x4003E61")]
2357 public const short PearlwoodChair = 630;
2358
2359 [Cpp2IlInjected.Token(Token = "0x4003E62")]
2360 public const short EbonwoodPlatform = 631;
2361
2362 [Cpp2IlInjected.Token(Token = "0x4003E63")]
2363 public const short RichMahoganyPlatform = 632;
2364
2365 [Cpp2IlInjected.Token(Token = "0x4003E64")]
2366 public const short PearlwoodPlatform = 633;
2367
2368 [Cpp2IlInjected.Token(Token = "0x4003E65")]
2369 public const short BonePlatform = 634;
2370
2371 [Cpp2IlInjected.Token(Token = "0x4003E66")]
2372 public const short EbonwoodWorkBench = 635;
2373
2374 [Cpp2IlInjected.Token(Token = "0x4003E67")]
2375 public const short RichMahoganyWorkBench = 636;
2376
2377 [Cpp2IlInjected.Token(Token = "0x4003E68")]
2378 public const short PearlwoodWorkBench = 637;
2379
2380 [Cpp2IlInjected.Token(Token = "0x4003E69")]
2381 public const short EbonwoodTable = 638;
2382
2383 [Cpp2IlInjected.Token(Token = "0x4003E6A")]
2384 public const short RichMahoganyTable = 639;
2385
2386 [Cpp2IlInjected.Token(Token = "0x4003E6B")]
2387 public const short PearlwoodTable = 640;
2388
2389 [Cpp2IlInjected.Token(Token = "0x4003E6C")]
2390 public const short EbonwoodPiano = 641;
2391
2392 [Cpp2IlInjected.Token(Token = "0x4003E6D")]
2393 public const short RichMahoganyPiano = 642;
2394
2395 [Cpp2IlInjected.Token(Token = "0x4003E6E")]
2396 public const short PearlwoodPiano = 643;
2397
2398 [Cpp2IlInjected.Token(Token = "0x4003E6F")]
2399 public const short EbonwoodBed = 644;
2400
2401 [Cpp2IlInjected.Token(Token = "0x4003E70")]
2402 public const short RichMahoganyBed = 645;
2403
2404 [Cpp2IlInjected.Token(Token = "0x4003E71")]
2405 public const short PearlwoodBed = 646;
2406
2407 [Cpp2IlInjected.Token(Token = "0x4003E72")]
2408 public const short EbonwoodDresser = 647;
2409
2410 [Cpp2IlInjected.Token(Token = "0x4003E73")]
2411 public const short RichMahoganyDresser = 648;
2412
2413 [Cpp2IlInjected.Token(Token = "0x4003E74")]
2414 public const short PearlwoodDresser = 649;
2415
2416 [Cpp2IlInjected.Token(Token = "0x4003E75")]
2417 public const short EbonwoodDoor = 650;
2418
2419 [Cpp2IlInjected.Token(Token = "0x4003E76")]
2420 public const short RichMahoganyDoor = 651;
2421
2422 [Cpp2IlInjected.Token(Token = "0x4003E77")]
2423 public const short PearlwoodDoor = 652;
2424
2425 [Cpp2IlInjected.Token(Token = "0x4003E78")]
2426 public const short EbonwoodSword = 653;
2427
2428 [Cpp2IlInjected.Token(Token = "0x4003E79")]
2429 public const short EbonwoodHammer = 654;
2430
2431 [Cpp2IlInjected.Token(Token = "0x4003E7A")]
2432 public const short EbonwoodBow = 655;
2433
2434 [Cpp2IlInjected.Token(Token = "0x4003E7B")]
2435 public const short RichMahoganySword = 656;
2436
2437 [Cpp2IlInjected.Token(Token = "0x4003E7C")]
2438 public const short RichMahoganyHammer = 657;
2439
2440 [Cpp2IlInjected.Token(Token = "0x4003E7D")]
2441 public const short RichMahoganyBow = 658;
2442
2443 [Cpp2IlInjected.Token(Token = "0x4003E7E")]
2444 public const short PearlwoodSword = 659;
2445
2446 [Cpp2IlInjected.Token(Token = "0x4003E7F")]
2447 public const short PearlwoodHammer = 660;
2448
2449 [Cpp2IlInjected.Token(Token = "0x4003E80")]
2450 public const short PearlwoodBow = 661;
2451
2452 [Cpp2IlInjected.Token(Token = "0x4003E81")]
2453 public const short RainbowBrick = 662;
2454
2455 [Cpp2IlInjected.Token(Token = "0x4003E82")]
2456 public const short RainbowBrickWall = 663;
2457
2458 [Cpp2IlInjected.Token(Token = "0x4003E83")]
2459 public const short IceBlock = 664;
2460
2461 [Cpp2IlInjected.Token(Token = "0x4003E84")]
2462 public const short RedsWings = 665;
2463
2464 [Cpp2IlInjected.Token(Token = "0x4003E85")]
2465 public const short RedsHelmet = 666;
2466
2467 [Cpp2IlInjected.Token(Token = "0x4003E86")]
2468 public const short RedsBreastplate = 667;
2469
2470 [Cpp2IlInjected.Token(Token = "0x4003E87")]
2471 public const short RedsLeggings = 668;
2472
2473 [Cpp2IlInjected.Token(Token = "0x4003E88")]
2474 public const short Fish = 669;
2475
2476 [Cpp2IlInjected.Token(Token = "0x4003E89")]
2477 public const short IceBoomerang = 670;
2478
2479 [Cpp2IlInjected.Token(Token = "0x4003E8A")]
2480 public const short Keybrand = 671;
2481
2482 [Cpp2IlInjected.Token(Token = "0x4003E8B")]
2483 public const short Cutlass = 672;
2484
2485 [Cpp2IlInjected.Token(Token = "0x4003E8C")]
2486 public const short BorealWoodWorkBench = 673;
2487
2488 [Cpp2IlInjected.Token(Token = "0x4003E8D")]
2489 public const short TrueExcalibur = 674;
2490
2491 [Cpp2IlInjected.Token(Token = "0x4003E8E")]
2492 public const short TrueNightsEdge = 675;
2493
2494 [Cpp2IlInjected.Token(Token = "0x4003E8F")]
2495 public const short Frostbrand = 676;
2496
2497 [Cpp2IlInjected.Token(Token = "0x4003E90")]
2498 public const short BorealWoodTable = 677;
2499
2500 [Cpp2IlInjected.Token(Token = "0x4003E91")]
2501 public const short RedPotion = 678;
2502
2503 [Cpp2IlInjected.Token(Token = "0x4003E92")]
2504 public const short TacticalShotgun = 679;
2505
2506 [Cpp2IlInjected.Token(Token = "0x4003E93")]
2507 public const short IvyChest = 680;
2508
2509 [Cpp2IlInjected.Token(Token = "0x4003E94")]
2510 public const short IceChest = 681;
2511
2512 [Cpp2IlInjected.Token(Token = "0x4003E95")]
2513 public const short Marrow = 682;
2514
2515 [Cpp2IlInjected.Token(Token = "0x4003E96")]
2516 public const short UnholyTrident = 683;
2517
2518 [Cpp2IlInjected.Token(Token = "0x4003E97")]
2519 public const short FrostHelmet = 684;
2520
2521 [Cpp2IlInjected.Token(Token = "0x4003E98")]
2522 public const short FrostBreastplate = 685;
2523
2524 [Cpp2IlInjected.Token(Token = "0x4003E99")]
2525 public const short FrostLeggings = 686;
2526
2527 [Cpp2IlInjected.Token(Token = "0x4003E9A")]
2528 public const short TinHelmet = 687;
2529
2530 [Cpp2IlInjected.Token(Token = "0x4003E9B")]
2531 public const short TinChainmail = 688;
2532
2533 [Cpp2IlInjected.Token(Token = "0x4003E9C")]
2534 public const short TinGreaves = 689;
2535
2536 [Cpp2IlInjected.Token(Token = "0x4003E9D")]
2537 public const short LeadHelmet = 690;
2538
2539 [Cpp2IlInjected.Token(Token = "0x4003E9E")]
2540 public const short LeadChainmail = 691;
2541
2542 [Cpp2IlInjected.Token(Token = "0x4003E9F")]
2543 public const short LeadGreaves = 692;
2544
2545 [Cpp2IlInjected.Token(Token = "0x4003EA0")]
2546 public const short TungstenHelmet = 693;
2547
2548 [Cpp2IlInjected.Token(Token = "0x4003EA1")]
2549 public const short TungstenChainmail = 694;
2550
2551 [Cpp2IlInjected.Token(Token = "0x4003EA2")]
2552 public const short TungstenGreaves = 695;
2553
2554 [Cpp2IlInjected.Token(Token = "0x4003EA3")]
2555 public const short PlatinumHelmet = 696;
2556
2557 [Cpp2IlInjected.Token(Token = "0x4003EA4")]
2558 public const short PlatinumChainmail = 697;
2559
2560 [Cpp2IlInjected.Token(Token = "0x4003EA5")]
2561 public const short PlatinumGreaves = 698;
2562
2563 [Cpp2IlInjected.Token(Token = "0x4003EA6")]
2564 public const short TinOre = 699;
2565
2566 [Cpp2IlInjected.Token(Token = "0x4003EA7")]
2567 public const short LeadOre = 700;
2568
2569 [Cpp2IlInjected.Token(Token = "0x4003EA8")]
2570 public const short TungstenOre = 701;
2571
2572 [Cpp2IlInjected.Token(Token = "0x4003EA9")]
2573 public const short PlatinumOre = 702;
2574
2575 [Cpp2IlInjected.Token(Token = "0x4003EAA")]
2576 public const short TinBar = 703;
2577
2578 [Cpp2IlInjected.Token(Token = "0x4003EAB")]
2579 public const short LeadBar = 704;
2580
2581 [Cpp2IlInjected.Token(Token = "0x4003EAC")]
2582 public const short TungstenBar = 705;
2583
2584 [Cpp2IlInjected.Token(Token = "0x4003EAD")]
2585 public const short PlatinumBar = 706;
2586
2587 [Cpp2IlInjected.Token(Token = "0x4003EAE")]
2588 public const short TinWatch = 707;
2589
2590 [Cpp2IlInjected.Token(Token = "0x4003EAF")]
2591 public const short TungstenWatch = 708;
2592
2593 [Cpp2IlInjected.Token(Token = "0x4003EB0")]
2594 public const short PlatinumWatch = 709;
2595
2596 [Cpp2IlInjected.Token(Token = "0x4003EB1")]
2597 public const short TinChandelier = 710;
2598
2599 [Cpp2IlInjected.Token(Token = "0x4003EB2")]
2600 public const short TungstenChandelier = 711;
2601
2602 [Cpp2IlInjected.Token(Token = "0x4003EB3")]
2603 public const short PlatinumChandelier = 712;
2604
2605 [Cpp2IlInjected.Token(Token = "0x4003EB4")]
2606 public const short PlatinumCandle = 713;
2607
2608 [Cpp2IlInjected.Token(Token = "0x4003EB5")]
2609 public const short PlatinumCandelabra = 714;
2610
2611 [Cpp2IlInjected.Token(Token = "0x4003EB6")]
2612 public const short PlatinumCrown = 715;
2613
2614 [Cpp2IlInjected.Token(Token = "0x4003EB7")]
2615 public const short LeadAnvil = 716;
2616
2617 [Cpp2IlInjected.Token(Token = "0x4003EB8")]
2618 public const short TinBrick = 717;
2619
2620 [Cpp2IlInjected.Token(Token = "0x4003EB9")]
2621 public const short TungstenBrick = 718;
2622
2623 [Cpp2IlInjected.Token(Token = "0x4003EBA")]
2624 public const short PlatinumBrick = 719;
2625
2626 [Cpp2IlInjected.Token(Token = "0x4003EBB")]
2627 public const short TinBrickWall = 720;
2628
2629 [Cpp2IlInjected.Token(Token = "0x4003EBC")]
2630 public const short TungstenBrickWall = 721;
2631
2632 [Cpp2IlInjected.Token(Token = "0x4003EBD")]
2633 public const short PlatinumBrickWall = 722;
2634
2635 [Cpp2IlInjected.Token(Token = "0x4003EBE")]
2636 public const short BeamSword = 723;
2637
2638 [Cpp2IlInjected.Token(Token = "0x4003EBF")]
2639 public const short IceBlade = 724;
2640
2641 [Cpp2IlInjected.Token(Token = "0x4003EC0")]
2642 public const short IceBow = 725;
2643
2644 [Cpp2IlInjected.Token(Token = "0x4003EC1")]
2645 public const short FrostStaff = 726;
2646
2647 [Cpp2IlInjected.Token(Token = "0x4003EC2")]
2648 public const short WoodHelmet = 727;
2649
2650 [Cpp2IlInjected.Token(Token = "0x4003EC3")]
2651 public const short WoodBreastplate = 728;
2652
2653 [Cpp2IlInjected.Token(Token = "0x4003EC4")]
2654 public const short WoodGreaves = 729;
2655
2656 [Cpp2IlInjected.Token(Token = "0x4003EC5")]
2657 public const short EbonwoodHelmet = 730;
2658
2659 [Cpp2IlInjected.Token(Token = "0x4003EC6")]
2660 public const short EbonwoodBreastplate = 731;
2661
2662 [Cpp2IlInjected.Token(Token = "0x4003EC7")]
2663 public const short EbonwoodGreaves = 732;
2664
2665 [Cpp2IlInjected.Token(Token = "0x4003EC8")]
2666 public const short RichMahoganyHelmet = 733;
2667
2668 [Cpp2IlInjected.Token(Token = "0x4003EC9")]
2669 public const short RichMahoganyBreastplate = 734;
2670
2671 [Cpp2IlInjected.Token(Token = "0x4003ECA")]
2672 public const short RichMahoganyGreaves = 735;
2673
2674 [Cpp2IlInjected.Token(Token = "0x4003ECB")]
2675 public const short PearlwoodHelmet = 736;
2676
2677 [Cpp2IlInjected.Token(Token = "0x4003ECC")]
2678 public const short PearlwoodBreastplate = 737;
2679
2680 [Cpp2IlInjected.Token(Token = "0x4003ECD")]
2681 public const short PearlwoodGreaves = 738;
2682
2683 [Cpp2IlInjected.Token(Token = "0x4003ECE")]
2684 public const short AmethystStaff = 739;
2685
2686 [Cpp2IlInjected.Token(Token = "0x4003ECF")]
2687 public const short TopazStaff = 740;
2688
2689 [Cpp2IlInjected.Token(Token = "0x4003ED0")]
2690 public const short SapphireStaff = 741;
2691
2692 [Cpp2IlInjected.Token(Token = "0x4003ED1")]
2693 public const short EmeraldStaff = 742;
2694
2695 [Cpp2IlInjected.Token(Token = "0x4003ED2")]
2696 public const short RubyStaff = 743;
2697
2698 [Cpp2IlInjected.Token(Token = "0x4003ED3")]
2699 public const short DiamondStaff = 744;
2700
2701 [Cpp2IlInjected.Token(Token = "0x4003ED4")]
2702 public const short GrassWall = 745;
2703
2704 [Cpp2IlInjected.Token(Token = "0x4003ED5")]
2705 public const short JungleWall = 746;
2706
2707 [Cpp2IlInjected.Token(Token = "0x4003ED6")]
2708 public const short FlowerWall = 747;
2709
2710 [Cpp2IlInjected.Token(Token = "0x4003ED7")]
2711 public const short Jetpack = 748;
2712
2713 [Cpp2IlInjected.Token(Token = "0x4003ED8")]
2714 public const short ButterflyWings = 749;
2715
2716 [Cpp2IlInjected.Token(Token = "0x4003ED9")]
2717 public const short CactusWall = 750;
2718
2719 [Cpp2IlInjected.Token(Token = "0x4003EDA")]
2720 public const short Cloud = 751;
2721
2722 [Cpp2IlInjected.Token(Token = "0x4003EDB")]
2723 public const short CloudWall = 752;
2724
2725 [Cpp2IlInjected.Token(Token = "0x4003EDC")]
2726 public const short Seaweed = 753;
2727
2728 [Cpp2IlInjected.Token(Token = "0x4003EDD")]
2729 public const short RuneHat = 754;
2730
2731 [Cpp2IlInjected.Token(Token = "0x4003EDE")]
2732 public const short RuneRobe = 755;
2733
2734 [Cpp2IlInjected.Token(Token = "0x4003EDF")]
2735 public const short MushroomSpear = 756;
2736
2737 [Cpp2IlInjected.Token(Token = "0x4003EE0")]
2738 public const short TerraBlade = 757;
2739
2740 [Cpp2IlInjected.Token(Token = "0x4003EE1")]
2741 public const short GrenadeLauncher = 758;
2742
2743 [Cpp2IlInjected.Token(Token = "0x4003EE2")]
2744 public const short RocketLauncher = 759;
2745
2746 [Cpp2IlInjected.Token(Token = "0x4003EE3")]
2747 public const short ProximityMineLauncher = 760;
2748
2749 [Cpp2IlInjected.Token(Token = "0x4003EE4")]
2750 public const short FairyWings = 761;
2751
2752 [Cpp2IlInjected.Token(Token = "0x4003EE5")]
2753 public const short SlimeBlock = 762;
2754
2755 [Cpp2IlInjected.Token(Token = "0x4003EE6")]
2756 public const short FleshBlock = 763;
2757
2758 [Cpp2IlInjected.Token(Token = "0x4003EE7")]
2759 public const short MushroomWall = 764;
2760
2761 [Cpp2IlInjected.Token(Token = "0x4003EE8")]
2762 public const short RainCloud = 765;
2763
2764 [Cpp2IlInjected.Token(Token = "0x4003EE9")]
2765 public const short BoneBlock = 766;
2766
2767 [Cpp2IlInjected.Token(Token = "0x4003EEA")]
2768 public const short FrozenSlimeBlock = 767;
2769
2770 [Cpp2IlInjected.Token(Token = "0x4003EEB")]
2771 public const short BoneBlockWall = 768;
2772
2773 [Cpp2IlInjected.Token(Token = "0x4003EEC")]
2774 public const short SlimeBlockWall = 769;
2775
2776 [Cpp2IlInjected.Token(Token = "0x4003EED")]
2777 public const short FleshBlockWall = 770;
2778
2779 [Cpp2IlInjected.Token(Token = "0x4003EEE")]
2780 public const short RocketI = 771;
2781
2782 [Cpp2IlInjected.Token(Token = "0x4003EEF")]
2783 public const short RocketII = 772;
2784
2785 [Cpp2IlInjected.Token(Token = "0x4003EF0")]
2786 public const short RocketIII = 773;
2787
2788 [Cpp2IlInjected.Token(Token = "0x4003EF1")]
2789 public const short RocketIV = 774;
2790
2791 [Cpp2IlInjected.Token(Token = "0x4003EF2")]
2792 public const short AsphaltBlock = 775;
2793
2794 [Cpp2IlInjected.Token(Token = "0x4003EF3")]
2795 public const short CobaltPickaxe = 776;
2796
2797 [Cpp2IlInjected.Token(Token = "0x4003EF4")]
2798 public const short MythrilPickaxe = 777;
2799
2800 [Cpp2IlInjected.Token(Token = "0x4003EF5")]
2801 public const short AdamantitePickaxe = 778;
2802
2803 [Cpp2IlInjected.Token(Token = "0x4003EF6")]
2804 public const short Clentaminator = 779;
2805
2806 [Cpp2IlInjected.Token(Token = "0x4003EF7")]
2807 public const short GreenSolution = 780;
2808
2809 [Cpp2IlInjected.Token(Token = "0x4003EF8")]
2810 public const short BlueSolution = 781;
2811
2812 [Cpp2IlInjected.Token(Token = "0x4003EF9")]
2813 public const short PurpleSolution = 782;
2814
2815 [Cpp2IlInjected.Token(Token = "0x4003EFA")]
2816 public const short DarkBlueSolution = 783;
2817
2818 [Cpp2IlInjected.Token(Token = "0x4003EFB")]
2819 public const short RedSolution = 784;
2820
2821 [Cpp2IlInjected.Token(Token = "0x4003EFC")]
2822 public const short HarpyWings = 785;
2823
2824 [Cpp2IlInjected.Token(Token = "0x4003EFD")]
2825 public const short BoneWings = 786;
2826
2827 [Cpp2IlInjected.Token(Token = "0x4003EFE")]
2828 public const short Hammush = 787;
2829
2830 [Cpp2IlInjected.Token(Token = "0x4003EFF")]
2831 public const short NettleBurst = 788;
2832
2833 [Cpp2IlInjected.Token(Token = "0x4003F00")]
2834 public const short AnkhBanner = 789;
2835
2836 [Cpp2IlInjected.Token(Token = "0x4003F01")]
2837 public const short SnakeBanner = 790;
2838
2839 [Cpp2IlInjected.Token(Token = "0x4003F02")]
2840 public const short OmegaBanner = 791;
2841
2842 [Cpp2IlInjected.Token(Token = "0x4003F03")]
2843 public const short CrimsonHelmet = 792;
2844
2845 [Cpp2IlInjected.Token(Token = "0x4003F04")]
2846 public const short CrimsonScalemail = 793;
2847
2848 [Cpp2IlInjected.Token(Token = "0x4003F05")]
2849 public const short CrimsonGreaves = 794;
2850
2851 [Cpp2IlInjected.Token(Token = "0x4003F06")]
2852 public const short BloodButcherer = 795;
2853
2854 [Cpp2IlInjected.Token(Token = "0x4003F07")]
2855 public const short TendonBow = 796;
2856
2857 [Cpp2IlInjected.Token(Token = "0x4003F08")]
2858 public const short FleshGrinder = 797;
2859
2860 [Cpp2IlInjected.Token(Token = "0x4003F09")]
2861 public const short DeathbringerPickaxe = 798;
2862
2863 [Cpp2IlInjected.Token(Token = "0x4003F0A")]
2864 public const short BloodLustCluster = 799;
2865
2866 [Cpp2IlInjected.Token(Token = "0x4003F0B")]
2867 public const short TheUndertaker = 800;
2868
2869 [Cpp2IlInjected.Token(Token = "0x4003F0C")]
2870 public const short TheMeatball = 801;
2871
2872 [Cpp2IlInjected.Token(Token = "0x4003F0D")]
2873 public const short TheRottedFork = 802;
2874
2875 [Cpp2IlInjected.Token(Token = "0x4003F0E")]
2876 public const short EskimoHood = 803;
2877
2878 [Cpp2IlInjected.Token(Token = "0x4003F0F")]
2879 public const short EskimoCoat = 804;
2880
2881 [Cpp2IlInjected.Token(Token = "0x4003F10")]
2882 public const short EskimoPants = 805;
2883
2884 [Cpp2IlInjected.Token(Token = "0x4003F11")]
2885 public const short LivingWoodChair = 806;
2886
2887 [Cpp2IlInjected.Token(Token = "0x4003F12")]
2888 public const short CactusChair = 807;
2889
2890 [Cpp2IlInjected.Token(Token = "0x4003F13")]
2891 public const short BoneChair = 808;
2892
2893 [Cpp2IlInjected.Token(Token = "0x4003F14")]
2894 public const short FleshChair = 809;
2895
2896 [Cpp2IlInjected.Token(Token = "0x4003F15")]
2897 public const short MushroomChair = 810;
2898
2899 [Cpp2IlInjected.Token(Token = "0x4003F16")]
2900 public const short BoneWorkBench = 811;
2901
2902 [Cpp2IlInjected.Token(Token = "0x4003F17")]
2903 public const short CactusWorkBench = 812;
2904
2905 [Cpp2IlInjected.Token(Token = "0x4003F18")]
2906 public const short FleshWorkBench = 813;
2907
2908 [Cpp2IlInjected.Token(Token = "0x4003F19")]
2909 public const short MushroomWorkBench = 814;
2910
2911 [Cpp2IlInjected.Token(Token = "0x4003F1A")]
2912 public const short SlimeWorkBench = 815;
2913
2914 [Cpp2IlInjected.Token(Token = "0x4003F1B")]
2915 public const short CactusDoor = 816;
2916
2917 [Cpp2IlInjected.Token(Token = "0x4003F1C")]
2918 public const short FleshDoor = 817;
2919
2920 [Cpp2IlInjected.Token(Token = "0x4003F1D")]
2921 public const short MushroomDoor = 818;
2922
2923 [Cpp2IlInjected.Token(Token = "0x4003F1E")]
2924 public const short LivingWoodDoor = 819;
2925
2926 [Cpp2IlInjected.Token(Token = "0x4003F1F")]
2927 public const short BoneDoor = 820;
2928
2929 [Cpp2IlInjected.Token(Token = "0x4003F20")]
2930 public const short FlameWings = 821;
2931
2932 [Cpp2IlInjected.Token(Token = "0x4003F21")]
2933 public const short FrozenWings = 822;
2934
2935 [Cpp2IlInjected.Token(Token = "0x4003F22")]
2936 public const short GhostWings = 823;
2937
2938 [Cpp2IlInjected.Token(Token = "0x4003F23")]
2939 public const short SunplateBlock = 824;
2940
2941 [Cpp2IlInjected.Token(Token = "0x4003F24")]
2942 public const short DiscWall = 825;
2943
2944 [Cpp2IlInjected.Token(Token = "0x4003F25")]
2945 public const short SkywareChair = 826;
2946
2947 [Cpp2IlInjected.Token(Token = "0x4003F26")]
2948 public const short BoneTable = 827;
2949
2950 [Cpp2IlInjected.Token(Token = "0x4003F27")]
2951 public const short FleshTable = 828;
2952
2953 [Cpp2IlInjected.Token(Token = "0x4003F28")]
2954 public const short LivingWoodTable = 829;
2955
2956 [Cpp2IlInjected.Token(Token = "0x4003F29")]
2957 public const short SkywareTable = 830;
2958
2959 [Cpp2IlInjected.Token(Token = "0x4003F2A")]
2960 public const short LivingWoodChest = 831;
2961
2962 [Cpp2IlInjected.Token(Token = "0x4003F2B")]
2963 public const short LivingWoodWand = 832;
2964
2965 [Cpp2IlInjected.Token(Token = "0x4003F2C")]
2966 public const short PurpleIceBlock = 833;
2967
2968 [Cpp2IlInjected.Token(Token = "0x4003F2D")]
2969 public const short PinkIceBlock = 834;
2970
2971 [Cpp2IlInjected.Token(Token = "0x4003F2E")]
2972 public const short RedIceBlock = 835;
2973
2974 [Cpp2IlInjected.Token(Token = "0x4003F2F")]
2975 public const short CrimstoneBlock = 836;
2976
2977 [Cpp2IlInjected.Token(Token = "0x4003F30")]
2978 public const short SkywareDoor = 837;
2979
2980 [Cpp2IlInjected.Token(Token = "0x4003F31")]
2981 public const short SkywareChest = 838;
2982
2983 [Cpp2IlInjected.Token(Token = "0x4003F32")]
2984 public const short SteampunkHat = 839;
2985
2986 [Cpp2IlInjected.Token(Token = "0x4003F33")]
2987 public const short SteampunkShirt = 840;
2988
2989 [Cpp2IlInjected.Token(Token = "0x4003F34")]
2990 public const short SteampunkPants = 841;
2991
2992 [Cpp2IlInjected.Token(Token = "0x4003F35")]
2993 public const short BeeHat = 842;
2994
2995 [Cpp2IlInjected.Token(Token = "0x4003F36")]
2996 public const short BeeShirt = 843;
2997
2998 [Cpp2IlInjected.Token(Token = "0x4003F37")]
2999 public const short BeePants = 844;
3000
3001 [Cpp2IlInjected.Token(Token = "0x4003F38")]
3002 public const short WorldBanner = 845;
3003
3004 [Cpp2IlInjected.Token(Token = "0x4003F39")]
3005 public const short SunBanner = 846;
3006
3007 [Cpp2IlInjected.Token(Token = "0x4003F3A")]
3008 public const short GravityBanner = 847;
3009
3010 [Cpp2IlInjected.Token(Token = "0x4003F3B")]
3011 public const short PharaohsMask = 848;
3012
3013 [Cpp2IlInjected.Token(Token = "0x4003F3C")]
3014 public const short Actuator = 849;
3015
3016 [Cpp2IlInjected.Token(Token = "0x4003F3D")]
3017 public const short BlueWrench = 850;
3018
3019 [Cpp2IlInjected.Token(Token = "0x4003F3E")]
3020 public const short GreenWrench = 851;
3021
3022 [Cpp2IlInjected.Token(Token = "0x4003F3F")]
3023 public const short BluePressurePlate = 852;
3024
3025 [Cpp2IlInjected.Token(Token = "0x4003F40")]
3026 public const short YellowPressurePlate = 853;
3027
3028 [Cpp2IlInjected.Token(Token = "0x4003F41")]
3029 public const short DiscountCard = 854;
3030
3031 [Cpp2IlInjected.Token(Token = "0x4003F42")]
3032 public const short LuckyCoin = 855;
3033
3034 [Cpp2IlInjected.Token(Token = "0x4003F43")]
3035 public const short UnicornonaStick = 856;
3036
3037 [Cpp2IlInjected.Token(Token = "0x4003F44")]
3038 public const short SandstorminaBottle = 857;
3039
3040 [Cpp2IlInjected.Token(Token = "0x4003F45")]
3041 public const short BorealWoodSofa = 858;
3042
3043 [Cpp2IlInjected.Token(Token = "0x4003F46")]
3044 public const short BeachBall = 859;
3045
3046 [Cpp2IlInjected.Token(Token = "0x4003F47")]
3047 public const short CharmofMyths = 860;
3048
3049 [Cpp2IlInjected.Token(Token = "0x4003F48")]
3050 public const short MoonShell = 861;
3051
3052 [Cpp2IlInjected.Token(Token = "0x4003F49")]
3053 public const short StarVeil = 862;
3054
3055 [Cpp2IlInjected.Token(Token = "0x4003F4A")]
3056 public const short WaterWalkingBoots = 863;
3057
3058 [Cpp2IlInjected.Token(Token = "0x4003F4B")]
3059 public const short Tiara = 864;
3060
3061 [Cpp2IlInjected.Token(Token = "0x4003F4C")]
3062 public const short PrincessDress = 865;
3063
3064 [Cpp2IlInjected.Token(Token = "0x4003F4D")]
3065 public const short PharaohsRobe = 866;
3066
3067 [Cpp2IlInjected.Token(Token = "0x4003F4E")]
3068 public const short GreenCap = 867;
3069
3070 [Cpp2IlInjected.Token(Token = "0x4003F4F")]
3071 public const short MushroomCap = 868;
3072
3073 [Cpp2IlInjected.Token(Token = "0x4003F50")]
3074 public const short TamOShanter = 869;
3075
3076 [Cpp2IlInjected.Token(Token = "0x4003F51")]
3077 public const short MummyMask = 870;
3078
3079 [Cpp2IlInjected.Token(Token = "0x4003F52")]
3080 public const short MummyShirt = 871;
3081
3082 [Cpp2IlInjected.Token(Token = "0x4003F53")]
3083 public const short MummyPants = 872;
3084
3085 [Cpp2IlInjected.Token(Token = "0x4003F54")]
3086 public const short CowboyHat = 873;
3087
3088 [Cpp2IlInjected.Token(Token = "0x4003F55")]
3089 public const short CowboyJacket = 874;
3090
3091 [Cpp2IlInjected.Token(Token = "0x4003F56")]
3092 public const short CowboyPants = 875;
3093
3094 [Cpp2IlInjected.Token(Token = "0x4003F57")]
3095 public const short PirateHat = 876;
3096
3097 [Cpp2IlInjected.Token(Token = "0x4003F58")]
3098 public const short PirateShirt = 877;
3099
3100 [Cpp2IlInjected.Token(Token = "0x4003F59")]
3101 public const short PiratePants = 878;
3102
3103 [Cpp2IlInjected.Token(Token = "0x4003F5A")]
3104 public const short VikingHelmet = 879;
3105
3106 [Cpp2IlInjected.Token(Token = "0x4003F5B")]
3107 public const short CrimtaneOre = 880;
3108
3109 [Cpp2IlInjected.Token(Token = "0x4003F5C")]
3110 public const short CactusSword = 881;
3111
3112 [Cpp2IlInjected.Token(Token = "0x4003F5D")]
3113 public const short CactusPickaxe = 882;
3114
3115 [Cpp2IlInjected.Token(Token = "0x4003F5E")]
3116 public const short IceBrick = 883;
3117
3118 [Cpp2IlInjected.Token(Token = "0x4003F5F")]
3119 public const short IceBrickWall = 884;
3120
3121 [Cpp2IlInjected.Token(Token = "0x4003F60")]
3122 public const short AdhesiveBandage = 885;
3123
3124 [Cpp2IlInjected.Token(Token = "0x4003F61")]
3125 public const short ArmorPolish = 886;
3126
3127 [Cpp2IlInjected.Token(Token = "0x4003F62")]
3128 public const short Bezoar = 887;
3129
3130 [Cpp2IlInjected.Token(Token = "0x4003F63")]
3131 public const short Blindfold = 888;
3132
3133 [Cpp2IlInjected.Token(Token = "0x4003F64")]
3134 public const short FastClock = 889;
3135
3136 [Cpp2IlInjected.Token(Token = "0x4003F65")]
3137 public const short Megaphone = 890;
3138
3139 [Cpp2IlInjected.Token(Token = "0x4003F66")]
3140 public const short Nazar = 891;
3141
3142 [Cpp2IlInjected.Token(Token = "0x4003F67")]
3143 public const short Vitamins = 892;
3144
3145 [Cpp2IlInjected.Token(Token = "0x4003F68")]
3146 public const short TrifoldMap = 893;
3147
3148 [Cpp2IlInjected.Token(Token = "0x4003F69")]
3149 public const short CactusHelmet = 894;
3150
3151 [Cpp2IlInjected.Token(Token = "0x4003F6A")]
3152 public const short CactusBreastplate = 895;
3153
3154 [Cpp2IlInjected.Token(Token = "0x4003F6B")]
3155 public const short CactusLeggings = 896;
3156
3157 [Cpp2IlInjected.Token(Token = "0x4003F6C")]
3158 public const short PowerGlove = 897;
3159
3160 [Cpp2IlInjected.Token(Token = "0x4003F6D")]
3161 public const short LightningBoots = 898;
3162
3163 [Cpp2IlInjected.Token(Token = "0x4003F6E")]
3164 public const short SunStone = 899;
3165
3166 [Cpp2IlInjected.Token(Token = "0x4003F6F")]
3167 public const short MoonStone = 900;
3168
3169 [Cpp2IlInjected.Token(Token = "0x4003F70")]
3170 public const short ArmorBracing = 901;
3171
3172 [Cpp2IlInjected.Token(Token = "0x4003F71")]
3173 public const short MedicatedBandage = 902;
3174
3175 [Cpp2IlInjected.Token(Token = "0x4003F72")]
3176 public const short ThePlan = 903;
3177
3178 [Cpp2IlInjected.Token(Token = "0x4003F73")]
3179 public const short CountercurseMantra = 904;
3180
3181 [Cpp2IlInjected.Token(Token = "0x4003F74")]
3182 public const short CoinGun = 905;
3183
3184 [Cpp2IlInjected.Token(Token = "0x4003F75")]
3185 public const short LavaCharm = 906;
3186
3187 [Cpp2IlInjected.Token(Token = "0x4003F76")]
3188 public const short ObsidianWaterWalkingBoots = 907;
3189
3190 [Cpp2IlInjected.Token(Token = "0x4003F77")]
3191 public const short LavaWaders = 908;
3192
3193 [Cpp2IlInjected.Token(Token = "0x4003F78")]
3194 public const short PureWaterFountain = 909;
3195
3196 [Cpp2IlInjected.Token(Token = "0x4003F79")]
3197 public const short DesertWaterFountain = 910;
3198
3199 [Cpp2IlInjected.Token(Token = "0x4003F7A")]
3200 public const short Shadewood = 911;
3201
3202 [Cpp2IlInjected.Token(Token = "0x4003F7B")]
3203 public const short ShadewoodDoor = 912;
3204
3205 [Cpp2IlInjected.Token(Token = "0x4003F7C")]
3206 public const short ShadewoodPlatform = 913;
3207
3208 [Cpp2IlInjected.Token(Token = "0x4003F7D")]
3209 public const short ShadewoodChest = 914;
3210
3211 [Cpp2IlInjected.Token(Token = "0x4003F7E")]
3212 public const short ShadewoodChair = 915;
3213
3214 [Cpp2IlInjected.Token(Token = "0x4003F7F")]
3215 public const short ShadewoodWorkBench = 916;
3216
3217 [Cpp2IlInjected.Token(Token = "0x4003F80")]
3218 public const short ShadewoodTable = 917;
3219
3220 [Cpp2IlInjected.Token(Token = "0x4003F81")]
3221 public const short ShadewoodDresser = 918;
3222
3223 [Cpp2IlInjected.Token(Token = "0x4003F82")]
3224 public const short ShadewoodPiano = 919;
3225
3226 [Cpp2IlInjected.Token(Token = "0x4003F83")]
3227 public const short ShadewoodBed = 920;
3228
3229 [Cpp2IlInjected.Token(Token = "0x4003F84")]
3230 public const short ShadewoodSword = 921;
3231
3232 [Cpp2IlInjected.Token(Token = "0x4003F85")]
3233 public const short ShadewoodHammer = 922;
3234
3235 [Cpp2IlInjected.Token(Token = "0x4003F86")]
3236 public const short ShadewoodBow = 923;
3237
3238 [Cpp2IlInjected.Token(Token = "0x4003F87")]
3239 public const short ShadewoodHelmet = 924;
3240
3241 [Cpp2IlInjected.Token(Token = "0x4003F88")]
3242 public const short ShadewoodBreastplate = 925;
3243
3244 [Cpp2IlInjected.Token(Token = "0x4003F89")]
3245 public const short ShadewoodGreaves = 926;
3246
3247 [Cpp2IlInjected.Token(Token = "0x4003F8A")]
3248 public const short ShadewoodWall = 927;
3249
3250 [Cpp2IlInjected.Token(Token = "0x4003F8B")]
3251 public const short Cannon = 928;
3252
3253 [Cpp2IlInjected.Token(Token = "0x4003F8C")]
3254 public const short Cannonball = 929;
3255
3256 [Cpp2IlInjected.Token(Token = "0x4003F8D")]
3257 public const short FlareGun = 930;
3258
3259 [Cpp2IlInjected.Token(Token = "0x4003F8E")]
3260 public const short Flare = 931;
3261
3262 [Cpp2IlInjected.Token(Token = "0x4003F8F")]
3263 public const short BoneWand = 932;
3264
3265 [Cpp2IlInjected.Token(Token = "0x4003F90")]
3266 public const short LeafWand = 933;
3267
3268 [Cpp2IlInjected.Token(Token = "0x4003F91")]
3269 public const short FlyingCarpet = 934;
3270
3271 [Cpp2IlInjected.Token(Token = "0x4003F92")]
3272 public const short AvengerEmblem = 935;
3273
3274 [Cpp2IlInjected.Token(Token = "0x4003F93")]
3275 public const short MechanicalGlove = 936;
3276
3277 [Cpp2IlInjected.Token(Token = "0x4003F94")]
3278 public const short LandMine = 937;
3279
3280 [Cpp2IlInjected.Token(Token = "0x4003F95")]
3281 public const short PaladinsShield = 938;
3282
3283 [Cpp2IlInjected.Token(Token = "0x4003F96")]
3284 public const short WebSlinger = 939;
3285
3286 [Cpp2IlInjected.Token(Token = "0x4003F97")]
3287 public const short JungleWaterFountain = 940;
3288
3289 [Cpp2IlInjected.Token(Token = "0x4003F98")]
3290 public const short IcyWaterFountain = 941;
3291
3292 [Cpp2IlInjected.Token(Token = "0x4003F99")]
3293 public const short CorruptWaterFountain = 942;
3294
3295 [Cpp2IlInjected.Token(Token = "0x4003F9A")]
3296 public const short CrimsonWaterFountain = 943;
3297
3298 [Cpp2IlInjected.Token(Token = "0x4003F9B")]
3299 public const short HallowedWaterFountain = 944;
3300
3301 [Cpp2IlInjected.Token(Token = "0x4003F9C")]
3302 public const short BloodWaterFountain = 945;
3303
3304 [Cpp2IlInjected.Token(Token = "0x4003F9D")]
3305 public const short Umbrella = 946;
3306
3307 [Cpp2IlInjected.Token(Token = "0x4003F9E")]
3308 public const short ChlorophyteOre = 947;
3309
3310 [Cpp2IlInjected.Token(Token = "0x4003F9F")]
3311 public const short SteampunkWings = 948;
3312
3313 [Cpp2IlInjected.Token(Token = "0x4003FA0")]
3314 public const short Snowball = 949;
3315
3316 [Cpp2IlInjected.Token(Token = "0x4003FA1")]
3317 public const short IceSkates = 950;
3318
3319 [Cpp2IlInjected.Token(Token = "0x4003FA2")]
3320 public const short SnowballLauncher = 951;
3321
3322 [Cpp2IlInjected.Token(Token = "0x4003FA3")]
3323 public const short WebCoveredChest = 952;
3324
3325 [Cpp2IlInjected.Token(Token = "0x4003FA4")]
3326 public const short ClimbingClaws = 953;
3327
3328 [Cpp2IlInjected.Token(Token = "0x4003FA5")]
3329 public const short AncientIronHelmet = 954;
3330
3331 [Cpp2IlInjected.Token(Token = "0x4003FA6")]
3332 public const short AncientGoldHelmet = 955;
3333
3334 [Cpp2IlInjected.Token(Token = "0x4003FA7")]
3335 public const short AncientShadowHelmet = 956;
3336
3337 [Cpp2IlInjected.Token(Token = "0x4003FA8")]
3338 public const short AncientShadowScalemail = 957;
3339
3340 [Cpp2IlInjected.Token(Token = "0x4003FA9")]
3341 public const short AncientShadowGreaves = 958;
3342
3343 [Cpp2IlInjected.Token(Token = "0x4003FAA")]
3344 public const short AncientNecroHelmet = 959;
3345
3346 [Cpp2IlInjected.Token(Token = "0x4003FAB")]
3347 public const short AncientCobaltHelmet = 960;
3348
3349 [Cpp2IlInjected.Token(Token = "0x4003FAC")]
3350 public const short AncientCobaltBreastplate = 961;
3351
3352 [Cpp2IlInjected.Token(Token = "0x4003FAD")]
3353 public const short AncientCobaltLeggings = 962;
3354
3355 [Cpp2IlInjected.Token(Token = "0x4003FAE")]
3356 public const short BlackBelt = 963;
3357
3358 [Cpp2IlInjected.Token(Token = "0x4003FAF")]
3359 public const short Boomstick = 964;
3360
3361 [Cpp2IlInjected.Token(Token = "0x4003FB0")]
3362 public const short Rope = 965;
3363
3364 [Cpp2IlInjected.Token(Token = "0x4003FB1")]
3365 public const short Campfire = 966;
3366
3367 [Cpp2IlInjected.Token(Token = "0x4003FB2")]
3368 public const short Marshmallow = 967;
3369
3370 [Cpp2IlInjected.Token(Token = "0x4003FB3")]
3371 public const short MarshmallowonaStick = 968;
3372
3373 [Cpp2IlInjected.Token(Token = "0x4003FB4")]
3374 public const short CookedMarshmallow = 969;
3375
3376 [Cpp2IlInjected.Token(Token = "0x4003FB5")]
3377 public const short RedRocket = 970;
3378
3379 [Cpp2IlInjected.Token(Token = "0x4003FB6")]
3380 public const short GreenRocket = 971;
3381
3382 [Cpp2IlInjected.Token(Token = "0x4003FB7")]
3383 public const short BlueRocket = 972;
3384
3385 [Cpp2IlInjected.Token(Token = "0x4003FB8")]
3386 public const short YellowRocket = 973;
3387
3388 [Cpp2IlInjected.Token(Token = "0x4003FB9")]
3389 public const short IceTorch = 974;
3390
3391 [Cpp2IlInjected.Token(Token = "0x4003FBA")]
3392 public const short ShoeSpikes = 975;
3393
3394 [Cpp2IlInjected.Token(Token = "0x4003FBB")]
3395 public const short TigerClimbingGear = 976;
3396
3397 [Cpp2IlInjected.Token(Token = "0x4003FBC")]
3398 public const short Tabi = 977;
3399
3400 [Cpp2IlInjected.Token(Token = "0x4003FBD")]
3401 public const short PinkEskimoHood = 978;
3402
3403 [Cpp2IlInjected.Token(Token = "0x4003FBE")]
3404 public const short PinkEskimoCoat = 979;
3405
3406 [Cpp2IlInjected.Token(Token = "0x4003FBF")]
3407 public const short PinkEskimoPants = 980;
3408
3409 [Cpp2IlInjected.Token(Token = "0x4003FC0")]
3410 public const short PinkThread = 981;
3411
3412 [Cpp2IlInjected.Token(Token = "0x4003FC1")]
3413 public const short ManaRegenerationBand = 982;
3414
3415 [Cpp2IlInjected.Token(Token = "0x4003FC2")]
3416 public const short SandstorminaBalloon = 983;
3417
3418 [Cpp2IlInjected.Token(Token = "0x4003FC3")]
3419 public const short MasterNinjaGear = 984;
3420
3421 [Cpp2IlInjected.Token(Token = "0x4003FC4")]
3422 public const short RopeCoil = 985;
3423
3424 [Cpp2IlInjected.Token(Token = "0x4003FC5")]
3425 public const short Blowgun = 986;
3426
3427 [Cpp2IlInjected.Token(Token = "0x4003FC6")]
3428 public const short BlizzardinaBottle = 987;
3429
3430 [Cpp2IlInjected.Token(Token = "0x4003FC7")]
3431 public const short FrostburnArrow = 988;
3432
3433 [Cpp2IlInjected.Token(Token = "0x4003FC8")]
3434 public const short EnchantedSword = 989;
3435
3436 [Cpp2IlInjected.Token(Token = "0x4003FC9")]
3437 public const short PickaxeAxe = 990;
3438
3439 [Cpp2IlInjected.Token(Token = "0x4003FCA")]
3440 public const short CobaltWaraxe = 991;
3441
3442 [Cpp2IlInjected.Token(Token = "0x4003FCB")]
3443 public const short MythrilWaraxe = 992;
3444
3445 [Cpp2IlInjected.Token(Token = "0x4003FCC")]
3446 public const short AdamantiteWaraxe = 993;
3447
3448 [Cpp2IlInjected.Token(Token = "0x4003FCD")]
3449 public const short EatersBone = 994;
3450
3451 [Cpp2IlInjected.Token(Token = "0x4003FCE")]
3452 public const short BlendOMatic = 995;
3453
3454 [Cpp2IlInjected.Token(Token = "0x4003FCF")]
3455 public const short MeatGrinder = 996;
3456
3457 [Cpp2IlInjected.Token(Token = "0x4003FD0")]
3458 public const short Extractinator = 997;
3459
3460 [Cpp2IlInjected.Token(Token = "0x4003FD1")]
3461 public const short Solidifier = 998;
3462
3463 [Cpp2IlInjected.Token(Token = "0x4003FD2")]
3464 public const short Amber = 999;
3465
3466 [Cpp2IlInjected.Token(Token = "0x4003FD3")]
3467 public const short ConfettiGun = 1000;
3468
3469 [Cpp2IlInjected.Token(Token = "0x4003FD4")]
3470 public const short ChlorophyteMask = 1001;
3471
3472 [Cpp2IlInjected.Token(Token = "0x4003FD5")]
3473 public const short ChlorophyteHelmet = 1002;
3474
3475 [Cpp2IlInjected.Token(Token = "0x4003FD6")]
3476 public const short ChlorophyteHeadgear = 1003;
3477
3478 [Cpp2IlInjected.Token(Token = "0x4003FD7")]
3479 public const short ChlorophytePlateMail = 1004;
3480
3481 [Cpp2IlInjected.Token(Token = "0x4003FD8")]
3482 public const short ChlorophyteGreaves = 1005;
3483
3484 [Cpp2IlInjected.Token(Token = "0x4003FD9")]
3485 public const short ChlorophyteBar = 1006;
3486
3487 [Cpp2IlInjected.Token(Token = "0x4003FDA")]
3488 public const short RedDye = 1007;
3489
3490 [Cpp2IlInjected.Token(Token = "0x4003FDB")]
3491 public const short OrangeDye = 1008;
3492
3493 [Cpp2IlInjected.Token(Token = "0x4003FDC")]
3494 public const short YellowDye = 1009;
3495
3496 [Cpp2IlInjected.Token(Token = "0x4003FDD")]
3497 public const short LimeDye = 1010;
3498
3499 [Cpp2IlInjected.Token(Token = "0x4003FDE")]
3500 public const short GreenDye = 1011;
3501
3502 [Cpp2IlInjected.Token(Token = "0x4003FDF")]
3503 public const short TealDye = 1012;
3504
3505 [Cpp2IlInjected.Token(Token = "0x4003FE0")]
3506 public const short CyanDye = 1013;
3507
3508 [Cpp2IlInjected.Token(Token = "0x4003FE1")]
3509 public const short SkyBlueDye = 1014;
3510
3511 [Cpp2IlInjected.Token(Token = "0x4003FE2")]
3512 public const short BlueDye = 1015;
3513
3514 [Cpp2IlInjected.Token(Token = "0x4003FE3")]
3515 public const short PurpleDye = 1016;
3516
3517 [Cpp2IlInjected.Token(Token = "0x4003FE4")]
3518 public const short VioletDye = 1017;
3519
3520 [Cpp2IlInjected.Token(Token = "0x4003FE5")]
3521 public const short PinkDye = 1018;
3522
3523 [Cpp2IlInjected.Token(Token = "0x4003FE6")]
3524 public const short RedandBlackDye = 1019;
3525
3526 [Cpp2IlInjected.Token(Token = "0x4003FE7")]
3527 public const short OrangeandBlackDye = 1020;
3528
3529 [Cpp2IlInjected.Token(Token = "0x4003FE8")]
3530 public const short YellowandBlackDye = 1021;
3531
3532 [Cpp2IlInjected.Token(Token = "0x4003FE9")]
3533 public const short LimeandBlackDye = 1022;
3534
3535 [Cpp2IlInjected.Token(Token = "0x4003FEA")]
3536 public const short GreenandBlackDye = 1023;
3537
3538 [Cpp2IlInjected.Token(Token = "0x4003FEB")]
3539 public const short TealandBlackDye = 1024;
3540
3541 [Cpp2IlInjected.Token(Token = "0x4003FEC")]
3542 public const short CyanandBlackDye = 1025;
3543
3544 [Cpp2IlInjected.Token(Token = "0x4003FED")]
3545 public const short SkyBlueandBlackDye = 1026;
3546
3547 [Cpp2IlInjected.Token(Token = "0x4003FEE")]
3548 public const short BlueandBlackDye = 1027;
3549
3550 [Cpp2IlInjected.Token(Token = "0x4003FEF")]
3551 public const short PurpleandBlackDye = 1028;
3552
3553 [Cpp2IlInjected.Token(Token = "0x4003FF0")]
3554 public const short VioletandBlackDye = 1029;
3555
3556 [Cpp2IlInjected.Token(Token = "0x4003FF1")]
3557 public const short PinkandBlackDye = 1030;
3558
3559 [Cpp2IlInjected.Token(Token = "0x4003FF2")]
3560 public const short FlameDye = 1031;
3561
3562 [Cpp2IlInjected.Token(Token = "0x4003FF3")]
3563 public const short FlameAndBlackDye = 1032;
3564
3565 [Cpp2IlInjected.Token(Token = "0x4003FF4")]
3566 public const short GreenFlameDye = 1033;
3567
3568 [Cpp2IlInjected.Token(Token = "0x4003FF5")]
3569 public const short GreenFlameAndBlackDye = 1034;
3570
3571 [Cpp2IlInjected.Token(Token = "0x4003FF6")]
3572 public const short BlueFlameDye = 1035;
3573
3574 [Cpp2IlInjected.Token(Token = "0x4003FF7")]
3575 public const short BlueFlameAndBlackDye = 1036;
3576
3577 [Cpp2IlInjected.Token(Token = "0x4003FF8")]
3578 public const short SilverDye = 1037;
3579
3580 [Cpp2IlInjected.Token(Token = "0x4003FF9")]
3581 public const short BrightRedDye = 1038;
3582
3583 [Cpp2IlInjected.Token(Token = "0x4003FFA")]
3584 public const short BrightOrangeDye = 1039;
3585
3586 [Cpp2IlInjected.Token(Token = "0x4003FFB")]
3587 public const short BrightYellowDye = 1040;
3588
3589 [Cpp2IlInjected.Token(Token = "0x4003FFC")]
3590 public const short BrightLimeDye = 1041;
3591
3592 [Cpp2IlInjected.Token(Token = "0x4003FFD")]
3593 public const short BrightGreenDye = 1042;
3594
3595 [Cpp2IlInjected.Token(Token = "0x4003FFE")]
3596 public const short BrightTealDye = 1043;
3597
3598 [Cpp2IlInjected.Token(Token = "0x4003FFF")]
3599 public const short BrightCyanDye = 1044;
3600
3601 [Cpp2IlInjected.Token(Token = "0x4004000")]
3602 public const short BrightSkyBlueDye = 1045;
3603
3604 [Cpp2IlInjected.Token(Token = "0x4004001")]
3605 public const short BrightBlueDye = 1046;
3606
3607 [Cpp2IlInjected.Token(Token = "0x4004002")]
3608 public const short BrightPurpleDye = 1047;
3609
3610 [Cpp2IlInjected.Token(Token = "0x4004003")]
3611 public const short BrightVioletDye = 1048;
3612
3613 [Cpp2IlInjected.Token(Token = "0x4004004")]
3614 public const short BrightPinkDye = 1049;
3615
3616 [Cpp2IlInjected.Token(Token = "0x4004005")]
3617 public const short BlackDye = 1050;
3618
3619 [Cpp2IlInjected.Token(Token = "0x4004006")]
3620 public const short RedandSilverDye = 1051;
3621
3622 [Cpp2IlInjected.Token(Token = "0x4004007")]
3623 public const short OrangeandSilverDye = 1052;
3624
3625 [Cpp2IlInjected.Token(Token = "0x4004008")]
3626 public const short YellowandSilverDye = 1053;
3627
3628 [Cpp2IlInjected.Token(Token = "0x4004009")]
3629 public const short LimeandSilverDye = 1054;
3630
3631 [Cpp2IlInjected.Token(Token = "0x400400A")]
3632 public const short GreenandSilverDye = 1055;
3633
3634 [Cpp2IlInjected.Token(Token = "0x400400B")]
3635 public const short TealandSilverDye = 1056;
3636
3637 [Cpp2IlInjected.Token(Token = "0x400400C")]
3638 public const short CyanandSilverDye = 1057;
3639
3640 [Cpp2IlInjected.Token(Token = "0x400400D")]
3641 public const short SkyBlueandSilverDye = 1058;
3642
3643 [Cpp2IlInjected.Token(Token = "0x400400E")]
3644 public const short BlueandSilverDye = 1059;
3645
3646 [Cpp2IlInjected.Token(Token = "0x400400F")]
3647 public const short PurpleandSilverDye = 1060;
3648
3649 [Cpp2IlInjected.Token(Token = "0x4004010")]
3650 public const short VioletandSilverDye = 1061;
3651
3652 [Cpp2IlInjected.Token(Token = "0x4004011")]
3653 public const short PinkandSilverDye = 1062;
3654
3655 [Cpp2IlInjected.Token(Token = "0x4004012")]
3656 public const short IntenseFlameDye = 1063;
3657
3658 [Cpp2IlInjected.Token(Token = "0x4004013")]
3659 public const short IntenseGreenFlameDye = 1064;
3660
3661 [Cpp2IlInjected.Token(Token = "0x4004014")]
3662 public const short IntenseBlueFlameDye = 1065;
3663
3664 [Cpp2IlInjected.Token(Token = "0x4004015")]
3665 public const short RainbowDye = 1066;
3666
3667 [Cpp2IlInjected.Token(Token = "0x4004016")]
3668 public const short IntenseRainbowDye = 1067;
3669
3670 [Cpp2IlInjected.Token(Token = "0x4004017")]
3671 public const short YellowGradientDye = 1068;
3672
3673 [Cpp2IlInjected.Token(Token = "0x4004018")]
3674 public const short CyanGradientDye = 1069;
3675
3676 [Cpp2IlInjected.Token(Token = "0x4004019")]
3677 public const short VioletGradientDye = 1070;
3678
3679 [Cpp2IlInjected.Token(Token = "0x400401A")]
3680 public const short Paintbrush = 1071;
3681
3682 [Cpp2IlInjected.Token(Token = "0x400401B")]
3683 public const short PaintRoller = 1072;
3684
3685 [Cpp2IlInjected.Token(Token = "0x400401C")]
3686 public const short RedPaint = 1073;
3687
3688 [Cpp2IlInjected.Token(Token = "0x400401D")]
3689 public const short OrangePaint = 1074;
3690
3691 [Cpp2IlInjected.Token(Token = "0x400401E")]
3692 public const short YellowPaint = 1075;
3693
3694 [Cpp2IlInjected.Token(Token = "0x400401F")]
3695 public const short LimePaint = 1076;
3696
3697 [Cpp2IlInjected.Token(Token = "0x4004020")]
3698 public const short GreenPaint = 1077;
3699
3700 [Cpp2IlInjected.Token(Token = "0x4004021")]
3701 public const short TealPaint = 1078;
3702
3703 [Cpp2IlInjected.Token(Token = "0x4004022")]
3704 public const short CyanPaint = 1079;
3705
3706 [Cpp2IlInjected.Token(Token = "0x4004023")]
3707 public const short SkyBluePaint = 1080;
3708
3709 [Cpp2IlInjected.Token(Token = "0x4004024")]
3710 public const short BluePaint = 1081;
3711
3712 [Cpp2IlInjected.Token(Token = "0x4004025")]
3713 public const short PurplePaint = 1082;
3714
3715 [Cpp2IlInjected.Token(Token = "0x4004026")]
3716 public const short VioletPaint = 1083;
3717
3718 [Cpp2IlInjected.Token(Token = "0x4004027")]
3719 public const short PinkPaint = 1084;
3720
3721 [Cpp2IlInjected.Token(Token = "0x4004028")]
3722 public const short DeepRedPaint = 1085;
3723
3724 [Cpp2IlInjected.Token(Token = "0x4004029")]
3725 public const short DeepOrangePaint = 1086;
3726
3727 [Cpp2IlInjected.Token(Token = "0x400402A")]
3728 public const short DeepYellowPaint = 1087;
3729
3730 [Cpp2IlInjected.Token(Token = "0x400402B")]
3731 public const short DeepLimePaint = 1088;
3732
3733 [Cpp2IlInjected.Token(Token = "0x400402C")]
3734 public const short DeepGreenPaint = 1089;
3735
3736 [Cpp2IlInjected.Token(Token = "0x400402D")]
3737 public const short DeepTealPaint = 1090;
3738
3739 [Cpp2IlInjected.Token(Token = "0x400402E")]
3740 public const short DeepCyanPaint = 1091;
3741
3742 [Cpp2IlInjected.Token(Token = "0x400402F")]
3743 public const short DeepSkyBluePaint = 1092;
3744
3745 [Cpp2IlInjected.Token(Token = "0x4004030")]
3746 public const short DeepBluePaint = 1093;
3747
3748 [Cpp2IlInjected.Token(Token = "0x4004031")]
3749 public const short DeepPurplePaint = 1094;
3750
3751 [Cpp2IlInjected.Token(Token = "0x4004032")]
3752 public const short DeepVioletPaint = 1095;
3753
3754 [Cpp2IlInjected.Token(Token = "0x4004033")]
3755 public const short DeepPinkPaint = 1096;
3756
3757 [Cpp2IlInjected.Token(Token = "0x4004034")]
3758 public const short BlackPaint = 1097;
3759
3760 [Cpp2IlInjected.Token(Token = "0x4004035")]
3761 public const short WhitePaint = 1098;
3762
3763 [Cpp2IlInjected.Token(Token = "0x4004036")]
3764 public const short GrayPaint = 1099;
3765
3766 [Cpp2IlInjected.Token(Token = "0x4004037")]
3767 public const short PaintScraper = 1100;
3768
3769 [Cpp2IlInjected.Token(Token = "0x4004038")]
3770 public const short LihzahrdBrick = 1101;
3771
3772 [Cpp2IlInjected.Token(Token = "0x4004039")]
3773 public const short LihzahrdBrickWall = 1102;
3774
3775 [Cpp2IlInjected.Token(Token = "0x400403A")]
3776 public const short SlushBlock = 1103;
3777
3778 [Cpp2IlInjected.Token(Token = "0x400403B")]
3779 public const short PalladiumOre = 1104;
3780
3781 [Cpp2IlInjected.Token(Token = "0x400403C")]
3782 public const short OrichalcumOre = 1105;
3783
3784 [Cpp2IlInjected.Token(Token = "0x400403D")]
3785 public const short TitaniumOre = 1106;
3786
3787 [Cpp2IlInjected.Token(Token = "0x400403E")]
3788 public const short TealMushroom = 1107;
3789
3790 [Cpp2IlInjected.Token(Token = "0x400403F")]
3791 public const short GreenMushroom = 1108;
3792
3793 [Cpp2IlInjected.Token(Token = "0x4004040")]
3794 public const short SkyBlueFlower = 1109;
3795
3796 [Cpp2IlInjected.Token(Token = "0x4004041")]
3797 public const short YellowMarigold = 1110;
3798
3799 [Cpp2IlInjected.Token(Token = "0x4004042")]
3800 public const short BlueBerries = 1111;
3801
3802 [Cpp2IlInjected.Token(Token = "0x4004043")]
3803 public const short LimeKelp = 1112;
3804
3805 [Cpp2IlInjected.Token(Token = "0x4004044")]
3806 public const short PinkPricklyPear = 1113;
3807
3808 [Cpp2IlInjected.Token(Token = "0x4004045")]
3809 public const short OrangeBloodroot = 1114;
3810
3811 [Cpp2IlInjected.Token(Token = "0x4004046")]
3812 public const short RedHusk = 1115;
3813
3814 [Cpp2IlInjected.Token(Token = "0x4004047")]
3815 public const short CyanHusk = 1116;
3816
3817 [Cpp2IlInjected.Token(Token = "0x4004048")]
3818 public const short VioletHusk = 1117;
3819
3820 [Cpp2IlInjected.Token(Token = "0x4004049")]
3821 public const short PurpleMucos = 1118;
3822
3823 [Cpp2IlInjected.Token(Token = "0x400404A")]
3824 public const short BlackInk = 1119;
3825
3826 [Cpp2IlInjected.Token(Token = "0x400404B")]
3827 public const short DyeVat = 1120;
3828
3829 [Cpp2IlInjected.Token(Token = "0x400404C")]
3830 public const short BeeGun = 1121;
3831
3832 [Cpp2IlInjected.Token(Token = "0x400404D")]
3833 public const short PossessedHatchet = 1122;
3834
3835 [Cpp2IlInjected.Token(Token = "0x400404E")]
3836 public const short BeeKeeper = 1123;
3837
3838 [Cpp2IlInjected.Token(Token = "0x400404F")]
3839 public const short Hive = 1124;
3840
3841 [Cpp2IlInjected.Token(Token = "0x4004050")]
3842 public const short HoneyBlock = 1125;
3843
3844 [Cpp2IlInjected.Token(Token = "0x4004051")]
3845 public const short HiveWall = 1126;
3846
3847 [Cpp2IlInjected.Token(Token = "0x4004052")]
3848 public const short CrispyHoneyBlock = 1127;
3849
3850 [Cpp2IlInjected.Token(Token = "0x4004053")]
3851 public const short HoneyBucket = 1128;
3852
3853 [Cpp2IlInjected.Token(Token = "0x4004054")]
3854 public const short HiveWand = 1129;
3855
3856 [Cpp2IlInjected.Token(Token = "0x4004055")]
3857 public const short Beenade = 1130;
3858
3859 [Cpp2IlInjected.Token(Token = "0x4004056")]
3860 public const short GravityGlobe = 1131;
3861
3862 [Cpp2IlInjected.Token(Token = "0x4004057")]
3863 public const short HoneyComb = 1132;
3864
3865 [Cpp2IlInjected.Token(Token = "0x4004058")]
3866 public const short Abeemination = 1133;
3867
3868 [Cpp2IlInjected.Token(Token = "0x4004059")]
3869 public const short BottledHoney = 1134;
3870
3871 [Cpp2IlInjected.Token(Token = "0x400405A")]
3872 public const short RainHat = 1135;
3873
3874 [Cpp2IlInjected.Token(Token = "0x400405B")]
3875 public const short RainCoat = 1136;
3876
3877 [Cpp2IlInjected.Token(Token = "0x400405C")]
3878 public const short LihzahrdDoor = 1137;
3879
3880 [Cpp2IlInjected.Token(Token = "0x400405D")]
3881 public const short DungeonDoor = 1138;
3882
3883 [Cpp2IlInjected.Token(Token = "0x400405E")]
3884 public const short LeadDoor = 1139;
3885
3886 [Cpp2IlInjected.Token(Token = "0x400405F")]
3887 public const short IronDoor = 1140;
3888
3889 [Cpp2IlInjected.Token(Token = "0x4004060")]
3890 public const short TempleKey = 1141;
3891
3892 [Cpp2IlInjected.Token(Token = "0x4004061")]
3893 public const short LihzahrdChest = 1142;
3894
3895 [Cpp2IlInjected.Token(Token = "0x4004062")]
3896 public const short LihzahrdChair = 1143;
3897
3898 [Cpp2IlInjected.Token(Token = "0x4004063")]
3899 public const short LihzahrdTable = 1144;
3900
3901 [Cpp2IlInjected.Token(Token = "0x4004064")]
3902 public const short LihzahrdWorkBench = 1145;
3903
3904 [Cpp2IlInjected.Token(Token = "0x4004065")]
3905 public const short SuperDartTrap = 1146;
3906
3907 [Cpp2IlInjected.Token(Token = "0x4004066")]
3908 public const short FlameTrap = 1147;
3909
3910 [Cpp2IlInjected.Token(Token = "0x4004067")]
3911 public const short SpikyBallTrap = 1148;
3912
3913 [Cpp2IlInjected.Token(Token = "0x4004068")]
3914 public const short SpearTrap = 1149;
3915
3916 [Cpp2IlInjected.Token(Token = "0x4004069")]
3917 public const short WoodenSpike = 1150;
3918
3919 [Cpp2IlInjected.Token(Token = "0x400406A")]
3920 public const short LihzahrdPressurePlate = 1151;
3921
3922 [Cpp2IlInjected.Token(Token = "0x400406B")]
3923 public const short LihzahrdStatue = 1152;
3924
3925 [Cpp2IlInjected.Token(Token = "0x400406C")]
3926 public const short LihzahrdWatcherStatue = 1153;
3927
3928 [Cpp2IlInjected.Token(Token = "0x400406D")]
3929 public const short LihzahrdGuardianStatue = 1154;
3930
3931 [Cpp2IlInjected.Token(Token = "0x400406E")]
3932 public const short WaspGun = 1155;
3933
3934 [Cpp2IlInjected.Token(Token = "0x400406F")]
3935 public const short PiranhaGun = 1156;
3936
3937 [Cpp2IlInjected.Token(Token = "0x4004070")]
3938 public const short PygmyStaff = 1157;
3939
3940 [Cpp2IlInjected.Token(Token = "0x4004071")]
3941 public const short PygmyNecklace = 1158;
3942
3943 [Cpp2IlInjected.Token(Token = "0x4004072")]
3944 public const short TikiMask = 1159;
3945
3946 [Cpp2IlInjected.Token(Token = "0x4004073")]
3947 public const short TikiShirt = 1160;
3948
3949 [Cpp2IlInjected.Token(Token = "0x4004074")]
3950 public const short TikiPants = 1161;
3951
3952 [Cpp2IlInjected.Token(Token = "0x4004075")]
3953 public const short LeafWings = 1162;
3954
3955 [Cpp2IlInjected.Token(Token = "0x4004076")]
3956 public const short BlizzardinaBalloon = 1163;
3957
3958 [Cpp2IlInjected.Token(Token = "0x4004077")]
3959 public const short BundleofBalloons = 1164;
3960
3961 [Cpp2IlInjected.Token(Token = "0x4004078")]
3962 public const short BatWings = 1165;
3963
3964 [Cpp2IlInjected.Token(Token = "0x4004079")]
3965 public const short BoneSword = 1166;
3966
3967 [Cpp2IlInjected.Token(Token = "0x400407A")]
3968 public const short HerculesBeetle = 1167;
3969
3970 [Cpp2IlInjected.Token(Token = "0x400407B")]
3971 public const short SmokeBomb = 1168;
3972
3973 [Cpp2IlInjected.Token(Token = "0x400407C")]
3974 public const short BoneKey = 1169;
3975
3976 [Cpp2IlInjected.Token(Token = "0x400407D")]
3977 public const short Nectar = 1170;
3978
3979 [Cpp2IlInjected.Token(Token = "0x400407E")]
3980 public const short TikiTotem = 1171;
3981
3982 [Cpp2IlInjected.Token(Token = "0x400407F")]
3983 public const short LizardEgg = 1172;
3984
3985 [Cpp2IlInjected.Token(Token = "0x4004080")]
3986 public const short GraveMarker = 1173;
3987
3988 [Cpp2IlInjected.Token(Token = "0x4004081")]
3989 public const short CrossGraveMarker = 1174;
3990
3991 [Cpp2IlInjected.Token(Token = "0x4004082")]
3992 public const short Headstone = 1175;
3993
3994 [Cpp2IlInjected.Token(Token = "0x4004083")]
3995 public const short Gravestone = 1176;
3996
3997 [Cpp2IlInjected.Token(Token = "0x4004084")]
3998 public const short Obelisk = 1177;
3999
4000 [Cpp2IlInjected.Token(Token = "0x4004085")]
4001 public const short LeafBlower = 1178;
4002
4003 [Cpp2IlInjected.Token(Token = "0x4004086")]
4004 public const short ChlorophyteBullet = 1179;
4005
4006 [Cpp2IlInjected.Token(Token = "0x4004087")]
4007 public const short ParrotCracker = 1180;
4008
4009 [Cpp2IlInjected.Token(Token = "0x4004088")]
4010 public const short StrangeGlowingMushroom = 1181;
4011
4012 [Cpp2IlInjected.Token(Token = "0x4004089")]
4013 public const short Seedling = 1182;
4014
4015 [Cpp2IlInjected.Token(Token = "0x400408A")]
4016 public const short WispinaBottle = 1183;
4017
4018 [Cpp2IlInjected.Token(Token = "0x400408B")]
4019 public const short PalladiumBar = 1184;
4020
4021 [Cpp2IlInjected.Token(Token = "0x400408C")]
4022 public const short PalladiumSword = 1185;
4023
4024 [Cpp2IlInjected.Token(Token = "0x400408D")]
4025 public const short PalladiumPike = 1186;
4026
4027 [Cpp2IlInjected.Token(Token = "0x400408E")]
4028 public const short PalladiumRepeater = 1187;
4029
4030 [Cpp2IlInjected.Token(Token = "0x400408F")]
4031 public const short PalladiumPickaxe = 1188;
4032
4033 [Cpp2IlInjected.Token(Token = "0x4004090")]
4034 public const short PalladiumDrill = 1189;
4035
4036 [Cpp2IlInjected.Token(Token = "0x4004091")]
4037 public const short PalladiumChainsaw = 1190;
4038
4039 [Cpp2IlInjected.Token(Token = "0x4004092")]
4040 public const short OrichalcumBar = 1191;
4041
4042 [Cpp2IlInjected.Token(Token = "0x4004093")]
4043 public const short OrichalcumSword = 1192;
4044
4045 [Cpp2IlInjected.Token(Token = "0x4004094")]
4046 public const short OrichalcumHalberd = 1193;
4047
4048 [Cpp2IlInjected.Token(Token = "0x4004095")]
4049 public const short OrichalcumRepeater = 1194;
4050
4051 [Cpp2IlInjected.Token(Token = "0x4004096")]
4052 public const short OrichalcumPickaxe = 1195;
4053
4054 [Cpp2IlInjected.Token(Token = "0x4004097")]
4055 public const short OrichalcumDrill = 1196;
4056
4057 [Cpp2IlInjected.Token(Token = "0x4004098")]
4058 public const short OrichalcumChainsaw = 1197;
4059
4060 [Cpp2IlInjected.Token(Token = "0x4004099")]
4061 public const short TitaniumBar = 1198;
4062
4063 [Cpp2IlInjected.Token(Token = "0x400409A")]
4064 public const short TitaniumSword = 1199;
4065
4066 [Cpp2IlInjected.Token(Token = "0x400409B")]
4067 public const short TitaniumTrident = 1200;
4068
4069 [Cpp2IlInjected.Token(Token = "0x400409C")]
4070 public const short TitaniumRepeater = 1201;
4071
4072 [Cpp2IlInjected.Token(Token = "0x400409D")]
4073 public const short TitaniumPickaxe = 1202;
4074
4075 [Cpp2IlInjected.Token(Token = "0x400409E")]
4076 public const short TitaniumDrill = 1203;
4077
4078 [Cpp2IlInjected.Token(Token = "0x400409F")]
4079 public const short TitaniumChainsaw = 1204;
4080
4081 [Cpp2IlInjected.Token(Token = "0x40040A0")]
4082 public const short PalladiumMask = 1205;
4083
4084 [Cpp2IlInjected.Token(Token = "0x40040A1")]
4085 public const short PalladiumHelmet = 1206;
4086
4087 [Cpp2IlInjected.Token(Token = "0x40040A2")]
4088 public const short PalladiumHeadgear = 1207;
4089
4090 [Cpp2IlInjected.Token(Token = "0x40040A3")]
4091 public const short PalladiumBreastplate = 1208;
4092
4093 [Cpp2IlInjected.Token(Token = "0x40040A4")]
4094 public const short PalladiumLeggings = 1209;
4095
4096 [Cpp2IlInjected.Token(Token = "0x40040A5")]
4097 public const short OrichalcumMask = 1210;
4098
4099 [Cpp2IlInjected.Token(Token = "0x40040A6")]
4100 public const short OrichalcumHelmet = 1211;
4101
4102 [Cpp2IlInjected.Token(Token = "0x40040A7")]
4103 public const short OrichalcumHeadgear = 1212;
4104
4105 [Cpp2IlInjected.Token(Token = "0x40040A8")]
4106 public const short OrichalcumBreastplate = 1213;
4107
4108 [Cpp2IlInjected.Token(Token = "0x40040A9")]
4109 public const short OrichalcumLeggings = 1214;
4110
4111 [Cpp2IlInjected.Token(Token = "0x40040AA")]
4112 public const short TitaniumMask = 1215;
4113
4114 [Cpp2IlInjected.Token(Token = "0x40040AB")]
4115 public const short TitaniumHelmet = 1216;
4116
4117 [Cpp2IlInjected.Token(Token = "0x40040AC")]
4118 public const short TitaniumHeadgear = 1217;
4119
4120 [Cpp2IlInjected.Token(Token = "0x40040AD")]
4121 public const short TitaniumBreastplate = 1218;
4122
4123 [Cpp2IlInjected.Token(Token = "0x40040AE")]
4124 public const short TitaniumLeggings = 1219;
4125
4126 [Cpp2IlInjected.Token(Token = "0x40040AF")]
4127 public const short OrichalcumAnvil = 1220;
4128
4129 [Cpp2IlInjected.Token(Token = "0x40040B0")]
4130 public const short TitaniumForge = 1221;
4131
4132 [Cpp2IlInjected.Token(Token = "0x40040B1")]
4133 public const short PalladiumWaraxe = 1222;
4134
4135 [Cpp2IlInjected.Token(Token = "0x40040B2")]
4136 public const short OrichalcumWaraxe = 1223;
4137
4138 [Cpp2IlInjected.Token(Token = "0x40040B3")]
4139 public const short TitaniumWaraxe = 1224;
4140
4141 [Cpp2IlInjected.Token(Token = "0x40040B4")]
4142 public const short HallowedBar = 1225;
4143
4144 [Cpp2IlInjected.Token(Token = "0x40040B5")]
4145 public const short ChlorophyteClaymore = 1226;
4146
4147 [Cpp2IlInjected.Token(Token = "0x40040B6")]
4148 public const short ChlorophyteSaber = 1227;
4149
4150 [Cpp2IlInjected.Token(Token = "0x40040B7")]
4151 public const short ChlorophytePartisan = 1228;
4152
4153 [Cpp2IlInjected.Token(Token = "0x40040B8")]
4154 public const short ChlorophyteShotbow = 1229;
4155
4156 [Cpp2IlInjected.Token(Token = "0x40040B9")]
4157 public const short ChlorophytePickaxe = 1230;
4158
4159 [Cpp2IlInjected.Token(Token = "0x40040BA")]
4160 public const short ChlorophyteDrill = 1231;
4161
4162 [Cpp2IlInjected.Token(Token = "0x40040BB")]
4163 public const short ChlorophyteChainsaw = 1232;
4164
4165 [Cpp2IlInjected.Token(Token = "0x40040BC")]
4166 public const short ChlorophyteGreataxe = 1233;
4167
4168 [Cpp2IlInjected.Token(Token = "0x40040BD")]
4169 public const short ChlorophyteWarhammer = 1234;
4170
4171 [Cpp2IlInjected.Token(Token = "0x40040BE")]
4172 public const short ChlorophyteArrow = 1235;
4173
4174 [Cpp2IlInjected.Token(Token = "0x40040BF")]
4175 public const short AmethystHook = 1236;
4176
4177 [Cpp2IlInjected.Token(Token = "0x40040C0")]
4178 public const short TopazHook = 1237;
4179
4180 [Cpp2IlInjected.Token(Token = "0x40040C1")]
4181 public const short SapphireHook = 1238;
4182
4183 [Cpp2IlInjected.Token(Token = "0x40040C2")]
4184 public const short EmeraldHook = 1239;
4185
4186 [Cpp2IlInjected.Token(Token = "0x40040C3")]
4187 public const short RubyHook = 1240;
4188
4189 [Cpp2IlInjected.Token(Token = "0x40040C4")]
4190 public const short DiamondHook = 1241;
4191
4192 [Cpp2IlInjected.Token(Token = "0x40040C5")]
4193 public const short AmberMosquito = 1242;
4194
4195 [Cpp2IlInjected.Token(Token = "0x40040C6")]
4196 public const short UmbrellaHat = 1243;
4197
4198 [Cpp2IlInjected.Token(Token = "0x40040C7")]
4199 public const short NimbusRod = 1244;
4200
4201 [Cpp2IlInjected.Token(Token = "0x40040C8")]
4202 public const short OrangeTorch = 1245;
4203
4204 [Cpp2IlInjected.Token(Token = "0x40040C9")]
4205 public const short CrimsandBlock = 1246;
4206
4207 [Cpp2IlInjected.Token(Token = "0x40040CA")]
4208 public const short BeeCloak = 1247;
4209
4210 [Cpp2IlInjected.Token(Token = "0x40040CB")]
4211 public const short EyeoftheGolem = 1248;
4212
4213 [Cpp2IlInjected.Token(Token = "0x40040CC")]
4214 public const short HoneyBalloon = 1249;
4215
4216 [Cpp2IlInjected.Token(Token = "0x40040CD")]
4217 public const short BlueHorseshoeBalloon = 1250;
4218
4219 [Cpp2IlInjected.Token(Token = "0x40040CE")]
4220 public const short WhiteHorseshoeBalloon = 1251;
4221
4222 [Cpp2IlInjected.Token(Token = "0x40040CF")]
4223 public const short YellowHorseshoeBalloon = 1252;
4224
4225 [Cpp2IlInjected.Token(Token = "0x40040D0")]
4226 public const short FrozenTurtleShell = 1253;
4227
4228 [Cpp2IlInjected.Token(Token = "0x40040D1")]
4229 public const short SniperRifle = 1254;
4230
4231 [Cpp2IlInjected.Token(Token = "0x40040D2")]
4232 public const short VenusMagnum = 1255;
4233
4234 [Cpp2IlInjected.Token(Token = "0x40040D3")]
4235 public const short CrimsonRod = 1256;
4236
4237 [Cpp2IlInjected.Token(Token = "0x40040D4")]
4238 public const short CrimtaneBar = 1257;
4239
4240 [Cpp2IlInjected.Token(Token = "0x40040D5")]
4241 public const short Stynger = 1258;
4242
4243 [Cpp2IlInjected.Token(Token = "0x40040D6")]
4244 public const short FlowerPow = 1259;
4245
4246 [Cpp2IlInjected.Token(Token = "0x40040D7")]
4247 public const short RainbowGun = 1260;
4248
4249 [Cpp2IlInjected.Token(Token = "0x40040D8")]
4250 public const short StyngerBolt = 1261;
4251
4252 [Cpp2IlInjected.Token(Token = "0x40040D9")]
4253 public const short ChlorophyteJackhammer = 1262;
4254
4255 [Cpp2IlInjected.Token(Token = "0x40040DA")]
4256 public const short Teleporter = 1263;
4257
4258 [Cpp2IlInjected.Token(Token = "0x40040DB")]
4259 public const short FlowerofFrost = 1264;
4260
4261 [Cpp2IlInjected.Token(Token = "0x40040DC")]
4262 public const short Uzi = 1265;
4263
4264 [Cpp2IlInjected.Token(Token = "0x40040DD")]
4265 public const short MagnetSphere = 1266;
4266
4267 [Cpp2IlInjected.Token(Token = "0x40040DE")]
4268 public const short PurpleStainedGlass = 1267;
4269
4270 [Cpp2IlInjected.Token(Token = "0x40040DF")]
4271 public const short YellowStainedGlass = 1268;
4272
4273 [Cpp2IlInjected.Token(Token = "0x40040E0")]
4274 public const short BlueStainedGlass = 1269;
4275
4276 [Cpp2IlInjected.Token(Token = "0x40040E1")]
4277 public const short GreenStainedGlass = 1270;
4278
4279 [Cpp2IlInjected.Token(Token = "0x40040E2")]
4280 public const short RedStainedGlass = 1271;
4281
4282 [Cpp2IlInjected.Token(Token = "0x40040E3")]
4283 public const short MulticoloredStainedGlass = 1272;
4284
4285 [Cpp2IlInjected.Token(Token = "0x40040E4")]
4286 public const short SkeletronHand = 1273;
4287
4288 [Cpp2IlInjected.Token(Token = "0x40040E5")]
4289 public const short Skull = 1274;
4290
4291 [Cpp2IlInjected.Token(Token = "0x40040E6")]
4292 public const short BallaHat = 1275;
4293
4294 [Cpp2IlInjected.Token(Token = "0x40040E7")]
4295 public const short GangstaHat = 1276;
4296
4297 [Cpp2IlInjected.Token(Token = "0x40040E8")]
4298 public const short SailorHat = 1277;
4299
4300 [Cpp2IlInjected.Token(Token = "0x40040E9")]
4301 public const short EyePatch = 1278;
4302
4303 [Cpp2IlInjected.Token(Token = "0x40040EA")]
4304 public const short SailorShirt = 1279;
4305
4306 [Cpp2IlInjected.Token(Token = "0x40040EB")]
4307 public const short SailorPants = 1280;
4308
4309 [Cpp2IlInjected.Token(Token = "0x40040EC")]
4310 public const short SkeletronMask = 1281;
4311
4312 [Cpp2IlInjected.Token(Token = "0x40040ED")]
4313 public const short AmethystRobe = 1282;
4314
4315 [Cpp2IlInjected.Token(Token = "0x40040EE")]
4316 public const short TopazRobe = 1283;
4317
4318 [Cpp2IlInjected.Token(Token = "0x40040EF")]
4319 public const short SapphireRobe = 1284;
4320
4321 [Cpp2IlInjected.Token(Token = "0x40040F0")]
4322 public const short EmeraldRobe = 1285;
4323
4324 [Cpp2IlInjected.Token(Token = "0x40040F1")]
4325 public const short RubyRobe = 1286;
4326
4327 [Cpp2IlInjected.Token(Token = "0x40040F2")]
4328 public const short DiamondRobe = 1287;
4329
4330 [Cpp2IlInjected.Token(Token = "0x40040F3")]
4331 public const short WhiteTuxedoShirt = 1288;
4332
4333 [Cpp2IlInjected.Token(Token = "0x40040F4")]
4334 public const short WhiteTuxedoPants = 1289;
4335
4336 [Cpp2IlInjected.Token(Token = "0x40040F5")]
4337 public const short PanicNecklace = 1290;
4338
4339 [Cpp2IlInjected.Token(Token = "0x40040F6")]
4340 public const short LifeFruit = 1291;
4341
4342 [Cpp2IlInjected.Token(Token = "0x40040F7")]
4343 public const short LihzahrdAltar = 1292;
4344
4345 [Cpp2IlInjected.Token(Token = "0x40040F8")]
4346 public const short LihzahrdPowerCell = 1293;
4347
4348 [Cpp2IlInjected.Token(Token = "0x40040F9")]
4349 public const short Picksaw = 1294;
4350
4351 [Cpp2IlInjected.Token(Token = "0x40040FA")]
4352 public const short HeatRay = 1295;
4353
4354 [Cpp2IlInjected.Token(Token = "0x40040FB")]
4355 public const short StaffofEarth = 1296;
4356
4357 [Cpp2IlInjected.Token(Token = "0x40040FC")]
4358 public const short GolemFist = 1297;
4359
4360 [Cpp2IlInjected.Token(Token = "0x40040FD")]
4361 public const short WaterChest = 1298;
4362
4363 [Cpp2IlInjected.Token(Token = "0x40040FE")]
4364 public const short Binoculars = 1299;
4365
4366 [Cpp2IlInjected.Token(Token = "0x40040FF")]
4367 public const short RifleScope = 1300;
4368
4369 [Cpp2IlInjected.Token(Token = "0x4004100")]
4370 public const short DestroyerEmblem = 1301;
4371
4372 [Cpp2IlInjected.Token(Token = "0x4004101")]
4373 public const short HighVelocityBullet = 1302;
4374
4375 [Cpp2IlInjected.Token(Token = "0x4004102")]
4376 public const short JellyfishNecklace = 1303;
4377
4378 [Cpp2IlInjected.Token(Token = "0x4004103")]
4379 public const short ZombieArm = 1304;
4380
4381 [Cpp2IlInjected.Token(Token = "0x4004104")]
4382 public const short TheAxe = 1305;
4383
4384 [Cpp2IlInjected.Token(Token = "0x4004105")]
4385 public const short IceSickle = 1306;
4386
4387 [Cpp2IlInjected.Token(Token = "0x4004106")]
4388 public const short ClothierVoodooDoll = 1307;
4389
4390 [Cpp2IlInjected.Token(Token = "0x4004107")]
4391 public const short PoisonStaff = 1308;
4392
4393 [Cpp2IlInjected.Token(Token = "0x4004108")]
4394 public const short SlimeStaff = 1309;
4395
4396 [Cpp2IlInjected.Token(Token = "0x4004109")]
4397 public const short PoisonDart = 1310;
4398
4399 [Cpp2IlInjected.Token(Token = "0x400410A")]
4400 public const short EyeSpring = 1311;
4401
4402 [Cpp2IlInjected.Token(Token = "0x400410B")]
4403 public const short ToySled = 1312;
4404
4405 [Cpp2IlInjected.Token(Token = "0x400410C")]
4406 public const short BookofSkulls = 1313;
4407
4408 [Cpp2IlInjected.Token(Token = "0x400410D")]
4409 public const short KOCannon = 1314;
4410
4411 [Cpp2IlInjected.Token(Token = "0x400410E")]
4412 public const short PirateMap = 1315;
4413
4414 [Cpp2IlInjected.Token(Token = "0x400410F")]
4415 public const short TurtleHelmet = 1316;
4416
4417 [Cpp2IlInjected.Token(Token = "0x4004110")]
4418 public const short TurtleScaleMail = 1317;
4419
4420 [Cpp2IlInjected.Token(Token = "0x4004111")]
4421 public const short TurtleLeggings = 1318;
4422
4423 [Cpp2IlInjected.Token(Token = "0x4004112")]
4424 public const short SnowballCannon = 1319;
4425
4426 [Cpp2IlInjected.Token(Token = "0x4004113")]
4427 public const short BonePickaxe = 1320;
4428
4429 [Cpp2IlInjected.Token(Token = "0x4004114")]
4430 public const short MagicQuiver = 1321;
4431
4432 [Cpp2IlInjected.Token(Token = "0x4004115")]
4433 public const short MagmaStone = 1322;
4434
4435 [Cpp2IlInjected.Token(Token = "0x4004116")]
4436 public const short ObsidianRose = 1323;
4437
4438 [Cpp2IlInjected.Token(Token = "0x4004117")]
4439 public const short Bananarang = 1324;
4440
4441 [Cpp2IlInjected.Token(Token = "0x4004118")]
4442 public const short ChainKnife = 1325;
4443
4444 [Cpp2IlInjected.Token(Token = "0x4004119")]
4445 public const short RodofDiscord = 1326;
4446
4447 [Cpp2IlInjected.Token(Token = "0x400411A")]
4448 public const short DeathSickle = 1327;
4449
4450 [Cpp2IlInjected.Token(Token = "0x400411B")]
4451 public const short TurtleShell = 1328;
4452
4453 [Cpp2IlInjected.Token(Token = "0x400411C")]
4454 public const short TissueSample = 1329;
4455
4456 [Cpp2IlInjected.Token(Token = "0x400411D")]
4457 public const short Vertebrae = 1330;
4458
4459 [Cpp2IlInjected.Token(Token = "0x400411E")]
4460 public const short BloodySpine = 1331;
4461
4462 [Cpp2IlInjected.Token(Token = "0x400411F")]
4463 public const short Ichor = 1332;
4464
4465 [Cpp2IlInjected.Token(Token = "0x4004120")]
4466 public const short IchorTorch = 1333;
4467
4468 [Cpp2IlInjected.Token(Token = "0x4004121")]
4469 public const short IchorArrow = 1334;
4470
4471 [Cpp2IlInjected.Token(Token = "0x4004122")]
4472 public const short IchorBullet = 1335;
4473
4474 [Cpp2IlInjected.Token(Token = "0x4004123")]
4475 public const short GoldenShower = 1336;
4476
4477 [Cpp2IlInjected.Token(Token = "0x4004124")]
4478 public const short BunnyCannon = 1337;
4479
4480 [Cpp2IlInjected.Token(Token = "0x4004125")]
4481 public const short ExplosiveBunny = 1338;
4482
4483 [Cpp2IlInjected.Token(Token = "0x4004126")]
4484 public const short VialofVenom = 1339;
4485
4486 [Cpp2IlInjected.Token(Token = "0x4004127")]
4487 public const short FlaskofVenom = 1340;
4488
4489 [Cpp2IlInjected.Token(Token = "0x4004128")]
4490 public const short VenomArrow = 1341;
4491
4492 [Cpp2IlInjected.Token(Token = "0x4004129")]
4493 public const short VenomBullet = 1342;
4494
4495 [Cpp2IlInjected.Token(Token = "0x400412A")]
4496 public const short FireGauntlet = 1343;
4497
4498 [Cpp2IlInjected.Token(Token = "0x400412B")]
4499 public const short Cog = 1344;
4500
4501 [Cpp2IlInjected.Token(Token = "0x400412C")]
4502 public const short Confetti = 1345;
4503
4504 [Cpp2IlInjected.Token(Token = "0x400412D")]
4505 public const short Nanites = 1346;
4506
4507 [Cpp2IlInjected.Token(Token = "0x400412E")]
4508 public const short ExplosivePowder = 1347;
4509
4510 [Cpp2IlInjected.Token(Token = "0x400412F")]
4511 public const short GoldDust = 1348;
4512
4513 [Cpp2IlInjected.Token(Token = "0x4004130")]
4514 public const short PartyBullet = 1349;
4515
4516 [Cpp2IlInjected.Token(Token = "0x4004131")]
4517 public const short NanoBullet = 1350;
4518
4519 [Cpp2IlInjected.Token(Token = "0x4004132")]
4520 public const short ExplodingBullet = 1351;
4521
4522 [Cpp2IlInjected.Token(Token = "0x4004133")]
4523 public const short GoldenBullet = 1352;
4524
4525 [Cpp2IlInjected.Token(Token = "0x4004134")]
4526 public const short FlaskofCursedFlames = 1353;
4527
4528 [Cpp2IlInjected.Token(Token = "0x4004135")]
4529 public const short FlaskofFire = 1354;
4530
4531 [Cpp2IlInjected.Token(Token = "0x4004136")]
4532 public const short FlaskofGold = 1355;
4533
4534 [Cpp2IlInjected.Token(Token = "0x4004137")]
4535 public const short FlaskofIchor = 1356;
4536
4537 [Cpp2IlInjected.Token(Token = "0x4004138")]
4538 public const short FlaskofNanites = 1357;
4539
4540 [Cpp2IlInjected.Token(Token = "0x4004139")]
4541 public const short FlaskofParty = 1358;
4542
4543 [Cpp2IlInjected.Token(Token = "0x400413A")]
4544 public const short FlaskofPoison = 1359;
4545
4546 [Cpp2IlInjected.Token(Token = "0x400413B")]
4547 public const short EyeofCthulhuTrophy = 1360;
4548
4549 [Cpp2IlInjected.Token(Token = "0x400413C")]
4550 public const short EaterofWorldsTrophy = 1361;
4551
4552 [Cpp2IlInjected.Token(Token = "0x400413D")]
4553 public const short BrainofCthulhuTrophy = 1362;
4554
4555 [Cpp2IlInjected.Token(Token = "0x400413E")]
4556 public const short SkeletronTrophy = 1363;
4557
4558 [Cpp2IlInjected.Token(Token = "0x400413F")]
4559 public const short QueenBeeTrophy = 1364;
4560
4561 [Cpp2IlInjected.Token(Token = "0x4004140")]
4562 public const short WallofFleshTrophy = 1365;
4563
4564 [Cpp2IlInjected.Token(Token = "0x4004141")]
4565 public const short DestroyerTrophy = 1366;
4566
4567 [Cpp2IlInjected.Token(Token = "0x4004142")]
4568 public const short SkeletronPrimeTrophy = 1367;
4569
4570 [Cpp2IlInjected.Token(Token = "0x4004143")]
4571 public const short RetinazerTrophy = 1368;
4572
4573 [Cpp2IlInjected.Token(Token = "0x4004144")]
4574 public const short SpazmatismTrophy = 1369;
4575
4576 [Cpp2IlInjected.Token(Token = "0x4004145")]
4577 public const short PlanteraTrophy = 1370;
4578
4579 [Cpp2IlInjected.Token(Token = "0x4004146")]
4580 public const short GolemTrophy = 1371;
4581
4582 [Cpp2IlInjected.Token(Token = "0x4004147")]
4583 public const short BloodMoonRising = 1372;
4584
4585 [Cpp2IlInjected.Token(Token = "0x4004148")]
4586 public const short TheHangedMan = 1373;
4587
4588 [Cpp2IlInjected.Token(Token = "0x4004149")]
4589 public const short GloryoftheFire = 1374;
4590
4591 [Cpp2IlInjected.Token(Token = "0x400414A")]
4592 public const short BoneWarp = 1375;
4593
4594 [Cpp2IlInjected.Token(Token = "0x400414B")]
4595 public const short WallSkeleton = 1376;
4596
4597 [Cpp2IlInjected.Token(Token = "0x400414C")]
4598 public const short HangingSkeleton = 1377;
4599
4600 [Cpp2IlInjected.Token(Token = "0x400414D")]
4601 public const short BlueSlabWall = 1378;
4602
4603 [Cpp2IlInjected.Token(Token = "0x400414E")]
4604 public const short BlueTiledWall = 1379;
4605
4606 [Cpp2IlInjected.Token(Token = "0x400414F")]
4607 public const short PinkSlabWall = 1380;
4608
4609 [Cpp2IlInjected.Token(Token = "0x4004150")]
4610 public const short PinkTiledWall = 1381;
4611
4612 [Cpp2IlInjected.Token(Token = "0x4004151")]
4613 public const short GreenSlabWall = 1382;
4614
4615 [Cpp2IlInjected.Token(Token = "0x4004152")]
4616 public const short GreenTiledWall = 1383;
4617
4618 [Cpp2IlInjected.Token(Token = "0x4004153")]
4619 public const short BlueBrickPlatform = 1384;
4620
4621 [Cpp2IlInjected.Token(Token = "0x4004154")]
4622 public const short PinkBrickPlatform = 1385;
4623
4624 [Cpp2IlInjected.Token(Token = "0x4004155")]
4625 public const short GreenBrickPlatform = 1386;
4626
4627 [Cpp2IlInjected.Token(Token = "0x4004156")]
4628 public const short MetalShelf = 1387;
4629
4630 [Cpp2IlInjected.Token(Token = "0x4004157")]
4631 public const short BrassShelf = 1388;
4632
4633 [Cpp2IlInjected.Token(Token = "0x4004158")]
4634 public const short WoodShelf = 1389;
4635
4636 [Cpp2IlInjected.Token(Token = "0x4004159")]
4637 public const short BrassLantern = 1390;
4638
4639 [Cpp2IlInjected.Token(Token = "0x400415A")]
4640 public const short CagedLantern = 1391;
4641
4642 [Cpp2IlInjected.Token(Token = "0x400415B")]
4643 public const short CarriageLantern = 1392;
4644
4645 [Cpp2IlInjected.Token(Token = "0x400415C")]
4646 public const short AlchemyLantern = 1393;
4647
4648 [Cpp2IlInjected.Token(Token = "0x400415D")]
4649 public const short DiablostLamp = 1394;
4650
4651 [Cpp2IlInjected.Token(Token = "0x400415E")]
4652 public const short OilRagSconse = 1395;
4653
4654 [Cpp2IlInjected.Token(Token = "0x400415F")]
4655 public const short BlueDungeonChair = 1396;
4656
4657 [Cpp2IlInjected.Token(Token = "0x4004160")]
4658 public const short BlueDungeonTable = 1397;
4659
4660 [Cpp2IlInjected.Token(Token = "0x4004161")]
4661 public const short BlueDungeonWorkBench = 1398;
4662
4663 [Cpp2IlInjected.Token(Token = "0x4004162")]
4664 public const short GreenDungeonChair = 1399;
4665
4666 [Cpp2IlInjected.Token(Token = "0x4004163")]
4667 public const short GreenDungeonTable = 1400;
4668
4669 [Cpp2IlInjected.Token(Token = "0x4004164")]
4670 public const short GreenDungeonWorkBench = 1401;
4671
4672 [Cpp2IlInjected.Token(Token = "0x4004165")]
4673 public const short PinkDungeonChair = 1402;
4674
4675 [Cpp2IlInjected.Token(Token = "0x4004166")]
4676 public const short PinkDungeonTable = 1403;
4677
4678 [Cpp2IlInjected.Token(Token = "0x4004167")]
4679 public const short PinkDungeonWorkBench = 1404;
4680
4681 [Cpp2IlInjected.Token(Token = "0x4004168")]
4682 public const short BlueDungeonCandle = 1405;
4683
4684 [Cpp2IlInjected.Token(Token = "0x4004169")]
4685 public const short GreenDungeonCandle = 1406;
4686
4687 [Cpp2IlInjected.Token(Token = "0x400416A")]
4688 public const short PinkDungeonCandle = 1407;
4689
4690 [Cpp2IlInjected.Token(Token = "0x400416B")]
4691 public const short BlueDungeonVase = 1408;
4692
4693 [Cpp2IlInjected.Token(Token = "0x400416C")]
4694 public const short GreenDungeonVase = 1409;
4695
4696 [Cpp2IlInjected.Token(Token = "0x400416D")]
4697 public const short PinkDungeonVase = 1410;
4698
4699 [Cpp2IlInjected.Token(Token = "0x400416E")]
4700 public const short BlueDungeonDoor = 1411;
4701
4702 [Cpp2IlInjected.Token(Token = "0x400416F")]
4703 public const short GreenDungeonDoor = 1412;
4704
4705 [Cpp2IlInjected.Token(Token = "0x4004170")]
4706 public const short PinkDungeonDoor = 1413;
4707
4708 [Cpp2IlInjected.Token(Token = "0x4004171")]
4709 public const short BlueDungeonBookcase = 1414;
4710
4711 [Cpp2IlInjected.Token(Token = "0x4004172")]
4712 public const short GreenDungeonBookcase = 1415;
4713
4714 [Cpp2IlInjected.Token(Token = "0x4004173")]
4715 public const short PinkDungeonBookcase = 1416;
4716
4717 [Cpp2IlInjected.Token(Token = "0x4004174")]
4718 public const short Catacomb = 1417;
4719
4720 [Cpp2IlInjected.Token(Token = "0x4004175")]
4721 public const short DungeonShelf = 1418;
4722
4723 [Cpp2IlInjected.Token(Token = "0x4004176")]
4724 public const short SkellingtonJSkellingsworth = 1419;
4725
4726 [Cpp2IlInjected.Token(Token = "0x4004177")]
4727 public const short TheCursedMan = 1420;
4728
4729 [Cpp2IlInjected.Token(Token = "0x4004178")]
4730 public const short TheEyeSeestheEnd = 1421;
4731
4732 [Cpp2IlInjected.Token(Token = "0x4004179")]
4733 public const short SomethingEvilisWatchingYou = 1422;
4734
4735 [Cpp2IlInjected.Token(Token = "0x400417A")]
4736 public const short TheTwinsHaveAwoken = 1423;
4737
4738 [Cpp2IlInjected.Token(Token = "0x400417B")]
4739 public const short TheScreamer = 1424;
4740
4741 [Cpp2IlInjected.Token(Token = "0x400417C")]
4742 public const short GoblinsPlayingPoker = 1425;
4743
4744 [Cpp2IlInjected.Token(Token = "0x400417D")]
4745 public const short Dryadisque = 1426;
4746
4747 [Cpp2IlInjected.Token(Token = "0x400417E")]
4748 public const short Sunflowers = 1427;
4749
4750 [Cpp2IlInjected.Token(Token = "0x400417F")]
4751 public const short TerrarianGothic = 1428;
4752
4753 [Cpp2IlInjected.Token(Token = "0x4004180")]
4754 public const short Beanie = 1429;
4755
4756 [Cpp2IlInjected.Token(Token = "0x4004181")]
4757 public const short ImbuingStation = 1430;
4758
4759 [Cpp2IlInjected.Token(Token = "0x4004182")]
4760 public const short StarinaBottle = 1431;
4761
4762 [Cpp2IlInjected.Token(Token = "0x4004183")]
4763 public const short EmptyBullet = 1432;
4764
4765 [Cpp2IlInjected.Token(Token = "0x4004184")]
4766 public const short Impact = 1433;
4767
4768 [Cpp2IlInjected.Token(Token = "0x4004185")]
4769 public const short PoweredbyBirds = 1434;
4770
4771 [Cpp2IlInjected.Token(Token = "0x4004186")]
4772 public const short TheDestroyer = 1435;
4773
4774 [Cpp2IlInjected.Token(Token = "0x4004187")]
4775 public const short ThePersistencyofEyes = 1436;
4776
4777 [Cpp2IlInjected.Token(Token = "0x4004188")]
4778 public const short UnicornCrossingtheHallows = 1437;
4779
4780 [Cpp2IlInjected.Token(Token = "0x4004189")]
4781 public const short GreatWave = 1438;
4782
4783 [Cpp2IlInjected.Token(Token = "0x400418A")]
4784 public const short StarryNight = 1439;
4785
4786 [Cpp2IlInjected.Token(Token = "0x400418B")]
4787 public const short GuidePicasso = 1440;
4788
4789 [Cpp2IlInjected.Token(Token = "0x400418C")]
4790 public const short TheGuardiansGaze = 1441;
4791
4792 [Cpp2IlInjected.Token(Token = "0x400418D")]
4793 public const short FatherofSomeone = 1442;
4794
4795 [Cpp2IlInjected.Token(Token = "0x400418E")]
4796 public const short NurseLisa = 1443;
4797
4798 [Cpp2IlInjected.Token(Token = "0x400418F")]
4799 public const short ShadowbeamStaff = 1444;
4800
4801 [Cpp2IlInjected.Token(Token = "0x4004190")]
4802 public const short InfernoFork = 1445;
4803
4804 [Cpp2IlInjected.Token(Token = "0x4004191")]
4805 public const short SpectreStaff = 1446;
4806
4807 [Cpp2IlInjected.Token(Token = "0x4004192")]
4808 public const short WoodenFence = 1447;
4809
4810 [Cpp2IlInjected.Token(Token = "0x4004193")]
4811 public const short LeadFence = 1448;
4812
4813 [Cpp2IlInjected.Token(Token = "0x4004194")]
4814 public const short BubbleMachine = 1449;
4815
4816 [Cpp2IlInjected.Token(Token = "0x4004195")]
4817 public const short BubbleWand = 1450;
4818
4819 [Cpp2IlInjected.Token(Token = "0x4004196")]
4820 public const short MarchingBonesBanner = 1451;
4821
4822 [Cpp2IlInjected.Token(Token = "0x4004197")]
4823 public const short NecromanticSign = 1452;
4824
4825 [Cpp2IlInjected.Token(Token = "0x4004198")]
4826 public const short RustedCompanyStandard = 1453;
4827
4828 [Cpp2IlInjected.Token(Token = "0x4004199")]
4829 public const short RaggedBrotherhoodSigil = 1454;
4830
4831 [Cpp2IlInjected.Token(Token = "0x400419A")]
4832 public const short MoltenLegionFlag = 1455;
4833
4834 [Cpp2IlInjected.Token(Token = "0x400419B")]
4835 public const short DiabolicSigil = 1456;
4836
4837 [Cpp2IlInjected.Token(Token = "0x400419C")]
4838 public const short ObsidianPlatform = 1457;
4839
4840 [Cpp2IlInjected.Token(Token = "0x400419D")]
4841 public const short ObsidianDoor = 1458;
4842
4843 [Cpp2IlInjected.Token(Token = "0x400419E")]
4844 public const short ObsidianChair = 1459;
4845
4846 [Cpp2IlInjected.Token(Token = "0x400419F")]
4847 public const short ObsidianTable = 1460;
4848
4849 [Cpp2IlInjected.Token(Token = "0x40041A0")]
4850 public const short ObsidianWorkBench = 1461;
4851
4852 [Cpp2IlInjected.Token(Token = "0x40041A1")]
4853 public const short ObsidianVase = 1462;
4854
4855 [Cpp2IlInjected.Token(Token = "0x40041A2")]
4856 public const short ObsidianBookcase = 1463;
4857
4858 [Cpp2IlInjected.Token(Token = "0x40041A3")]
4859 public const short HellboundBanner = 1464;
4860
4861 [Cpp2IlInjected.Token(Token = "0x40041A4")]
4862 public const short HellHammerBanner = 1465;
4863
4864 [Cpp2IlInjected.Token(Token = "0x40041A5")]
4865 public const short HelltowerBanner = 1466;
4866
4867 [Cpp2IlInjected.Token(Token = "0x40041A6")]
4868 public const short LostHopesofManBanner = 1467;
4869
4870 [Cpp2IlInjected.Token(Token = "0x40041A7")]
4871 public const short ObsidianWatcherBanner = 1468;
4872
4873 [Cpp2IlInjected.Token(Token = "0x40041A8")]
4874 public const short LavaEruptsBanner = 1469;
4875
4876 [Cpp2IlInjected.Token(Token = "0x40041A9")]
4877 public const short BlueDungeonBed = 1470;
4878
4879 [Cpp2IlInjected.Token(Token = "0x40041AA")]
4880 public const short GreenDungeonBed = 1471;
4881
4882 [Cpp2IlInjected.Token(Token = "0x40041AB")]
4883 public const short PinkDungeonBed = 1472;
4884
4885 [Cpp2IlInjected.Token(Token = "0x40041AC")]
4886 public const short ObsidianBed = 1473;
4887
4888 [Cpp2IlInjected.Token(Token = "0x40041AD")]
4889 public const short Waldo = 1474;
4890
4891 [Cpp2IlInjected.Token(Token = "0x40041AE")]
4892 public const short Darkness = 1475;
4893
4894 [Cpp2IlInjected.Token(Token = "0x40041AF")]
4895 public const short DarkSoulReaper = 1476;
4896
4897 [Cpp2IlInjected.Token(Token = "0x40041B0")]
4898 public const short Land = 1477;
4899
4900 [Cpp2IlInjected.Token(Token = "0x40041B1")]
4901 public const short TrappedGhost = 1478;
4902
4903 [Cpp2IlInjected.Token(Token = "0x40041B2")]
4904 public const short DemonsEye = 1479;
4905
4906 [Cpp2IlInjected.Token(Token = "0x40041B3")]
4907 public const short FindingGold = 1480;
4908
4909 [Cpp2IlInjected.Token(Token = "0x40041B4")]
4910 public const short FirstEncounter = 1481;
4911
4912 [Cpp2IlInjected.Token(Token = "0x40041B5")]
4913 public const short GoodMorning = 1482;
4914
4915 [Cpp2IlInjected.Token(Token = "0x40041B6")]
4916 public const short UndergroundReward = 1483;
4917
4918 [Cpp2IlInjected.Token(Token = "0x40041B7")]
4919 public const short ThroughtheWindow = 1484;
4920
4921 [Cpp2IlInjected.Token(Token = "0x40041B8")]
4922 public const short PlaceAbovetheClouds = 1485;
4923
4924 [Cpp2IlInjected.Token(Token = "0x40041B9")]
4925 public const short DoNotStepontheGrass = 1486;
4926
4927 [Cpp2IlInjected.Token(Token = "0x40041BA")]
4928 public const short ColdWatersintheWhiteLand = 1487;
4929
4930 [Cpp2IlInjected.Token(Token = "0x40041BB")]
4931 public const short LightlessChasms = 1488;
4932
4933 [Cpp2IlInjected.Token(Token = "0x40041BC")]
4934 public const short TheLandofDeceivingLooks = 1489;
4935
4936 [Cpp2IlInjected.Token(Token = "0x40041BD")]
4937 public const short Daylight = 1490;
4938
4939 [Cpp2IlInjected.Token(Token = "0x40041BE")]
4940 public const short SecretoftheSands = 1491;
4941
4942 [Cpp2IlInjected.Token(Token = "0x40041BF")]
4943 public const short DeadlandComesAlive = 1492;
4944
4945 [Cpp2IlInjected.Token(Token = "0x40041C0")]
4946 public const short EvilPresence = 1493;
4947
4948 [Cpp2IlInjected.Token(Token = "0x40041C1")]
4949 public const short SkyGuardian = 1494;
4950
4951 [Cpp2IlInjected.Token(Token = "0x40041C2")]
4952 public const short AmericanExplosive = 1495;
4953
4954 [Cpp2IlInjected.Token(Token = "0x40041C3")]
4955 public const short Discover = 1496;
4956
4957 [Cpp2IlInjected.Token(Token = "0x40041C4")]
4958 public const short HandEarth = 1497;
4959
4960 [Cpp2IlInjected.Token(Token = "0x40041C5")]
4961 public const short OldMiner = 1498;
4962
4963 [Cpp2IlInjected.Token(Token = "0x40041C6")]
4964 public const short Skelehead = 1499;
4965
4966 [Cpp2IlInjected.Token(Token = "0x40041C7")]
4967 public const short FacingtheCerebralMastermind = 1500;
4968
4969 [Cpp2IlInjected.Token(Token = "0x40041C8")]
4970 public const short LakeofFire = 1501;
4971
4972 [Cpp2IlInjected.Token(Token = "0x40041C9")]
4973 public const short TrioSuperHeroes = 1502;
4974
4975 [Cpp2IlInjected.Token(Token = "0x40041CA")]
4976 public const short SpectreHood = 1503;
4977
4978 [Cpp2IlInjected.Token(Token = "0x40041CB")]
4979 public const short SpectreRobe = 1504;
4980
4981 [Cpp2IlInjected.Token(Token = "0x40041CC")]
4982 public const short SpectrePants = 1505;
4983
4984 [Cpp2IlInjected.Token(Token = "0x40041CD")]
4985 public const short SpectrePickaxe = 1506;
4986
4987 [Cpp2IlInjected.Token(Token = "0x40041CE")]
4988 public const short SpectreHamaxe = 1507;
4989
4990 [Cpp2IlInjected.Token(Token = "0x40041CF")]
4991 public const short Ectoplasm = 1508;
4992
4993 [Cpp2IlInjected.Token(Token = "0x40041D0")]
4994 public const short GothicChair = 1509;
4995
4996 [Cpp2IlInjected.Token(Token = "0x40041D1")]
4997 public const short GothicTable = 1510;
4998
4999 [Cpp2IlInjected.Token(Token = "0x40041D2")]
5000 public const short GothicWorkBench = 1511;
5001
5002 [Cpp2IlInjected.Token(Token = "0x40041D3")]
5003 public const short GothicBookcase = 1512;
5004
5005 [Cpp2IlInjected.Token(Token = "0x40041D4")]
5006 public const short PaladinsHammer = 1513;
5007
5008 [Cpp2IlInjected.Token(Token = "0x40041D5")]
5009 public const short SWATHelmet = 1514;
5010
5011 [Cpp2IlInjected.Token(Token = "0x40041D6")]
5012 public const short BeeWings = 1515;
5013
5014 [Cpp2IlInjected.Token(Token = "0x40041D7")]
5015 public const short GiantHarpyFeather = 1516;
5016
5017 [Cpp2IlInjected.Token(Token = "0x40041D8")]
5018 public const short BoneFeather = 1517;
5019
5020 [Cpp2IlInjected.Token(Token = "0x40041D9")]
5021 public const short FireFeather = 1518;
5022
5023 [Cpp2IlInjected.Token(Token = "0x40041DA")]
5024 public const short IceFeather = 1519;
5025
5026 [Cpp2IlInjected.Token(Token = "0x40041DB")]
5027 public const short BrokenBatWing = 1520;
5028
5029 [Cpp2IlInjected.Token(Token = "0x40041DC")]
5030 public const short TatteredBeeWing = 1521;
5031
5032 [Cpp2IlInjected.Token(Token = "0x40041DD")]
5033 public const short LargeAmethyst = 1522;
5034
5035 [Cpp2IlInjected.Token(Token = "0x40041DE")]
5036 public const short LargeTopaz = 1523;
5037
5038 [Cpp2IlInjected.Token(Token = "0x40041DF")]
5039 public const short LargeSapphire = 1524;
5040
5041 [Cpp2IlInjected.Token(Token = "0x40041E0")]
5042 public const short LargeEmerald = 1525;
5043
5044 [Cpp2IlInjected.Token(Token = "0x40041E1")]
5045 public const short LargeRuby = 1526;
5046
5047 [Cpp2IlInjected.Token(Token = "0x40041E2")]
5048 public const short LargeDiamond = 1527;
5049
5050 [Cpp2IlInjected.Token(Token = "0x40041E3")]
5051 public const short JungleChest = 1528;
5052
5053 [Cpp2IlInjected.Token(Token = "0x40041E4")]
5054 public const short CorruptionChest = 1529;
5055
5056 [Cpp2IlInjected.Token(Token = "0x40041E5")]
5057 public const short CrimsonChest = 1530;
5058
5059 [Cpp2IlInjected.Token(Token = "0x40041E6")]
5060 public const short HallowedChest = 1531;
5061
5062 [Cpp2IlInjected.Token(Token = "0x40041E7")]
5063 public const short FrozenChest = 1532;
5064
5065 [Cpp2IlInjected.Token(Token = "0x40041E8")]
5066 public const short JungleKey = 1533;
5067
5068 [Cpp2IlInjected.Token(Token = "0x40041E9")]
5069 public const short CorruptionKey = 1534;
5070
5071 [Cpp2IlInjected.Token(Token = "0x40041EA")]
5072 public const short CrimsonKey = 1535;
5073
5074 [Cpp2IlInjected.Token(Token = "0x40041EB")]
5075 public const short HallowedKey = 1536;
5076
5077 [Cpp2IlInjected.Token(Token = "0x40041EC")]
5078 public const short FrozenKey = 1537;
5079
5080 [Cpp2IlInjected.Token(Token = "0x40041ED")]
5081 public const short ImpFace = 1538;
5082
5083 [Cpp2IlInjected.Token(Token = "0x40041EE")]
5084 public const short OminousPresence = 1539;
5085
5086 [Cpp2IlInjected.Token(Token = "0x40041EF")]
5087 public const short ShiningMoon = 1540;
5088
5089 [Cpp2IlInjected.Token(Token = "0x40041F0")]
5090 public const short LivingGore = 1541;
5091
5092 [Cpp2IlInjected.Token(Token = "0x40041F1")]
5093 public const short FlowingMagma = 1542;
5094
5095 [Cpp2IlInjected.Token(Token = "0x40041F2")]
5096 public const short SpectrePaintbrush = 1543;
5097
5098 [Cpp2IlInjected.Token(Token = "0x40041F3")]
5099 public const short SpectrePaintRoller = 1544;
5100
5101 [Cpp2IlInjected.Token(Token = "0x40041F4")]
5102 public const short SpectrePaintScraper = 1545;
5103
5104 [Cpp2IlInjected.Token(Token = "0x40041F5")]
5105 public const short ShroomiteHeadgear = 1546;
5106
5107 [Cpp2IlInjected.Token(Token = "0x40041F6")]
5108 public const short ShroomiteMask = 1547;
5109
5110 [Cpp2IlInjected.Token(Token = "0x40041F7")]
5111 public const short ShroomiteHelmet = 1548;
5112
5113 [Cpp2IlInjected.Token(Token = "0x40041F8")]
5114 public const short ShroomiteBreastplate = 1549;
5115
5116 [Cpp2IlInjected.Token(Token = "0x40041F9")]
5117 public const short ShroomiteLeggings = 1550;
5118
5119 [Cpp2IlInjected.Token(Token = "0x40041FA")]
5120 public const short Autohammer = 1551;
5121
5122 [Cpp2IlInjected.Token(Token = "0x40041FB")]
5123 public const short ShroomiteBar = 1552;
5124
5125 [Cpp2IlInjected.Token(Token = "0x40041FC")]
5126 public const short SDMG = 1553;
5127
5128 [Cpp2IlInjected.Token(Token = "0x40041FD")]
5129 public const short CenxsTiara = 1554;
5130
5131 [Cpp2IlInjected.Token(Token = "0x40041FE")]
5132 public const short CenxsBreastplate = 1555;
5133
5134 [Cpp2IlInjected.Token(Token = "0x40041FF")]
5135 public const short CenxsLeggings = 1556;
5136
5137 [Cpp2IlInjected.Token(Token = "0x4004200")]
5138 public const short CrownosMask = 1557;
5139
5140 [Cpp2IlInjected.Token(Token = "0x4004201")]
5141 public const short CrownosBreastplate = 1558;
5142
5143 [Cpp2IlInjected.Token(Token = "0x4004202")]
5144 public const short CrownosLeggings = 1559;
5145
5146 [Cpp2IlInjected.Token(Token = "0x4004203")]
5147 public const short WillsHelmet = 1560;
5148
5149 [Cpp2IlInjected.Token(Token = "0x4004204")]
5150 public const short WillsBreastplate = 1561;
5151
5152 [Cpp2IlInjected.Token(Token = "0x4004205")]
5153 public const short WillsLeggings = 1562;
5154
5155 [Cpp2IlInjected.Token(Token = "0x4004206")]
5156 public const short JimsHelmet = 1563;
5157
5158 [Cpp2IlInjected.Token(Token = "0x4004207")]
5159 public const short JimsBreastplate = 1564;
5160
5161 [Cpp2IlInjected.Token(Token = "0x4004208")]
5162 public const short JimsLeggings = 1565;
5163
5164 [Cpp2IlInjected.Token(Token = "0x4004209")]
5165 public const short AaronsHelmet = 1566;
5166
5167 [Cpp2IlInjected.Token(Token = "0x400420A")]
5168 public const short AaronsBreastplate = 1567;
5169
5170 [Cpp2IlInjected.Token(Token = "0x400420B")]
5171 public const short AaronsLeggings = 1568;
5172
5173 [Cpp2IlInjected.Token(Token = "0x400420C")]
5174 public const short VampireKnives = 1569;
5175
5176 [Cpp2IlInjected.Token(Token = "0x400420D")]
5177 public const short BrokenHeroSword = 1570;
5178
5179 [Cpp2IlInjected.Token(Token = "0x400420E")]
5180 public const short ScourgeoftheCorruptor = 1571;
5181
5182 [Cpp2IlInjected.Token(Token = "0x400420F")]
5183 public const short StaffoftheFrostHydra = 1572;
5184
5185 [Cpp2IlInjected.Token(Token = "0x4004210")]
5186 public const short TheCreationoftheGuide = 1573;
5187
5188 [Cpp2IlInjected.Token(Token = "0x4004211")]
5189 public const short TheMerchant = 1574;
5190
5191 [Cpp2IlInjected.Token(Token = "0x4004212")]
5192 public const short CrownoDevoursHisLunch = 1575;
5193
5194 [Cpp2IlInjected.Token(Token = "0x4004213")]
5195 public const short RareEnchantment = 1576;
5196
5197 [Cpp2IlInjected.Token(Token = "0x4004214")]
5198 public const short GloriousNight = 1577;
5199
5200 [Cpp2IlInjected.Token(Token = "0x4004215")]
5201 public const short SweetheartNecklace = 1578;
5202
5203 [Cpp2IlInjected.Token(Token = "0x4004216")]
5204 public const short FlurryBoots = 1579;
5205
5206 [Cpp2IlInjected.Token(Token = "0x4004217")]
5207 public const short DTownsHelmet = 1580;
5208
5209 [Cpp2IlInjected.Token(Token = "0x4004218")]
5210 public const short DTownsBreastplate = 1581;
5211
5212 [Cpp2IlInjected.Token(Token = "0x4004219")]
5213 public const short DTownsLeggings = 1582;
5214
5215 [Cpp2IlInjected.Token(Token = "0x400421A")]
5216 public const short DTownsWings = 1583;
5217
5218 [Cpp2IlInjected.Token(Token = "0x400421B")]
5219 public const short WillsWings = 1584;
5220
5221 [Cpp2IlInjected.Token(Token = "0x400421C")]
5222 public const short CrownosWings = 1585;
5223
5224 [Cpp2IlInjected.Token(Token = "0x400421D")]
5225 public const short CenxsWings = 1586;
5226
5227 [Cpp2IlInjected.Token(Token = "0x400421E")]
5228 public const short CenxsDress = 1587;
5229
5230 [Cpp2IlInjected.Token(Token = "0x400421F")]
5231 public const short CenxsDressPants = 1588;
5232
5233 [Cpp2IlInjected.Token(Token = "0x4004220")]
5234 public const short PalladiumColumn = 1589;
5235
5236 [Cpp2IlInjected.Token(Token = "0x4004221")]
5237 public const short PalladiumColumnWall = 1590;
5238
5239 [Cpp2IlInjected.Token(Token = "0x4004222")]
5240 public const short BubblegumBlock = 1591;
5241
5242 [Cpp2IlInjected.Token(Token = "0x4004223")]
5243 public const short BubblegumBlockWall = 1592;
5244
5245 [Cpp2IlInjected.Token(Token = "0x4004224")]
5246 public const short TitanstoneBlock = 1593;
5247
5248 [Cpp2IlInjected.Token(Token = "0x4004225")]
5249 public const short TitanstoneBlockWall = 1594;
5250
5251 [Cpp2IlInjected.Token(Token = "0x4004226")]
5252 public const short MagicCuffs = 1595;
5253
5254 [Cpp2IlInjected.Token(Token = "0x4004227")]
5255 public const short MusicBoxSnow = 1596;
5256
5257 [Cpp2IlInjected.Token(Token = "0x4004228")]
5258 public const short MusicBoxSpace = 1597;
5259
5260 [Cpp2IlInjected.Token(Token = "0x4004229")]
5261 public const short MusicBoxCrimson = 1598;
5262
5263 [Cpp2IlInjected.Token(Token = "0x400422A")]
5264 public const short MusicBoxBoss4 = 1599;
5265
5266 [Cpp2IlInjected.Token(Token = "0x400422B")]
5267 public const short MusicBoxAltOverworldDay = 1600;
5268
5269 [Cpp2IlInjected.Token(Token = "0x400422C")]
5270 public const short MusicBoxRain = 1601;
5271
5272 [Cpp2IlInjected.Token(Token = "0x400422D")]
5273 public const short MusicBoxIce = 1602;
5274
5275 [Cpp2IlInjected.Token(Token = "0x400422E")]
5276 public const short MusicBoxDesert = 1603;
5277
5278 [Cpp2IlInjected.Token(Token = "0x400422F")]
5279 public const short MusicBoxOcean = 1604;
5280
5281 [Cpp2IlInjected.Token(Token = "0x4004230")]
5282 public const short MusicBoxDungeon = 1605;
5283
5284 [Cpp2IlInjected.Token(Token = "0x4004231")]
5285 public const short MusicBoxPlantera = 1606;
5286
5287 [Cpp2IlInjected.Token(Token = "0x4004232")]
5288 public const short MusicBoxBoss5 = 1607;
5289
5290 [Cpp2IlInjected.Token(Token = "0x4004233")]
5291 public const short MusicBoxTemple = 1608;
5292
5293 [Cpp2IlInjected.Token(Token = "0x4004234")]
5294 public const short MusicBoxEclipse = 1609;
5295
5296 [Cpp2IlInjected.Token(Token = "0x4004235")]
5297 public const short MusicBoxMushrooms = 1610;
5298
5299 [Cpp2IlInjected.Token(Token = "0x4004236")]
5300 public const short ButterflyDust = 1611;
5301
5302 [Cpp2IlInjected.Token(Token = "0x4004237")]
5303 public const short AnkhCharm = 1612;
5304
5305 [Cpp2IlInjected.Token(Token = "0x4004238")]
5306 public const short AnkhShield = 1613;
5307
5308 [Cpp2IlInjected.Token(Token = "0x4004239")]
5309 public const short BlueFlare = 1614;
5310
5311 [Cpp2IlInjected.Token(Token = "0x400423A")]
5312 public const short AnglerFishBanner = 1615;
5313
5314 [Cpp2IlInjected.Token(Token = "0x400423B")]
5315 public const short AngryNimbusBanner = 1616;
5316
5317 [Cpp2IlInjected.Token(Token = "0x400423C")]
5318 public const short AnomuraFungusBanner = 1617;
5319
5320 [Cpp2IlInjected.Token(Token = "0x400423D")]
5321 public const short AntlionBanner = 1618;
5322
5323 [Cpp2IlInjected.Token(Token = "0x400423E")]
5324 public const short ArapaimaBanner = 1619;
5325
5326 [Cpp2IlInjected.Token(Token = "0x400423F")]
5327 public const short ArmoredSkeletonBanner = 1620;
5328
5329 [Cpp2IlInjected.Token(Token = "0x4004240")]
5330 public const short BatBanner = 1621;
5331
5332 [Cpp2IlInjected.Token(Token = "0x4004241")]
5333 public const short BirdBanner = 1622;
5334
5335 [Cpp2IlInjected.Token(Token = "0x4004242")]
5336 public const short BlackRecluseBanner = 1623;
5337
5338 [Cpp2IlInjected.Token(Token = "0x4004243")]
5339 public const short BloodFeederBanner = 1624;
5340
5341 [Cpp2IlInjected.Token(Token = "0x4004244")]
5342 public const short BloodJellyBanner = 1625;
5343
5344 [Cpp2IlInjected.Token(Token = "0x4004245")]
5345 public const short BloodCrawlerBanner = 1626;
5346
5347 [Cpp2IlInjected.Token(Token = "0x4004246")]
5348 public const short BoneSerpentBanner = 1627;
5349
5350 [Cpp2IlInjected.Token(Token = "0x4004247")]
5351 public const short BunnyBanner = 1628;
5352
5353 [Cpp2IlInjected.Token(Token = "0x4004248")]
5354 public const short ChaosElementalBanner = 1629;
5355
5356 [Cpp2IlInjected.Token(Token = "0x4004249")]
5357 public const short MimicBanner = 1630;
5358
5359 [Cpp2IlInjected.Token(Token = "0x400424A")]
5360 public const short ClownBanner = 1631;
5361
5362 [Cpp2IlInjected.Token(Token = "0x400424B")]
5363 public const short CorruptBunnyBanner = 1632;
5364
5365 [Cpp2IlInjected.Token(Token = "0x400424C")]
5366 public const short CorruptGoldfishBanner = 1633;
5367
5368 [Cpp2IlInjected.Token(Token = "0x400424D")]
5369 public const short CrabBanner = 1634;
5370
5371 [Cpp2IlInjected.Token(Token = "0x400424E")]
5372 public const short CrimeraBanner = 1635;
5373
5374 [Cpp2IlInjected.Token(Token = "0x400424F")]
5375 public const short CrimsonAxeBanner = 1636;
5376
5377 [Cpp2IlInjected.Token(Token = "0x4004250")]
5378 public const short CursedHammerBanner = 1637;
5379
5380 [Cpp2IlInjected.Token(Token = "0x4004251")]
5381 public const short DemonBanner = 1638;
5382
5383 [Cpp2IlInjected.Token(Token = "0x4004252")]
5384 public const short DemonEyeBanner = 1639;
5385
5386 [Cpp2IlInjected.Token(Token = "0x4004253")]
5387 public const short DerplingBanner = 1640;
5388
5389 [Cpp2IlInjected.Token(Token = "0x4004254")]
5390 public const short EaterofSoulsBanner = 1641;
5391
5392 [Cpp2IlInjected.Token(Token = "0x4004255")]
5393 public const short EnchantedSwordBanner = 1642;
5394
5395 [Cpp2IlInjected.Token(Token = "0x4004256")]
5396 public const short ZombieEskimoBanner = 1643;
5397
5398 [Cpp2IlInjected.Token(Token = "0x4004257")]
5399 public const short FaceMonsterBanner = 1644;
5400
5401 [Cpp2IlInjected.Token(Token = "0x4004258")]
5402 public const short FloatyGrossBanner = 1645;
5403
5404 [Cpp2IlInjected.Token(Token = "0x4004259")]
5405 public const short FlyingFishBanner = 1646;
5406
5407 [Cpp2IlInjected.Token(Token = "0x400425A")]
5408 public const short FlyingSnakeBanner = 1647;
5409
5410 [Cpp2IlInjected.Token(Token = "0x400425B")]
5411 public const short FrankensteinBanner = 1648;
5412
5413 [Cpp2IlInjected.Token(Token = "0x400425C")]
5414 public const short FungiBulbBanner = 1649;
5415
5416 [Cpp2IlInjected.Token(Token = "0x400425D")]
5417 public const short FungoFishBanner = 1650;
5418
5419 [Cpp2IlInjected.Token(Token = "0x400425E")]
5420 public const short GastropodBanner = 1651;
5421
5422 [Cpp2IlInjected.Token(Token = "0x400425F")]
5423 public const short GoblinThiefBanner = 1652;
5424
5425 [Cpp2IlInjected.Token(Token = "0x4004260")]
5426 public const short GoblinSorcererBanner = 1653;
5427
5428 [Cpp2IlInjected.Token(Token = "0x4004261")]
5429 public const short GoblinPeonBanner = 1654;
5430
5431 [Cpp2IlInjected.Token(Token = "0x4004262")]
5432 public const short GoblinScoutBanner = 1655;
5433
5434 [Cpp2IlInjected.Token(Token = "0x4004263")]
5435 public const short GoblinWarriorBanner = 1656;
5436
5437 [Cpp2IlInjected.Token(Token = "0x4004264")]
5438 public const short GoldfishBanner = 1657;
5439
5440 [Cpp2IlInjected.Token(Token = "0x4004265")]
5441 public const short HarpyBanner = 1658;
5442
5443 [Cpp2IlInjected.Token(Token = "0x4004266")]
5444 public const short HellbatBanner = 1659;
5445
5446 [Cpp2IlInjected.Token(Token = "0x4004267")]
5447 public const short HerplingBanner = 1660;
5448
5449 [Cpp2IlInjected.Token(Token = "0x4004268")]
5450 public const short HornetBanner = 1661;
5451
5452 [Cpp2IlInjected.Token(Token = "0x4004269")]
5453 public const short IceElementalBanner = 1662;
5454
5455 [Cpp2IlInjected.Token(Token = "0x400426A")]
5456 public const short IcyMermanBanner = 1663;
5457
5458 [Cpp2IlInjected.Token(Token = "0x400426B")]
5459 public const short FireImpBanner = 1664;
5460
5461 [Cpp2IlInjected.Token(Token = "0x400426C")]
5462 public const short JellyfishBanner = 1665;
5463
5464 [Cpp2IlInjected.Token(Token = "0x400426D")]
5465 public const short JungleCreeperBanner = 1666;
5466
5467 [Cpp2IlInjected.Token(Token = "0x400426E")]
5468 public const short LihzahrdBanner = 1667;
5469
5470 [Cpp2IlInjected.Token(Token = "0x400426F")]
5471 public const short ManEaterBanner = 1668;
5472
5473 [Cpp2IlInjected.Token(Token = "0x4004270")]
5474 public const short MeteorHeadBanner = 1669;
5475
5476 [Cpp2IlInjected.Token(Token = "0x4004271")]
5477 public const short MothBanner = 1670;
5478
5479 [Cpp2IlInjected.Token(Token = "0x4004272")]
5480 public const short MummyBanner = 1671;
5481
5482 [Cpp2IlInjected.Token(Token = "0x4004273")]
5483 public const short MushiLadybugBanner = 1672;
5484
5485 [Cpp2IlInjected.Token(Token = "0x4004274")]
5486 public const short ParrotBanner = 1673;
5487
5488 [Cpp2IlInjected.Token(Token = "0x4004275")]
5489 public const short PigronBanner = 1674;
5490
5491 [Cpp2IlInjected.Token(Token = "0x4004276")]
5492 public const short PiranhaBanner = 1675;
5493
5494 [Cpp2IlInjected.Token(Token = "0x4004277")]
5495 public const short PirateBanner = 1676;
5496
5497 [Cpp2IlInjected.Token(Token = "0x4004278")]
5498 public const short PixieBanner = 1677;
5499
5500 [Cpp2IlInjected.Token(Token = "0x4004279")]
5501 public const short RaincoatZombieBanner = 1678;
5502
5503 [Cpp2IlInjected.Token(Token = "0x400427A")]
5504 public const short ReaperBanner = 1679;
5505
5506 [Cpp2IlInjected.Token(Token = "0x400427B")]
5507 public const short SharkBanner = 1680;
5508
5509 [Cpp2IlInjected.Token(Token = "0x400427C")]
5510 public const short SkeletonBanner = 1681;
5511
5512 [Cpp2IlInjected.Token(Token = "0x400427D")]
5513 public const short SkeletonMageBanner = 1682;
5514
5515 [Cpp2IlInjected.Token(Token = "0x400427E")]
5516 public const short SlimeBanner = 1683;
5517
5518 [Cpp2IlInjected.Token(Token = "0x400427F")]
5519 public const short SnowFlinxBanner = 1684;
5520
5521 [Cpp2IlInjected.Token(Token = "0x4004280")]
5522 public const short SpiderBanner = 1685;
5523
5524 [Cpp2IlInjected.Token(Token = "0x4004281")]
5525 public const short SporeZombieBanner = 1686;
5526
5527 [Cpp2IlInjected.Token(Token = "0x4004282")]
5528 public const short SwampThingBanner = 1687;
5529
5530 [Cpp2IlInjected.Token(Token = "0x4004283")]
5531 public const short TortoiseBanner = 1688;
5532
5533 [Cpp2IlInjected.Token(Token = "0x4004284")]
5534 public const short ToxicSludgeBanner = 1689;
5535
5536 [Cpp2IlInjected.Token(Token = "0x4004285")]
5537 public const short UmbrellaSlimeBanner = 1690;
5538
5539 [Cpp2IlInjected.Token(Token = "0x4004286")]
5540 public const short UnicornBanner = 1691;
5541
5542 [Cpp2IlInjected.Token(Token = "0x4004287")]
5543 public const short VampireBanner = 1692;
5544
5545 [Cpp2IlInjected.Token(Token = "0x4004288")]
5546 public const short VultureBanner = 1693;
5547
5548 [Cpp2IlInjected.Token(Token = "0x4004289")]
5549 public const short NypmhBanner = 1694;
5550
5551 [Cpp2IlInjected.Token(Token = "0x400428A")]
5552 public const short WerewolfBanner = 1695;
5553
5554 [Cpp2IlInjected.Token(Token = "0x400428B")]
5555 public const short WolfBanner = 1696;
5556
5557 [Cpp2IlInjected.Token(Token = "0x400428C")]
5558 public const short WorldFeederBanner = 1697;
5559
5560 [Cpp2IlInjected.Token(Token = "0x400428D")]
5561 public const short WormBanner = 1698;
5562
5563 [Cpp2IlInjected.Token(Token = "0x400428E")]
5564 public const short WraithBanner = 1699;
5565
5566 [Cpp2IlInjected.Token(Token = "0x400428F")]
5567 public const short WyvernBanner = 1700;
5568
5569 [Cpp2IlInjected.Token(Token = "0x4004290")]
5570 public const short ZombieBanner = 1701;
5571
5572 [Cpp2IlInjected.Token(Token = "0x4004291")]
5573 public const short GlassPlatform = 1702;
5574
5575 [Cpp2IlInjected.Token(Token = "0x4004292")]
5576 public const short GlassChair = 1703;
5577
5578 [Cpp2IlInjected.Token(Token = "0x4004293")]
5579 public const short GoldenChair = 1704;
5580
5581 [Cpp2IlInjected.Token(Token = "0x4004294")]
5582 public const short GoldenToilet = 1705;
5583
5584 [Cpp2IlInjected.Token(Token = "0x4004295")]
5585 public const short BarStool = 1706;
5586
5587 [Cpp2IlInjected.Token(Token = "0x4004296")]
5588 public const short HoneyChair = 1707;
5589
5590 [Cpp2IlInjected.Token(Token = "0x4004297")]
5591 public const short SteampunkChair = 1708;
5592
5593 [Cpp2IlInjected.Token(Token = "0x4004298")]
5594 public const short GlassDoor = 1709;
5595
5596 [Cpp2IlInjected.Token(Token = "0x4004299")]
5597 public const short GoldenDoor = 1710;
5598
5599 [Cpp2IlInjected.Token(Token = "0x400429A")]
5600 public const short HoneyDoor = 1711;
5601
5602 [Cpp2IlInjected.Token(Token = "0x400429B")]
5603 public const short SteampunkDoor = 1712;
5604
5605 [Cpp2IlInjected.Token(Token = "0x400429C")]
5606 public const short GlassTable = 1713;
5607
5608 [Cpp2IlInjected.Token(Token = "0x400429D")]
5609 public const short BanquetTable = 1714;
5610
5611 [Cpp2IlInjected.Token(Token = "0x400429E")]
5612 public const short Bar = 1715;
5613
5614 [Cpp2IlInjected.Token(Token = "0x400429F")]
5615 public const short GoldenTable = 1716;
5616
5617 [Cpp2IlInjected.Token(Token = "0x40042A0")]
5618 public const short HoneyTable = 1717;
5619
5620 [Cpp2IlInjected.Token(Token = "0x40042A1")]
5621 public const short SteampunkTable = 1718;
5622
5623 [Cpp2IlInjected.Token(Token = "0x40042A2")]
5624 public const short GlassBed = 1719;
5625
5626 [Cpp2IlInjected.Token(Token = "0x40042A3")]
5627 public const short GoldenBed = 1720;
5628
5629 [Cpp2IlInjected.Token(Token = "0x40042A4")]
5630 public const short HoneyBed = 1721;
5631
5632 [Cpp2IlInjected.Token(Token = "0x40042A5")]
5633 public const short SteampunkBed = 1722;
5634
5635 [Cpp2IlInjected.Token(Token = "0x40042A6")]
5636 public const short LivingWoodWall = 1723;
5637
5638 [Cpp2IlInjected.Token(Token = "0x40042A7")]
5639 public const short FartinaJar = 1724;
5640
5641 [Cpp2IlInjected.Token(Token = "0x40042A8")]
5642 public const short Pumpkin = 1725;
5643
5644 [Cpp2IlInjected.Token(Token = "0x40042A9")]
5645 public const short PumpkinWall = 1726;
5646
5647 [Cpp2IlInjected.Token(Token = "0x40042AA")]
5648 public const short Hay = 1727;
5649
5650 [Cpp2IlInjected.Token(Token = "0x40042AB")]
5651 public const short HayWall = 1728;
5652
5653 [Cpp2IlInjected.Token(Token = "0x40042AC")]
5654 public const short SpookyWood = 1729;
5655
5656 [Cpp2IlInjected.Token(Token = "0x40042AD")]
5657 public const short SpookyWoodWall = 1730;
5658
5659 [Cpp2IlInjected.Token(Token = "0x40042AE")]
5660 public const short PumpkinHelmet = 1731;
5661
5662 [Cpp2IlInjected.Token(Token = "0x40042AF")]
5663 public const short PumpkinBreastplate = 1732;
5664
5665 [Cpp2IlInjected.Token(Token = "0x40042B0")]
5666 public const short PumpkinLeggings = 1733;
5667
5668 [Cpp2IlInjected.Token(Token = "0x40042B1")]
5669 public const short CandyApple = 1734;
5670
5671 [Cpp2IlInjected.Token(Token = "0x40042B2")]
5672 public const short SoulCake = 1735;
5673
5674 [Cpp2IlInjected.Token(Token = "0x40042B3")]
5675 public const short NurseHat = 1736;
5676
5677 [Cpp2IlInjected.Token(Token = "0x40042B4")]
5678 public const short NurseShirt = 1737;
5679
5680 [Cpp2IlInjected.Token(Token = "0x40042B5")]
5681 public const short NursePants = 1738;
5682
5683 [Cpp2IlInjected.Token(Token = "0x40042B6")]
5684 public const short WizardsHat = 1739;
5685
5686 [Cpp2IlInjected.Token(Token = "0x40042B7")]
5687 public const short GuyFawkesMask = 1740;
5688
5689 [Cpp2IlInjected.Token(Token = "0x40042B8")]
5690 public const short DyeTraderRobe = 1741;
5691
5692 [Cpp2IlInjected.Token(Token = "0x40042B9")]
5693 public const short SteampunkGoggles = 1742;
5694
5695 [Cpp2IlInjected.Token(Token = "0x40042BA")]
5696 public const short CyborgHelmet = 1743;
5697
5698 [Cpp2IlInjected.Token(Token = "0x40042BB")]
5699 public const short CyborgShirt = 1744;
5700
5701 [Cpp2IlInjected.Token(Token = "0x40042BC")]
5702 public const short CyborgPants = 1745;
5703
5704 [Cpp2IlInjected.Token(Token = "0x40042BD")]
5705 public const short CreeperMask = 1746;
5706
5707 [Cpp2IlInjected.Token(Token = "0x40042BE")]
5708 public const short CreeperShirt = 1747;
5709
5710 [Cpp2IlInjected.Token(Token = "0x40042BF")]
5711 public const short CreeperPants = 1748;
5712
5713 [Cpp2IlInjected.Token(Token = "0x40042C0")]
5714 public const short CatMask = 1749;
5715
5716 [Cpp2IlInjected.Token(Token = "0x40042C1")]
5717 public const short CatShirt = 1750;
5718
5719 [Cpp2IlInjected.Token(Token = "0x40042C2")]
5720 public const short CatPants = 1751;
5721
5722 [Cpp2IlInjected.Token(Token = "0x40042C3")]
5723 public const short GhostMask = 1752;
5724
5725 [Cpp2IlInjected.Token(Token = "0x40042C4")]
5726 public const short GhostShirt = 1753;
5727
5728 [Cpp2IlInjected.Token(Token = "0x40042C5")]
5729 public const short PumpkinMask = 1754;
5730
5731 [Cpp2IlInjected.Token(Token = "0x40042C6")]
5732 public const short PumpkinShirt = 1755;
5733
5734 [Cpp2IlInjected.Token(Token = "0x40042C7")]
5735 public const short PumpkinPants = 1756;
5736
5737 [Cpp2IlInjected.Token(Token = "0x40042C8")]
5738 public const short RobotMask = 1757;
5739
5740 [Cpp2IlInjected.Token(Token = "0x40042C9")]
5741 public const short RobotShirt = 1758;
5742
5743 [Cpp2IlInjected.Token(Token = "0x40042CA")]
5744 public const short RobotPants = 1759;
5745
5746 [Cpp2IlInjected.Token(Token = "0x40042CB")]
5747 public const short UnicornMask = 1760;
5748
5749 [Cpp2IlInjected.Token(Token = "0x40042CC")]
5750 public const short UnicornShirt = 1761;
5751
5752 [Cpp2IlInjected.Token(Token = "0x40042CD")]
5753 public const short UnicornPants = 1762;
5754
5755 [Cpp2IlInjected.Token(Token = "0x40042CE")]
5756 public const short VampireMask = 1763;
5757
5758 [Cpp2IlInjected.Token(Token = "0x40042CF")]
5759 public const short VampireShirt = 1764;
5760
5761 [Cpp2IlInjected.Token(Token = "0x40042D0")]
5762 public const short VampirePants = 1765;
5763
5764 [Cpp2IlInjected.Token(Token = "0x40042D1")]
5765 public const short WitchHat = 1766;
5766
5767 [Cpp2IlInjected.Token(Token = "0x40042D2")]
5768 public const short LeprechaunHat = 1767;
5769
5770 [Cpp2IlInjected.Token(Token = "0x40042D3")]
5771 public const short LeprechaunShirt = 1768;
5772
5773 [Cpp2IlInjected.Token(Token = "0x40042D4")]
5774 public const short LeprechaunPants = 1769;
5775
5776 [Cpp2IlInjected.Token(Token = "0x40042D5")]
5777 public const short PixieShirt = 1770;
5778
5779 [Cpp2IlInjected.Token(Token = "0x40042D6")]
5780 public const short PixiePants = 1771;
5781
5782 [Cpp2IlInjected.Token(Token = "0x40042D7")]
5783 public const short PrincessHat = 1772;
5784
5785 [Cpp2IlInjected.Token(Token = "0x40042D8")]
5786 public const short PrincessDressNew = 1773;
5787
5788 [Cpp2IlInjected.Token(Token = "0x40042D9")]
5789 public const short GoodieBag = 1774;
5790
5791 [Cpp2IlInjected.Token(Token = "0x40042DA")]
5792 public const short WitchDress = 1775;
5793
5794 [Cpp2IlInjected.Token(Token = "0x40042DB")]
5795 public const short WitchBoots = 1776;
5796
5797 [Cpp2IlInjected.Token(Token = "0x40042DC")]
5798 public const short BrideofFrankensteinMask = 1777;
5799
5800 [Cpp2IlInjected.Token(Token = "0x40042DD")]
5801 public const short BrideofFrankensteinDress = 1778;
5802
5803 [Cpp2IlInjected.Token(Token = "0x40042DE")]
5804 public const short KarateTortoiseMask = 1779;
5805
5806 [Cpp2IlInjected.Token(Token = "0x40042DF")]
5807 public const short KarateTortoiseShirt = 1780;
5808
5809 [Cpp2IlInjected.Token(Token = "0x40042E0")]
5810 public const short KarateTortoisePants = 1781;
5811
5812 [Cpp2IlInjected.Token(Token = "0x40042E1")]
5813 public const short CandyCornRifle = 1782;
5814
5815 [Cpp2IlInjected.Token(Token = "0x40042E2")]
5816 public const short CandyCorn = 1783;
5817
5818 [Cpp2IlInjected.Token(Token = "0x40042E3")]
5819 public const short JackOLanternLauncher = 1784;
5820
5821 [Cpp2IlInjected.Token(Token = "0x40042E4")]
5822 public const short ExplosiveJackOLantern = 1785;
5823
5824 [Cpp2IlInjected.Token(Token = "0x40042E5")]
5825 public const short Sickle = 1786;
5826
5827 [Cpp2IlInjected.Token(Token = "0x40042E6")]
5828 public const short PumpkinPie = 1787;
5829
5830 [Cpp2IlInjected.Token(Token = "0x40042E7")]
5831 public const short ScarecrowHat = 1788;
5832
5833 [Cpp2IlInjected.Token(Token = "0x40042E8")]
5834 public const short ScarecrowShirt = 1789;
5835
5836 [Cpp2IlInjected.Token(Token = "0x40042E9")]
5837 public const short ScarecrowPants = 1790;
5838
5839 [Cpp2IlInjected.Token(Token = "0x40042EA")]
5840 public const short Cauldron = 1791;
5841
5842 [Cpp2IlInjected.Token(Token = "0x40042EB")]
5843 public const short PumpkinChair = 1792;
5844
5845 [Cpp2IlInjected.Token(Token = "0x40042EC")]
5846 public const short PumpkinDoor = 1793;
5847
5848 [Cpp2IlInjected.Token(Token = "0x40042ED")]
5849 public const short PumpkinTable = 1794;
5850
5851 [Cpp2IlInjected.Token(Token = "0x40042EE")]
5852 public const short PumpkinWorkBench = 1795;
5853
5854 [Cpp2IlInjected.Token(Token = "0x40042EF")]
5855 public const short PumpkinPlatform = 1796;
5856
5857 [Cpp2IlInjected.Token(Token = "0x40042F0")]
5858 public const short TatteredFairyWings = 1797;
5859
5860 [Cpp2IlInjected.Token(Token = "0x40042F1")]
5861 public const short SpiderEgg = 1798;
5862
5863 [Cpp2IlInjected.Token(Token = "0x40042F2")]
5864 public const short MagicalPumpkinSeed = 1799;
5865
5866 [Cpp2IlInjected.Token(Token = "0x40042F3")]
5867 public const short BatHook = 1800;
5868
5869 [Cpp2IlInjected.Token(Token = "0x40042F4")]
5870 public const short BatScepter = 1801;
5871
5872 [Cpp2IlInjected.Token(Token = "0x40042F5")]
5873 public const short RavenStaff = 1802;
5874
5875 [Cpp2IlInjected.Token(Token = "0x40042F6")]
5876 public const short JungleKeyMold = 1803;
5877
5878 [Cpp2IlInjected.Token(Token = "0x40042F7")]
5879 public const short CorruptionKeyMold = 1804;
5880
5881 [Cpp2IlInjected.Token(Token = "0x40042F8")]
5882 public const short CrimsonKeyMold = 1805;
5883
5884 [Cpp2IlInjected.Token(Token = "0x40042F9")]
5885 public const short HallowedKeyMold = 1806;
5886
5887 [Cpp2IlInjected.Token(Token = "0x40042FA")]
5888 public const short FrozenKeyMold = 1807;
5889
5890 [Cpp2IlInjected.Token(Token = "0x40042FB")]
5891 public const short HangingJackOLantern = 1808;
5892
5893 [Cpp2IlInjected.Token(Token = "0x40042FC")]
5894 public const short RottenEgg = 1809;
5895
5896 [Cpp2IlInjected.Token(Token = "0x40042FD")]
5897 public const short UnluckyYarn = 1810;
5898
5899 [Cpp2IlInjected.Token(Token = "0x40042FE")]
5900 public const short BlackFairyDust = 1811;
5901
5902 [Cpp2IlInjected.Token(Token = "0x40042FF")]
5903 public const short Jackelier = 1812;
5904
5905 [Cpp2IlInjected.Token(Token = "0x4004300")]
5906 public const short JackOLantern = 1813;
5907
5908 [Cpp2IlInjected.Token(Token = "0x4004301")]
5909 public const short SpookyChair = 1814;
5910
5911 [Cpp2IlInjected.Token(Token = "0x4004302")]
5912 public const short SpookyDoor = 1815;
5913
5914 [Cpp2IlInjected.Token(Token = "0x4004303")]
5915 public const short SpookyTable = 1816;
5916
5917 [Cpp2IlInjected.Token(Token = "0x4004304")]
5918 public const short SpookyWorkBench = 1817;
5919
5920 [Cpp2IlInjected.Token(Token = "0x4004305")]
5921 public const short SpookyPlatform = 1818;
5922
5923 [Cpp2IlInjected.Token(Token = "0x4004306")]
5924 public const short ReaperHood = 1819;
5925
5926 [Cpp2IlInjected.Token(Token = "0x4004307")]
5927 public const short ReaperRobe = 1820;
5928
5929 [Cpp2IlInjected.Token(Token = "0x4004308")]
5930 public const short FoxMask = 1821;
5931
5932 [Cpp2IlInjected.Token(Token = "0x4004309")]
5933 public const short FoxShirt = 1822;
5934
5935 [Cpp2IlInjected.Token(Token = "0x400430A")]
5936 public const short FoxPants = 1823;
5937
5938 [Cpp2IlInjected.Token(Token = "0x400430B")]
5939 public const short CatEars = 1824;
5940
5941 [Cpp2IlInjected.Token(Token = "0x400430C")]
5942 public const short BloodyMachete = 1825;
5943
5944 [Cpp2IlInjected.Token(Token = "0x400430D")]
5945 public const short TheHorsemansBlade = 1826;
5946
5947 [Cpp2IlInjected.Token(Token = "0x400430E")]
5948 public const short BladedGlove = 1827;
5949
5950 [Cpp2IlInjected.Token(Token = "0x400430F")]
5951 public const short PumpkinSeed = 1828;
5952
5953 [Cpp2IlInjected.Token(Token = "0x4004310")]
5954 public const short SpookyHook = 1829;
5955
5956 [Cpp2IlInjected.Token(Token = "0x4004311")]
5957 public const short SpookyWings = 1830;
5958
5959 [Cpp2IlInjected.Token(Token = "0x4004312")]
5960 public const short SpookyTwig = 1831;
5961
5962 [Cpp2IlInjected.Token(Token = "0x4004313")]
5963 public const short SpookyHelmet = 1832;
5964
5965 [Cpp2IlInjected.Token(Token = "0x4004314")]
5966 public const short SpookyBreastplate = 1833;
5967
5968 [Cpp2IlInjected.Token(Token = "0x4004315")]
5969 public const short SpookyLeggings = 1834;
5970
5971 [Cpp2IlInjected.Token(Token = "0x4004316")]
5972 public const short StakeLauncher = 1835;
5973
5974 [Cpp2IlInjected.Token(Token = "0x4004317")]
5975 public const short Stake = 1836;
5976
5977 [Cpp2IlInjected.Token(Token = "0x4004318")]
5978 public const short CursedSapling = 1837;
5979
5980 [Cpp2IlInjected.Token(Token = "0x4004319")]
5981 public const short SpaceCreatureMask = 1838;
5982
5983 [Cpp2IlInjected.Token(Token = "0x400431A")]
5984 public const short SpaceCreatureShirt = 1839;
5985
5986 [Cpp2IlInjected.Token(Token = "0x400431B")]
5987 public const short SpaceCreaturePants = 1840;
5988
5989 [Cpp2IlInjected.Token(Token = "0x400431C")]
5990 public const short WolfMask = 1841;
5991
5992 [Cpp2IlInjected.Token(Token = "0x400431D")]
5993 public const short WolfShirt = 1842;
5994
5995 [Cpp2IlInjected.Token(Token = "0x400431E")]
5996 public const short WolfPants = 1843;
5997
5998 [Cpp2IlInjected.Token(Token = "0x400431F")]
5999 public const short PumpkinMoonMedallion = 1844;
6000
6001 [Cpp2IlInjected.Token(Token = "0x4004320")]
6002 public const short NecromanticScroll = 1845;
6003
6004 [Cpp2IlInjected.Token(Token = "0x4004321")]
6005 public const short JackingSkeletron = 1846;
6006
6007 [Cpp2IlInjected.Token(Token = "0x4004322")]
6008 public const short BitterHarvest = 1847;
6009
6010 [Cpp2IlInjected.Token(Token = "0x4004323")]
6011 public const short BloodMoonCountess = 1848;
6012
6013 [Cpp2IlInjected.Token(Token = "0x4004324")]
6014 public const short HallowsEve = 1849;
6015
6016 [Cpp2IlInjected.Token(Token = "0x4004325")]
6017 public const short MorbidCuriosity = 1850;
6018
6019 [Cpp2IlInjected.Token(Token = "0x4004326")]
6020 public const short TreasureHunterShirt = 1851;
6021
6022 [Cpp2IlInjected.Token(Token = "0x4004327")]
6023 public const short TreasureHunterPants = 1852;
6024
6025 [Cpp2IlInjected.Token(Token = "0x4004328")]
6026 public const short DryadCoverings = 1853;
6027
6028 [Cpp2IlInjected.Token(Token = "0x4004329")]
6029 public const short DryadLoincloth = 1854;
6030
6031 [Cpp2IlInjected.Token(Token = "0x400432A")]
6032 public const short MourningWoodTrophy = 1855;
6033
6034 [Cpp2IlInjected.Token(Token = "0x400432B")]
6035 public const short PumpkingTrophy = 1856;
6036
6037 [Cpp2IlInjected.Token(Token = "0x400432C")]
6038 public const short JackOLanternMask = 1857;
6039
6040 [Cpp2IlInjected.Token(Token = "0x400432D")]
6041 public const short SniperScope = 1858;
6042
6043 [Cpp2IlInjected.Token(Token = "0x400432E")]
6044 public const short HeartLantern = 1859;
6045
6046 [Cpp2IlInjected.Token(Token = "0x400432F")]
6047 public const short JellyfishDivingGear = 1860;
6048
6049 [Cpp2IlInjected.Token(Token = "0x4004330")]
6050 public const short ArcticDivingGear = 1861;
6051
6052 [Cpp2IlInjected.Token(Token = "0x4004331")]
6053 public const short FrostsparkBoots = 1862;
6054
6055 [Cpp2IlInjected.Token(Token = "0x4004332")]
6056 public const short FartInABalloon = 1863;
6057
6058 [Cpp2IlInjected.Token(Token = "0x4004333")]
6059 public const short PapyrusScarab = 1864;
6060
6061 [Cpp2IlInjected.Token(Token = "0x4004334")]
6062 public const short CelestialStone = 1865;
6063
6064 [Cpp2IlInjected.Token(Token = "0x4004335")]
6065 public const short Hoverboard = 1866;
6066
6067 [Cpp2IlInjected.Token(Token = "0x4004336")]
6068 public const short CandyCane = 1867;
6069
6070 [Cpp2IlInjected.Token(Token = "0x4004337")]
6071 public const short SugarPlum = 1868;
6072
6073 [Cpp2IlInjected.Token(Token = "0x4004338")]
6074 public const short Present = 1869;
6075
6076 [Cpp2IlInjected.Token(Token = "0x4004339")]
6077 public const short RedRyder = 1870;
6078
6079 [Cpp2IlInjected.Token(Token = "0x400433A")]
6080 public const short FestiveWings = 1871;
6081
6082 [Cpp2IlInjected.Token(Token = "0x400433B")]
6083 public const short PineTreeBlock = 1872;
6084
6085 [Cpp2IlInjected.Token(Token = "0x400433C")]
6086 public const short ChristmasTree = 1873;
6087
6088 [Cpp2IlInjected.Token(Token = "0x400433D")]
6089 public const short StarTopper1 = 1874;
6090
6091 [Cpp2IlInjected.Token(Token = "0x400433E")]
6092 public const short StarTopper2 = 1875;
6093
6094 [Cpp2IlInjected.Token(Token = "0x400433F")]
6095 public const short StarTopper3 = 1876;
6096
6097 [Cpp2IlInjected.Token(Token = "0x4004340")]
6098 public const short BowTopper = 1877;
6099
6100 [Cpp2IlInjected.Token(Token = "0x4004341")]
6101 public const short WhiteGarland = 1878;
6102
6103 [Cpp2IlInjected.Token(Token = "0x4004342")]
6104 public const short WhiteAndRedGarland = 1879;
6105
6106 [Cpp2IlInjected.Token(Token = "0x4004343")]
6107 public const short RedGardland = 1880;
6108
6109 [Cpp2IlInjected.Token(Token = "0x4004344")]
6110 public const short RedAndGreenGardland = 1881;
6111
6112 [Cpp2IlInjected.Token(Token = "0x4004345")]
6113 public const short GreenGardland = 1882;
6114
6115 [Cpp2IlInjected.Token(Token = "0x4004346")]
6116 public const short GreenAndWhiteGarland = 1883;
6117
6118 [Cpp2IlInjected.Token(Token = "0x4004347")]
6119 public const short MulticoloredBulb = 1884;
6120
6121 [Cpp2IlInjected.Token(Token = "0x4004348")]
6122 public const short RedBulb = 1885;
6123
6124 [Cpp2IlInjected.Token(Token = "0x4004349")]
6125 public const short YellowBulb = 1886;
6126
6127 [Cpp2IlInjected.Token(Token = "0x400434A")]
6128 public const short GreenBulb = 1887;
6129
6130 [Cpp2IlInjected.Token(Token = "0x400434B")]
6131 public const short RedAndGreenBulb = 1888;
6132
6133 [Cpp2IlInjected.Token(Token = "0x400434C")]
6134 public const short YellowAndGreenBulb = 1889;
6135
6136 [Cpp2IlInjected.Token(Token = "0x400434D")]
6137 public const short RedAndYellowBulb = 1890;
6138
6139 [Cpp2IlInjected.Token(Token = "0x400434E")]
6140 public const short WhiteBulb = 1891;
6141
6142 [Cpp2IlInjected.Token(Token = "0x400434F")]
6143 public const short WhiteAndRedBulb = 1892;
6144
6145 [Cpp2IlInjected.Token(Token = "0x4004350")]
6146 public const short WhiteAndYellowBulb = 1893;
6147
6148 [Cpp2IlInjected.Token(Token = "0x4004351")]
6149 public const short WhiteAndGreenBulb = 1894;
6150
6151 [Cpp2IlInjected.Token(Token = "0x4004352")]
6152 public const short MulticoloredLights = 1895;
6153
6154 [Cpp2IlInjected.Token(Token = "0x4004353")]
6155 public const short RedLights = 1896;
6156
6157 [Cpp2IlInjected.Token(Token = "0x4004354")]
6158 public const short GreenLights = 1897;
6159
6160 [Cpp2IlInjected.Token(Token = "0x4004355")]
6161 public const short BlueLights = 1898;
6162
6163 [Cpp2IlInjected.Token(Token = "0x4004356")]
6164 public const short YellowLights = 1899;
6165
6166 [Cpp2IlInjected.Token(Token = "0x4004357")]
6167 public const short RedAndYellowLights = 1900;
6168
6169 [Cpp2IlInjected.Token(Token = "0x4004358")]
6170 public const short RedAndGreenLights = 1901;
6171
6172 [Cpp2IlInjected.Token(Token = "0x4004359")]
6173 public const short YellowAndGreenLights = 1902;
6174
6175 [Cpp2IlInjected.Token(Token = "0x400435A")]
6176 public const short BlueAndGreenLights = 1903;
6177
6178 [Cpp2IlInjected.Token(Token = "0x400435B")]
6179 public const short RedAndBlueLights = 1904;
6180
6181 [Cpp2IlInjected.Token(Token = "0x400435C")]
6182 public const short BlueAndYellowLights = 1905;
6183
6184 [Cpp2IlInjected.Token(Token = "0x400435D")]
6185 public const short GiantBow = 1906;
6186
6187 [Cpp2IlInjected.Token(Token = "0x400435E")]
6188 public const short ReindeerAntlers = 1907;
6189
6190 [Cpp2IlInjected.Token(Token = "0x400435F")]
6191 public const short Holly = 1908;
6192
6193 [Cpp2IlInjected.Token(Token = "0x4004360")]
6194 public const short CandyCaneSword = 1909;
6195
6196 [Cpp2IlInjected.Token(Token = "0x4004361")]
6197 public const short ElfMelter = 1910;
6198
6199 [Cpp2IlInjected.Token(Token = "0x4004362")]
6200 public const short ChristmasPudding = 1911;
6201
6202 [Cpp2IlInjected.Token(Token = "0x4004363")]
6203 public const short Eggnog = 1912;
6204
6205 [Cpp2IlInjected.Token(Token = "0x4004364")]
6206 public const short StarAnise = 1913;
6207
6208 [Cpp2IlInjected.Token(Token = "0x4004365")]
6209 public const short ReindeerBells = 1914;
6210
6211 [Cpp2IlInjected.Token(Token = "0x4004366")]
6212 public const short CandyCaneHook = 1915;
6213
6214 [Cpp2IlInjected.Token(Token = "0x4004367")]
6215 public const short ChristmasHook = 1916;
6216
6217 [Cpp2IlInjected.Token(Token = "0x4004368")]
6218 public const short CnadyCanePickaxe = 1917;
6219
6220 [Cpp2IlInjected.Token(Token = "0x4004369")]
6221 public const short FruitcakeChakram = 1918;
6222
6223 [Cpp2IlInjected.Token(Token = "0x400436A")]
6224 public const short SugarCookie = 1919;
6225
6226 [Cpp2IlInjected.Token(Token = "0x400436B")]
6227 public const short GingerbreadCookie = 1920;
6228
6229 [Cpp2IlInjected.Token(Token = "0x400436C")]
6230 public const short HandWarmer = 1921;
6231
6232 [Cpp2IlInjected.Token(Token = "0x400436D")]
6233 public const short Coal = 1922;
6234
6235 [Cpp2IlInjected.Token(Token = "0x400436E")]
6236 public const short Toolbox = 1923;
6237
6238 [Cpp2IlInjected.Token(Token = "0x400436F")]
6239 public const short PineDoor = 1924;
6240
6241 [Cpp2IlInjected.Token(Token = "0x4004370")]
6242 public const short PineChair = 1925;
6243
6244 [Cpp2IlInjected.Token(Token = "0x4004371")]
6245 public const short PineTable = 1926;
6246
6247 [Cpp2IlInjected.Token(Token = "0x4004372")]
6248 public const short DogWhistle = 1927;
6249
6250 [Cpp2IlInjected.Token(Token = "0x4004373")]
6251 public const short ChristmasTreeSword = 1928;
6252
6253 [Cpp2IlInjected.Token(Token = "0x4004374")]
6254 public const short ChainGun = 1929;
6255
6256 [Cpp2IlInjected.Token(Token = "0x4004375")]
6257 public const short Razorpine = 1930;
6258
6259 [Cpp2IlInjected.Token(Token = "0x4004376")]
6260 public const short BlizzardStaff = 1931;
6261
6262 [Cpp2IlInjected.Token(Token = "0x4004377")]
6263 public const short MrsClauseHat = 1932;
6264
6265 [Cpp2IlInjected.Token(Token = "0x4004378")]
6266 public const short MrsClauseShirt = 1933;
6267
6268 [Cpp2IlInjected.Token(Token = "0x4004379")]
6269 public const short MrsClauseHeels = 1934;
6270
6271 [Cpp2IlInjected.Token(Token = "0x400437A")]
6272 public const short ParkaHood = 1935;
6273
6274 [Cpp2IlInjected.Token(Token = "0x400437B")]
6275 public const short ParkaCoat = 1936;
6276
6277 [Cpp2IlInjected.Token(Token = "0x400437C")]
6278 public const short ParkaPants = 1937;
6279
6280 [Cpp2IlInjected.Token(Token = "0x400437D")]
6281 public const short SnowHat = 1938;
6282
6283 [Cpp2IlInjected.Token(Token = "0x400437E")]
6284 public const short UglySweater = 1939;
6285
6286 [Cpp2IlInjected.Token(Token = "0x400437F")]
6287 public const short TreeMask = 1940;
6288
6289 [Cpp2IlInjected.Token(Token = "0x4004380")]
6290 public const short TreeShirt = 1941;
6291
6292 [Cpp2IlInjected.Token(Token = "0x4004381")]
6293 public const short TreeTrunks = 1942;
6294
6295 [Cpp2IlInjected.Token(Token = "0x4004382")]
6296 public const short ElfHat = 1943;
6297
6298 [Cpp2IlInjected.Token(Token = "0x4004383")]
6299 public const short ElfShirt = 1944;
6300
6301 [Cpp2IlInjected.Token(Token = "0x4004384")]
6302 public const short ElfPants = 1945;
6303
6304 [Cpp2IlInjected.Token(Token = "0x4004385")]
6305 public const short SnowmanCannon = 1946;
6306
6307 [Cpp2IlInjected.Token(Token = "0x4004386")]
6308 public const short NorthPole = 1947;
6309
6310 [Cpp2IlInjected.Token(Token = "0x4004387")]
6311 public const short ChristmasTreeWallpaper = 1948;
6312
6313 [Cpp2IlInjected.Token(Token = "0x4004388")]
6314 public const short OrnamentWallpaper = 1949;
6315
6316 [Cpp2IlInjected.Token(Token = "0x4004389")]
6317 public const short CandyCaneWallpaper = 1950;
6318
6319 [Cpp2IlInjected.Token(Token = "0x400438A")]
6320 public const short FestiveWallpaper = 1951;
6321
6322 [Cpp2IlInjected.Token(Token = "0x400438B")]
6323 public const short StarsWallpaper = 1952;
6324
6325 [Cpp2IlInjected.Token(Token = "0x400438C")]
6326 public const short SquigglesWallpaper = 1953;
6327
6328 [Cpp2IlInjected.Token(Token = "0x400438D")]
6329 public const short SnowflakeWallpaper = 1954;
6330
6331 [Cpp2IlInjected.Token(Token = "0x400438E")]
6332 public const short KrampusHornWallpaper = 1955;
6333
6334 [Cpp2IlInjected.Token(Token = "0x400438F")]
6335 public const short BluegreenWallpaper = 1956;
6336
6337 [Cpp2IlInjected.Token(Token = "0x4004390")]
6338 public const short GrinchFingerWallpaper = 1957;
6339
6340 [Cpp2IlInjected.Token(Token = "0x4004391")]
6341 public const short NaughtyPresent = 1958;
6342
6343 [Cpp2IlInjected.Token(Token = "0x4004392")]
6344 public const short BabyGrinchMischiefWhistle = 1959;
6345
6346 [Cpp2IlInjected.Token(Token = "0x4004393")]
6347 public const short IceQueenTrophy = 1960;
6348
6349 [Cpp2IlInjected.Token(Token = "0x4004394")]
6350 public const short SantaNK1Trophy = 1961;
6351
6352 [Cpp2IlInjected.Token(Token = "0x4004395")]
6353 public const short EverscreamTrophy = 1962;
6354
6355 [Cpp2IlInjected.Token(Token = "0x4004396")]
6356 public const short MusicBoxPumpkinMoon = 1963;
6357
6358 [Cpp2IlInjected.Token(Token = "0x4004397")]
6359 public const short MusicBoxAltUnderground = 1964;
6360
6361 [Cpp2IlInjected.Token(Token = "0x4004398")]
6362 public const short MusicBoxFrostMoon = 1965;
6363
6364 [Cpp2IlInjected.Token(Token = "0x4004399")]
6365 public const short BrownPaint = 1966;
6366
6367 [Cpp2IlInjected.Token(Token = "0x400439A")]
6368 public const short ShadowPaint = 1967;
6369
6370 [Cpp2IlInjected.Token(Token = "0x400439B")]
6371 public const short NegativePaint = 1968;
6372
6373 [Cpp2IlInjected.Token(Token = "0x400439C")]
6374 public const short TeamDye = 1969;
6375
6376 [Cpp2IlInjected.Token(Token = "0x400439D")]
6377 public const short AmethystGemsparkBlock = 1970;
6378
6379 [Cpp2IlInjected.Token(Token = "0x400439E")]
6380 public const short TopazGemsparkBlock = 1971;
6381
6382 [Cpp2IlInjected.Token(Token = "0x400439F")]
6383 public const short SapphireGemsparkBlock = 1972;
6384
6385 [Cpp2IlInjected.Token(Token = "0x40043A0")]
6386 public const short EmeraldGemsparkBlock = 1973;
6387
6388 [Cpp2IlInjected.Token(Token = "0x40043A1")]
6389 public const short RubyGemsparkBlock = 1974;
6390
6391 [Cpp2IlInjected.Token(Token = "0x40043A2")]
6392 public const short DiamondGemsparkBlock = 1975;
6393
6394 [Cpp2IlInjected.Token(Token = "0x40043A3")]
6395 public const short AmberGemsparkBlock = 1976;
6396
6397 [Cpp2IlInjected.Token(Token = "0x40043A4")]
6398 public const short LifeHairDye = 1977;
6399
6400 [Cpp2IlInjected.Token(Token = "0x40043A5")]
6401 public const short ManaHairDye = 1978;
6402
6403 [Cpp2IlInjected.Token(Token = "0x40043A6")]
6404 public const short DepthHairDye = 1979;
6405
6406 [Cpp2IlInjected.Token(Token = "0x40043A7")]
6407 public const short MoneyHairDye = 1980;
6408
6409 [Cpp2IlInjected.Token(Token = "0x40043A8")]
6410 public const short TimeHairDye = 1981;
6411
6412 [Cpp2IlInjected.Token(Token = "0x40043A9")]
6413 public const short TeamHairDye = 1982;
6414
6415 [Cpp2IlInjected.Token(Token = "0x40043AA")]
6416 public const short BiomeHairDye = 1983;
6417
6418 [Cpp2IlInjected.Token(Token = "0x40043AB")]
6419 public const short PartyHairDye = 1984;
6420
6421 [Cpp2IlInjected.Token(Token = "0x40043AC")]
6422 public const short RainbowHairDye = 1985;
6423
6424 [Cpp2IlInjected.Token(Token = "0x40043AD")]
6425 public const short SpeedHairDye = 1986;
6426
6427 [Cpp2IlInjected.Token(Token = "0x40043AE")]
6428 public const short AngelHalo = 1987;
6429
6430 [Cpp2IlInjected.Token(Token = "0x40043AF")]
6431 public const short Fez = 1988;
6432
6433 [Cpp2IlInjected.Token(Token = "0x40043B0")]
6434 public const short Womannquin = 1989;
6435
6436 [Cpp2IlInjected.Token(Token = "0x40043B1")]
6437 public const short HairDyeRemover = 1990;
6438
6439 [Cpp2IlInjected.Token(Token = "0x40043B2")]
6440 public const short BugNet = 1991;
6441
6442 [Cpp2IlInjected.Token(Token = "0x40043B3")]
6443 public const short Firefly = 1992;
6444
6445 [Cpp2IlInjected.Token(Token = "0x40043B4")]
6446 public const short FireflyinaBottle = 1993;
6447
6448 [Cpp2IlInjected.Token(Token = "0x40043B5")]
6449 public const short MonarchButterfly = 1994;
6450
6451 [Cpp2IlInjected.Token(Token = "0x40043B6")]
6452 public const short PurpleEmperorButterfly = 1995;
6453
6454 [Cpp2IlInjected.Token(Token = "0x40043B7")]
6455 public const short RedAdmiralButterfly = 1996;
6456
6457 [Cpp2IlInjected.Token(Token = "0x40043B8")]
6458 public const short UlyssesButterfly = 1997;
6459
6460 [Cpp2IlInjected.Token(Token = "0x40043B9")]
6461 public const short SulphurButterfly = 1998;
6462
6463 [Cpp2IlInjected.Token(Token = "0x40043BA")]
6464 public const short TreeNymphButterfly = 1999;
6465
6466 [Cpp2IlInjected.Token(Token = "0x40043BB")]
6467 public const short ZebraSwallowtailButterfly = 2000;
6468
6469 [Cpp2IlInjected.Token(Token = "0x40043BC")]
6470 public const short JuliaButterfly = 2001;
6471
6472 [Cpp2IlInjected.Token(Token = "0x40043BD")]
6473 public const short Worm = 2002;
6474
6475 [Cpp2IlInjected.Token(Token = "0x40043BE")]
6476 public const short Mouse = 2003;
6477
6478 [Cpp2IlInjected.Token(Token = "0x40043BF")]
6479 public const short LightningBug = 2004;
6480
6481 [Cpp2IlInjected.Token(Token = "0x40043C0")]
6482 public const short LightningBuginaBottle = 2005;
6483
6484 [Cpp2IlInjected.Token(Token = "0x40043C1")]
6485 public const short Snail = 2006;
6486
6487 [Cpp2IlInjected.Token(Token = "0x40043C2")]
6488 public const short GlowingSnail = 2007;
6489
6490 [Cpp2IlInjected.Token(Token = "0x40043C3")]
6491 public const short FancyGreyWallpaper = 2008;
6492
6493 [Cpp2IlInjected.Token(Token = "0x40043C4")]
6494 public const short IceFloeWallpaper = 2009;
6495
6496 [Cpp2IlInjected.Token(Token = "0x40043C5")]
6497 public const short MusicWallpaper = 2010;
6498
6499 [Cpp2IlInjected.Token(Token = "0x40043C6")]
6500 public const short PurpleRainWallpaper = 2011;
6501
6502 [Cpp2IlInjected.Token(Token = "0x40043C7")]
6503 public const short RainbowWallpaper = 2012;
6504
6505 [Cpp2IlInjected.Token(Token = "0x40043C8")]
6506 public const short SparkleStoneWallpaper = 2013;
6507
6508 [Cpp2IlInjected.Token(Token = "0x40043C9")]
6509 public const short StarlitHeavenWallpaper = 2014;
6510
6511 [Cpp2IlInjected.Token(Token = "0x40043CA")]
6512 public const short Bird = 2015;
6513
6514 [Cpp2IlInjected.Token(Token = "0x40043CB")]
6515 public const short BlueJay = 2016;
6516
6517 [Cpp2IlInjected.Token(Token = "0x40043CC")]
6518 public const short Cardinal = 2017;
6519
6520 [Cpp2IlInjected.Token(Token = "0x40043CD")]
6521 public const short Squirrel = 2018;
6522
6523 [Cpp2IlInjected.Token(Token = "0x40043CE")]
6524 public const short Bunny = 2019;
6525
6526 [Cpp2IlInjected.Token(Token = "0x40043CF")]
6527 public const short CactusBookcase = 2020;
6528
6529 [Cpp2IlInjected.Token(Token = "0x40043D0")]
6530 public const short EbonwoodBookcase = 2021;
6531
6532 [Cpp2IlInjected.Token(Token = "0x40043D1")]
6533 public const short FleshBookcase = 2022;
6534
6535 [Cpp2IlInjected.Token(Token = "0x40043D2")]
6536 public const short HoneyBookcase = 2023;
6537
6538 [Cpp2IlInjected.Token(Token = "0x40043D3")]
6539 public const short SteampunkBookcase = 2024;
6540
6541 [Cpp2IlInjected.Token(Token = "0x40043D4")]
6542 public const short GlassBookcase = 2025;
6543
6544 [Cpp2IlInjected.Token(Token = "0x40043D5")]
6545 public const short RichMahoganyBookcase = 2026;
6546
6547 [Cpp2IlInjected.Token(Token = "0x40043D6")]
6548 public const short PearlwoodBookcase = 2027;
6549
6550 [Cpp2IlInjected.Token(Token = "0x40043D7")]
6551 public const short SpookyBookcase = 2028;
6552
6553 [Cpp2IlInjected.Token(Token = "0x40043D8")]
6554 public const short SkywareBookcase = 2029;
6555
6556 [Cpp2IlInjected.Token(Token = "0x40043D9")]
6557 public const short LihzahrdBookcase = 2030;
6558
6559 [Cpp2IlInjected.Token(Token = "0x40043DA")]
6560 public const short FrozenBookcase = 2031;
6561
6562 [Cpp2IlInjected.Token(Token = "0x40043DB")]
6563 public const short CactusLantern = 2032;
6564
6565 [Cpp2IlInjected.Token(Token = "0x40043DC")]
6566 public const short EbonwoodLantern = 2033;
6567
6568 [Cpp2IlInjected.Token(Token = "0x40043DD")]
6569 public const short FleshLantern = 2034;
6570
6571 [Cpp2IlInjected.Token(Token = "0x40043DE")]
6572 public const short HoneyLantern = 2035;
6573
6574 [Cpp2IlInjected.Token(Token = "0x40043DF")]
6575 public const short SteampunkLantern = 2036;
6576
6577 [Cpp2IlInjected.Token(Token = "0x40043E0")]
6578 public const short GlassLantern = 2037;
6579
6580 [Cpp2IlInjected.Token(Token = "0x40043E1")]
6581 public const short RichMahoganyLantern = 2038;
6582
6583 [Cpp2IlInjected.Token(Token = "0x40043E2")]
6584 public const short PearlwoodLantern = 2039;
6585
6586 [Cpp2IlInjected.Token(Token = "0x40043E3")]
6587 public const short FrozenLantern = 2040;
6588
6589 [Cpp2IlInjected.Token(Token = "0x40043E4")]
6590 public const short LihzahrdLantern = 2041;
6591
6592 [Cpp2IlInjected.Token(Token = "0x40043E5")]
6593 public const short SkywareLantern = 2042;
6594
6595 [Cpp2IlInjected.Token(Token = "0x40043E6")]
6596 public const short SpookyLantern = 2043;
6597
6598 [Cpp2IlInjected.Token(Token = "0x40043E7")]
6599 public const short FrozenDoor = 2044;
6600
6601 [Cpp2IlInjected.Token(Token = "0x40043E8")]
6602 public const short CactusCandle = 2045;
6603
6604 [Cpp2IlInjected.Token(Token = "0x40043E9")]
6605 public const short EbonwoodCandle = 2046;
6606
6607 [Cpp2IlInjected.Token(Token = "0x40043EA")]
6608 public const short FleshCandle = 2047;
6609
6610 [Cpp2IlInjected.Token(Token = "0x40043EB")]
6611 public const short GlassCandle = 2048;
6612
6613 [Cpp2IlInjected.Token(Token = "0x40043EC")]
6614 public const short FrozenCandle = 2049;
6615
6616 [Cpp2IlInjected.Token(Token = "0x40043ED")]
6617 public const short RichMahoganyCandle = 2050;
6618
6619 [Cpp2IlInjected.Token(Token = "0x40043EE")]
6620 public const short PearlwoodCandle = 2051;
6621
6622 [Cpp2IlInjected.Token(Token = "0x40043EF")]
6623 public const short LihzahrdCandle = 2052;
6624
6625 [Cpp2IlInjected.Token(Token = "0x40043F0")]
6626 public const short SkywareCandle = 2053;
6627
6628 [Cpp2IlInjected.Token(Token = "0x40043F1")]
6629 public const short PumpkinCandle = 2054;
6630
6631 [Cpp2IlInjected.Token(Token = "0x40043F2")]
6632 public const short CactusChandelier = 2055;
6633
6634 [Cpp2IlInjected.Token(Token = "0x40043F3")]
6635 public const short EbonwoodChandelier = 2056;
6636
6637 [Cpp2IlInjected.Token(Token = "0x40043F4")]
6638 public const short FleshChandelier = 2057;
6639
6640 [Cpp2IlInjected.Token(Token = "0x40043F5")]
6641 public const short HoneyChandelier = 2058;
6642
6643 [Cpp2IlInjected.Token(Token = "0x40043F6")]
6644 public const short FrozenChandelier = 2059;
6645
6646 [Cpp2IlInjected.Token(Token = "0x40043F7")]
6647 public const short RichMahoganyChandelier = 2060;
6648
6649 [Cpp2IlInjected.Token(Token = "0x40043F8")]
6650 public const short PearlwoodChandelier = 2061;
6651
6652 [Cpp2IlInjected.Token(Token = "0x40043F9")]
6653 public const short LihzahrdChandelier = 2062;
6654
6655 [Cpp2IlInjected.Token(Token = "0x40043FA")]
6656 public const short SkywareChandelier = 2063;
6657
6658 [Cpp2IlInjected.Token(Token = "0x40043FB")]
6659 public const short SpookyChandelier = 2064;
6660
6661 [Cpp2IlInjected.Token(Token = "0x40043FC")]
6662 public const short GlassChandelier = 2065;
6663
6664 [Cpp2IlInjected.Token(Token = "0x40043FD")]
6665 public const short CactusBed = 2066;
6666
6667 [Cpp2IlInjected.Token(Token = "0x40043FE")]
6668 public const short FleshBed = 2067;
6669
6670 [Cpp2IlInjected.Token(Token = "0x40043FF")]
6671 public const short FrozenBed = 2068;
6672
6673 [Cpp2IlInjected.Token(Token = "0x4004400")]
6674 public const short LihzahrdBed = 2069;
6675
6676 [Cpp2IlInjected.Token(Token = "0x4004401")]
6677 public const short SkywareBed = 2070;
6678
6679 [Cpp2IlInjected.Token(Token = "0x4004402")]
6680 public const short SpookyBed = 2071;
6681
6682 [Cpp2IlInjected.Token(Token = "0x4004403")]
6683 public const short CactusBathtub = 2072;
6684
6685 [Cpp2IlInjected.Token(Token = "0x4004404")]
6686 public const short EbonwoodBathtub = 2073;
6687
6688 [Cpp2IlInjected.Token(Token = "0x4004405")]
6689 public const short FleshBathtub = 2074;
6690
6691 [Cpp2IlInjected.Token(Token = "0x4004406")]
6692 public const short GlassBathtub = 2075;
6693
6694 [Cpp2IlInjected.Token(Token = "0x4004407")]
6695 public const short FrozenBathtub = 2076;
6696
6697 [Cpp2IlInjected.Token(Token = "0x4004408")]
6698 public const short RichMahoganyBathtub = 2077;
6699
6700 [Cpp2IlInjected.Token(Token = "0x4004409")]
6701 public const short PearlwoodBathtub = 2078;
6702
6703 [Cpp2IlInjected.Token(Token = "0x400440A")]
6704 public const short LihzahrdBathtub = 2079;
6705
6706 [Cpp2IlInjected.Token(Token = "0x400440B")]
6707 public const short SkywareBathtub = 2080;
6708
6709 [Cpp2IlInjected.Token(Token = "0x400440C")]
6710 public const short SpookyBathtub = 2081;
6711
6712 [Cpp2IlInjected.Token(Token = "0x400440D")]
6713 public const short CactusLamp = 2082;
6714
6715 [Cpp2IlInjected.Token(Token = "0x400440E")]
6716 public const short EbonwoodLamp = 2083;
6717
6718 [Cpp2IlInjected.Token(Token = "0x400440F")]
6719 public const short FleshLamp = 2084;
6720
6721 [Cpp2IlInjected.Token(Token = "0x4004410")]
6722 public const short GlassLamp = 2085;
6723
6724 [Cpp2IlInjected.Token(Token = "0x4004411")]
6725 public const short FrozenLamp = 2086;
6726
6727 [Cpp2IlInjected.Token(Token = "0x4004412")]
6728 public const short RichMahoganyLamp = 2087;
6729
6730 [Cpp2IlInjected.Token(Token = "0x4004413")]
6731 public const short PearlwoodLamp = 2088;
6732
6733 [Cpp2IlInjected.Token(Token = "0x4004414")]
6734 public const short LihzahrdLamp = 2089;
6735
6736 [Cpp2IlInjected.Token(Token = "0x4004415")]
6737 public const short SkywareLamp = 2090;
6738
6739 [Cpp2IlInjected.Token(Token = "0x4004416")]
6740 public const short SpookyLamp = 2091;
6741
6742 [Cpp2IlInjected.Token(Token = "0x4004417")]
6743 public const short CactusCandelabra = 2092;
6744
6745 [Cpp2IlInjected.Token(Token = "0x4004418")]
6746 public const short EbonwoodCandelabra = 2093;
6747
6748 [Cpp2IlInjected.Token(Token = "0x4004419")]
6749 public const short FleshCandelabra = 2094;
6750
6751 [Cpp2IlInjected.Token(Token = "0x400441A")]
6752 public const short HoneyCandelabra = 2095;
6753
6754 [Cpp2IlInjected.Token(Token = "0x400441B")]
6755 public const short SteampunkCandelabra = 2096;
6756
6757 [Cpp2IlInjected.Token(Token = "0x400441C")]
6758 public const short GlassCandelabra = 2097;
6759
6760 [Cpp2IlInjected.Token(Token = "0x400441D")]
6761 public const short RichMahoganyCandelabra = 2098;
6762
6763 [Cpp2IlInjected.Token(Token = "0x400441E")]
6764 public const short PearlwoodCandelabra = 2099;
6765
6766 [Cpp2IlInjected.Token(Token = "0x400441F")]
6767 public const short FrozenCandelabra = 2100;
6768
6769 [Cpp2IlInjected.Token(Token = "0x4004420")]
6770 public const short LihzahrdCandelabra = 2101;
6771
6772 [Cpp2IlInjected.Token(Token = "0x4004421")]
6773 public const short SkywareCandelabra = 2102;
6774
6775 [Cpp2IlInjected.Token(Token = "0x4004422")]
6776 public const short SpookyCandelabra = 2103;
6777
6778 [Cpp2IlInjected.Token(Token = "0x4004423")]
6779 public const short BrainMask = 2104;
6780
6781 [Cpp2IlInjected.Token(Token = "0x4004424")]
6782 public const short FleshMask = 2105;
6783
6784 [Cpp2IlInjected.Token(Token = "0x4004425")]
6785 public const short TwinMask = 2106;
6786
6787 [Cpp2IlInjected.Token(Token = "0x4004426")]
6788 public const short SkeletronPrimeMask = 2107;
6789
6790 [Cpp2IlInjected.Token(Token = "0x4004427")]
6791 public const short BeeMask = 2108;
6792
6793 [Cpp2IlInjected.Token(Token = "0x4004428")]
6794 public const short PlanteraMask = 2109;
6795
6796 [Cpp2IlInjected.Token(Token = "0x4004429")]
6797 public const short GolemMask = 2110;
6798
6799 [Cpp2IlInjected.Token(Token = "0x400442A")]
6800 public const short EaterMask = 2111;
6801
6802 [Cpp2IlInjected.Token(Token = "0x400442B")]
6803 public const short EyeMask = 2112;
6804
6805 [Cpp2IlInjected.Token(Token = "0x400442C")]
6806 public const short DestroyerMask = 2113;
6807
6808 [Cpp2IlInjected.Token(Token = "0x400442D")]
6809 public const short BlacksmithRack = 2114;
6810
6811 [Cpp2IlInjected.Token(Token = "0x400442E")]
6812 public const short CarpentryRack = 2115;
6813
6814 [Cpp2IlInjected.Token(Token = "0x400442F")]
6815 public const short HelmetRack = 2116;
6816
6817 [Cpp2IlInjected.Token(Token = "0x4004430")]
6818 public const short SpearRack = 2117;
6819
6820 [Cpp2IlInjected.Token(Token = "0x4004431")]
6821 public const short SwordRack = 2118;
6822
6823 [Cpp2IlInjected.Token(Token = "0x4004432")]
6824 public const short StoneSlab = 2119;
6825
6826 [Cpp2IlInjected.Token(Token = "0x4004433")]
6827 public const short SandstoneSlab = 2120;
6828
6829 [Cpp2IlInjected.Token(Token = "0x4004434")]
6830 public const short Frog = 2121;
6831
6832 [Cpp2IlInjected.Token(Token = "0x4004435")]
6833 public const short MallardDuck = 2122;
6834
6835 [Cpp2IlInjected.Token(Token = "0x4004436")]
6836 public const short Duck = 2123;
6837
6838 [Cpp2IlInjected.Token(Token = "0x4004437")]
6839 public const short HoneyBathtub = 2124;
6840
6841 [Cpp2IlInjected.Token(Token = "0x4004438")]
6842 public const short SteampunkBathtub = 2125;
6843
6844 [Cpp2IlInjected.Token(Token = "0x4004439")]
6845 public const short LivingWoodBathtub = 2126;
6846
6847 [Cpp2IlInjected.Token(Token = "0x400443A")]
6848 public const short ShadewoodBathtub = 2127;
6849
6850 [Cpp2IlInjected.Token(Token = "0x400443B")]
6851 public const short BoneBathtub = 2128;
6852
6853 [Cpp2IlInjected.Token(Token = "0x400443C")]
6854 public const short HoneyLamp = 2129;
6855
6856 [Cpp2IlInjected.Token(Token = "0x400443D")]
6857 public const short SteampunkLamp = 2130;
6858
6859 [Cpp2IlInjected.Token(Token = "0x400443E")]
6860 public const short LivingWoodLamp = 2131;
6861
6862 [Cpp2IlInjected.Token(Token = "0x400443F")]
6863 public const short ShadewoodLamp = 2132;
6864
6865 [Cpp2IlInjected.Token(Token = "0x4004440")]
6866 public const short GoldenLamp = 2133;
6867
6868 [Cpp2IlInjected.Token(Token = "0x4004441")]
6869 public const short BoneLamp = 2134;
6870
6871 [Cpp2IlInjected.Token(Token = "0x4004442")]
6872 public const short LivingWoodBookcase = 2135;
6873
6874 [Cpp2IlInjected.Token(Token = "0x4004443")]
6875 public const short ShadewoodBookcase = 2136;
6876
6877 [Cpp2IlInjected.Token(Token = "0x4004444")]
6878 public const short GoldenBookcase = 2137;
6879
6880 [Cpp2IlInjected.Token(Token = "0x4004445")]
6881 public const short BoneBookcase = 2138;
6882
6883 [Cpp2IlInjected.Token(Token = "0x4004446")]
6884 public const short LivingWoodBed = 2139;
6885
6886 [Cpp2IlInjected.Token(Token = "0x4004447")]
6887 public const short BoneBed = 2140;
6888
6889 [Cpp2IlInjected.Token(Token = "0x4004448")]
6890 public const short LivingWoodChandelier = 2141;
6891
6892 [Cpp2IlInjected.Token(Token = "0x4004449")]
6893 public const short ShadewoodChandelier = 2142;
6894
6895 [Cpp2IlInjected.Token(Token = "0x400444A")]
6896 public const short GoldenChandelier = 2143;
6897
6898 [Cpp2IlInjected.Token(Token = "0x400444B")]
6899 public const short BoneChandelier = 2144;
6900
6901 [Cpp2IlInjected.Token(Token = "0x400444C")]
6902 public const short LivingWoodLantern = 2145;
6903
6904 [Cpp2IlInjected.Token(Token = "0x400444D")]
6905 public const short ShadewoodLantern = 2146;
6906
6907 [Cpp2IlInjected.Token(Token = "0x400444E")]
6908 public const short GoldenLantern = 2147;
6909
6910 [Cpp2IlInjected.Token(Token = "0x400444F")]
6911 public const short BoneLantern = 2148;
6912
6913 [Cpp2IlInjected.Token(Token = "0x4004450")]
6914 public const short LivingWoodCandelabra = 2149;
6915
6916 [Cpp2IlInjected.Token(Token = "0x4004451")]
6917 public const short ShadewoodCandelabra = 2150;
6918
6919 [Cpp2IlInjected.Token(Token = "0x4004452")]
6920 public const short GoldenCandelabra = 2151;
6921
6922 [Cpp2IlInjected.Token(Token = "0x4004453")]
6923 public const short BoneCandelabra = 2152;
6924
6925 [Cpp2IlInjected.Token(Token = "0x4004454")]
6926 public const short LivingWoodCandle = 2153;
6927
6928 [Cpp2IlInjected.Token(Token = "0x4004455")]
6929 public const short ShadewoodCandle = 2154;
6930
6931 [Cpp2IlInjected.Token(Token = "0x4004456")]
6932 public const short GoldenCandle = 2155;
6933
6934 [Cpp2IlInjected.Token(Token = "0x4004457")]
6935 public const short BlackScorpion = 2156;
6936
6937 [Cpp2IlInjected.Token(Token = "0x4004458")]
6938 public const short Scorpion = 2157;
6939
6940 [Cpp2IlInjected.Token(Token = "0x4004459")]
6941 public const short BubbleWallpaper = 2158;
6942
6943 [Cpp2IlInjected.Token(Token = "0x400445A")]
6944 public const short CopperPipeWallpaper = 2159;
6945
6946 [Cpp2IlInjected.Token(Token = "0x400445B")]
6947 public const short DuckyWallpaper = 2160;
6948
6949 [Cpp2IlInjected.Token(Token = "0x400445C")]
6950 public const short FrostCore = 2161;
6951
6952 [Cpp2IlInjected.Token(Token = "0x400445D")]
6953 public const short BunnyCage = 2162;
6954
6955 [Cpp2IlInjected.Token(Token = "0x400445E")]
6956 public const short SquirrelCage = 2163;
6957
6958 [Cpp2IlInjected.Token(Token = "0x400445F")]
6959 public const short MallardDuckCage = 2164;
6960
6961 [Cpp2IlInjected.Token(Token = "0x4004460")]
6962 public const short DuckCage = 2165;
6963
6964 [Cpp2IlInjected.Token(Token = "0x4004461")]
6965 public const short BirdCage = 2166;
6966
6967 [Cpp2IlInjected.Token(Token = "0x4004462")]
6968 public const short BlueJayCage = 2167;
6969
6970 [Cpp2IlInjected.Token(Token = "0x4004463")]
6971 public const short CardinalCage = 2168;
6972
6973 [Cpp2IlInjected.Token(Token = "0x4004464")]
6974 public const short WaterfallWall = 2169;
6975
6976 [Cpp2IlInjected.Token(Token = "0x4004465")]
6977 public const short LavafallWall = 2170;
6978
6979 [Cpp2IlInjected.Token(Token = "0x4004466")]
6980 public const short CrimsonSeeds = 2171;
6981
6982 [Cpp2IlInjected.Token(Token = "0x4004467")]
6983 public const short HeavyWorkBench = 2172;
6984
6985 [Cpp2IlInjected.Token(Token = "0x4004468")]
6986 public const short CopperPlating = 2173;
6987
6988 [Cpp2IlInjected.Token(Token = "0x4004469")]
6989 public const short SnailCage = 2174;
6990
6991 [Cpp2IlInjected.Token(Token = "0x400446A")]
6992 public const short GlowingSnailCage = 2175;
6993
6994 [Cpp2IlInjected.Token(Token = "0x400446B")]
6995 public const short ShroomiteDiggingClaw = 2176;
6996
6997 [Cpp2IlInjected.Token(Token = "0x400446C")]
6998 public const short AmmoBox = 2177;
6999
7000 [Cpp2IlInjected.Token(Token = "0x400446D")]
7001 public const short MonarchButterflyJar = 2178;
7002
7003 [Cpp2IlInjected.Token(Token = "0x400446E")]
7004 public const short PurpleEmperorButterflyJar = 2179;
7005
7006 [Cpp2IlInjected.Token(Token = "0x400446F")]
7007 public const short RedAdmiralButterflyJar = 2180;
7008
7009 [Cpp2IlInjected.Token(Token = "0x4004470")]
7010 public const short UlyssesButterflyJar = 2181;
7011
7012 [Cpp2IlInjected.Token(Token = "0x4004471")]
7013 public const short SulphurButterflyJar = 2182;
7014
7015 [Cpp2IlInjected.Token(Token = "0x4004472")]
7016 public const short TreeNymphButterflyJar = 2183;
7017
7018 [Cpp2IlInjected.Token(Token = "0x4004473")]
7019 public const short ZebraSwallowtailButterflyJar = 2184;
7020
7021 [Cpp2IlInjected.Token(Token = "0x4004474")]
7022 public const short JuliaButterflyJar = 2185;
7023
7024 [Cpp2IlInjected.Token(Token = "0x4004475")]
7025 public const short ScorpionCage = 2186;
7026
7027 [Cpp2IlInjected.Token(Token = "0x4004476")]
7028 public const short BlackScorpionCage = 2187;
7029
7030 [Cpp2IlInjected.Token(Token = "0x4004477")]
7031 public const short VenomStaff = 2188;
7032
7033 [Cpp2IlInjected.Token(Token = "0x4004478")]
7034 public const short SpectreMask = 2189;
7035
7036 [Cpp2IlInjected.Token(Token = "0x4004479")]
7037 public const short FrogCage = 2190;
7038
7039 [Cpp2IlInjected.Token(Token = "0x400447A")]
7040 public const short MouseCage = 2191;
7041
7042 [Cpp2IlInjected.Token(Token = "0x400447B")]
7043 public const short BoneWelder = 2192;
7044
7045 [Cpp2IlInjected.Token(Token = "0x400447C")]
7046 public const short FleshCloningVaat = 2193;
7047
7048 [Cpp2IlInjected.Token(Token = "0x400447D")]
7049 public const short GlassKiln = 2194;
7050
7051 [Cpp2IlInjected.Token(Token = "0x400447E")]
7052 public const short LihzahrdFurnace = 2195;
7053
7054 [Cpp2IlInjected.Token(Token = "0x400447F")]
7055 public const short LivingLoom = 2196;
7056
7057 [Cpp2IlInjected.Token(Token = "0x4004480")]
7058 public const short SkyMill = 2197;
7059
7060 [Cpp2IlInjected.Token(Token = "0x4004481")]
7061 public const short IceMachine = 2198;
7062
7063 [Cpp2IlInjected.Token(Token = "0x4004482")]
7064 public const short BeetleHelmet = 2199;
7065
7066 [Cpp2IlInjected.Token(Token = "0x4004483")]
7067 public const short BeetleScaleMail = 2200;
7068
7069 [Cpp2IlInjected.Token(Token = "0x4004484")]
7070 public const short BeetleShell = 2201;
7071
7072 [Cpp2IlInjected.Token(Token = "0x4004485")]
7073 public const short BeetleLeggings = 2202;
7074
7075 [Cpp2IlInjected.Token(Token = "0x4004486")]
7076 public const short SteampunkBoiler = 2203;
7077
7078 [Cpp2IlInjected.Token(Token = "0x4004487")]
7079 public const short HoneyDispenser = 2204;
7080
7081 [Cpp2IlInjected.Token(Token = "0x4004488")]
7082 public const short Penguin = 2205;
7083
7084 [Cpp2IlInjected.Token(Token = "0x4004489")]
7085 public const short PenguinCage = 2206;
7086
7087 [Cpp2IlInjected.Token(Token = "0x400448A")]
7088 public const short WormCage = 2207;
7089
7090 [Cpp2IlInjected.Token(Token = "0x400448B")]
7091 public const short Terrarium = 2208;
7092
7093 [Cpp2IlInjected.Token(Token = "0x400448C")]
7094 public const short SuperManaPotion = 2209;
7095
7096 [Cpp2IlInjected.Token(Token = "0x400448D")]
7097 public const short EbonwoodFence = 2210;
7098
7099 [Cpp2IlInjected.Token(Token = "0x400448E")]
7100 public const short RichMahoganyFence = 2211;
7101
7102 [Cpp2IlInjected.Token(Token = "0x400448F")]
7103 public const short PearlwoodFence = 2212;
7104
7105 [Cpp2IlInjected.Token(Token = "0x4004490")]
7106 public const short ShadewoodFence = 2213;
7107
7108 [Cpp2IlInjected.Token(Token = "0x4004491")]
7109 public const short BrickLayer = 2214;
7110
7111 [Cpp2IlInjected.Token(Token = "0x4004492")]
7112 public const short ExtendoGrip = 2215;
7113
7114 [Cpp2IlInjected.Token(Token = "0x4004493")]
7115 public const short PaintSprayer = 2216;
7116
7117 [Cpp2IlInjected.Token(Token = "0x4004494")]
7118 public const short PortableCementMixer = 2217;
7119
7120 [Cpp2IlInjected.Token(Token = "0x4004495")]
7121 public const short BeetleHusk = 2218;
7122
7123 [Cpp2IlInjected.Token(Token = "0x4004496")]
7124 public const short CelestialMagnet = 2219;
7125
7126 [Cpp2IlInjected.Token(Token = "0x4004497")]
7127 public const short CelestialEmblem = 2220;
7128
7129 [Cpp2IlInjected.Token(Token = "0x4004498")]
7130 public const short CelestialCuffs = 2221;
7131
7132 [Cpp2IlInjected.Token(Token = "0x4004499")]
7133 public const short PeddlersHat = 2222;
7134
7135 [Cpp2IlInjected.Token(Token = "0x400449A")]
7136 public const short PulseBow = 2223;
7137
7138 [Cpp2IlInjected.Token(Token = "0x400449B")]
7139 public const short DynastyChandelier = 2224;
7140
7141 [Cpp2IlInjected.Token(Token = "0x400449C")]
7142 public const short DynastyLamp = 2225;
7143
7144 [Cpp2IlInjected.Token(Token = "0x400449D")]
7145 public const short DynastyLantern = 2226;
7146
7147 [Cpp2IlInjected.Token(Token = "0x400449E")]
7148 public const short DynastyCandelabra = 2227;
7149
7150 [Cpp2IlInjected.Token(Token = "0x400449F")]
7151 public const short DynastyChair = 2228;
7152
7153 [Cpp2IlInjected.Token(Token = "0x40044A0")]
7154 public const short DynastyWorkBench = 2229;
7155
7156 [Cpp2IlInjected.Token(Token = "0x40044A1")]
7157 public const short DynastyChest = 2230;
7158
7159 [Cpp2IlInjected.Token(Token = "0x40044A2")]
7160 public const short DynastyBed = 2231;
7161
7162 [Cpp2IlInjected.Token(Token = "0x40044A3")]
7163 public const short DynastyBathtub = 2232;
7164
7165 [Cpp2IlInjected.Token(Token = "0x40044A4")]
7166 public const short DynastyBookcase = 2233;
7167
7168 [Cpp2IlInjected.Token(Token = "0x40044A5")]
7169 public const short DynastyCup = 2234;
7170
7171 [Cpp2IlInjected.Token(Token = "0x40044A6")]
7172 public const short DynastyBowl = 2235;
7173
7174 [Cpp2IlInjected.Token(Token = "0x40044A7")]
7175 public const short DynastyCandle = 2236;
7176
7177 [Cpp2IlInjected.Token(Token = "0x40044A8")]
7178 public const short DynastyClock = 2237;
7179
7180 [Cpp2IlInjected.Token(Token = "0x40044A9")]
7181 public const short GoldenClock = 2238;
7182
7183 [Cpp2IlInjected.Token(Token = "0x40044AA")]
7184 public const short GlassClock = 2239;
7185
7186 [Cpp2IlInjected.Token(Token = "0x40044AB")]
7187 public const short HoneyClock = 2240;
7188
7189 [Cpp2IlInjected.Token(Token = "0x40044AC")]
7190 public const short SteampunkClock = 2241;
7191
7192 [Cpp2IlInjected.Token(Token = "0x40044AD")]
7193 public const short FancyDishes = 2242;
7194
7195 [Cpp2IlInjected.Token(Token = "0x40044AE")]
7196 public const short GlassBowl = 2243;
7197
7198 [Cpp2IlInjected.Token(Token = "0x40044AF")]
7199 public const short WineGlass = 2244;
7200
7201 [Cpp2IlInjected.Token(Token = "0x40044B0")]
7202 public const short LivingWoodPiano = 2245;
7203
7204 [Cpp2IlInjected.Token(Token = "0x40044B1")]
7205 public const short FleshPiano = 2246;
7206
7207 [Cpp2IlInjected.Token(Token = "0x40044B2")]
7208 public const short FrozenPiano = 2247;
7209
7210 [Cpp2IlInjected.Token(Token = "0x40044B3")]
7211 public const short FrozenTable = 2248;
7212
7213 [Cpp2IlInjected.Token(Token = "0x40044B4")]
7214 public const short HoneyChest = 2249;
7215
7216 [Cpp2IlInjected.Token(Token = "0x40044B5")]
7217 public const short SteampunkChest = 2250;
7218
7219 [Cpp2IlInjected.Token(Token = "0x40044B6")]
7220 public const short HoneyWorkBench = 2251;
7221
7222 [Cpp2IlInjected.Token(Token = "0x40044B7")]
7223 public const short FrozenWorkBench = 2252;
7224
7225 [Cpp2IlInjected.Token(Token = "0x40044B8")]
7226 public const short SteampunkWorkBench = 2253;
7227
7228 [Cpp2IlInjected.Token(Token = "0x40044B9")]
7229 public const short GlassPiano = 2254;
7230
7231 [Cpp2IlInjected.Token(Token = "0x40044BA")]
7232 public const short HoneyPiano = 2255;
7233
7234 [Cpp2IlInjected.Token(Token = "0x40044BB")]
7235 public const short SteampunkPiano = 2256;
7236
7237 [Cpp2IlInjected.Token(Token = "0x40044BC")]
7238 public const short HoneyCup = 2257;
7239
7240 [Cpp2IlInjected.Token(Token = "0x40044BD")]
7241 public const short SteampunkCup = 2258;
7242
7243 [Cpp2IlInjected.Token(Token = "0x40044BE")]
7244 public const short DynastyTable = 2259;
7245
7246 [Cpp2IlInjected.Token(Token = "0x40044BF")]
7247 public const short DynastyWood = 2260;
7248
7249 [Cpp2IlInjected.Token(Token = "0x40044C0")]
7250 public const short RedDynastyShingles = 2261;
7251
7252 [Cpp2IlInjected.Token(Token = "0x40044C1")]
7253 public const short BlueDynastyShingles = 2262;
7254
7255 [Cpp2IlInjected.Token(Token = "0x40044C2")]
7256 public const short WhiteDynastyWall = 2263;
7257
7258 [Cpp2IlInjected.Token(Token = "0x40044C3")]
7259 public const short BlueDynastyWall = 2264;
7260
7261 [Cpp2IlInjected.Token(Token = "0x40044C4")]
7262 public const short DynastyDoor = 2265;
7263
7264 [Cpp2IlInjected.Token(Token = "0x40044C5")]
7265 public const short Sake = 2266;
7266
7267 [Cpp2IlInjected.Token(Token = "0x40044C6")]
7268 public const short PadThai = 2267;
7269
7270 [Cpp2IlInjected.Token(Token = "0x40044C7")]
7271 public const short Pho = 2268;
7272
7273 [Cpp2IlInjected.Token(Token = "0x40044C8")]
7274 public const short Revolver = 2269;
7275
7276 [Cpp2IlInjected.Token(Token = "0x40044C9")]
7277 public const short Gatligator = 2270;
7278
7279 [Cpp2IlInjected.Token(Token = "0x40044CA")]
7280 public const short ArcaneRuneWall = 2271;
7281
7282 [Cpp2IlInjected.Token(Token = "0x40044CB")]
7283 public const short WaterGun = 2272;
7284
7285 [Cpp2IlInjected.Token(Token = "0x40044CC")]
7286 public const short Katana = 2273;
7287
7288 [Cpp2IlInjected.Token(Token = "0x40044CD")]
7289 public const short UltrabrightTorch = 2274;
7290
7291 [Cpp2IlInjected.Token(Token = "0x40044CE")]
7292 public const short MagicHat = 2275;
7293
7294 [Cpp2IlInjected.Token(Token = "0x40044CF")]
7295 public const short DiamondRing = 2276;
7296
7297 [Cpp2IlInjected.Token(Token = "0x40044D0")]
7298 public const short Gi = 2277;
7299
7300 [Cpp2IlInjected.Token(Token = "0x40044D1")]
7301 public const short Kimono = 2278;
7302
7303 [Cpp2IlInjected.Token(Token = "0x40044D2")]
7304 public const short GypsyRobe = 2279;
7305
7306 [Cpp2IlInjected.Token(Token = "0x40044D3")]
7307 public const short BeetleWings = 2280;
7308
7309 [Cpp2IlInjected.Token(Token = "0x40044D4")]
7310 public const short TigerSkin = 2281;
7311
7312 [Cpp2IlInjected.Token(Token = "0x40044D5")]
7313 public const short LeopardSkin = 2282;
7314
7315 [Cpp2IlInjected.Token(Token = "0x40044D6")]
7316 public const short ZebraSkin = 2283;
7317
7318 [Cpp2IlInjected.Token(Token = "0x40044D7")]
7319 public const short CrimsonCloak = 2284;
7320
7321 [Cpp2IlInjected.Token(Token = "0x40044D8")]
7322 public const short MysteriousCape = 2285;
7323
7324 [Cpp2IlInjected.Token(Token = "0x40044D9")]
7325 public const short RedCape = 2286;
7326
7327 [Cpp2IlInjected.Token(Token = "0x40044DA")]
7328 public const short WinterCape = 2287;
7329
7330 [Cpp2IlInjected.Token(Token = "0x40044DB")]
7331 public const short FrozenChair = 2288;
7332
7333 [Cpp2IlInjected.Token(Token = "0x40044DC")]
7334 public const short WoodFishingPole = 2289;
7335
7336 [Cpp2IlInjected.Token(Token = "0x40044DD")]
7337 public const short Bass = 2290;
7338
7339 [Cpp2IlInjected.Token(Token = "0x40044DE")]
7340 public const short ReinforcedFishingPole = 2291;
7341
7342 [Cpp2IlInjected.Token(Token = "0x40044DF")]
7343 public const short FiberglassFishingPole = 2292;
7344
7345 [Cpp2IlInjected.Token(Token = "0x40044E0")]
7346 public const short FisherofSouls = 2293;
7347
7348 [Cpp2IlInjected.Token(Token = "0x40044E1")]
7349 public const short GoldenFishingRod = 2294;
7350
7351 [Cpp2IlInjected.Token(Token = "0x40044E2")]
7352 public const short MechanicsRod = 2295;
7353
7354 [Cpp2IlInjected.Token(Token = "0x40044E3")]
7355 public const short SittingDucksFishingRod = 2296;
7356
7357 [Cpp2IlInjected.Token(Token = "0x40044E4")]
7358 public const short Trout = 2297;
7359
7360 [Cpp2IlInjected.Token(Token = "0x40044E5")]
7361 public const short Salmon = 2298;
7362
7363 [Cpp2IlInjected.Token(Token = "0x40044E6")]
7364 public const short AtlanticCod = 2299;
7365
7366 [Cpp2IlInjected.Token(Token = "0x40044E7")]
7367 public const short Tuna = 2300;
7368
7369 [Cpp2IlInjected.Token(Token = "0x40044E8")]
7370 public const short RedSnapper = 2301;
7371
7372 [Cpp2IlInjected.Token(Token = "0x40044E9")]
7373 public const short NeonTetra = 2302;
7374
7375 [Cpp2IlInjected.Token(Token = "0x40044EA")]
7376 public const short ArmoredCavefish = 2303;
7377
7378 [Cpp2IlInjected.Token(Token = "0x40044EB")]
7379 public const short Damselfish = 2304;
7380
7381 [Cpp2IlInjected.Token(Token = "0x40044EC")]
7382 public const short CrimsonTigerfish = 2305;
7383
7384 [Cpp2IlInjected.Token(Token = "0x40044ED")]
7385 public const short FrostMinnow = 2306;
7386
7387 [Cpp2IlInjected.Token(Token = "0x40044EE")]
7388 public const short PrincessFish = 2307;
7389
7390 [Cpp2IlInjected.Token(Token = "0x40044EF")]
7391 public const short GoldenCarp = 2308;
7392
7393 [Cpp2IlInjected.Token(Token = "0x40044F0")]
7394 public const short SpecularFish = 2309;
7395
7396 [Cpp2IlInjected.Token(Token = "0x40044F1")]
7397 public const short Prismite = 2310;
7398
7399 [Cpp2IlInjected.Token(Token = "0x40044F2")]
7400 public const short VariegatedLardfish = 2311;
7401
7402 [Cpp2IlInjected.Token(Token = "0x40044F3")]
7403 public const short FlarefinKoi = 2312;
7404
7405 [Cpp2IlInjected.Token(Token = "0x40044F4")]
7406 public const short DoubleCod = 2313;
7407
7408 [Cpp2IlInjected.Token(Token = "0x40044F5")]
7409 public const short Honeyfin = 2314;
7410
7411 [Cpp2IlInjected.Token(Token = "0x40044F6")]
7412 public const short Obsidifish = 2315;
7413
7414 [Cpp2IlInjected.Token(Token = "0x40044F7")]
7415 public const short Shrimp = 2316;
7416
7417 [Cpp2IlInjected.Token(Token = "0x40044F8")]
7418 public const short ChaosFish = 2317;
7419
7420 [Cpp2IlInjected.Token(Token = "0x40044F9")]
7421 public const short Ebonkoi = 2318;
7422
7423 [Cpp2IlInjected.Token(Token = "0x40044FA")]
7424 public const short Hemopiranha = 2319;
7425
7426 [Cpp2IlInjected.Token(Token = "0x40044FB")]
7427 public const short Rockfish = 2320;
7428
7429 [Cpp2IlInjected.Token(Token = "0x40044FC")]
7430 public const short Stinkfish = 2321;
7431
7432 [Cpp2IlInjected.Token(Token = "0x40044FD")]
7433 public const short MiningPotion = 2322;
7434
7435 [Cpp2IlInjected.Token(Token = "0x40044FE")]
7436 public const short HeartreachPotion = 2323;
7437
7438 [Cpp2IlInjected.Token(Token = "0x40044FF")]
7439 public const short CalmingPotion = 2324;
7440
7441 [Cpp2IlInjected.Token(Token = "0x4004500")]
7442 public const short BuilderPotion = 2325;
7443
7444 [Cpp2IlInjected.Token(Token = "0x4004501")]
7445 public const short TitanPotion = 2326;
7446
7447 [Cpp2IlInjected.Token(Token = "0x4004502")]
7448 public const short FlipperPotion = 2327;
7449
7450 [Cpp2IlInjected.Token(Token = "0x4004503")]
7451 public const short SummoningPotion = 2328;
7452
7453 [Cpp2IlInjected.Token(Token = "0x4004504")]
7454 public const short TrapsightPotion = 2329;
7455
7456 [Cpp2IlInjected.Token(Token = "0x4004505")]
7457 public const short PurpleClubberfish = 2330;
7458
7459 [Cpp2IlInjected.Token(Token = "0x4004506")]
7460 public const short ObsidianSwordfish = 2331;
7461
7462 [Cpp2IlInjected.Token(Token = "0x4004507")]
7463 public const short Swordfish = 2332;
7464
7465 [Cpp2IlInjected.Token(Token = "0x4004508")]
7466 public const short IronFence = 2333;
7467
7468 [Cpp2IlInjected.Token(Token = "0x4004509")]
7469 public const short WoodenCrate = 2334;
7470
7471 [Cpp2IlInjected.Token(Token = "0x400450A")]
7472 public const short IronCrate = 2335;
7473
7474 [Cpp2IlInjected.Token(Token = "0x400450B")]
7475 public const short GoldenCrate = 2336;
7476
7477 [Cpp2IlInjected.Token(Token = "0x400450C")]
7478 public const short OldShoe = 2337;
7479
7480 [Cpp2IlInjected.Token(Token = "0x400450D")]
7481 public const short FishingSeaweed = 2338;
7482
7483 [Cpp2IlInjected.Token(Token = "0x400450E")]
7484 public const short TinCan = 2339;
7485
7486 [Cpp2IlInjected.Token(Token = "0x400450F")]
7487 public const short MinecartTrack = 2340;
7488
7489 [Cpp2IlInjected.Token(Token = "0x4004510")]
7490 public const short ReaverShark = 2341;
7491
7492 [Cpp2IlInjected.Token(Token = "0x4004511")]
7493 public const short SawtoothShark = 2342;
7494
7495 [Cpp2IlInjected.Token(Token = "0x4004512")]
7496 public const short Minecart = 2343;
7497
7498 [Cpp2IlInjected.Token(Token = "0x4004513")]
7499 public const short AmmoReservationPotion = 2344;
7500
7501 [Cpp2IlInjected.Token(Token = "0x4004514")]
7502 public const short LifeforcePotion = 2345;
7503
7504 [Cpp2IlInjected.Token(Token = "0x4004515")]
7505 public const short EndurancePotion = 2346;
7506
7507 [Cpp2IlInjected.Token(Token = "0x4004516")]
7508 public const short RagePotion = 2347;
7509
7510 [Cpp2IlInjected.Token(Token = "0x4004517")]
7511 public const short InfernoPotion = 2348;
7512
7513 [Cpp2IlInjected.Token(Token = "0x4004518")]
7514 public const short WrathPotion = 2349;
7515
7516 [Cpp2IlInjected.Token(Token = "0x4004519")]
7517 public const short RecallPotion = 2350;
7518
7519 [Cpp2IlInjected.Token(Token = "0x400451A")]
7520 public const short TeleportationPotion = 2351;
7521
7522 [Cpp2IlInjected.Token(Token = "0x400451B")]
7523 public const short LovePotion = 2352;
7524
7525 [Cpp2IlInjected.Token(Token = "0x400451C")]
7526 public const short StinkPotion = 2353;
7527
7528 [Cpp2IlInjected.Token(Token = "0x400451D")]
7529 public const short FishingPotion = 2354;
7530
7531 [Cpp2IlInjected.Token(Token = "0x400451E")]
7532 public const short SonarPotion = 2355;
7533
7534 [Cpp2IlInjected.Token(Token = "0x400451F")]
7535 public const short CratePotion = 2356;
7536
7537 [Cpp2IlInjected.Token(Token = "0x4004520")]
7538 public const short ShiverthornSeeds = 2357;
7539
7540 [Cpp2IlInjected.Token(Token = "0x4004521")]
7541 public const short Shiverthorn = 2358;
7542
7543 [Cpp2IlInjected.Token(Token = "0x4004522")]
7544 public const short WarmthPotion = 2359;
7545
7546 [Cpp2IlInjected.Token(Token = "0x4004523")]
7547 public const short FishHook = 2360;
7548
7549 [Cpp2IlInjected.Token(Token = "0x4004524")]
7550 public const short BeeHeadgear = 2361;
7551
7552 [Cpp2IlInjected.Token(Token = "0x4004525")]
7553 public const short BeeBreastplate = 2362;
7554
7555 [Cpp2IlInjected.Token(Token = "0x4004526")]
7556 public const short BeeGreaves = 2363;
7557
7558 [Cpp2IlInjected.Token(Token = "0x4004527")]
7559 public const short HornetStaff = 2364;
7560
7561 [Cpp2IlInjected.Token(Token = "0x4004528")]
7562 public const short ImpStaff = 2365;
7563
7564 [Cpp2IlInjected.Token(Token = "0x4004529")]
7565 public const short QueenSpiderStaff = 2366;
7566
7567 [Cpp2IlInjected.Token(Token = "0x400452A")]
7568 public const short AnglerHat = 2367;
7569
7570 [Cpp2IlInjected.Token(Token = "0x400452B")]
7571 public const short AnglerVest = 2368;
7572
7573 [Cpp2IlInjected.Token(Token = "0x400452C")]
7574 public const short AnglerPants = 2369;
7575
7576 [Cpp2IlInjected.Token(Token = "0x400452D")]
7577 public const short SpiderMask = 2370;
7578
7579 [Cpp2IlInjected.Token(Token = "0x400452E")]
7580 public const short SpiderBreastplate = 2371;
7581
7582 [Cpp2IlInjected.Token(Token = "0x400452F")]
7583 public const short SpiderGreaves = 2372;
7584
7585 [Cpp2IlInjected.Token(Token = "0x4004530")]
7586 public const short HighTestFishingLine = 2373;
7587
7588 [Cpp2IlInjected.Token(Token = "0x4004531")]
7589 public const short AnglerEarring = 2374;
7590
7591 [Cpp2IlInjected.Token(Token = "0x4004532")]
7592 public const short TackleBox = 2375;
7593
7594 [Cpp2IlInjected.Token(Token = "0x4004533")]
7595 public const short BlueDungeonPiano = 2376;
7596
7597 [Cpp2IlInjected.Token(Token = "0x4004534")]
7598 public const short GreenDungeonPiano = 2377;
7599
7600 [Cpp2IlInjected.Token(Token = "0x4004535")]
7601 public const short PinkDungeonPiano = 2378;
7602
7603 [Cpp2IlInjected.Token(Token = "0x4004536")]
7604 public const short GoldenPiano = 2379;
7605
7606 [Cpp2IlInjected.Token(Token = "0x4004537")]
7607 public const short ObsidianPiano = 2380;
7608
7609 [Cpp2IlInjected.Token(Token = "0x4004538")]
7610 public const short BonePiano = 2381;
7611
7612 [Cpp2IlInjected.Token(Token = "0x4004539")]
7613 public const short CactusPiano = 2382;
7614
7615 [Cpp2IlInjected.Token(Token = "0x400453A")]
7616 public const short SpookyPiano = 2383;
7617
7618 [Cpp2IlInjected.Token(Token = "0x400453B")]
7619 public const short SkywarePiano = 2384;
7620
7621 [Cpp2IlInjected.Token(Token = "0x400453C")]
7622 public const short LihzahrdPiano = 2385;
7623
7624 [Cpp2IlInjected.Token(Token = "0x400453D")]
7625 public const short BlueDungeonDresser = 2386;
7626
7627 [Cpp2IlInjected.Token(Token = "0x400453E")]
7628 public const short GreenDungeonDresser = 2387;
7629
7630 [Cpp2IlInjected.Token(Token = "0x400453F")]
7631 public const short PinkDungeonDresser = 2388;
7632
7633 [Cpp2IlInjected.Token(Token = "0x4004540")]
7634 public const short GoldenDresser = 2389;
7635
7636 [Cpp2IlInjected.Token(Token = "0x4004541")]
7637 public const short ObsidianDresser = 2390;
7638
7639 [Cpp2IlInjected.Token(Token = "0x4004542")]
7640 public const short BoneDresser = 2391;
7641
7642 [Cpp2IlInjected.Token(Token = "0x4004543")]
7643 public const short CactusDresser = 2392;
7644
7645 [Cpp2IlInjected.Token(Token = "0x4004544")]
7646 public const short SpookyDresser = 2393;
7647
7648 [Cpp2IlInjected.Token(Token = "0x4004545")]
7649 public const short SkywareDresser = 2394;
7650
7651 [Cpp2IlInjected.Token(Token = "0x4004546")]
7652 public const short HoneyDresser = 2395;
7653
7654 [Cpp2IlInjected.Token(Token = "0x4004547")]
7655 public const short LihzahrdDresser = 2396;
7656
7657 [Cpp2IlInjected.Token(Token = "0x4004548")]
7658 public const short Sofa = 2397;
7659
7660 [Cpp2IlInjected.Token(Token = "0x4004549")]
7661 public const short EbonwoodSofa = 2398;
7662
7663 [Cpp2IlInjected.Token(Token = "0x400454A")]
7664 public const short RichMahoganySofa = 2399;
7665
7666 [Cpp2IlInjected.Token(Token = "0x400454B")]
7667 public const short PearlwoodSofa = 2400;
7668
7669 [Cpp2IlInjected.Token(Token = "0x400454C")]
7670 public const short ShadewoodSofa = 2401;
7671
7672 [Cpp2IlInjected.Token(Token = "0x400454D")]
7673 public const short BlueDungeonSofa = 2402;
7674
7675 [Cpp2IlInjected.Token(Token = "0x400454E")]
7676 public const short GreenDungeonSofa = 2403;
7677
7678 [Cpp2IlInjected.Token(Token = "0x400454F")]
7679 public const short PinkDungeonSofa = 2404;
7680
7681 [Cpp2IlInjected.Token(Token = "0x4004550")]
7682 public const short GoldenSofa = 2405;
7683
7684 [Cpp2IlInjected.Token(Token = "0x4004551")]
7685 public const short ObsidianSofa = 2406;
7686
7687 [Cpp2IlInjected.Token(Token = "0x4004552")]
7688 public const short BoneSofa = 2407;
7689
7690 [Cpp2IlInjected.Token(Token = "0x4004553")]
7691 public const short CactusSofa = 2408;
7692
7693 [Cpp2IlInjected.Token(Token = "0x4004554")]
7694 public const short SpookySofa = 2409;
7695
7696 [Cpp2IlInjected.Token(Token = "0x4004555")]
7697 public const short SkywareSofa = 2410;
7698
7699 [Cpp2IlInjected.Token(Token = "0x4004556")]
7700 public const short HoneySofa = 2411;
7701
7702 [Cpp2IlInjected.Token(Token = "0x4004557")]
7703 public const short SteampunkSofa = 2412;
7704
7705 [Cpp2IlInjected.Token(Token = "0x4004558")]
7706 public const short MushroomSofa = 2413;
7707
7708 [Cpp2IlInjected.Token(Token = "0x4004559")]
7709 public const short GlassSofa = 2414;
7710
7711 [Cpp2IlInjected.Token(Token = "0x400455A")]
7712 public const short PumpkinSofa = 2415;
7713
7714 [Cpp2IlInjected.Token(Token = "0x400455B")]
7715 public const short LihzahrdSofa = 2416;
7716
7717 [Cpp2IlInjected.Token(Token = "0x400455C")]
7718 public const short SeashellHairpin = 2417;
7719
7720 [Cpp2IlInjected.Token(Token = "0x400455D")]
7721 public const short MermaidAdornment = 2418;
7722
7723 [Cpp2IlInjected.Token(Token = "0x400455E")]
7724 public const short MermaidTail = 2419;
7725
7726 [Cpp2IlInjected.Token(Token = "0x400455F")]
7727 public const short ZephyrFish = 2420;
7728
7729 [Cpp2IlInjected.Token(Token = "0x4004560")]
7730 public const short Fleshcatcher = 2421;
7731
7732 [Cpp2IlInjected.Token(Token = "0x4004561")]
7733 public const short HotlineFishingHook = 2422;
7734
7735 [Cpp2IlInjected.Token(Token = "0x4004562")]
7736 public const short FrogLeg = 2423;
7737
7738 [Cpp2IlInjected.Token(Token = "0x4004563")]
7739 public const short Anchor = 2424;
7740
7741 [Cpp2IlInjected.Token(Token = "0x4004564")]
7742 public const short CookedFish = 2425;
7743
7744 [Cpp2IlInjected.Token(Token = "0x4004565")]
7745 public const short CookedShrimp = 2426;
7746
7747 [Cpp2IlInjected.Token(Token = "0x4004566")]
7748 public const short Sashimi = 2427;
7749
7750 [Cpp2IlInjected.Token(Token = "0x4004567")]
7751 public const short FuzzyCarrot = 2428;
7752
7753 [Cpp2IlInjected.Token(Token = "0x4004568")]
7754 public const short ScalyTruffle = 2429;
7755
7756 [Cpp2IlInjected.Token(Token = "0x4004569")]
7757 public const short SlimySaddle = 2430;
7758
7759 [Cpp2IlInjected.Token(Token = "0x400456A")]
7760 public const short BeeWax = 2431;
7761
7762 [Cpp2IlInjected.Token(Token = "0x400456B")]
7763 public const short CopperPlatingWall = 2432;
7764
7765 [Cpp2IlInjected.Token(Token = "0x400456C")]
7766 public const short StoneSlabWall = 2433;
7767
7768 [Cpp2IlInjected.Token(Token = "0x400456D")]
7769 public const short Sail = 2434;
7770
7771 [Cpp2IlInjected.Token(Token = "0x400456E")]
7772 public const short CoralstoneBlock = 2435;
7773
7774 [Cpp2IlInjected.Token(Token = "0x400456F")]
7775 public const short BlueJellyfish = 2436;
7776
7777 [Cpp2IlInjected.Token(Token = "0x4004570")]
7778 public const short GreenJellyfish = 2437;
7779
7780 [Cpp2IlInjected.Token(Token = "0x4004571")]
7781 public const short PinkJellyfish = 2438;
7782
7783 [Cpp2IlInjected.Token(Token = "0x4004572")]
7784 public const short BlueJellyfishJar = 2439;
7785
7786 [Cpp2IlInjected.Token(Token = "0x4004573")]
7787 public const short GreenJellyfishJar = 2440;
7788
7789 [Cpp2IlInjected.Token(Token = "0x4004574")]
7790 public const short PinkJellyfishJar = 2441;
7791
7792 [Cpp2IlInjected.Token(Token = "0x4004575")]
7793 public const short LifePreserver = 2442;
7794
7795 [Cpp2IlInjected.Token(Token = "0x4004576")]
7796 public const short ShipsWheel = 2443;
7797
7798 [Cpp2IlInjected.Token(Token = "0x4004577")]
7799 public const short CompassRose = 2444;
7800
7801 [Cpp2IlInjected.Token(Token = "0x4004578")]
7802 public const short WallAnchor = 2445;
7803
7804 [Cpp2IlInjected.Token(Token = "0x4004579")]
7805 public const short GoldfishTrophy = 2446;
7806
7807 [Cpp2IlInjected.Token(Token = "0x400457A")]
7808 public const short BunnyfishTrophy = 2447;
7809
7810 [Cpp2IlInjected.Token(Token = "0x400457B")]
7811 public const short SwordfishTrophy = 2448;
7812
7813 [Cpp2IlInjected.Token(Token = "0x400457C")]
7814 public const short SharkteethTrophy = 2449;
7815
7816 [Cpp2IlInjected.Token(Token = "0x400457D")]
7817 public const short Batfish = 2450;
7818
7819 [Cpp2IlInjected.Token(Token = "0x400457E")]
7820 public const short BumblebeeTuna = 2451;
7821
7822 [Cpp2IlInjected.Token(Token = "0x400457F")]
7823 public const short Catfish = 2452;
7824
7825 [Cpp2IlInjected.Token(Token = "0x4004580")]
7826 public const short Cloudfish = 2453;
7827
7828 [Cpp2IlInjected.Token(Token = "0x4004581")]
7829 public const short Cursedfish = 2454;
7830
7831 [Cpp2IlInjected.Token(Token = "0x4004582")]
7832 public const short Dirtfish = 2455;
7833
7834 [Cpp2IlInjected.Token(Token = "0x4004583")]
7835 public const short DynamiteFish = 2456;
7836
7837 [Cpp2IlInjected.Token(Token = "0x4004584")]
7838 public const short EaterofPlankton = 2457;
7839
7840 [Cpp2IlInjected.Token(Token = "0x4004585")]
7841 public const short FallenStarfish = 2458;
7842
7843 [Cpp2IlInjected.Token(Token = "0x4004586")]
7844 public const short TheFishofCthulu = 2459;
7845
7846 [Cpp2IlInjected.Token(Token = "0x4004587")]
7847 public const short Fishotron = 2460;
7848
7849 [Cpp2IlInjected.Token(Token = "0x4004588")]
7850 public const short Harpyfish = 2461;
7851
7852 [Cpp2IlInjected.Token(Token = "0x4004589")]
7853 public const short Hungerfish = 2462;
7854
7855 [Cpp2IlInjected.Token(Token = "0x400458A")]
7856 public const short Ichorfish = 2463;
7857
7858 [Cpp2IlInjected.Token(Token = "0x400458B")]
7859 public const short Jewelfish = 2464;
7860
7861 [Cpp2IlInjected.Token(Token = "0x400458C")]
7862 public const short MirageFish = 2465;
7863
7864 [Cpp2IlInjected.Token(Token = "0x400458D")]
7865 public const short MutantFlinxfin = 2466;
7866
7867 [Cpp2IlInjected.Token(Token = "0x400458E")]
7868 public const short Pengfish = 2467;
7869
7870 [Cpp2IlInjected.Token(Token = "0x400458F")]
7871 public const short Pixiefish = 2468;
7872
7873 [Cpp2IlInjected.Token(Token = "0x4004590")]
7874 public const short Spiderfish = 2469;
7875
7876 [Cpp2IlInjected.Token(Token = "0x4004591")]
7877 public const short TundraTrout = 2470;
7878
7879 [Cpp2IlInjected.Token(Token = "0x4004592")]
7880 public const short UnicornFish = 2471;
7881
7882 [Cpp2IlInjected.Token(Token = "0x4004593")]
7883 public const short GuideVoodooFish = 2472;
7884
7885 [Cpp2IlInjected.Token(Token = "0x4004594")]
7886 public const short Wyverntail = 2473;
7887
7888 [Cpp2IlInjected.Token(Token = "0x4004595")]
7889 public const short ZombieFish = 2474;
7890
7891 [Cpp2IlInjected.Token(Token = "0x4004596")]
7892 public const short AmanitaFungifin = 2475;
7893
7894 [Cpp2IlInjected.Token(Token = "0x4004597")]
7895 public const short Angelfish = 2476;
7896
7897 [Cpp2IlInjected.Token(Token = "0x4004598")]
7898 public const short BloodyManowar = 2477;
7899
7900 [Cpp2IlInjected.Token(Token = "0x4004599")]
7901 public const short Bonefish = 2478;
7902
7903 [Cpp2IlInjected.Token(Token = "0x400459A")]
7904 public const short Bunnyfish = 2479;
7905
7906 [Cpp2IlInjected.Token(Token = "0x400459B")]
7907 public const short CapnTunabeard = 2480;
7908
7909 [Cpp2IlInjected.Token(Token = "0x400459C")]
7910 public const short Clownfish = 2481;
7911
7912 [Cpp2IlInjected.Token(Token = "0x400459D")]
7913 public const short DemonicHellfish = 2482;
7914
7915 [Cpp2IlInjected.Token(Token = "0x400459E")]
7916 public const short Derpfish = 2483;
7917
7918 [Cpp2IlInjected.Token(Token = "0x400459F")]
7919 public const short Fishron = 2484;
7920
7921 [Cpp2IlInjected.Token(Token = "0x40045A0")]
7922 public const short InfectedScabbardfish = 2485;
7923
7924 [Cpp2IlInjected.Token(Token = "0x40045A1")]
7925 public const short Mudfish = 2486;
7926
7927 [Cpp2IlInjected.Token(Token = "0x40045A2")]
7928 public const short Slimefish = 2487;
7929
7930 [Cpp2IlInjected.Token(Token = "0x40045A3")]
7931 public const short TropicalBarracuda = 2488;
7932
7933 [Cpp2IlInjected.Token(Token = "0x40045A4")]
7934 public const short KingSlimeTrophy = 2489;
7935
7936 [Cpp2IlInjected.Token(Token = "0x40045A5")]
7937 public const short ShipInABottle = 2490;
7938
7939 [Cpp2IlInjected.Token(Token = "0x40045A6")]
7940 public const short HardySaddle = 2491;
7941
7942 [Cpp2IlInjected.Token(Token = "0x40045A7")]
7943 public const short PressureTrack = 2492;
7944
7945 [Cpp2IlInjected.Token(Token = "0x40045A8")]
7946 public const short KingSlimeMask = 2493;
7947
7948 [Cpp2IlInjected.Token(Token = "0x40045A9")]
7949 public const short FinWings = 2494;
7950
7951 [Cpp2IlInjected.Token(Token = "0x40045AA")]
7952 public const short TreasureMap = 2495;
7953
7954 [Cpp2IlInjected.Token(Token = "0x40045AB")]
7955 public const short SeaweedPlanter = 2496;
7956
7957 [Cpp2IlInjected.Token(Token = "0x40045AC")]
7958 public const short PillaginMePixels = 2497;
7959
7960 [Cpp2IlInjected.Token(Token = "0x40045AD")]
7961 public const short FishCostumeMask = 2498;
7962
7963 [Cpp2IlInjected.Token(Token = "0x40045AE")]
7964 public const short FishCostumeShirt = 2499;
7965
7966 [Cpp2IlInjected.Token(Token = "0x40045AF")]
7967 public const short FishCostumeFinskirt = 2500;
7968
7969 [Cpp2IlInjected.Token(Token = "0x40045B0")]
7970 public const short GingerBeard = 2501;
7971
7972 [Cpp2IlInjected.Token(Token = "0x40045B1")]
7973 public const short HoneyedGoggles = 2502;
7974
7975 [Cpp2IlInjected.Token(Token = "0x40045B2")]
7976 public const short BorealWood = 2503;
7977
7978 [Cpp2IlInjected.Token(Token = "0x40045B3")]
7979 public const short PalmWood = 2504;
7980
7981 [Cpp2IlInjected.Token(Token = "0x40045B4")]
7982 public const short BorealWoodWall = 2505;
7983
7984 [Cpp2IlInjected.Token(Token = "0x40045B5")]
7985 public const short PalmWoodWall = 2506;
7986
7987 [Cpp2IlInjected.Token(Token = "0x40045B6")]
7988 public const short BorealWoodFence = 2507;
7989
7990 [Cpp2IlInjected.Token(Token = "0x40045B7")]
7991 public const short PalmWoodFence = 2508;
7992
7993 [Cpp2IlInjected.Token(Token = "0x40045B8")]
7994 public const short BorealWoodHelmet = 2509;
7995
7996 [Cpp2IlInjected.Token(Token = "0x40045B9")]
7997 public const short BorealWoodBreastplate = 2510;
7998
7999 [Cpp2IlInjected.Token(Token = "0x40045BA")]
8000 public const short BorealWoodGreaves = 2511;
8001
8002 [Cpp2IlInjected.Token(Token = "0x40045BB")]
8003 public const short PalmWoodHelmet = 2512;
8004
8005 [Cpp2IlInjected.Token(Token = "0x40045BC")]
8006 public const short PalmWoodBreastplate = 2513;
8007
8008 [Cpp2IlInjected.Token(Token = "0x40045BD")]
8009 public const short PalmWoodGreaves = 2514;
8010
8011 [Cpp2IlInjected.Token(Token = "0x40045BE")]
8012 public const short PalmWoodBow = 2515;
8013
8014 [Cpp2IlInjected.Token(Token = "0x40045BF")]
8015 public const short PalmWoodHammer = 2516;
8016
8017 [Cpp2IlInjected.Token(Token = "0x40045C0")]
8018 public const short PalmWoodSword = 2517;
8019
8020 [Cpp2IlInjected.Token(Token = "0x40045C1")]
8021 public const short PalmWoodPlatform = 2518;
8022
8023 [Cpp2IlInjected.Token(Token = "0x40045C2")]
8024 public const short PalmWoodBathtub = 2519;
8025
8026 [Cpp2IlInjected.Token(Token = "0x40045C3")]
8027 public const short PalmWoodBed = 2520;
8028
8029 [Cpp2IlInjected.Token(Token = "0x40045C4")]
8030 public const short PalmWoodBench = 2521;
8031
8032 [Cpp2IlInjected.Token(Token = "0x40045C5")]
8033 public const short PalmWoodCandelabra = 2522;
8034
8035 [Cpp2IlInjected.Token(Token = "0x40045C6")]
8036 public const short PalmWoodCandle = 2523;
8037
8038 [Cpp2IlInjected.Token(Token = "0x40045C7")]
8039 public const short PalmWoodChair = 2524;
8040
8041 [Cpp2IlInjected.Token(Token = "0x40045C8")]
8042 public const short PalmWoodChandelier = 2525;
8043
8044 [Cpp2IlInjected.Token(Token = "0x40045C9")]
8045 public const short PalmWoodChest = 2526;
8046
8047 [Cpp2IlInjected.Token(Token = "0x40045CA")]
8048 public const short PalmWoodSofa = 2527;
8049
8050 [Cpp2IlInjected.Token(Token = "0x40045CB")]
8051 public const short PalmWoodDoor = 2528;
8052
8053 [Cpp2IlInjected.Token(Token = "0x40045CC")]
8054 public const short PalmWoodDresser = 2529;
8055
8056 [Cpp2IlInjected.Token(Token = "0x40045CD")]
8057 public const short PalmWoodLantern = 2530;
8058
8059 [Cpp2IlInjected.Token(Token = "0x40045CE")]
8060 public const short PalmWoodPiano = 2531;
8061
8062 [Cpp2IlInjected.Token(Token = "0x40045CF")]
8063 public const short PalmWoodTable = 2532;
8064
8065 [Cpp2IlInjected.Token(Token = "0x40045D0")]
8066 public const short PalmWoodLamp = 2533;
8067
8068 [Cpp2IlInjected.Token(Token = "0x40045D1")]
8069 public const short PalmWoodWorkBench = 2534;
8070
8071 [Cpp2IlInjected.Token(Token = "0x40045D2")]
8072 public const short OpticStaff = 2535;
8073
8074 [Cpp2IlInjected.Token(Token = "0x40045D3")]
8075 public const short PalmWoodBookcase = 2536;
8076
8077 [Cpp2IlInjected.Token(Token = "0x40045D4")]
8078 public const short MushroomBathtub = 2537;
8079
8080 [Cpp2IlInjected.Token(Token = "0x40045D5")]
8081 public const short MushroomBed = 2538;
8082
8083 [Cpp2IlInjected.Token(Token = "0x40045D6")]
8084 public const short MushroomBench = 2539;
8085
8086 [Cpp2IlInjected.Token(Token = "0x40045D7")]
8087 public const short MushroomBookcase = 2540;
8088
8089 [Cpp2IlInjected.Token(Token = "0x40045D8")]
8090 public const short MushroomCandelabra = 2541;
8091
8092 [Cpp2IlInjected.Token(Token = "0x40045D9")]
8093 public const short MushroomCandle = 2542;
8094
8095 [Cpp2IlInjected.Token(Token = "0x40045DA")]
8096 public const short MushroomChandelier = 2543;
8097
8098 [Cpp2IlInjected.Token(Token = "0x40045DB")]
8099 public const short MushroomChest = 2544;
8100
8101 [Cpp2IlInjected.Token(Token = "0x40045DC")]
8102 public const short MushroomDresser = 2545;
8103
8104 [Cpp2IlInjected.Token(Token = "0x40045DD")]
8105 public const short MushroomLantern = 2546;
8106
8107 [Cpp2IlInjected.Token(Token = "0x40045DE")]
8108 public const short MushroomLamp = 2547;
8109
8110 [Cpp2IlInjected.Token(Token = "0x40045DF")]
8111 public const short MushroomPiano = 2548;
8112
8113 [Cpp2IlInjected.Token(Token = "0x40045E0")]
8114 public const short MushroomPlatform = 2549;
8115
8116 [Cpp2IlInjected.Token(Token = "0x40045E1")]
8117 public const short MushroomTable = 2550;
8118
8119 [Cpp2IlInjected.Token(Token = "0x40045E2")]
8120 public const short SpiderStaff = 2551;
8121
8122 [Cpp2IlInjected.Token(Token = "0x40045E3")]
8123 public const short BorealWoodBathtub = 2552;
8124
8125 [Cpp2IlInjected.Token(Token = "0x40045E4")]
8126 public const short BorealWoodBed = 2553;
8127
8128 [Cpp2IlInjected.Token(Token = "0x40045E5")]
8129 public const short BorealWoodBookcase = 2554;
8130
8131 [Cpp2IlInjected.Token(Token = "0x40045E6")]
8132 public const short BorealWoodCandelabra = 2555;
8133
8134 [Cpp2IlInjected.Token(Token = "0x40045E7")]
8135 public const short BorealWoodCandle = 2556;
8136
8137 [Cpp2IlInjected.Token(Token = "0x40045E8")]
8138 public const short BorealWoodChair = 2557;
8139
8140 [Cpp2IlInjected.Token(Token = "0x40045E9")]
8141 public const short BorealWoodChandelier = 2558;
8142
8143 [Cpp2IlInjected.Token(Token = "0x40045EA")]
8144 public const short BorealWoodChest = 2559;
8145
8146 [Cpp2IlInjected.Token(Token = "0x40045EB")]
8147 public const short BorealWoodClock = 2560;
8148
8149 [Cpp2IlInjected.Token(Token = "0x40045EC")]
8150 public const short BorealWoodDoor = 2561;
8151
8152 [Cpp2IlInjected.Token(Token = "0x40045ED")]
8153 public const short BorealWoodDresser = 2562;
8154
8155 [Cpp2IlInjected.Token(Token = "0x40045EE")]
8156 public const short BorealWoodLamp = 2563;
8157
8158 [Cpp2IlInjected.Token(Token = "0x40045EF")]
8159 public const short BorealWoodLantern = 2564;
8160
8161 [Cpp2IlInjected.Token(Token = "0x40045F0")]
8162 public const short BorealWoodPiano = 2565;
8163
8164 [Cpp2IlInjected.Token(Token = "0x40045F1")]
8165 public const short BorealWoodPlatform = 2566;
8166
8167 [Cpp2IlInjected.Token(Token = "0x40045F2")]
8168 public const short SlimeBathtub = 2567;
8169
8170 [Cpp2IlInjected.Token(Token = "0x40045F3")]
8171 public const short SlimeBed = 2568;
8172
8173 [Cpp2IlInjected.Token(Token = "0x40045F4")]
8174 public const short SlimeBookcase = 2569;
8175
8176 [Cpp2IlInjected.Token(Token = "0x40045F5")]
8177 public const short SlimeCandelabra = 2570;
8178
8179 [Cpp2IlInjected.Token(Token = "0x40045F6")]
8180 public const short SlimeCandle = 2571;
8181
8182 [Cpp2IlInjected.Token(Token = "0x40045F7")]
8183 public const short SlimeChair = 2572;
8184
8185 [Cpp2IlInjected.Token(Token = "0x40045F8")]
8186 public const short SlimeChandelier = 2573;
8187
8188 [Cpp2IlInjected.Token(Token = "0x40045F9")]
8189 public const short SlimeChest = 2574;
8190
8191 [Cpp2IlInjected.Token(Token = "0x40045FA")]
8192 public const short SlimeClock = 2575;
8193
8194 [Cpp2IlInjected.Token(Token = "0x40045FB")]
8195 public const short SlimeDoor = 2576;
8196
8197 [Cpp2IlInjected.Token(Token = "0x40045FC")]
8198 public const short SlimeDresser = 2577;
8199
8200 [Cpp2IlInjected.Token(Token = "0x40045FD")]
8201 public const short SlimeLamp = 2578;
8202
8203 [Cpp2IlInjected.Token(Token = "0x40045FE")]
8204 public const short SlimeLantern = 2579;
8205
8206 [Cpp2IlInjected.Token(Token = "0x40045FF")]
8207 public const short SlimePiano = 2580;
8208
8209 [Cpp2IlInjected.Token(Token = "0x4004600")]
8210 public const short SlimePlatform = 2581;
8211
8212 [Cpp2IlInjected.Token(Token = "0x4004601")]
8213 public const short SlimeSofa = 2582;
8214
8215 [Cpp2IlInjected.Token(Token = "0x4004602")]
8216 public const short SlimeTable = 2583;
8217
8218 [Cpp2IlInjected.Token(Token = "0x4004603")]
8219 public const short PirateStaff = 2584;
8220
8221 [Cpp2IlInjected.Token(Token = "0x4004604")]
8222 public const short SlimeHook = 2585;
8223
8224 [Cpp2IlInjected.Token(Token = "0x4004605")]
8225 public const short StickyGrenade = 2586;
8226
8227 [Cpp2IlInjected.Token(Token = "0x4004606")]
8228 public const short TartarSauce = 2587;
8229
8230 [Cpp2IlInjected.Token(Token = "0x4004607")]
8231 public const short DukeFishronMask = 2588;
8232
8233 [Cpp2IlInjected.Token(Token = "0x4004608")]
8234 public const short DukeFishronTrophy = 2589;
8235
8236 [Cpp2IlInjected.Token(Token = "0x4004609")]
8237 public const short MolotovCocktail = 2590;
8238
8239 [Cpp2IlInjected.Token(Token = "0x400460A")]
8240 public const short BoneClock = 2591;
8241
8242 [Cpp2IlInjected.Token(Token = "0x400460B")]
8243 public const short CactusClock = 2592;
8244
8245 [Cpp2IlInjected.Token(Token = "0x400460C")]
8246 public const short EbonwoodClock = 2593;
8247
8248 [Cpp2IlInjected.Token(Token = "0x400460D")]
8249 public const short FrozenClock = 2594;
8250
8251 [Cpp2IlInjected.Token(Token = "0x400460E")]
8252 public const short LihzahrdClock = 2595;
8253
8254 [Cpp2IlInjected.Token(Token = "0x400460F")]
8255 public const short LivingWoodClock = 2596;
8256
8257 [Cpp2IlInjected.Token(Token = "0x4004610")]
8258 public const short RichMahoganyClock = 2597;
8259
8260 [Cpp2IlInjected.Token(Token = "0x4004611")]
8261 public const short FleshClock = 2598;
8262
8263 [Cpp2IlInjected.Token(Token = "0x4004612")]
8264 public const short MushroomClock = 2599;
8265
8266 [Cpp2IlInjected.Token(Token = "0x4004613")]
8267 public const short ObsidianClock = 2600;
8268
8269 [Cpp2IlInjected.Token(Token = "0x4004614")]
8270 public const short PalmWoodClock = 2601;
8271
8272 [Cpp2IlInjected.Token(Token = "0x4004615")]
8273 public const short PearlwoodClock = 2602;
8274
8275 [Cpp2IlInjected.Token(Token = "0x4004616")]
8276 public const short PumpkinClock = 2603;
8277
8278 [Cpp2IlInjected.Token(Token = "0x4004617")]
8279 public const short ShadewoodClock = 2604;
8280
8281 [Cpp2IlInjected.Token(Token = "0x4004618")]
8282 public const short SpookyClock = 2605;
8283
8284 [Cpp2IlInjected.Token(Token = "0x4004619")]
8285 public const short SkywareClock = 2606;
8286
8287 [Cpp2IlInjected.Token(Token = "0x400461A")]
8288 public const short SpiderFang = 2607;
8289
8290 [Cpp2IlInjected.Token(Token = "0x400461B")]
8291 public const short FalconBlade = 2608;
8292
8293 [Cpp2IlInjected.Token(Token = "0x400461C")]
8294 public const short FishronWings = 2609;
8295
8296 [Cpp2IlInjected.Token(Token = "0x400461D")]
8297 public const short SlimeGun = 2610;
8298
8299 [Cpp2IlInjected.Token(Token = "0x400461E")]
8300 public const short Flairon = 2611;
8301
8302 [Cpp2IlInjected.Token(Token = "0x400461F")]
8303 public const short GreenDungeonChest = 2612;
8304
8305 [Cpp2IlInjected.Token(Token = "0x4004620")]
8306 public const short PinkDungeonChest = 2613;
8307
8308 [Cpp2IlInjected.Token(Token = "0x4004621")]
8309 public const short BlueDungeonChest = 2614;
8310
8311 [Cpp2IlInjected.Token(Token = "0x4004622")]
8312 public const short BoneChest = 2615;
8313
8314 [Cpp2IlInjected.Token(Token = "0x4004623")]
8315 public const short CactusChest = 2616;
8316
8317 [Cpp2IlInjected.Token(Token = "0x4004624")]
8318 public const short FleshChest = 2617;
8319
8320 [Cpp2IlInjected.Token(Token = "0x4004625")]
8321 public const short ObsidianChest = 2618;
8322
8323 [Cpp2IlInjected.Token(Token = "0x4004626")]
8324 public const short PumpkinChest = 2619;
8325
8326 [Cpp2IlInjected.Token(Token = "0x4004627")]
8327 public const short SpookyChest = 2620;
8328
8329 [Cpp2IlInjected.Token(Token = "0x4004628")]
8330 public const short TempestStaff = 2621;
8331
8332 [Cpp2IlInjected.Token(Token = "0x4004629")]
8333 public const short RazorbladeTyphoon = 2622;
8334
8335 [Cpp2IlInjected.Token(Token = "0x400462A")]
8336 public const short BubbleGun = 2623;
8337
8338 [Cpp2IlInjected.Token(Token = "0x400462B")]
8339 public const short Tsunami = 2624;
8340
8341 [Cpp2IlInjected.Token(Token = "0x400462C")]
8342 public const short Seashell = 2625;
8343
8344 [Cpp2IlInjected.Token(Token = "0x400462D")]
8345 public const short Starfish = 2626;
8346
8347 [Cpp2IlInjected.Token(Token = "0x400462E")]
8348 public const short SteampunkPlatform = 2627;
8349
8350 [Cpp2IlInjected.Token(Token = "0x400462F")]
8351 public const short SkywarePlatform = 2628;
8352
8353 [Cpp2IlInjected.Token(Token = "0x4004630")]
8354 public const short LivingWoodPlatform = 2629;
8355
8356 [Cpp2IlInjected.Token(Token = "0x4004631")]
8357 public const short HoneyPlatform = 2630;
8358
8359 [Cpp2IlInjected.Token(Token = "0x4004632")]
8360 public const short SkywareWorkbench = 2631;
8361
8362 [Cpp2IlInjected.Token(Token = "0x4004633")]
8363 public const short GlassWorkBench = 2632;
8364
8365 [Cpp2IlInjected.Token(Token = "0x4004634")]
8366 public const short LivingWoodWorkBench = 2633;
8367
8368 [Cpp2IlInjected.Token(Token = "0x4004635")]
8369 public const short FleshSofa = 2634;
8370
8371 [Cpp2IlInjected.Token(Token = "0x4004636")]
8372 public const short FrozenSofa = 2635;
8373
8374 [Cpp2IlInjected.Token(Token = "0x4004637")]
8375 public const short LivingWoodSofa = 2636;
8376
8377 [Cpp2IlInjected.Token(Token = "0x4004638")]
8378 public const short PumpkinDresser = 2637;
8379
8380 [Cpp2IlInjected.Token(Token = "0x4004639")]
8381 public const short SteampunkDresser = 2638;
8382
8383 [Cpp2IlInjected.Token(Token = "0x400463A")]
8384 public const short GlassDresser = 2639;
8385
8386 [Cpp2IlInjected.Token(Token = "0x400463B")]
8387 public const short FleshDresser = 2640;
8388
8389 [Cpp2IlInjected.Token(Token = "0x400463C")]
8390 public const short PumpkinLantern = 2641;
8391
8392 [Cpp2IlInjected.Token(Token = "0x400463D")]
8393 public const short ObsidianLantern = 2642;
8394
8395 [Cpp2IlInjected.Token(Token = "0x400463E")]
8396 public const short PumpkinLamp = 2643;
8397
8398 [Cpp2IlInjected.Token(Token = "0x400463F")]
8399 public const short ObsidianLamp = 2644;
8400
8401 [Cpp2IlInjected.Token(Token = "0x4004640")]
8402 public const short BlueDungeonLamp = 2645;
8403
8404 [Cpp2IlInjected.Token(Token = "0x4004641")]
8405 public const short GreenDungeonLamp = 2646;
8406
8407 [Cpp2IlInjected.Token(Token = "0x4004642")]
8408 public const short PinkDungeonLamp = 2647;
8409
8410 [Cpp2IlInjected.Token(Token = "0x4004643")]
8411 public const short HoneyCandle = 2648;
8412
8413 [Cpp2IlInjected.Token(Token = "0x4004644")]
8414 public const short SteampunkCandle = 2649;
8415
8416 [Cpp2IlInjected.Token(Token = "0x4004645")]
8417 public const short SpookyCandle = 2650;
8418
8419 [Cpp2IlInjected.Token(Token = "0x4004646")]
8420 public const short ObsidianCandle = 2651;
8421
8422 [Cpp2IlInjected.Token(Token = "0x4004647")]
8423 public const short BlueDungeonChandelier = 2652;
8424
8425 [Cpp2IlInjected.Token(Token = "0x4004648")]
8426 public const short GreenDungeonChandelier = 2653;
8427
8428 [Cpp2IlInjected.Token(Token = "0x4004649")]
8429 public const short PinkDungeonChandelier = 2654;
8430
8431 [Cpp2IlInjected.Token(Token = "0x400464A")]
8432 public const short SteampunkChandelier = 2655;
8433
8434 [Cpp2IlInjected.Token(Token = "0x400464B")]
8435 public const short PumpkinChandelier = 2656;
8436
8437 [Cpp2IlInjected.Token(Token = "0x400464C")]
8438 public const short ObsidianChandelier = 2657;
8439
8440 [Cpp2IlInjected.Token(Token = "0x400464D")]
8441 public const short BlueDungeonBathtub = 2658;
8442
8443 [Cpp2IlInjected.Token(Token = "0x400464E")]
8444 public const short GreenDungeonBathtub = 2659;
8445
8446 [Cpp2IlInjected.Token(Token = "0x400464F")]
8447 public const short PinkDungeonBathtub = 2660;
8448
8449 [Cpp2IlInjected.Token(Token = "0x4004650")]
8450 public const short PumpkinBathtub = 2661;
8451
8452 [Cpp2IlInjected.Token(Token = "0x4004651")]
8453 public const short ObsidianBathtub = 2662;
8454
8455 [Cpp2IlInjected.Token(Token = "0x4004652")]
8456 public const short GoldenBathtub = 2663;
8457
8458 [Cpp2IlInjected.Token(Token = "0x4004653")]
8459 public const short BlueDungeonCandelabra = 2664;
8460
8461 [Cpp2IlInjected.Token(Token = "0x4004654")]
8462 public const short GreenDungeonCandelabra = 2665;
8463
8464 [Cpp2IlInjected.Token(Token = "0x4004655")]
8465 public const short PinkDungeonCandelabra = 2666;
8466
8467 [Cpp2IlInjected.Token(Token = "0x4004656")]
8468 public const short ObsidianCandelabra = 2667;
8469
8470 [Cpp2IlInjected.Token(Token = "0x4004657")]
8471 public const short PumpkinCandelabra = 2668;
8472
8473 [Cpp2IlInjected.Token(Token = "0x4004658")]
8474 public const short PumpkinBed = 2669;
8475
8476 [Cpp2IlInjected.Token(Token = "0x4004659")]
8477 public const short PumpkinBookcase = 2670;
8478
8479 [Cpp2IlInjected.Token(Token = "0x400465A")]
8480 public const short PumpkinPiano = 2671;
8481
8482 [Cpp2IlInjected.Token(Token = "0x400465B")]
8483 public const short SharkStatue = 2672;
8484
8485 [Cpp2IlInjected.Token(Token = "0x400465C")]
8486 public const short TruffleWorm = 2673;
8487
8488 [Cpp2IlInjected.Token(Token = "0x400465D")]
8489 public const short ApprenticeBait = 2674;
8490
8491 [Cpp2IlInjected.Token(Token = "0x400465E")]
8492 public const short JourneymanBait = 2675;
8493
8494 [Cpp2IlInjected.Token(Token = "0x400465F")]
8495 public const short MasterBait = 2676;
8496
8497 [Cpp2IlInjected.Token(Token = "0x4004660")]
8498 public const short AmberGemsparkWall = 2677;
8499
8500 [Cpp2IlInjected.Token(Token = "0x4004661")]
8501 public const short AmberGemsparkWallOff = 2678;
8502
8503 [Cpp2IlInjected.Token(Token = "0x4004662")]
8504 public const short AmethystGemsparkWall = 2679;
8505
8506 [Cpp2IlInjected.Token(Token = "0x4004663")]
8507 public const short AmethystGemsparkWallOff = 2680;
8508
8509 [Cpp2IlInjected.Token(Token = "0x4004664")]
8510 public const short DiamondGemsparkWall = 2681;
8511
8512 [Cpp2IlInjected.Token(Token = "0x4004665")]
8513 public const short DiamondGemsparkWallOff = 2682;
8514
8515 [Cpp2IlInjected.Token(Token = "0x4004666")]
8516 public const short EmeraldGemsparkWall = 2683;
8517
8518 [Cpp2IlInjected.Token(Token = "0x4004667")]
8519 public const short EmeraldGemsparkWallOff = 2684;
8520
8521 [Cpp2IlInjected.Token(Token = "0x4004668")]
8522 public const short RubyGemsparkWall = 2685;
8523
8524 [Cpp2IlInjected.Token(Token = "0x4004669")]
8525 public const short RubyGemsparkWallOff = 2686;
8526
8527 [Cpp2IlInjected.Token(Token = "0x400466A")]
8528 public const short SapphireGemsparkWall = 2687;
8529
8530 [Cpp2IlInjected.Token(Token = "0x400466B")]
8531 public const short SapphireGemsparkWallOff = 2688;
8532
8533 [Cpp2IlInjected.Token(Token = "0x400466C")]
8534 public const short TopazGemsparkWall = 2689;
8535
8536 [Cpp2IlInjected.Token(Token = "0x400466D")]
8537 public const short TopazGemsparkWallOff = 2690;
8538
8539 [Cpp2IlInjected.Token(Token = "0x400466E")]
8540 public const short TinPlatingWall = 2691;
8541
8542 [Cpp2IlInjected.Token(Token = "0x400466F")]
8543 public const short TinPlating = 2692;
8544
8545 [Cpp2IlInjected.Token(Token = "0x4004670")]
8546 public const short WaterfallBlock = 2693;
8547
8548 [Cpp2IlInjected.Token(Token = "0x4004671")]
8549 public const short LavafallBlock = 2694;
8550
8551 [Cpp2IlInjected.Token(Token = "0x4004672")]
8552 public const short ConfettiBlock = 2695;
8553
8554 [Cpp2IlInjected.Token(Token = "0x4004673")]
8555 public const short ConfettiWall = 2696;
8556
8557 [Cpp2IlInjected.Token(Token = "0x4004674")]
8558 public const short ConfettiBlockBlack = 2697;
8559
8560 [Cpp2IlInjected.Token(Token = "0x4004675")]
8561 public const short ConfettiWallBlack = 2698;
8562
8563 [Cpp2IlInjected.Token(Token = "0x4004676")]
8564 public const short WeaponRack = 2699;
8565
8566 [Cpp2IlInjected.Token(Token = "0x4004677")]
8567 public const short FireworksBox = 2700;
8568
8569 [Cpp2IlInjected.Token(Token = "0x4004678")]
8570 public const short LivingFireBlock = 2701;
8571
8572 [Cpp2IlInjected.Token(Token = "0x4004679")]
8573 public const short AlphabetStatue0 = 2702;
8574
8575 [Cpp2IlInjected.Token(Token = "0x400467A")]
8576 public const short AlphabetStatue1 = 2703;
8577
8578 [Cpp2IlInjected.Token(Token = "0x400467B")]
8579 public const short AlphabetStatue2 = 2704;
8580
8581 [Cpp2IlInjected.Token(Token = "0x400467C")]
8582 public const short AlphabetStatue3 = 2705;
8583
8584 [Cpp2IlInjected.Token(Token = "0x400467D")]
8585 public const short AlphabetStatue4 = 2706;
8586
8587 [Cpp2IlInjected.Token(Token = "0x400467E")]
8588 public const short AlphabetStatue5 = 2707;
8589
8590 [Cpp2IlInjected.Token(Token = "0x400467F")]
8591 public const short AlphabetStatue6 = 2708;
8592
8593 [Cpp2IlInjected.Token(Token = "0x4004680")]
8594 public const short AlphabetStatue7 = 2709;
8595
8596 [Cpp2IlInjected.Token(Token = "0x4004681")]
8597 public const short AlphabetStatue8 = 2710;
8598
8599 [Cpp2IlInjected.Token(Token = "0x4004682")]
8600 public const short AlphabetStatue9 = 2711;
8601
8602 [Cpp2IlInjected.Token(Token = "0x4004683")]
8603 public const short AlphabetStatueA = 2712;
8604
8605 [Cpp2IlInjected.Token(Token = "0x4004684")]
8606 public const short AlphabetStatueB = 2713;
8607
8608 [Cpp2IlInjected.Token(Token = "0x4004685")]
8609 public const short AlphabetStatueC = 2714;
8610
8611 [Cpp2IlInjected.Token(Token = "0x4004686")]
8612 public const short AlphabetStatueD = 2715;
8613
8614 [Cpp2IlInjected.Token(Token = "0x4004687")]
8615 public const short AlphabetStatueE = 2716;
8616
8617 [Cpp2IlInjected.Token(Token = "0x4004688")]
8618 public const short AlphabetStatueF = 2717;
8619
8620 [Cpp2IlInjected.Token(Token = "0x4004689")]
8621 public const short AlphabetStatueG = 2718;
8622
8623 [Cpp2IlInjected.Token(Token = "0x400468A")]
8624 public const short AlphabetStatueH = 2719;
8625
8626 [Cpp2IlInjected.Token(Token = "0x400468B")]
8627 public const short AlphabetStatueI = 2720;
8628
8629 [Cpp2IlInjected.Token(Token = "0x400468C")]
8630 public const short AlphabetStatueJ = 2721;
8631
8632 [Cpp2IlInjected.Token(Token = "0x400468D")]
8633 public const short AlphabetStatueK = 2722;
8634
8635 [Cpp2IlInjected.Token(Token = "0x400468E")]
8636 public const short AlphabetStatueL = 2723;
8637
8638 [Cpp2IlInjected.Token(Token = "0x400468F")]
8639 public const short AlphabetStatueM = 2724;
8640
8641 [Cpp2IlInjected.Token(Token = "0x4004690")]
8642 public const short AlphabetStatueN = 2725;
8643
8644 [Cpp2IlInjected.Token(Token = "0x4004691")]
8645 public const short AlphabetStatueO = 2726;
8646
8647 [Cpp2IlInjected.Token(Token = "0x4004692")]
8648 public const short AlphabetStatueP = 2727;
8649
8650 [Cpp2IlInjected.Token(Token = "0x4004693")]
8651 public const short AlphabetStatueQ = 2728;
8652
8653 [Cpp2IlInjected.Token(Token = "0x4004694")]
8654 public const short AlphabetStatueR = 2729;
8655
8656 [Cpp2IlInjected.Token(Token = "0x4004695")]
8657 public const short AlphabetStatueS = 2730;
8658
8659 [Cpp2IlInjected.Token(Token = "0x4004696")]
8660 public const short AlphabetStatueT = 2731;
8661
8662 [Cpp2IlInjected.Token(Token = "0x4004697")]
8663 public const short AlphabetStatueU = 2732;
8664
8665 [Cpp2IlInjected.Token(Token = "0x4004698")]
8666 public const short AlphabetStatueV = 2733;
8667
8668 [Cpp2IlInjected.Token(Token = "0x4004699")]
8669 public const short AlphabetStatueW = 2734;
8670
8671 [Cpp2IlInjected.Token(Token = "0x400469A")]
8672 public const short AlphabetStatueX = 2735;
8673
8674 [Cpp2IlInjected.Token(Token = "0x400469B")]
8675 public const short AlphabetStatueY = 2736;
8676
8677 [Cpp2IlInjected.Token(Token = "0x400469C")]
8678 public const short AlphabetStatueZ = 2737;
8679
8680 [Cpp2IlInjected.Token(Token = "0x400469D")]
8681 public const short FireworkFountain = 2738;
8682
8683 [Cpp2IlInjected.Token(Token = "0x400469E")]
8684 public const short BoosterTrack = 2739;
8685
8686 [Cpp2IlInjected.Token(Token = "0x400469F")]
8687 public const short Grasshopper = 2740;
8688
8689 [Cpp2IlInjected.Token(Token = "0x40046A0")]
8690 public const short GrasshopperCage = 2741;
8691
8692 [Cpp2IlInjected.Token(Token = "0x40046A1")]
8693 public const short MusicBoxUndergroundCrimson = 2742;
8694
8695 [Cpp2IlInjected.Token(Token = "0x40046A2")]
8696 public const short CactusTable = 2743;
8697
8698 [Cpp2IlInjected.Token(Token = "0x40046A3")]
8699 public const short CactusPlatform = 2744;
8700
8701 [Cpp2IlInjected.Token(Token = "0x40046A4")]
8702 public const short BorealWoodSword = 2745;
8703
8704 [Cpp2IlInjected.Token(Token = "0x40046A5")]
8705 public const short BorealWoodHammer = 2746;
8706
8707 [Cpp2IlInjected.Token(Token = "0x40046A6")]
8708 public const short BorealWoodBow = 2747;
8709
8710 [Cpp2IlInjected.Token(Token = "0x40046A7")]
8711 public const short GlassChest = 2748;
8712
8713 [Cpp2IlInjected.Token(Token = "0x40046A8")]
8714 public const short XenoStaff = 2749;
8715
8716 [Cpp2IlInjected.Token(Token = "0x40046A9")]
8717 public const short MeteorStaff = 2750;
8718
8719 [Cpp2IlInjected.Token(Token = "0x40046AA")]
8720 public const short LivingCursedFireBlock = 2751;
8721
8722 [Cpp2IlInjected.Token(Token = "0x40046AB")]
8723 public const short LivingDemonFireBlock = 2752;
8724
8725 [Cpp2IlInjected.Token(Token = "0x40046AC")]
8726 public const short LivingFrostFireBlock = 2753;
8727
8728 [Cpp2IlInjected.Token(Token = "0x40046AD")]
8729 public const short LivingIchorBlock = 2754;
8730
8731 [Cpp2IlInjected.Token(Token = "0x40046AE")]
8732 public const short LivingUltrabrightFireBlock = 2755;
8733
8734 [Cpp2IlInjected.Token(Token = "0x40046AF")]
8735 public const short GenderChangePotion = 2756;
8736
8737 [Cpp2IlInjected.Token(Token = "0x40046B0")]
8738 public const short VortexHelmet = 2757;
8739
8740 [Cpp2IlInjected.Token(Token = "0x40046B1")]
8741 public const short VortexBreastplate = 2758;
8742
8743 [Cpp2IlInjected.Token(Token = "0x40046B2")]
8744 public const short VortexLeggings = 2759;
8745
8746 [Cpp2IlInjected.Token(Token = "0x40046B3")]
8747 public const short NebulaHelmet = 2760;
8748
8749 [Cpp2IlInjected.Token(Token = "0x40046B4")]
8750 public const short NebulaBreastplate = 2761;
8751
8752 [Cpp2IlInjected.Token(Token = "0x40046B5")]
8753 public const short NebulaLeggings = 2762;
8754
8755 [Cpp2IlInjected.Token(Token = "0x40046B6")]
8756 public const short SolarFlareHelmet = 2763;
8757
8758 [Cpp2IlInjected.Token(Token = "0x40046B7")]
8759 public const short SolarFlareBreastplate = 2764;
8760
8761 [Cpp2IlInjected.Token(Token = "0x40046B8")]
8762 public const short SolarFlareLeggings = 2765;
8763
8764 [Cpp2IlInjected.Token(Token = "0x40046B9")]
8765 public const short LunarTabletFragment = 2766;
8766
8767 [Cpp2IlInjected.Token(Token = "0x40046BA")]
8768 public const short SolarTablet = 2767;
8769
8770 [Cpp2IlInjected.Token(Token = "0x40046BB")]
8771 public const short DrillContainmentUnit = 2768;
8772
8773 [Cpp2IlInjected.Token(Token = "0x40046BC")]
8774 public const short CosmicCarKey = 2769;
8775
8776 [Cpp2IlInjected.Token(Token = "0x40046BD")]
8777 public const short MothronWings = 2770;
8778
8779 [Cpp2IlInjected.Token(Token = "0x40046BE")]
8780 public const short BrainScrambler = 2771;
8781
8782 [Cpp2IlInjected.Token(Token = "0x40046BF")]
8783 public const short VortexAxe = 2772;
8784
8785 [Cpp2IlInjected.Token(Token = "0x40046C0")]
8786 public const short VortexChainsaw = 2773;
8787
8788 [Cpp2IlInjected.Token(Token = "0x40046C1")]
8789 public const short VortexDrill = 2774;
8790
8791 [Cpp2IlInjected.Token(Token = "0x40046C2")]
8792 public const short VortexHammer = 2775;
8793
8794 [Cpp2IlInjected.Token(Token = "0x40046C3")]
8795 public const short VortexPickaxe = 2776;
8796
8797 [Cpp2IlInjected.Token(Token = "0x40046C4")]
8798 public const short NebulaAxe = 2777;
8799
8800 [Cpp2IlInjected.Token(Token = "0x40046C5")]
8801 public const short NebulaChainsaw = 2778;
8802
8803 [Cpp2IlInjected.Token(Token = "0x40046C6")]
8804 public const short NebulaDrill = 2779;
8805
8806 [Cpp2IlInjected.Token(Token = "0x40046C7")]
8807 public const short NebulaHammer = 2780;
8808
8809 [Cpp2IlInjected.Token(Token = "0x40046C8")]
8810 public const short NebulaPickaxe = 2781;
8811
8812 [Cpp2IlInjected.Token(Token = "0x40046C9")]
8813 public const short SolarFlareAxe = 2782;
8814
8815 [Cpp2IlInjected.Token(Token = "0x40046CA")]
8816 public const short SolarFlareChainsaw = 2783;
8817
8818 [Cpp2IlInjected.Token(Token = "0x40046CB")]
8819 public const short SolarFlareDrill = 2784;
8820
8821 [Cpp2IlInjected.Token(Token = "0x40046CC")]
8822 public const short SolarFlareHammer = 2785;
8823
8824 [Cpp2IlInjected.Token(Token = "0x40046CD")]
8825 public const short SolarFlarePickaxe = 2786;
8826
8827 [Cpp2IlInjected.Token(Token = "0x40046CE")]
8828 public const short HoneyfallBlock = 2787;
8829
8830 [Cpp2IlInjected.Token(Token = "0x40046CF")]
8831 public const short HoneyfallWall = 2788;
8832
8833 [Cpp2IlInjected.Token(Token = "0x40046D0")]
8834 public const short ChlorophyteBrickWall = 2789;
8835
8836 [Cpp2IlInjected.Token(Token = "0x40046D1")]
8837 public const short CrimtaneBrickWall = 2790;
8838
8839 [Cpp2IlInjected.Token(Token = "0x40046D2")]
8840 public const short ShroomitePlatingWall = 2791;
8841
8842 [Cpp2IlInjected.Token(Token = "0x40046D3")]
8843 public const short ChlorophyteBrick = 2792;
8844
8845 [Cpp2IlInjected.Token(Token = "0x40046D4")]
8846 public const short CrimtaneBrick = 2793;
8847
8848 [Cpp2IlInjected.Token(Token = "0x40046D5")]
8849 public const short ShroomitePlating = 2794;
8850
8851 [Cpp2IlInjected.Token(Token = "0x40046D6")]
8852 public const short LaserMachinegun = 2795;
8853
8854 [Cpp2IlInjected.Token(Token = "0x40046D7")]
8855 public const short ElectrosphereLauncher = 2796;
8856
8857 [Cpp2IlInjected.Token(Token = "0x40046D8")]
8858 public const short Xenopopper = 2797;
8859
8860 [Cpp2IlInjected.Token(Token = "0x40046D9")]
8861 public const short LaserDrill = 2798;
8862
8863 [Cpp2IlInjected.Token(Token = "0x40046DA")]
8864 public const short LaserRuler = 2799;
8865
8866 [Cpp2IlInjected.Token(Token = "0x40046DB")]
8867 public const short AntiGravityHook = 2800;
8868
8869 [Cpp2IlInjected.Token(Token = "0x40046DC")]
8870 public const short MoonMask = 2801;
8871
8872 [Cpp2IlInjected.Token(Token = "0x40046DD")]
8873 public const short SunMask = 2802;
8874
8875 [Cpp2IlInjected.Token(Token = "0x40046DE")]
8876 public const short MartianCostumeMask = 2803;
8877
8878 [Cpp2IlInjected.Token(Token = "0x40046DF")]
8879 public const short MartianCostumeShirt = 2804;
8880
8881 [Cpp2IlInjected.Token(Token = "0x40046E0")]
8882 public const short MartianCostumePants = 2805;
8883
8884 [Cpp2IlInjected.Token(Token = "0x40046E1")]
8885 public const short MartianUniformHelmet = 2806;
8886
8887 [Cpp2IlInjected.Token(Token = "0x40046E2")]
8888 public const short MartianUniformTorso = 2807;
8889
8890 [Cpp2IlInjected.Token(Token = "0x40046E3")]
8891 public const short MartianUniformPants = 2808;
8892
8893 [Cpp2IlInjected.Token(Token = "0x40046E4")]
8894 public const short MartianAstroClock = 2809;
8895
8896 [Cpp2IlInjected.Token(Token = "0x40046E5")]
8897 public const short MartianBathtub = 2810;
8898
8899 [Cpp2IlInjected.Token(Token = "0x40046E6")]
8900 public const short MartianBed = 2811;
8901
8902 [Cpp2IlInjected.Token(Token = "0x40046E7")]
8903 public const short MartianHoverChair = 2812;
8904
8905 [Cpp2IlInjected.Token(Token = "0x40046E8")]
8906 public const short MartianChandelier = 2813;
8907
8908 [Cpp2IlInjected.Token(Token = "0x40046E9")]
8909 public const short MartianChest = 2814;
8910
8911 [Cpp2IlInjected.Token(Token = "0x40046EA")]
8912 public const short MartianDoor = 2815;
8913
8914 [Cpp2IlInjected.Token(Token = "0x40046EB")]
8915 public const short MartianDresser = 2816;
8916
8917 [Cpp2IlInjected.Token(Token = "0x40046EC")]
8918 public const short MartianHolobookcase = 2817;
8919
8920 [Cpp2IlInjected.Token(Token = "0x40046ED")]
8921 public const short MartianHoverCandle = 2818;
8922
8923 [Cpp2IlInjected.Token(Token = "0x40046EE")]
8924 public const short MartianLamppost = 2819;
8925
8926 [Cpp2IlInjected.Token(Token = "0x40046EF")]
8927 public const short MartianLantern = 2820;
8928
8929 [Cpp2IlInjected.Token(Token = "0x40046F0")]
8930 public const short MartianPiano = 2821;
8931
8932 [Cpp2IlInjected.Token(Token = "0x40046F1")]
8933 public const short MartianPlatform = 2822;
8934
8935 [Cpp2IlInjected.Token(Token = "0x40046F2")]
8936 public const short MartianSofa = 2823;
8937
8938 [Cpp2IlInjected.Token(Token = "0x40046F3")]
8939 public const short MartianTable = 2824;
8940
8941 [Cpp2IlInjected.Token(Token = "0x40046F4")]
8942 public const short MartianTableLamp = 2825;
8943
8944 [Cpp2IlInjected.Token(Token = "0x40046F5")]
8945 public const short MartianWorkBench = 2826;
8946
8947 [Cpp2IlInjected.Token(Token = "0x40046F6")]
8948 public const short WoodenSink = 2827;
8949
8950 [Cpp2IlInjected.Token(Token = "0x40046F7")]
8951 public const short EbonwoodSink = 2828;
8952
8953 [Cpp2IlInjected.Token(Token = "0x40046F8")]
8954 public const short RichMahoganySink = 2829;
8955
8956 [Cpp2IlInjected.Token(Token = "0x40046F9")]
8957 public const short PearlwoodSink = 2830;
8958
8959 [Cpp2IlInjected.Token(Token = "0x40046FA")]
8960 public const short BoneSink = 2831;
8961
8962 [Cpp2IlInjected.Token(Token = "0x40046FB")]
8963 public const short FleshSink = 2832;
8964
8965 [Cpp2IlInjected.Token(Token = "0x40046FC")]
8966 public const short LivingWoodSink = 2833;
8967
8968 [Cpp2IlInjected.Token(Token = "0x40046FD")]
8969 public const short SkywareSink = 2834;
8970
8971 [Cpp2IlInjected.Token(Token = "0x40046FE")]
8972 public const short ShadewoodSink = 2835;
8973
8974 [Cpp2IlInjected.Token(Token = "0x40046FF")]
8975 public const short LihzahrdSink = 2836;
8976
8977 [Cpp2IlInjected.Token(Token = "0x4004700")]
8978 public const short BlueDungeonSink = 2837;
8979
8980 [Cpp2IlInjected.Token(Token = "0x4004701")]
8981 public const short GreenDungeonSink = 2838;
8982
8983 [Cpp2IlInjected.Token(Token = "0x4004702")]
8984 public const short PinkDungeonSink = 2839;
8985
8986 [Cpp2IlInjected.Token(Token = "0x4004703")]
8987 public const short ObsidianSink = 2840;
8988
8989 [Cpp2IlInjected.Token(Token = "0x4004704")]
8990 public const short MetalSink = 2841;
8991
8992 [Cpp2IlInjected.Token(Token = "0x4004705")]
8993 public const short GlassSink = 2842;
8994
8995 [Cpp2IlInjected.Token(Token = "0x4004706")]
8996 public const short GoldenSink = 2843;
8997
8998 [Cpp2IlInjected.Token(Token = "0x4004707")]
8999 public const short HoneySink = 2844;
9000
9001 [Cpp2IlInjected.Token(Token = "0x4004708")]
9002 public const short SteampunkSink = 2845;
9003
9004 [Cpp2IlInjected.Token(Token = "0x4004709")]
9005 public const short PumpkinSink = 2846;
9006
9007 [Cpp2IlInjected.Token(Token = "0x400470A")]
9008 public const short SpookySink = 2847;
9009
9010 [Cpp2IlInjected.Token(Token = "0x400470B")]
9011 public const short FrozenSink = 2848;
9012
9013 [Cpp2IlInjected.Token(Token = "0x400470C")]
9014 public const short DynastySink = 2849;
9015
9016 [Cpp2IlInjected.Token(Token = "0x400470D")]
9017 public const short PalmWoodSink = 2850;
9018
9019 [Cpp2IlInjected.Token(Token = "0x400470E")]
9020 public const short MushroomSink = 2851;
9021
9022 [Cpp2IlInjected.Token(Token = "0x400470F")]
9023 public const short BorealWoodSink = 2852;
9024
9025 [Cpp2IlInjected.Token(Token = "0x4004710")]
9026 public const short SlimeSink = 2853;
9027
9028 [Cpp2IlInjected.Token(Token = "0x4004711")]
9029 public const short CactusSink = 2854;
9030
9031 [Cpp2IlInjected.Token(Token = "0x4004712")]
9032 public const short MartianSink = 2855;
9033
9034 [Cpp2IlInjected.Token(Token = "0x4004713")]
9035 public const short WhiteLunaticHood = 2856;
9036
9037 [Cpp2IlInjected.Token(Token = "0x4004714")]
9038 public const short BlueLunaticHood = 2857;
9039
9040 [Cpp2IlInjected.Token(Token = "0x4004715")]
9041 public const short WhiteLunaticRobe = 2858;
9042
9043 [Cpp2IlInjected.Token(Token = "0x4004716")]
9044 public const short BlueLunaticRobe = 2859;
9045
9046 [Cpp2IlInjected.Token(Token = "0x4004717")]
9047 public const short MartianConduitPlating = 2860;
9048
9049 [Cpp2IlInjected.Token(Token = "0x4004718")]
9050 public const short MartianConduitWall = 2861;
9051
9052 [Cpp2IlInjected.Token(Token = "0x4004719")]
9053 public const short HiTekSunglasses = 2862;
9054
9055 [Cpp2IlInjected.Token(Token = "0x400471A")]
9056 public const short MartianHairDye = 2863;
9057
9058 [Cpp2IlInjected.Token(Token = "0x400471B")]
9059 public const short MartianArmorDye = 2864;
9060
9061 [Cpp2IlInjected.Token(Token = "0x400471C")]
9062 public const short PaintingCastleMarsberg = 2865;
9063
9064 [Cpp2IlInjected.Token(Token = "0x400471D")]
9065 public const short PaintingMartiaLisa = 2866;
9066
9067 [Cpp2IlInjected.Token(Token = "0x400471E")]
9068 public const short PaintingTheTruthIsUpThere = 2867;
9069
9070 [Cpp2IlInjected.Token(Token = "0x400471F")]
9071 public const short SmokeBlock = 2868;
9072
9073 [Cpp2IlInjected.Token(Token = "0x4004720")]
9074 public const short LivingFlameDye = 2869;
9075
9076 [Cpp2IlInjected.Token(Token = "0x4004721")]
9077 public const short LivingRainbowDye = 2870;
9078
9079 [Cpp2IlInjected.Token(Token = "0x4004722")]
9080 public const short ShadowDye = 2871;
9081
9082 [Cpp2IlInjected.Token(Token = "0x4004723")]
9083 public const short NegativeDye = 2872;
9084
9085 [Cpp2IlInjected.Token(Token = "0x4004724")]
9086 public const short LivingOceanDye = 2873;
9087
9088 [Cpp2IlInjected.Token(Token = "0x4004725")]
9089 public const short BrownDye = 2874;
9090
9091 [Cpp2IlInjected.Token(Token = "0x4004726")]
9092 public const short BrownAndBlackDye = 2875;
9093
9094 [Cpp2IlInjected.Token(Token = "0x4004727")]
9095 public const short BrightBrownDye = 2876;
9096
9097 [Cpp2IlInjected.Token(Token = "0x4004728")]
9098 public const short BrownAndSilverDye = 2877;
9099
9100 [Cpp2IlInjected.Token(Token = "0x4004729")]
9101 public const short WispDye = 2878;
9102
9103 [Cpp2IlInjected.Token(Token = "0x400472A")]
9104 public const short PixieDye = 2879;
9105
9106 [Cpp2IlInjected.Token(Token = "0x400472B")]
9107 public const short InfluxWaver = 2880;
9108
9109 [Cpp2IlInjected.Token(Token = "0x400472C")]
9110 public const short PhasicWarpEjector = 2881;
9111
9112 [Cpp2IlInjected.Token(Token = "0x400472D")]
9113 public const short ChargedBlasterCannon = 2882;
9114
9115 [Cpp2IlInjected.Token(Token = "0x400472E")]
9116 public const short ChlorophyteDye = 2883;
9117
9118 [Cpp2IlInjected.Token(Token = "0x400472F")]
9119 public const short UnicornWispDye = 2884;
9120
9121 [Cpp2IlInjected.Token(Token = "0x4004730")]
9122 public const short InfernalWispDye = 2885;
9123
9124 [Cpp2IlInjected.Token(Token = "0x4004731")]
9125 public const short ViciousPowder = 2886;
9126
9127 [Cpp2IlInjected.Token(Token = "0x4004732")]
9128 public const short ViciousMushroom = 2887;
9129
9130 [Cpp2IlInjected.Token(Token = "0x4004733")]
9131 public const short BeesKnees = 2888;
9132
9133 [Cpp2IlInjected.Token(Token = "0x4004734")]
9134 public const short GoldBird = 2889;
9135
9136 [Cpp2IlInjected.Token(Token = "0x4004735")]
9137 public const short GoldBunny = 2890;
9138
9139 [Cpp2IlInjected.Token(Token = "0x4004736")]
9140 public const short GoldButterfly = 2891;
9141
9142 [Cpp2IlInjected.Token(Token = "0x4004737")]
9143 public const short GoldFrog = 2892;
9144
9145 [Cpp2IlInjected.Token(Token = "0x4004738")]
9146 public const short GoldGrasshopper = 2893;
9147
9148 [Cpp2IlInjected.Token(Token = "0x4004739")]
9149 public const short GoldMouse = 2894;
9150
9151 [Cpp2IlInjected.Token(Token = "0x400473A")]
9152 public const short GoldWorm = 2895;
9153
9154 [Cpp2IlInjected.Token(Token = "0x400473B")]
9155 public const short StickyDynamite = 2896;
9156
9157 [Cpp2IlInjected.Token(Token = "0x400473C")]
9158 public const short AngryTrapperBanner = 2897;
9159
9160 [Cpp2IlInjected.Token(Token = "0x400473D")]
9161 public const short ArmoredVikingBanner = 2898;
9162
9163 [Cpp2IlInjected.Token(Token = "0x400473E")]
9164 public const short BlackSlimeBanner = 2899;
9165
9166 [Cpp2IlInjected.Token(Token = "0x400473F")]
9167 public const short BlueArmoredBonesBanner = 2900;
9168
9169 [Cpp2IlInjected.Token(Token = "0x4004740")]
9170 public const short BlueCultistArcherBanner = 2901;
9171
9172 [Cpp2IlInjected.Token(Token = "0x4004741")]
9173 public const short BlueCultistCasterBanner = 2902;
9174
9175 [Cpp2IlInjected.Token(Token = "0x4004742")]
9176 public const short BlueCultistFighterBanner = 2903;
9177
9178 [Cpp2IlInjected.Token(Token = "0x4004743")]
9179 public const short BoneLeeBanner = 2904;
9180
9181 [Cpp2IlInjected.Token(Token = "0x4004744")]
9182 public const short ClingerBanner = 2905;
9183
9184 [Cpp2IlInjected.Token(Token = "0x4004745")]
9185 public const short CochinealBeetleBanner = 2906;
9186
9187 [Cpp2IlInjected.Token(Token = "0x4004746")]
9188 public const short CorruptPenguinBanner = 2907;
9189
9190 [Cpp2IlInjected.Token(Token = "0x4004747")]
9191 public const short CorruptSlimeBanner = 2908;
9192
9193 [Cpp2IlInjected.Token(Token = "0x4004748")]
9194 public const short CorruptorBanner = 2909;
9195
9196 [Cpp2IlInjected.Token(Token = "0x4004749")]
9197 public const short CrimslimeBanner = 2910;
9198
9199 [Cpp2IlInjected.Token(Token = "0x400474A")]
9200 public const short CursedSkullBanner = 2911;
9201
9202 [Cpp2IlInjected.Token(Token = "0x400474B")]
9203 public const short CyanBeetleBanner = 2912;
9204
9205 [Cpp2IlInjected.Token(Token = "0x400474C")]
9206 public const short DevourerBanner = 2913;
9207
9208 [Cpp2IlInjected.Token(Token = "0x400474D")]
9209 public const short DiablolistBanner = 2914;
9210
9211 [Cpp2IlInjected.Token(Token = "0x400474E")]
9212 public const short DoctorBonesBanner = 2915;
9213
9214 [Cpp2IlInjected.Token(Token = "0x400474F")]
9215 public const short DungeonSlimeBanner = 2916;
9216
9217 [Cpp2IlInjected.Token(Token = "0x4004750")]
9218 public const short DungeonSpiritBanner = 2917;
9219
9220 [Cpp2IlInjected.Token(Token = "0x4004751")]
9221 public const short ElfArcherBanner = 2918;
9222
9223 [Cpp2IlInjected.Token(Token = "0x4004752")]
9224 public const short ElfCopterBanner = 2919;
9225
9226 [Cpp2IlInjected.Token(Token = "0x4004753")]
9227 public const short EyezorBanner = 2920;
9228
9229 [Cpp2IlInjected.Token(Token = "0x4004754")]
9230 public const short FlockoBanner = 2921;
9231
9232 [Cpp2IlInjected.Token(Token = "0x4004755")]
9233 public const short GhostBanner = 2922;
9234
9235 [Cpp2IlInjected.Token(Token = "0x4004756")]
9236 public const short GiantBatBanner = 2923;
9237
9238 [Cpp2IlInjected.Token(Token = "0x4004757")]
9239 public const short GiantCursedSkullBanner = 2924;
9240
9241 [Cpp2IlInjected.Token(Token = "0x4004758")]
9242 public const short GiantFlyingFoxBanner = 2925;
9243
9244 [Cpp2IlInjected.Token(Token = "0x4004759")]
9245 public const short GingerbreadManBanner = 2926;
9246
9247 [Cpp2IlInjected.Token(Token = "0x400475A")]
9248 public const short GoblinArcherBanner = 2927;
9249
9250 [Cpp2IlInjected.Token(Token = "0x400475B")]
9251 public const short GreenSlimeBanner = 2928;
9252
9253 [Cpp2IlInjected.Token(Token = "0x400475C")]
9254 public const short HeadlessHorsemanBanner = 2929;
9255
9256 [Cpp2IlInjected.Token(Token = "0x400475D")]
9257 public const short HellArmoredBonesBanner = 2930;
9258
9259 [Cpp2IlInjected.Token(Token = "0x400475E")]
9260 public const short HellhoundBanner = 2931;
9261
9262 [Cpp2IlInjected.Token(Token = "0x400475F")]
9263 public const short HoppinJackBanner = 2932;
9264
9265 [Cpp2IlInjected.Token(Token = "0x4004760")]
9266 public const short IceBatBanner = 2933;
9267
9268 [Cpp2IlInjected.Token(Token = "0x4004761")]
9269 public const short IceGolemBanner = 2934;
9270
9271 [Cpp2IlInjected.Token(Token = "0x4004762")]
9272 public const short IceSlimeBanner = 2935;
9273
9274 [Cpp2IlInjected.Token(Token = "0x4004763")]
9275 public const short IchorStickerBanner = 2936;
9276
9277 [Cpp2IlInjected.Token(Token = "0x4004764")]
9278 public const short IlluminantBatBanner = 2937;
9279
9280 [Cpp2IlInjected.Token(Token = "0x4004765")]
9281 public const short IlluminantSlimeBanner = 2938;
9282
9283 [Cpp2IlInjected.Token(Token = "0x4004766")]
9284 public const short JungleBatBanner = 2939;
9285
9286 [Cpp2IlInjected.Token(Token = "0x4004767")]
9287 public const short JungleSlimeBanner = 2940;
9288
9289 [Cpp2IlInjected.Token(Token = "0x4004768")]
9290 public const short KrampusBanner = 2941;
9291
9292 [Cpp2IlInjected.Token(Token = "0x4004769")]
9293 public const short LacBeetleBanner = 2942;
9294
9295 [Cpp2IlInjected.Token(Token = "0x400476A")]
9296 public const short LavaBatBanner = 2943;
9297
9298 [Cpp2IlInjected.Token(Token = "0x400476B")]
9299 public const short LavaSlimeBanner = 2944;
9300
9301 [Cpp2IlInjected.Token(Token = "0x400476C")]
9302 public const short MartianBrainscramblerBanner = 2945;
9303
9304 [Cpp2IlInjected.Token(Token = "0x400476D")]
9305 public const short MartianDroneBanner = 2946;
9306
9307 [Cpp2IlInjected.Token(Token = "0x400476E")]
9308 public const short MartianEngineerBanner = 2947;
9309
9310 [Cpp2IlInjected.Token(Token = "0x400476F")]
9311 public const short MartianGigazapperBanner = 2948;
9312
9313 [Cpp2IlInjected.Token(Token = "0x4004770")]
9314 public const short MartianGreyGruntBanner = 2949;
9315
9316 [Cpp2IlInjected.Token(Token = "0x4004771")]
9317 public const short MartianOfficerBanner = 2950;
9318
9319 [Cpp2IlInjected.Token(Token = "0x4004772")]
9320 public const short MartianRaygunnerBanner = 2951;
9321
9322 [Cpp2IlInjected.Token(Token = "0x4004773")]
9323 public const short MartianScutlixGunnerBanner = 2952;
9324
9325 [Cpp2IlInjected.Token(Token = "0x4004774")]
9326 public const short MartianTeslaTurretBanner = 2953;
9327
9328 [Cpp2IlInjected.Token(Token = "0x4004775")]
9329 public const short MisterStabbyBanner = 2954;
9330
9331 [Cpp2IlInjected.Token(Token = "0x4004776")]
9332 public const short MotherSlimeBanner = 2955;
9333
9334 [Cpp2IlInjected.Token(Token = "0x4004777")]
9335 public const short NecromancerBanner = 2956;
9336
9337 [Cpp2IlInjected.Token(Token = "0x4004778")]
9338 public const short NutcrackerBanner = 2957;
9339
9340 [Cpp2IlInjected.Token(Token = "0x4004779")]
9341 public const short PaladinBanner = 2958;
9342
9343 [Cpp2IlInjected.Token(Token = "0x400477A")]
9344 public const short PenguinBanner = 2959;
9345
9346 [Cpp2IlInjected.Token(Token = "0x400477B")]
9347 public const short PinkyBanner = 2960;
9348
9349 [Cpp2IlInjected.Token(Token = "0x400477C")]
9350 public const short PoltergeistBanner = 2961;
9351
9352 [Cpp2IlInjected.Token(Token = "0x400477D")]
9353 public const short PossessedArmorBanner = 2962;
9354
9355 [Cpp2IlInjected.Token(Token = "0x400477E")]
9356 public const short PresentMimicBanner = 2963;
9357
9358 [Cpp2IlInjected.Token(Token = "0x400477F")]
9359 public const short PurpleSlimeBanner = 2964;
9360
9361 [Cpp2IlInjected.Token(Token = "0x4004780")]
9362 public const short RaggedCasterBanner = 2965;
9363
9364 [Cpp2IlInjected.Token(Token = "0x4004781")]
9365 public const short RainbowSlimeBanner = 2966;
9366
9367 [Cpp2IlInjected.Token(Token = "0x4004782")]
9368 public const short RavenBanner = 2967;
9369
9370 [Cpp2IlInjected.Token(Token = "0x4004783")]
9371 public const short RedSlimeBanner = 2968;
9372
9373 [Cpp2IlInjected.Token(Token = "0x4004784")]
9374 public const short RuneWizardBanner = 2969;
9375
9376 [Cpp2IlInjected.Token(Token = "0x4004785")]
9377 public const short RustyArmoredBonesBanner = 2970;
9378
9379 [Cpp2IlInjected.Token(Token = "0x4004786")]
9380 public const short ScarecrowBanner = 2971;
9381
9382 [Cpp2IlInjected.Token(Token = "0x4004787")]
9383 public const short ScutlixBanner = 2972;
9384
9385 [Cpp2IlInjected.Token(Token = "0x4004788")]
9386 public const short SkeletonArcherBanner = 2973;
9387
9388 [Cpp2IlInjected.Token(Token = "0x4004789")]
9389 public const short SkeletonCommandoBanner = 2974;
9390
9391 [Cpp2IlInjected.Token(Token = "0x400478A")]
9392 public const short SkeletonSniperBanner = 2975;
9393
9394 [Cpp2IlInjected.Token(Token = "0x400478B")]
9395 public const short SlimerBanner = 2976;
9396
9397 [Cpp2IlInjected.Token(Token = "0x400478C")]
9398 public const short SnatcherBanner = 2977;
9399
9400 [Cpp2IlInjected.Token(Token = "0x400478D")]
9401 public const short SnowBallaBanner = 2978;
9402
9403 [Cpp2IlInjected.Token(Token = "0x400478E")]
9404 public const short SnowmanGangstaBanner = 2979;
9405
9406 [Cpp2IlInjected.Token(Token = "0x400478F")]
9407 public const short SpikedIceSlimeBanner = 2980;
9408
9409 [Cpp2IlInjected.Token(Token = "0x4004790")]
9410 public const short SpikedJungleSlimeBanner = 2981;
9411
9412 [Cpp2IlInjected.Token(Token = "0x4004791")]
9413 public const short SplinterlingBanner = 2982;
9414
9415 [Cpp2IlInjected.Token(Token = "0x4004792")]
9416 public const short SquidBanner = 2983;
9417
9418 [Cpp2IlInjected.Token(Token = "0x4004793")]
9419 public const short TacticalSkeletonBanner = 2984;
9420
9421 [Cpp2IlInjected.Token(Token = "0x4004794")]
9422 public const short TheGroomBanner = 2985;
9423
9424 [Cpp2IlInjected.Token(Token = "0x4004795")]
9425 public const short TimBanner = 2986;
9426
9427 [Cpp2IlInjected.Token(Token = "0x4004796")]
9428 public const short UndeadMinerBanner = 2987;
9429
9430 [Cpp2IlInjected.Token(Token = "0x4004797")]
9431 public const short UndeadVikingBanner = 2988;
9432
9433 [Cpp2IlInjected.Token(Token = "0x4004798")]
9434 public const short WhiteCultistArcherBanner = 2989;
9435
9436 [Cpp2IlInjected.Token(Token = "0x4004799")]
9437 public const short WhiteCultistCasterBanner = 2990;
9438
9439 [Cpp2IlInjected.Token(Token = "0x400479A")]
9440 public const short WhiteCultistFighterBanner = 2991;
9441
9442 [Cpp2IlInjected.Token(Token = "0x400479B")]
9443 public const short YellowSlimeBanner = 2992;
9444
9445 [Cpp2IlInjected.Token(Token = "0x400479C")]
9446 public const short YetiBanner = 2993;
9447
9448 [Cpp2IlInjected.Token(Token = "0x400479D")]
9449 public const short ZombieElfBanner = 2994;
9450
9451 [Cpp2IlInjected.Token(Token = "0x400479E")]
9452 public const short SparkyPainting = 2995;
9453
9454 [Cpp2IlInjected.Token(Token = "0x400479F")]
9455 public const short VineRope = 2996;
9456
9457 [Cpp2IlInjected.Token(Token = "0x40047A0")]
9458 public const short WormholePotion = 2997;
9459
9460 [Cpp2IlInjected.Token(Token = "0x40047A1")]
9461 public const short SummonerEmblem = 2998;
9462
9463 [Cpp2IlInjected.Token(Token = "0x40047A2")]
9464 public const short BewitchingTable = 2999;
9465
9466 [Cpp2IlInjected.Token(Token = "0x40047A3")]
9467 public const short AlchemyTable = 3000;
9468
9469 [Cpp2IlInjected.Token(Token = "0x40047A4")]
9470 public const short StrangeBrew = 3001;
9471
9472 [Cpp2IlInjected.Token(Token = "0x40047A5")]
9473 public const short SpelunkerGlowstick = 3002;
9474
9475 [Cpp2IlInjected.Token(Token = "0x40047A6")]
9476 public const short BoneArrow = 3003;
9477
9478 [Cpp2IlInjected.Token(Token = "0x40047A7")]
9479 public const short BoneTorch = 3004;
9480
9481 [Cpp2IlInjected.Token(Token = "0x40047A8")]
9482 public const short VineRopeCoil = 3005;
9483
9484 [Cpp2IlInjected.Token(Token = "0x40047A9")]
9485 public const short SoulDrain = 3006;
9486
9487 [Cpp2IlInjected.Token(Token = "0x40047AA")]
9488 public const short DartPistol = 3007;
9489
9490 [Cpp2IlInjected.Token(Token = "0x40047AB")]
9491 public const short DartRifle = 3008;
9492
9493 [Cpp2IlInjected.Token(Token = "0x40047AC")]
9494 public const short CrystalDart = 3009;
9495
9496 [Cpp2IlInjected.Token(Token = "0x40047AD")]
9497 public const short CursedDart = 3010;
9498
9499 [Cpp2IlInjected.Token(Token = "0x40047AE")]
9500 public const short IchorDart = 3011;
9501
9502 [Cpp2IlInjected.Token(Token = "0x40047AF")]
9503 public const short ChainGuillotines = 3012;
9504
9505 [Cpp2IlInjected.Token(Token = "0x40047B0")]
9506 public const short FetidBaghnakhs = 3013;
9507
9508 [Cpp2IlInjected.Token(Token = "0x40047B1")]
9509 public const short ClingerStaff = 3014;
9510
9511 [Cpp2IlInjected.Token(Token = "0x40047B2")]
9512 public const short PutridScent = 3015;
9513
9514 [Cpp2IlInjected.Token(Token = "0x40047B3")]
9515 public const short FleshKnuckles = 3016;
9516
9517 [Cpp2IlInjected.Token(Token = "0x40047B4")]
9518 public const short FlowerBoots = 3017;
9519
9520 [Cpp2IlInjected.Token(Token = "0x40047B5")]
9521 public const short Seedler = 3018;
9522
9523 [Cpp2IlInjected.Token(Token = "0x40047B6")]
9524 public const short HellwingBow = 3019;
9525
9526 [Cpp2IlInjected.Token(Token = "0x40047B7")]
9527 public const short TendonHook = 3020;
9528
9529 [Cpp2IlInjected.Token(Token = "0x40047B8")]
9530 public const short ThornHook = 3021;
9531
9532 [Cpp2IlInjected.Token(Token = "0x40047B9")]
9533 public const short IlluminantHook = 3022;
9534
9535 [Cpp2IlInjected.Token(Token = "0x40047BA")]
9536 public const short WormHook = 3023;
9537
9538 [Cpp2IlInjected.Token(Token = "0x40047BB")]
9539 public const short DevDye = 3024;
9540
9541 [Cpp2IlInjected.Token(Token = "0x40047BC")]
9542 public const short PurpleOozeDye = 3025;
9543
9544 [Cpp2IlInjected.Token(Token = "0x40047BD")]
9545 public const short ReflectiveSilverDye = 3026;
9546
9547 [Cpp2IlInjected.Token(Token = "0x40047BE")]
9548 public const short ReflectiveGoldDye = 3027;
9549
9550 [Cpp2IlInjected.Token(Token = "0x40047BF")]
9551 public const short BlueAcidDye = 3028;
9552
9553 [Cpp2IlInjected.Token(Token = "0x40047C0")]
9554 public const short DaedalusStormbow = 3029;
9555
9556 [Cpp2IlInjected.Token(Token = "0x40047C1")]
9557 public const short FlyingKnife = 3030;
9558
9559 [Cpp2IlInjected.Token(Token = "0x40047C2")]
9560 public const short BottomlessBucket = 3031;
9561
9562 [Cpp2IlInjected.Token(Token = "0x40047C3")]
9563 public const short SuperAbsorbantSponge = 3032;
9564
9565 [Cpp2IlInjected.Token(Token = "0x40047C4")]
9566 public const short GoldRing = 3033;
9567
9568 [Cpp2IlInjected.Token(Token = "0x40047C5")]
9569 public const short CoinRing = 3034;
9570
9571 [Cpp2IlInjected.Token(Token = "0x40047C6")]
9572 public const short GreedyRing = 3035;
9573
9574 [Cpp2IlInjected.Token(Token = "0x40047C7")]
9575 public const short FishFinder = 3036;
9576
9577 [Cpp2IlInjected.Token(Token = "0x40047C8")]
9578 public const short WeatherRadio = 3037;
9579
9580 [Cpp2IlInjected.Token(Token = "0x40047C9")]
9581 public const short HadesDye = 3038;
9582
9583 [Cpp2IlInjected.Token(Token = "0x40047CA")]
9584 public const short TwilightDye = 3039;
9585
9586 [Cpp2IlInjected.Token(Token = "0x40047CB")]
9587 public const short AcidDye = 3040;
9588
9589 [Cpp2IlInjected.Token(Token = "0x40047CC")]
9590 public const short MushroomDye = 3041;
9591
9592 [Cpp2IlInjected.Token(Token = "0x40047CD")]
9593 public const short PhaseDye = 3042;
9594
9595 [Cpp2IlInjected.Token(Token = "0x40047CE")]
9596 public const short MagicLantern = 3043;
9597
9598 [Cpp2IlInjected.Token(Token = "0x40047CF")]
9599 public const short MusicBoxLunarBoss = 3044;
9600
9601 [Cpp2IlInjected.Token(Token = "0x40047D0")]
9602 public const short RainbowTorch = 3045;
9603
9604 [Cpp2IlInjected.Token(Token = "0x40047D1")]
9605 public const short CursedCampfire = 3046;
9606
9607 [Cpp2IlInjected.Token(Token = "0x40047D2")]
9608 public const short DemonCampfire = 3047;
9609
9610 [Cpp2IlInjected.Token(Token = "0x40047D3")]
9611 public const short FrozenCampfire = 3048;
9612
9613 [Cpp2IlInjected.Token(Token = "0x40047D4")]
9614 public const short IchorCampfire = 3049;
9615
9616 [Cpp2IlInjected.Token(Token = "0x40047D5")]
9617 public const short RainbowCampfire = 3050;
9618
9619 [Cpp2IlInjected.Token(Token = "0x40047D6")]
9620 public const short CrystalVileShard = 3051;
9621
9622 [Cpp2IlInjected.Token(Token = "0x40047D7")]
9623 public const short ShadowFlameBow = 3052;
9624
9625 [Cpp2IlInjected.Token(Token = "0x40047D8")]
9626 public const short ShadowFlameHexDoll = 3053;
9627
9628 [Cpp2IlInjected.Token(Token = "0x40047D9")]
9629 public const short ShadowFlameKnife = 3054;
9630
9631 [Cpp2IlInjected.Token(Token = "0x40047DA")]
9632 public const short PaintingAcorns = 3055;
9633
9634 [Cpp2IlInjected.Token(Token = "0x40047DB")]
9635 public const short PaintingColdSnap = 3056;
9636
9637 [Cpp2IlInjected.Token(Token = "0x40047DC")]
9638 public const short PaintingCursedSaint = 3057;
9639
9640 [Cpp2IlInjected.Token(Token = "0x40047DD")]
9641 public const short PaintingSnowfellas = 3058;
9642
9643 [Cpp2IlInjected.Token(Token = "0x40047DE")]
9644 public const short PaintingTheSeason = 3059;
9645
9646 [Cpp2IlInjected.Token(Token = "0x40047DF")]
9647 public const short BoneRattle = 3060;
9648
9649 [Cpp2IlInjected.Token(Token = "0x40047E0")]
9650 public const short ArchitectGizmoPack = 3061;
9651
9652 [Cpp2IlInjected.Token(Token = "0x40047E1")]
9653 public const short CrimsonHeart = 3062;
9654
9655 [Cpp2IlInjected.Token(Token = "0x40047E2")]
9656 public const short Meowmere = 3063;
9657
9658 [Cpp2IlInjected.Token(Token = "0x40047E3")]
9659 public const short Sundial = 3064;
9660
9661 [Cpp2IlInjected.Token(Token = "0x40047E4")]
9662 public const short StarWrath = 3065;
9663
9664 [Cpp2IlInjected.Token(Token = "0x40047E5")]
9665 public const short MarbleBlock = 3066;
9666
9667 [Cpp2IlInjected.Token(Token = "0x40047E6")]
9668 public const short HellstoneBrickWall = 3067;
9669
9670 [Cpp2IlInjected.Token(Token = "0x40047E7")]
9671 public const short CordageGuide = 3068;
9672
9673 [Cpp2IlInjected.Token(Token = "0x40047E8")]
9674 public const short WandofSparking = 3069;
9675
9676 [Cpp2IlInjected.Token(Token = "0x40047E9")]
9677 public const short GoldBirdCage = 3070;
9678
9679 [Cpp2IlInjected.Token(Token = "0x40047EA")]
9680 public const short GoldBunnyCage = 3071;
9681
9682 [Cpp2IlInjected.Token(Token = "0x40047EB")]
9683 public const short GoldButterflyCage = 3072;
9684
9685 [Cpp2IlInjected.Token(Token = "0x40047EC")]
9686 public const short GoldFrogCage = 3073;
9687
9688 [Cpp2IlInjected.Token(Token = "0x40047ED")]
9689 public const short GoldGrasshopperCage = 3074;
9690
9691 [Cpp2IlInjected.Token(Token = "0x40047EE")]
9692 public const short GoldMouseCage = 3075;
9693
9694 [Cpp2IlInjected.Token(Token = "0x40047EF")]
9695 public const short GoldWormCage = 3076;
9696
9697 [Cpp2IlInjected.Token(Token = "0x40047F0")]
9698 public const short SilkRope = 3077;
9699
9700 [Cpp2IlInjected.Token(Token = "0x40047F1")]
9701 public const short WebRope = 3078;
9702
9703 [Cpp2IlInjected.Token(Token = "0x40047F2")]
9704 public const short SilkRopeCoil = 3079;
9705
9706 [Cpp2IlInjected.Token(Token = "0x40047F3")]
9707 public const short WebRopeCoil = 3080;
9708
9709 [Cpp2IlInjected.Token(Token = "0x40047F4")]
9710 public const short Marble = 3081;
9711
9712 [Cpp2IlInjected.Token(Token = "0x40047F5")]
9713 public const short MarbleWall = 3082;
9714
9715 [Cpp2IlInjected.Token(Token = "0x40047F6")]
9716 public const short MarbleBlockWall = 3083;
9717
9718 [Cpp2IlInjected.Token(Token = "0x40047F7")]
9719 public const short Radar = 3084;
9720
9721 [Cpp2IlInjected.Token(Token = "0x40047F8")]
9722 public const short LockBox = 3085;
9723
9724 [Cpp2IlInjected.Token(Token = "0x40047F9")]
9725 public const short Granite = 3086;
9726
9727 [Cpp2IlInjected.Token(Token = "0x40047FA")]
9728 public const short GraniteBlock = 3087;
9729
9730 [Cpp2IlInjected.Token(Token = "0x40047FB")]
9731 public const short GraniteWall = 3088;
9732
9733 [Cpp2IlInjected.Token(Token = "0x40047FC")]
9734 public const short GraniteBlockWall = 3089;
9735
9736 [Cpp2IlInjected.Token(Token = "0x40047FD")]
9737 public const short RoyalGel = 3090;
9738
9739 [Cpp2IlInjected.Token(Token = "0x40047FE")]
9740 public const short NightKey = 3091;
9741
9742 [Cpp2IlInjected.Token(Token = "0x40047FF")]
9743 public const short LightKey = 3092;
9744
9745 [Cpp2IlInjected.Token(Token = "0x4004800")]
9746 public const short HerbBag = 3093;
9747
9748 [Cpp2IlInjected.Token(Token = "0x4004801")]
9749 public const short Javelin = 3094;
9750
9751 [Cpp2IlInjected.Token(Token = "0x4004802")]
9752 public const short TallyCounter = 3095;
9753
9754 [Cpp2IlInjected.Token(Token = "0x4004803")]
9755 public const short Sextant = 3096;
9756
9757 [Cpp2IlInjected.Token(Token = "0x4004804")]
9758 public const short EoCShield = 3097;
9759
9760 [Cpp2IlInjected.Token(Token = "0x4004805")]
9761 public const short ButchersChainsaw = 3098;
9762
9763 [Cpp2IlInjected.Token(Token = "0x4004806")]
9764 public const short Stopwatch = 3099;
9765
9766 [Cpp2IlInjected.Token(Token = "0x4004807")]
9767 public const short MeteoriteBrick = 3100;
9768
9769 [Cpp2IlInjected.Token(Token = "0x4004808")]
9770 public const short MeteoriteBrickWall = 3101;
9771
9772 [Cpp2IlInjected.Token(Token = "0x4004809")]
9773 public const short MetalDetector = 3102;
9774
9775 [Cpp2IlInjected.Token(Token = "0x400480A")]
9776 public const short EndlessQuiver = 3103;
9777
9778 [Cpp2IlInjected.Token(Token = "0x400480B")]
9779 public const short EndlessMusketPouch = 3104;
9780
9781 [Cpp2IlInjected.Token(Token = "0x400480C")]
9782 public const short ToxicFlask = 3105;
9783
9784 [Cpp2IlInjected.Token(Token = "0x400480D")]
9785 public const short PsychoKnife = 3106;
9786
9787 [Cpp2IlInjected.Token(Token = "0x400480E")]
9788 public const short NailGun = 3107;
9789
9790 [Cpp2IlInjected.Token(Token = "0x400480F")]
9791 public const short Nail = 3108;
9792
9793 [Cpp2IlInjected.Token(Token = "0x4004810")]
9794 public const short NightVisionHelmet = 3109;
9795
9796 [Cpp2IlInjected.Token(Token = "0x4004811")]
9797 public const short CelestialShell = 3110;
9798
9799 [Cpp2IlInjected.Token(Token = "0x4004812")]
9800 public const short PinkGel = 3111;
9801
9802 [Cpp2IlInjected.Token(Token = "0x4004813")]
9803 public const short BouncyGlowstick = 3112;
9804
9805 [Cpp2IlInjected.Token(Token = "0x4004814")]
9806 public const short PinkSlimeBlock = 3113;
9807
9808 [Cpp2IlInjected.Token(Token = "0x4004815")]
9809 public const short PinkTorch = 3114;
9810
9811 [Cpp2IlInjected.Token(Token = "0x4004816")]
9812 public const short BouncyBomb = 3115;
9813
9814 [Cpp2IlInjected.Token(Token = "0x4004817")]
9815 public const short BouncyGrenade = 3116;
9816
9817 [Cpp2IlInjected.Token(Token = "0x4004818")]
9818 public const short PeaceCandle = 3117;
9819
9820 [Cpp2IlInjected.Token(Token = "0x4004819")]
9821 public const short LifeformAnalyzer = 3118;
9822
9823 [Cpp2IlInjected.Token(Token = "0x400481A")]
9824 public const short DPSMeter = 3119;
9825
9826 [Cpp2IlInjected.Token(Token = "0x400481B")]
9827 public const short FishermansGuide = 3120;
9828
9829 [Cpp2IlInjected.Token(Token = "0x400481C")]
9830 public const short GoblinTech = 3121;
9831
9832 [Cpp2IlInjected.Token(Token = "0x400481D")]
9833 public const short REK = 3122;
9834
9835 [Cpp2IlInjected.Token(Token = "0x400481E")]
9836 public const short PDA = 3123;
9837
9838 [Cpp2IlInjected.Token(Token = "0x400481F")]
9839 public const short CellPhone = 3124;
9840
9841 [Cpp2IlInjected.Token(Token = "0x4004820")]
9842 public const short GraniteChest = 3125;
9843
9844 [Cpp2IlInjected.Token(Token = "0x4004821")]
9845 public const short MeteoriteClock = 3126;
9846
9847 [Cpp2IlInjected.Token(Token = "0x4004822")]
9848 public const short MarbleClock = 3127;
9849
9850 [Cpp2IlInjected.Token(Token = "0x4004823")]
9851 public const short GraniteClock = 3128;
9852
9853 [Cpp2IlInjected.Token(Token = "0x4004824")]
9854 public const short MeteoriteDoor = 3129;
9855
9856 [Cpp2IlInjected.Token(Token = "0x4004825")]
9857 public const short MarbleDoor = 3130;
9858
9859 [Cpp2IlInjected.Token(Token = "0x4004826")]
9860 public const short GraniteDoor = 3131;
9861
9862 [Cpp2IlInjected.Token(Token = "0x4004827")]
9863 public const short MeteoriteDresser = 3132;
9864
9865 [Cpp2IlInjected.Token(Token = "0x4004828")]
9866 public const short MarbleDresser = 3133;
9867
9868 [Cpp2IlInjected.Token(Token = "0x4004829")]
9869 public const short GraniteDresser = 3134;
9870
9871 [Cpp2IlInjected.Token(Token = "0x400482A")]
9872 public const short MeteoriteLamp = 3135;
9873
9874 [Cpp2IlInjected.Token(Token = "0x400482B")]
9875 public const short MarbleLamp = 3136;
9876
9877 [Cpp2IlInjected.Token(Token = "0x400482C")]
9878 public const short GraniteLamp = 3137;
9879
9880 [Cpp2IlInjected.Token(Token = "0x400482D")]
9881 public const short MeteoriteLantern = 3138;
9882
9883 [Cpp2IlInjected.Token(Token = "0x400482E")]
9884 public const short MarbleLantern = 3139;
9885
9886 [Cpp2IlInjected.Token(Token = "0x400482F")]
9887 public const short GraniteLantern = 3140;
9888
9889 [Cpp2IlInjected.Token(Token = "0x4004830")]
9890 public const short MeteoritePiano = 3141;
9891
9892 [Cpp2IlInjected.Token(Token = "0x4004831")]
9893 public const short MarblePiano = 3142;
9894
9895 [Cpp2IlInjected.Token(Token = "0x4004832")]
9896 public const short GranitePiano = 3143;
9897
9898 [Cpp2IlInjected.Token(Token = "0x4004833")]
9899 public const short MeteoritePlatform = 3144;
9900
9901 [Cpp2IlInjected.Token(Token = "0x4004834")]
9902 public const short MarblePlatform = 3145;
9903
9904 [Cpp2IlInjected.Token(Token = "0x4004835")]
9905 public const short GranitePlatform = 3146;
9906
9907 [Cpp2IlInjected.Token(Token = "0x4004836")]
9908 public const short MeteoriteSink = 3147;
9909
9910 [Cpp2IlInjected.Token(Token = "0x4004837")]
9911 public const short MarbleSink = 3148;
9912
9913 [Cpp2IlInjected.Token(Token = "0x4004838")]
9914 public const short GraniteSink = 3149;
9915
9916 [Cpp2IlInjected.Token(Token = "0x4004839")]
9917 public const short MeteoriteSofa = 3150;
9918
9919 [Cpp2IlInjected.Token(Token = "0x400483A")]
9920 public const short MarbleSofa = 3151;
9921
9922 [Cpp2IlInjected.Token(Token = "0x400483B")]
9923 public const short GraniteSofa = 3152;
9924
9925 [Cpp2IlInjected.Token(Token = "0x400483C")]
9926 public const short MeteoriteTable = 3153;
9927
9928 [Cpp2IlInjected.Token(Token = "0x400483D")]
9929 public const short MarbleTable = 3154;
9930
9931 [Cpp2IlInjected.Token(Token = "0x400483E")]
9932 public const short GraniteTable = 3155;
9933
9934 [Cpp2IlInjected.Token(Token = "0x400483F")]
9935 public const short MeteoriteWorkBench = 3156;
9936
9937 [Cpp2IlInjected.Token(Token = "0x4004840")]
9938 public const short MarbleWorkBench = 3157;
9939
9940 [Cpp2IlInjected.Token(Token = "0x4004841")]
9941 public const short GraniteWorkBench = 3158;
9942
9943 [Cpp2IlInjected.Token(Token = "0x4004842")]
9944 public const short MeteoriteBathtub = 3159;
9945
9946 [Cpp2IlInjected.Token(Token = "0x4004843")]
9947 public const short MarbleBathtub = 3160;
9948
9949 [Cpp2IlInjected.Token(Token = "0x4004844")]
9950 public const short GraniteBathtub = 3161;
9951
9952 [Cpp2IlInjected.Token(Token = "0x4004845")]
9953 public const short MeteoriteBed = 3162;
9954
9955 [Cpp2IlInjected.Token(Token = "0x4004846")]
9956 public const short MarbleBed = 3163;
9957
9958 [Cpp2IlInjected.Token(Token = "0x4004847")]
9959 public const short GraniteBed = 3164;
9960
9961 [Cpp2IlInjected.Token(Token = "0x4004848")]
9962 public const short MeteoriteBookcase = 3165;
9963
9964 [Cpp2IlInjected.Token(Token = "0x4004849")]
9965 public const short MarbleBookcase = 3166;
9966
9967 [Cpp2IlInjected.Token(Token = "0x400484A")]
9968 public const short GraniteBookcase = 3167;
9969
9970 [Cpp2IlInjected.Token(Token = "0x400484B")]
9971 public const short MeteoriteCandelabra = 3168;
9972
9973 [Cpp2IlInjected.Token(Token = "0x400484C")]
9974 public const short MarbleCandelabra = 3169;
9975
9976 [Cpp2IlInjected.Token(Token = "0x400484D")]
9977 public const short GraniteCandelabra = 3170;
9978
9979 [Cpp2IlInjected.Token(Token = "0x400484E")]
9980 public const short MeteoriteCandle = 3171;
9981
9982 [Cpp2IlInjected.Token(Token = "0x400484F")]
9983 public const short MarbleCandle = 3172;
9984
9985 [Cpp2IlInjected.Token(Token = "0x4004850")]
9986 public const short GraniteCandle = 3173;
9987
9988 [Cpp2IlInjected.Token(Token = "0x4004851")]
9989 public const short MeteoriteChair = 3174;
9990
9991 [Cpp2IlInjected.Token(Token = "0x4004852")]
9992 public const short MarbleChair = 3175;
9993
9994 [Cpp2IlInjected.Token(Token = "0x4004853")]
9995 public const short GraniteChair = 3176;
9996
9997 [Cpp2IlInjected.Token(Token = "0x4004854")]
9998 public const short MeteoriteChandelier = 3177;
9999
10000 [Cpp2IlInjected.Token(Token = "0x4004855")]
10001 public const short MarbleChandelier = 3178;
10002
10003 [Cpp2IlInjected.Token(Token = "0x4004856")]
10004 public const short GraniteChandelier = 3179;
10005
10006 [Cpp2IlInjected.Token(Token = "0x4004857")]
10007 public const short MeteoriteChest = 3180;
10008
10009 [Cpp2IlInjected.Token(Token = "0x4004858")]
10010 public const short MarbleChest = 3181;
10011
10012 [Cpp2IlInjected.Token(Token = "0x4004859")]
10013 public const short MagicWaterDropper = 3182;
10014
10015 [Cpp2IlInjected.Token(Token = "0x400485A")]
10016 public const short GoldenBugNet = 3183;
10017
10018 [Cpp2IlInjected.Token(Token = "0x400485B")]
10019 public const short MagicLavaDropper = 3184;
10020
10021 [Cpp2IlInjected.Token(Token = "0x400485C")]
10022 public const short MagicHoneyDropper = 3185;
10023
10024 [Cpp2IlInjected.Token(Token = "0x400485D")]
10025 public const short EmptyDropper = 3186;
10026
10027 [Cpp2IlInjected.Token(Token = "0x400485E")]
10028 public const short GladiatorHelmet = 3187;
10029
10030 [Cpp2IlInjected.Token(Token = "0x400485F")]
10031 public const short GladiatorBreastplate = 3188;
10032
10033 [Cpp2IlInjected.Token(Token = "0x4004860")]
10034 public const short GladiatorLeggings = 3189;
10035
10036 [Cpp2IlInjected.Token(Token = "0x4004861")]
10037 public const short ReflectiveDye = 3190;
10038
10039 [Cpp2IlInjected.Token(Token = "0x4004862")]
10040 public const short EnchantedNightcrawler = 3191;
10041
10042 [Cpp2IlInjected.Token(Token = "0x4004863")]
10043 public const short Grubby = 3192;
10044
10045 [Cpp2IlInjected.Token(Token = "0x4004864")]
10046 public const short Sluggy = 3193;
10047
10048 [Cpp2IlInjected.Token(Token = "0x4004865")]
10049 public const short Buggy = 3194;
10050
10051 [Cpp2IlInjected.Token(Token = "0x4004866")]
10052 public const short GrubSoup = 3195;
10053
10054 [Cpp2IlInjected.Token(Token = "0x4004867")]
10055 public const short BombFish = 3196;
10056
10057 [Cpp2IlInjected.Token(Token = "0x4004868")]
10058 public const short FrostDaggerfish = 3197;
10059
10060 [Cpp2IlInjected.Token(Token = "0x4004869")]
10061 public const short SharpeningStation = 3198;
10062
10063 [Cpp2IlInjected.Token(Token = "0x400486A")]
10064 public const short IceMirror = 3199;
10065
10066 [Cpp2IlInjected.Token(Token = "0x400486B")]
10067 public const short SailfishBoots = 3200;
10068
10069 [Cpp2IlInjected.Token(Token = "0x400486C")]
10070 public const short TsunamiInABottle = 3201;
10071
10072 [Cpp2IlInjected.Token(Token = "0x400486D")]
10073 public const short TargetDummy = 3202;
10074
10075 [Cpp2IlInjected.Token(Token = "0x400486E")]
10076 public const short CorruptFishingCrate = 3203;
10077
10078 [Cpp2IlInjected.Token(Token = "0x400486F")]
10079 public const short CrimsonFishingCrate = 3204;
10080
10081 [Cpp2IlInjected.Token(Token = "0x4004870")]
10082 public const short DungeonFishingCrate = 3205;
10083
10084 [Cpp2IlInjected.Token(Token = "0x4004871")]
10085 public const short FloatingIslandFishingCrate = 3206;
10086
10087 [Cpp2IlInjected.Token(Token = "0x4004872")]
10088 public const short HallowedFishingCrate = 3207;
10089
10090 [Cpp2IlInjected.Token(Token = "0x4004873")]
10091 public const short JungleFishingCrate = 3208;
10092
10093 [Cpp2IlInjected.Token(Token = "0x4004874")]
10094 public const short CrystalSerpent = 3209;
10095
10096 [Cpp2IlInjected.Token(Token = "0x4004875")]
10097 public const short Toxikarp = 3210;
10098
10099 [Cpp2IlInjected.Token(Token = "0x4004876")]
10100 public const short Bladetongue = 3211;
10101
10102 [Cpp2IlInjected.Token(Token = "0x4004877")]
10103 public const short SharkToothNecklace = 3212;
10104
10105 [Cpp2IlInjected.Token(Token = "0x4004878")]
10106 public const short MoneyTrough = 3213;
10107
10108 [Cpp2IlInjected.Token(Token = "0x4004879")]
10109 public const short Bubble = 3214;
10110
10111 [Cpp2IlInjected.Token(Token = "0x400487A")]
10112 public const short DayBloomPlanterBox = 3215;
10113
10114 [Cpp2IlInjected.Token(Token = "0x400487B")]
10115 public const short MoonglowPlanterBox = 3216;
10116
10117 [Cpp2IlInjected.Token(Token = "0x400487C")]
10118 public const short CorruptPlanterBox = 3217;
10119
10120 [Cpp2IlInjected.Token(Token = "0x400487D")]
10121 public const short CrimsonPlanterBox = 3218;
10122
10123 [Cpp2IlInjected.Token(Token = "0x400487E")]
10124 public const short BlinkrootPlanterBox = 3219;
10125
10126 [Cpp2IlInjected.Token(Token = "0x400487F")]
10127 public const short WaterleafPlanterBox = 3220;
10128
10129 [Cpp2IlInjected.Token(Token = "0x4004880")]
10130 public const short ShiverthornPlanterBox = 3221;
10131
10132 [Cpp2IlInjected.Token(Token = "0x4004881")]
10133 public const short FireBlossomPlanterBox = 3222;
10134
10135 [Cpp2IlInjected.Token(Token = "0x4004882")]
10136 public const short BrainOfConfusion = 3223;
10137
10138 [Cpp2IlInjected.Token(Token = "0x4004883")]
10139 public const short WormScarf = 3224;
10140
10141 [Cpp2IlInjected.Token(Token = "0x4004884")]
10142 public const short BalloonPufferfish = 3225;
10143
10144 [Cpp2IlInjected.Token(Token = "0x4004885")]
10145 public const short BejeweledValkyrieHead = 3226;
10146
10147 [Cpp2IlInjected.Token(Token = "0x4004886")]
10148 public const short BejeweledValkyrieBody = 3227;
10149
10150 [Cpp2IlInjected.Token(Token = "0x4004887")]
10151 public const short BejeweledValkyrieWing = 3228;
10152
10153 [Cpp2IlInjected.Token(Token = "0x4004888")]
10154 public const short RichGravestone1 = 3229;
10155
10156 [Cpp2IlInjected.Token(Token = "0x4004889")]
10157 public const short RichGravestone2 = 3230;
10158
10159 [Cpp2IlInjected.Token(Token = "0x400488A")]
10160 public const short RichGravestone3 = 3231;
10161
10162 [Cpp2IlInjected.Token(Token = "0x400488B")]
10163 public const short RichGravestone4 = 3232;
10164
10165 [Cpp2IlInjected.Token(Token = "0x400488C")]
10166 public const short RichGravestone5 = 3233;
10167
10168 [Cpp2IlInjected.Token(Token = "0x400488D")]
10169 public const short CrystalBlock = 3234;
10170
10171 [Cpp2IlInjected.Token(Token = "0x400488E")]
10172 public const short MusicBoxMartians = 3235;
10173
10174 [Cpp2IlInjected.Token(Token = "0x400488F")]
10175 public const short MusicBoxPirates = 3236;
10176
10177 [Cpp2IlInjected.Token(Token = "0x4004890")]
10178 public const short MusicBoxHell = 3237;
10179
10180 [Cpp2IlInjected.Token(Token = "0x4004891")]
10181 public const short CrystalBlockWall = 3238;
10182
10183 [Cpp2IlInjected.Token(Token = "0x4004892")]
10184 public const short Trapdoor = 3239;
10185
10186 [Cpp2IlInjected.Token(Token = "0x4004893")]
10187 public const short TallGate = 3240;
10188
10189 [Cpp2IlInjected.Token(Token = "0x4004894")]
10190 public const short SharkronBalloon = 3241;
10191
10192 [Cpp2IlInjected.Token(Token = "0x4004895")]
10193 public const short TaxCollectorHat = 3242;
10194
10195 [Cpp2IlInjected.Token(Token = "0x4004896")]
10196 public const short TaxCollectorSuit = 3243;
10197
10198 [Cpp2IlInjected.Token(Token = "0x4004897")]
10199 public const short TaxCollectorPants = 3244;
10200
10201 [Cpp2IlInjected.Token(Token = "0x4004898")]
10202 public const short BoneGlove = 3245;
10203
10204 [Cpp2IlInjected.Token(Token = "0x4004899")]
10205 public const short ClothierJacket = 3246;
10206
10207 [Cpp2IlInjected.Token(Token = "0x400489A")]
10208 public const short ClothierPants = 3247;
10209
10210 [Cpp2IlInjected.Token(Token = "0x400489B")]
10211 public const short DyeTraderTurban = 3248;
10212
10213 [Cpp2IlInjected.Token(Token = "0x400489C")]
10214 public const short DeadlySphereStaff = 3249;
10215
10216 [Cpp2IlInjected.Token(Token = "0x400489D")]
10217 public const short BalloonHorseshoeFart = 3250;
10218
10219 [Cpp2IlInjected.Token(Token = "0x400489E")]
10220 public const short BalloonHorseshoeHoney = 3251;
10221
10222 [Cpp2IlInjected.Token(Token = "0x400489F")]
10223 public const short BalloonHorseshoeSharkron = 3252;
10224
10225 [Cpp2IlInjected.Token(Token = "0x40048A0")]
10226 public const short LavaLamp = 3253;
10227
10228 [Cpp2IlInjected.Token(Token = "0x40048A1")]
10229 public const short CageEnchantedNightcrawler = 3254;
10230
10231 [Cpp2IlInjected.Token(Token = "0x40048A2")]
10232 public const short CageBuggy = 3255;
10233
10234 [Cpp2IlInjected.Token(Token = "0x40048A3")]
10235 public const short CageGrubby = 3256;
10236
10237 [Cpp2IlInjected.Token(Token = "0x40048A4")]
10238 public const short CageSluggy = 3257;
10239
10240 [Cpp2IlInjected.Token(Token = "0x40048A5")]
10241 public const short SlapHand = 3258;
10242
10243 [Cpp2IlInjected.Token(Token = "0x40048A6")]
10244 public const short TwilightHairDye = 3259;
10245
10246 [Cpp2IlInjected.Token(Token = "0x40048A7")]
10247 public const short BlessedApple = 3260;
10248
10249 [Cpp2IlInjected.Token(Token = "0x40048A8")]
10250 public const short SpectreBar = 3261;
10251
10252 [Cpp2IlInjected.Token(Token = "0x40048A9")]
10253 public const short Code1 = 3262;
10254
10255 [Cpp2IlInjected.Token(Token = "0x40048AA")]
10256 public const short BuccaneerBandana = 3263;
10257
10258 [Cpp2IlInjected.Token(Token = "0x40048AB")]
10259 public const short BuccaneerShirt = 3264;
10260
10261 [Cpp2IlInjected.Token(Token = "0x40048AC")]
10262 public const short BuccaneerPants = 3265;
10263
10264 [Cpp2IlInjected.Token(Token = "0x40048AD")]
10265 public const short ObsidianHelm = 3266;
10266
10267 [Cpp2IlInjected.Token(Token = "0x40048AE")]
10268 public const short ObsidianShirt = 3267;
10269
10270 [Cpp2IlInjected.Token(Token = "0x40048AF")]
10271 public const short ObsidianPants = 3268;
10272
10273 [Cpp2IlInjected.Token(Token = "0x40048B0")]
10274 public const short MedusaHead = 3269;
10275
10276 [Cpp2IlInjected.Token(Token = "0x40048B1")]
10277 public const short ItemFrame = 3270;
10278
10279 [Cpp2IlInjected.Token(Token = "0x40048B2")]
10280 public const short Sandstone = 3271;
10281
10282 [Cpp2IlInjected.Token(Token = "0x40048B3")]
10283 public const short HardenedSand = 3272;
10284
10285 [Cpp2IlInjected.Token(Token = "0x40048B4")]
10286 public const short SandstoneWall = 3273;
10287
10288 [Cpp2IlInjected.Token(Token = "0x40048B5")]
10289 public const short CorruptHardenedSand = 3274;
10290
10291 [Cpp2IlInjected.Token(Token = "0x40048B6")]
10292 public const short CrimsonHardenedSand = 3275;
10293
10294 [Cpp2IlInjected.Token(Token = "0x40048B7")]
10295 public const short CorruptSandstone = 3276;
10296
10297 [Cpp2IlInjected.Token(Token = "0x40048B8")]
10298 public const short CrimsonSandstone = 3277;
10299
10300 [Cpp2IlInjected.Token(Token = "0x40048B9")]
10301 public const short WoodYoyo = 3278;
10302
10303 [Cpp2IlInjected.Token(Token = "0x40048BA")]
10304 public const short CorruptYoyo = 3279;
10305
10306 [Cpp2IlInjected.Token(Token = "0x40048BB")]
10307 public const short CrimsonYoyo = 3280;
10308
10309 [Cpp2IlInjected.Token(Token = "0x40048BC")]
10310 public const short JungleYoyo = 3281;
10311
10312 [Cpp2IlInjected.Token(Token = "0x40048BD")]
10313 public const short Cascade = 3282;
10314
10315 [Cpp2IlInjected.Token(Token = "0x40048BE")]
10316 public const short Chik = 3283;
10317
10318 [Cpp2IlInjected.Token(Token = "0x40048BF")]
10319 public const short Code2 = 3284;
10320
10321 [Cpp2IlInjected.Token(Token = "0x40048C0")]
10322 public const short Rally = 3285;
10323
10324 [Cpp2IlInjected.Token(Token = "0x40048C1")]
10325 public const short Yelets = 3286;
10326
10327 [Cpp2IlInjected.Token(Token = "0x40048C2")]
10328 public const short RedsYoyo = 3287;
10329
10330 [Cpp2IlInjected.Token(Token = "0x40048C3")]
10331 public const short ValkyrieYoyo = 3288;
10332
10333 [Cpp2IlInjected.Token(Token = "0x40048C4")]
10334 public const short Amarok = 3289;
10335
10336 [Cpp2IlInjected.Token(Token = "0x40048C5")]
10337 public const short HelFire = 3290;
10338
10339 [Cpp2IlInjected.Token(Token = "0x40048C6")]
10340 public const short Kraken = 3291;
10341
10342 [Cpp2IlInjected.Token(Token = "0x40048C7")]
10343 public const short TheEyeOfCthulhu = 3292;
10344
10345 [Cpp2IlInjected.Token(Token = "0x40048C8")]
10346 public const short RedString = 3293;
10347
10348 [Cpp2IlInjected.Token(Token = "0x40048C9")]
10349 public const short OrangeString = 3294;
10350
10351 [Cpp2IlInjected.Token(Token = "0x40048CA")]
10352 public const short YellowString = 3295;
10353
10354 [Cpp2IlInjected.Token(Token = "0x40048CB")]
10355 public const short LimeString = 3296;
10356
10357 [Cpp2IlInjected.Token(Token = "0x40048CC")]
10358 public const short GreenString = 3297;
10359
10360 [Cpp2IlInjected.Token(Token = "0x40048CD")]
10361 public const short TealString = 3298;
10362
10363 [Cpp2IlInjected.Token(Token = "0x40048CE")]
10364 public const short CyanString = 3299;
10365
10366 [Cpp2IlInjected.Token(Token = "0x40048CF")]
10367 public const short SkyBlueString = 3300;
10368
10369 [Cpp2IlInjected.Token(Token = "0x40048D0")]
10370 public const short BlueString = 3301;
10371
10372 [Cpp2IlInjected.Token(Token = "0x40048D1")]
10373 public const short PurpleString = 3302;
10374
10375 [Cpp2IlInjected.Token(Token = "0x40048D2")]
10376 public const short VioletString = 3303;
10377
10378 [Cpp2IlInjected.Token(Token = "0x40048D3")]
10379 public const short PinkString = 3304;
10380
10381 [Cpp2IlInjected.Token(Token = "0x40048D4")]
10382 public const short BrownString = 3305;
10383
10384 [Cpp2IlInjected.Token(Token = "0x40048D5")]
10385 public const short WhiteString = 3306;
10386
10387 [Cpp2IlInjected.Token(Token = "0x40048D6")]
10388 public const short RainbowString = 3307;
10389
10390 [Cpp2IlInjected.Token(Token = "0x40048D7")]
10391 public const short BlackString = 3308;
10392
10393 [Cpp2IlInjected.Token(Token = "0x40048D8")]
10394 public const short BlackCounterweight = 3309;
10395
10396 [Cpp2IlInjected.Token(Token = "0x40048D9")]
10397 public const short BlueCounterweight = 3310;
10398
10399 [Cpp2IlInjected.Token(Token = "0x40048DA")]
10400 public const short GreenCounterweight = 3311;
10401
10402 [Cpp2IlInjected.Token(Token = "0x40048DB")]
10403 public const short PurpleCounterweight = 3312;
10404
10405 [Cpp2IlInjected.Token(Token = "0x40048DC")]
10406 public const short RedCounterweight = 3313;
10407
10408 [Cpp2IlInjected.Token(Token = "0x40048DD")]
10409 public const short YellowCounterweight = 3314;
10410
10411 [Cpp2IlInjected.Token(Token = "0x40048DE")]
10412 public const short FormatC = 3315;
10413
10414 [Cpp2IlInjected.Token(Token = "0x40048DF")]
10415 public const short Gradient = 3316;
10416
10417 [Cpp2IlInjected.Token(Token = "0x40048E0")]
10418 public const short Valor = 3317;
10419
10420 [Cpp2IlInjected.Token(Token = "0x40048E1")]
10421 public const short KingSlimeBossBag = 3318;
10422
10423 [Cpp2IlInjected.Token(Token = "0x40048E2")]
10424 public const short EyeOfCthulhuBossBag = 3319;
10425
10426 [Cpp2IlInjected.Token(Token = "0x40048E3")]
10427 public const short EaterOfWorldsBossBag = 3320;
10428
10429 [Cpp2IlInjected.Token(Token = "0x40048E4")]
10430 public const short BrainOfCthulhuBossBag = 3321;
10431
10432 [Cpp2IlInjected.Token(Token = "0x40048E5")]
10433 public const short QueenBeeBossBag = 3322;
10434
10435 [Cpp2IlInjected.Token(Token = "0x40048E6")]
10436 public const short SkeletronBossBag = 3323;
10437
10438 [Cpp2IlInjected.Token(Token = "0x40048E7")]
10439 public const short WallOfFleshBossBag = 3324;
10440
10441 [Cpp2IlInjected.Token(Token = "0x40048E8")]
10442 public const short DestroyerBossBag = 3325;
10443
10444 [Cpp2IlInjected.Token(Token = "0x40048E9")]
10445 public const short TwinsBossBag = 3326;
10446
10447 [Cpp2IlInjected.Token(Token = "0x40048EA")]
10448 public const short SkeletronPrimeBossBag = 3327;
10449
10450 [Cpp2IlInjected.Token(Token = "0x40048EB")]
10451 public const short PlanteraBossBag = 3328;
10452
10453 [Cpp2IlInjected.Token(Token = "0x40048EC")]
10454 public const short GolemBossBag = 3329;
10455
10456 [Cpp2IlInjected.Token(Token = "0x40048ED")]
10457 public const short FishronBossBag = 3330;
10458
10459 [Cpp2IlInjected.Token(Token = "0x40048EE")]
10460 public const short CultistBossBag = 3331;
10461
10462 [Cpp2IlInjected.Token(Token = "0x40048EF")]
10463 public const short MoonLordBossBag = 3332;
10464
10465 [Cpp2IlInjected.Token(Token = "0x40048F0")]
10466 public const short HiveBackpack = 3333;
10467
10468 [Cpp2IlInjected.Token(Token = "0x40048F1")]
10469 public const short YoYoGlove = 3334;
10470
10471 [Cpp2IlInjected.Token(Token = "0x40048F2")]
10472 public const short DemonHeart = 3335;
10473
10474 [Cpp2IlInjected.Token(Token = "0x40048F3")]
10475 public const short SporeSac = 3336;
10476
10477 [Cpp2IlInjected.Token(Token = "0x40048F4")]
10478 public const short ShinyStone = 3337;
10479
10480 [Cpp2IlInjected.Token(Token = "0x40048F5")]
10481 public const short HallowHardenedSand = 3338;
10482
10483 [Cpp2IlInjected.Token(Token = "0x40048F6")]
10484 public const short HallowSandstone = 3339;
10485
10486 [Cpp2IlInjected.Token(Token = "0x40048F7")]
10487 public const short HardenedSandWall = 3340;
10488
10489 [Cpp2IlInjected.Token(Token = "0x40048F8")]
10490 public const short CorruptHardenedSandWall = 3341;
10491
10492 [Cpp2IlInjected.Token(Token = "0x40048F9")]
10493 public const short CrimsonHardenedSandWall = 3342;
10494
10495 [Cpp2IlInjected.Token(Token = "0x40048FA")]
10496 public const short HallowHardenedSandWall = 3343;
10497
10498 [Cpp2IlInjected.Token(Token = "0x40048FB")]
10499 public const short CorruptSandstoneWall = 3344;
10500
10501 [Cpp2IlInjected.Token(Token = "0x40048FC")]
10502 public const short CrimsonSandstoneWall = 3345;
10503
10504 [Cpp2IlInjected.Token(Token = "0x40048FD")]
10505 public const short HallowSandstoneWall = 3346;
10506
10507 [Cpp2IlInjected.Token(Token = "0x40048FE")]
10508 public const short DesertFossil = 3347;
10509
10510 [Cpp2IlInjected.Token(Token = "0x40048FF")]
10511 public const short DesertFossilWall = 3348;
10512
10513 [Cpp2IlInjected.Token(Token = "0x4004900")]
10514 public const short DyeTradersScimitar = 3349;
10515
10516 [Cpp2IlInjected.Token(Token = "0x4004901")]
10517 public const short PainterPaintballGun = 3350;
10518
10519 [Cpp2IlInjected.Token(Token = "0x4004902")]
10520 public const short TaxCollectorsStickOfDoom = 3351;
10521
10522 [Cpp2IlInjected.Token(Token = "0x4004903")]
10523 public const short StylistKilLaKillScissorsIWish = 3352;
10524
10525 [Cpp2IlInjected.Token(Token = "0x4004904")]
10526 public const short MinecartMech = 3353;
10527
10528 [Cpp2IlInjected.Token(Token = "0x4004905")]
10529 public const short MechanicalWheelPiece = 3354;
10530
10531 [Cpp2IlInjected.Token(Token = "0x4004906")]
10532 public const short MechanicalWagonPiece = 3355;
10533
10534 [Cpp2IlInjected.Token(Token = "0x4004907")]
10535 public const short MechanicalBatteryPiece = 3356;
10536
10537 [Cpp2IlInjected.Token(Token = "0x4004908")]
10538 public const short AncientCultistTrophy = 3357;
10539
10540 [Cpp2IlInjected.Token(Token = "0x4004909")]
10541 public const short MartianSaucerTrophy = 3358;
10542
10543 [Cpp2IlInjected.Token(Token = "0x400490A")]
10544 public const short FlyingDutchmanTrophy = 3359;
10545
10546 [Cpp2IlInjected.Token(Token = "0x400490B")]
10547 public const short LivingMahoganyWand = 3360;
10548
10549 [Cpp2IlInjected.Token(Token = "0x400490C")]
10550 public const short LivingMahoganyLeafWand = 3361;
10551
10552 [Cpp2IlInjected.Token(Token = "0x400490D")]
10553 public const short FallenTuxedoShirt = 3362;
10554
10555 [Cpp2IlInjected.Token(Token = "0x400490E")]
10556 public const short FallenTuxedoPants = 3363;
10557
10558 [Cpp2IlInjected.Token(Token = "0x400490F")]
10559 public const short Fireplace = 3364;
10560
10561 [Cpp2IlInjected.Token(Token = "0x4004910")]
10562 public const short Chimney = 3365;
10563
10564 [Cpp2IlInjected.Token(Token = "0x4004911")]
10565 public const short YoyoBag = 3366;
10566
10567 [Cpp2IlInjected.Token(Token = "0x4004912")]
10568 public const short ShrimpyTruffle = 3367;
10569
10570 [Cpp2IlInjected.Token(Token = "0x4004913")]
10571 public const short Arkhalis = 3368;
10572
10573 [Cpp2IlInjected.Token(Token = "0x4004914")]
10574 public const short ConfettiCannon = 3369;
10575
10576 [Cpp2IlInjected.Token(Token = "0x4004915")]
10577 public const short MusicBoxTowers = 3370;
10578
10579 [Cpp2IlInjected.Token(Token = "0x4004916")]
10580 public const short MusicBoxGoblins = 3371;
10581
10582 [Cpp2IlInjected.Token(Token = "0x4004917")]
10583 public const short BossMaskCultist = 3372;
10584
10585 [Cpp2IlInjected.Token(Token = "0x4004918")]
10586 public const short BossMaskMoonlord = 3373;
10587
10588 [Cpp2IlInjected.Token(Token = "0x4004919")]
10589 public const short FossilHelm = 3374;
10590
10591 [Cpp2IlInjected.Token(Token = "0x400491A")]
10592 public const short FossilShirt = 3375;
10593
10594 [Cpp2IlInjected.Token(Token = "0x400491B")]
10595 public const short FossilPants = 3376;
10596
10597 [Cpp2IlInjected.Token(Token = "0x400491C")]
10598 public const short AmberStaff = 3377;
10599
10600 [Cpp2IlInjected.Token(Token = "0x400491D")]
10601 public const short BoneJavelin = 3378;
10602
10603 [Cpp2IlInjected.Token(Token = "0x400491E")]
10604 public const short BoneDagger = 3379;
10605
10606 [Cpp2IlInjected.Token(Token = "0x400491F")]
10607 public const short FossilOre = 3380;
10608
10609 [Cpp2IlInjected.Token(Token = "0x4004920")]
10610 public const short StardustHelmet = 3381;
10611
10612 [Cpp2IlInjected.Token(Token = "0x4004921")]
10613 public const short StardustBreastplate = 3382;
10614
10615 [Cpp2IlInjected.Token(Token = "0x4004922")]
10616 public const short StardustLeggings = 3383;
10617
10618 [Cpp2IlInjected.Token(Token = "0x4004923")]
10619 public const short PortalGun = 3384;
10620
10621 [Cpp2IlInjected.Token(Token = "0x4004924")]
10622 public const short StrangePlant1 = 3385;
10623
10624 [Cpp2IlInjected.Token(Token = "0x4004925")]
10625 public const short StrangePlant2 = 3386;
10626
10627 [Cpp2IlInjected.Token(Token = "0x4004926")]
10628 public const short StrangePlant3 = 3387;
10629
10630 [Cpp2IlInjected.Token(Token = "0x4004927")]
10631 public const short StrangePlant4 = 3388;
10632
10633 [Cpp2IlInjected.Token(Token = "0x4004928")]
10634 public const short Terrarian = 3389;
10635
10636 [Cpp2IlInjected.Token(Token = "0x4004929")]
10637 public const short GoblinSummonerBanner = 3390;
10638
10639 [Cpp2IlInjected.Token(Token = "0x400492A")]
10640 public const short SalamanderBanner = 3391;
10641
10642 [Cpp2IlInjected.Token(Token = "0x400492B")]
10643 public const short GiantShellyBanner = 3392;
10644
10645 [Cpp2IlInjected.Token(Token = "0x400492C")]
10646 public const short CrawdadBanner = 3393;
10647
10648 [Cpp2IlInjected.Token(Token = "0x400492D")]
10649 public const short FritzBanner = 3394;
10650
10651 [Cpp2IlInjected.Token(Token = "0x400492E")]
10652 public const short CreatureFromTheDeepBanner = 3395;
10653
10654 [Cpp2IlInjected.Token(Token = "0x400492F")]
10655 public const short DrManFlyBanner = 3396;
10656
10657 [Cpp2IlInjected.Token(Token = "0x4004930")]
10658 public const short MothronBanner = 3397;
10659
10660 [Cpp2IlInjected.Token(Token = "0x4004931")]
10661 public const short SeveredHandBanner = 3398;
10662
10663 [Cpp2IlInjected.Token(Token = "0x4004932")]
10664 public const short ThePossessedBanner = 3399;
10665
10666 [Cpp2IlInjected.Token(Token = "0x4004933")]
10667 public const short ButcherBanner = 3400;
10668
10669 [Cpp2IlInjected.Token(Token = "0x4004934")]
10670 public const short PsychoBanner = 3401;
10671
10672 [Cpp2IlInjected.Token(Token = "0x4004935")]
10673 public const short DeadlySphereBanner = 3402;
10674
10675 [Cpp2IlInjected.Token(Token = "0x4004936")]
10676 public const short NailheadBanner = 3403;
10677
10678 [Cpp2IlInjected.Token(Token = "0x4004937")]
10679 public const short PoisonousSporeBanner = 3404;
10680
10681 [Cpp2IlInjected.Token(Token = "0x4004938")]
10682 public const short MedusaBanner = 3405;
10683
10684 [Cpp2IlInjected.Token(Token = "0x4004939")]
10685 public const short GreekSkeletonBanner = 3406;
10686
10687 [Cpp2IlInjected.Token(Token = "0x400493A")]
10688 public const short GraniteFlyerBanner = 3407;
10689
10690 [Cpp2IlInjected.Token(Token = "0x400493B")]
10691 public const short GraniteGolemBanner = 3408;
10692
10693 [Cpp2IlInjected.Token(Token = "0x400493C")]
10694 public const short BloodZombieBanner = 3409;
10695
10696 [Cpp2IlInjected.Token(Token = "0x400493D")]
10697 public const short DripplerBanner = 3410;
10698
10699 [Cpp2IlInjected.Token(Token = "0x400493E")]
10700 public const short TombCrawlerBanner = 3411;
10701
10702 [Cpp2IlInjected.Token(Token = "0x400493F")]
10703 public const short DuneSplicerBanner = 3412;
10704
10705 [Cpp2IlInjected.Token(Token = "0x4004940")]
10706 public const short FlyingAntlionBanner = 3413;
10707
10708 [Cpp2IlInjected.Token(Token = "0x4004941")]
10709 public const short WalkingAntlionBanner = 3414;
10710
10711 [Cpp2IlInjected.Token(Token = "0x4004942")]
10712 public const short DesertGhoulBanner = 3415;
10713
10714 [Cpp2IlInjected.Token(Token = "0x4004943")]
10715 public const short DesertLamiaBanner = 3416;
10716
10717 [Cpp2IlInjected.Token(Token = "0x4004944")]
10718 public const short DesertDjinnBanner = 3417;
10719
10720 [Cpp2IlInjected.Token(Token = "0x4004945")]
10721 public const short DesertBasiliskBanner = 3418;
10722
10723 [Cpp2IlInjected.Token(Token = "0x4004946")]
10724 public const short RavagerScorpionBanner = 3419;
10725
10726 [Cpp2IlInjected.Token(Token = "0x4004947")]
10727 public const short StardustSoldierBanner = 3420;
10728
10729 [Cpp2IlInjected.Token(Token = "0x4004948")]
10730 public const short StardustWormBanner = 3421;
10731
10732 [Cpp2IlInjected.Token(Token = "0x4004949")]
10733 public const short StardustJellyfishBanner = 3422;
10734
10735 [Cpp2IlInjected.Token(Token = "0x400494A")]
10736 public const short StardustSpiderBanner = 3423;
10737
10738 [Cpp2IlInjected.Token(Token = "0x400494B")]
10739 public const short StardustSmallCellBanner = 3424;
10740
10741 [Cpp2IlInjected.Token(Token = "0x400494C")]
10742 public const short StardustLargeCellBanner = 3425;
10743
10744 [Cpp2IlInjected.Token(Token = "0x400494D")]
10745 public const short SolarCoriteBanner = 3426;
10746
10747 [Cpp2IlInjected.Token(Token = "0x400494E")]
10748 public const short SolarSrollerBanner = 3427;
10749
10750 [Cpp2IlInjected.Token(Token = "0x400494F")]
10751 public const short SolarCrawltipedeBanner = 3428;
10752
10753 [Cpp2IlInjected.Token(Token = "0x4004950")]
10754 public const short SolarDrakomireRiderBanner = 3429;
10755
10756 [Cpp2IlInjected.Token(Token = "0x4004951")]
10757 public const short SolarDrakomireBanner = 3430;
10758
10759 [Cpp2IlInjected.Token(Token = "0x4004952")]
10760 public const short SolarSolenianBanner = 3431;
10761
10762 [Cpp2IlInjected.Token(Token = "0x4004953")]
10763 public const short NebulaSoldierBanner = 3432;
10764
10765 [Cpp2IlInjected.Token(Token = "0x4004954")]
10766 public const short NebulaHeadcrabBanner = 3433;
10767
10768 [Cpp2IlInjected.Token(Token = "0x4004955")]
10769 public const short NebulaBrainBanner = 3434;
10770
10771 [Cpp2IlInjected.Token(Token = "0x4004956")]
10772 public const short NebulaBeastBanner = 3435;
10773
10774 [Cpp2IlInjected.Token(Token = "0x4004957")]
10775 public const short VortexLarvaBanner = 3436;
10776
10777 [Cpp2IlInjected.Token(Token = "0x4004958")]
10778 public const short VortexHornetQueenBanner = 3437;
10779
10780 [Cpp2IlInjected.Token(Token = "0x4004959")]
10781 public const short VortexHornetBanner = 3438;
10782
10783 [Cpp2IlInjected.Token(Token = "0x400495A")]
10784 public const short VortexSoldierBanner = 3439;
10785
10786 [Cpp2IlInjected.Token(Token = "0x400495B")]
10787 public const short VortexRiflemanBanner = 3440;
10788
10789 [Cpp2IlInjected.Token(Token = "0x400495C")]
10790 public const short PirateCaptainBanner = 3441;
10791
10792 [Cpp2IlInjected.Token(Token = "0x400495D")]
10793 public const short PirateDeadeyeBanner = 3442;
10794
10795 [Cpp2IlInjected.Token(Token = "0x400495E")]
10796 public const short PirateCorsairBanner = 3443;
10797
10798 [Cpp2IlInjected.Token(Token = "0x400495F")]
10799 public const short PirateCrossbowerBanner = 3444;
10800
10801 [Cpp2IlInjected.Token(Token = "0x4004960")]
10802 public const short MartianWalkerBanner = 3445;
10803
10804 [Cpp2IlInjected.Token(Token = "0x4004961")]
10805 public const short RedDevilBanner = 3446;
10806
10807 [Cpp2IlInjected.Token(Token = "0x4004962")]
10808 public const short PinkJellyfishBanner = 3447;
10809
10810 [Cpp2IlInjected.Token(Token = "0x4004963")]
10811 public const short GreenJellyfishBanner = 3448;
10812
10813 [Cpp2IlInjected.Token(Token = "0x4004964")]
10814 public const short DarkMummyBanner = 3449;
10815
10816 [Cpp2IlInjected.Token(Token = "0x4004965")]
10817 public const short LightMummyBanner = 3450;
10818
10819 [Cpp2IlInjected.Token(Token = "0x4004966")]
10820 public const short AngryBonesBanner = 3451;
10821
10822 [Cpp2IlInjected.Token(Token = "0x4004967")]
10823 public const short IceTortoiseBanner = 3452;
10824
10825 [Cpp2IlInjected.Token(Token = "0x4004968")]
10826 public const short NebulaPickup1 = 3453;
10827
10828 [Cpp2IlInjected.Token(Token = "0x4004969")]
10829 public const short NebulaPickup2 = 3454;
10830
10831 [Cpp2IlInjected.Token(Token = "0x400496A")]
10832 public const short NebulaPickup3 = 3455;
10833
10834 [Cpp2IlInjected.Token(Token = "0x400496B")]
10835 public const short FragmentVortex = 3456;
10836
10837 [Cpp2IlInjected.Token(Token = "0x400496C")]
10838 public const short FragmentNebula = 3457;
10839
10840 [Cpp2IlInjected.Token(Token = "0x400496D")]
10841 public const short FragmentSolar = 3458;
10842
10843 [Cpp2IlInjected.Token(Token = "0x400496E")]
10844 public const short FragmentStardust = 3459;
10845
10846 [Cpp2IlInjected.Token(Token = "0x400496F")]
10847 public const short LunarOre = 3460;
10848
10849 [Cpp2IlInjected.Token(Token = "0x4004970")]
10850 public const short LunarBrick = 3461;
10851
10852 [Cpp2IlInjected.Token(Token = "0x4004971")]
10853 public const short StardustAxe = 3462;
10854
10855 [Cpp2IlInjected.Token(Token = "0x4004972")]
10856 public const short StardustChainsaw = 3463;
10857
10858 [Cpp2IlInjected.Token(Token = "0x4004973")]
10859 public const short StardustDrill = 3464;
10860
10861 [Cpp2IlInjected.Token(Token = "0x4004974")]
10862 public const short StardustHammer = 3465;
10863
10864 [Cpp2IlInjected.Token(Token = "0x4004975")]
10865 public const short StardustPickaxe = 3466;
10866
10867 [Cpp2IlInjected.Token(Token = "0x4004976")]
10868 public const short LunarBar = 3467;
10869
10870 [Cpp2IlInjected.Token(Token = "0x4004977")]
10871 public const short WingsSolar = 3468;
10872
10873 [Cpp2IlInjected.Token(Token = "0x4004978")]
10874 public const short WingsVortex = 3469;
10875
10876 [Cpp2IlInjected.Token(Token = "0x4004979")]
10877 public const short WingsNebula = 3470;
10878
10879 [Cpp2IlInjected.Token(Token = "0x400497A")]
10880 public const short WingsStardust = 3471;
10881
10882 [Cpp2IlInjected.Token(Token = "0x400497B")]
10883 public const short LunarBrickWall = 3472;
10884
10885 [Cpp2IlInjected.Token(Token = "0x400497C")]
10886 public const short SolarEruption = 3473;
10887
10888 [Cpp2IlInjected.Token(Token = "0x400497D")]
10889 public const short StardustCellStaff = 3474;
10890
10891 [Cpp2IlInjected.Token(Token = "0x400497E")]
10892 public const short VortexBeater = 3475;
10893
10894 [Cpp2IlInjected.Token(Token = "0x400497F")]
10895 public const short NebulaArcanum = 3476;
10896
10897 [Cpp2IlInjected.Token(Token = "0x4004980")]
10898 public const short BloodWater = 3477;
10899
10900 [Cpp2IlInjected.Token(Token = "0x4004981")]
10901 public const short TheBrideHat = 3478;
10902
10903 [Cpp2IlInjected.Token(Token = "0x4004982")]
10904 public const short TheBrideDress = 3479;
10905
10906 [Cpp2IlInjected.Token(Token = "0x4004983")]
10907 public const short PlatinumBow = 3480;
10908
10909 [Cpp2IlInjected.Token(Token = "0x4004984")]
10910 public const short PlatinumHammer = 3481;
10911
10912 [Cpp2IlInjected.Token(Token = "0x4004985")]
10913 public const short PlatinumAxe = 3482;
10914
10915 [Cpp2IlInjected.Token(Token = "0x4004986")]
10916 public const short PlatinumShortsword = 3483;
10917
10918 [Cpp2IlInjected.Token(Token = "0x4004987")]
10919 public const short PlatinumBroadsword = 3484;
10920
10921 [Cpp2IlInjected.Token(Token = "0x4004988")]
10922 public const short PlatinumPickaxe = 3485;
10923
10924 [Cpp2IlInjected.Token(Token = "0x4004989")]
10925 public const short TungstenBow = 3486;
10926
10927 [Cpp2IlInjected.Token(Token = "0x400498A")]
10928 public const short TungstenHammer = 3487;
10929
10930 [Cpp2IlInjected.Token(Token = "0x400498B")]
10931 public const short TungstenAxe = 3488;
10932
10933 [Cpp2IlInjected.Token(Token = "0x400498C")]
10934 public const short TungstenShortsword = 3489;
10935
10936 [Cpp2IlInjected.Token(Token = "0x400498D")]
10937 public const short TungstenBroadsword = 3490;
10938
10939 [Cpp2IlInjected.Token(Token = "0x400498E")]
10940 public const short TungstenPickaxe = 3491;
10941
10942 [Cpp2IlInjected.Token(Token = "0x400498F")]
10943 public const short LeadBow = 3492;
10944
10945 [Cpp2IlInjected.Token(Token = "0x4004990")]
10946 public const short LeadHammer = 3493;
10947
10948 [Cpp2IlInjected.Token(Token = "0x4004991")]
10949 public const short LeadAxe = 3494;
10950
10951 [Cpp2IlInjected.Token(Token = "0x4004992")]
10952 public const short LeadShortsword = 3495;
10953
10954 [Cpp2IlInjected.Token(Token = "0x4004993")]
10955 public const short LeadBroadsword = 3496;
10956
10957 [Cpp2IlInjected.Token(Token = "0x4004994")]
10958 public const short LeadPickaxe = 3497;
10959
10960 [Cpp2IlInjected.Token(Token = "0x4004995")]
10961 public const short TinBow = 3498;
10962
10963 [Cpp2IlInjected.Token(Token = "0x4004996")]
10964 public const short TinHammer = 3499;
10965
10966 [Cpp2IlInjected.Token(Token = "0x4004997")]
10967 public const short TinAxe = 3500;
10968
10969 [Cpp2IlInjected.Token(Token = "0x4004998")]
10970 public const short TinShortsword = 3501;
10971
10972 [Cpp2IlInjected.Token(Token = "0x4004999")]
10973 public const short TinBroadsword = 3502;
10974
10975 [Cpp2IlInjected.Token(Token = "0x400499A")]
10976 public const short TinPickaxe = 3503;
10977
10978 [Cpp2IlInjected.Token(Token = "0x400499B")]
10979 public const short CopperBow = 3504;
10980
10981 [Cpp2IlInjected.Token(Token = "0x400499C")]
10982 public const short CopperHammer = 3505;
10983
10984 [Cpp2IlInjected.Token(Token = "0x400499D")]
10985 public const short CopperAxe = 3506;
10986
10987 [Cpp2IlInjected.Token(Token = "0x400499E")]
10988 public const short CopperShortsword = 3507;
10989
10990 [Cpp2IlInjected.Token(Token = "0x400499F")]
10991 public const short CopperBroadsword = 3508;
10992
10993 [Cpp2IlInjected.Token(Token = "0x40049A0")]
10994 public const short CopperPickaxe = 3509;
10995
10996 [Cpp2IlInjected.Token(Token = "0x40049A1")]
10997 public const short SilverBow = 3510;
10998
10999 [Cpp2IlInjected.Token(Token = "0x40049A2")]
11000 public const short SilverHammer = 3511;
11001
11002 [Cpp2IlInjected.Token(Token = "0x40049A3")]
11003 public const short SilverAxe = 3512;
11004
11005 [Cpp2IlInjected.Token(Token = "0x40049A4")]
11006 public const short SilverShortsword = 3513;
11007
11008 [Cpp2IlInjected.Token(Token = "0x40049A5")]
11009 public const short SilverBroadsword = 3514;
11010
11011 [Cpp2IlInjected.Token(Token = "0x40049A6")]
11012 public const short SilverPickaxe = 3515;
11013
11014 [Cpp2IlInjected.Token(Token = "0x40049A7")]
11015 public const short GoldBow = 3516;
11016
11017 [Cpp2IlInjected.Token(Token = "0x40049A8")]
11018 public const short GoldHammer = 3517;
11019
11020 [Cpp2IlInjected.Token(Token = "0x40049A9")]
11021 public const short GoldAxe = 3518;
11022
11023 [Cpp2IlInjected.Token(Token = "0x40049AA")]
11024 public const short GoldShortsword = 3519;
11025
11026 [Cpp2IlInjected.Token(Token = "0x40049AB")]
11027 public const short GoldBroadsword = 3520;
11028
11029 [Cpp2IlInjected.Token(Token = "0x40049AC")]
11030 public const short GoldPickaxe = 3521;
11031
11032 [Cpp2IlInjected.Token(Token = "0x40049AD")]
11033 public const short LunarHamaxeSolar = 3522;
11034
11035 [Cpp2IlInjected.Token(Token = "0x40049AE")]
11036 public const short LunarHamaxeVortex = 3523;
11037
11038 [Cpp2IlInjected.Token(Token = "0x40049AF")]
11039 public const short LunarHamaxeNebula = 3524;
11040
11041 [Cpp2IlInjected.Token(Token = "0x40049B0")]
11042 public const short LunarHamaxeStardust = 3525;
11043
11044 [Cpp2IlInjected.Token(Token = "0x40049B1")]
11045 public const short SolarDye = 3526;
11046
11047 [Cpp2IlInjected.Token(Token = "0x40049B2")]
11048 public const short NebulaDye = 3527;
11049
11050 [Cpp2IlInjected.Token(Token = "0x40049B3")]
11051 public const short VortexDye = 3528;
11052
11053 [Cpp2IlInjected.Token(Token = "0x40049B4")]
11054 public const short StardustDye = 3529;
11055
11056 [Cpp2IlInjected.Token(Token = "0x40049B5")]
11057 public const short VoidDye = 3530;
11058
11059 [Cpp2IlInjected.Token(Token = "0x40049B6")]
11060 public const short StardustDragonStaff = 3531;
11061
11062 [Cpp2IlInjected.Token(Token = "0x40049B7")]
11063 public const short Bacon = 3532;
11064
11065 [Cpp2IlInjected.Token(Token = "0x40049B8")]
11066 public const short ShiftingSandsDye = 3533;
11067
11068 [Cpp2IlInjected.Token(Token = "0x40049B9")]
11069 public const short MirageDye = 3534;
11070
11071 [Cpp2IlInjected.Token(Token = "0x40049BA")]
11072 public const short ShiftingPearlSandsDye = 3535;
11073
11074 [Cpp2IlInjected.Token(Token = "0x40049BB")]
11075 public const short VortexMonolith = 3536;
11076
11077 [Cpp2IlInjected.Token(Token = "0x40049BC")]
11078 public const short NebulaMonolith = 3537;
11079
11080 [Cpp2IlInjected.Token(Token = "0x40049BD")]
11081 public const short StardustMonolith = 3538;
11082
11083 [Cpp2IlInjected.Token(Token = "0x40049BE")]
11084 public const short SolarMonolith = 3539;
11085
11086 [Cpp2IlInjected.Token(Token = "0x40049BF")]
11087 public const short Phantasm = 3540;
11088
11089 [Cpp2IlInjected.Token(Token = "0x40049C0")]
11090 public const short LastPrism = 3541;
11091
11092 [Cpp2IlInjected.Token(Token = "0x40049C1")]
11093 public const short NebulaBlaze = 3542;
11094
11095 [Cpp2IlInjected.Token(Token = "0x40049C2")]
11096 public const short DayBreak = 3543;
11097
11098 [Cpp2IlInjected.Token(Token = "0x40049C3")]
11099 public const short SuperHealingPotion = 3544;
11100
11101 [Cpp2IlInjected.Token(Token = "0x40049C4")]
11102 public const short Detonator = 3545;
11103
11104 [Cpp2IlInjected.Token(Token = "0x40049C5")]
11105 public const short FireworksLauncher = 3546;
11106
11107 [Cpp2IlInjected.Token(Token = "0x40049C6")]
11108 public const short BouncyDynamite = 3547;
11109
11110 [Cpp2IlInjected.Token(Token = "0x40049C7")]
11111 public const short PartyGirlGrenade = 3548;
11112
11113 [Cpp2IlInjected.Token(Token = "0x40049C8")]
11114 public const short LunarCraftingStation = 3549;
11115
11116 [Cpp2IlInjected.Token(Token = "0x40049C9")]
11117 public const short FlameAndSilverDye = 3550;
11118
11119 [Cpp2IlInjected.Token(Token = "0x40049CA")]
11120 public const short GreenFlameAndSilverDye = 3551;
11121
11122 [Cpp2IlInjected.Token(Token = "0x40049CB")]
11123 public const short BlueFlameAndSilverDye = 3552;
11124
11125 [Cpp2IlInjected.Token(Token = "0x40049CC")]
11126 public const short ReflectiveCopperDye = 3553;
11127
11128 [Cpp2IlInjected.Token(Token = "0x40049CD")]
11129 public const short ReflectiveObsidianDye = 3554;
11130
11131 [Cpp2IlInjected.Token(Token = "0x40049CE")]
11132 public const short ReflectiveMetalDye = 3555;
11133
11134 [Cpp2IlInjected.Token(Token = "0x40049CF")]
11135 public const short MidnightRainbowDye = 3556;
11136
11137 [Cpp2IlInjected.Token(Token = "0x40049D0")]
11138 public const short BlackAndWhiteDye = 3557;
11139
11140 [Cpp2IlInjected.Token(Token = "0x40049D1")]
11141 public const short BrightSilverDye = 3558;
11142
11143 [Cpp2IlInjected.Token(Token = "0x40049D2")]
11144 public const short SilverAndBlackDye = 3559;
11145
11146 [Cpp2IlInjected.Token(Token = "0x40049D3")]
11147 public const short RedAcidDye = 3560;
11148
11149 [Cpp2IlInjected.Token(Token = "0x40049D4")]
11150 public const short GelDye = 3561;
11151
11152 [Cpp2IlInjected.Token(Token = "0x40049D5")]
11153 public const short PinkGelDye = 3562;
11154
11155 [Cpp2IlInjected.Token(Token = "0x40049D6")]
11156 public const short SquirrelRed = 3563;
11157
11158 [Cpp2IlInjected.Token(Token = "0x40049D7")]
11159 public const short SquirrelGold = 3564;
11160
11161 [Cpp2IlInjected.Token(Token = "0x40049D8")]
11162 public const short SquirrelOrangeCage = 3565;
11163
11164 [Cpp2IlInjected.Token(Token = "0x40049D9")]
11165 public const short SquirrelGoldCage = 3566;
11166
11167 [Cpp2IlInjected.Token(Token = "0x40049DA")]
11168 public const short MoonlordBullet = 3567;
11169
11170 [Cpp2IlInjected.Token(Token = "0x40049DB")]
11171 public const short MoonlordArrow = 3568;
11172
11173 [Cpp2IlInjected.Token(Token = "0x40049DC")]
11174 public const short MoonlordTurretStaff = 3569;
11175
11176 [Cpp2IlInjected.Token(Token = "0x40049DD")]
11177 public const short LunarFlareBook = 3570;
11178
11179 [Cpp2IlInjected.Token(Token = "0x40049DE")]
11180 public const short RainbowCrystalStaff = 3571;
11181
11182 [Cpp2IlInjected.Token(Token = "0x40049DF")]
11183 public const short LunarHook = 3572;
11184
11185 [Cpp2IlInjected.Token(Token = "0x40049E0")]
11186 public const short LunarBlockSolar = 3573;
11187
11188 [Cpp2IlInjected.Token(Token = "0x40049E1")]
11189 public const short LunarBlockVortex = 3574;
11190
11191 [Cpp2IlInjected.Token(Token = "0x40049E2")]
11192 public const short LunarBlockNebula = 3575;
11193
11194 [Cpp2IlInjected.Token(Token = "0x40049E3")]
11195 public const short LunarBlockStardust = 3576;
11196
11197 [Cpp2IlInjected.Token(Token = "0x40049E4")]
11198 public const short SuspiciousLookingTentacle = 3577;
11199
11200 [Cpp2IlInjected.Token(Token = "0x40049E5")]
11201 public const short Yoraiz0rShirt = 3578;
11202
11203 [Cpp2IlInjected.Token(Token = "0x40049E6")]
11204 public const short Yoraiz0rPants = 3579;
11205
11206 [Cpp2IlInjected.Token(Token = "0x40049E7")]
11207 public const short Yoraiz0rWings = 3580;
11208
11209 [Cpp2IlInjected.Token(Token = "0x40049E8")]
11210 public const short Yoraiz0rDarkness = 3581;
11211
11212 [Cpp2IlInjected.Token(Token = "0x40049E9")]
11213 public const short JimsWings = 3582;
11214
11215 [Cpp2IlInjected.Token(Token = "0x40049EA")]
11216 public const short Yoraiz0rHead = 3583;
11217
11218 [Cpp2IlInjected.Token(Token = "0x40049EB")]
11219 public const short LivingLeafWall = 3584;
11220
11221 [Cpp2IlInjected.Token(Token = "0x40049EC")]
11222 public const short SkiphsHelm = 3585;
11223
11224 [Cpp2IlInjected.Token(Token = "0x40049ED")]
11225 public const short SkiphsShirt = 3586;
11226
11227 [Cpp2IlInjected.Token(Token = "0x40049EE")]
11228 public const short SkiphsPants = 3587;
11229
11230 [Cpp2IlInjected.Token(Token = "0x40049EF")]
11231 public const short SkiphsWings = 3588;
11232
11233 [Cpp2IlInjected.Token(Token = "0x40049F0")]
11234 public const short LokisHelm = 3589;
11235
11236 [Cpp2IlInjected.Token(Token = "0x40049F1")]
11237 public const short LokisShirt = 3590;
11238
11239 [Cpp2IlInjected.Token(Token = "0x40049F2")]
11240 public const short LokisPants = 3591;
11241
11242 [Cpp2IlInjected.Token(Token = "0x40049F3")]
11243 public const short LokisWings = 3592;
11244
11245 [Cpp2IlInjected.Token(Token = "0x40049F4")]
11246 public const short SandSlimeBanner = 3593;
11247
11248 [Cpp2IlInjected.Token(Token = "0x40049F5")]
11249 public const short SeaSnailBanner = 3594;
11250
11251 [Cpp2IlInjected.Token(Token = "0x40049F6")]
11252 public const short MoonLordTrophy = 3595;
11253
11254 [Cpp2IlInjected.Token(Token = "0x40049F7")]
11255 public const short MoonLordPainting = 3596;
11256
11257 [Cpp2IlInjected.Token(Token = "0x40049F8")]
11258 public const short BurningHadesDye = 3597;
11259
11260 [Cpp2IlInjected.Token(Token = "0x40049F9")]
11261 public const short GrimDye = 3598;
11262
11263 [Cpp2IlInjected.Token(Token = "0x40049FA")]
11264 public const short LokisDye = 3599;
11265
11266 [Cpp2IlInjected.Token(Token = "0x40049FB")]
11267 public const short ShadowflameHadesDye = 3600;
11268
11269 [Cpp2IlInjected.Token(Token = "0x40049FC")]
11270 public const short CelestialSigil = 3601;
11271
11272 [Cpp2IlInjected.Token(Token = "0x40049FD")]
11273 public const short LogicGateLamp_Off = 3602;
11274
11275 [Cpp2IlInjected.Token(Token = "0x40049FE")]
11276 public const short LogicGate_AND = 3603;
11277
11278 [Cpp2IlInjected.Token(Token = "0x40049FF")]
11279 public const short LogicGate_OR = 3604;
11280
11281 [Cpp2IlInjected.Token(Token = "0x4004A00")]
11282 public const short LogicGate_NAND = 3605;
11283
11284 [Cpp2IlInjected.Token(Token = "0x4004A01")]
11285 public const short LogicGate_NOR = 3606;
11286
11287 [Cpp2IlInjected.Token(Token = "0x4004A02")]
11288 public const short LogicGate_XOR = 3607;
11289
11290 [Cpp2IlInjected.Token(Token = "0x4004A03")]
11291 public const short LogicGate_NXOR = 3608;
11292
11293 [Cpp2IlInjected.Token(Token = "0x4004A04")]
11294 public const short ConveyorBeltLeft = 3609;
11295
11296 [Cpp2IlInjected.Token(Token = "0x4004A05")]
11297 public const short ConveyorBeltRight = 3610;
11298
11299 [Cpp2IlInjected.Token(Token = "0x4004A06")]
11300 public const short WireKite = 3611;
11301
11302 [Cpp2IlInjected.Token(Token = "0x4004A07")]
11303 public const short YellowWrench = 3612;
11304
11305 [Cpp2IlInjected.Token(Token = "0x4004A08")]
11306 public const short LogicSensor_Sun = 3613;
11307
11308 [Cpp2IlInjected.Token(Token = "0x4004A09")]
11309 public const short LogicSensor_Moon = 3614;
11310
11311 [Cpp2IlInjected.Token(Token = "0x4004A0A")]
11312 public const short LogicSensor_Above = 3615;
11313
11314 [Cpp2IlInjected.Token(Token = "0x4004A0B")]
11315 public const short WirePipe = 3616;
11316
11317 [Cpp2IlInjected.Token(Token = "0x4004A0C")]
11318 public const short AnnouncementBox = 3617;
11319
11320 [Cpp2IlInjected.Token(Token = "0x4004A0D")]
11321 public const short LogicGateLamp_On = 3618;
11322
11323 [Cpp2IlInjected.Token(Token = "0x4004A0E")]
11324 public const short MechanicalLens = 3619;
11325
11326 [Cpp2IlInjected.Token(Token = "0x4004A0F")]
11327 public const short ActuationRod = 3620;
11328
11329 [Cpp2IlInjected.Token(Token = "0x4004A10")]
11330 public const short TeamBlockRed = 3621;
11331
11332 [Cpp2IlInjected.Token(Token = "0x4004A11")]
11333 public const short TeamBlockRedPlatform = 3622;
11334
11335 [Cpp2IlInjected.Token(Token = "0x4004A12")]
11336 public const short StaticHook = 3623;
11337
11338 [Cpp2IlInjected.Token(Token = "0x4004A13")]
11339 public const short ActuationAccessory = 3624;
11340
11341 [Cpp2IlInjected.Token(Token = "0x4004A14")]
11342 public const short MulticolorWrench = 3625;
11343
11344 [Cpp2IlInjected.Token(Token = "0x4004A15")]
11345 public const short WeightedPressurePlatePink = 3626;
11346
11347 [Cpp2IlInjected.Token(Token = "0x4004A16")]
11348 public const short EngineeringHelmet = 3627;
11349
11350 [Cpp2IlInjected.Token(Token = "0x4004A17")]
11351 public const short CompanionCube = 3628;
11352
11353 [Cpp2IlInjected.Token(Token = "0x4004A18")]
11354 public const short WireBulb = 3629;
11355
11356 [Cpp2IlInjected.Token(Token = "0x4004A19")]
11357 public const short WeightedPressurePlateOrange = 3630;
11358
11359 [Cpp2IlInjected.Token(Token = "0x4004A1A")]
11360 public const short WeightedPressurePlatePurple = 3631;
11361
11362 [Cpp2IlInjected.Token(Token = "0x4004A1B")]
11363 public const short WeightedPressurePlateCyan = 3632;
11364
11365 [Cpp2IlInjected.Token(Token = "0x4004A1C")]
11366 public const short TeamBlockGreen = 3633;
11367
11368 [Cpp2IlInjected.Token(Token = "0x4004A1D")]
11369 public const short TeamBlockBlue = 3634;
11370
11371 [Cpp2IlInjected.Token(Token = "0x4004A1E")]
11372 public const short TeamBlockYellow = 3635;
11373
11374 [Cpp2IlInjected.Token(Token = "0x4004A1F")]
11375 public const short TeamBlockPink = 3636;
11376
11377 [Cpp2IlInjected.Token(Token = "0x4004A20")]
11378 public const short TeamBlockWhite = 3637;
11379
11380 [Cpp2IlInjected.Token(Token = "0x4004A21")]
11381 public const short TeamBlockGreenPlatform = 3638;
11382
11383 [Cpp2IlInjected.Token(Token = "0x4004A22")]
11384 public const short TeamBlockBluePlatform = 3639;
11385
11386 [Cpp2IlInjected.Token(Token = "0x4004A23")]
11387 public const short TeamBlockYellowPlatform = 3640;
11388
11389 [Cpp2IlInjected.Token(Token = "0x4004A24")]
11390 public const short TeamBlockPinkPlatform = 3641;
11391
11392 [Cpp2IlInjected.Token(Token = "0x4004A25")]
11393 public const short TeamBlockWhitePlatform = 3642;
11394
11395 [Cpp2IlInjected.Token(Token = "0x4004A26")]
11396 public const short LargeAmber = 3643;
11397
11398 [Cpp2IlInjected.Token(Token = "0x4004A27")]
11399 public const short GemLockRuby = 3644;
11400
11401 [Cpp2IlInjected.Token(Token = "0x4004A28")]
11402 public const short GemLockSapphire = 3645;
11403
11404 [Cpp2IlInjected.Token(Token = "0x4004A29")]
11405 public const short GemLockEmerald = 3646;
11406
11407 [Cpp2IlInjected.Token(Token = "0x4004A2A")]
11408 public const short GemLockTopaz = 3647;
11409
11410 [Cpp2IlInjected.Token(Token = "0x4004A2B")]
11411 public const short GemLockAmethyst = 3648;
11412
11413 [Cpp2IlInjected.Token(Token = "0x4004A2C")]
11414 public const short GemLockDiamond = 3649;
11415
11416 [Cpp2IlInjected.Token(Token = "0x4004A2D")]
11417 public const short GemLockAmber = 3650;
11418
11419 [Cpp2IlInjected.Token(Token = "0x4004A2E")]
11420 public const short SquirrelStatue = 3651;
11421
11422 [Cpp2IlInjected.Token(Token = "0x4004A2F")]
11423 public const short ButterflyStatue = 3652;
11424
11425 [Cpp2IlInjected.Token(Token = "0x4004A30")]
11426 public const short WormStatue = 3653;
11427
11428 [Cpp2IlInjected.Token(Token = "0x4004A31")]
11429 public const short FireflyStatue = 3654;
11430
11431 [Cpp2IlInjected.Token(Token = "0x4004A32")]
11432 public const short ScorpionStatue = 3655;
11433
11434 [Cpp2IlInjected.Token(Token = "0x4004A33")]
11435 public const short SnailStatue = 3656;
11436
11437 [Cpp2IlInjected.Token(Token = "0x4004A34")]
11438 public const short GrasshopperStatue = 3657;
11439
11440 [Cpp2IlInjected.Token(Token = "0x4004A35")]
11441 public const short MouseStatue = 3658;
11442
11443 [Cpp2IlInjected.Token(Token = "0x4004A36")]
11444 public const short DuckStatue = 3659;
11445
11446 [Cpp2IlInjected.Token(Token = "0x4004A37")]
11447 public const short PenguinStatue = 3660;
11448
11449 [Cpp2IlInjected.Token(Token = "0x4004A38")]
11450 public const short FrogStatue = 3661;
11451
11452 [Cpp2IlInjected.Token(Token = "0x4004A39")]
11453 public const short BuggyStatue = 3662;
11454
11455 [Cpp2IlInjected.Token(Token = "0x4004A3A")]
11456 public const short LogicGateLamp_Faulty = 3663;
11457
11458 [Cpp2IlInjected.Token(Token = "0x4004A3B")]
11459 public const short PortalGunStation = 3664;
11460
11461 [Cpp2IlInjected.Token(Token = "0x4004A3C")]
11462 public const short Fake_Chest = 3665;
11463
11464 [Cpp2IlInjected.Token(Token = "0x4004A3D")]
11465 public const short Fake_GoldChest = 3666;
11466
11467 [Cpp2IlInjected.Token(Token = "0x4004A3E")]
11468 public const short Fake_ShadowChest = 3667;
11469
11470 [Cpp2IlInjected.Token(Token = "0x4004A3F")]
11471 public const short Fake_EbonwoodChest = 3668;
11472
11473 [Cpp2IlInjected.Token(Token = "0x4004A40")]
11474 public const short Fake_RichMahoganyChest = 3669;
11475
11476 [Cpp2IlInjected.Token(Token = "0x4004A41")]
11477 public const short Fake_PearlwoodChest = 3670;
11478
11479 [Cpp2IlInjected.Token(Token = "0x4004A42")]
11480 public const short Fake_IvyChest = 3671;
11481
11482 [Cpp2IlInjected.Token(Token = "0x4004A43")]
11483 public const short Fake_IceChest = 3672;
11484
11485 [Cpp2IlInjected.Token(Token = "0x4004A44")]
11486 public const short Fake_LivingWoodChest = 3673;
11487
11488 [Cpp2IlInjected.Token(Token = "0x4004A45")]
11489 public const short Fake_SkywareChest = 3674;
11490
11491 [Cpp2IlInjected.Token(Token = "0x4004A46")]
11492 public const short Fake_ShadewoodChest = 3675;
11493
11494 [Cpp2IlInjected.Token(Token = "0x4004A47")]
11495 public const short Fake_WebCoveredChest = 3676;
11496
11497 [Cpp2IlInjected.Token(Token = "0x4004A48")]
11498 public const short Fake_LihzahrdChest = 3677;
11499
11500 [Cpp2IlInjected.Token(Token = "0x4004A49")]
11501 public const short Fake_WaterChest = 3678;
11502
11503 [Cpp2IlInjected.Token(Token = "0x4004A4A")]
11504 public const short Fake_JungleChest = 3679;
11505
11506 [Cpp2IlInjected.Token(Token = "0x4004A4B")]
11507 public const short Fake_CorruptionChest = 3680;
11508
11509 [Cpp2IlInjected.Token(Token = "0x4004A4C")]
11510 public const short Fake_CrimsonChest = 3681;
11511
11512 [Cpp2IlInjected.Token(Token = "0x4004A4D")]
11513 public const short Fake_HallowedChest = 3682;
11514
11515 [Cpp2IlInjected.Token(Token = "0x4004A4E")]
11516 public const short Fake_FrozenChest = 3683;
11517
11518 [Cpp2IlInjected.Token(Token = "0x4004A4F")]
11519 public const short Fake_DynastyChest = 3684;
11520
11521 [Cpp2IlInjected.Token(Token = "0x4004A50")]
11522 public const short Fake_HoneyChest = 3685;
11523
11524 [Cpp2IlInjected.Token(Token = "0x4004A51")]
11525 public const short Fake_SteampunkChest = 3686;
11526
11527 [Cpp2IlInjected.Token(Token = "0x4004A52")]
11528 public const short Fake_PalmWoodChest = 3687;
11529
11530 [Cpp2IlInjected.Token(Token = "0x4004A53")]
11531 public const short Fake_MushroomChest = 3688;
11532
11533 [Cpp2IlInjected.Token(Token = "0x4004A54")]
11534 public const short Fake_BorealWoodChest = 3689;
11535
11536 [Cpp2IlInjected.Token(Token = "0x4004A55")]
11537 public const short Fake_SlimeChest = 3690;
11538
11539 [Cpp2IlInjected.Token(Token = "0x4004A56")]
11540 public const short Fake_GreenDungeonChest = 3691;
11541
11542 [Cpp2IlInjected.Token(Token = "0x4004A57")]
11543 public const short Fake_PinkDungeonChest = 3692;
11544
11545 [Cpp2IlInjected.Token(Token = "0x4004A58")]
11546 public const short Fake_BlueDungeonChest = 3693;
11547
11548 [Cpp2IlInjected.Token(Token = "0x4004A59")]
11549 public const short Fake_BoneChest = 3694;
11550
11551 [Cpp2IlInjected.Token(Token = "0x4004A5A")]
11552 public const short Fake_CactusChest = 3695;
11553
11554 [Cpp2IlInjected.Token(Token = "0x4004A5B")]
11555 public const short Fake_FleshChest = 3696;
11556
11557 [Cpp2IlInjected.Token(Token = "0x4004A5C")]
11558 public const short Fake_ObsidianChest = 3697;
11559
11560 [Cpp2IlInjected.Token(Token = "0x4004A5D")]
11561 public const short Fake_PumpkinChest = 3698;
11562
11563 [Cpp2IlInjected.Token(Token = "0x4004A5E")]
11564 public const short Fake_SpookyChest = 3699;
11565
11566 [Cpp2IlInjected.Token(Token = "0x4004A5F")]
11567 public const short Fake_GlassChest = 3700;
11568
11569 [Cpp2IlInjected.Token(Token = "0x4004A60")]
11570 public const short Fake_MartianChest = 3701;
11571
11572 [Cpp2IlInjected.Token(Token = "0x4004A61")]
11573 public const short Fake_MeteoriteChest = 3702;
11574
11575 [Cpp2IlInjected.Token(Token = "0x4004A62")]
11576 public const short Fake_GraniteChest = 3703;
11577
11578 [Cpp2IlInjected.Token(Token = "0x4004A63")]
11579 public const short Fake_MarbleChest = 3704;
11580
11581 [Cpp2IlInjected.Token(Token = "0x4004A64")]
11582 public const short Fake_newchest1 = 3705;
11583
11584 [Cpp2IlInjected.Token(Token = "0x4004A65")]
11585 public const short Fake_newchest2 = 3706;
11586
11587 [Cpp2IlInjected.Token(Token = "0x4004A66")]
11588 public const short ProjectilePressurePad = 3707;
11589
11590 [Cpp2IlInjected.Token(Token = "0x4004A67")]
11591 public const short WallCreeperStatue = 3708;
11592
11593 [Cpp2IlInjected.Token(Token = "0x4004A68")]
11594 public const short UnicornStatue = 3709;
11595
11596 [Cpp2IlInjected.Token(Token = "0x4004A69")]
11597 public const short DripplerStatue = 3710;
11598
11599 [Cpp2IlInjected.Token(Token = "0x4004A6A")]
11600 public const short WraithStatue = 3711;
11601
11602 [Cpp2IlInjected.Token(Token = "0x4004A6B")]
11603 public const short BoneSkeletonStatue = 3712;
11604
11605 [Cpp2IlInjected.Token(Token = "0x4004A6C")]
11606 public const short UndeadVikingStatue = 3713;
11607
11608 [Cpp2IlInjected.Token(Token = "0x4004A6D")]
11609 public const short MedusaStatue = 3714;
11610
11611 [Cpp2IlInjected.Token(Token = "0x4004A6E")]
11612 public const short HarpyStatue = 3715;
11613
11614 [Cpp2IlInjected.Token(Token = "0x4004A6F")]
11615 public const short PigronStatue = 3716;
11616
11617 [Cpp2IlInjected.Token(Token = "0x4004A70")]
11618 public const short HopliteStatue = 3717;
11619
11620 [Cpp2IlInjected.Token(Token = "0x4004A71")]
11621 public const short GraniteGolemStatue = 3718;
11622
11623 [Cpp2IlInjected.Token(Token = "0x4004A72")]
11624 public const short ZombieArmStatue = 3719;
11625
11626 [Cpp2IlInjected.Token(Token = "0x4004A73")]
11627 public const short BloodZombieStatue = 3720;
11628
11629 [Cpp2IlInjected.Token(Token = "0x4004A74")]
11630 public const short AnglerTackleBag = 3721;
11631
11632 [Cpp2IlInjected.Token(Token = "0x4004A75")]
11633 public const short GeyserTrap = 3722;
11634
11635 [Cpp2IlInjected.Token(Token = "0x4004A76")]
11636 public const short UltraBrightCampfire = 3723;
11637
11638 [Cpp2IlInjected.Token(Token = "0x4004A77")]
11639 public const short BoneCampfire = 3724;
11640
11641 [Cpp2IlInjected.Token(Token = "0x4004A78")]
11642 public const short PixelBox = 3725;
11643
11644 [Cpp2IlInjected.Token(Token = "0x4004A79")]
11645 public const short LogicSensor_Water = 3726;
11646
11647 [Cpp2IlInjected.Token(Token = "0x4004A7A")]
11648 public const short LogicSensor_Lava = 3727;
11649
11650 [Cpp2IlInjected.Token(Token = "0x4004A7B")]
11651 public const short LogicSensor_Honey = 3728;
11652
11653 [Cpp2IlInjected.Token(Token = "0x4004A7C")]
11654 public const short LogicSensor_Liquid = 3729;
11655
11656 [Cpp2IlInjected.Token(Token = "0x4004A7D")]
11657 public const short PartyBundleOfBalloonsAccessory = 3730;
11658
11659 [Cpp2IlInjected.Token(Token = "0x4004A7E")]
11660 public const short PartyBalloonAnimal = 3731;
11661
11662 [Cpp2IlInjected.Token(Token = "0x4004A7F")]
11663 public const short PartyHat = 3732;
11664
11665 [Cpp2IlInjected.Token(Token = "0x4004A80")]
11666 public const short FlowerBoyHat = 3733;
11667
11668 [Cpp2IlInjected.Token(Token = "0x4004A81")]
11669 public const short FlowerBoyShirt = 3734;
11670
11671 [Cpp2IlInjected.Token(Token = "0x4004A82")]
11672 public const short FlowerBoyPants = 3735;
11673
11674 [Cpp2IlInjected.Token(Token = "0x4004A83")]
11675 public const short SillyBalloonPink = 3736;
11676
11677 [Cpp2IlInjected.Token(Token = "0x4004A84")]
11678 public const short SillyBalloonPurple = 3737;
11679
11680 [Cpp2IlInjected.Token(Token = "0x4004A85")]
11681 public const short SillyBalloonGreen = 3738;
11682
11683 [Cpp2IlInjected.Token(Token = "0x4004A86")]
11684 public const short SillyStreamerBlue = 3739;
11685
11686 [Cpp2IlInjected.Token(Token = "0x4004A87")]
11687 public const short SillyStreamerGreen = 3740;
11688
11689 [Cpp2IlInjected.Token(Token = "0x4004A88")]
11690 public const short SillyStreamerPink = 3741;
11691
11692 [Cpp2IlInjected.Token(Token = "0x4004A89")]
11693 public const short SillyBalloonMachine = 3742;
11694
11695 [Cpp2IlInjected.Token(Token = "0x4004A8A")]
11696 public const short SillyBalloonTiedPink = 3743;
11697
11698 [Cpp2IlInjected.Token(Token = "0x4004A8B")]
11699 public const short SillyBalloonTiedPurple = 3744;
11700
11701 [Cpp2IlInjected.Token(Token = "0x4004A8C")]
11702 public const short SillyBalloonTiedGreen = 3745;
11703
11704 [Cpp2IlInjected.Token(Token = "0x4004A8D")]
11705 public const short Pigronata = 3746;
11706
11707 [Cpp2IlInjected.Token(Token = "0x4004A8E")]
11708 public const short PartyMonolith = 3747;
11709
11710 [Cpp2IlInjected.Token(Token = "0x4004A8F")]
11711 public const short PartyBundleOfBalloonTile = 3748;
11712
11713 [Cpp2IlInjected.Token(Token = "0x4004A90")]
11714 public const short PartyPresent = 3749;
11715
11716 [Cpp2IlInjected.Token(Token = "0x4004A91")]
11717 public const short SliceOfCake = 3750;
11718
11719 [Cpp2IlInjected.Token(Token = "0x4004A92")]
11720 public const short CogWall = 3751;
11721
11722 [Cpp2IlInjected.Token(Token = "0x4004A93")]
11723 public const short SandFallWall = 3752;
11724
11725 [Cpp2IlInjected.Token(Token = "0x4004A94")]
11726 public const short SnowFallWall = 3753;
11727
11728 [Cpp2IlInjected.Token(Token = "0x4004A95")]
11729 public const short SandFallBlock = 3754;
11730
11731 [Cpp2IlInjected.Token(Token = "0x4004A96")]
11732 public const short SnowFallBlock = 3755;
11733
11734 [Cpp2IlInjected.Token(Token = "0x4004A97")]
11735 public const short SnowCloudBlock = 3756;
11736
11737 [Cpp2IlInjected.Token(Token = "0x4004A98")]
11738 public const short PedguinHat = 3757;
11739
11740 [Cpp2IlInjected.Token(Token = "0x4004A99")]
11741 public const short PedguinShirt = 3758;
11742
11743 [Cpp2IlInjected.Token(Token = "0x4004A9A")]
11744 public const short PedguinPants = 3759;
11745
11746 [Cpp2IlInjected.Token(Token = "0x4004A9B")]
11747 public const short SillyBalloonPinkWall = 3760;
11748
11749 [Cpp2IlInjected.Token(Token = "0x4004A9C")]
11750 public const short SillyBalloonPurpleWall = 3761;
11751
11752 [Cpp2IlInjected.Token(Token = "0x4004A9D")]
11753 public const short SillyBalloonGreenWall = 3762;
11754
11755 [Cpp2IlInjected.Token(Token = "0x4004A9E")]
11756 public const short AviatorSunglasses = 3763;
11757
11758 [Cpp2IlInjected.Token(Token = "0x4004A9F")]
11759 public const short BluePhasesaber = 3764;
11760
11761 [Cpp2IlInjected.Token(Token = "0x4004AA0")]
11762 public const short RedPhasesaber = 3765;
11763
11764 [Cpp2IlInjected.Token(Token = "0x4004AA1")]
11765 public const short GreenPhasesaber = 3766;
11766
11767 [Cpp2IlInjected.Token(Token = "0x4004AA2")]
11768 public const short PurplePhasesaber = 3767;
11769
11770 [Cpp2IlInjected.Token(Token = "0x4004AA3")]
11771 public const short WhitePhasesaber = 3768;
11772
11773 [Cpp2IlInjected.Token(Token = "0x4004AA4")]
11774 public const short YellowPhasesaber = 3769;
11775
11776 [Cpp2IlInjected.Token(Token = "0x4004AA5")]
11777 public const short DjinnsCurse = 3770;
11778
11779 [Cpp2IlInjected.Token(Token = "0x4004AA6")]
11780 public const short AncientHorn = 3771;
11781
11782 [Cpp2IlInjected.Token(Token = "0x4004AA7")]
11783 public const short AntlionClaw = 3772;
11784
11785 [Cpp2IlInjected.Token(Token = "0x4004AA8")]
11786 public const short AncientArmorHat = 3773;
11787
11788 [Cpp2IlInjected.Token(Token = "0x4004AA9")]
11789 public const short AncientArmorShirt = 3774;
11790
11791 [Cpp2IlInjected.Token(Token = "0x4004AAA")]
11792 public const short AncientArmorPants = 3775;
11793
11794 [Cpp2IlInjected.Token(Token = "0x4004AAB")]
11795 public const short AncientBattleArmorHat = 3776;
11796
11797 [Cpp2IlInjected.Token(Token = "0x4004AAC")]
11798 public const short AncientBattleArmorShirt = 3777;
11799
11800 [Cpp2IlInjected.Token(Token = "0x4004AAD")]
11801 public const short AncientBattleArmorPants = 3778;
11802
11803 [Cpp2IlInjected.Token(Token = "0x4004AAE")]
11804 public const short SpiritFlame = 3779;
11805
11806 [Cpp2IlInjected.Token(Token = "0x4004AAF")]
11807 public const short SandElementalBanner = 3780;
11808
11809 [Cpp2IlInjected.Token(Token = "0x4004AB0")]
11810 public const short PocketMirror = 3781;
11811
11812 [Cpp2IlInjected.Token(Token = "0x4004AB1")]
11813 public const short MagicSandDropper = 3782;
11814
11815 [Cpp2IlInjected.Token(Token = "0x4004AB2")]
11816 public const short AncientBattleArmorMaterial = 3783;
11817
11818 [Cpp2IlInjected.Token(Token = "0x4004AB3")]
11819 public const short LamiaPants = 3784;
11820
11821 [Cpp2IlInjected.Token(Token = "0x4004AB4")]
11822 public const short LamiaShirt = 3785;
11823
11824 [Cpp2IlInjected.Token(Token = "0x4004AB5")]
11825 public const short LamiaHat = 3786;
11826
11827 [Cpp2IlInjected.Token(Token = "0x4004AB6")]
11828 public const short SkyFracture = 3787;
11829
11830 [Cpp2IlInjected.Token(Token = "0x4004AB7")]
11831 public const short OnyxBlaster = 3788;
11832
11833 [Cpp2IlInjected.Token(Token = "0x4004AB8")]
11834 public const short SandsharkBanner = 3789;
11835
11836 [Cpp2IlInjected.Token(Token = "0x4004AB9")]
11837 public const short SandsharkCorruptBanner = 3790;
11838
11839 [Cpp2IlInjected.Token(Token = "0x4004ABA")]
11840 public const short SandsharkCrimsonBanner = 3791;
11841
11842 [Cpp2IlInjected.Token(Token = "0x4004ABB")]
11843 public const short SandsharkHallowedBanner = 3792;
11844
11845 [Cpp2IlInjected.Token(Token = "0x4004ABC")]
11846 public const short TumbleweedBanner = 3793;
11847
11848 [Cpp2IlInjected.Token(Token = "0x4004ABD")]
11849 public const short AncientCloth = 3794;
11850
11851 [Cpp2IlInjected.Token(Token = "0x4004ABE")]
11852 public const short DjinnLamp = 3795;
11853
11854 [Cpp2IlInjected.Token(Token = "0x4004ABF")]
11855 public const short MusicBoxSandstorm = 3796;
11856
11857 [Cpp2IlInjected.Token(Token = "0x4004AC0")]
11858 public const short ApprenticeHat = 3797;
11859
11860 [Cpp2IlInjected.Token(Token = "0x4004AC1")]
11861 public const short ApprenticeRobe = 3798;
11862
11863 [Cpp2IlInjected.Token(Token = "0x4004AC2")]
11864 public const short ApprenticeTrousers = 3799;
11865
11866 [Cpp2IlInjected.Token(Token = "0x4004AC3")]
11867 public const short SquireGreatHelm = 3800;
11868
11869 [Cpp2IlInjected.Token(Token = "0x4004AC4")]
11870 public const short SquirePlating = 3801;
11871
11872 [Cpp2IlInjected.Token(Token = "0x4004AC5")]
11873 public const short SquireGreaves = 3802;
11874
11875 [Cpp2IlInjected.Token(Token = "0x4004AC6")]
11876 public const short HuntressWig = 3803;
11877
11878 [Cpp2IlInjected.Token(Token = "0x4004AC7")]
11879 public const short HuntressJerkin = 3804;
11880
11881 [Cpp2IlInjected.Token(Token = "0x4004AC8")]
11882 public const short HuntressPants = 3805;
11883
11884 [Cpp2IlInjected.Token(Token = "0x4004AC9")]
11885 public const short MonkBrows = 3806;
11886
11887 [Cpp2IlInjected.Token(Token = "0x4004ACA")]
11888 public const short MonkShirt = 3807;
11889
11890 [Cpp2IlInjected.Token(Token = "0x4004ACB")]
11891 public const short MonkPants = 3808;
11892
11893 [Cpp2IlInjected.Token(Token = "0x4004ACC")]
11894 public const short ApprenticeScarf = 3809;
11895
11896 [Cpp2IlInjected.Token(Token = "0x4004ACD")]
11897 public const short SquireShield = 3810;
11898
11899 [Cpp2IlInjected.Token(Token = "0x4004ACE")]
11900 public const short HuntressBuckler = 3811;
11901
11902 [Cpp2IlInjected.Token(Token = "0x4004ACF")]
11903 public const short MonkBelt = 3812;
11904
11905 [Cpp2IlInjected.Token(Token = "0x4004AD0")]
11906 public const short DefendersForge = 3813;
11907
11908 [Cpp2IlInjected.Token(Token = "0x4004AD1")]
11909 public const short WarTable = 3814;
11910
11911 [Cpp2IlInjected.Token(Token = "0x4004AD2")]
11912 public const short WarTableBanner = 3815;
11913
11914 [Cpp2IlInjected.Token(Token = "0x4004AD3")]
11915 public const short DD2ElderCrystalStand = 3816;
11916
11917 [Cpp2IlInjected.Token(Token = "0x4004AD4")]
11918 public const short DefenderMedal = 3817;
11919
11920 [Cpp2IlInjected.Token(Token = "0x4004AD5")]
11921 public const short DD2FlameburstTowerT1Popper = 3818;
11922
11923 [Cpp2IlInjected.Token(Token = "0x4004AD6")]
11924 public const short DD2FlameburstTowerT2Popper = 3819;
11925
11926 [Cpp2IlInjected.Token(Token = "0x4004AD7")]
11927 public const short DD2FlameburstTowerT3Popper = 3820;
11928
11929 [Cpp2IlInjected.Token(Token = "0x4004AD8")]
11930 public const short AleThrowingGlove = 3821;
11931
11932 [Cpp2IlInjected.Token(Token = "0x4004AD9")]
11933 public const short DD2EnergyCrystal = 3822;
11934
11935 [Cpp2IlInjected.Token(Token = "0x4004ADA")]
11936 public const short DD2SquireDemonSword = 3823;
11937
11938 [Cpp2IlInjected.Token(Token = "0x4004ADB")]
11939 public const short DD2BallistraTowerT1Popper = 3824;
11940
11941 [Cpp2IlInjected.Token(Token = "0x4004ADC")]
11942 public const short DD2BallistraTowerT2Popper = 3825;
11943
11944 [Cpp2IlInjected.Token(Token = "0x4004ADD")]
11945 public const short DD2BallistraTowerT3Popper = 3826;
11946
11947 [Cpp2IlInjected.Token(Token = "0x4004ADE")]
11948 public const short DD2SquireBetsySword = 3827;
11949
11950 [Cpp2IlInjected.Token(Token = "0x4004ADF")]
11951 public const short DD2ElderCrystal = 3828;
11952
11953 [Cpp2IlInjected.Token(Token = "0x4004AE0")]
11954 public const short DD2LightningAuraT1Popper = 3829;
11955
11956 [Cpp2IlInjected.Token(Token = "0x4004AE1")]
11957 public const short DD2LightningAuraT2Popper = 3830;
11958
11959 [Cpp2IlInjected.Token(Token = "0x4004AE2")]
11960 public const short DD2LightningAuraT3Popper = 3831;
11961
11962 [Cpp2IlInjected.Token(Token = "0x4004AE3")]
11963 public const short DD2ExplosiveTrapT1Popper = 3832;
11964
11965 [Cpp2IlInjected.Token(Token = "0x4004AE4")]
11966 public const short DD2ExplosiveTrapT2Popper = 3833;
11967
11968 [Cpp2IlInjected.Token(Token = "0x4004AE5")]
11969 public const short DD2ExplosiveTrapT3Popper = 3834;
11970
11971 [Cpp2IlInjected.Token(Token = "0x4004AE6")]
11972 public const short MonkStaffT1 = 3835;
11973
11974 [Cpp2IlInjected.Token(Token = "0x4004AE7")]
11975 public const short MonkStaffT2 = 3836;
11976
11977 [Cpp2IlInjected.Token(Token = "0x4004AE8")]
11978 public const short DD2GoblinBomberBanner = 3837;
11979
11980 [Cpp2IlInjected.Token(Token = "0x4004AE9")]
11981 public const short DD2GoblinBanner = 3838;
11982
11983 [Cpp2IlInjected.Token(Token = "0x4004AEA")]
11984 public const short DD2SkeletonBanner = 3839;
11985
11986 [Cpp2IlInjected.Token(Token = "0x4004AEB")]
11987 public const short DD2DrakinBanner = 3840;
11988
11989 [Cpp2IlInjected.Token(Token = "0x4004AEC")]
11990 public const short DD2KoboldFlyerBanner = 3841;
11991
11992 [Cpp2IlInjected.Token(Token = "0x4004AED")]
11993 public const short DD2KoboldBanner = 3842;
11994
11995 [Cpp2IlInjected.Token(Token = "0x4004AEE")]
11996 public const short DD2WitherBeastBanner = 3843;
11997
11998 [Cpp2IlInjected.Token(Token = "0x4004AEF")]
11999 public const short DD2WyvernBanner = 3844;
12000
12001 [Cpp2IlInjected.Token(Token = "0x4004AF0")]
12002 public const short DD2JavelinThrowerBanner = 3845;
12003
12004 [Cpp2IlInjected.Token(Token = "0x4004AF1")]
12005 public const short DD2LightningBugBanner = 3846;
12006
12007 [Cpp2IlInjected.Token(Token = "0x4004AF2")]
12008 public const short OgreMask = 3847;
12009
12010 [Cpp2IlInjected.Token(Token = "0x4004AF3")]
12011 public const short GoblinMask = 3848;
12012
12013 [Cpp2IlInjected.Token(Token = "0x4004AF4")]
12014 public const short GoblinBomberCap = 3849;
12015
12016 [Cpp2IlInjected.Token(Token = "0x4004AF5")]
12017 public const short EtherianJavelin = 3850;
12018
12019 [Cpp2IlInjected.Token(Token = "0x4004AF6")]
12020 public const short KoboldDynamiteBackpack = 3851;
12021
12022 [Cpp2IlInjected.Token(Token = "0x4004AF7")]
12023 public const short BookStaff = 3852;
12024
12025 [Cpp2IlInjected.Token(Token = "0x4004AF8")]
12026 public const short BoringBow = 3853;
12027
12028 [Cpp2IlInjected.Token(Token = "0x4004AF9")]
12029 public const short DD2PhoenixBow = 3854;
12030
12031 [Cpp2IlInjected.Token(Token = "0x4004AFA")]
12032 public const short DD2PetGato = 3855;
12033
12034 [Cpp2IlInjected.Token(Token = "0x4004AFB")]
12035 public const short DD2PetGhost = 3856;
12036
12037 [Cpp2IlInjected.Token(Token = "0x4004AFC")]
12038 public const short DD2PetDragon = 3857;
12039
12040 [Cpp2IlInjected.Token(Token = "0x4004AFD")]
12041 public const short MonkStaffT3 = 3858;
12042
12043 [Cpp2IlInjected.Token(Token = "0x4004AFE")]
12044 public const short DD2BetsyBow = 3859;
12045
12046 [Cpp2IlInjected.Token(Token = "0x4004AFF")]
12047 public const short BossBagBetsy = 3860;
12048
12049 [Cpp2IlInjected.Token(Token = "0x4004B00")]
12050 public const short BossBagOgre = 3861;
12051
12052 [Cpp2IlInjected.Token(Token = "0x4004B01")]
12053 public const short BossBagDarkMage = 3862;
12054
12055 [Cpp2IlInjected.Token(Token = "0x4004B02")]
12056 public const short BossMaskBetsy = 3863;
12057
12058 [Cpp2IlInjected.Token(Token = "0x4004B03")]
12059 public const short BossMaskDarkMage = 3864;
12060
12061 [Cpp2IlInjected.Token(Token = "0x4004B04")]
12062 public const short BossMaskOgre = 3865;
12063
12064 [Cpp2IlInjected.Token(Token = "0x4004B05")]
12065 public const short BossTrophyBetsy = 3866;
12066
12067 [Cpp2IlInjected.Token(Token = "0x4004B06")]
12068 public const short BossTrophyDarkmage = 3867;
12069
12070 [Cpp2IlInjected.Token(Token = "0x4004B07")]
12071 public const short BossTrophyOgre = 3868;
12072
12073 [Cpp2IlInjected.Token(Token = "0x4004B08")]
12074 public const short MusicBoxDD2 = 3869;
12075
12076 [Cpp2IlInjected.Token(Token = "0x4004B09")]
12077 public const short ApprenticeStaffT3 = 3870;
12078
12079 [Cpp2IlInjected.Token(Token = "0x4004B0A")]
12080 public const short SquireAltHead = 3871;
12081
12082 [Cpp2IlInjected.Token(Token = "0x4004B0B")]
12083 public const short SquireAltShirt = 3872;
12084
12085 [Cpp2IlInjected.Token(Token = "0x4004B0C")]
12086 public const short SquireAltPants = 3873;
12087
12088 [Cpp2IlInjected.Token(Token = "0x4004B0D")]
12089 public const short ApprenticeAltHead = 3874;
12090
12091 [Cpp2IlInjected.Token(Token = "0x4004B0E")]
12092 public const short ApprenticeAltShirt = 3875;
12093
12094 [Cpp2IlInjected.Token(Token = "0x4004B0F")]
12095 public const short ApprenticeAltPants = 3876;
12096
12097 [Cpp2IlInjected.Token(Token = "0x4004B10")]
12098 public const short HuntressAltHead = 3877;
12099
12100 [Cpp2IlInjected.Token(Token = "0x4004B11")]
12101 public const short HuntressAltShirt = 3878;
12102
12103 [Cpp2IlInjected.Token(Token = "0x4004B12")]
12104 public const short HuntressAltPants = 3879;
12105
12106 [Cpp2IlInjected.Token(Token = "0x4004B13")]
12107 public const short MonkAltHead = 3880;
12108
12109 [Cpp2IlInjected.Token(Token = "0x4004B14")]
12110 public const short MonkAltShirt = 3881;
12111
12112 [Cpp2IlInjected.Token(Token = "0x4004B15")]
12113 public const short MonkAltPants = 3882;
12114
12115 [Cpp2IlInjected.Token(Token = "0x4004B16")]
12116 public const short BetsyWings = 3883;
12117
12118 [Cpp2IlInjected.Token(Token = "0x4004B17")]
12119 public const short CrystalChest = 3884;
12120
12121 [Cpp2IlInjected.Token(Token = "0x4004B18")]
12122 public const short GoldenChest = 3885;
12123
12124 [Cpp2IlInjected.Token(Token = "0x4004B19")]
12125 public const short Fake_CrystalChest = 3886;
12126
12127 [Cpp2IlInjected.Token(Token = "0x4004B1A")]
12128 public const short Fake_GoldenChest = 3887;
12129
12130 [Cpp2IlInjected.Token(Token = "0x4004B1B")]
12131 public const short CrystalDoor = 3888;
12132
12133 [Cpp2IlInjected.Token(Token = "0x4004B1C")]
12134 public const short CrystalChair = 3889;
12135
12136 [Cpp2IlInjected.Token(Token = "0x4004B1D")]
12137 public const short CrystalCandle = 3890;
12138
12139 [Cpp2IlInjected.Token(Token = "0x4004B1E")]
12140 public const short CrystalLantern = 3891;
12141
12142 [Cpp2IlInjected.Token(Token = "0x4004B1F")]
12143 public const short CrystalLamp = 3892;
12144
12145 [Cpp2IlInjected.Token(Token = "0x4004B20")]
12146 public const short CrystalCandelabra = 3893;
12147
12148 [Cpp2IlInjected.Token(Token = "0x4004B21")]
12149 public const short CrystalChandelier = 3894;
12150
12151 [Cpp2IlInjected.Token(Token = "0x4004B22")]
12152 public const short CrystalBathtub = 3895;
12153
12154 [Cpp2IlInjected.Token(Token = "0x4004B23")]
12155 public const short CrystalSink = 3896;
12156
12157 [Cpp2IlInjected.Token(Token = "0x4004B24")]
12158 public const short CrystalBed = 3897;
12159
12160 [Cpp2IlInjected.Token(Token = "0x4004B25")]
12161 public const short CrystalClock = 3898;
12162
12163 [Cpp2IlInjected.Token(Token = "0x4004B26")]
12164 public const short SkywareClock2 = 3899;
12165
12166 [Cpp2IlInjected.Token(Token = "0x4004B27")]
12167 public const short DungeonClockBlue = 3900;
12168
12169 [Cpp2IlInjected.Token(Token = "0x4004B28")]
12170 public const short DungeonClockGreen = 3901;
12171
12172 [Cpp2IlInjected.Token(Token = "0x4004B29")]
12173 public const short DungeonClockPink = 3902;
12174
12175 [Cpp2IlInjected.Token(Token = "0x4004B2A")]
12176 public const short CrystalPlatform = 3903;
12177
12178 [Cpp2IlInjected.Token(Token = "0x4004B2B")]
12179 public const short GoldenPlatform = 3904;
12180
12181 [Cpp2IlInjected.Token(Token = "0x4004B2C")]
12182 public const short DynastyPlatform = 3905;
12183
12184 [Cpp2IlInjected.Token(Token = "0x4004B2D")]
12185 public const short LihzahrdPlatform = 3906;
12186
12187 [Cpp2IlInjected.Token(Token = "0x4004B2E")]
12188 public const short FleshPlatform = 3907;
12189
12190 [Cpp2IlInjected.Token(Token = "0x4004B2F")]
12191 public const short FrozenPlatform = 3908;
12192
12193 [Cpp2IlInjected.Token(Token = "0x4004B30")]
12194 public const short CrystalWorkbench = 3909;
12195
12196 [Cpp2IlInjected.Token(Token = "0x4004B31")]
12197 public const short GoldenWorkbench = 3910;
12198
12199 [Cpp2IlInjected.Token(Token = "0x4004B32")]
12200 public const short CrystalDresser = 3911;
12201
12202 [Cpp2IlInjected.Token(Token = "0x4004B33")]
12203 public const short DynastyDresser = 3912;
12204
12205 [Cpp2IlInjected.Token(Token = "0x4004B34")]
12206 public const short FrozenDresser = 3913;
12207
12208 [Cpp2IlInjected.Token(Token = "0x4004B35")]
12209 public const short LivingWoodDresser = 3914;
12210
12211 [Cpp2IlInjected.Token(Token = "0x4004B36")]
12212 public const short CrystalPiano = 3915;
12213
12214 [Cpp2IlInjected.Token(Token = "0x4004B37")]
12215 public const short DynastyPiano = 3916;
12216
12217 [Cpp2IlInjected.Token(Token = "0x4004B38")]
12218 public const short CrystalBookCase = 3917;
12219
12220 [Cpp2IlInjected.Token(Token = "0x4004B39")]
12221 public const short CrystalSofaHowDoesThatEvenWork = 3918;
12222
12223 [Cpp2IlInjected.Token(Token = "0x4004B3A")]
12224 public const short DynastySofa = 3919;
12225
12226 [Cpp2IlInjected.Token(Token = "0x4004B3B")]
12227 public const short CrystalTable = 3920;
12228
12229 [Cpp2IlInjected.Token(Token = "0x4004B3C")]
12230 public const short ArkhalisHat = 3921;
12231
12232 [Cpp2IlInjected.Token(Token = "0x4004B3D")]
12233 public const short ArkhalisShirt = 3922;
12234
12235 [Cpp2IlInjected.Token(Token = "0x4004B3E")]
12236 public const short ArkhalisPants = 3923;
12237
12238 [Cpp2IlInjected.Token(Token = "0x4004B3F")]
12239 public const short ArkhalisWings = 3924;
12240
12241 [Cpp2IlInjected.Token(Token = "0x4004B40")]
12242 public const short LeinforsHat = 3925;
12243
12244 [Cpp2IlInjected.Token(Token = "0x4004B41")]
12245 public const short LeinforsShirt = 3926;
12246
12247 [Cpp2IlInjected.Token(Token = "0x4004B42")]
12248 public const short LeinforsPants = 3927;
12249
12250 [Cpp2IlInjected.Token(Token = "0x4004B43")]
12251 public const short LeinforsWings = 3928;
12252
12253 [Cpp2IlInjected.Token(Token = "0x4004B44")]
12254 public const short LeinforsAccessory = 3929;
12255
12256 [Cpp2IlInjected.Token(Token = "0x4004B45")]
12257 public const short Celeb2 = 3930;
12258
12259 [Cpp2IlInjected.Token(Token = "0x4004B46")]
12260 public const short SpiderBathtub = 3931;
12261
12262 [Cpp2IlInjected.Token(Token = "0x4004B47")]
12263 public const short SpiderBed = 3932;
12264
12265 [Cpp2IlInjected.Token(Token = "0x4004B48")]
12266 public const short SpiderBookcase = 3933;
12267
12268 [Cpp2IlInjected.Token(Token = "0x4004B49")]
12269 public const short SpiderDresser = 3934;
12270
12271 [Cpp2IlInjected.Token(Token = "0x4004B4A")]
12272 public const short SpiderCandelabra = 3935;
12273
12274 [Cpp2IlInjected.Token(Token = "0x4004B4B")]
12275 public const short SpiderCandle = 3936;
12276
12277 [Cpp2IlInjected.Token(Token = "0x4004B4C")]
12278 public const short SpiderChair = 3937;
12279
12280 [Cpp2IlInjected.Token(Token = "0x4004B4D")]
12281 public const short SpiderChandelier = 3938;
12282
12283 [Cpp2IlInjected.Token(Token = "0x4004B4E")]
12284 public const short SpiderChest = 3939;
12285
12286 [Cpp2IlInjected.Token(Token = "0x4004B4F")]
12287 public const short SpiderClock = 3940;
12288
12289 [Cpp2IlInjected.Token(Token = "0x4004B50")]
12290 public const short SpiderDoor = 3941;
12291
12292 [Cpp2IlInjected.Token(Token = "0x4004B51")]
12293 public const short SpiderLamp = 3942;
12294
12295 [Cpp2IlInjected.Token(Token = "0x4004B52")]
12296 public const short SpiderLantern = 3943;
12297
12298 [Cpp2IlInjected.Token(Token = "0x4004B53")]
12299 public const short SpiderPiano = 3944;
12300
12301 [Cpp2IlInjected.Token(Token = "0x4004B54")]
12302 public const short SpiderPlatform = 3945;
12303
12304 [Cpp2IlInjected.Token(Token = "0x4004B55")]
12306
12307 [Cpp2IlInjected.Token(Token = "0x4004B56")]
12308 public const short SpiderSofa = 3947;
12309
12310 [Cpp2IlInjected.Token(Token = "0x4004B57")]
12311 public const short SpiderTable = 3948;
12312
12313 [Cpp2IlInjected.Token(Token = "0x4004B58")]
12314 public const short SpiderWorkbench = 3949;
12315
12316 [Cpp2IlInjected.Token(Token = "0x4004B59")]
12317 public const short Fake_SpiderChest = 3950;
12318
12319 [Cpp2IlInjected.Token(Token = "0x4004B5A")]
12320 public const short IronBrick = 3951;
12321
12322 [Cpp2IlInjected.Token(Token = "0x4004B5B")]
12323 public const short IronBrickWall = 3952;
12324
12325 [Cpp2IlInjected.Token(Token = "0x4004B5C")]
12326 public const short LeadBrick = 3953;
12327
12328 [Cpp2IlInjected.Token(Token = "0x4004B5D")]
12329 public const short LeadBrickWall = 3954;
12330
12331 [Cpp2IlInjected.Token(Token = "0x4004B5E")]
12332 public const short LesionBlock = 3955;
12333
12334 [Cpp2IlInjected.Token(Token = "0x4004B5F")]
12335 public const short LesionBlockWall = 3956;
12336
12337 [Cpp2IlInjected.Token(Token = "0x4004B60")]
12338 public const short LesionPlatform = 3957;
12339
12340 [Cpp2IlInjected.Token(Token = "0x4004B61")]
12341 public const short LesionBathtub = 3958;
12342
12343 [Cpp2IlInjected.Token(Token = "0x4004B62")]
12344 public const short LesionBed = 3959;
12345
12346 [Cpp2IlInjected.Token(Token = "0x4004B63")]
12347 public const short LesionBookcase = 3960;
12348
12349 [Cpp2IlInjected.Token(Token = "0x4004B64")]
12350 public const short LesionCandelabra = 3961;
12351
12352 [Cpp2IlInjected.Token(Token = "0x4004B65")]
12353 public const short LesionCandle = 3962;
12354
12355 [Cpp2IlInjected.Token(Token = "0x4004B66")]
12356 public const short LesionChair = 3963;
12357
12358 [Cpp2IlInjected.Token(Token = "0x4004B67")]
12359 public const short LesionChandelier = 3964;
12360
12361 [Cpp2IlInjected.Token(Token = "0x4004B68")]
12362 public const short LesionChest = 3965;
12363
12364 [Cpp2IlInjected.Token(Token = "0x4004B69")]
12365 public const short LesionClock = 3966;
12366
12367 [Cpp2IlInjected.Token(Token = "0x4004B6A")]
12368 public const short LesionDoor = 3967;
12369
12370 [Cpp2IlInjected.Token(Token = "0x4004B6B")]
12371 public const short LesionDresser = 3968;
12372
12373 [Cpp2IlInjected.Token(Token = "0x4004B6C")]
12374 public const short LesionLamp = 3969;
12375
12376 [Cpp2IlInjected.Token(Token = "0x4004B6D")]
12377 public const short LesionLantern = 3970;
12378
12379 [Cpp2IlInjected.Token(Token = "0x4004B6E")]
12380 public const short LesionPiano = 3971;
12381
12382 [Cpp2IlInjected.Token(Token = "0x4004B6F")]
12383 public const short LesionSink = 3972;
12384
12385 [Cpp2IlInjected.Token(Token = "0x4004B70")]
12386 public const short LesionSofa = 3973;
12387
12388 [Cpp2IlInjected.Token(Token = "0x4004B71")]
12389 public const short LesionTable = 3974;
12390
12391 [Cpp2IlInjected.Token(Token = "0x4004B72")]
12392 public const short LesionWorkbench = 3975;
12393
12394 [Cpp2IlInjected.Token(Token = "0x4004B73")]
12395 public const short Fake_LesionChest = 3976;
12396
12397 [Cpp2IlInjected.Token(Token = "0x4004B74")]
12398 public const short HatRack = 3977;
12399
12400 [Cpp2IlInjected.Token(Token = "0x4004B75")]
12401 public const short ColorOnlyDye = 3978;
12402
12403 [Cpp2IlInjected.Token(Token = "0x4004B76")]
12404 public const short WoodenCrateHard = 3979;
12405
12406 [Cpp2IlInjected.Token(Token = "0x4004B77")]
12407 public const short IronCrateHard = 3980;
12408
12409 [Cpp2IlInjected.Token(Token = "0x4004B78")]
12410 public const short GoldenCrateHard = 3981;
12411
12412 [Cpp2IlInjected.Token(Token = "0x4004B79")]
12413 public const short CorruptFishingCrateHard = 3982;
12414
12415 [Cpp2IlInjected.Token(Token = "0x4004B7A")]
12416 public const short CrimsonFishingCrateHard = 3983;
12417
12418 [Cpp2IlInjected.Token(Token = "0x4004B7B")]
12419 public const short DungeonFishingCrateHard = 3984;
12420
12421 [Cpp2IlInjected.Token(Token = "0x4004B7C")]
12422 public const short FloatingIslandFishingCrateHard = 3985;
12423
12424 [Cpp2IlInjected.Token(Token = "0x4004B7D")]
12425 public const short HallowedFishingCrateHard = 3986;
12426
12427 [Cpp2IlInjected.Token(Token = "0x4004B7E")]
12428 public const short JungleFishingCrateHard = 3987;
12429
12430 [Cpp2IlInjected.Token(Token = "0x4004B7F")]
12431 public const short DeadMansChest = 3988;
12432
12433 [Cpp2IlInjected.Token(Token = "0x4004B80")]
12434 public const short GolfBall = 3989;
12435
12436 [Cpp2IlInjected.Token(Token = "0x4004B81")]
12437 public const short AmphibianBoots = 3990;
12438
12439 [Cpp2IlInjected.Token(Token = "0x4004B82")]
12440 public const short ArcaneFlower = 3991;
12441
12442 [Cpp2IlInjected.Token(Token = "0x4004B83")]
12443 public const short BerserkerGlove = 3992;
12444
12445 [Cpp2IlInjected.Token(Token = "0x4004B84")]
12446 public const short FairyBoots = 3993;
12447
12448 [Cpp2IlInjected.Token(Token = "0x4004B85")]
12449 public const short FrogFlipper = 3994;
12450
12451 [Cpp2IlInjected.Token(Token = "0x4004B86")]
12452 public const short FrogGear = 3995;
12453
12454 [Cpp2IlInjected.Token(Token = "0x4004B87")]
12455 public const short FrogWebbing = 3996;
12456
12457 [Cpp2IlInjected.Token(Token = "0x4004B88")]
12458 public const short FrozenShield = 3997;
12459
12460 [Cpp2IlInjected.Token(Token = "0x4004B89")]
12461 public const short HeroShield = 3998;
12462
12463 [Cpp2IlInjected.Token(Token = "0x4004B8A")]
12464 public const short LavaSkull = 3999;
12465
12466 [Cpp2IlInjected.Token(Token = "0x4004B8B")]
12467 public const short MagnetFlower = 4000;
12468
12469 [Cpp2IlInjected.Token(Token = "0x4004B8C")]
12470 public const short ManaCloak = 4001;
12471
12472 [Cpp2IlInjected.Token(Token = "0x4004B8D")]
12473 public const short MoltenQuiver = 4002;
12474
12475 [Cpp2IlInjected.Token(Token = "0x4004B8E")]
12476 public const short MoltenSkullRose = 4003;
12477
12478 [Cpp2IlInjected.Token(Token = "0x4004B8F")]
12479 public const short ObsidianSkullRose = 4004;
12480
12481 [Cpp2IlInjected.Token(Token = "0x4004B90")]
12482 public const short ReconScope = 4005;
12483
12484 [Cpp2IlInjected.Token(Token = "0x4004B91")]
12485 public const short StalkersQuiver = 4006;
12486
12487 [Cpp2IlInjected.Token(Token = "0x4004B92")]
12488 public const short StingerNecklace = 4007;
12489
12490 [Cpp2IlInjected.Token(Token = "0x4004B93")]
12491 public const short UltrabrightHelmet = 4008;
12492
12493 [Cpp2IlInjected.Token(Token = "0x4004B94")]
12494 public const short Apple = 4009;
12495
12496 [Cpp2IlInjected.Token(Token = "0x4004B95")]
12497 public const short ApplePieSlice = 4010;
12498
12499 [Cpp2IlInjected.Token(Token = "0x4004B96")]
12500 public const short ApplePie = 4011;
12501
12502 [Cpp2IlInjected.Token(Token = "0x4004B97")]
12503 public const short BananaSplit = 4012;
12504
12505 [Cpp2IlInjected.Token(Token = "0x4004B98")]
12506 public const short BBQRibs = 4013;
12507
12508 [Cpp2IlInjected.Token(Token = "0x4004B99")]
12509 public const short BunnyStew = 4014;
12510
12511 [Cpp2IlInjected.Token(Token = "0x4004B9A")]
12512 public const short Burger = 4015;
12513
12514 [Cpp2IlInjected.Token(Token = "0x4004B9B")]
12515 public const short ChickenNugget = 4016;
12516
12517 [Cpp2IlInjected.Token(Token = "0x4004B9C")]
12518 public const short ChocolateChipCookie = 4017;
12519
12520 [Cpp2IlInjected.Token(Token = "0x4004B9D")]
12521 public const short CreamSoda = 4018;
12522
12523 [Cpp2IlInjected.Token(Token = "0x4004B9E")]
12524 public const short Escargot = 4019;
12525
12526 [Cpp2IlInjected.Token(Token = "0x4004B9F")]
12527 public const short FriedEgg = 4020;
12528
12529 [Cpp2IlInjected.Token(Token = "0x4004BA0")]
12530 public const short Fries = 4021;
12531
12532 [Cpp2IlInjected.Token(Token = "0x4004BA1")]
12533 public const short GoldenDelight = 4022;
12534
12535 [Cpp2IlInjected.Token(Token = "0x4004BA2")]
12536 public const short Grapes = 4023;
12537
12538 [Cpp2IlInjected.Token(Token = "0x4004BA3")]
12539 public const short GrilledSquirrel = 4024;
12540
12541 [Cpp2IlInjected.Token(Token = "0x4004BA4")]
12542 public const short Hotdog = 4025;
12543
12544 [Cpp2IlInjected.Token(Token = "0x4004BA5")]
12545 public const short IceCream = 4026;
12546
12547 [Cpp2IlInjected.Token(Token = "0x4004BA6")]
12548 public const short Milkshake = 4027;
12549
12550 [Cpp2IlInjected.Token(Token = "0x4004BA7")]
12551 public const short Nachos = 4028;
12552
12553 [Cpp2IlInjected.Token(Token = "0x4004BA8")]
12554 public const short Pizza = 4029;
12555
12556 [Cpp2IlInjected.Token(Token = "0x4004BA9")]
12557 public const short PotatoChips = 4030;
12558
12559 [Cpp2IlInjected.Token(Token = "0x4004BAA")]
12560 public const short RoastedBird = 4031;
12561
12562 [Cpp2IlInjected.Token(Token = "0x4004BAB")]
12563 public const short RoastedDuck = 4032;
12564
12565 [Cpp2IlInjected.Token(Token = "0x4004BAC")]
12566 public const short SauteedFrogLegs = 4033;
12567
12568 [Cpp2IlInjected.Token(Token = "0x4004BAD")]
12569 public const short SeafoodDinner = 4034;
12570
12571 [Cpp2IlInjected.Token(Token = "0x4004BAE")]
12572 public const short ShrimpPoBoy = 4035;
12573
12574 [Cpp2IlInjected.Token(Token = "0x4004BAF")]
12575 public const short Spaghetti = 4036;
12576
12577 [Cpp2IlInjected.Token(Token = "0x4004BB0")]
12578 public const short Steak = 4037;
12579
12580 [Cpp2IlInjected.Token(Token = "0x4004BB1")]
12581 public const short MoltenCharm = 4038;
12582
12583 [Cpp2IlInjected.Token(Token = "0x4004BB2")]
12584 public const short GolfClubIron = 4039;
12585
12586 [Cpp2IlInjected.Token(Token = "0x4004BB3")]
12587 public const short GolfCup = 4040;
12588
12589 [Cpp2IlInjected.Token(Token = "0x4004BB4")]
12590 public const short FlowerPacketBlue = 4041;
12591
12592 [Cpp2IlInjected.Token(Token = "0x4004BB5")]
12593 public const short FlowerPacketMagenta = 4042;
12594
12595 [Cpp2IlInjected.Token(Token = "0x4004BB6")]
12596 public const short FlowerPacketPink = 4043;
12597
12598 [Cpp2IlInjected.Token(Token = "0x4004BB7")]
12599 public const short FlowerPacketRed = 4044;
12600
12601 [Cpp2IlInjected.Token(Token = "0x4004BB8")]
12602 public const short FlowerPacketYellow = 4045;
12603
12604 [Cpp2IlInjected.Token(Token = "0x4004BB9")]
12605 public const short FlowerPacketViolet = 4046;
12606
12607 [Cpp2IlInjected.Token(Token = "0x4004BBA")]
12608 public const short FlowerPacketWhite = 4047;
12609
12610 [Cpp2IlInjected.Token(Token = "0x4004BBB")]
12611 public const short FlowerPacketTallGrass = 4048;
12612
12613 [Cpp2IlInjected.Token(Token = "0x4004BBC")]
12614 public const short LawnMower = 4049;
12615
12616 [Cpp2IlInjected.Token(Token = "0x4004BBD")]
12617 public const short CrimstoneBrick = 4050;
12618
12619 [Cpp2IlInjected.Token(Token = "0x4004BBE")]
12620 public const short SmoothSandstone = 4051;
12621
12622 [Cpp2IlInjected.Token(Token = "0x4004BBF")]
12623 public const short CrimstoneBrickWall = 4052;
12624
12625 [Cpp2IlInjected.Token(Token = "0x4004BC0")]
12626 public const short SmoothSandstoneWall = 4053;
12627
12628 [Cpp2IlInjected.Token(Token = "0x4004BC1")]
12629 public const short BloodMoonMonolith = 4054;
12630
12631 [Cpp2IlInjected.Token(Token = "0x4004BC2")]
12632 public const short SandBoots = 4055;
12633
12634 [Cpp2IlInjected.Token(Token = "0x4004BC3")]
12635 public const short AncientChisel = 4056;
12636
12637 [Cpp2IlInjected.Token(Token = "0x4004BC4")]
12638 public const short CarbonGuitar = 4057;
12639
12640 [Cpp2IlInjected.Token(Token = "0x4004BC5")]
12641 public const short SkeletonBow = 4058;
12642
12643 [Cpp2IlInjected.Token(Token = "0x4004BC6")]
12644 public const short FossilPickaxe = 4059;
12645
12646 [Cpp2IlInjected.Token(Token = "0x4004BC7")]
12647 public const short SuperStarCannon = 4060;
12648
12649 [Cpp2IlInjected.Token(Token = "0x4004BC8")]
12650 public const short ThunderSpear = 4061;
12651
12652 [Cpp2IlInjected.Token(Token = "0x4004BC9")]
12653 public const short ThunderStaff = 4062;
12654
12655 [Cpp2IlInjected.Token(Token = "0x4004BCA")]
12656 public const short DrumSet = 4063;
12657
12658 [Cpp2IlInjected.Token(Token = "0x4004BCB")]
12659 public const short PicnicTable = 4064;
12660
12661 [Cpp2IlInjected.Token(Token = "0x4004BCC")]
12662 public const short PicnicTableWithCloth = 4065;
12663
12664 [Cpp2IlInjected.Token(Token = "0x4004BCD")]
12665 public const short DesertMinecart = 4066;
12666
12667 [Cpp2IlInjected.Token(Token = "0x4004BCE")]
12668 public const short FishMinecart = 4067;
12669
12670 [Cpp2IlInjected.Token(Token = "0x4004BCF")]
12671 public const short FairyCritterPink = 4068;
12672
12673 [Cpp2IlInjected.Token(Token = "0x4004BD0")]
12674 public const short FairyCritterGreen = 4069;
12675
12676 [Cpp2IlInjected.Token(Token = "0x4004BD1")]
12677 public const short FairyCritterBlue = 4070;
12678
12679 [Cpp2IlInjected.Token(Token = "0x4004BD2")]
12680 public const short JunoniaShell = 4071;
12681
12682 [Cpp2IlInjected.Token(Token = "0x4004BD3")]
12683 public const short LightningWhelkShell = 4072;
12684
12685 [Cpp2IlInjected.Token(Token = "0x4004BD4")]
12686 public const short TulipShell = 4073;
12687
12688 [Cpp2IlInjected.Token(Token = "0x4004BD5")]
12689 public const short PinWheel = 4074;
12690
12691 [Cpp2IlInjected.Token(Token = "0x4004BD6")]
12692 public const short WeatherVane = 4075;
12693
12694 [Cpp2IlInjected.Token(Token = "0x4004BD7")]
12695 public const short VoidVault = 4076;
12696
12697 [Cpp2IlInjected.Token(Token = "0x4004BD8")]
12698 public const short MusicBoxOceanAlt = 4077;
12699
12700 [Cpp2IlInjected.Token(Token = "0x4004BD9")]
12701 public const short MusicBoxSlimeRain = 4078;
12702
12703 [Cpp2IlInjected.Token(Token = "0x4004BDA")]
12704 public const short MusicBoxSpaceAlt = 4079;
12705
12706 [Cpp2IlInjected.Token(Token = "0x4004BDB")]
12707 public const short MusicBoxTownDay = 4080;
12708
12709 [Cpp2IlInjected.Token(Token = "0x4004BDC")]
12710 public const short MusicBoxTownNight = 4081;
12711
12712 [Cpp2IlInjected.Token(Token = "0x4004BDD")]
12713 public const short MusicBoxWindyDay = 4082;
12714
12715 [Cpp2IlInjected.Token(Token = "0x4004BDE")]
12716 public const short GolfCupFlagWhite = 4083;
12717
12718 [Cpp2IlInjected.Token(Token = "0x4004BDF")]
12719 public const short GolfCupFlagRed = 4084;
12720
12721 [Cpp2IlInjected.Token(Token = "0x4004BE0")]
12722 public const short GolfCupFlagGreen = 4085;
12723
12724 [Cpp2IlInjected.Token(Token = "0x4004BE1")]
12725 public const short GolfCupFlagBlue = 4086;
12726
12727 [Cpp2IlInjected.Token(Token = "0x4004BE2")]
12728 public const short GolfCupFlagYellow = 4087;
12729
12730 [Cpp2IlInjected.Token(Token = "0x4004BE3")]
12731 public const short GolfCupFlagPurple = 4088;
12732
12733 [Cpp2IlInjected.Token(Token = "0x4004BE4")]
12734 public const short GolfTee = 4089;
12735
12736 [Cpp2IlInjected.Token(Token = "0x4004BE5")]
12737 public const short ShellPileBlock = 4090;
12738
12739 [Cpp2IlInjected.Token(Token = "0x4004BE6")]
12740 public const short AntiPortalBlock = 4091;
12741
12742 [Cpp2IlInjected.Token(Token = "0x4004BE7")]
12743 public const short GolfClubPutter = 4092;
12744
12745 [Cpp2IlInjected.Token(Token = "0x4004BE8")]
12746 public const short GolfClubWedge = 4093;
12747
12748 [Cpp2IlInjected.Token(Token = "0x4004BE9")]
12749 public const short GolfClubDriver = 4094;
12750
12751 [Cpp2IlInjected.Token(Token = "0x4004BEA")]
12752 public const short GolfWhistle = 4095;
12753
12754 [Cpp2IlInjected.Token(Token = "0x4004BEB")]
12755 public const short ToiletEbonyWood = 4096;
12756
12757 [Cpp2IlInjected.Token(Token = "0x4004BEC")]
12758 public const short ToiletRichMahogany = 4097;
12759
12760 [Cpp2IlInjected.Token(Token = "0x4004BED")]
12761 public const short ToiletPearlwood = 4098;
12762
12763 [Cpp2IlInjected.Token(Token = "0x4004BEE")]
12764 public const short ToiletLivingWood = 4099;
12765
12766 [Cpp2IlInjected.Token(Token = "0x4004BEF")]
12767 public const short ToiletCactus = 4100;
12768
12769 [Cpp2IlInjected.Token(Token = "0x4004BF0")]
12770 public const short ToiletBone = 4101;
12771
12772 [Cpp2IlInjected.Token(Token = "0x4004BF1")]
12773 public const short ToiletFlesh = 4102;
12774
12775 [Cpp2IlInjected.Token(Token = "0x4004BF2")]
12776 public const short ToiletMushroom = 4103;
12777
12778 [Cpp2IlInjected.Token(Token = "0x4004BF3")]
12779 public const short ToiletSunplate = 4104;
12780
12781 [Cpp2IlInjected.Token(Token = "0x4004BF4")]
12782 public const short ToiletShadewood = 4105;
12783
12784 [Cpp2IlInjected.Token(Token = "0x4004BF5")]
12785 public const short ToiletLihzhard = 4106;
12786
12787 [Cpp2IlInjected.Token(Token = "0x4004BF6")]
12788 public const short ToiletDungeonBlue = 4107;
12789
12790 [Cpp2IlInjected.Token(Token = "0x4004BF7")]
12791 public const short ToiletDungeonGreen = 4108;
12792
12793 [Cpp2IlInjected.Token(Token = "0x4004BF8")]
12794 public const short ToiletDungeonPink = 4109;
12795
12796 [Cpp2IlInjected.Token(Token = "0x4004BF9")]
12797 public const short ToiletObsidian = 4110;
12798
12799 [Cpp2IlInjected.Token(Token = "0x4004BFA")]
12800 public const short ToiletFrozen = 4111;
12801
12802 [Cpp2IlInjected.Token(Token = "0x4004BFB")]
12803 public const short ToiletGlass = 4112;
12804
12805 [Cpp2IlInjected.Token(Token = "0x4004BFC")]
12806 public const short ToiletHoney = 4113;
12807
12808 [Cpp2IlInjected.Token(Token = "0x4004BFD")]
12809 public const short ToiletSteampunk = 4114;
12810
12811 [Cpp2IlInjected.Token(Token = "0x4004BFE")]
12812 public const short ToiletPumpkin = 4115;
12813
12814 [Cpp2IlInjected.Token(Token = "0x4004BFF")]
12815 public const short ToiletSpooky = 4116;
12816
12817 [Cpp2IlInjected.Token(Token = "0x4004C00")]
12818 public const short ToiletDynasty = 4117;
12819
12820 [Cpp2IlInjected.Token(Token = "0x4004C01")]
12821 public const short ToiletPalm = 4118;
12822
12823 [Cpp2IlInjected.Token(Token = "0x4004C02")]
12824 public const short ToiletBoreal = 4119;
12825
12826 [Cpp2IlInjected.Token(Token = "0x4004C03")]
12827 public const short ToiletSlime = 4120;
12828
12829 [Cpp2IlInjected.Token(Token = "0x4004C04")]
12830 public const short ToiletMartian = 4121;
12831
12832 [Cpp2IlInjected.Token(Token = "0x4004C05")]
12833 public const short ToiletGranite = 4122;
12834
12835 [Cpp2IlInjected.Token(Token = "0x4004C06")]
12836 public const short ToiletMarble = 4123;
12837
12838 [Cpp2IlInjected.Token(Token = "0x4004C07")]
12839 public const short ToiletCrystal = 4124;
12840
12841 [Cpp2IlInjected.Token(Token = "0x4004C08")]
12842 public const short ToiletSpider = 4125;
12843
12844 [Cpp2IlInjected.Token(Token = "0x4004C09")]
12845 public const short ToiletLesion = 4126;
12846
12847 [Cpp2IlInjected.Token(Token = "0x4004C0A")]
12848 public const short ToiletDiamond = 4127;
12849
12850 [Cpp2IlInjected.Token(Token = "0x4004C0B")]
12851 public const short MaidHead = 4128;
12852
12853 [Cpp2IlInjected.Token(Token = "0x4004C0C")]
12854 public const short MaidShirt = 4129;
12855
12856 [Cpp2IlInjected.Token(Token = "0x4004C0D")]
12857 public const short MaidPants = 4130;
12858
12859 [Cpp2IlInjected.Token(Token = "0x4004C0E")]
12860 public const short VoidLens = 4131;
12861
12862 [Cpp2IlInjected.Token(Token = "0x4004C0F")]
12863 public const short MaidHead2 = 4132;
12864
12865 [Cpp2IlInjected.Token(Token = "0x4004C10")]
12866 public const short MaidShirt2 = 4133;
12867
12868 [Cpp2IlInjected.Token(Token = "0x4004C11")]
12869 public const short MaidPants2 = 4134;
12870
12871 [Cpp2IlInjected.Token(Token = "0x4004C12")]
12872 public const short GolfHat = 4135;
12873
12874 [Cpp2IlInjected.Token(Token = "0x4004C13")]
12875 public const short GolfShirt = 4136;
12876
12877 [Cpp2IlInjected.Token(Token = "0x4004C14")]
12878 public const short GolfPants = 4137;
12879
12880 [Cpp2IlInjected.Token(Token = "0x4004C15")]
12881 public const short GolfVisor = 4138;
12882
12883 [Cpp2IlInjected.Token(Token = "0x4004C16")]
12884 public const short SpiderBlock = 4139;
12885
12886 [Cpp2IlInjected.Token(Token = "0x4004C17")]
12887 public const short SpiderWall = 4140;
12888
12889 [Cpp2IlInjected.Token(Token = "0x4004C18")]
12890 public const short ToiletMeteor = 4141;
12891
12892 [Cpp2IlInjected.Token(Token = "0x4004C19")]
12893 public const short LesionStation = 4142;
12894
12895 [Cpp2IlInjected.Token(Token = "0x4004C1A")]
12896 public const short ManaCloakStar = 4143;
12897
12898 [Cpp2IlInjected.Token(Token = "0x4004C1B")]
12899 public const short Terragrim = 4144;
12900
12901 [Cpp2IlInjected.Token(Token = "0x4004C1C")]
12902 public const short SolarBathtub = 4145;
12903
12904 [Cpp2IlInjected.Token(Token = "0x4004C1D")]
12905 public const short SolarBed = 4146;
12906
12907 [Cpp2IlInjected.Token(Token = "0x4004C1E")]
12908 public const short SolarBookcase = 4147;
12909
12910 [Cpp2IlInjected.Token(Token = "0x4004C1F")]
12911 public const short SolarDresser = 4148;
12912
12913 [Cpp2IlInjected.Token(Token = "0x4004C20")]
12914 public const short SolarCandelabra = 4149;
12915
12916 [Cpp2IlInjected.Token(Token = "0x4004C21")]
12917 public const short SolarCandle = 4150;
12918
12919 [Cpp2IlInjected.Token(Token = "0x4004C22")]
12920 public const short SolarChair = 4151;
12921
12922 [Cpp2IlInjected.Token(Token = "0x4004C23")]
12923 public const short SolarChandelier = 4152;
12924
12925 [Cpp2IlInjected.Token(Token = "0x4004C24")]
12926 public const short SolarChest = 4153;
12927
12928 [Cpp2IlInjected.Token(Token = "0x4004C25")]
12929 public const short SolarClock = 4154;
12930
12931 [Cpp2IlInjected.Token(Token = "0x4004C26")]
12932 public const short SolarDoor = 4155;
12933
12934 [Cpp2IlInjected.Token(Token = "0x4004C27")]
12935 public const short SolarLamp = 4156;
12936
12937 [Cpp2IlInjected.Token(Token = "0x4004C28")]
12938 public const short SolarLantern = 4157;
12939
12940 [Cpp2IlInjected.Token(Token = "0x4004C29")]
12941 public const short SolarPiano = 4158;
12942
12943 [Cpp2IlInjected.Token(Token = "0x4004C2A")]
12944 public const short SolarPlatform = 4159;
12945
12946 [Cpp2IlInjected.Token(Token = "0x4004C2B")]
12947 public const short SolarSink = 4160;
12948
12949 [Cpp2IlInjected.Token(Token = "0x4004C2C")]
12950 public const short SolarSofa = 4161;
12951
12952 [Cpp2IlInjected.Token(Token = "0x4004C2D")]
12953 public const short SolarTable = 4162;
12954
12955 [Cpp2IlInjected.Token(Token = "0x4004C2E")]
12956 public const short SolarWorkbench = 4163;
12957
12958 [Cpp2IlInjected.Token(Token = "0x4004C2F")]
12959 public const short Fake_SolarChest = 4164;
12960
12961 [Cpp2IlInjected.Token(Token = "0x4004C30")]
12962 public const short SolarToilet = 4165;
12963
12964 [Cpp2IlInjected.Token(Token = "0x4004C31")]
12965 public const short VortexBathtub = 4166;
12966
12967 [Cpp2IlInjected.Token(Token = "0x4004C32")]
12968 public const short VortexBed = 4167;
12969
12970 [Cpp2IlInjected.Token(Token = "0x4004C33")]
12971 public const short VortexBookcase = 4168;
12972
12973 [Cpp2IlInjected.Token(Token = "0x4004C34")]
12974 public const short VortexDresser = 4169;
12975
12976 [Cpp2IlInjected.Token(Token = "0x4004C35")]
12977 public const short VortexCandelabra = 4170;
12978
12979 [Cpp2IlInjected.Token(Token = "0x4004C36")]
12980 public const short VortexCandle = 4171;
12981
12982 [Cpp2IlInjected.Token(Token = "0x4004C37")]
12983 public const short VortexChair = 4172;
12984
12985 [Cpp2IlInjected.Token(Token = "0x4004C38")]
12986 public const short VortexChandelier = 4173;
12987
12988 [Cpp2IlInjected.Token(Token = "0x4004C39")]
12989 public const short VortexChest = 4174;
12990
12991 [Cpp2IlInjected.Token(Token = "0x4004C3A")]
12992 public const short VortexClock = 4175;
12993
12994 [Cpp2IlInjected.Token(Token = "0x4004C3B")]
12995 public const short VortexDoor = 4176;
12996
12997 [Cpp2IlInjected.Token(Token = "0x4004C3C")]
12998 public const short VortexLamp = 4177;
12999
13000 [Cpp2IlInjected.Token(Token = "0x4004C3D")]
13001 public const short VortexLantern = 4178;
13002
13003 [Cpp2IlInjected.Token(Token = "0x4004C3E")]
13004 public const short VortexPiano = 4179;
13005
13006 [Cpp2IlInjected.Token(Token = "0x4004C3F")]
13007 public const short VortexPlatform = 4180;
13008
13009 [Cpp2IlInjected.Token(Token = "0x4004C40")]
13010 public const short VortexSink = 4181;
13011
13012 [Cpp2IlInjected.Token(Token = "0x4004C41")]
13013 public const short VortexSofa = 4182;
13014
13015 [Cpp2IlInjected.Token(Token = "0x4004C42")]
13016 public const short VortexTable = 4183;
13017
13018 [Cpp2IlInjected.Token(Token = "0x4004C43")]
13019 public const short VortexWorkbench = 4184;
13020
13021 [Cpp2IlInjected.Token(Token = "0x4004C44")]
13022 public const short Fake_VortexChest = 4185;
13023
13024 [Cpp2IlInjected.Token(Token = "0x4004C45")]
13025 public const short VortexToilet = 4186;
13026
13027 [Cpp2IlInjected.Token(Token = "0x4004C46")]
13028 public const short NebulaBathtub = 4187;
13029
13030 [Cpp2IlInjected.Token(Token = "0x4004C47")]
13031 public const short NebulaBed = 4188;
13032
13033 [Cpp2IlInjected.Token(Token = "0x4004C48")]
13034 public const short NebulaBookcase = 4189;
13035
13036 [Cpp2IlInjected.Token(Token = "0x4004C49")]
13037 public const short NebulaDresser = 4190;
13038
13039 [Cpp2IlInjected.Token(Token = "0x4004C4A")]
13040 public const short NebulaCandelabra = 4191;
13041
13042 [Cpp2IlInjected.Token(Token = "0x4004C4B")]
13043 public const short NebulaCandle = 4192;
13044
13045 [Cpp2IlInjected.Token(Token = "0x4004C4C")]
13046 public const short NebulaChair = 4193;
13047
13048 [Cpp2IlInjected.Token(Token = "0x4004C4D")]
13049 public const short NebulaChandelier = 4194;
13050
13051 [Cpp2IlInjected.Token(Token = "0x4004C4E")]
13052 public const short NebulaChest = 4195;
13053
13054 [Cpp2IlInjected.Token(Token = "0x4004C4F")]
13055 public const short NebulaClock = 4196;
13056
13057 [Cpp2IlInjected.Token(Token = "0x4004C50")]
13058 public const short NebulaDoor = 4197;
13059
13060 [Cpp2IlInjected.Token(Token = "0x4004C51")]
13061 public const short NebulaLamp = 4198;
13062
13063 [Cpp2IlInjected.Token(Token = "0x4004C52")]
13064 public const short NebulaLantern = 4199;
13065
13066 [Cpp2IlInjected.Token(Token = "0x4004C53")]
13067 public const short NebulaPiano = 4200;
13068
13069 [Cpp2IlInjected.Token(Token = "0x4004C54")]
13070 public const short NebulaPlatform = 4201;
13071
13072 [Cpp2IlInjected.Token(Token = "0x4004C55")]
13073 public const short NebulaSink = 4202;
13074
13075 [Cpp2IlInjected.Token(Token = "0x4004C56")]
13076 public const short NebulaSofa = 4203;
13077
13078 [Cpp2IlInjected.Token(Token = "0x4004C57")]
13079 public const short NebulaTable = 4204;
13080
13081 [Cpp2IlInjected.Token(Token = "0x4004C58")]
13082 public const short NebulaWorkbench = 4205;
13083
13084 [Cpp2IlInjected.Token(Token = "0x4004C59")]
13085 public const short Fake_NebulaChest = 4206;
13086
13087 [Cpp2IlInjected.Token(Token = "0x4004C5A")]
13088 public const short NebulaToilet = 4207;
13089
13090 [Cpp2IlInjected.Token(Token = "0x4004C5B")]
13091 public const short StardustBathtub = 4208;
13092
13093 [Cpp2IlInjected.Token(Token = "0x4004C5C")]
13094 public const short StardustBed = 4209;
13095
13096 [Cpp2IlInjected.Token(Token = "0x4004C5D")]
13097 public const short StardustBookcase = 4210;
13098
13099 [Cpp2IlInjected.Token(Token = "0x4004C5E")]
13100 public const short StardustDresser = 4211;
13101
13102 [Cpp2IlInjected.Token(Token = "0x4004C5F")]
13103 public const short StardustCandelabra = 4212;
13104
13105 [Cpp2IlInjected.Token(Token = "0x4004C60")]
13106 public const short StardustCandle = 4213;
13107
13108 [Cpp2IlInjected.Token(Token = "0x4004C61")]
13109 public const short StardustChair = 4214;
13110
13111 [Cpp2IlInjected.Token(Token = "0x4004C62")]
13112 public const short StardustChandelier = 4215;
13113
13114 [Cpp2IlInjected.Token(Token = "0x4004C63")]
13115 public const short StardustChest = 4216;
13116
13117 [Cpp2IlInjected.Token(Token = "0x4004C64")]
13118 public const short StardustClock = 4217;
13119
13120 [Cpp2IlInjected.Token(Token = "0x4004C65")]
13121 public const short StardustDoor = 4218;
13122
13123 [Cpp2IlInjected.Token(Token = "0x4004C66")]
13124 public const short StardustLamp = 4219;
13125
13126 [Cpp2IlInjected.Token(Token = "0x4004C67")]
13127 public const short StardustLantern = 4220;
13128
13129 [Cpp2IlInjected.Token(Token = "0x4004C68")]
13130 public const short StardustPiano = 4221;
13131
13132 [Cpp2IlInjected.Token(Token = "0x4004C69")]
13133 public const short StardustPlatform = 4222;
13134
13135 [Cpp2IlInjected.Token(Token = "0x4004C6A")]
13136 public const short StardustSink = 4223;
13137
13138 [Cpp2IlInjected.Token(Token = "0x4004C6B")]
13139 public const short StardustSofa = 4224;
13140
13141 [Cpp2IlInjected.Token(Token = "0x4004C6C")]
13142 public const short StardustTable = 4225;
13143
13144 [Cpp2IlInjected.Token(Token = "0x4004C6D")]
13145 public const short StardustWorkbench = 4226;
13146
13147 [Cpp2IlInjected.Token(Token = "0x4004C6E")]
13148 public const short Fake_StardustChest = 4227;
13149
13150 [Cpp2IlInjected.Token(Token = "0x4004C6F")]
13151 public const short StardustToilet = 4228;
13152
13153 [Cpp2IlInjected.Token(Token = "0x4004C70")]
13154 public const short SolarBrick = 4229;
13155
13156 [Cpp2IlInjected.Token(Token = "0x4004C71")]
13157 public const short VortexBrick = 4230;
13158
13159 [Cpp2IlInjected.Token(Token = "0x4004C72")]
13160 public const short NebulaBrick = 4231;
13161
13162 [Cpp2IlInjected.Token(Token = "0x4004C73")]
13163 public const short StardustBrick = 4232;
13164
13165 [Cpp2IlInjected.Token(Token = "0x4004C74")]
13166 public const short SolarBrickWall = 4233;
13167
13168 [Cpp2IlInjected.Token(Token = "0x4004C75")]
13169 public const short VortexBrickWall = 4234;
13170
13171 [Cpp2IlInjected.Token(Token = "0x4004C76")]
13172 public const short NebulaBrickWall = 4235;
13173
13174 [Cpp2IlInjected.Token(Token = "0x4004C77")]
13175 public const short StardustBrickWall = 4236;
13176
13177 [Cpp2IlInjected.Token(Token = "0x4004C78")]
13178 public const short MusicBoxDayRemix = 4237;
13179
13180 [Cpp2IlInjected.Token(Token = "0x4004C79")]
13181 public const short CrackedBlueBrick = 4238;
13182
13183 [Cpp2IlInjected.Token(Token = "0x4004C7A")]
13184 public const short CrackedGreenBrick = 4239;
13185
13186 [Cpp2IlInjected.Token(Token = "0x4004C7B")]
13187 public const short CrackedPinkBrick = 4240;
13188
13189 [Cpp2IlInjected.Token(Token = "0x4004C7C")]
13190 public const short FlowerPacketWild = 4241;
13191
13192 [Cpp2IlInjected.Token(Token = "0x4004C7D")]
13193 public const short GolfBallDyedBlack = 4242;
13194
13195 [Cpp2IlInjected.Token(Token = "0x4004C7E")]
13196 public const short GolfBallDyedBlue = 4243;
13197
13198 [Cpp2IlInjected.Token(Token = "0x4004C7F")]
13199 public const short GolfBallDyedBrown = 4244;
13200
13201 [Cpp2IlInjected.Token(Token = "0x4004C80")]
13202 public const short GolfBallDyedCyan = 4245;
13203
13204 [Cpp2IlInjected.Token(Token = "0x4004C81")]
13205 public const short GolfBallDyedGreen = 4246;
13206
13207 [Cpp2IlInjected.Token(Token = "0x4004C82")]
13208 public const short GolfBallDyedLimeGreen = 4247;
13209
13210 [Cpp2IlInjected.Token(Token = "0x4004C83")]
13211 public const short GolfBallDyedOrange = 4248;
13212
13213 [Cpp2IlInjected.Token(Token = "0x4004C84")]
13214 public const short GolfBallDyedPink = 4249;
13215
13216 [Cpp2IlInjected.Token(Token = "0x4004C85")]
13217 public const short GolfBallDyedPurple = 4250;
13218
13219 [Cpp2IlInjected.Token(Token = "0x4004C86")]
13220 public const short GolfBallDyedRed = 4251;
13221
13222 [Cpp2IlInjected.Token(Token = "0x4004C87")]
13223 public const short GolfBallDyedSkyBlue = 4252;
13224
13225 [Cpp2IlInjected.Token(Token = "0x4004C88")]
13226 public const short GolfBallDyedTeal = 4253;
13227
13228 [Cpp2IlInjected.Token(Token = "0x4004C89")]
13229 public const short GolfBallDyedViolet = 4254;
13230
13231 [Cpp2IlInjected.Token(Token = "0x4004C8A")]
13232 public const short GolfBallDyedYellow = 4255;
13233
13234 [Cpp2IlInjected.Token(Token = "0x4004C8B")]
13235 public const short AmberRobe = 4256;
13236
13237 [Cpp2IlInjected.Token(Token = "0x4004C8C")]
13238 public const short AmberHook = 4257;
13239
13240 [Cpp2IlInjected.Token(Token = "0x4004C8D")]
13241 public const short OrangePhaseblade = 4258;
13242
13243 [Cpp2IlInjected.Token(Token = "0x4004C8E")]
13244 public const short OrangePhasesaber = 4259;
13245
13246 [Cpp2IlInjected.Token(Token = "0x4004C8F")]
13247 public const short OrangeStainedGlass = 4260;
13248
13249 [Cpp2IlInjected.Token(Token = "0x4004C90")]
13250 public const short OrangePressurePlate = 4261;
13251
13252 [Cpp2IlInjected.Token(Token = "0x4004C91")]
13253 public const short MysticCoilSnake = 4262;
13254
13255 [Cpp2IlInjected.Token(Token = "0x4004C92")]
13256 public const short MagicConch = 4263;
13257
13258 [Cpp2IlInjected.Token(Token = "0x4004C93")]
13259 public const short GolfCart = 4264;
13260
13261 [Cpp2IlInjected.Token(Token = "0x4004C94")]
13262 public const short GolfChest = 4265;
13263
13264 [Cpp2IlInjected.Token(Token = "0x4004C95")]
13265 public const short Fake_GolfChest = 4266;
13266
13267 [Cpp2IlInjected.Token(Token = "0x4004C96")]
13268 public const short DesertChest = 4267;
13269
13270 [Cpp2IlInjected.Token(Token = "0x4004C97")]
13271 public const short Fake_DesertChest = 4268;
13272
13273 [Cpp2IlInjected.Token(Token = "0x4004C98")]
13274 public const short SanguineStaff = 4269;
13275
13276 [Cpp2IlInjected.Token(Token = "0x4004C99")]
13277 public const short SharpTears = 4270;
13278
13279 [Cpp2IlInjected.Token(Token = "0x4004C9A")]
13280 public const short BloodMoonStarter = 4271;
13281
13282 [Cpp2IlInjected.Token(Token = "0x4004C9B")]
13283 public const short DripplerFlail = 4272;
13284
13285 [Cpp2IlInjected.Token(Token = "0x4004C9C")]
13286 public const short VampireFrogStaff = 4273;
13287
13288 [Cpp2IlInjected.Token(Token = "0x4004C9D")]
13289 public const short GoldGoldfish = 4274;
13290
13291 [Cpp2IlInjected.Token(Token = "0x4004C9E")]
13292 public const short GoldGoldfishBowl = 4275;
13293
13294 [Cpp2IlInjected.Token(Token = "0x4004C9F")]
13295 public const short CatBast = 4276;
13296
13297 [Cpp2IlInjected.Token(Token = "0x4004CA0")]
13298 public const short GoldStarryGlassBlock = 4277;
13299
13300 [Cpp2IlInjected.Token(Token = "0x4004CA1")]
13301 public const short BlueStarryGlassBlock = 4278;
13302
13303 [Cpp2IlInjected.Token(Token = "0x4004CA2")]
13304 public const short GoldStarryGlassWall = 4279;
13305
13306 [Cpp2IlInjected.Token(Token = "0x4004CA3")]
13307 public const short BlueStarryGlassWall = 4280;
13308
13309 [Cpp2IlInjected.Token(Token = "0x4004CA4")]
13310 public const short BabyBirdStaff = 4281;
13311
13312 [Cpp2IlInjected.Token(Token = "0x4004CA5")]
13313 public const short Apricot = 4282;
13314
13315 [Cpp2IlInjected.Token(Token = "0x4004CA6")]
13316 public const short Banana = 4283;
13317
13318 [Cpp2IlInjected.Token(Token = "0x4004CA7")]
13319 public const short BlackCurrant = 4284;
13320
13321 [Cpp2IlInjected.Token(Token = "0x4004CA8")]
13322 public const short BloodOrange = 4285;
13323
13324 [Cpp2IlInjected.Token(Token = "0x4004CA9")]
13325 public const short Cherry = 4286;
13326
13327 [Cpp2IlInjected.Token(Token = "0x4004CAA")]
13328 public const short Coconut = 4287;
13329
13330 [Cpp2IlInjected.Token(Token = "0x4004CAB")]
13331 public const short Dragonfruit = 4288;
13332
13333 [Cpp2IlInjected.Token(Token = "0x4004CAC")]
13334 public const short Elderberry = 4289;
13335
13336 [Cpp2IlInjected.Token(Token = "0x4004CAD")]
13337 public const short Grapefruit = 4290;
13338
13339 [Cpp2IlInjected.Token(Token = "0x4004CAE")]
13340 public const short Lemon = 4291;
13341
13342 [Cpp2IlInjected.Token(Token = "0x4004CAF")]
13343 public const short Mango = 4292;
13344
13345 [Cpp2IlInjected.Token(Token = "0x4004CB0")]
13346 public const short Peach = 4293;
13347
13348 [Cpp2IlInjected.Token(Token = "0x4004CB1")]
13349 public const short Pineapple = 4294;
13350
13351 [Cpp2IlInjected.Token(Token = "0x4004CB2")]
13352 public const short Plum = 4295;
13353
13354 [Cpp2IlInjected.Token(Token = "0x4004CB3")]
13355 public const short Rambutan = 4296;
13356
13357 [Cpp2IlInjected.Token(Token = "0x4004CB4")]
13358 public const short Starfruit = 4297;
13359
13360 [Cpp2IlInjected.Token(Token = "0x4004CB5")]
13361 public const short SandstoneBathtub = 4298;
13362
13363 [Cpp2IlInjected.Token(Token = "0x4004CB6")]
13364 public const short SandstoneBed = 4299;
13365
13366 [Cpp2IlInjected.Token(Token = "0x4004CB7")]
13367 public const short SandstoneBookcase = 4300;
13368
13369 [Cpp2IlInjected.Token(Token = "0x4004CB8")]
13370 public const short SandstoneDresser = 4301;
13371
13372 [Cpp2IlInjected.Token(Token = "0x4004CB9")]
13373 public const short SandstoneCandelabra = 4302;
13374
13375 [Cpp2IlInjected.Token(Token = "0x4004CBA")]
13376 public const short SandstoneCandle = 4303;
13377
13378 [Cpp2IlInjected.Token(Token = "0x4004CBB")]
13379 public const short SandstoneChair = 4304;
13380
13381 [Cpp2IlInjected.Token(Token = "0x4004CBC")]
13382 public const short SandstoneChandelier = 4305;
13383
13384 [Cpp2IlInjected.Token(Token = "0x4004CBD")]
13385 public const short SandstoneClock = 4306;
13386
13387 [Cpp2IlInjected.Token(Token = "0x4004CBE")]
13388 public const short SandstoneDoor = 4307;
13389
13390 [Cpp2IlInjected.Token(Token = "0x4004CBF")]
13391 public const short SandstoneLamp = 4308;
13392
13393 [Cpp2IlInjected.Token(Token = "0x4004CC0")]
13394 public const short SandstoneLantern = 4309;
13395
13396 [Cpp2IlInjected.Token(Token = "0x4004CC1")]
13397 public const short SandstonePiano = 4310;
13398
13399 [Cpp2IlInjected.Token(Token = "0x4004CC2")]
13400 public const short SandstonePlatform = 4311;
13401
13402 [Cpp2IlInjected.Token(Token = "0x4004CC3")]
13403 public const short SandstoneSink = 4312;
13404
13405 [Cpp2IlInjected.Token(Token = "0x4004CC4")]
13406 public const short SandstoneSofa = 4313;
13407
13408 [Cpp2IlInjected.Token(Token = "0x4004CC5")]
13409 public const short SandstoneTable = 4314;
13410
13411 [Cpp2IlInjected.Token(Token = "0x4004CC6")]
13412 public const short SandstoneWorkbench = 4315;
13413
13414 [Cpp2IlInjected.Token(Token = "0x4004CC7")]
13415 public const short SandstoneToilet = 4316;
13416
13417 [Cpp2IlInjected.Token(Token = "0x4004CC8")]
13418 public const short BloodHamaxe = 4317;
13419
13420 [Cpp2IlInjected.Token(Token = "0x4004CC9")]
13421 public const short VoidMonolith = 4318;
13422
13423 [Cpp2IlInjected.Token(Token = "0x4004CCA")]
13424 public const short ArrowSign = 4319;
13425
13426 [Cpp2IlInjected.Token(Token = "0x4004CCB")]
13427 public const short PaintedArrowSign = 4320;
13428
13429 [Cpp2IlInjected.Token(Token = "0x4004CCC")]
13430 public const short GameMasterShirt = 4321;
13431
13432 [Cpp2IlInjected.Token(Token = "0x4004CCD")]
13433 public const short GameMasterPants = 4322;
13434
13435 [Cpp2IlInjected.Token(Token = "0x4004CCE")]
13436 public const short StarPrincessCrown = 4323;
13437
13438 [Cpp2IlInjected.Token(Token = "0x4004CCF")]
13439 public const short StarPrincessDress = 4324;
13440
13441 [Cpp2IlInjected.Token(Token = "0x4004CD0")]
13442 public const short BloodFishingRod = 4325;
13443
13444 [Cpp2IlInjected.Token(Token = "0x4004CD1")]
13445 public const short FoodPlatter = 4326;
13446
13447 [Cpp2IlInjected.Token(Token = "0x4004CD2")]
13448 public const short BlackDragonflyJar = 4327;
13449
13450 [Cpp2IlInjected.Token(Token = "0x4004CD3")]
13451 public const short BlueDragonflyJar = 4328;
13452
13453 [Cpp2IlInjected.Token(Token = "0x4004CD4")]
13454 public const short GreenDragonflyJar = 4329;
13455
13456 [Cpp2IlInjected.Token(Token = "0x4004CD5")]
13457 public const short OrangeDragonflyJar = 4330;
13458
13459 [Cpp2IlInjected.Token(Token = "0x4004CD6")]
13460 public const short RedDragonflyJar = 4331;
13461
13462 [Cpp2IlInjected.Token(Token = "0x4004CD7")]
13463 public const short YellowDragonflyJar = 4332;
13464
13465 [Cpp2IlInjected.Token(Token = "0x4004CD8")]
13466 public const short GoldDragonflyJar = 4333;
13467
13468 [Cpp2IlInjected.Token(Token = "0x4004CD9")]
13469 public const short BlackDragonfly = 4334;
13470
13471 [Cpp2IlInjected.Token(Token = "0x4004CDA")]
13472 public const short BlueDragonfly = 4335;
13473
13474 [Cpp2IlInjected.Token(Token = "0x4004CDB")]
13475 public const short GreenDragonfly = 4336;
13476
13477 [Cpp2IlInjected.Token(Token = "0x4004CDC")]
13478 public const short OrangeDragonfly = 4337;
13479
13480 [Cpp2IlInjected.Token(Token = "0x4004CDD")]
13481 public const short RedDragonfly = 4338;
13482
13483 [Cpp2IlInjected.Token(Token = "0x4004CDE")]
13484 public const short YellowDragonfly = 4339;
13485
13486 [Cpp2IlInjected.Token(Token = "0x4004CDF")]
13487 public const short GoldDragonfly = 4340;
13488
13489 [Cpp2IlInjected.Token(Token = "0x4004CE0")]
13490 public const short PortableStool = 4341;
13491
13492 [Cpp2IlInjected.Token(Token = "0x4004CE1")]
13493 public const short DragonflyStatue = 4342;
13494
13495 [Cpp2IlInjected.Token(Token = "0x4004CE2")]
13496 public const short PaperAirplaneA = 4343;
13497
13498 [Cpp2IlInjected.Token(Token = "0x4004CE3")]
13499 public const short PaperAirplaneB = 4344;
13500
13501 [Cpp2IlInjected.Token(Token = "0x4004CE4")]
13502 public const short CanOfWorms = 4345;
13503
13504 [Cpp2IlInjected.Token(Token = "0x4004CE5")]
13505 public const short EncumberingStone = 4346;
13506
13507 [Cpp2IlInjected.Token(Token = "0x4004CE6")]
13508 public const short ZapinatorGray = 4347;
13509
13510 [Cpp2IlInjected.Token(Token = "0x4004CE7")]
13511 public const short ZapinatorOrange = 4348;
13512
13513 [Cpp2IlInjected.Token(Token = "0x4004CE8")]
13514 public const short GreenMoss = 4349;
13515
13516 [Cpp2IlInjected.Token(Token = "0x4004CE9")]
13517 public const short BrownMoss = 4350;
13518
13519 [Cpp2IlInjected.Token(Token = "0x4004CEA")]
13520 public const short RedMoss = 4351;
13521
13522 [Cpp2IlInjected.Token(Token = "0x4004CEB")]
13523 public const short BlueMoss = 4352;
13524
13525 [Cpp2IlInjected.Token(Token = "0x4004CEC")]
13526 public const short PurpleMoss = 4353;
13527
13528 [Cpp2IlInjected.Token(Token = "0x4004CED")]
13529 public const short LavaMoss = 4354;
13530
13531 [Cpp2IlInjected.Token(Token = "0x4004CEE")]
13532 public const short BoulderStatue = 4355;
13533
13534 [Cpp2IlInjected.Token(Token = "0x4004CEF")]
13535 public const short MusicBoxTitleAlt = 4356;
13536
13537 [Cpp2IlInjected.Token(Token = "0x4004CF0")]
13538 public const short MusicBoxStorm = 4357;
13539
13540 [Cpp2IlInjected.Token(Token = "0x4004CF1")]
13541 public const short MusicBoxGraveyard = 4358;
13542
13543 [Cpp2IlInjected.Token(Token = "0x4004CF2")]
13544 public const short Seagull = 4359;
13545
13546 [Cpp2IlInjected.Token(Token = "0x4004CF3")]
13547 public const short SeagullStatue = 4360;
13548
13549 [Cpp2IlInjected.Token(Token = "0x4004CF4")]
13550 public const short LadyBug = 4361;
13551
13552 [Cpp2IlInjected.Token(Token = "0x4004CF5")]
13553 public const short GoldLadyBug = 4362;
13554
13555 [Cpp2IlInjected.Token(Token = "0x4004CF6")]
13556 public const short Maggot = 4363;
13557
13558 [Cpp2IlInjected.Token(Token = "0x4004CF7")]
13559 public const short MaggotCage = 4364;
13560
13561 [Cpp2IlInjected.Token(Token = "0x4004CF8")]
13562 public const short CelestialWand = 4365;
13563
13564 [Cpp2IlInjected.Token(Token = "0x4004CF9")]
13565 public const short EucaluptusSap = 4366;
13566
13567 [Cpp2IlInjected.Token(Token = "0x4004CFA")]
13568 public const short KiteBlue = 4367;
13569
13570 [Cpp2IlInjected.Token(Token = "0x4004CFB")]
13571 public const short KiteBlueAndYellow = 4368;
13572
13573 [Cpp2IlInjected.Token(Token = "0x4004CFC")]
13574 public const short KiteRed = 4369;
13575
13576 [Cpp2IlInjected.Token(Token = "0x4004CFD")]
13577 public const short KiteRedAndYellow = 4370;
13578
13579 [Cpp2IlInjected.Token(Token = "0x4004CFE")]
13580 public const short KiteYellow = 4371;
13581
13582 [Cpp2IlInjected.Token(Token = "0x4004CFF")]
13583 public const short IvyGuitar = 4372;
13584
13585 [Cpp2IlInjected.Token(Token = "0x4004D00")]
13586 public const short Pupfish = 4373;
13587
13588 [Cpp2IlInjected.Token(Token = "0x4004D01")]
13589 public const short Grebe = 4374;
13590
13591 [Cpp2IlInjected.Token(Token = "0x4004D02")]
13592 public const short Rat = 4375;
13593
13594 [Cpp2IlInjected.Token(Token = "0x4004D03")]
13595 public const short RatCage = 4376;
13596
13597 [Cpp2IlInjected.Token(Token = "0x4004D04")]
13598 public const short KryptonMoss = 4377;
13599
13600 [Cpp2IlInjected.Token(Token = "0x4004D05")]
13601 public const short XenonMoss = 4378;
13602
13603 [Cpp2IlInjected.Token(Token = "0x4004D06")]
13604 public const short KiteWyvern = 4379;
13605
13606 [Cpp2IlInjected.Token(Token = "0x4004D07")]
13607 public const short LadybugCage = 4380;
13608
13609 [Cpp2IlInjected.Token(Token = "0x4004D08")]
13610 public const short BloodRainBow = 4381;
13611
13612 [Cpp2IlInjected.Token(Token = "0x4004D09")]
13613 public const short CombatBook = 4382;
13614
13615 [Cpp2IlInjected.Token(Token = "0x4004D0A")]
13616 public const short DesertTorch = 4383;
13617
13618 [Cpp2IlInjected.Token(Token = "0x4004D0B")]
13619 public const short CoralTorch = 4384;
13620
13621 [Cpp2IlInjected.Token(Token = "0x4004D0C")]
13622 public const short CorruptTorch = 4385;
13623
13624 [Cpp2IlInjected.Token(Token = "0x4004D0D")]
13625 public const short CrimsonTorch = 4386;
13626
13627 [Cpp2IlInjected.Token(Token = "0x4004D0E")]
13628 public const short HallowedTorch = 4387;
13629
13630 [Cpp2IlInjected.Token(Token = "0x4004D0F")]
13631 public const short JungleTorch = 4388;
13632
13633 [Cpp2IlInjected.Token(Token = "0x4004D10")]
13634 public const short ArgonMoss = 4389;
13635
13636 [Cpp2IlInjected.Token(Token = "0x4004D11")]
13637 public const short RollingCactus = 4390;
13638
13639 [Cpp2IlInjected.Token(Token = "0x4004D12")]
13640 public const short ThinIce = 4391;
13641
13642 [Cpp2IlInjected.Token(Token = "0x4004D13")]
13643 public const short EchoBlock = 4392;
13644
13645 [Cpp2IlInjected.Token(Token = "0x4004D14")]
13646 public const short ScarabFish = 4393;
13647
13648 [Cpp2IlInjected.Token(Token = "0x4004D15")]
13649 public const short ScorpioFish = 4394;
13650
13651 [Cpp2IlInjected.Token(Token = "0x4004D16")]
13652 public const short Owl = 4395;
13653
13654 [Cpp2IlInjected.Token(Token = "0x4004D17")]
13655 public const short OwlCage = 4396;
13656
13657 [Cpp2IlInjected.Token(Token = "0x4004D18")]
13658 public const short OwlStatue = 4397;
13659
13660 [Cpp2IlInjected.Token(Token = "0x4004D19")]
13661 public const short PupfishBowl = 4398;
13662
13663 [Cpp2IlInjected.Token(Token = "0x4004D1A")]
13664 public const short GoldLadybugCage = 4399;
13665
13666 [Cpp2IlInjected.Token(Token = "0x4004D1B")]
13667 public const short Geode = 4400;
13668
13669 [Cpp2IlInjected.Token(Token = "0x4004D1C")]
13670 public const short Flounder = 4401;
13671
13672 [Cpp2IlInjected.Token(Token = "0x4004D1D")]
13673 public const short RockLobster = 4402;
13674
13675 [Cpp2IlInjected.Token(Token = "0x4004D1E")]
13676 public const short LobsterTail = 4403;
13677
13678 [Cpp2IlInjected.Token(Token = "0x4004D1F")]
13679 public const short FloatingTube = 4404;
13680
13681 [Cpp2IlInjected.Token(Token = "0x4004D20")]
13682 public const short FrozenCrate = 4405;
13683
13684 [Cpp2IlInjected.Token(Token = "0x4004D21")]
13685 public const short FrozenCrateHard = 4406;
13686
13687 [Cpp2IlInjected.Token(Token = "0x4004D22")]
13688 public const short OasisCrate = 4407;
13689
13690 [Cpp2IlInjected.Token(Token = "0x4004D23")]
13691 public const short OasisCrateHard = 4408;
13692
13693 [Cpp2IlInjected.Token(Token = "0x4004D24")]
13694 public const short SpectreGoggles = 4409;
13695
13696 [Cpp2IlInjected.Token(Token = "0x4004D25")]
13697 public const short Oyster = 4410;
13698
13699 [Cpp2IlInjected.Token(Token = "0x4004D26")]
13700 public const short ShuckedOyster = 4411;
13701
13702 [Cpp2IlInjected.Token(Token = "0x4004D27")]
13703 public const short WhitePearl = 4412;
13704
13705 [Cpp2IlInjected.Token(Token = "0x4004D28")]
13706 public const short BlackPearl = 4413;
13707
13708 [Cpp2IlInjected.Token(Token = "0x4004D29")]
13709 public const short PinkPearl = 4414;
13710
13711 [Cpp2IlInjected.Token(Token = "0x4004D2A")]
13712 public const short StoneDoor = 4415;
13713
13714 [Cpp2IlInjected.Token(Token = "0x4004D2B")]
13715 public const short StonePlatform = 4416;
13716
13717 [Cpp2IlInjected.Token(Token = "0x4004D2C")]
13718 public const short OasisFountain = 4417;
13719
13720 [Cpp2IlInjected.Token(Token = "0x4004D2D")]
13721 public const short WaterStrider = 4418;
13722
13723 [Cpp2IlInjected.Token(Token = "0x4004D2E")]
13724 public const short GoldWaterStrider = 4419;
13725
13726 [Cpp2IlInjected.Token(Token = "0x4004D2F")]
13727 public const short LawnFlamingo = 4420;
13728
13729 [Cpp2IlInjected.Token(Token = "0x4004D30")]
13730 public const short MusicBoxUndergroundJungle = 4421;
13731
13732 [Cpp2IlInjected.Token(Token = "0x4004D31")]
13733 public const short Grate = 4422;
13734
13735 [Cpp2IlInjected.Token(Token = "0x4004D32")]
13736 public const short ScarabBomb = 4423;
13737
13738 [Cpp2IlInjected.Token(Token = "0x4004D33")]
13739 public const short WroughtIronFence = 4424;
13740
13741 [Cpp2IlInjected.Token(Token = "0x4004D34")]
13742 public const short SharkBait = 4425;
13743
13744 [Cpp2IlInjected.Token(Token = "0x4004D35")]
13745 public const short BeeMinecart = 4426;
13746
13747 [Cpp2IlInjected.Token(Token = "0x4004D36")]
13748 public const short LadybugMinecart = 4427;
13749
13750 [Cpp2IlInjected.Token(Token = "0x4004D37")]
13751 public const short PigronMinecart = 4428;
13752
13753 [Cpp2IlInjected.Token(Token = "0x4004D38")]
13754 public const short SunflowerMinecart = 4429;
13755
13756 [Cpp2IlInjected.Token(Token = "0x4004D39")]
13757 public const short PottedForestCedar = 4430;
13758
13759 [Cpp2IlInjected.Token(Token = "0x4004D3A")]
13760 public const short PottedJungleCedar = 4431;
13761
13762 [Cpp2IlInjected.Token(Token = "0x4004D3B")]
13763 public const short PottedHallowCedar = 4432;
13764
13765 [Cpp2IlInjected.Token(Token = "0x4004D3C")]
13766 public const short PottedForestTree = 4433;
13767
13768 [Cpp2IlInjected.Token(Token = "0x4004D3D")]
13769 public const short PottedJungleTree = 4434;
13770
13771 [Cpp2IlInjected.Token(Token = "0x4004D3E")]
13772 public const short PottedHallowTree = 4435;
13773
13774 [Cpp2IlInjected.Token(Token = "0x4004D3F")]
13775 public const short PottedForestPalm = 4436;
13776
13777 [Cpp2IlInjected.Token(Token = "0x4004D40")]
13778 public const short PottedJunglePalm = 4437;
13779
13780 [Cpp2IlInjected.Token(Token = "0x4004D41")]
13781 public const short PottedHallowPalm = 4438;
13782
13783 [Cpp2IlInjected.Token(Token = "0x4004D42")]
13784 public const short PottedForestBamboo = 4439;
13785
13786 [Cpp2IlInjected.Token(Token = "0x4004D43")]
13787 public const short PottedJungleBamboo = 4440;
13788
13789 [Cpp2IlInjected.Token(Token = "0x4004D44")]
13790 public const short PottedHallowBamboo = 4441;
13791
13792 [Cpp2IlInjected.Token(Token = "0x4004D45")]
13793 public const short ScarabFishingRod = 4442;
13794
13795 [Cpp2IlInjected.Token(Token = "0x4004D46")]
13796 public const short HellMinecart = 4443;
13797
13798 [Cpp2IlInjected.Token(Token = "0x4004D47")]
13799 public const short WitchBroom = 4444;
13800
13801 [Cpp2IlInjected.Token(Token = "0x4004D48")]
13802 public const short ClusterRocketI = 4445;
13803
13804 [Cpp2IlInjected.Token(Token = "0x4004D49")]
13805 public const short ClusterRocketII = 4446;
13806
13807 [Cpp2IlInjected.Token(Token = "0x4004D4A")]
13808 public const short WetRocket = 4447;
13809
13810 [Cpp2IlInjected.Token(Token = "0x4004D4B")]
13811 public const short LavaRocket = 4448;
13812
13813 [Cpp2IlInjected.Token(Token = "0x4004D4C")]
13814 public const short HoneyRocket = 4449;
13815
13816 [Cpp2IlInjected.Token(Token = "0x4004D4D")]
13817 public const short ShroomMinecart = 4450;
13818
13819 [Cpp2IlInjected.Token(Token = "0x4004D4E")]
13820 public const short AmethystMinecart = 4451;
13821
13822 [Cpp2IlInjected.Token(Token = "0x4004D4F")]
13823 public const short TopazMinecart = 4452;
13824
13825 [Cpp2IlInjected.Token(Token = "0x4004D50")]
13826 public const short SapphireMinecart = 4453;
13827
13828 [Cpp2IlInjected.Token(Token = "0x4004D51")]
13829 public const short EmeraldMinecart = 4454;
13830
13831 [Cpp2IlInjected.Token(Token = "0x4004D52")]
13832 public const short RubyMinecart = 4455;
13833
13834 [Cpp2IlInjected.Token(Token = "0x4004D53")]
13835 public const short DiamondMinecart = 4456;
13836
13837 [Cpp2IlInjected.Token(Token = "0x4004D54")]
13838 public const short MiniNukeI = 4457;
13839
13840 [Cpp2IlInjected.Token(Token = "0x4004D55")]
13841 public const short MiniNukeII = 4458;
13842
13843 [Cpp2IlInjected.Token(Token = "0x4004D56")]
13844 public const short DryRocket = 4459;
13845
13846 [Cpp2IlInjected.Token(Token = "0x4004D57")]
13847 public const short SandcastleBucket = 4460;
13848
13849 [Cpp2IlInjected.Token(Token = "0x4004D58")]
13850 public const short TurtleCage = 4461;
13851
13852 [Cpp2IlInjected.Token(Token = "0x4004D59")]
13853 public const short TurtleJungleCage = 4462;
13854
13855 [Cpp2IlInjected.Token(Token = "0x4004D5A")]
13856 public const short Gladius = 4463;
13857
13858 [Cpp2IlInjected.Token(Token = "0x4004D5B")]
13859 public const short Turtle = 4464;
13860
13861 [Cpp2IlInjected.Token(Token = "0x4004D5C")]
13862 public const short TurtleJungle = 4465;
13863
13864 [Cpp2IlInjected.Token(Token = "0x4004D5D")]
13865 public const short TurtleStatue = 4466;
13866
13867 [Cpp2IlInjected.Token(Token = "0x4004D5E")]
13868 public const short AmberMinecart = 4467;
13869
13870 [Cpp2IlInjected.Token(Token = "0x4004D5F")]
13871 public const short BeetleMinecart = 4468;
13872
13873 [Cpp2IlInjected.Token(Token = "0x4004D60")]
13874 public const short MeowmereMinecart = 4469;
13875
13876 [Cpp2IlInjected.Token(Token = "0x4004D61")]
13877 public const short PartyMinecart = 4470;
13878
13879 [Cpp2IlInjected.Token(Token = "0x4004D62")]
13880 public const short PirateMinecart = 4471;
13881
13882 [Cpp2IlInjected.Token(Token = "0x4004D63")]
13883 public const short SteampunkMinecart = 4472;
13884
13885 [Cpp2IlInjected.Token(Token = "0x4004D64")]
13886 public const short GrebeCage = 4473;
13887
13888 [Cpp2IlInjected.Token(Token = "0x4004D65")]
13889 public const short SeagullCage = 4474;
13890
13891 [Cpp2IlInjected.Token(Token = "0x4004D66")]
13892 public const short WaterStriderCage = 4475;
13893
13894 [Cpp2IlInjected.Token(Token = "0x4004D67")]
13895 public const short GoldWaterStriderCage = 4476;
13896
13897 [Cpp2IlInjected.Token(Token = "0x4004D68")]
13898 public const short LuckPotionLesser = 4477;
13899
13900 [Cpp2IlInjected.Token(Token = "0x4004D69")]
13901 public const short LuckPotion = 4478;
13902
13903 [Cpp2IlInjected.Token(Token = "0x4004D6A")]
13904 public const short LuckPotionGreater = 4479;
13905
13906 [Cpp2IlInjected.Token(Token = "0x4004D6B")]
13907 public const short Seahorse = 4480;
13908
13909 [Cpp2IlInjected.Token(Token = "0x4004D6C")]
13910 public const short SeahorseCage = 4481;
13911
13912 [Cpp2IlInjected.Token(Token = "0x4004D6D")]
13913 public const short GoldSeahorse = 4482;
13914
13915 [Cpp2IlInjected.Token(Token = "0x4004D6E")]
13916 public const short GoldSeahorseCage = 4483;
13917
13918 [Cpp2IlInjected.Token(Token = "0x4004D6F")]
13919 public const short TimerOneHalfSecond = 4484;
13920
13921 [Cpp2IlInjected.Token(Token = "0x4004D70")]
13922 public const short TimerOneFourthSecond = 4485;
13923
13924 [Cpp2IlInjected.Token(Token = "0x4004D71")]
13925 public const short EbonstoneEcho = 4486;
13926
13927 [Cpp2IlInjected.Token(Token = "0x4004D72")]
13928 public const short MudWallEcho = 4487;
13929
13930 [Cpp2IlInjected.Token(Token = "0x4004D73")]
13931 public const short PearlstoneEcho = 4488;
13932
13933 [Cpp2IlInjected.Token(Token = "0x4004D74")]
13934 public const short SnowWallEcho = 4489;
13935
13936 [Cpp2IlInjected.Token(Token = "0x4004D75")]
13937 public const short AmethystEcho = 4490;
13938
13939 [Cpp2IlInjected.Token(Token = "0x4004D76")]
13940 public const short TopazEcho = 4491;
13941
13942 [Cpp2IlInjected.Token(Token = "0x4004D77")]
13943 public const short SapphireEcho = 4492;
13944
13945 [Cpp2IlInjected.Token(Token = "0x4004D78")]
13946 public const short EmeraldEcho = 4493;
13947
13948 [Cpp2IlInjected.Token(Token = "0x4004D79")]
13949 public const short RubyEcho = 4494;
13950
13951 [Cpp2IlInjected.Token(Token = "0x4004D7A")]
13952 public const short DiamondEcho = 4495;
13953
13954 [Cpp2IlInjected.Token(Token = "0x4004D7B")]
13955 public const short Cave1Echo = 4496;
13956
13957 [Cpp2IlInjected.Token(Token = "0x4004D7C")]
13958 public const short Cave2Echo = 4497;
13959
13960 [Cpp2IlInjected.Token(Token = "0x4004D7D")]
13961 public const short Cave3Echo = 4498;
13962
13963 [Cpp2IlInjected.Token(Token = "0x4004D7E")]
13964 public const short Cave4Echo = 4499;
13965
13966 [Cpp2IlInjected.Token(Token = "0x4004D7F")]
13967 public const short Cave5Echo = 4500;
13968
13969 [Cpp2IlInjected.Token(Token = "0x4004D80")]
13970 public const short Cave6Echo = 4501;
13971
13972 [Cpp2IlInjected.Token(Token = "0x4004D81")]
13973 public const short Cave7Echo = 4502;
13974
13975 [Cpp2IlInjected.Token(Token = "0x4004D82")]
13976 public const short SpiderEcho = 4503;
13977
13978 [Cpp2IlInjected.Token(Token = "0x4004D83")]
13979 public const short CorruptGrassEcho = 4504;
13980
13981 [Cpp2IlInjected.Token(Token = "0x4004D84")]
13982 public const short HallowedGrassEcho = 4505;
13983
13984 [Cpp2IlInjected.Token(Token = "0x4004D85")]
13985 public const short IceEcho = 4506;
13986
13987 [Cpp2IlInjected.Token(Token = "0x4004D86")]
13988 public const short ObsidianBackEcho = 4507;
13989
13990 [Cpp2IlInjected.Token(Token = "0x4004D87")]
13991 public const short CrimsonGrassEcho = 4508;
13992
13993 [Cpp2IlInjected.Token(Token = "0x4004D88")]
13994 public const short CrimstoneEcho = 4509;
13995
13996 [Cpp2IlInjected.Token(Token = "0x4004D89")]
13997 public const short CaveWall1Echo = 4510;
13998
13999 [Cpp2IlInjected.Token(Token = "0x4004D8A")]
14000 public const short CaveWall2Echo = 4511;
14001
14002 [Cpp2IlInjected.Token(Token = "0x4004D8B")]
14003 public const short Cave8Echo = 4512;
14004
14005 [Cpp2IlInjected.Token(Token = "0x4004D8C")]
14006 public const short Corruption1Echo = 4513;
14007
14008 [Cpp2IlInjected.Token(Token = "0x4004D8D")]
14009 public const short Corruption2Echo = 4514;
14010
14011 [Cpp2IlInjected.Token(Token = "0x4004D8E")]
14012 public const short Corruption3Echo = 4515;
14013
14014 [Cpp2IlInjected.Token(Token = "0x4004D8F")]
14015 public const short Corruption4Echo = 4516;
14016
14017 [Cpp2IlInjected.Token(Token = "0x4004D90")]
14018 public const short Crimson1Echo = 4517;
14019
14020 [Cpp2IlInjected.Token(Token = "0x4004D91")]
14021 public const short Crimson2Echo = 4518;
14022
14023 [Cpp2IlInjected.Token(Token = "0x4004D92")]
14024 public const short Crimson3Echo = 4519;
14025
14026 [Cpp2IlInjected.Token(Token = "0x4004D93")]
14027 public const short Crimson4Echo = 4520;
14028
14029 [Cpp2IlInjected.Token(Token = "0x4004D94")]
14030 public const short Dirt1Echo = 4521;
14031
14032 [Cpp2IlInjected.Token(Token = "0x4004D95")]
14033 public const short Dirt2Echo = 4522;
14034
14035 [Cpp2IlInjected.Token(Token = "0x4004D96")]
14036 public const short Dirt3Echo = 4523;
14037
14038 [Cpp2IlInjected.Token(Token = "0x4004D97")]
14039 public const short Dirt4Echo = 4524;
14040
14041 [Cpp2IlInjected.Token(Token = "0x4004D98")]
14042 public const short Hallow1Echo = 4525;
14043
14044 [Cpp2IlInjected.Token(Token = "0x4004D99")]
14045 public const short Hallow2Echo = 4526;
14046
14047 [Cpp2IlInjected.Token(Token = "0x4004D9A")]
14048 public const short Hallow3Echo = 4527;
14049
14050 [Cpp2IlInjected.Token(Token = "0x4004D9B")]
14051 public const short Hallow4Echo = 4528;
14052
14053 [Cpp2IlInjected.Token(Token = "0x4004D9C")]
14054 public const short Jungle1Echo = 4529;
14055
14056 [Cpp2IlInjected.Token(Token = "0x4004D9D")]
14057 public const short Jungle2Echo = 4530;
14058
14059 [Cpp2IlInjected.Token(Token = "0x4004D9E")]
14060 public const short Jungle3Echo = 4531;
14061
14062 [Cpp2IlInjected.Token(Token = "0x4004D9F")]
14063 public const short Jungle4Echo = 4532;
14064
14065 [Cpp2IlInjected.Token(Token = "0x4004DA0")]
14066 public const short Lava1Echo = 4533;
14067
14068 [Cpp2IlInjected.Token(Token = "0x4004DA1")]
14069 public const short Lava2Echo = 4534;
14070
14071 [Cpp2IlInjected.Token(Token = "0x4004DA2")]
14072 public const short Lava3Echo = 4535;
14073
14074 [Cpp2IlInjected.Token(Token = "0x4004DA3")]
14075 public const short Lava4Echo = 4536;
14076
14077 [Cpp2IlInjected.Token(Token = "0x4004DA4")]
14078 public const short Rocks1Echo = 4537;
14079
14080 [Cpp2IlInjected.Token(Token = "0x4004DA5")]
14081 public const short Rocks2Echo = 4538;
14082
14083 [Cpp2IlInjected.Token(Token = "0x4004DA6")]
14084 public const short Rocks3Echo = 4539;
14085
14086 [Cpp2IlInjected.Token(Token = "0x4004DA7")]
14087 public const short Rocks4Echo = 4540;
14088
14089 [Cpp2IlInjected.Token(Token = "0x4004DA8")]
14090 public const short TheBrideBanner = 4541;
14091
14092 [Cpp2IlInjected.Token(Token = "0x4004DA9")]
14093 public const short ZombieMermanBanner = 4542;
14094
14095 [Cpp2IlInjected.Token(Token = "0x4004DAA")]
14096 public const short EyeballFlyingFishBanner = 4543;
14097
14098 [Cpp2IlInjected.Token(Token = "0x4004DAB")]
14099 public const short BloodSquidBanner = 4544;
14100
14101 [Cpp2IlInjected.Token(Token = "0x4004DAC")]
14102 public const short BloodEelBanner = 4545;
14103
14104 [Cpp2IlInjected.Token(Token = "0x4004DAD")]
14105 public const short GoblinSharkBanner = 4546;
14106
14107 [Cpp2IlInjected.Token(Token = "0x4004DAE")]
14108 public const short LargeBambooBlock = 4547;
14109
14110 [Cpp2IlInjected.Token(Token = "0x4004DAF")]
14111 public const short LargeBambooBlockWall = 4548;
14112
14113 [Cpp2IlInjected.Token(Token = "0x4004DB0")]
14114 public const short DemonHorns = 4549;
14115
14116 [Cpp2IlInjected.Token(Token = "0x4004DB1")]
14117 public const short BambooLeaf = 4550;
14118
14119 [Cpp2IlInjected.Token(Token = "0x4004DB2")]
14120 public const short HellCake = 4551;
14121
14122 [Cpp2IlInjected.Token(Token = "0x4004DB3")]
14123 public const short FogMachine = 4552;
14124
14125 [Cpp2IlInjected.Token(Token = "0x4004DB4")]
14126 public const short PlasmaLamp = 4553;
14127
14128 [Cpp2IlInjected.Token(Token = "0x4004DB5")]
14129 public const short MarbleColumn = 4554;
14130
14131 [Cpp2IlInjected.Token(Token = "0x4004DB6")]
14132 public const short ChefHat = 4555;
14133
14134 [Cpp2IlInjected.Token(Token = "0x4004DB7")]
14135 public const short ChefShirt = 4556;
14136
14137 [Cpp2IlInjected.Token(Token = "0x4004DB8")]
14138 public const short ChefPants = 4557;
14139
14140 [Cpp2IlInjected.Token(Token = "0x4004DB9")]
14141 public const short StarHairpin = 4558;
14142
14143 [Cpp2IlInjected.Token(Token = "0x4004DBA")]
14144 public const short HeartHairpin = 4559;
14145
14146 [Cpp2IlInjected.Token(Token = "0x4004DBB")]
14147 public const short BunnyEars = 4560;
14148
14149 [Cpp2IlInjected.Token(Token = "0x4004DBC")]
14150 public const short DevilHorns = 4561;
14151
14152 [Cpp2IlInjected.Token(Token = "0x4004DBD")]
14153 public const short Fedora = 4562;
14154
14155 [Cpp2IlInjected.Token(Token = "0x4004DBE")]
14156 public const short UnicornHornHat = 4563;
14157
14158 [Cpp2IlInjected.Token(Token = "0x4004DBF")]
14159 public const short BambooBlock = 4564;
14160
14161 [Cpp2IlInjected.Token(Token = "0x4004DC0")]
14162 public const short BambooBlockWall = 4565;
14163
14164 [Cpp2IlInjected.Token(Token = "0x4004DC1")]
14165 public const short BambooBathtub = 4566;
14166
14167 [Cpp2IlInjected.Token(Token = "0x4004DC2")]
14168 public const short BambooBed = 4567;
14169
14170 [Cpp2IlInjected.Token(Token = "0x4004DC3")]
14171 public const short BambooBookcase = 4568;
14172
14173 [Cpp2IlInjected.Token(Token = "0x4004DC4")]
14174 public const short BambooDresser = 4569;
14175
14176 [Cpp2IlInjected.Token(Token = "0x4004DC5")]
14177 public const short BambooCandelabra = 4570;
14178
14179 [Cpp2IlInjected.Token(Token = "0x4004DC6")]
14180 public const short BambooCandle = 4571;
14181
14182 [Cpp2IlInjected.Token(Token = "0x4004DC7")]
14183 public const short BambooChair = 4572;
14184
14185 [Cpp2IlInjected.Token(Token = "0x4004DC8")]
14186 public const short BambooChandelier = 4573;
14187
14188 [Cpp2IlInjected.Token(Token = "0x4004DC9")]
14189 public const short BambooChest = 4574;
14190
14191 [Cpp2IlInjected.Token(Token = "0x4004DCA")]
14192 public const short BambooClock = 4575;
14193
14194 [Cpp2IlInjected.Token(Token = "0x4004DCB")]
14195 public const short BambooDoor = 4576;
14196
14197 [Cpp2IlInjected.Token(Token = "0x4004DCC")]
14198 public const short BambooLamp = 4577;
14199
14200 [Cpp2IlInjected.Token(Token = "0x4004DCD")]
14201 public const short BambooLantern = 4578;
14202
14203 [Cpp2IlInjected.Token(Token = "0x4004DCE")]
14204 public const short BambooPiano = 4579;
14205
14206 [Cpp2IlInjected.Token(Token = "0x4004DCF")]
14207 public const short BambooPlatform = 4580;
14208
14209 [Cpp2IlInjected.Token(Token = "0x4004DD0")]
14210 public const short BambooSink = 4581;
14211
14212 [Cpp2IlInjected.Token(Token = "0x4004DD1")]
14213 public const short BambooSofa = 4582;
14214
14215 [Cpp2IlInjected.Token(Token = "0x4004DD2")]
14216 public const short BambooTable = 4583;
14217
14218 [Cpp2IlInjected.Token(Token = "0x4004DD3")]
14219 public const short BambooWorkbench = 4584;
14220
14221 [Cpp2IlInjected.Token(Token = "0x4004DD4")]
14222 public const short Fake_BambooChest = 4585;
14223
14224 [Cpp2IlInjected.Token(Token = "0x4004DD5")]
14225 public const short BambooToilet = 4586;
14226
14227 [Cpp2IlInjected.Token(Token = "0x4004DD6")]
14228 public const short GolfClubStoneIron = 4587;
14229
14230 [Cpp2IlInjected.Token(Token = "0x4004DD7")]
14231 public const short GolfClubRustyPutter = 4588;
14232
14233 [Cpp2IlInjected.Token(Token = "0x4004DD8")]
14234 public const short GolfClubBronzeWedge = 4589;
14235
14236 [Cpp2IlInjected.Token(Token = "0x4004DD9")]
14237 public const short GolfClubWoodDriver = 4590;
14238
14239 [Cpp2IlInjected.Token(Token = "0x4004DDA")]
14240 public const short GolfClubMythrilIron = 4591;
14241
14242 [Cpp2IlInjected.Token(Token = "0x4004DDB")]
14243 public const short GolfClubLeadPutter = 4592;
14244
14245 [Cpp2IlInjected.Token(Token = "0x4004DDC")]
14246 public const short GolfClubGoldWedge = 4593;
14247
14248 [Cpp2IlInjected.Token(Token = "0x4004DDD")]
14249 public const short GolfClubPearlwoodDriver = 4594;
14250
14251 [Cpp2IlInjected.Token(Token = "0x4004DDE")]
14252 public const short GolfClubTitaniumIron = 4595;
14253
14254 [Cpp2IlInjected.Token(Token = "0x4004DDF")]
14255 public const short GolfClubShroomitePutter = 4596;
14256
14257 [Cpp2IlInjected.Token(Token = "0x4004DE0")]
14258 public const short GolfClubDiamondWedge = 4597;
14259
14260 [Cpp2IlInjected.Token(Token = "0x4004DE1")]
14261 public const short GolfClubChlorophyteDriver = 4598;
14262
14263 [Cpp2IlInjected.Token(Token = "0x4004DE2")]
14264 public const short GolfTrophyBronze = 4599;
14265
14266 [Cpp2IlInjected.Token(Token = "0x4004DE3")]
14267 public const short GolfTrophySilver = 4600;
14268
14269 [Cpp2IlInjected.Token(Token = "0x4004DE4")]
14270 public const short GolfTrophyGold = 4601;
14271
14272 [Cpp2IlInjected.Token(Token = "0x4004DE5")]
14273 public const short BloodNautilusBanner = 4602;
14274
14275 [Cpp2IlInjected.Token(Token = "0x4004DE6")]
14276 public const short BirdieRattle = 4603;
14277
14278 [Cpp2IlInjected.Token(Token = "0x4004DE7")]
14279 public const short ExoticEasternChewToy = 4604;
14280
14281 [Cpp2IlInjected.Token(Token = "0x4004DE8")]
14282 public const short BedazzledNectar = 4605;
14283
14284 [Cpp2IlInjected.Token(Token = "0x4004DE9")]
14285 public const short MusicBoxJungleNight = 4606;
14286
14287 [Cpp2IlInjected.Token(Token = "0x4004DEA")]
14288 public const short StormTigerStaff = 4607;
14289
14290 [Cpp2IlInjected.Token(Token = "0x4004DEB")]
14291 public const short ChumBucket = 4608;
14292
14293 [Cpp2IlInjected.Token(Token = "0x4004DEC")]
14294 public const short GardenGnome = 4609;
14295
14296 [Cpp2IlInjected.Token(Token = "0x4004DED")]
14297 public const short KiteBoneSerpent = 4610;
14298
14299 [Cpp2IlInjected.Token(Token = "0x4004DEE")]
14300 public const short KiteWorldFeeder = 4611;
14301
14302 [Cpp2IlInjected.Token(Token = "0x4004DEF")]
14303 public const short KiteBunny = 4612;
14304
14305 [Cpp2IlInjected.Token(Token = "0x4004DF0")]
14306 public const short KitePigron = 4613;
14307
14308 [Cpp2IlInjected.Token(Token = "0x4004DF1")]
14309 public const short AppleJuice = 4614;
14310
14311 [Cpp2IlInjected.Token(Token = "0x4004DF2")]
14312 public const short GrapeJuice = 4615;
14313
14314 [Cpp2IlInjected.Token(Token = "0x4004DF3")]
14315 public const short Lemonade = 4616;
14316
14317 [Cpp2IlInjected.Token(Token = "0x4004DF4")]
14318 public const short BananaDaiquiri = 4617;
14319
14320 [Cpp2IlInjected.Token(Token = "0x4004DF5")]
14321 public const short PeachSangria = 4618;
14322
14323 [Cpp2IlInjected.Token(Token = "0x4004DF6")]
14324 public const short PinaColada = 4619;
14325
14326 [Cpp2IlInjected.Token(Token = "0x4004DF7")]
14327 public const short TropicalSmoothie = 4620;
14328
14329 [Cpp2IlInjected.Token(Token = "0x4004DF8")]
14330 public const short BloodyMoscato = 4621;
14331
14332 [Cpp2IlInjected.Token(Token = "0x4004DF9")]
14333 public const short SmoothieofDarkness = 4622;
14334
14335 [Cpp2IlInjected.Token(Token = "0x4004DFA")]
14336 public const short PrismaticPunch = 4623;
14337
14338 [Cpp2IlInjected.Token(Token = "0x4004DFB")]
14339 public const short FruitJuice = 4624;
14340
14341 [Cpp2IlInjected.Token(Token = "0x4004DFC")]
14342 public const short FruitSalad = 4625;
14343
14344 [Cpp2IlInjected.Token(Token = "0x4004DFD")]
14345 public const short AndrewSphinx = 4626;
14346
14347 [Cpp2IlInjected.Token(Token = "0x4004DFE")]
14348 public const short WatchfulAntlion = 4627;
14349
14350 [Cpp2IlInjected.Token(Token = "0x4004DFF")]
14351 public const short BurningSpirit = 4628;
14352
14353 [Cpp2IlInjected.Token(Token = "0x4004E00")]
14354 public const short JawsOfDeath = 4629;
14355
14356 [Cpp2IlInjected.Token(Token = "0x4004E01")]
14357 public const short TheSandsOfSlime = 4630;
14358
14359 [Cpp2IlInjected.Token(Token = "0x4004E02")]
14360 public const short SnakesIHateSnakes = 4631;
14361
14362 [Cpp2IlInjected.Token(Token = "0x4004E03")]
14363 public const short LifeAboveTheSand = 4632;
14364
14365 [Cpp2IlInjected.Token(Token = "0x4004E04")]
14366 public const short Oasis = 4633;
14367
14368 [Cpp2IlInjected.Token(Token = "0x4004E05")]
14369 public const short PrehistoryPreserved = 4634;
14370
14371 [Cpp2IlInjected.Token(Token = "0x4004E06")]
14372 public const short AncientTablet = 4635;
14373
14374 [Cpp2IlInjected.Token(Token = "0x4004E07")]
14375 public const short Uluru = 4636;
14376
14377 [Cpp2IlInjected.Token(Token = "0x4004E08")]
14378 public const short VisitingThePyramids = 4637;
14379
14380 [Cpp2IlInjected.Token(Token = "0x4004E09")]
14381 public const short BandageBoy = 4638;
14382
14383 [Cpp2IlInjected.Token(Token = "0x4004E0A")]
14384 public const short DivineEye = 4639;
14385
14386 [Cpp2IlInjected.Token(Token = "0x4004E0B")]
14387 public const short AmethystStoneBlock = 4640;
14388
14389 [Cpp2IlInjected.Token(Token = "0x4004E0C")]
14390 public const short TopazStoneBlock = 4641;
14391
14392 [Cpp2IlInjected.Token(Token = "0x4004E0D")]
14393 public const short SapphireStoneBlock = 4642;
14394
14395 [Cpp2IlInjected.Token(Token = "0x4004E0E")]
14396 public const short EmeraldStoneBlock = 4643;
14397
14398 [Cpp2IlInjected.Token(Token = "0x4004E0F")]
14399 public const short RubyStoneBlock = 4644;
14400
14401 [Cpp2IlInjected.Token(Token = "0x4004E10")]
14402 public const short DiamondStoneBlock = 4645;
14403
14404 [Cpp2IlInjected.Token(Token = "0x4004E11")]
14405 public const short AmberStoneBlock = 4646;
14406
14407 [Cpp2IlInjected.Token(Token = "0x4004E12")]
14408 public const short AmberStoneWallEcho = 4647;
14409
14410 [Cpp2IlInjected.Token(Token = "0x4004E13")]
14411 public const short KiteManEater = 4648;
14412
14413 [Cpp2IlInjected.Token(Token = "0x4004E14")]
14414 public const short KiteJellyfishBlue = 4649;
14415
14416 [Cpp2IlInjected.Token(Token = "0x4004E15")]
14417 public const short KiteJellyfishPink = 4650;
14418
14419 [Cpp2IlInjected.Token(Token = "0x4004E16")]
14420 public const short KiteShark = 4651;
14421
14422 [Cpp2IlInjected.Token(Token = "0x4004E17")]
14423 public const short SuperHeroMask = 4652;
14424
14425 [Cpp2IlInjected.Token(Token = "0x4004E18")]
14426 public const short SuperHeroCostume = 4653;
14427
14428 [Cpp2IlInjected.Token(Token = "0x4004E19")]
14429 public const short SuperHeroTights = 4654;
14430
14431 [Cpp2IlInjected.Token(Token = "0x4004E1A")]
14432 public const short PinkFairyJar = 4655;
14433
14434 [Cpp2IlInjected.Token(Token = "0x4004E1B")]
14435 public const short GreenFairyJar = 4656;
14436
14437 [Cpp2IlInjected.Token(Token = "0x4004E1C")]
14438 public const short BlueFairyJar = 4657;
14439
14440 [Cpp2IlInjected.Token(Token = "0x4004E1D")]
14441 public const short GolfPainting1 = 4658;
14442
14443 [Cpp2IlInjected.Token(Token = "0x4004E1E")]
14444 public const short GolfPainting2 = 4659;
14445
14446 [Cpp2IlInjected.Token(Token = "0x4004E1F")]
14447 public const short GolfPainting3 = 4660;
14448
14449 [Cpp2IlInjected.Token(Token = "0x4004E20")]
14450 public const short GolfPainting4 = 4661;
14451
14452 [Cpp2IlInjected.Token(Token = "0x4004E21")]
14453 public const short FogboundDye = 4662;
14454
14455 [Cpp2IlInjected.Token(Token = "0x4004E22")]
14456 public const short BloodbathDye = 4663;
14457
14458 [Cpp2IlInjected.Token(Token = "0x4004E23")]
14459 public const short PrettyPinkDressSkirt = 4664;
14460
14461 [Cpp2IlInjected.Token(Token = "0x4004E24")]
14462 public const short PrettyPinkDressPants = 4665;
14463
14464 [Cpp2IlInjected.Token(Token = "0x4004E25")]
14465 public const short PrettyPinkRibbon = 4666;
14466
14467 [Cpp2IlInjected.Token(Token = "0x4004E26")]
14468 public const short BambooFence = 4667;
14469
14470 [Cpp2IlInjected.Token(Token = "0x4004E27")]
14471 public const short GlowPaint = 4668;
14472
14473 [Cpp2IlInjected.Token(Token = "0x4004E28")]
14474 public const short KiteSandShark = 4669;
14475
14476 [Cpp2IlInjected.Token(Token = "0x4004E29")]
14477 public const short KiteBunnyCorrupt = 4670;
14478
14479 [Cpp2IlInjected.Token(Token = "0x4004E2A")]
14480 public const short KiteBunnyCrimson = 4671;
14481
14482 [Cpp2IlInjected.Token(Token = "0x4004E2B")]
14483 public const short BlandWhip = 4672;
14484
14485 [Cpp2IlInjected.Token(Token = "0x4004E2C")]
14486 public const short DrumStick = 4673;
14487
14488 [Cpp2IlInjected.Token(Token = "0x4004E2D")]
14489 public const short KiteGoldfish = 4674;
14490
14491 [Cpp2IlInjected.Token(Token = "0x4004E2E")]
14492 public const short KiteAngryTrapper = 4675;
14493
14494 [Cpp2IlInjected.Token(Token = "0x4004E2F")]
14495 public const short KiteKoi = 4676;
14496
14497 [Cpp2IlInjected.Token(Token = "0x4004E30")]
14498 public const short KiteCrawltipede = 4677;
14499
14500 [Cpp2IlInjected.Token(Token = "0x4004E31")]
14501 public const short SwordWhip = 4678;
14502
14503 [Cpp2IlInjected.Token(Token = "0x4004E32")]
14504 public const short MaceWhip = 4679;
14505
14506 [Cpp2IlInjected.Token(Token = "0x4004E33")]
14507 public const short ScytheWhip = 4680;
14508
14509 [Cpp2IlInjected.Token(Token = "0x4004E34")]
14510 public const short KiteSpectrum = 4681;
14511
14512 [Cpp2IlInjected.Token(Token = "0x4004E35")]
14513 public const short ReleaseDoves = 4682;
14514
14515 [Cpp2IlInjected.Token(Token = "0x4004E36")]
14516 public const short KiteWanderingEye = 4683;
14517
14518 [Cpp2IlInjected.Token(Token = "0x4004E37")]
14519 public const short KiteUnicorn = 4684;
14520
14521 [Cpp2IlInjected.Token(Token = "0x4004E38")]
14522 public const short UndertakerHat = 4685;
14523
14524 [Cpp2IlInjected.Token(Token = "0x4004E39")]
14525 public const short UndertakerCoat = 4686;
14526
14527 [Cpp2IlInjected.Token(Token = "0x4004E3A")]
14528 public const short DandelionBanner = 4687;
14529
14530 [Cpp2IlInjected.Token(Token = "0x4004E3B")]
14531 public const short GnomeBanner = 4688;
14532
14533 [Cpp2IlInjected.Token(Token = "0x4004E3C")]
14534 public const short DesertCampfire = 4689;
14535
14536 [Cpp2IlInjected.Token(Token = "0x4004E3D")]
14537 public const short CoralCampfire = 4690;
14538
14539 [Cpp2IlInjected.Token(Token = "0x4004E3E")]
14540 public const short CorruptCampfire = 4691;
14541
14542 [Cpp2IlInjected.Token(Token = "0x4004E3F")]
14543 public const short CrimsonCampfire = 4692;
14544
14545 [Cpp2IlInjected.Token(Token = "0x4004E40")]
14546 public const short HallowedCampfire = 4693;
14547
14548 [Cpp2IlInjected.Token(Token = "0x4004E41")]
14549 public const short JungleCampfire = 4694;
14550
14551 [Cpp2IlInjected.Token(Token = "0x4004E42")]
14552 public const short SoulBottleLight = 4695;
14553
14554 [Cpp2IlInjected.Token(Token = "0x4004E43")]
14555 public const short SoulBottleNight = 4696;
14556
14557 [Cpp2IlInjected.Token(Token = "0x4004E44")]
14558 public const short SoulBottleFlight = 4697;
14559
14560 [Cpp2IlInjected.Token(Token = "0x4004E45")]
14561 public const short SoulBottleSight = 4698;
14562
14563 [Cpp2IlInjected.Token(Token = "0x4004E46")]
14564 public const short SoulBottleMight = 4699;
14565
14566 [Cpp2IlInjected.Token(Token = "0x4004E47")]
14567 public const short SoulBottleFright = 4700;
14568
14569 [Cpp2IlInjected.Token(Token = "0x4004E48")]
14570 public const short MudBud = 4701;
14571
14572 [Cpp2IlInjected.Token(Token = "0x4004E49")]
14573 public const short ReleaseLantern = 4702;
14574
14575 [Cpp2IlInjected.Token(Token = "0x4004E4A")]
14576 public const short QuadBarrelShotgun = 4703;
14577
14578 [Cpp2IlInjected.Token(Token = "0x4004E4B")]
14579 public const short FuneralHat = 4704;
14580
14581 [Cpp2IlInjected.Token(Token = "0x4004E4C")]
14582 public const short FuneralCoat = 4705;
14583
14584 [Cpp2IlInjected.Token(Token = "0x4004E4D")]
14585 public const short FuneralPants = 4706;
14586
14587 [Cpp2IlInjected.Token(Token = "0x4004E4E")]
14588 public const short TragicUmbrella = 4707;
14589
14590 [Cpp2IlInjected.Token(Token = "0x4004E4F")]
14591 public const short VictorianGothHat = 4708;
14592
14593 [Cpp2IlInjected.Token(Token = "0x4004E50")]
14594 public const short VictorianGothDress = 4709;
14595
14596 [Cpp2IlInjected.Token(Token = "0x4004E51")]
14597 public const short TatteredWoodSign = 4710;
14598
14599 [Cpp2IlInjected.Token(Token = "0x4004E52")]
14600 public const short GravediggerShovel = 4711;
14601
14602 [Cpp2IlInjected.Token(Token = "0x4004E53")]
14603 public const short DungeonDesertChest = 4712;
14604
14605 [Cpp2IlInjected.Token(Token = "0x4004E54")]
14606 public const short Fake_DungeonDesertChest = 4713;
14607
14608 [Cpp2IlInjected.Token(Token = "0x4004E55")]
14609 public const short DungeonDesertKey = 4714;
14610
14611 [Cpp2IlInjected.Token(Token = "0x4004E56")]
14612 public const short SparkleGuitar = 4715;
14613
14614 [Cpp2IlInjected.Token(Token = "0x4004E57")]
14615 public const short MolluskWhistle = 4716;
14616
14617 [Cpp2IlInjected.Token(Token = "0x4004E58")]
14618 public const short BorealBeam = 4717;
14619
14620 [Cpp2IlInjected.Token(Token = "0x4004E59")]
14621 public const short RichMahoganyBeam = 4718;
14622
14623 [Cpp2IlInjected.Token(Token = "0x4004E5A")]
14624 public const short GraniteColumn = 4719;
14625
14626 [Cpp2IlInjected.Token(Token = "0x4004E5B")]
14627 public const short SandstoneColumn = 4720;
14628
14629 [Cpp2IlInjected.Token(Token = "0x4004E5C")]
14630 public const short MushroomBeam = 4721;
14631
14632 [Cpp2IlInjected.Token(Token = "0x4004E5D")]
14633 public const short FirstFractal = 4722;
14634
14635 [Cpp2IlInjected.Token(Token = "0x4004E5E")]
14636 public const short Nevermore = 4723;
14637
14638 [Cpp2IlInjected.Token(Token = "0x4004E5F")]
14639 public const short Reborn = 4724;
14640
14641 [Cpp2IlInjected.Token(Token = "0x4004E60")]
14642 public const short Graveyard = 4725;
14643
14644 [Cpp2IlInjected.Token(Token = "0x4004E61")]
14645 public const short GhostManifestation = 4726;
14646
14647 [Cpp2IlInjected.Token(Token = "0x4004E62")]
14648 public const short WickedUndead = 4727;
14649
14650 [Cpp2IlInjected.Token(Token = "0x4004E63")]
14651 public const short BloodyGoblet = 4728;
14652
14653 [Cpp2IlInjected.Token(Token = "0x4004E64")]
14654 public const short StillLife = 4729;
14655
14656 [Cpp2IlInjected.Token(Token = "0x4004E65")]
14657 public const short GhostarsWings = 4730;
14658
14659 [Cpp2IlInjected.Token(Token = "0x4004E66")]
14660 public const short TerraToilet = 4731;
14661
14662 [Cpp2IlInjected.Token(Token = "0x4004E67")]
14663 public const short GhostarSkullPin = 4732;
14664
14665 [Cpp2IlInjected.Token(Token = "0x4004E68")]
14666 public const short GhostarShirt = 4733;
14667
14668 [Cpp2IlInjected.Token(Token = "0x4004E69")]
14669 public const short GhostarPants = 4734;
14670
14671 [Cpp2IlInjected.Token(Token = "0x4004E6A")]
14672 public const short BallOfFuseWire = 4735;
14673
14674 [Cpp2IlInjected.Token(Token = "0x4004E6B")]
14675 public const short FullMoonSqueakyToy = 4736;
14676
14677 [Cpp2IlInjected.Token(Token = "0x4004E6C")]
14678 public const short OrnateShadowKey = 4737;
14679
14680 [Cpp2IlInjected.Token(Token = "0x4004E6D")]
14681 public const short DrManFlyMask = 4738;
14682
14683 [Cpp2IlInjected.Token(Token = "0x4004E6E")]
14684 public const short DrManFlyLabCoat = 4739;
14685
14686 [Cpp2IlInjected.Token(Token = "0x4004E6F")]
14687 public const short ButcherMask = 4740;
14688
14689 [Cpp2IlInjected.Token(Token = "0x4004E70")]
14690 public const short ButcherApron = 4741;
14691
14692 [Cpp2IlInjected.Token(Token = "0x4004E71")]
14693 public const short ButcherPants = 4742;
14694
14695 [Cpp2IlInjected.Token(Token = "0x4004E72")]
14696 public const short Football = 4743;
14697
14698 [Cpp2IlInjected.Token(Token = "0x4004E73")]
14699 public const short HunterCloak = 4744;
14700
14701 [Cpp2IlInjected.Token(Token = "0x4004E74")]
14702 public const short CoffinMinecart = 4745;
14703
14704 [Cpp2IlInjected.Token(Token = "0x4004E75")]
14705 public const short SafemanWings = 4746;
14706
14707 [Cpp2IlInjected.Token(Token = "0x4004E76")]
14708 public const short SafemanSunHair = 4747;
14709
14710 [Cpp2IlInjected.Token(Token = "0x4004E77")]
14711 public const short SafemanSunDress = 4748;
14712
14713 [Cpp2IlInjected.Token(Token = "0x4004E78")]
14714 public const short SafemanDressLeggings = 4749;
14715
14716 [Cpp2IlInjected.Token(Token = "0x4004E79")]
14717 public const short FoodBarbarianWings = 4750;
14718
14719 [Cpp2IlInjected.Token(Token = "0x4004E7A")]
14720 public const short FoodBarbarianHelm = 4751;
14721
14722 [Cpp2IlInjected.Token(Token = "0x4004E7B")]
14723 public const short FoodBarbarianArmor = 4752;
14724
14725 [Cpp2IlInjected.Token(Token = "0x4004E7C")]
14726 public const short FoodBarbarianGreaves = 4753;
14727
14728 [Cpp2IlInjected.Token(Token = "0x4004E7D")]
14729 public const short GroxTheGreatWings = 4754;
14730
14731 [Cpp2IlInjected.Token(Token = "0x4004E7E")]
14732 public const short GroxTheGreatHelm = 4755;
14733
14734 [Cpp2IlInjected.Token(Token = "0x4004E7F")]
14735 public const short GroxTheGreatArmor = 4756;
14736
14737 [Cpp2IlInjected.Token(Token = "0x4004E80")]
14738 public const short GroxTheGreatGreaves = 4757;
14739
14740 [Cpp2IlInjected.Token(Token = "0x4004E81")]
14741 public const short Smolstar = 4758;
14742
14743 [Cpp2IlInjected.Token(Token = "0x4004E82")]
14744 public const short SquirrelHook = 4759;
14745
14746 [Cpp2IlInjected.Token(Token = "0x4004E83")]
14747 public const short BouncingShield = 4760;
14748
14749 [Cpp2IlInjected.Token(Token = "0x4004E84")]
14750 public const short RockGolemHead = 4761;
14751
14752 [Cpp2IlInjected.Token(Token = "0x4004E85")]
14753 public const short CritterShampoo = 4762;
14754
14755 [Cpp2IlInjected.Token(Token = "0x4004E86")]
14756 public const short DiggingMoleMinecart = 4763;
14757
14758 [Cpp2IlInjected.Token(Token = "0x4004E87")]
14759 public const short Shroomerang = 4764;
14760
14761 [Cpp2IlInjected.Token(Token = "0x4004E88")]
14762 public const short TreeGlobe = 4765;
14763
14764 [Cpp2IlInjected.Token(Token = "0x4004E89")]
14765 public const short WorldGlobe = 4766;
14766
14767 [Cpp2IlInjected.Token(Token = "0x4004E8A")]
14768 public const short DontHurtCrittersBook = 4767;
14769
14770 [Cpp2IlInjected.Token(Token = "0x4004E8B")]
14771 public const short DogEars = 4768;
14772
14773 [Cpp2IlInjected.Token(Token = "0x4004E8C")]
14774 public const short DogTail = 4769;
14775
14776 [Cpp2IlInjected.Token(Token = "0x4004E8D")]
14777 public const short FoxEars = 4770;
14778
14779 [Cpp2IlInjected.Token(Token = "0x4004E8E")]
14780 public const short FoxTail = 4771;
14781
14782 [Cpp2IlInjected.Token(Token = "0x4004E8F")]
14783 public const short LizardEars = 4772;
14784
14785 [Cpp2IlInjected.Token(Token = "0x4004E90")]
14786 public const short LizardTail = 4773;
14787
14788 [Cpp2IlInjected.Token(Token = "0x4004E91")]
14789 public const short PandaEars = 4774;
14790
14791 [Cpp2IlInjected.Token(Token = "0x4004E92")]
14792 public const short BunnyTail = 4775;
14793
14794 [Cpp2IlInjected.Token(Token = "0x4004E93")]
14795 public const short FairyGlowstick = 4776;
14796
14797 [Cpp2IlInjected.Token(Token = "0x4004E94")]
14798 public const short LightningCarrot = 4777;
14799
14800 [Cpp2IlInjected.Token(Token = "0x4004E95")]
14801 public const short HallowBossDye = 4778;
14802
14803 [Cpp2IlInjected.Token(Token = "0x4004E96")]
14804 public const short MushroomHat = 4779;
14805
14806 [Cpp2IlInjected.Token(Token = "0x4004E97")]
14807 public const short MushroomVest = 4780;
14808
14809 [Cpp2IlInjected.Token(Token = "0x4004E98")]
14810 public const short MushroomPants = 4781;
14811
14812 [Cpp2IlInjected.Token(Token = "0x4004E99")]
14813 public const short FairyQueenBossBag = 4782;
14814
14815 [Cpp2IlInjected.Token(Token = "0x4004E9A")]
14816 public const short FairyQueenTrophy = 4783;
14817
14818 [Cpp2IlInjected.Token(Token = "0x4004E9B")]
14819 public const short FairyQueenMask = 4784;
14820
14821 [Cpp2IlInjected.Token(Token = "0x4004E9C")]
14822 public const short PaintedHorseSaddle = 4785;
14823
14824 [Cpp2IlInjected.Token(Token = "0x4004E9D")]
14825 public const short MajesticHorseSaddle = 4786;
14826
14827 [Cpp2IlInjected.Token(Token = "0x4004E9E")]
14828 public const short DarkHorseSaddle = 4787;
14829
14830 [Cpp2IlInjected.Token(Token = "0x4004E9F")]
14831 public const short JoustingLance = 4788;
14832
14833 [Cpp2IlInjected.Token(Token = "0x4004EA0")]
14834 public const short ShadowJoustingLance = 4789;
14835
14836 [Cpp2IlInjected.Token(Token = "0x4004EA1")]
14837 public const short HallowJoustingLance = 4790;
14838
14839 [Cpp2IlInjected.Token(Token = "0x4004EA2")]
14840 public const short PogoStick = 4791;
14841
14842 [Cpp2IlInjected.Token(Token = "0x4004EA3")]
14843 public const short PirateShipMountItem = 4792;
14844
14845 [Cpp2IlInjected.Token(Token = "0x4004EA4")]
14846 public const short SpookyWoodMountItem = 4793;
14847
14848 [Cpp2IlInjected.Token(Token = "0x4004EA5")]
14849 public const short SantankMountItem = 4794;
14850
14851 [Cpp2IlInjected.Token(Token = "0x4004EA6")]
14852 public const short WallOfFleshGoatMountItem = 4795;
14853
14854 [Cpp2IlInjected.Token(Token = "0x4004EA7")]
14855 public const short DarkMageBookMountItem = 4796;
14856
14857 [Cpp2IlInjected.Token(Token = "0x4004EA8")]
14858 public const short KingSlimePetItem = 4797;
14859
14860 [Cpp2IlInjected.Token(Token = "0x4004EA9")]
14861 public const short EyeOfCthulhuPetItem = 4798;
14862
14863 [Cpp2IlInjected.Token(Token = "0x4004EAA")]
14864 public const short EaterOfWorldsPetItem = 4799;
14865
14866 [Cpp2IlInjected.Token(Token = "0x4004EAB")]
14867 public const short BrainOfCthulhuPetItem = 4800;
14868
14869 [Cpp2IlInjected.Token(Token = "0x4004EAC")]
14870 public const short SkeletronPetItem = 4801;
14871
14872 [Cpp2IlInjected.Token(Token = "0x4004EAD")]
14873 public const short QueenBeePetItem = 4802;
14874
14875 [Cpp2IlInjected.Token(Token = "0x4004EAE")]
14876 public const short DestroyerPetItem = 4803;
14877
14878 [Cpp2IlInjected.Token(Token = "0x4004EAF")]
14879 public const short TwinsPetItem = 4804;
14880
14881 [Cpp2IlInjected.Token(Token = "0x4004EB0")]
14882 public const short SkeletronPrimePetItem = 4805;
14883
14884 [Cpp2IlInjected.Token(Token = "0x4004EB1")]
14885 public const short PlanteraPetItem = 4806;
14886
14887 [Cpp2IlInjected.Token(Token = "0x4004EB2")]
14888 public const short GolemPetItem = 4807;
14889
14890 [Cpp2IlInjected.Token(Token = "0x4004EB3")]
14891 public const short DukeFishronPetItem = 4808;
14892
14893 [Cpp2IlInjected.Token(Token = "0x4004EB4")]
14894 public const short LunaticCultistPetItem = 4809;
14895
14896 [Cpp2IlInjected.Token(Token = "0x4004EB5")]
14897 public const short MoonLordPetItem = 4810;
14898
14899 [Cpp2IlInjected.Token(Token = "0x4004EB6")]
14900 public const short FairyQueenPetItem = 4811;
14901
14902 [Cpp2IlInjected.Token(Token = "0x4004EB7")]
14903 public const short PumpkingPetItem = 4812;
14904
14905 [Cpp2IlInjected.Token(Token = "0x4004EB8")]
14906 public const short EverscreamPetItem = 4813;
14907
14908 [Cpp2IlInjected.Token(Token = "0x4004EB9")]
14909 public const short IceQueenPetItem = 4814;
14910
14911 [Cpp2IlInjected.Token(Token = "0x4004EBA")]
14912 public const short MartianPetItem = 4815;
14913
14914 [Cpp2IlInjected.Token(Token = "0x4004EBB")]
14915 public const short DD2OgrePetItem = 4816;
14916
14917 [Cpp2IlInjected.Token(Token = "0x4004EBC")]
14918 public const short DD2BetsyPetItem = 4817;
14919
14920 [Cpp2IlInjected.Token(Token = "0x4004EBD")]
14921 public const short CombatWrench = 4818;
14922
14923 [Cpp2IlInjected.Token(Token = "0x4004EBE")]
14924 public const short DemonConch = 4819;
14925
14926 [Cpp2IlInjected.Token(Token = "0x4004EBF")]
14927 public const short BottomlessLavaBucket = 4820;
14928
14929 [Cpp2IlInjected.Token(Token = "0x4004EC0")]
14930 public const short FireproofBugNet = 4821;
14931
14932 [Cpp2IlInjected.Token(Token = "0x4004EC1")]
14933 public const short FlameWakerBoots = 4822;
14934
14935 [Cpp2IlInjected.Token(Token = "0x4004EC2")]
14936 public const short RainbowWings = 4823;
14937
14938 [Cpp2IlInjected.Token(Token = "0x4004EC3")]
14939 public const short WetBomb = 4824;
14940
14941 [Cpp2IlInjected.Token(Token = "0x4004EC4")]
14942 public const short LavaBomb = 4825;
14943
14944 [Cpp2IlInjected.Token(Token = "0x4004EC5")]
14945 public const short HoneyBomb = 4826;
14946
14947 [Cpp2IlInjected.Token(Token = "0x4004EC6")]
14948 public const short DryBomb = 4827;
14949
14950 [Cpp2IlInjected.Token(Token = "0x4004EC7")]
14951 public const short SuperheatedBlood = 4828;
14952
14953 [Cpp2IlInjected.Token(Token = "0x4004EC8")]
14954 public const short LicenseCat = 4829;
14955
14956 [Cpp2IlInjected.Token(Token = "0x4004EC9")]
14957 public const short LicenseDog = 4830;
14958
14959 [Cpp2IlInjected.Token(Token = "0x4004ECA")]
14960 public const short GemSquirrelAmethyst = 4831;
14961
14962 [Cpp2IlInjected.Token(Token = "0x4004ECB")]
14963 public const short GemSquirrelTopaz = 4832;
14964
14965 [Cpp2IlInjected.Token(Token = "0x4004ECC")]
14966 public const short GemSquirrelSapphire = 4833;
14967
14968 [Cpp2IlInjected.Token(Token = "0x4004ECD")]
14969 public const short GemSquirrelEmerald = 4834;
14970
14971 [Cpp2IlInjected.Token(Token = "0x4004ECE")]
14972 public const short GemSquirrelRuby = 4835;
14973
14974 [Cpp2IlInjected.Token(Token = "0x4004ECF")]
14975 public const short GemSquirrelDiamond = 4836;
14976
14977 [Cpp2IlInjected.Token(Token = "0x4004ED0")]
14978 public const short GemSquirrelAmber = 4837;
14979
14980 [Cpp2IlInjected.Token(Token = "0x4004ED1")]
14981 public const short GemBunnyAmethyst = 4838;
14982
14983 [Cpp2IlInjected.Token(Token = "0x4004ED2")]
14984 public const short GemBunnyTopaz = 4839;
14985
14986 [Cpp2IlInjected.Token(Token = "0x4004ED3")]
14987 public const short GemBunnySapphire = 4840;
14988
14989 [Cpp2IlInjected.Token(Token = "0x4004ED4")]
14990 public const short GemBunnyEmerald = 4841;
14991
14992 [Cpp2IlInjected.Token(Token = "0x4004ED5")]
14993 public const short GemBunnyRuby = 4842;
14994
14995 [Cpp2IlInjected.Token(Token = "0x4004ED6")]
14996 public const short GemBunnyDiamond = 4843;
14997
14998 [Cpp2IlInjected.Token(Token = "0x4004ED7")]
14999 public const short GemBunnyAmber = 4844;
15000
15001 [Cpp2IlInjected.Token(Token = "0x4004ED8")]
15002 public const short HellButterfly = 4845;
15003
15004 [Cpp2IlInjected.Token(Token = "0x4004ED9")]
15005 public const short HellButterflyJar = 4846;
15006
15007 [Cpp2IlInjected.Token(Token = "0x4004EDA")]
15008 public const short Lavafly = 4847;
15009
15010 [Cpp2IlInjected.Token(Token = "0x4004EDB")]
15011 public const short LavaflyinaBottle = 4848;
15012
15013 [Cpp2IlInjected.Token(Token = "0x4004EDC")]
15014 public const short MagmaSnail = 4849;
15015
15016 [Cpp2IlInjected.Token(Token = "0x4004EDD")]
15017 public const short MagmaSnailCage = 4850;
15018
15019 [Cpp2IlInjected.Token(Token = "0x4004EDE")]
15020 public const short GemTreeTopazSeed = 4851;
15021
15022 [Cpp2IlInjected.Token(Token = "0x4004EDF")]
15023 public const short GemTreeAmethystSeed = 4852;
15024
15025 [Cpp2IlInjected.Token(Token = "0x4004EE0")]
15026 public const short GemTreeSapphireSeed = 4853;
15027
15028 [Cpp2IlInjected.Token(Token = "0x4004EE1")]
15029 public const short GemTreeEmeraldSeed = 4854;
15030
15031 [Cpp2IlInjected.Token(Token = "0x4004EE2")]
15032 public const short GemTreeRubySeed = 4855;
15033
15034 [Cpp2IlInjected.Token(Token = "0x4004EE3")]
15035 public const short GemTreeDiamondSeed = 4856;
15036
15037 [Cpp2IlInjected.Token(Token = "0x4004EE4")]
15038 public const short GemTreeAmberSeed = 4857;
15039
15040 [Cpp2IlInjected.Token(Token = "0x4004EE5")]
15041 public const short PotSuspended = 4858;
15042
15043 [Cpp2IlInjected.Token(Token = "0x4004EE6")]
15044 public const short PotSuspendedDaybloom = 4859;
15045
15046 [Cpp2IlInjected.Token(Token = "0x4004EE7")]
15047 public const short PotSuspendedMoonglow = 4860;
15048
15049 [Cpp2IlInjected.Token(Token = "0x4004EE8")]
15050 public const short PotSuspendedWaterleaf = 4861;
15051
15052 [Cpp2IlInjected.Token(Token = "0x4004EE9")]
15053 public const short PotSuspendedShiverthorn = 4862;
15054
15055 [Cpp2IlInjected.Token(Token = "0x4004EEA")]
15056 public const short PotSuspendedBlinkroot = 4863;
15057
15058 [Cpp2IlInjected.Token(Token = "0x4004EEB")]
15059 public const short PotSuspendedDeathweedCorrupt = 4864;
15060
15061 [Cpp2IlInjected.Token(Token = "0x4004EEC")]
15062 public const short PotSuspendedDeathweedCrimson = 4865;
15063
15064 [Cpp2IlInjected.Token(Token = "0x4004EED")]
15065 public const short PotSuspendedFireblossom = 4866;
15066
15067 [Cpp2IlInjected.Token(Token = "0x4004EEE")]
15068 public const short BrazierSuspended = 4867;
15069
15070 [Cpp2IlInjected.Token(Token = "0x4004EEF")]
15071 public const short VolcanoSmall = 4868;
15072
15073 [Cpp2IlInjected.Token(Token = "0x4004EF0")]
15074 public const short VolcanoLarge = 4869;
15075
15076 [Cpp2IlInjected.Token(Token = "0x4004EF1")]
15077 public const short PotionOfReturn = 4870;
15078
15079 [Cpp2IlInjected.Token(Token = "0x4004EF2")]
15080 public const short VanityTreeSakuraSeed = 4871;
15081
15082 [Cpp2IlInjected.Token(Token = "0x4004EF3")]
15083 public const short LavaAbsorbantSponge = 4872;
15084
15085 [Cpp2IlInjected.Token(Token = "0x4004EF4")]
15086 public const short HallowedHood = 4873;
15087
15088 [Cpp2IlInjected.Token(Token = "0x4004EF5")]
15089 public const short HellfireTreads = 4874;
15090
15091 [Cpp2IlInjected.Token(Token = "0x4004EF6")]
15092 public const short TeleportationPylonJungle = 4875;
15093
15094 [Cpp2IlInjected.Token(Token = "0x4004EF7")]
15095 public const short TeleportationPylonPurity = 4876;
15096
15097 [Cpp2IlInjected.Token(Token = "0x4004EF8")]
15098 public const short LavaCrate = 4877;
15099
15100 [Cpp2IlInjected.Token(Token = "0x4004EF9")]
15101 public const short LavaCrateHard = 4878;
15102
15103 [Cpp2IlInjected.Token(Token = "0x4004EFA")]
15104 public const short ObsidianLockbox = 4879;
15105
15106 [Cpp2IlInjected.Token(Token = "0x4004EFB")]
15107 public const short LavaFishbowl = 4880;
15108
15109 [Cpp2IlInjected.Token(Token = "0x4004EFC")]
15110 public const short LavaFishingHook = 4881;
15111
15112 [Cpp2IlInjected.Token(Token = "0x4004EFD")]
15113 public const short AmethystBunnyCage = 4882;
15114
15115 [Cpp2IlInjected.Token(Token = "0x4004EFE")]
15116 public const short TopazBunnyCage = 4883;
15117
15118 [Cpp2IlInjected.Token(Token = "0x4004EFF")]
15119 public const short SapphireBunnyCage = 4884;
15120
15121 [Cpp2IlInjected.Token(Token = "0x4004F00")]
15122 public const short EmeraldBunnyCage = 4885;
15123
15124 [Cpp2IlInjected.Token(Token = "0x4004F01")]
15125 public const short RubyBunnyCage = 4886;
15126
15127 [Cpp2IlInjected.Token(Token = "0x4004F02")]
15128 public const short DiamondBunnyCage = 4887;
15129
15130 [Cpp2IlInjected.Token(Token = "0x4004F03")]
15131 public const short AmberBunnyCage = 4888;
15132
15133 [Cpp2IlInjected.Token(Token = "0x4004F04")]
15134 public const short AmethystSquirrelCage = 4889;
15135
15136 [Cpp2IlInjected.Token(Token = "0x4004F05")]
15137 public const short TopazSquirrelCage = 4890;
15138
15139 [Cpp2IlInjected.Token(Token = "0x4004F06")]
15140 public const short SapphireSquirrelCage = 4891;
15141
15142 [Cpp2IlInjected.Token(Token = "0x4004F07")]
15143 public const short EmeraldSquirrelCage = 4892;
15144
15145 [Cpp2IlInjected.Token(Token = "0x4004F08")]
15146 public const short RubySquirrelCage = 4893;
15147
15148 [Cpp2IlInjected.Token(Token = "0x4004F09")]
15149 public const short DiamondSquirrelCage = 4894;
15150
15151 [Cpp2IlInjected.Token(Token = "0x4004F0A")]
15152 public const short AmberSquirrelCage = 4895;
15153
15154 [Cpp2IlInjected.Token(Token = "0x4004F0B")]
15155 public const short AncientHallowedMask = 4896;
15156
15157 [Cpp2IlInjected.Token(Token = "0x4004F0C")]
15158 public const short AncientHallowedHelmet = 4897;
15159
15160 [Cpp2IlInjected.Token(Token = "0x4004F0D")]
15161 public const short AncientHallowedHeadgear = 4898;
15162
15163 [Cpp2IlInjected.Token(Token = "0x4004F0E")]
15164 public const short AncientHallowedHood = 4899;
15165
15166 [Cpp2IlInjected.Token(Token = "0x4004F0F")]
15167 public const short AncientHallowedPlateMail = 4900;
15168
15169 [Cpp2IlInjected.Token(Token = "0x4004F10")]
15170 public const short AncientHallowedGreaves = 4901;
15171
15172 [Cpp2IlInjected.Token(Token = "0x4004F11")]
15173 public const short PottedLavaPlantPalm = 4902;
15174
15175 [Cpp2IlInjected.Token(Token = "0x4004F12")]
15176 public const short PottedLavaPlantBush = 4903;
15177
15178 [Cpp2IlInjected.Token(Token = "0x4004F13")]
15179 public const short PottedLavaPlantBramble = 4904;
15180
15181 [Cpp2IlInjected.Token(Token = "0x4004F14")]
15182 public const short PottedLavaPlantBulb = 4905;
15183
15184 [Cpp2IlInjected.Token(Token = "0x4004F15")]
15185 public const short PottedLavaPlantTendrils = 4906;
15186
15187 [Cpp2IlInjected.Token(Token = "0x4004F16")]
15188 public const short VanityTreeYellowWillowSeed = 4907;
15189
15190 [Cpp2IlInjected.Token(Token = "0x4004F17")]
15191 public const short DirtBomb = 4908;
15192
15193 [Cpp2IlInjected.Token(Token = "0x4004F18")]
15194 public const short DirtStickyBomb = 4909;
15195
15196 [Cpp2IlInjected.Token(Token = "0x4004F19")]
15197 public const short LicenseBunny = 4910;
15198
15199 [Cpp2IlInjected.Token(Token = "0x4004F1A")]
15200 public const short CoolWhip = 4911;
15201
15202 [Cpp2IlInjected.Token(Token = "0x4004F1B")]
15203 public const short FireWhip = 4912;
15204
15205 [Cpp2IlInjected.Token(Token = "0x4004F1C")]
15206 public const short ThornWhip = 4913;
15207
15208 [Cpp2IlInjected.Token(Token = "0x4004F1D")]
15209 public const short RainbowWhip = 4914;
15210
15211 [Cpp2IlInjected.Token(Token = "0x4004F1E")]
15212 public const short TungstenBullet = 4915;
15213
15214 [Cpp2IlInjected.Token(Token = "0x4004F1F")]
15215 public const short TeleportationPylonHallow = 4916;
15216
15217 [Cpp2IlInjected.Token(Token = "0x4004F20")]
15218 public const short TeleportationPylonUnderground = 4917;
15219
15220 [Cpp2IlInjected.Token(Token = "0x4004F21")]
15221 public const short TeleportationPylonOcean = 4918;
15222
15223 [Cpp2IlInjected.Token(Token = "0x4004F22")]
15224 public const short TeleportationPylonDesert = 4919;
15225
15226 [Cpp2IlInjected.Token(Token = "0x4004F23")]
15227 public const short TeleportationPylonSnow = 4920;
15228
15229 [Cpp2IlInjected.Token(Token = "0x4004F24")]
15230 public const short TeleportationPylonMushroom = 4921;
15231
15232 [Cpp2IlInjected.Token(Token = "0x4004F25")]
15233 public const short CavernFountain = 4922;
15234
15235 [Cpp2IlInjected.Token(Token = "0x4004F26")]
15236 public const short PiercingStarlight = 4923;
15237
15238 [Cpp2IlInjected.Token(Token = "0x4004F27")]
15239 public const short EyeofCthulhuMasterTrophy = 4924;
15240
15241 [Cpp2IlInjected.Token(Token = "0x4004F28")]
15242 public const short EaterofWorldsMasterTrophy = 4925;
15243
15244 [Cpp2IlInjected.Token(Token = "0x4004F29")]
15245 public const short BrainofCthulhuMasterTrophy = 4926;
15246
15247 [Cpp2IlInjected.Token(Token = "0x4004F2A")]
15248 public const short SkeletronMasterTrophy = 4927;
15249
15250 [Cpp2IlInjected.Token(Token = "0x4004F2B")]
15251 public const short QueenBeeMasterTrophy = 4928;
15252
15253 [Cpp2IlInjected.Token(Token = "0x4004F2C")]
15254 public const short KingSlimeMasterTrophy = 4929;
15255
15256 [Cpp2IlInjected.Token(Token = "0x4004F2D")]
15257 public const short WallofFleshMasterTrophy = 4930;
15258
15259 [Cpp2IlInjected.Token(Token = "0x4004F2E")]
15260 public const short TwinsMasterTrophy = 4931;
15261
15262 [Cpp2IlInjected.Token(Token = "0x4004F2F")]
15263 public const short DestroyerMasterTrophy = 4932;
15264
15265 [Cpp2IlInjected.Token(Token = "0x4004F30")]
15266 public const short SkeletronPrimeMasterTrophy = 4933;
15267
15268 [Cpp2IlInjected.Token(Token = "0x4004F31")]
15269 public const short PlanteraMasterTrophy = 4934;
15270
15271 [Cpp2IlInjected.Token(Token = "0x4004F32")]
15272 public const short GolemMasterTrophy = 4935;
15273
15274 [Cpp2IlInjected.Token(Token = "0x4004F33")]
15275 public const short DukeFishronMasterTrophy = 4936;
15276
15277 [Cpp2IlInjected.Token(Token = "0x4004F34")]
15278 public const short LunaticCultistMasterTrophy = 4937;
15279
15280 [Cpp2IlInjected.Token(Token = "0x4004F35")]
15281 public const short MoonLordMasterTrophy = 4938;
15282
15283 [Cpp2IlInjected.Token(Token = "0x4004F36")]
15284 public const short UFOMasterTrophy = 4939;
15285
15286 [Cpp2IlInjected.Token(Token = "0x4004F37")]
15287 public const short FlyingDutchmanMasterTrophy = 4940;
15288
15289 [Cpp2IlInjected.Token(Token = "0x4004F38")]
15290 public const short MourningWoodMasterTrophy = 4941;
15291
15292 [Cpp2IlInjected.Token(Token = "0x4004F39")]
15293 public const short PumpkingMasterTrophy = 4942;
15294
15295 [Cpp2IlInjected.Token(Token = "0x4004F3A")]
15296 public const short IceQueenMasterTrophy = 4943;
15297
15298 [Cpp2IlInjected.Token(Token = "0x4004F3B")]
15299 public const short EverscreamMasterTrophy = 4944;
15300
15301 [Cpp2IlInjected.Token(Token = "0x4004F3C")]
15302 public const short SantankMasterTrophy = 4945;
15303
15304 [Cpp2IlInjected.Token(Token = "0x4004F3D")]
15305 public const short DarkMageMasterTrophy = 4946;
15306
15307 [Cpp2IlInjected.Token(Token = "0x4004F3E")]
15308 public const short OgreMasterTrophy = 4947;
15309
15310 [Cpp2IlInjected.Token(Token = "0x4004F3F")]
15311 public const short BetsyMasterTrophy = 4948;
15312
15313 [Cpp2IlInjected.Token(Token = "0x4004F40")]
15314 public const short FairyQueenMasterTrophy = 4949;
15315
15316 [Cpp2IlInjected.Token(Token = "0x4004F41")]
15317 public const short QueenSlimeMasterTrophy = 4950;
15318
15319 [Cpp2IlInjected.Token(Token = "0x4004F42")]
15320 public const short TeleportationPylonVictory = 4951;
15321
15322 [Cpp2IlInjected.Token(Token = "0x4004F43")]
15323 public const short FairyQueenMagicItem = 4952;
15324
15325 [Cpp2IlInjected.Token(Token = "0x4004F44")]
15326 public const short FairyQueenRangedItem = 4953;
15327
15328 [Cpp2IlInjected.Token(Token = "0x4004F45")]
15329 public const short LongRainbowTrailWings = 4954;
15330
15331 [Cpp2IlInjected.Token(Token = "0x4004F46")]
15332 public const short RabbitOrder = 4955;
15333
15334 [Cpp2IlInjected.Token(Token = "0x4004F47")]
15335 public const short Zenith = 4956;
15336
15337 [Cpp2IlInjected.Token(Token = "0x4004F48")]
15338 public const short QueenSlimeBossBag = 4957;
15339
15340 [Cpp2IlInjected.Token(Token = "0x4004F49")]
15341 public const short QueenSlimeTrophy = 4958;
15342
15343 [Cpp2IlInjected.Token(Token = "0x4004F4A")]
15344 public const short QueenSlimeMask = 4959;
15345
15346 [Cpp2IlInjected.Token(Token = "0x4004F4B")]
15347 public const short QueenSlimePetItem = 4960;
15348
15349 [Cpp2IlInjected.Token(Token = "0x4004F4C")]
15350 public const short EmpressButterfly = 4961;
15351
15352 [Cpp2IlInjected.Token(Token = "0x4004F4D")]
15353 public const short AccentSlab = 4962;
15354
15355 [Cpp2IlInjected.Token(Token = "0x4004F4E")]
15356 public const short TruffleWormCage = 4963;
15357
15358 [Cpp2IlInjected.Token(Token = "0x4004F4F")]
15359 public const short EmpressButterflyJar = 4964;
15360
15361 [Cpp2IlInjected.Token(Token = "0x4004F50")]
15362 public const short RockGolemBanner = 4965;
15363
15364 [Cpp2IlInjected.Token(Token = "0x4004F51")]
15365 public const short BloodMummyBanner = 4966;
15366
15367 [Cpp2IlInjected.Token(Token = "0x4004F52")]
15368 public const short SporeSkeletonBanner = 4967;
15369
15370 [Cpp2IlInjected.Token(Token = "0x4004F53")]
15371 public const short SporeBatBanner = 4968;
15372
15373 [Cpp2IlInjected.Token(Token = "0x4004F54")]
15374 public const short LarvaeAntlionBanner = 4969;
15375
15376 [Cpp2IlInjected.Token(Token = "0x4004F55")]
15377 public const short CrimsonBunnyBanner = 4970;
15378
15379 [Cpp2IlInjected.Token(Token = "0x4004F56")]
15380 public const short CrimsonGoldfishBanner = 4971;
15381
15382 [Cpp2IlInjected.Token(Token = "0x4004F57")]
15383 public const short CrimsonPenguinBanner = 4972;
15384
15385 [Cpp2IlInjected.Token(Token = "0x4004F58")]
15386 public const short BigMimicCorruptionBanner = 4973;
15387
15388 [Cpp2IlInjected.Token(Token = "0x4004F59")]
15389 public const short BigMimicCrimsonBanner = 4974;
15390
15391 [Cpp2IlInjected.Token(Token = "0x4004F5A")]
15392 public const short BigMimicHallowBanner = 4975;
15393
15394 [Cpp2IlInjected.Token(Token = "0x4004F5B")]
15395 public const short MossHornetBanner = 4976;
15396
15397 [Cpp2IlInjected.Token(Token = "0x4004F5C")]
15398 public const short WanderingEyeBanner = 4977;
15399
15400 [Cpp2IlInjected.Token(Token = "0x4004F5D")]
15401 public const short CreativeWings = 4978;
15402
15403 [Cpp2IlInjected.Token(Token = "0x4004F5E")]
15404 public const short MusicBoxQueenSlime = 4979;
15405
15406 [Cpp2IlInjected.Token(Token = "0x4004F5F")]
15407 public const short QueenSlimeHook = 4980;
15408
15409 [Cpp2IlInjected.Token(Token = "0x4004F60")]
15410 public const short QueenSlimeMountSaddle = 4981;
15411
15412 [Cpp2IlInjected.Token(Token = "0x4004F61")]
15413 public const short CrystalNinjaHelmet = 4982;
15414
15415 [Cpp2IlInjected.Token(Token = "0x4004F62")]
15416 public const short CrystalNinjaChestplate = 4983;
15417
15418 [Cpp2IlInjected.Token(Token = "0x4004F63")]
15419 public const short CrystalNinjaLeggings = 4984;
15420
15421 [Cpp2IlInjected.Token(Token = "0x4004F64")]
15422 public const short MusicBoxEmpressOfLight = 4985;
15423
15424 [Cpp2IlInjected.Token(Token = "0x4004F65")]
15425 public const short GelBalloon = 4986;
15426
15427 [Cpp2IlInjected.Token(Token = "0x4004F66")]
15428 public const short VolatileGelatin = 4987;
15429
15430 [Cpp2IlInjected.Token(Token = "0x4004F67")]
15431 public const short QueenSlimeCrystal = 4988;
15432
15433 [Cpp2IlInjected.Token(Token = "0x4004F68")]
15434 public const short EmpressFlightBooster = 4989;
15435
15436 [Cpp2IlInjected.Token(Token = "0x4004F69")]
15437 public const short MusicBoxDukeFishron = 4990;
15438
15439 [Cpp2IlInjected.Token(Token = "0x4004F6A")]
15440 public const short MusicBoxMorningRain = 4991;
15441
15442 [Cpp2IlInjected.Token(Token = "0x4004F6B")]
15443 public const short MusicBoxConsoleTitle = 4992;
15444
15445 [Cpp2IlInjected.Token(Token = "0x4004F6C")]
15446 public const short ChippysCouch = 4993;
15447
15448 [Cpp2IlInjected.Token(Token = "0x4004F6D")]
15449 public const short GraduationCapBlue = 4994;
15450
15451 [Cpp2IlInjected.Token(Token = "0x4004F6E")]
15452 public const short GraduationCapMaroon = 4995;
15453
15454 [Cpp2IlInjected.Token(Token = "0x4004F6F")]
15455 public const short GraduationCapBlack = 4996;
15456
15457 [Cpp2IlInjected.Token(Token = "0x4004F70")]
15458 public const short GraduationGownBlue = 4997;
15459
15460 [Cpp2IlInjected.Token(Token = "0x4004F71")]
15461 public const short GraduationGownMaroon = 4998;
15462
15463 [Cpp2IlInjected.Token(Token = "0x4004F72")]
15464 public const short GraduationGownBlack = 4999;
15465
15466 [Cpp2IlInjected.Token(Token = "0x4004F73")]
15467 public const short TerrasparkBoots = 5000;
15468
15469 [Cpp2IlInjected.Token(Token = "0x4004F74")]
15470 public const short MoonLordLegs = 5001;
15471
15472 [Cpp2IlInjected.Token(Token = "0x4004F75")]
15473 public const short OceanCrate = 5002;
15474
15475 [Cpp2IlInjected.Token(Token = "0x4004F76")]
15476 public const short OceanCrateHard = 5003;
15477
15478 [Cpp2IlInjected.Token(Token = "0x4004F77")]
15479 public const short BadgersHat = 5004;
15480
15481 [Cpp2IlInjected.Token(Token = "0x4004F78")]
15482 public const short EmpressBlade = 5005;
15483
15484 [Cpp2IlInjected.Token(Token = "0x4004F79")]
15485 public const short MusicBoxUndergroundDesert = 5006;
15486
15487 [Cpp2IlInjected.Token(Token = "0x4004F7A")]
15488 public const short DeadMansSweater = 5007;
15489
15490 [Cpp2IlInjected.Token(Token = "0x4004F7B")]
15491 public const short TeaKettle = 5008;
15492
15493 [Cpp2IlInjected.Token(Token = "0x4004F7C")]
15494 public const short Teacup = 5009;
15495
15496 [Cpp2IlInjected.Token(Token = "0x4004F7D")]
15497 public const short TreasureMagnet = 5010;
15498
15499 [Cpp2IlInjected.Token(Token = "0x4004F7E")]
15500 public const short Mace = 5011;
15501
15502 [Cpp2IlInjected.Token(Token = "0x4004F7F")]
15503 public const short FlamingMace = 5012;
15504
15505 [Cpp2IlInjected.Token(Token = "0x4004F80")]
15506 public const short SleepingIcon = 5013;
15507
15508 [Cpp2IlInjected.Token(Token = "0x4004F81")]
15509 public const short MusicBoxOWRain = 5014;
15510
15511 [Cpp2IlInjected.Token(Token = "0x4004F82")]
15512 public const short MusicBoxOWDay = 5015;
15513
15514 [Cpp2IlInjected.Token(Token = "0x4004F83")]
15515 public const short MusicBoxOWNight = 5016;
15516
15517 [Cpp2IlInjected.Token(Token = "0x4004F84")]
15518 public const short MusicBoxOWUnderground = 5017;
15519
15520 [Cpp2IlInjected.Token(Token = "0x4004F85")]
15521 public const short MusicBoxOWDesert = 5018;
15522
15523 [Cpp2IlInjected.Token(Token = "0x4004F86")]
15524 public const short MusicBoxOWOcean = 5019;
15525
15526 [Cpp2IlInjected.Token(Token = "0x4004F87")]
15527 public const short MusicBoxOWMushroom = 5020;
15528
15529 [Cpp2IlInjected.Token(Token = "0x4004F88")]
15530 public const short MusicBoxOWDungeon = 5021;
15531
15532 [Cpp2IlInjected.Token(Token = "0x4004F89")]
15533 public const short MusicBoxOWSpace = 5022;
15534
15535 [Cpp2IlInjected.Token(Token = "0x4004F8A")]
15536 public const short MusicBoxOWUnderworld = 5023;
15537
15538 [Cpp2IlInjected.Token(Token = "0x4004F8B")]
15539 public const short MusicBoxOWSnow = 5024;
15540
15541 [Cpp2IlInjected.Token(Token = "0x4004F8C")]
15542 public const short MusicBoxOWCorruption = 5025;
15543
15544 [Cpp2IlInjected.Token(Token = "0x4004F8D")]
15545 public const short MusicBoxOWUndergroundCorruption = 5026;
15546
15547 [Cpp2IlInjected.Token(Token = "0x4004F8E")]
15548 public const short MusicBoxOWCrimson = 5027;
15549
15550 [Cpp2IlInjected.Token(Token = "0x4004F8F")]
15551 public const short MusicBoxOWUndergroundCrimson = 5028;
15552
15553 [Cpp2IlInjected.Token(Token = "0x4004F90")]
15554 public const short MusicBoxOWUndergroundSnow = 5029;
15555
15556 [Cpp2IlInjected.Token(Token = "0x4004F91")]
15557 public const short MusicBoxOWUndergroundHallow = 5030;
15558
15559 [Cpp2IlInjected.Token(Token = "0x4004F92")]
15560 public const short MusicBoxOWBloodMoon = 5031;
15561
15562 [Cpp2IlInjected.Token(Token = "0x4004F93")]
15563 public const short MusicBoxOWBoss2 = 5032;
15564
15565 [Cpp2IlInjected.Token(Token = "0x4004F94")]
15566 public const short MusicBoxOWBoss1 = 5033;
15567
15568 [Cpp2IlInjected.Token(Token = "0x4004F95")]
15569 public const short MusicBoxOWInvasion = 5034;
15570
15571 [Cpp2IlInjected.Token(Token = "0x4004F96")]
15572 public const short MusicBoxOWTowers = 5035;
15573
15574 [Cpp2IlInjected.Token(Token = "0x4004F97")]
15575 public const short MusicBoxOWMoonLord = 5036;
15576
15577 [Cpp2IlInjected.Token(Token = "0x4004F98")]
15578 public const short MusicBoxOWPlantera = 5037;
15579
15580 [Cpp2IlInjected.Token(Token = "0x4004F99")]
15581 public const short MusicBoxOWJungle = 5038;
15582
15583 [Cpp2IlInjected.Token(Token = "0x4004F9A")]
15584 public const short MusicBoxOWWallOfFlesh = 5039;
15585
15586 [Cpp2IlInjected.Token(Token = "0x4004F9B")]
15587 public const short MusicBoxOWHallow = 5040;
15588
15589 [Cpp2IlInjected.Token(Token = "0x4004F9C")]
15590 public const short MilkCarton = 5041;
15591
15592 [Cpp2IlInjected.Token(Token = "0x4004F9D")]
15593 public const short CoffeeCup = 5042;
15594
15595 [Cpp2IlInjected.Token(Token = "0x4004F9E")]
15596 public const short TorchGodsFavor = 5043;
15597
15598 [Cpp2IlInjected.Token(Token = "0x4004F9F")]
15599 public const short MusicBoxCredits = 5044;
15600
15601 [Cpp2IlInjected.Token(Token = "0x4004FA0")]
15602 public const short PlaguebringerHelmet = 5045;
15603
15604 [Cpp2IlInjected.Token(Token = "0x4004FA1")]
15605 public const short PlaguebringerChestplate = 5046;
15606
15607 [Cpp2IlInjected.Token(Token = "0x4004FA2")]
15608 public const short PlaguebringerGreaves = 5047;
15609
15610 [Cpp2IlInjected.Token(Token = "0x4004FA3")]
15611 public const short RoninHat = 5048;
15612
15613 [Cpp2IlInjected.Token(Token = "0x4004FA4")]
15614 public const short RoninShirt = 5049;
15615
15616 [Cpp2IlInjected.Token(Token = "0x4004FA5")]
15617 public const short RoninPants = 5050;
15618
15619 [Cpp2IlInjected.Token(Token = "0x4004FA6")]
15620 public const short TimelessTravelerHood = 5051;
15621
15622 [Cpp2IlInjected.Token(Token = "0x4004FA7")]
15623 public const short TimelessTravelerRobe = 5052;
15624
15625 [Cpp2IlInjected.Token(Token = "0x4004FA8")]
15626 public const short TimelessTravelerBottom = 5053;
15627
15628 [Cpp2IlInjected.Token(Token = "0x4004FA9")]
15629 public const short FloretProtectorHelmet = 5054;
15630
15631 [Cpp2IlInjected.Token(Token = "0x4004FAA")]
15632 public const short FloretProtectorChestplate = 5055;
15633
15634 [Cpp2IlInjected.Token(Token = "0x4004FAB")]
15635 public const short FloretProtectorLegs = 5056;
15636
15637 [Cpp2IlInjected.Token(Token = "0x4004FAC")]
15638 public const short CapricornMask = 5057;
15639
15640 [Cpp2IlInjected.Token(Token = "0x4004FAD")]
15641 public const short CapricornChestplate = 5058;
15642
15643 [Cpp2IlInjected.Token(Token = "0x4004FAE")]
15644 public const short CapricornLegs = 5059;
15645
15646 [Cpp2IlInjected.Token(Token = "0x4004FAF")]
15647 public const short CapricornTail = 5060;
15648
15649 [Cpp2IlInjected.Token(Token = "0x4004FB0")]
15650 public const short TVHeadMask = 5061;
15651
15652 [Cpp2IlInjected.Token(Token = "0x4004FB1")]
15653 public const short TVHeadSuit = 5062;
15654
15655 [Cpp2IlInjected.Token(Token = "0x4004FB2")]
15656 public const short TVHeadPants = 5063;
15657
15658 [Cpp2IlInjected.Token(Token = "0x4004FB3")]
15659 public const short LavaproofTackleBag = 5064;
15660
15661 [Cpp2IlInjected.Token(Token = "0x4004FB4")]
15662 public const short PrincessWeapon = 5065;
15663
15664 [Cpp2IlInjected.Token(Token = "0x4004FB5")]
15665 public const short BeeHive = 5066;
15666
15667 [Cpp2IlInjected.Token(Token = "0x4004FB6")]
15668 public const short AntlionEggs = 5067;
15669
15670 [Cpp2IlInjected.Token(Token = "0x4004FB7")]
15671 public const short FlinxFurCoat = 5068;
15672
15673 [Cpp2IlInjected.Token(Token = "0x4004FB8")]
15674 public const short FlinxStaff = 5069;
15675
15676 [Cpp2IlInjected.Token(Token = "0x4004FB9")]
15677 public const short FlinxFur = 5070;
15678
15679 [Cpp2IlInjected.Token(Token = "0x4004FBA")]
15680 public const short RoyalTiara = 5071;
15681
15682 [Cpp2IlInjected.Token(Token = "0x4004FBB")]
15683 public const short RoyalDressTop = 5072;
15684
15685 [Cpp2IlInjected.Token(Token = "0x4004FBC")]
15686 public const short RoyalDressBottom = 5073;
15687
15688 [Cpp2IlInjected.Token(Token = "0x4004FBD")]
15689 public const short BoneWhip = 5074;
15690
15691 [Cpp2IlInjected.Token(Token = "0x4004FBE")]
15692 public const short RainbowCursor = 5075;
15693
15694 [Cpp2IlInjected.Token(Token = "0x4004FBF")]
15695 public const short RoyalScepter = 5076;
15696
15697 [Cpp2IlInjected.Token(Token = "0x4004FC0")]
15698 public const short GlassSlipper = 5077;
15699
15700 [Cpp2IlInjected.Token(Token = "0x4004FC1")]
15701 public const short PrinceUniform = 5078;
15702
15703 [Cpp2IlInjected.Token(Token = "0x4004FC2")]
15704 public const short PrincePants = 5079;
15705
15706 [Cpp2IlInjected.Token(Token = "0x4004FC3")]
15707 public const short PrinceCape = 5080;
15708
15709 [Cpp2IlInjected.Token(Token = "0x4004FC4")]
15710 public const short PottedCrystalPlantFern = 5081;
15711
15712 [Cpp2IlInjected.Token(Token = "0x4004FC5")]
15713 public const short PottedCrystalPlantSpiral = 5082;
15714
15715 [Cpp2IlInjected.Token(Token = "0x4004FC6")]
15716 public const short PottedCrystalPlantTeardrop = 5083;
15717
15718 [Cpp2IlInjected.Token(Token = "0x4004FC7")]
15719 public const short PottedCrystalPlantTree = 5084;
15720
15721 [Cpp2IlInjected.Token(Token = "0x4004FC8")]
15722 public const short Princess64 = 5085;
15723
15724 [Cpp2IlInjected.Token(Token = "0x4004FC9")]
15725 public const short PaintingOfALass = 5086;
15726
15727 [Cpp2IlInjected.Token(Token = "0x4004FCA")]
15728 public const short DarkSideHallow = 5087;
15729
15730 [Cpp2IlInjected.Token(Token = "0x4004FCB")]
15731 public const short BerniePetItem = 5088;
15732
15733 [Cpp2IlInjected.Token(Token = "0x4004FCC")]
15734 public const short GlommerPetItem = 5089;
15735
15736 [Cpp2IlInjected.Token(Token = "0x4004FCD")]
15737 public const short DeerclopsPetItem = 5090;
15738
15739 [Cpp2IlInjected.Token(Token = "0x4004FCE")]
15740 public const short PigPetItem = 5091;
15741
15742 [Cpp2IlInjected.Token(Token = "0x4004FCF")]
15743 public const short MonsterLasagna = 5092;
15744
15745 [Cpp2IlInjected.Token(Token = "0x4004FD0")]
15746 public const short FroggleBunwich = 5093;
15747
15748 [Cpp2IlInjected.Token(Token = "0x4004FD1")]
15749 public const short TentacleSpike = 5094;
15750
15751 [Cpp2IlInjected.Token(Token = "0x4004FD2")]
15752 public const short LucyTheAxe = 5095;
15753
15754 [Cpp2IlInjected.Token(Token = "0x4004FD3")]
15755 public const short HamBat = 5096;
15756
15757 [Cpp2IlInjected.Token(Token = "0x4004FD4")]
15758 public const short BatBat = 5097;
15759
15760 [Cpp2IlInjected.Token(Token = "0x4004FD5")]
15761 public const short ChesterPetItem = 5098;
15762
15763 [Cpp2IlInjected.Token(Token = "0x4004FD6")]
15764 public const short GarlandHat = 5099;
15765
15766 [Cpp2IlInjected.Token(Token = "0x4004FD7")]
15767 public const short BoneHelm = 5100;
15768
15769 [Cpp2IlInjected.Token(Token = "0x4004FD8")]
15770 public const short Eyebrella = 5101;
15771
15772 [Cpp2IlInjected.Token(Token = "0x4004FD9")]
15773 public const short WilsonShirt = 5102;
15774
15775 [Cpp2IlInjected.Token(Token = "0x4004FDA")]
15776 public const short WilsonPants = 5103;
15777
15778 [Cpp2IlInjected.Token(Token = "0x4004FDB")]
15779 public const short WilsonBeardShort = 5104;
15780
15781 [Cpp2IlInjected.Token(Token = "0x4004FDC")]
15782 public const short WilsonBeardLong = 5105;
15783
15784 [Cpp2IlInjected.Token(Token = "0x4004FDD")]
15785 public const short WilsonBeardMagnificent = 5106;
15786
15787 [Cpp2IlInjected.Token(Token = "0x4004FDE")]
15788 public const short Magiluminescence = 5107;
15789
15790 [Cpp2IlInjected.Token(Token = "0x4004FDF")]
15791 public const short DeerclopsTrophy = 5108;
15792
15793 [Cpp2IlInjected.Token(Token = "0x4004FE0")]
15794 public const short DeerclopsMask = 5109;
15795
15796 [Cpp2IlInjected.Token(Token = "0x4004FE1")]
15797 public const short DeerclopsMasterTrophy = 5110;
15798
15799 [Cpp2IlInjected.Token(Token = "0x4004FE2")]
15800 public const short DeerclopsBossBag = 5111;
15801
15802 [Cpp2IlInjected.Token(Token = "0x4004FE3")]
15803 public const short MusicBoxDeerclops = 5112;
15804
15805 [Cpp2IlInjected.Token(Token = "0x4004FE4")]
15806 public const short DontStarveShaderItem = 5113;
15807
15808 [Cpp2IlInjected.Token(Token = "0x4004FE5")]
15809 public const short AbigailsFlower = 5114;
15810
15811 [Cpp2IlInjected.Token(Token = "0x4004FE6")]
15812 public const short WillowShirt = 5115;
15813
15814 [Cpp2IlInjected.Token(Token = "0x4004FE7")]
15815 public const short WillowSkirt = 5116;
15816
15817 [Cpp2IlInjected.Token(Token = "0x4004FE8")]
15818 public const short PewMaticHorn = 5117;
15819
15820 [Cpp2IlInjected.Token(Token = "0x4004FE9")]
15821 public const short WeatherPain = 5118;
15822
15823 [Cpp2IlInjected.Token(Token = "0x4004FEA")]
15824 public const short HoundiusShootius = 5119;
15825
15826 [Cpp2IlInjected.Token(Token = "0x4004FEB")]
15827 public const short DeerThing = 5120;
15828
15829 [Cpp2IlInjected.Token(Token = "0x4004FEC")]
15830 public const short PaintingWilson = 5121;
15831
15832 [Cpp2IlInjected.Token(Token = "0x4004FED")]
15833 public const short PaintingWillow = 5122;
15834
15835 [Cpp2IlInjected.Token(Token = "0x4004FEE")]
15836 public const short PaintingWendy = 5123;
15837
15838 [Cpp2IlInjected.Token(Token = "0x4004FEF")]
15839 public const short PaintingWolfgang = 5124;
15840
15841 [Cpp2IlInjected.Token(Token = "0x4004FF0")]
15842 public const short FartMinecart = 5125;
15843
15844 [Cpp2IlInjected.Token(Token = "0x4004FF1")]
15845 public const short HandOfCreation = 5126;
15846
15847 [Cpp2IlInjected.Token(Token = "0x4004FF2")]
15848 public const short VioletMoss = 5127;
15849
15850 [Cpp2IlInjected.Token(Token = "0x4004FF3")]
15851 public const short RainbowMoss = 5128;
15852
15853 [Cpp2IlInjected.Token(Token = "0x4004FF4")]
15854 public const short Flymeal = 5129;
15855
15856 [Cpp2IlInjected.Token(Token = "0x4004FF5")]
15857 public const short WolfMountItem = 5130;
15858
15859 [Cpp2IlInjected.Token(Token = "0x4004FF6")]
15860 public const short ResplendentDessert = 5131;
15861
15862 [Cpp2IlInjected.Token(Token = "0x4004FF7")]
15863 public const short Stinkbug = 5132;
15864
15865 [Cpp2IlInjected.Token(Token = "0x4004FF8")]
15866 public const short StinkbugCage = 5133;
15867
15868 [Cpp2IlInjected.Token(Token = "0x4004FF9")]
15869 public const short Clentaminator2 = 5134;
15870
15871 [Cpp2IlInjected.Token(Token = "0x4004FFA")]
15872 public const short VenomDartTrap = 5135;
15873
15874 [Cpp2IlInjected.Token(Token = "0x4004FFB")]
15875 public const short VulkelfEar = 5136;
15876
15877 [Cpp2IlInjected.Token(Token = "0x4004FFC")]
15878 public const short StinkbugHousingBlocker = 5137;
15879
15880 [Cpp2IlInjected.Token(Token = "0x4004FFD")]
15881 public const short StinkbugHousingBlockerEcho = 5138;
15882
15883 [Cpp2IlInjected.Token(Token = "0x4004FFE")]
15884 public const short FishingBobber = 5139;
15885
15886 [Cpp2IlInjected.Token(Token = "0x4004FFF")]
15887 public const short FishingBobberGlowingStar = 5140;
15888
15889 [Cpp2IlInjected.Token(Token = "0x4005000")]
15890 public const short FishingBobberGlowingLava = 5141;
15891
15892 [Cpp2IlInjected.Token(Token = "0x4005001")]
15893 public const short FishingBobberGlowingKrypton = 5142;
15894
15895 [Cpp2IlInjected.Token(Token = "0x4005002")]
15896 public const short FishingBobberGlowingXenon = 5143;
15897
15898 [Cpp2IlInjected.Token(Token = "0x4005003")]
15899 public const short FishingBobberGlowingArgon = 5144;
15900
15901 [Cpp2IlInjected.Token(Token = "0x4005004")]
15902 public const short FishingBobberGlowingViolet = 5145;
15903
15904 [Cpp2IlInjected.Token(Token = "0x4005005")]
15905 public const short FishingBobberGlowingRainbow = 5146;
15906
15907 [Cpp2IlInjected.Token(Token = "0x4005006")]
15908 public const short WandofFrosting = 5147;
15909
15910 [Cpp2IlInjected.Token(Token = "0x4005007")]
15911 public const short CoralBathtub = 5148;
15912
15913 [Cpp2IlInjected.Token(Token = "0x4005008")]
15914 public const short CoralBed = 5149;
15915
15916 [Cpp2IlInjected.Token(Token = "0x4005009")]
15917 public const short CoralBookcase = 5150;
15918
15919 [Cpp2IlInjected.Token(Token = "0x400500A")]
15920 public const short CoralDresser = 5151;
15921
15922 [Cpp2IlInjected.Token(Token = "0x400500B")]
15923 public const short CoralCandelabra = 5152;
15924
15925 [Cpp2IlInjected.Token(Token = "0x400500C")]
15926 public const short CoralCandle = 5153;
15927
15928 [Cpp2IlInjected.Token(Token = "0x400500D")]
15929 public const short CoralChair = 5154;
15930
15931 [Cpp2IlInjected.Token(Token = "0x400500E")]
15932 public const short CoralChandelier = 5155;
15933
15934 [Cpp2IlInjected.Token(Token = "0x400500F")]
15935 public const short CoralChest = 5156;
15936
15937 [Cpp2IlInjected.Token(Token = "0x4005010")]
15938 public const short CoralClock = 5157;
15939
15940 [Cpp2IlInjected.Token(Token = "0x4005011")]
15941 public const short CoralDoor = 5158;
15942
15943 [Cpp2IlInjected.Token(Token = "0x4005012")]
15944 public const short CoralLamp = 5159;
15945
15946 [Cpp2IlInjected.Token(Token = "0x4005013")]
15947 public const short CoralLantern = 5160;
15948
15949 [Cpp2IlInjected.Token(Token = "0x4005014")]
15950 public const short CoralPiano = 5161;
15951
15952 [Cpp2IlInjected.Token(Token = "0x4005015")]
15953 public const short CoralPlatform = 5162;
15954
15955 [Cpp2IlInjected.Token(Token = "0x4005016")]
15956 public const short CoralSink = 5163;
15957
15958 [Cpp2IlInjected.Token(Token = "0x4005017")]
15959 public const short CoralSofa = 5164;
15960
15961 [Cpp2IlInjected.Token(Token = "0x4005018")]
15962 public const short CoralTable = 5165;
15963
15964 [Cpp2IlInjected.Token(Token = "0x4005019")]
15965 public const short CoralWorkbench = 5166;
15966
15967 [Cpp2IlInjected.Token(Token = "0x400501A")]
15968 public const short Fake_CoralChest = 5167;
15969
15970 [Cpp2IlInjected.Token(Token = "0x400501B")]
15971 public const short CoralToilet = 5168;
15972
15973 [Cpp2IlInjected.Token(Token = "0x400501C")]
15974 public const short BalloonBathtub = 5169;
15975
15976 [Cpp2IlInjected.Token(Token = "0x400501D")]
15977 public const short BalloonBed = 5170;
15978
15979 [Cpp2IlInjected.Token(Token = "0x400501E")]
15980 public const short BalloonBookcase = 5171;
15981
15982 [Cpp2IlInjected.Token(Token = "0x400501F")]
15983 public const short BalloonDresser = 5172;
15984
15985 [Cpp2IlInjected.Token(Token = "0x4005020")]
15986 public const short BalloonCandelabra = 5173;
15987
15988 [Cpp2IlInjected.Token(Token = "0x4005021")]
15989 public const short BalloonCandle = 5174;
15990
15991 [Cpp2IlInjected.Token(Token = "0x4005022")]
15992 public const short BalloonChair = 5175;
15993
15994 [Cpp2IlInjected.Token(Token = "0x4005023")]
15995 public const short BalloonChandelier = 5176;
15996
15997 [Cpp2IlInjected.Token(Token = "0x4005024")]
15998 public const short BalloonChest = 5177;
15999
16000 [Cpp2IlInjected.Token(Token = "0x4005025")]
16001 public const short BalloonClock = 5178;
16002
16003 [Cpp2IlInjected.Token(Token = "0x4005026")]
16004 public const short BalloonDoor = 5179;
16005
16006 [Cpp2IlInjected.Token(Token = "0x4005027")]
16007 public const short BalloonLamp = 5180;
16008
16009 [Cpp2IlInjected.Token(Token = "0x4005028")]
16010 public const short BalloonLantern = 5181;
16011
16012 [Cpp2IlInjected.Token(Token = "0x4005029")]
16013 public const short BalloonPiano = 5182;
16014
16015 [Cpp2IlInjected.Token(Token = "0x400502A")]
16016 public const short BalloonPlatform = 5183;
16017
16018 [Cpp2IlInjected.Token(Token = "0x400502B")]
16019 public const short BalloonSink = 5184;
16020
16021 [Cpp2IlInjected.Token(Token = "0x400502C")]
16022 public const short BalloonSofa = 5185;
16023
16024 [Cpp2IlInjected.Token(Token = "0x400502D")]
16025 public const short BalloonTable = 5186;
16026
16027 [Cpp2IlInjected.Token(Token = "0x400502E")]
16028 public const short BalloonWorkbench = 5187;
16029
16030 [Cpp2IlInjected.Token(Token = "0x400502F")]
16031 public const short Fake_BalloonChest = 5188;
16032
16033 [Cpp2IlInjected.Token(Token = "0x4005030")]
16034 public const short BalloonToilet = 5189;
16035
16036 [Cpp2IlInjected.Token(Token = "0x4005031")]
16037 public const short AshWoodBathtub = 5190;
16038
16039 [Cpp2IlInjected.Token(Token = "0x4005032")]
16040 public const short AshWoodBed = 5191;
16041
16042 [Cpp2IlInjected.Token(Token = "0x4005033")]
16043 public const short AshWoodBookcase = 5192;
16044
16045 [Cpp2IlInjected.Token(Token = "0x4005034")]
16046 public const short AshWoodDresser = 5193;
16047
16048 [Cpp2IlInjected.Token(Token = "0x4005035")]
16049 public const short AshWoodCandelabra = 5194;
16050
16051 [Cpp2IlInjected.Token(Token = "0x4005036")]
16052 public const short AshWoodCandle = 5195;
16053
16054 [Cpp2IlInjected.Token(Token = "0x4005037")]
16055 public const short AshWoodChair = 5196;
16056
16057 [Cpp2IlInjected.Token(Token = "0x4005038")]
16058 public const short AshWoodChandelier = 5197;
16059
16060 [Cpp2IlInjected.Token(Token = "0x4005039")]
16061 public const short AshWoodChest = 5198;
16062
16063 [Cpp2IlInjected.Token(Token = "0x400503A")]
16064 public const short AshWoodClock = 5199;
16065
16066 [Cpp2IlInjected.Token(Token = "0x400503B")]
16067 public const short AshWoodDoor = 5200;
16068
16069 [Cpp2IlInjected.Token(Token = "0x400503C")]
16070 public const short AshWoodLamp = 5201;
16071
16072 [Cpp2IlInjected.Token(Token = "0x400503D")]
16073 public const short AshWoodLantern = 5202;
16074
16075 [Cpp2IlInjected.Token(Token = "0x400503E")]
16076 public const short AshWoodPiano = 5203;
16077
16078 [Cpp2IlInjected.Token(Token = "0x400503F")]
16079 public const short AshWoodPlatform = 5204;
16080
16081 [Cpp2IlInjected.Token(Token = "0x4005040")]
16082 public const short AshWoodSink = 5205;
16083
16084 [Cpp2IlInjected.Token(Token = "0x4005041")]
16085 public const short AshWoodSofa = 5206;
16086
16087 [Cpp2IlInjected.Token(Token = "0x4005042")]
16088 public const short AshWoodTable = 5207;
16089
16090 [Cpp2IlInjected.Token(Token = "0x4005043")]
16091 public const short AshWoodWorkbench = 5208;
16092
16093 [Cpp2IlInjected.Token(Token = "0x4005044")]
16094 public const short Fake_AshWoodChest = 5209;
16095
16096 [Cpp2IlInjected.Token(Token = "0x4005045")]
16097 public const short AshWoodToilet = 5210;
16098
16099 [Cpp2IlInjected.Token(Token = "0x4005046")]
16100 public const short BiomeSightPotion = 5211;
16101
16102 [Cpp2IlInjected.Token(Token = "0x4005047")]
16103 public const short ScarletMacaw = 5212;
16104
16105 [Cpp2IlInjected.Token(Token = "0x4005048")]
16106 public const short ScarletMacawCage = 5213;
16107
16108 [Cpp2IlInjected.Token(Token = "0x4005049")]
16109 public const short AshGrassSeeds = 5214;
16110
16111 [Cpp2IlInjected.Token(Token = "0x400504A")]
16112 public const short AshWood = 5215;
16113
16114 [Cpp2IlInjected.Token(Token = "0x400504B")]
16115 public const short AshWoodWall = 5216;
16116
16117 [Cpp2IlInjected.Token(Token = "0x400504C")]
16118 public const short AshWoodFence = 5217;
16119
16120 [Cpp2IlInjected.Token(Token = "0x400504D")]
16121 public const short Outcast = 5218;
16122
16123 [Cpp2IlInjected.Token(Token = "0x400504E")]
16124 public const short FairyGuides = 5219;
16125
16126 [Cpp2IlInjected.Token(Token = "0x400504F")]
16127 public const short AHorribleNightforAlchemy = 5220;
16128
16129 [Cpp2IlInjected.Token(Token = "0x4005050")]
16130 public const short MorningHunt = 5221;
16131
16132 [Cpp2IlInjected.Token(Token = "0x4005051")]
16133 public const short SuspiciouslySparkly = 5222;
16134
16135 [Cpp2IlInjected.Token(Token = "0x4005052")]
16136 public const short Requiem = 5223;
16137
16138 [Cpp2IlInjected.Token(Token = "0x4005053")]
16139 public const short CatSword = 5224;
16140
16141 [Cpp2IlInjected.Token(Token = "0x4005054")]
16142 public const short KargohsSummon = 5225;
16143
16144 [Cpp2IlInjected.Token(Token = "0x4005055")]
16145 public const short HighPitch = 5226;
16146
16147 [Cpp2IlInjected.Token(Token = "0x4005056")]
16148 public const short AMachineforTerrarians = 5227;
16149
16150 [Cpp2IlInjected.Token(Token = "0x4005057")]
16151 public const short TerraBladeChronicles = 5228;
16152
16153 [Cpp2IlInjected.Token(Token = "0x4005058")]
16154 public const short BennyWarhol = 5229;
16155
16156 [Cpp2IlInjected.Token(Token = "0x4005059")]
16157 public const short LizardKing = 5230;
16158
16159 [Cpp2IlInjected.Token(Token = "0x400505A")]
16160 public const short MySon = 5231;
16161
16162 [Cpp2IlInjected.Token(Token = "0x400505B")]
16163 public const short Duality = 5232;
16164
16165 [Cpp2IlInjected.Token(Token = "0x400505C")]
16166 public const short ParsecPals = 5233;
16167
16168 [Cpp2IlInjected.Token(Token = "0x400505D")]
16169 public const short RemnantsofDevotion = 5234;
16170
16171 [Cpp2IlInjected.Token(Token = "0x400505E")]
16172 public const short NotSoLostInParadise = 5235;
16173
16174 [Cpp2IlInjected.Token(Token = "0x400505F")]
16175 public const short OcularResonance = 5236;
16176
16177 [Cpp2IlInjected.Token(Token = "0x4005060")]
16178 public const short WingsofEvil = 5237;
16179
16180 [Cpp2IlInjected.Token(Token = "0x4005061")]
16181 public const short Constellation = 5238;
16182
16183 [Cpp2IlInjected.Token(Token = "0x4005062")]
16184 public const short Eyezorhead = 5239;
16185
16186 [Cpp2IlInjected.Token(Token = "0x4005063")]
16187 public const short DreadoftheRedSea = 5240;
16188
16189 [Cpp2IlInjected.Token(Token = "0x4005064")]
16190 public const short DoNotEattheVileMushroom = 5241;
16191
16192 [Cpp2IlInjected.Token(Token = "0x4005065")]
16193 public const short YuumaTheBlueTiger = 5242;
16194
16195 [Cpp2IlInjected.Token(Token = "0x4005066")]
16196 public const short MoonmanandCompany = 5243;
16197
16198 [Cpp2IlInjected.Token(Token = "0x4005067")]
16199 public const short SunshineofIsrapony = 5244;
16200
16201 [Cpp2IlInjected.Token(Token = "0x4005068")]
16202 public const short Purity = 5245;
16203
16204 [Cpp2IlInjected.Token(Token = "0x4005069")]
16205 public const short SufficientlyAdvanced = 5246;
16206
16207 [Cpp2IlInjected.Token(Token = "0x400506A")]
16208 public const short StrangeGrowth = 5247;
16209
16210 [Cpp2IlInjected.Token(Token = "0x400506B")]
16211 public const short HappyLittleTree = 5248;
16212
16213 [Cpp2IlInjected.Token(Token = "0x400506C")]
16214 public const short StrangeDeadFellows = 5249;
16215
16216 [Cpp2IlInjected.Token(Token = "0x400506D")]
16217 public const short Secrets = 5250;
16218
16219 [Cpp2IlInjected.Token(Token = "0x400506E")]
16220 public const short Thunderbolt = 5251;
16221
16222 [Cpp2IlInjected.Token(Token = "0x400506F")]
16223 public const short Crustography = 5252;
16224
16225 [Cpp2IlInjected.Token(Token = "0x4005070")]
16226 public const short TheWerewolf = 5253;
16227
16228 [Cpp2IlInjected.Token(Token = "0x4005071")]
16229 public const short BlessingfromTheHeavens = 5254;
16230
16231 [Cpp2IlInjected.Token(Token = "0x4005072")]
16232 public const short LoveisintheTrashSlot = 5255;
16233
16234 [Cpp2IlInjected.Token(Token = "0x4005073")]
16235 public const short Fangs = 5256;
16236
16237 [Cpp2IlInjected.Token(Token = "0x4005074")]
16238 public const short HailtotheKing = 5257;
16239
16240 [Cpp2IlInjected.Token(Token = "0x4005075")]
16241 public const short SeeTheWorldForWhatItIs = 5258;
16242
16243 [Cpp2IlInjected.Token(Token = "0x4005076")]
16244 public const short WhatLurksBelow = 5259;
16245
16246 [Cpp2IlInjected.Token(Token = "0x4005077")]
16247 public const short ThisIsGettingOutOfHand = 5260;
16248
16249 [Cpp2IlInjected.Token(Token = "0x4005078")]
16250 public const short Buddies = 5261;
16251
16252 [Cpp2IlInjected.Token(Token = "0x4005079")]
16253 public const short MidnightSun = 5262;
16254
16255 [Cpp2IlInjected.Token(Token = "0x400507A")]
16256 public const short CouchGag = 5263;
16257
16258 [Cpp2IlInjected.Token(Token = "0x400507B")]
16259 public const short SilentFish = 5264;
16260
16261 [Cpp2IlInjected.Token(Token = "0x400507C")]
16262 public const short TheDuke = 5265;
16263
16264 [Cpp2IlInjected.Token(Token = "0x400507D")]
16265 public const short RoyalRomance = 5266;
16266
16267 [Cpp2IlInjected.Token(Token = "0x400507E")]
16268 public const short Bioluminescence = 5267;
16269
16270 [Cpp2IlInjected.Token(Token = "0x400507F")]
16271 public const short Wildflowers = 5268;
16272
16273 [Cpp2IlInjected.Token(Token = "0x4005080")]
16274 public const short VikingVoyage = 5269;
16275
16276 [Cpp2IlInjected.Token(Token = "0x4005081")]
16277 public const short Bifrost = 5270;
16278
16279 [Cpp2IlInjected.Token(Token = "0x4005082")]
16280 public const short Heartlands = 5271;
16281
16282 [Cpp2IlInjected.Token(Token = "0x4005083")]
16283 public const short ForestTroll = 5272;
16284
16285 [Cpp2IlInjected.Token(Token = "0x4005084")]
16286 public const short AuroraBorealis = 5273;
16287
16288 [Cpp2IlInjected.Token(Token = "0x4005085")]
16289 public const short LadyOfTheLake = 5274;
16290
16291 [Cpp2IlInjected.Token(Token = "0x4005086")]
16292 public const short JojaCola = 5275;
16293
16294 [Cpp2IlInjected.Token(Token = "0x4005087")]
16295 public const short JunimoPetItem = 5276;
16296
16297 [Cpp2IlInjected.Token(Token = "0x4005088")]
16298 public const short SpicyPepper = 5277;
16299
16300 [Cpp2IlInjected.Token(Token = "0x4005089")]
16301 public const short Pomegranate = 5278;
16302
16303 [Cpp2IlInjected.Token(Token = "0x400508A")]
16304 public const short AshWoodHelmet = 5279;
16305
16306 [Cpp2IlInjected.Token(Token = "0x400508B")]
16307 public const short AshWoodBreastplate = 5280;
16308
16309 [Cpp2IlInjected.Token(Token = "0x400508C")]
16310 public const short AshWoodGreaves = 5281;
16311
16312 [Cpp2IlInjected.Token(Token = "0x400508D")]
16313 public const short AshWoodBow = 5282;
16314
16315 [Cpp2IlInjected.Token(Token = "0x400508E")]
16316 public const short AshWoodHammer = 5283;
16317
16318 [Cpp2IlInjected.Token(Token = "0x400508F")]
16319 public const short AshWoodSword = 5284;
16320
16321 [Cpp2IlInjected.Token(Token = "0x4005090")]
16322 public const short MoonGlobe = 5285;
16323
16324 [Cpp2IlInjected.Token(Token = "0x4005091")]
16325 public const short RepairedLifeCrystal = 5286;
16326
16327 [Cpp2IlInjected.Token(Token = "0x4005092")]
16328 public const short RepairedManaCrystal = 5287;
16329
16330 [Cpp2IlInjected.Token(Token = "0x4005093")]
16331 public const short TerraFartMinecart = 5288;
16332
16333 [Cpp2IlInjected.Token(Token = "0x4005094")]
16334 public const short MinecartPowerup = 5289;
16335
16336 [Cpp2IlInjected.Token(Token = "0x4005095")]
16337 public const short JimsCap = 5290;
16338
16339 [Cpp2IlInjected.Token(Token = "0x4005096")]
16340 public const short EchoWall = 5291;
16341
16342 [Cpp2IlInjected.Token(Token = "0x4005097")]
16343 public const short EchoPlatform = 5292;
16344
16345 [Cpp2IlInjected.Token(Token = "0x4005098")]
16346 public const short MushroomTorch = 5293;
16347
16348 [Cpp2IlInjected.Token(Token = "0x4005099")]
16349 public const short HiveFive = 5294;
16350
16351 [Cpp2IlInjected.Token(Token = "0x400509A")]
16352 public const short AcornAxe = 5295;
16353
16354 [Cpp2IlInjected.Token(Token = "0x400509B")]
16355 public const short ChlorophyteExtractinator = 5296;
16356
16357 [Cpp2IlInjected.Token(Token = "0x400509C")]
16358 public const short BlueEgg = 5297;
16359
16360 [Cpp2IlInjected.Token(Token = "0x400509D")]
16361 public const short Trimarang = 5298;
16362
16363 [Cpp2IlInjected.Token(Token = "0x400509E")]
16364 public const short MushroomCampfire = 5299;
16365
16366 [Cpp2IlInjected.Token(Token = "0x400509F")]
16367 public const short BlueMacaw = 5300;
16368
16369 [Cpp2IlInjected.Token(Token = "0x40050A0")]
16370 public const short BlueMacawCage = 5301;
16371
16372 [Cpp2IlInjected.Token(Token = "0x40050A1")]
16373 public const short BottomlessHoneyBucket = 5302;
16374
16375 [Cpp2IlInjected.Token(Token = "0x40050A2")]
16376 public const short HoneyAbsorbantSponge = 5303;
16377
16378 [Cpp2IlInjected.Token(Token = "0x40050A3")]
16379 public const short UltraAbsorbantSponge = 5304;
16380
16381 [Cpp2IlInjected.Token(Token = "0x40050A4")]
16382 public const short GoblorcEar = 5305;
16383
16384 [Cpp2IlInjected.Token(Token = "0x40050A5")]
16385 public const short ReefBlock = 5306;
16386
16387 [Cpp2IlInjected.Token(Token = "0x40050A6")]
16388 public const short ReefWall = 5307;
16389
16390 [Cpp2IlInjected.Token(Token = "0x40050A7")]
16391 public const short PlacePainting = 5308;
16392
16393 [Cpp2IlInjected.Token(Token = "0x40050A8")]
16394 public const short DontHurtNatureBook = 5309;
16395
16396 [Cpp2IlInjected.Token(Token = "0x40050A9")]
16397 public const short PrincessStyle = 5310;
16398
16399 [Cpp2IlInjected.Token(Token = "0x40050AA")]
16400 public const short Toucan = 5311;
16401
16402 [Cpp2IlInjected.Token(Token = "0x40050AB")]
16403 public const short YellowCockatiel = 5312;
16404
16405 [Cpp2IlInjected.Token(Token = "0x40050AC")]
16406 public const short GrayCockatiel = 5313;
16407
16408 [Cpp2IlInjected.Token(Token = "0x40050AD")]
16409 public const short ToucanCage = 5314;
16410
16411 [Cpp2IlInjected.Token(Token = "0x40050AE")]
16412 public const short YellowCockatielCage = 5315;
16413
16414 [Cpp2IlInjected.Token(Token = "0x40050AF")]
16415 public const short GrayCockatielCage = 5316;
16416
16417 [Cpp2IlInjected.Token(Token = "0x40050B0")]
16418 public const short MacawStatue = 5317;
16419
16420 [Cpp2IlInjected.Token(Token = "0x40050B1")]
16421 public const short ToucanStatue = 5318;
16422
16423 [Cpp2IlInjected.Token(Token = "0x40050B2")]
16424 public const short CockatielStatue = 5319;
16425
16426 [Cpp2IlInjected.Token(Token = "0x40050B3")]
16427 public const short PlaceableHealingPotion = 5320;
16428
16429 [Cpp2IlInjected.Token(Token = "0x40050B4")]
16430 public const short PlaceableManaPotion = 5321;
16431
16432 [Cpp2IlInjected.Token(Token = "0x40050B5")]
16433 public const short ShadowCandle = 5322;
16434
16435 [Cpp2IlInjected.Token(Token = "0x40050B6")]
16436 public const short DontHurtComboBook = 5323;
16437
16438 [Cpp2IlInjected.Token(Token = "0x40050B7")]
16439 public const short RubblemakerSmall = 5324;
16440
16441 [Cpp2IlInjected.Token(Token = "0x40050B8")]
16442 public const short ClosedVoidBag = 5325;
16443
16444 [Cpp2IlInjected.Token(Token = "0x40050B9")]
16445 public const short ArtisanLoaf = 5326;
16446
16447 [Cpp2IlInjected.Token(Token = "0x40050BA")]
16448 public const short TNTBarrel = 5327;
16449
16450 [Cpp2IlInjected.Token(Token = "0x40050BB")]
16451 public const short ChestLock = 5328;
16452
16453 [Cpp2IlInjected.Token(Token = "0x40050BC")]
16454 public const short RubblemakerMedium = 5329;
16455
16456 [Cpp2IlInjected.Token(Token = "0x40050BD")]
16457 public const short RubblemakerLarge = 5330;
16458
16459 [Cpp2IlInjected.Token(Token = "0x40050BE")]
16460 public const short HorseshoeBundle = 5331;
16461
16462 [Cpp2IlInjected.Token(Token = "0x40050BF")]
16463 public const short SpiffoPlush = 5332;
16464
16465 [Cpp2IlInjected.Token(Token = "0x40050C0")]
16466 public const short GlowTulip = 5333;
16467
16468 [Cpp2IlInjected.Token(Token = "0x40050C1")]
16469 public const short MechdusaSummon = 5334;
16470
16471 [Cpp2IlInjected.Token(Token = "0x40050C2")]
16472 public const short RodOfHarmony = 5335;
16473
16474 [Cpp2IlInjected.Token(Token = "0x40050C3")]
16475 public const short CombatBookVolumeTwo = 5336;
16476
16477 [Cpp2IlInjected.Token(Token = "0x40050C4")]
16478 public const short AegisCrystal = 5337;
16479
16480 [Cpp2IlInjected.Token(Token = "0x40050C5")]
16481 public const short AegisFruit = 5338;
16482
16483 [Cpp2IlInjected.Token(Token = "0x40050C6")]
16484 public const short ArcaneCrystal = 5339;
16485
16486 [Cpp2IlInjected.Token(Token = "0x40050C7")]
16487 public const short GalaxyPearl = 5340;
16488
16489 [Cpp2IlInjected.Token(Token = "0x40050C8")]
16490 public const short GummyWorm = 5341;
16491
16492 [Cpp2IlInjected.Token(Token = "0x40050C9")]
16493 public const short Ambrosia = 5342;
16494
16495 [Cpp2IlInjected.Token(Token = "0x40050CA")]
16496 public const short PeddlersSatchel = 5343;
16497
16498 [Cpp2IlInjected.Token(Token = "0x40050CB")]
16499 public const short EchoCoating = 5344;
16500
16501 [Cpp2IlInjected.Token(Token = "0x40050CC")]
16502 public const short EchoMonolith = 5345;
16503
16504 [Cpp2IlInjected.Token(Token = "0x40050CD")]
16505 public const short GasTrap = 5346;
16506
16507 [Cpp2IlInjected.Token(Token = "0x40050CE")]
16508 public const short ShimmerMonolith = 5347;
16509
16510 [Cpp2IlInjected.Token(Token = "0x40050CF")]
16511 public const short ShimmerArrow = 5348;
16512
16513 [Cpp2IlInjected.Token(Token = "0x40050D0")]
16514 public const short ShimmerBlock = 5349;
16515
16516 [Cpp2IlInjected.Token(Token = "0x40050D1")]
16517 public const short Shimmerfly = 5350;
16518
16519 [Cpp2IlInjected.Token(Token = "0x40050D2")]
16520 public const short ShimmerflyinaBottle = 5351;
16521
16522 [Cpp2IlInjected.Token(Token = "0x40050D3")]
16523 public const short ShimmerSlimeBanner = 5352;
16524
16525 [Cpp2IlInjected.Token(Token = "0x40050D4")]
16526 public const short ShimmerTorch = 5353;
16527
16528 [Cpp2IlInjected.Token(Token = "0x40050D5")]
16529 public const short ReflectiveShades = 5354;
16530
16531 [Cpp2IlInjected.Token(Token = "0x40050D6")]
16532 public const short ShimmerCloak = 5355;
16533
16534 [Cpp2IlInjected.Token(Token = "0x40050D7")]
16535 public const short UsedGasTrap = 5356;
16536
16537 [Cpp2IlInjected.Token(Token = "0x40050D8")]
16538 public const short ShimmerCampfire = 5357;
16539
16540 [Cpp2IlInjected.Token(Token = "0x40050D9")]
16541 public const short Shellphone = 5358;
16542
16543 [Cpp2IlInjected.Token(Token = "0x40050DA")]
16544 public const short ShellphoneSpawn = 5359;
16545
16546 [Cpp2IlInjected.Token(Token = "0x40050DB")]
16547 public const short ShellphoneOcean = 5360;
16548
16549 [Cpp2IlInjected.Token(Token = "0x40050DC")]
16550 public const short ShellphoneHell = 5361;
16551
16552 [Cpp2IlInjected.Token(Token = "0x40050DD")]
16553 public const short MusicBoxShimmer = 5362;
16554
16555 [Cpp2IlInjected.Token(Token = "0x40050DE")]
16556 public const short SpiderWallUnsafe = 5363;
16557
16558 [Cpp2IlInjected.Token(Token = "0x40050DF")]
16559 public const short BottomlessShimmerBucket = 5364;
16560
16561 [Cpp2IlInjected.Token(Token = "0x40050E0")]
16562 public const short BlueBrickWallUnsafe = 5365;
16563
16564 [Cpp2IlInjected.Token(Token = "0x40050E1")]
16565 public const short BlueSlabWallUnsafe = 5366;
16566
16567 [Cpp2IlInjected.Token(Token = "0x40050E2")]
16568 public const short BlueTiledWallUnsafe = 5367;
16569
16570 [Cpp2IlInjected.Token(Token = "0x40050E3")]
16571 public const short PinkBrickWallUnsafe = 5368;
16572
16573 [Cpp2IlInjected.Token(Token = "0x40050E4")]
16574 public const short PinkSlabWallUnsafe = 5369;
16575
16576 [Cpp2IlInjected.Token(Token = "0x40050E5")]
16577 public const short PinkTiledWallUnsafe = 5370;
16578
16579 [Cpp2IlInjected.Token(Token = "0x40050E6")]
16580 public const short GreenBrickWallUnsafe = 5371;
16581
16582 [Cpp2IlInjected.Token(Token = "0x40050E7")]
16583 public const short GreenSlabWallUnsafe = 5372;
16584
16585 [Cpp2IlInjected.Token(Token = "0x40050E8")]
16586 public const short GreenTiledWallUnsafe = 5373;
16587
16588 [Cpp2IlInjected.Token(Token = "0x40050E9")]
16589 public const short SandstoneWallUnsafe = 5374;
16590
16591 [Cpp2IlInjected.Token(Token = "0x40050EA")]
16592 public const short HardenedSandWallUnsafe = 5375;
16593
16594 [Cpp2IlInjected.Token(Token = "0x40050EB")]
16595 public const short LihzahrdWallUnsafe = 5376;
16596
16597 [Cpp2IlInjected.Token(Token = "0x40050EC")]
16598 public const short SpelunkerFlare = 5377;
16599
16600 [Cpp2IlInjected.Token(Token = "0x40050ED")]
16601 public const short CursedFlare = 5378;
16602
16603 [Cpp2IlInjected.Token(Token = "0x40050EE")]
16604 public const short RainbowFlare = 5379;
16605
16606 [Cpp2IlInjected.Token(Token = "0x40050EF")]
16607 public const short ShimmerFlare = 5380;
16608
16609 [Cpp2IlInjected.Token(Token = "0x40050F0")]
16610 public const short Moondial = 5381;
16611
16612 [Cpp2IlInjected.Token(Token = "0x40050F1")]
16613 public const short WaffleIron = 5382;
16614
16615 [Cpp2IlInjected.Token(Token = "0x40050F2")]
16616 public const short BouncyBoulder = 5383;
16617
16618 [Cpp2IlInjected.Token(Token = "0x40050F3")]
16619 public const short LifeCrystalBoulder = 5384;
16620
16621 [Cpp2IlInjected.Token(Token = "0x40050F4")]
16622 public const short DizzyHat = 5385;
16623
16624 [Cpp2IlInjected.Token(Token = "0x40050F5")]
16625 public const short LincolnsHoodie = 5386;
16626
16627 [Cpp2IlInjected.Token(Token = "0x40050F6")]
16628 public const short LincolnsPants = 5387;
16629
16630 [Cpp2IlInjected.Token(Token = "0x40050F7")]
16631 public const short SunOrnament = 5388;
16632
16633 [Cpp2IlInjected.Token(Token = "0x40050F8")]
16634 public const short HoplitePizza = 5389;
16635
16636 [Cpp2IlInjected.Token(Token = "0x40050F9")]
16637 public const short LincolnsHood = 5390;
16638
16639 [Cpp2IlInjected.Token(Token = "0x40050FA")]
16640 public const short UncumberingStone = 5391;
16641
16642 [Cpp2IlInjected.Token(Token = "0x40050FB")]
16643 public const short SandSolution = 5392;
16644
16645 [Cpp2IlInjected.Token(Token = "0x40050FC")]
16646 public const short SnowSolution = 5393;
16647
16648 [Cpp2IlInjected.Token(Token = "0x40050FD")]
16649 public const short DirtSolution = 5394;
16650
16651 [Cpp2IlInjected.Token(Token = "0x40050FE")]
16652 public const short PoopBlock = 5395;
16653
16654 [Cpp2IlInjected.Token(Token = "0x40050FF")]
16655 public const short PoopWall = 5396;
16656
16657 [Cpp2IlInjected.Token(Token = "0x4005100")]
16658 public const short ShimmerWall = 5397;
16659
16660 [Cpp2IlInjected.Token(Token = "0x4005101")]
16661 public const short ShimmerBrick = 5398;
16662
16663 [Cpp2IlInjected.Token(Token = "0x4005102")]
16664 public const short ShimmerBrickWall = 5399;
16665
16666 [Cpp2IlInjected.Token(Token = "0x4005103")]
16667 public const short DirtiestBlock = 5400;
16668
16669 [Cpp2IlInjected.Token(Token = "0x4005104")]
16670 public const short LunarRustBrick = 5401;
16671
16672 [Cpp2IlInjected.Token(Token = "0x4005105")]
16673 public const short DarkCelestialBrick = 5402;
16674
16675 [Cpp2IlInjected.Token(Token = "0x4005106")]
16676 public const short AstraBrick = 5403;
16677
16678 [Cpp2IlInjected.Token(Token = "0x4005107")]
16679 public const short CosmicEmberBrick = 5404;
16680
16681 [Cpp2IlInjected.Token(Token = "0x4005108")]
16682 public const short CryocoreBrick = 5405;
16683
16684 [Cpp2IlInjected.Token(Token = "0x4005109")]
16685 public const short MercuryBrick = 5406;
16686
16687 [Cpp2IlInjected.Token(Token = "0x400510A")]
16688 public const short StarRoyaleBrick = 5407;
16689
16690 [Cpp2IlInjected.Token(Token = "0x400510B")]
16691 public const short HeavenforgeBrick = 5408;
16692
16693 [Cpp2IlInjected.Token(Token = "0x400510C")]
16694 public const short LunarRustBrickWall = 5409;
16695
16696 [Cpp2IlInjected.Token(Token = "0x400510D")]
16697 public const short DarkCelestialBrickWall = 5410;
16698
16699 [Cpp2IlInjected.Token(Token = "0x400510E")]
16700 public const short AstraBrickWall = 5411;
16701
16702 [Cpp2IlInjected.Token(Token = "0x400510F")]
16703 public const short CosmicEmberBrickWall = 5412;
16704
16705 [Cpp2IlInjected.Token(Token = "0x4005110")]
16706 public const short CryocoreBrickWall = 5413;
16707
16708 [Cpp2IlInjected.Token(Token = "0x4005111")]
16709 public const short MercuryBrickWall = 5414;
16710
16711 [Cpp2IlInjected.Token(Token = "0x4005112")]
16712 public const short StarRoyaleBrickWall = 5415;
16713
16714 [Cpp2IlInjected.Token(Token = "0x4005113")]
16715 public const short HeavenforgeBrickWall = 5416;
16716
16717 [Cpp2IlInjected.Token(Token = "0x4005114")]
16718 public const short AncientBlueDungeonBrick = 5417;
16719
16720 [Cpp2IlInjected.Token(Token = "0x4005115")]
16721 public const short AncientBlueDungeonBrickWall = 5418;
16722
16723 [Cpp2IlInjected.Token(Token = "0x4005116")]
16724 public const short AncientGreenDungeonBrick = 5419;
16725
16726 [Cpp2IlInjected.Token(Token = "0x4005117")]
16727 public const short AncientGreenDungeonBrickWall = 5420;
16728
16729 [Cpp2IlInjected.Token(Token = "0x4005118")]
16730 public const short AncientPinkDungeonBrick = 5421;
16731
16732 [Cpp2IlInjected.Token(Token = "0x4005119")]
16733 public const short AncientPinkDungeonBrickWall = 5422;
16734
16735 [Cpp2IlInjected.Token(Token = "0x400511A")]
16736 public const short AncientGoldBrick = 5423;
16737
16738 [Cpp2IlInjected.Token(Token = "0x400511B")]
16739 public const short AncientGoldBrickWall = 5424;
16740
16741 [Cpp2IlInjected.Token(Token = "0x400511C")]
16742 public const short AncientSilverBrick = 5425;
16743
16744 [Cpp2IlInjected.Token(Token = "0x400511D")]
16745 public const short AncientSilverBrickWall = 5426;
16746
16747 [Cpp2IlInjected.Token(Token = "0x400511E")]
16748 public const short AncientCopperBrick = 5427;
16749
16750 [Cpp2IlInjected.Token(Token = "0x400511F")]
16751 public const short AncientCopperBrickWall = 5428;
16752
16753 [Cpp2IlInjected.Token(Token = "0x4005120")]
16754 public const short AncientCobaltBrick = 5429;
16755
16756 [Cpp2IlInjected.Token(Token = "0x4005121")]
16757 public const short AncientCobaltBrickWall = 5430;
16758
16759 [Cpp2IlInjected.Token(Token = "0x4005122")]
16760 public const short AncientMythrilBrick = 5431;
16761
16762 [Cpp2IlInjected.Token(Token = "0x4005123")]
16763 public const short AncientMythrilBrickWall = 5432;
16764
16765 [Cpp2IlInjected.Token(Token = "0x4005124")]
16766 public const short AncientObsidianBrick = 5433;
16767
16768 [Cpp2IlInjected.Token(Token = "0x4005125")]
16769 public const short AncientObsidianBrickWall = 5434;
16770
16771 [Cpp2IlInjected.Token(Token = "0x4005126")]
16772 public const short AncientHellstoneBrick = 5435;
16773
16774 [Cpp2IlInjected.Token(Token = "0x4005127")]
16775 public const short AncientHellstoneBrickWall = 5436;
16776
16777 [Cpp2IlInjected.Token(Token = "0x4005128")]
16778 public const short ShellphoneDummy = 5437;
16779
16780 [Cpp2IlInjected.Token(Token = "0x4005129")]
16781 public const short Fertilizer = 5438;
16782
16783 [Cpp2IlInjected.Token(Token = "0x400512A")]
16784 public const short LavaMossBlock = 5439;
16785
16786 [Cpp2IlInjected.Token(Token = "0x400512B")]
16787 public const short ArgonMossBlock = 5440;
16788
16789 [Cpp2IlInjected.Token(Token = "0x400512C")]
16790 public const short KryptonMossBlock = 5441;
16791
16792 [Cpp2IlInjected.Token(Token = "0x400512D")]
16793 public const short XenonMossBlock = 5442;
16794
16795 [Cpp2IlInjected.Token(Token = "0x400512E")]
16796 public const short VioletMossBlock = 5443;
16797
16798 [Cpp2IlInjected.Token(Token = "0x400512F")]
16799 public const short RainbowMossBlock = 5444;
16800
16801 [Cpp2IlInjected.Token(Token = "0x4005130")]
16802 public const short LavaMossBlockWall = 5445;
16803
16804 [Cpp2IlInjected.Token(Token = "0x4005131")]
16805 public const short ArgonMossBlockWall = 5446;
16806
16807 [Cpp2IlInjected.Token(Token = "0x4005132")]
16808 public const short KryptonMossBlockWall = 5447;
16809
16810 [Cpp2IlInjected.Token(Token = "0x4005133")]
16811 public const short XenonMossBlockWall = 5448;
16812
16813 [Cpp2IlInjected.Token(Token = "0x4005134")]
16814 public const short VioletMossBlockWall = 5449;
16815
16816 [Cpp2IlInjected.Token(Token = "0x4005135")]
16817 public const short RainbowMossBlockWall = 5450;
16818
16819 [Cpp2IlInjected.Token(Token = "0x4005136")]
16820 public const short JimsDrone = 5451;
16821
16822 [Cpp2IlInjected.Token(Token = "0x4005137")]
16823 public const short JimsDroneVisor = 5452;
16824
16825 [Cpp2IlInjected.Token(Token = "0x4005138")]
16826 public const short DontHurtCrittersBookInactive = 5453;
16827
16828 [Cpp2IlInjected.Token(Token = "0x4005139")]
16829 public const short DontHurtNatureBookInactive = 5454;
16830
16831 [Cpp2IlInjected.Token(Token = "0x400513A")]
16832 public const short DontHurtComboBookInactive = 5455;
16833
16834 [Cpp2IlInjected.Token(Token = "0x400513B")]
16835 public const short Count = 5456;
16836
16837 [Cpp2IlInjected.Token(Token = "0x400513C")]
16838 public static readonly IdDictionary Search;
16839
16840 [Cpp2IlInjected.Token(Token = "0x6003093")]
16841 [Cpp2IlInjected.Address(RVA = "0x14156F4", Offset = "0x14156F4", VA = "0x14156F4")]
16843 {
16844 return null;
16845 }
16846
16847 [Cpp2IlInjected.Token(Token = "0x6003094")]
16848 [Cpp2IlInjected.Address(RVA = "0x141A8E0", Offset = "0x141A8E0", VA = "0x141A8E0")]
16849 public static short FromNetId(short id)
16850 {
16851 return default(short);
16852 }
16853
16854 [Cpp2IlInjected.Token(Token = "0x6003095")]
16855 [Cpp2IlInjected.Address(RVA = "0x141AB34", Offset = "0x141AB34", VA = "0x141AB34")]
16856 public static short FromLegacyName(string name, int release)
16857 {
16858 return default(short);
16859 }
16860
16861 [Cpp2IlInjected.Token(Token = "0x6003096")]
16862 [Cpp2IlInjected.Address(RVA = "0x141AEE0", Offset = "0x141AEE0", VA = "0x141AEE0")]
16863 public ItemID()
16864 {
16865 }
16866}
static bool[] UsesCursedByPlanteraTooltip
Definition ItemID.cs:109
static BannerEffect[] BannerStrength
Definition ItemID.cs:178
static bool[] IsPaintScraper
Definition ItemID.cs:160
static Color[][] DrinkParticleColors
Definition ItemID.cs:172
static bool[] CanBePlacedOnWeaponRacks
Definition ItemID.cs:205
static float[] ToolTipDamageMultiplier
Definition ItemID.cs:148
static bool[] AnimatesAsSoul
Definition ItemID.cs:241
static FlowerPacketInfo[] flowerPacketInfo
Definition ItemID.cs:130
static bool[] HasAProjectileThatHasAUsabilityCheck
Definition ItemID.cs:118
static bool[] IsAMaterial
Definition ItemID.cs:133
static bool[] ColorfulDyeValues
Definition ItemID.cs:127
static bool[] AlsoABuildingItem
Definition ItemID.cs:283
static bool[] Torches
Definition ItemID.cs:298
static bool[] IsLavaImmuneRegardlessOfRarity
Definition ItemID.cs:64
static bool[] Deprecated
Definition ItemID.cs:214
static bool[] SkipsInitialUseSound
Definition ItemID.cs:106
static int[] SortingPriorityExtractibles
Definition ItemID.cs:256
static bool[] Yoyo
Definition ItemID.cs:280
static int[] ItemsForStuffCannon
Definition ItemID.cs:97
static bool[] CommonCoin
Definition ItemID.cs:220
static bool[] SingleUseInGamepad
Definition ItemID.cs:295
static List< int > ItemsThatAreProcessedAfterNormalContentSample
Definition ItemID.cs:61
static bool[] LockOnIgnoresCollision
Definition ItemID.cs:286
static bool[] ItemIconPulse
Definition ItemID.cs:223
static ? float[] LockOnAimCompensation
Definition ItemID.cs:292
static bool[] WaterTorches
Definition ItemID.cs:301
static bool[] NeverAppearsAsNewInInventory
Definition ItemID.cs:217
static bool[] BossBag
Definition ItemID.cs:307
static int[] OverflowProtectionTimeOffset
Definition ItemID.cs:94
static List< int > NonColorfulDyeItems
Definition ItemID.cs:124
static bool[] NebulaPickup
Definition ItemID.cs:238
static int[] ItemSpawnDecaySpeed
Definition ItemID.cs:196
static int[] SortingPriorityPainting
Definition ItemID.cs:262
static int[] StaffMinionSlotsRequired
Definition ItemID.cs:232
static bool[] IsFishingCrateHardmode
Definition ItemID.cs:202
static Color[][] FoodParticleColors
Definition ItemID.cs:169
static bool[] OpenableBag
Definition ItemID.cs:310
static int[] SortingPriorityTerraforming
Definition ItemID.cs:265
static bool[] WorksInVoidBag
Definition ItemID.cs:82
static bool[] SummonerWeaponThatScalesWithAttackSpeed
Definition ItemID.cs:163
static bool[] ExoticPlantsForDyeTrade
Definition ItemID.cs:235
static bool[] GamepadSmartQuickReach
Definition ItemID.cs:277
static bool[] CanGetPrefixes
Definition ItemID.cs:121
static bool[] ItemNoGravity
Definition ItemID.cs:226
static bool[] GrassSeeds
Definition ItemID.cs:85
static int[] SortingPriorityWiring
Definition ItemID.cs:250
static bool[] IsAPickup
Definition ItemID.cs:151
static bool[] gunProj
Definition ItemID.cs:244
static int[] IsCraftedCrimson
Definition ItemID.cs:139
static bool[] IgnoresEncumberingStone
Definition ItemID.cs:145
static int[] SortingPriorityMaterials
Definition ItemID.cs:253
static bool[] IsAKite
Definition ItemID.cs:112
static ? bool[] ForceConsumption
Definition ItemID.cs:115
static bool[] CanFishInLava
Definition ItemID.cs:187
static bool[] IsChainsaw
Definition ItemID.cs:157
static int[] SortingPriorityBossSpawns
Definition ItemID.cs:247
static int[] IsCraftedCorruption
Definition ItemID.cs:142
static bool[] ItemsThatCountAsBombsForDemolitionistToSpawn
Definition ItemID.cs:70
static bool[] IsFishingCrate
Definition ItemID.cs:199
static int[] ShimmerTransformToItem
Definition ItemID.cs:88
static int[] SortingPriorityRopes
Definition ItemID.cs:259
static bool[] ItemsThatShouldNotBeInInventory
Definition ItemID.cs:73
static int[] GamepadExtraRange
Definition ItemID.cs:268
static int DefaultKillsForBannerNeeded
Definition ItemID.cs:181
static int[] LockOnAimAbove
Definition ItemID.cs:289
static bool[] IsFood
Definition ItemID.cs:166
static bool[] TrapSigned
Definition ItemID.cs:211
static int[] IsCrafted
Definition ItemID.cs:136
static bool[] DrawUnsafeIndicator
Definition ItemID.cs:76
static int[] ExtractinatorMode
Definition ItemID.cs:229
static BannerEffect DD2BannerEffect
Definition ItemID.cs:175
static bool[] GamepadWholeScreenUseRange
Definition ItemID.cs:271
static int[] KillsToBanner
Definition ItemID.cs:184
static bool[] UsesBetterMeleeItemLocation
Definition ItemID.cs:79
static bool[] IsDrill
Definition ItemID.cs:154
const int healingItemsDecayRate
Definition ItemID.cs:193
static int[] ShimmerCountsAsItem
Definition ItemID.cs:91
static SetFactory Factory
Definition ItemID.cs:58
static bool[] ItemsThatAllowRepeatedRightClick
Definition ItemID.cs:67
static ? bool[] ForcesBreaksSleeping
Definition ItemID.cs:103
static ? bool[] CanBeQuickusedOnGamepad
Definition ItemID.cs:100
static int[] TextureCopyLoad
Definition ItemID.cs:208
static bool[] IsLavaBait
Definition ItemID.cs:190
static short[] Workbenches
Definition ItemID.cs:304
static float[] BonusMeleeSpeedMultiplier
Definition ItemID.cs:274
const short WillowShirt
Definition ItemID.cs:15812
const short TinCan
Definition ItemID.cs:7484
const short SkywareChest
Definition ItemID.cs:2981
const short MarbleLamp
Definition ItemID.cs:9875
const short ShrimpPoBoy
Definition ItemID.cs:12572
const short EbonstoneBrickWall
Definition ItemID.cs:2297
const short BoneBookcase
Definition ItemID.cs:6881
const short HoneyClock
Definition ItemID.cs:7187
const short REK
Definition ItemID.cs:9833
const short WillowSkirt
Definition ItemID.cs:15815
const short BalloonChair
Definition ItemID.cs:15992
const short BoneHelm
Definition ItemID.cs:15767
const short HeavenforgeBrick
Definition ItemID.cs:16691
const short SnakesIHateSnakes
Definition ItemID.cs:14360
const short LihzahrdBrickWall
Definition ItemID.cs:3773
const short BorealWoodPiano
Definition ItemID.cs:8162
const short JungleGrassSeeds
Definition ItemID.cs:1052
const short BoneWelder
Definition ItemID.cs:7043
const short GoldenLantern
Definition ItemID.cs:6908
const short GoblinSharkBanner
Definition ItemID.cs:14105
const short MagicalPumpkinSeed
Definition ItemID.cs:5864
const short HerbBag
Definition ItemID.cs:9746
const short SnowBlock
Definition ItemID.cs:2246
const short YellowLights
Definition ItemID.cs:6164
const short BoneBathtub
Definition ItemID.cs:6851
const short MoltenGreaves
Definition ItemID.cs:1166
const short ArcaneCrystal
Definition ItemID.cs:16484
const short PinkSlabWall
Definition ItemID.cs:4607
const short HuntressAltShirt
Definition ItemID.cs:12101
const short DestroyerMasterTrophy
Definition ItemID.cs:15263
const short BlackCurrant
Definition ItemID.cs:13319
const short MechanicalWorm
Definition ItemID.cs:2135
const short FoodBarbarianGreaves
Definition ItemID.cs:14726
const short SuperManaPotion
Definition ItemID.cs:7094
const short UnholyWater
Definition ItemID.cs:1736
const short TheMerchant
Definition ItemID.cs:5189
const short PottedCrystalPlantSpiral
Definition ItemID.cs:15713
const short DirtBlock
Definition ItemID.cs:473
const short CenxsDressPants
Definition ItemID.cs:5231
const short PalmWoodChandelier
Definition ItemID.cs:8042
const short LivingFrostFireBlock
Definition ItemID.cs:8726
const short BambooBed
Definition ItemID.cs:14168
const short AncientPinkDungeonBrickWall
Definition ItemID.cs:16733
const short MallardDuck
Definition ItemID.cs:6833
const short BloodMoonMonolith
Definition ItemID.cs:12629
const short RichMahoganyBathtub
Definition ItemID.cs:6698
const short MetalSink
Definition ItemID.cs:8990
const short WaterleafPlanterBox
Definition ItemID.cs:10127
const short DD2SkeletonBanner
Definition ItemID.cs:11984
const short PaintingSnowfellas
Definition ItemID.cs:9641
const short NecromanticSign
Definition ItemID.cs:4823
const short BlueLight
Definition ItemID.cs:2255
const short Ebonwood
Definition ItemID.cs:2324
const short CrystalChair
Definition ItemID.cs:12134
const short PalmWoodBed
Definition ItemID.cs:8027
const short NurseLisa
Definition ItemID.cs:4796
const short OrangeandBlackDye
Definition ItemID.cs:3527
const short ImpStatue
Definition ItemID.cs:1814
const short FrostburnArrow
Definition ItemID.cs:3431
const short BlueFlameDye
Definition ItemID.cs:3572
const short BottledHoney
Definition ItemID.cs:3869
const short WizardsHat
Definition ItemID.cs:5684
const short LesionBathtub
Definition ItemID.cs:12341
const short BlueMoon
Definition ItemID.cs:956
const short PanicNecklace
Definition ItemID.cs:4337
const short DD2FlameburstTowerT3Popper
Definition ItemID.cs:11927
const short MoonlordBullet
Definition ItemID.cs:11168
const short MercuryBrickWall
Definition ItemID.cs:16709
const short AncientBattleArmorPants
Definition ItemID.cs:11801
const short TuxedoPants
Definition ItemID.cs:1190
const short KrampusBanner
Definition ItemID.cs:9290
const short TempleKey
Definition ItemID.cs:3890
const short TeleportationPylonMushroom
Definition ItemID.cs:15230
const short GoldBowOld
Definition ItemID.cs:449
const short CrimsonGrassEcho
Definition ItemID.cs:13991
const short VanityTreeSakuraSeed
Definition ItemID.cs:15080
const short NebulaChair
Definition ItemID.cs:13046
const short FrozenSink
Definition ItemID.cs:9011
const short LeadDoor
Definition ItemID.cs:3884
const short ApprenticeAltHead
Definition ItemID.cs:12089
const short PalmWoodSink
Definition ItemID.cs:9017
const short MarbleClock
Definition ItemID.cs:9848
const short CrimsonHeart
Definition ItemID.cs:9653
const short WhitePaint
Definition ItemID.cs:3761
const short BlueDungeonDresser
Definition ItemID.cs:7625
const short PottedJungleCedar
Definition ItemID.cs:13760
const short SkyFracture
Definition ItemID.cs:11828
const short StarPrincessCrown
Definition ItemID.cs:13436
const short LogicGateLamp_Faulty
Definition ItemID.cs:11456
const short EndlessMusketPouch
Definition ItemID.cs:9779
const short BorealWoodChest
Definition ItemID.cs:8144
const short SlimeDoor
Definition ItemID.cs:8195
const short TimelessTravelerBottom
Definition ItemID.cs:15626
const short WorldGlobe
Definition ItemID.cs:14765
const short FleshBookcase
Definition ItemID.cs:6533
const short PearlwoodLantern
Definition ItemID.cs:6584
const short YellowCockatiel
Definition ItemID.cs:16403
const short MechanicalLens
Definition ItemID.cs:11324
const short VortexChest
Definition ItemID.cs:12989
const short CyborgPants
Definition ItemID.cs:5702
const short GolfClubWedge
Definition ItemID.cs:12746
const short SteampunkTable
Definition ItemID.cs:5621
const short WorldBanner
Definition ItemID.cs:3002
const short DynastyTable
Definition ItemID.cs:7244
const short GasTrap
Definition ItemID.cs:16505
const short BambooClock
Definition ItemID.cs:14192
const short TulipShell
Definition ItemID.cs:12686
const short ShimmerFlare
Definition ItemID.cs:16607
const short GolfChest
Definition ItemID.cs:13262
const short GoldBrick
Definition ItemID.cs:890
const short RainbowDye
Definition ItemID.cs:3665
const short AncientCobaltBrick
Definition ItemID.cs:16754
const short PumpkinLantern
Definition ItemID.cs:8390
const short BlueBerries
Definition ItemID.cs:3800
const short RockGolemBanner
Definition ItemID.cs:15362
const short DynastyDoor
Definition ItemID.cs:7262
const short TreeShirt
Definition ItemID.cs:6290
const short JungleKeyMold
Definition ItemID.cs:5876
const short BlueStarryGlassWall
Definition ItemID.cs:13307
const short TruffleWormCage
Definition ItemID.cs:15356
const short LokisDye
Definition ItemID.cs:11264
const short CobaltDrill
Definition ItemID.cs:1622
const short WebRopeCoil
Definition ItemID.cs:9707
const short WhiteDynastyWall
Definition ItemID.cs:7256
const short SteampunkLantern
Definition ItemID.cs:6575
const short LivingWoodPlatform
Definition ItemID.cs:8354
const short GreaterHealingPotion
Definition ItemID.cs:1964
const short SlimeCandelabra
Definition ItemID.cs:8177
const short StarRoyaleBrickWall
Definition ItemID.cs:16712
const short Bioluminescence
Definition ItemID.cs:16268
const short NegativeDye
Definition ItemID.cs:9083
const short ChineseLantern
Definition ItemID.cs:1499
const short GravediggerShovel
Definition ItemID.cs:14600
const short ChlorophyteClaymore
Definition ItemID.cs:4145
const short SpiderCandelabra
Definition ItemID.cs:12272
const short InfernoPotion
Definition ItemID.cs:7511
const short BlueFlameAndSilverDye
Definition ItemID.cs:11123
const short ScarecrowHat
Definition ItemID.cs:5831
const short BeeHeadgear
Definition ItemID.cs:7550
const short BrassLantern
Definition ItemID.cs:4637
const short ConfettiCannon
Definition ItemID.cs:10574
const short MirageDye
Definition ItemID.cs:11069
const short VioletMoss
Definition ItemID.cs:15848
const short Penguin
Definition ItemID.cs:7082
const short ColdWatersintheWhiteLand
Definition ItemID.cs:4928
const short Sawmill
Definition ItemID.cs:1556
const short CopperChainmail
Definition ItemID.cs:707
const short SuperHeroCostume
Definition ItemID.cs:14426
const short BundleofBalloons
Definition ItemID.cs:3959
const short GolfClubMythrilIron
Definition ItemID.cs:14240
const short LavaBomb
Definition ItemID.cs:14942
const short ObsidianSkull
Definition ItemID.cs:1046
const short BlacksmithRack
Definition ItemID.cs:6809
const short WormFood
Definition ItemID.cs:677
const short KingSlimeMask
Definition ItemID.cs:7946
const short FrogLeg
Definition ItemID.cs:7736
const short FishCostumeShirt
Definition ItemID.cs:7964
const short MusicBoxMorningRain
Definition ItemID.cs:15440
const short PygmyStaff
Definition ItemID.cs:3938
const short StardustBookcase
Definition ItemID.cs:13097
const short SecretoftheSands
Definition ItemID.cs:4940
const short VortexBrickWall
Definition ItemID.cs:13169
const short GoldfishBanner
Definition ItemID.cs:5438
const short BalloonSink
Definition ItemID.cs:16019
const short ObsidianShield
Definition ItemID.cs:1658
const short KryptonMoss
Definition ItemID.cs:13598
const short Spiderfish
Definition ItemID.cs:7874
const short GoldenFishingRod
Definition ItemID.cs:7349
const short WormHook
Definition ItemID.cs:9536
const short PearlstoneBlock
Definition ItemID.cs:1694
const short GolfPainting2
Definition ItemID.cs:14444
const short WillsLeggings
Definition ItemID.cs:5153
const short HerplingBanner
Definition ItemID.cs:5447
const short ObsidianBathtub
Definition ItemID.cs:8453
const short SoulofNight
Definition ItemID.cs:2030
const short SquirrelGold
Definition ItemID.cs:11159
const short DesertCampfire
Definition ItemID.cs:14534
const short IceQueenMasterTrophy
Definition ItemID.cs:15296
const short ScarecrowBanner
Definition ItemID.cs:9380
const short GolfClubPutter
Definition ItemID.cs:12743
const short SkywareLantern
Definition ItemID.cs:6593
const short StardustPickaxe
Definition ItemID.cs:10865
const short FireWhip
Definition ItemID.cs:15203
const short DD2GoblinBomberBanner
Definition ItemID.cs:11978
const short VortexBreastplate
Definition ItemID.cs:8741
const short MothronWings
Definition ItemID.cs:8777
const short MushroomDoor
Definition ItemID.cs:2921
const short BunnyCage
Definition ItemID.cs:6953
const short Phantasm
Definition ItemID.cs:11087
const short RuneHat
Definition ItemID.cs:2729
const short KiteWyvern
Definition ItemID.cs:13604
const short SolarBathtub
Definition ItemID.cs:12902
const short DarkLance
Definition ItemID.cs:1289
const short AmberGemsparkBlock
Definition ItemID.cs:6395
const short Vine
Definition ItemID.cs:1097
const short SunshineofIsrapony
Definition ItemID.cs:16199
const short SilverChainmail
Definition ItemID.cs:713
const short Salmon
Definition ItemID.cs:7361
const short EaterMask
Definition ItemID.cs:6800
const short DeepOrangePaint
Definition ItemID.cs:3725
const short InfernoFork
Definition ItemID.cs:4802
const short PaperAirplaneB
Definition ItemID.cs:13499
const short ToiletSpider
Definition ItemID.cs:12842
const short YellowSlimeBanner
Definition ItemID.cs:9443
const short RainbowGun
Definition ItemID.cs:4247
const short SandstoneWall
Definition ItemID.cs:10286
const short CrownosWings
Definition ItemID.cs:5222
const short TeamBlockGreen
Definition ItemID.cs:11366
const short CrimtaneBrickWall
Definition ItemID.cs:8837
const short StrangeGlowingMushroom
Definition ItemID.cs:4010
const short RubyRobe
Definition ItemID.cs:4325
const short AccentSlab
Definition ItemID.cs:15353
const short DeerclopsTrophy
Definition ItemID.cs:15791
const short CrystalDresser
Definition ItemID.cs:12200
const short ReindeerAntlers
Definition ItemID.cs:6188
const short GelDye
Definition ItemID.cs:11150
const short AppleJuice
Definition ItemID.cs:14309
const short DirtBomb
Definition ItemID.cs:15191
const short CatMask
Definition ItemID.cs:5714
const short HallowedGrassEcho
Definition ItemID.cs:13982
const short MushroomBench
Definition ItemID.cs:8084
const short LawnFlamingo
Definition ItemID.cs:13727
const short NebulaTable
Definition ItemID.cs:13079
const short TheDestroyer
Definition ItemID.cs:4772
const short ArkhalisShirt
Definition ItemID.cs:12233
const short UndergroundReward
Definition ItemID.cs:4916
const short DoNotEattheVileMushroom
Definition ItemID.cs:16190
const short ConfettiWall
Definition ItemID.cs:8555
const short MusicBoxDeerclops
Definition ItemID.cs:15803
const short LesionBlock
Definition ItemID.cs:12332
const short MusicBoxOWUndergroundHallow
Definition ItemID.cs:15557
const short LeadGreaves
Definition ItemID.cs:2543
const short GrassSeeds
Definition ItemID.cs:653
const short IceSlimeBanner
Definition ItemID.cs:9272
const short BloodCrawlerBanner
Definition ItemID.cs:5345
const short SpookyWoodWall
Definition ItemID.cs:5657
const short CoolWhip
Definition ItemID.cs:15200
const short AmanitaFungifin
Definition ItemID.cs:7892
const short FlinxFurCoat
Definition ItemID.cs:15671
const short GoldenCrateHard
Definition ItemID.cs:12410
const short SailorPants
Definition ItemID.cs:4307
const short TurtleScaleMail
Definition ItemID.cs:4418
const short RedSlimeBanner
Definition ItemID.cs:9371
const short YellowDragonflyJar
Definition ItemID.cs:13463
const short TungstenBowOld
Definition ItemID.cs:359
const short StardustCandelabra
Definition ItemID.cs:13103
const short MartianCostumePants
Definition ItemID.cs:8882
const short DemonTorch
Definition ItemID.cs:1766
const short AdamantiteBar
Definition ItemID.cs:1640
const short PearlwoodTable
Definition ItemID.cs:2387
const short CursedFlare
Definition ItemID.cs:16601
const short ApprenticeRobe
Definition ItemID.cs:11861
const short EbonwoodLamp
Definition ItemID.cs:6716
const short ChlorophytePickaxe
Definition ItemID.cs:4157
const short TheDoctorsShirt
Definition ItemID.cs:1442
const short SlimerBanner
Definition ItemID.cs:9395
const short GraniteCandelabra
Definition ItemID.cs:9977
const short KarateTortoisePants
Definition ItemID.cs:5810
const short MagicWaterDropper
Definition ItemID.cs:10013
const short Blowpipe
Definition ItemID.cs:1310
const short SharkBanner
Definition ItemID.cs:5507
const short PumpkinMoonMedallion
Definition ItemID.cs:5999
const short BattlePotion
Definition ItemID.cs:1367
const short ChlorophyteHelmet
Definition ItemID.cs:3473
const short HuntressJerkin
Definition ItemID.cs:11879
const short RecallPotion
Definition ItemID.cs:7517
const short PalmWoodBathtub
Definition ItemID.cs:8024
const short TentacleSpike
Definition ItemID.cs:15749
const short WingsNebula
Definition ItemID.cs:10877
const short AlphabetStatueK
Definition ItemID.cs:8633
const short GoldAxeOld
Definition ItemID.cs:455
const short Anchor
Definition ItemID.cs:7739
const short BrainOfCthulhuPetItem
Definition ItemID.cs:14867
const short ToiletRichMahogany
Definition ItemID.cs:12758
const short CorruptHardenedSandWall
Definition ItemID.cs:10490
const short BambooBlockWall
Definition ItemID.cs:14162
const short HoneyLantern
Definition ItemID.cs:6572
const short CrimtaneBar
Definition ItemID.cs:4238
const short OrichalcumChainsaw
Definition ItemID.cs:4058
const short FloatingTube
Definition ItemID.cs:13679
const short LimeString
Definition ItemID.cs:10355
const short BrokenBatWing
Definition ItemID.cs:5027
const short ShadewoodSword
Definition ItemID.cs:3230
const short MarshmallowonaStick
Definition ItemID.cs:3371
const short CreeperMask
Definition ItemID.cs:5705
const short TinBow
Definition ItemID.cs:10961
const short LadyOfTheLake
Definition ItemID.cs:16289
const short PalladiumBreastplate
Definition ItemID.cs:4091
const short LivingWoodChair
Definition ItemID.cs:2885
const short RobotShirt
Definition ItemID.cs:5741
const short ImbuingStation
Definition ItemID.cs:4757
const short TheBrideHat
Definition ItemID.cs:10901
const short BlueLunaticHood
Definition ItemID.cs:9038
const short BoneBlockWall
Definition ItemID.cs:2771
const short AlphabetStatueN
Definition ItemID.cs:8642
const short IceCream
Definition ItemID.cs:12545
const short RobotPants
Definition ItemID.cs:5744
const short BloodFeederBanner
Definition ItemID.cs:5339
const short WoodenBeam
Definition ItemID.cs:1907
const short VortexToilet
Definition ItemID.cs:13025
const short LeadShortsword
Definition ItemID.cs:10952
const short MonkStaffT3
Definition ItemID.cs:12041
const short BalloonHorseshoeFart
Definition ItemID.cs:10217
const short Grasshopper
Definition ItemID.cs:8687
const short WireBulb
Definition ItemID.cs:11354
const short CactusChest
Definition ItemID.cs:8315
const short GreenDungeonDresser
Definition ItemID.cs:7628
const short GreekSkeletonBanner
Definition ItemID.cs:10685
const short ToiletPumpkin
Definition ItemID.cs:12812
const short DynastyClock
Definition ItemID.cs:7178
const short LavaBucket
Definition ItemID.cs:1088
const short ToiletBone
Definition ItemID.cs:12770
const short SapphireGemsparkWallOff
Definition ItemID.cs:8531
const short StardustAxe
Definition ItemID.cs:10853
const short SandstoneColumn
Definition ItemID.cs:14627
const short OmegaBanner
Definition ItemID.cs:2840
const short NeptunesShell
Definition ItemID.cs:1958
const short Grate
Definition ItemID.cs:13733
const short FestiveWallpaper
Definition ItemID.cs:6320
const short PartyHairDye
Definition ItemID.cs:6419
const short Thunderbolt
Definition ItemID.cs:16220
const short SpookyTwig
Definition ItemID.cs:5960
const short SporeSkeletonBanner
Definition ItemID.cs:15368
const short AlphabetStatueL
Definition ItemID.cs:8636
const short DarkBlueSolution
Definition ItemID.cs:2816
const short CoffeeCup
Definition ItemID.cs:15593
const short EaterofWorldsMasterTrophy
Definition ItemID.cs:15242
const short HornetStatue
Definition ItemID.cs:1823
const short IronAxe
Definition ItemID.cs:497
const short MartianBathtub
Definition ItemID.cs:8897
const short PinkDungeonBathtub
Definition ItemID.cs:8447
const short OrichalcumDrill
Definition ItemID.cs:4055
const short PrettyPinkDressPants
Definition ItemID.cs:14462
const short GloomStatue
Definition ItemID.cs:1820
const short HermesBoots
Definition ItemID.cs:629
const short PumpkinSofa
Definition ItemID.cs:7712
const short MusicBoxOWSpace
Definition ItemID.cs:15533
const short DestroyerMask
Definition ItemID.cs:6806
const short CrimsonHardenedSand
Definition ItemID.cs:10292
const short ChlorophyteSaber
Definition ItemID.cs:4148
const short PottedCrystalPlantFern
Definition ItemID.cs:15710
const short Duck
Definition ItemID.cs:6836
const short MetalDetector
Definition ItemID.cs:9773
const short GemBunnyTopaz
Definition ItemID.cs:14984
const short BloodZombieStatue
Definition ItemID.cs:11627
const short TungstenAxe
Definition ItemID.cs:10931
const short FoodPlatter
Definition ItemID.cs:13445
const short DuckyWallpaper
Definition ItemID.cs:6947
const short PalmWoodCandle
Definition ItemID.cs:8036
const short CactusPiano
Definition ItemID.cs:7613
const short CrossStatue
Definition ItemID.cs:1841
const short BlueCultistArcherBanner
Definition ItemID.cs:9170
const short HamBat
Definition ItemID.cs:15755
const short ScarecrowPants
Definition ItemID.cs:5837
const short TheRottedFork
Definition ItemID.cs:2873
const short MusicBoxUndergroundHallow
Definition ItemID.cs:2186
const short FishHook
Definition ItemID.cs:7547
const short LivingFireBlock
Definition ItemID.cs:8570
const short DiabolicSigil
Definition ItemID.cs:4835
const short GreenDungeonCandle
Definition ItemID.cs:4685
const short CrimsonFishingCrateHard
Definition ItemID.cs:12416
const short BlandWhip
Definition ItemID.cs:14483
const short Buggy
Definition ItemID.cs:10049
const short MinecartPowerup
Definition ItemID.cs:16334
const short Meowmere
Definition ItemID.cs:9656
const short Cherry
Definition ItemID.cs:13325
const short CrabStatue
Definition ItemID.cs:1829
const short StardustBathtub
Definition ItemID.cs:13091
const short MusicBoxOWOcean
Definition ItemID.cs:15524
const short FungiBulbBanner
Definition ItemID.cs:5414
const short SandstoneLantern
Definition ItemID.cs:13394
const short DD2LightningBugBanner
Definition ItemID.cs:12005
const short FoodBarbarianWings
Definition ItemID.cs:14717
const short GolfCupFlagYellow
Definition ItemID.cs:12728
const short DaybloomSeeds
Definition ItemID.cs:1388
const short StardustWormBanner
Definition ItemID.cs:10730
const short GreenCounterweight
Definition ItemID.cs:10400
const short OrichalcumLeggings
Definition ItemID.cs:4109
const short GemBunnyEmerald
Definition ItemID.cs:14990
const short FlowerBoyHat
Definition ItemID.cs:11666
const short Chain
Definition ItemID.cs:722
const short MrsClauseHeels
Definition ItemID.cs:6269
const short GraniteDoor
Definition ItemID.cs:9860
const short WalkingAntlionBanner
Definition ItemID.cs:10709
const short GoldShortsword
Definition ItemID.cs:11024
const short PedguinPants
Definition ItemID.cs:11744
const short BombFish
Definition ItemID.cs:10055
const short DaoofPow
Definition ItemID.cs:1634
const short SpaceCreaturePants
Definition ItemID.cs:5987
const short ScorpioFish
Definition ItemID.cs:13649
const short DiamondRing
Definition ItemID.cs:7295
const short GranitePiano
Definition ItemID.cs:9896
const short MulticolorWrench
Definition ItemID.cs:11342
const short Fake_MartianChest
Definition ItemID.cs:11570
const short IceQueenTrophy
Definition ItemID.cs:6347
const short BunnyfishTrophy
Definition ItemID.cs:7808
const short LavaproofTackleBag
Definition ItemID.cs:15659
const short Eyezorhead
Definition ItemID.cs:16184
const short RichMahoganyPlatform
Definition ItemID.cs:2363
const short SolarBookcase
Definition ItemID.cs:12908
const short CyanandSilverDye
Definition ItemID.cs:3638
const short DevilHorns
Definition ItemID.cs:14150
const short VortexLantern
Definition ItemID.cs:13001
const short RichMahoganyTable
Definition ItemID.cs:2384
const short PicnicTable
Definition ItemID.cs:12659
const short GreenSlabWall
Definition ItemID.cs:4613
const short FlowerBoots
Definition ItemID.cs:9518
const short WoodHelmet
Definition ItemID.cs:2648
const short HallowedMask
Definition ItemID.cs:2144
const short LivingWoodCandelabra
Definition ItemID.cs:6914
const short PottedLavaPlantTendrils
Definition ItemID.cs:15185
const short GraniteDresser
Definition ItemID.cs:9869
const short SkullLantern
Definition ItemID.cs:1508
const short PumpkinShirt
Definition ItemID.cs:5732
const short ObsidianWorkBench
Definition ItemID.cs:4850
const short FuneralHat
Definition ItemID.cs:14579
const short AmberMosquito
Definition ItemID.cs:4193
const short DontHurtComboBookInactive
Definition ItemID.cs:16832
const short SpiderWall
Definition ItemID.cs:12887
const short StaffofRegrowth
Definition ItemID.cs:1106
const short DevourerBanner
Definition ItemID.cs:9206
const short Graveyard
Definition ItemID.cs:14642
const short UmbrellaSlimeBanner
Definition ItemID.cs:5537
const short MusicBoxGraveyard
Definition ItemID.cs:13541
const short MirageFish
Definition ItemID.cs:7862
const short WandofFrosting
Definition ItemID.cs:15908
const short CorruptSandstoneWall
Definition ItemID.cs:10499
const short TrioSuperHeroes
Definition ItemID.cs:4973
const short SolarFlarePickaxe
Definition ItemID.cs:8825
const short SandstoneCandle
Definition ItemID.cs:13376
const short LokisWings
Definition ItemID.cs:11243
const short AlphabetStatue4
Definition ItemID.cs:8585
const short BoringBow
Definition ItemID.cs:12026
const short EaterofPlankton
Definition ItemID.cs:7838
const short PumpkingTrophy
Definition ItemID.cs:6035
const short Jewelfish
Definition ItemID.cs:7859
const short LavaMoss
Definition ItemID.cs:13529
const short HandEarth
Definition ItemID.cs:4958
const short LesionLamp
Definition ItemID.cs:12374
const short YuumaTheBlueTiger
Definition ItemID.cs:16193
const short CobaltOre
Definition ItemID.cs:1559
const short ApprenticeAltShirt
Definition ItemID.cs:12092
const short JojaCola
Definition ItemID.cs:16292
const short PrettyPinkRibbon
Definition ItemID.cs:14465
const short MiningPants
Definition ItemID.cs:1700
const short JimsHelmet
Definition ItemID.cs:5156
const short MartianArmorDye
Definition ItemID.cs:9059
const short PumpkinChest
Definition ItemID.cs:8324
const short Cascade
Definition ItemID.cs:10313
const short GemLockSapphire
Definition ItemID.cs:11402
const short DemonBanner
Definition ItemID.cs:5381
const short GlassSofa
Definition ItemID.cs:7709
const short WoodenFence
Definition ItemID.cs:4808
const short LogicGateLamp_On
Definition ItemID.cs:11321
const short CursedSkullBanner
Definition ItemID.cs:9200
const short Maggot
Definition ItemID.cs:13556
const short CrimsonScalemail
Definition ItemID.cs:2846
const short PottedJungleBamboo
Definition ItemID.cs:13787
const short PalladiumDrill
Definition ItemID.cs:4034
const short KOCannon
Definition ItemID.cs:4409
const short Corruption3Echo
Definition ItemID.cs:14012
const short WorldFeederBanner
Definition ItemID.cs:5558
const short GPS
Definition ItemID.cs:1652
const short LihzahrdPowerCell
Definition ItemID.cs:4346
const short DynastyCandelabra
Definition ItemID.cs:7148
const short StarTopper3
Definition ItemID.cs:6095
const short SlapHand
Definition ItemID.cs:10241
const short Rocks3Echo
Definition ItemID.cs:14084
const short FrozenCandelabra
Definition ItemID.cs:6767
const short QueenBeeTrophy
Definition ItemID.cs:4559
const short LightDisc
Definition ItemID.cs:2150
const short FleshCloningVaat
Definition ItemID.cs:7046
const short TrueExcalibur
Definition ItemID.cs:2489
const short GemTreeAmberSeed
Definition ItemID.cs:15038
const short BlackScorpionCage
Definition ItemID.cs:7028
const short CalmingPotion
Definition ItemID.cs:7439
const short TrapsightPotion
Definition ItemID.cs:7454
const short RedsBreastplate
Definition ItemID.cs:2468
const short Bezoar
Definition ItemID.cs:3128
const short GreenBrickPlatform
Definition ItemID.cs:4625
const short SpellTome
Definition ItemID.cs:2060
const short Scorpion
Definition ItemID.cs:6938
const short LivingRainbowDye
Definition ItemID.cs:9077
const short PartyBundleOfBalloonsAccessory
Definition ItemID.cs:11657
const short StardustSink
Definition ItemID.cs:13136
const short LesionClock
Definition ItemID.cs:12365
const short MushroomDresser
Definition ItemID.cs:8102
const short BlackRecluseBanner
Definition ItemID.cs:5336
const short DD2FlameburstTowerT1Popper
Definition ItemID.cs:11921
const short ConfettiGun
Definition ItemID.cs:3467
const short RedandSilverDye
Definition ItemID.cs:3620
const short ZombieMermanBanner
Definition ItemID.cs:14093
const short QueenSlimeMasterTrophy
Definition ItemID.cs:15317
const short BananaDaiquiri
Definition ItemID.cs:14318
const short Clownfish
Definition ItemID.cs:7910
const short PaintingTheSeason
Definition ItemID.cs:9644
const short StarTopper1
Definition ItemID.cs:6089
const short SkeletronMask
Definition ItemID.cs:4310
const short SteampunkSink
Definition ItemID.cs:9002
const short PixieShirt
Definition ItemID.cs:5777
const short HoneyLamp
Definition ItemID.cs:6854
const short GlassPlatform
Definition ItemID.cs:5573
const short ShroomiteHelmet
Definition ItemID.cs:5111
const short HoneyChair
Definition ItemID.cs:5588
const short GrasshopperCage
Definition ItemID.cs:8690
const short CrystalBullet
Definition ItemID.cs:2012
const short TikiPants
Definition ItemID.cs:3950
const short RavenStaff
Definition ItemID.cs:5873
const short ArcaneFlower
Definition ItemID.cs:12440
const short FleshPlatform
Definition ItemID.cs:12188
const short UndertakerCoat
Definition ItemID.cs:14525
const short PumpkinLeggings
Definition ItemID.cs:5666
const short TheDuke
Definition ItemID.cs:16262
const short DiamondStaff
Definition ItemID.cs:2699
const short TVHeadMask
Definition ItemID.cs:15650
const short HallowJoustingLance
Definition ItemID.cs:14837
const short WillsWings
Definition ItemID.cs:5219
const short FlowerofFrost
Definition ItemID.cs:4259
const short DontHurtCrittersBook
Definition ItemID.cs:14768
const short FoxTail
Definition ItemID.cs:14780
const short SillyBalloonPink
Definition ItemID.cs:11675
const short NurseShirt
Definition ItemID.cs:5678
const short Owl
Definition ItemID.cs:13652
const short HoneyPiano
Definition ItemID.cs:7232
const short LihzahrdDresser
Definition ItemID.cs:7655
const short LesionPiano
Definition ItemID.cs:12380
const short AuroraBorealis
Definition ItemID.cs:16286
const short VortexBookcase
Definition ItemID.cs:12971
const short SolarFlareHammer
Definition ItemID.cs:8822
const short BeeCloak
Definition ItemID.cs:4208
const short DiamondGemsparkWall
Definition ItemID.cs:8510
const short FireGauntlet
Definition ItemID.cs:4496
const short CoralLamp
Definition ItemID.cs:15944
const short MartianConduitWall
Definition ItemID.cs:9050
const short PottedHallowBamboo
Definition ItemID.cs:13790
const short Confetti
Definition ItemID.cs:4502
const short SlimeCandle
Definition ItemID.cs:8180
const short BorealWoodHammer
Definition ItemID.cs:8705
const short GrayStuccoWall
Definition ItemID.cs:2321
const short GolfClubDriver
Definition ItemID.cs:12749
const short BunnyCannon
Definition ItemID.cs:4478
const short SpiderLamp
Definition ItemID.cs:12293
const short GreenDungeonPiano
Definition ItemID.cs:7598
const short DrumSet
Definition ItemID.cs:12656
const short BottomlessShimmerBucket
Definition ItemID.cs:16559
const short ReflectiveObsidianDye
Definition ItemID.cs:11129
const short MartianWalkerBanner
Definition ItemID.cs:10802
const short AshWoodSink
Definition ItemID.cs:16082
const short FishStatue
Definition ItemID.cs:1799
const short MeteoriteChair
Definition ItemID.cs:9989
const short HelFire
Definition ItemID.cs:10337
const short AncientTablet
Definition ItemID.cs:14372
const short ScarabFish
Definition ItemID.cs:13646
const short ReaperRobe
Definition ItemID.cs:5927
const short RedHusk
Definition ItemID.cs:3812
const short ShadewoodLantern
Definition ItemID.cs:6905
const short GoldLadybugCage
Definition ItemID.cs:13664
const short BrightCyanDye
Definition ItemID.cs:3599
const short Corruption1Echo
Definition ItemID.cs:14006
const short FlaskofGold
Definition ItemID.cs:4532
const short SandSolution
Definition ItemID.cs:16643
const short CoralstoneBlock
Definition ItemID.cs:7772
const short MeteoriteDresser
Definition ItemID.cs:9863
const short GreenMushroom
Definition ItemID.cs:3791
const short YellowPhasesaberOld
Definition ItemID.cs:323
const short LockBox
Definition ItemID.cs:9722
const short DivineEye
Definition ItemID.cs:14384
const short AntiPortalBlock
Definition ItemID.cs:12740
const short Fake_FleshChest
Definition ItemID.cs:11555
const short ScarabFishingRod
Definition ItemID.cs:13793
const short LincolnsHood
Definition ItemID.cs:16637
const short ShiftingSandsDye
Definition ItemID.cs:11066
const short BlueLights
Definition ItemID.cs:6161
const short HallowedPlateMail
Definition ItemID.cs:2120
const short PearlwoodChest
Definition ItemID.cs:2348
const short Womannquin
Definition ItemID.cs:6434
const short AHorribleNightforAlchemy
Definition ItemID.cs:16127
const short Code1
Definition ItemID.cs:10253
const short GolemBossBag
Definition ItemID.cs:10454
const short ButcherBanner
Definition ItemID.cs:10667
const short DeepSkyBluePaint
Definition ItemID.cs:3743
const short FlyingCarpet
Definition ItemID.cs:3269
const short Fake_WebCoveredChest
Definition ItemID.cs:11495
const short BrownAndBlackDye
Definition ItemID.cs:9092
const short WoodenSword
Definition ItemID.cs:539
const short SapphireSquirrelCage
Definition ItemID.cs:15140
const short AnglerHat
Definition ItemID.cs:7568
const short FlamingArrow
Definition ItemID.cs:590
const short TheDoctorsPants
Definition ItemID.cs:1445
const short KiteSandShark
Definition ItemID.cs:14474
const short SteampunkBed
Definition ItemID.cs:5633
const short Sunflower
Definition ItemID.cs:656
const short AlphabetStatueM
Definition ItemID.cs:8639
const short GrebeCage
Definition ItemID.cs:13886
const short EmeraldStaff
Definition ItemID.cs:2693
const short AleThrowingGlove
Definition ItemID.cs:11930
const short ZombieElfBanner
Definition ItemID.cs:9449
const short PlatinumCoin
Definition ItemID.cs:689
const short GravityGlobe
Definition ItemID.cs:3860
const short SuspiciouslySparkly
Definition ItemID.cs:16133
const short ShroomiteLeggings
Definition ItemID.cs:5117
const short GreenDungeonWorkBench
Definition ItemID.cs:4670
const short KiteRed
Definition ItemID.cs:13574
const short Present
Definition ItemID.cs:6074
const short ScutlixBanner
Definition ItemID.cs:9383
const short RocketIII
Definition ItemID.cs:2786
const short BoneTorch
Definition ItemID.cs:9479
const short BrownPaint
Definition ItemID.cs:6365
const short TVHeadSuit
Definition ItemID.cs:15653
const short MeteorHeadBanner
Definition ItemID.cs:5474
const short GemBunnyAmethyst
Definition ItemID.cs:14981
const short LavafallWall
Definition ItemID.cs:6977
const short ZombieFish
Definition ItemID.cs:7889
const short StardustSofa
Definition ItemID.cs:13139
const short DuckStatue
Definition ItemID.cs:11444
const short LivingWoodChest
Definition ItemID.cs:2960
const short FieryGreatsword
Definition ItemID.cs:830
const short SnowSolution
Definition ItemID.cs:16646
const short StarPrincessDress
Definition ItemID.cs:13439
const short BambooPlatform
Definition ItemID.cs:14207
const short ObsidianBrick
Definition ItemID.cs:1043
const short MutantFlinxfin
Definition ItemID.cs:7865
const short MusicBoxOWDungeon
Definition ItemID.cs:15530
const short GreenPhaseblade
Definition ItemID.cs:1067
const short SplinterlingBanner
Definition ItemID.cs:9413
const short Bubble
Definition ItemID.cs:10109
const short RichMahoganyWall
Definition ItemID.cs:2336
const short DjinnsCurse
Definition ItemID.cs:11777
const short AncientHallowedGreaves
Definition ItemID.cs:15170
const short SpookyBookcase
Definition ItemID.cs:6551
const short WitchBoots
Definition ItemID.cs:5795
const short StarVeil
Definition ItemID.cs:3053
const short Count
Definition ItemID.cs:16835
const short Toolbox
Definition ItemID.cs:6236
const short RichMahoganyPiano
Definition ItemID.cs:2393
const short YellowStuccoWall
Definition ItemID.cs:2315
const short GoldenChest
Definition ItemID.cs:12122
const short RollingCactus
Definition ItemID.cs:13637
const short OminousPresence
Definition ItemID.cs:5084
const short GolfBallDyedBlue
Definition ItemID.cs:13196
const short PottedHallowPalm
Definition ItemID.cs:13781
const short PaintRoller
Definition ItemID.cs:3683
const short RedCape
Definition ItemID.cs:7325
const short HallowBossDye
Definition ItemID.cs:14801
const short SkyBlueDye
Definition ItemID.cs:3509
const short CorruptHardenedSand
Definition ItemID.cs:10289
const short ShadewoodBed
Definition ItemID.cs:3227
const short FuzzyCarrot
Definition ItemID.cs:7751
const short GlommerPetItem
Definition ItemID.cs:15734
const short ScorpionStatue
Definition ItemID.cs:11432
const short Flamethrower
Definition ItemID.cs:1985
const short VoidDye
Definition ItemID.cs:11057
const short OpticStaff
Definition ItemID.cs:8072
const short ThroughtheWindow
Definition ItemID.cs:4919
const short RedsLeggings
Definition ItemID.cs:2471
const short BlueDungeonBookcase
Definition ItemID.cs:4709
const short MoonLordPetItem
Definition ItemID.cs:14897
const short GrayStucco
Definition ItemID.cs:2309
const short MusicBoxTowers
Definition ItemID.cs:10577
const short PumpkingMasterTrophy
Definition ItemID.cs:15293
const short TheScreamer
Definition ItemID.cs:4739
const short WraithBanner
Definition ItemID.cs:5564
const short NebulaPiano
Definition ItemID.cs:13067
const short AncientArmorShirt
Definition ItemID.cs:11789
const short IlluminantSlimeBanner
Definition ItemID.cs:9281
const short SkeletronPrimeTrophy
Definition ItemID.cs:4568
const short BeetleHusk
Definition ItemID.cs:7121
const short TinBar
Definition ItemID.cs:2576
const short PixiePants
Definition ItemID.cs:5780
const short WhiteAndYellowBulb
Definition ItemID.cs:6146
const short RedAndGreenLights
Definition ItemID.cs:6170
const short GoldBar
Definition ItemID.cs:524
const short ShroomiteBreastplate
Definition ItemID.cs:5114
const short WilsonShirt
Definition ItemID.cs:15773
const short CactusBookcase
Definition ItemID.cs:6527
const short StarinaBottle
Definition ItemID.cs:4760
const short BlueDungeonDoor
Definition ItemID.cs:4700
const short RainbowString
Definition ItemID.cs:10388
const short BorealWoodDoor
Definition ItemID.cs:8150
const short DTownsWings
Definition ItemID.cs:5216
const short SpookyDoor
Definition ItemID.cs:5912
const short ShadewoodPiano
Definition ItemID.cs:3224
const short MonkShirt
Definition ItemID.cs:11888
const short DeerclopsMask
Definition ItemID.cs:15794
const short TheLandofDeceivingLooks
Definition ItemID.cs:4934
const short LifePreserver
Definition ItemID.cs:7793
const short AdhesiveBandage
Definition ItemID.cs:3122
const short MasterBait
Definition ItemID.cs:8495
const short Picksaw
Definition ItemID.cs:4349
const short SlimeWorkBench
Definition ItemID.cs:2912
const short PumpkinLamp
Definition ItemID.cs:8396
const short UnicornPants
Definition ItemID.cs:5753
const short Fake_WaterChest
Definition ItemID.cs:11501
const short ClusterRocketI
Definition ItemID.cs:13802
const short ThePersistencyofEyes
Definition ItemID.cs:4775
const short SorcererEmblem
Definition ItemID.cs:1934
const short PillarStatue
Definition ItemID.cs:1883
const short TorchGodsFavor
Definition ItemID.cs:15596
const short CatSword
Definition ItemID.cs:16139
const short Goldfish
Definition ItemID.cs:1250
const short CyanDye
Definition ItemID.cs:3506
const short PadThai
Definition ItemID.cs:7268
const short TitaniumLeggings
Definition ItemID.cs:4124
const short HeartreachPotion
Definition ItemID.cs:7436
const short BerserkerGlove
Definition ItemID.cs:12443
const short FleshMask
Definition ItemID.cs:6782
const short Crimson1Echo
Definition ItemID.cs:14018
const short HiTekSunglasses
Definition ItemID.cs:9053
const short Shellphone
Definition ItemID.cs:16541
const short CopperPickaxe
Definition ItemID.cs:10994
const short ShadowFlameKnife
Definition ItemID.cs:9629
const short SnowWallEcho
Definition ItemID.cs:13934
const short TeleportationPylonPurity
Definition ItemID.cs:15095
const short CoralDoor
Definition ItemID.cs:15941
const short GhostWings
Definition ItemID.cs:2936
const short Apple
Definition ItemID.cs:12494
const short MushroomLantern
Definition ItemID.cs:8105
const short ToiletDungeonPink
Definition ItemID.cs:12794
const short SolarTablet
Definition ItemID.cs:8768
const short MushroomBeam
Definition ItemID.cs:14630
const short GoldenClock
Definition ItemID.cs:7181
const short IchorStickerBanner
Definition ItemID.cs:9275
const short SailfishBoots
Definition ItemID.cs:10067
const short PlaguebringerChestplate
Definition ItemID.cs:15605
const short DuckCage
Definition ItemID.cs:6962
const short MothronBanner
Definition ItemID.cs:10658
const short WolfBanner
Definition ItemID.cs:5555
const short CorruptionKey
Definition ItemID.cs:5069
const short PygmyNecklace
Definition ItemID.cs:3941
const short LargeTopaz
Definition ItemID.cs:5036
const short Fake_HoneyChest
Definition ItemID.cs:11522
const short DesertFossilWall
Definition ItemID.cs:10511
const short VictorianGothHat
Definition ItemID.cs:14591
const short SulphurButterflyJar
Definition ItemID.cs:7013
const short Fake_LivingWoodChest
Definition ItemID.cs:11486
const short PalmWoodLantern
Definition ItemID.cs:8057
const short LihzahrdChair
Definition ItemID.cs:3896
const short PaintingAcorns
Definition ItemID.cs:9632
const short PDA
Definition ItemID.cs:9836
const short WallofFleshTrophy
Definition ItemID.cs:4562
const short SandBlock
Definition ItemID.cs:974
const short RoastedBird
Definition ItemID.cs:12560
const short Yoraiz0rShirt
Definition ItemID.cs:11201
const short TendonBow
Definition ItemID.cs:2855
const short FishingBobberGlowingViolet
Definition ItemID.cs:15902
const short BrideofFrankensteinDress
Definition ItemID.cs:5801
const short SapphireRobe
Definition ItemID.cs:4319
const short GolfPainting3
Definition ItemID.cs:14447
const short MoltenFury
Definition ItemID.cs:827
const short BlueString
Definition ItemID.cs:10370
const short ElfMelter
Definition ItemID.cs:6197
const short Waldo
Definition ItemID.cs:4889
const short Seedling
Definition ItemID.cs:4013
const short ChestLock
Definition ItemID.cs:16451
const short TrifoldMap
Definition ItemID.cs:3146
const short JungleShirt
Definition ItemID.cs:1154
const short BloodButcherer
Definition ItemID.cs:2852
const short AntiGravityHook
Definition ItemID.cs:8867
const short OgreMask
Definition ItemID.cs:12008
const short BalloonClock
Definition ItemID.cs:16001
const short ThunderSpear
Definition ItemID.cs:12650
const short MudBlock
Definition ItemID.cs:995
const short PalmWoodBookcase
Definition ItemID.cs:8075
const short SantaNK1Trophy
Definition ItemID.cs:6350
const short LunarHamaxeSolar
Definition ItemID.cs:11033
const short DD2BetsyBow
Definition ItemID.cs:12044
const short WanderingEyeBanner
Definition ItemID.cs:15398
const short VortexRiflemanBanner
Definition ItemID.cs:10787
const short TerrarianGothic
Definition ItemID.cs:4751
const short Clentaminator
Definition ItemID.cs:2804
const short MoonglowPlanterBox
Definition ItemID.cs:10115
const short PlatinumCandelabra
Definition ItemID.cs:2609
const short EyezorBanner
Definition ItemID.cs:9227
const short HarpyStatue
Definition ItemID.cs:11612
const short FishingBobberGlowingKrypton
Definition ItemID.cs:15893
const short FragmentSolar
Definition ItemID.cs:10841
const short PotionOfReturn
Definition ItemID.cs:15077
const short GlassPiano
Definition ItemID.cs:7229
const short BoneLeeBanner
Definition ItemID.cs:9179
const short InfernalWispDye
Definition ItemID.cs:9122
const short Apricot
Definition ItemID.cs:13313
const short CopperHammerOld
Definition ItemID.cs:416
const short Heartlands
Definition ItemID.cs:16280
const short VariegatedLardfish
Definition ItemID.cs:7400
const short BirdStatue
Definition ItemID.cs:1859
const short LadybugCage
Definition ItemID.cs:13607
const short BeetleShell
Definition ItemID.cs:7070
const short ToySled
Definition ItemID.cs:4403
const short GolfHat
Definition ItemID.cs:12872
const short StarStatue
Definition ItemID.cs:1781
const short SilverBullet
Definition ItemID.cs:1301
const short BouncingShield
Definition ItemID.cs:14747
const short WaterfallBlock
Definition ItemID.cs:8546
const short GreenStucco
Definition ItemID.cs:2306
const short TheWerewolf
Definition ItemID.cs:16226
const short GoldPickaxeOld
Definition ItemID.cs:464
const short StardustDye
Definition ItemID.cs:11054
const short LeinforsShirt
Definition ItemID.cs:12245
const short BluePhasesaberOld
Definition ItemID.cs:338
const short ConfettiWallBlack
Definition ItemID.cs:8561
const short CrystalPiano
Definition ItemID.cs:12212
const short PineTreeBlock
Definition ItemID.cs:6083
const short BalloonWorkbench
Definition ItemID.cs:16028
const short RainbowMossBlock
Definition ItemID.cs:16799
const short MarbleTable
Definition ItemID.cs:9929
const short RichMahoganyDresser
Definition ItemID.cs:2411
const short MythrilHat
Definition ItemID.cs:1601
const short Campfire
Definition ItemID.cs:3365
const short PortalGunStation
Definition ItemID.cs:11459
const short PeddlersHat
Definition ItemID.cs:7133
const short NaughtyPresent
Definition ItemID.cs:6341
const short RagePotion
Definition ItemID.cs:7508
const short SpookyClock
Definition ItemID.cs:8282
const short IceBlade
Definition ItemID.cs:2639
const short ShinyStone
Definition ItemID.cs:10478
const short GemTreeAmethystSeed
Definition ItemID.cs:15023
const short GemTreeTopazSeed
Definition ItemID.cs:15020
const short PaintScraper
Definition ItemID.cs:3767
const short BoneLantern
Definition ItemID.cs:6911
const short LihzahrdClock
Definition ItemID.cs:8252
const short LesionSofa
Definition ItemID.cs:12386
const short CobaltShield
Definition ItemID.cs:935
const short WaspGun
Definition ItemID.cs:3932
const short HallowedFishingCrateHard
Definition ItemID.cs:12425
const short DripplerStatue
Definition ItemID.cs:11597
const short GoodieBag
Definition ItemID.cs:5789
const short CactusClock
Definition ItemID.cs:8243
const short RazorbladeTyphoon
Definition ItemID.cs:8333
const short SkyBluePaint
Definition ItemID.cs:3707
const short RottenChunk
Definition ItemID.cs:671
const short EaterOfWorldsPetItem
Definition ItemID.cs:14864
const short GoldMouse
Definition ItemID.cs:9149
const short SapphireBunnyCage
Definition ItemID.cs:15119
const short KiteBlueAndYellow
Definition ItemID.cs:13571
const short FrozenDresser
Definition ItemID.cs:12206
const short BossTrophyOgre
Definition ItemID.cs:12071
const short Pomegranate
Definition ItemID.cs:16301
const short GraniteTable
Definition ItemID.cs:9932
const short FishingBobber
Definition ItemID.cs:15884
const short RainbowTorch
Definition ItemID.cs:9602
const short GoldenSofa
Definition ItemID.cs:7682
const short Flipper
Definition ItemID.cs:1028
const short WoodYoyo
Definition ItemID.cs:10301
const short PaladinsShield
Definition ItemID.cs:3281
const short CrimsonChest
Definition ItemID.cs:5057
const short GolfBallDyedGreen
Definition ItemID.cs:13205
const short IceChest
Definition ItemID.cs:2510
const short Bladetongue
Definition ItemID.cs:10100
const short SkeletonCommandoBanner
Definition ItemID.cs:9389
const short OrangeDragonfly
Definition ItemID.cs:13478
const short HoneyPlatform
Definition ItemID.cs:8357
const short ObsidianPiano
Definition ItemID.cs:7607
const short CrimstoneEcho
Definition ItemID.cs:13994
const short VortexBathtub
Definition ItemID.cs:12965
const short GoldAxe
Definition ItemID.cs:11021
const short FruitSalad
Definition ItemID.cs:14342
const short FishingBobberGlowingRainbow
Definition ItemID.cs:15905
const short DesertFossil
Definition ItemID.cs:10508
const short NebulaSoldierBanner
Definition ItemID.cs:10763
const short HerosShirt
Definition ItemID.cs:1211
const short CrossNecklace
Definition ItemID.cs:2129
const short Grapes
Definition ItemID.cs:12536
const short FoxEars
Definition ItemID.cs:14777
const short PeddlersSatchel
Definition ItemID.cs:16496
const short WhiteTuxedoPants
Definition ItemID.cs:4334
const short MoonStone
Definition ItemID.cs:3167
const short ExplodingBullet
Definition ItemID.cs:4520
const short RodOfHarmony
Definition ItemID.cs:16472
const short PalladiumLeggings
Definition ItemID.cs:4094
const short LihzahrdPiano
Definition ItemID.cs:7622
const short DepthHairDye
Definition ItemID.cs:6404
const short ElfCopterBanner
Definition ItemID.cs:9224
const short TopazBunnyCage
Definition ItemID.cs:15116
const short BlackSlimeBanner
Definition ItemID.cs:9164
const short NaturesGift
Definition ItemID.cs:1136
const short FloatingIslandFishingCrateHard
Definition ItemID.cs:12422
const short NebulaPickaxe
Definition ItemID.cs:8810
const short DynamiteFish
Definition ItemID.cs:7835
const short Crimson4Echo
Definition ItemID.cs:14027
const short RedAcidDye
Definition ItemID.cs:11147
const short ZombieArm
Definition ItemID.cs:4379
const short AlphabetStatueI
Definition ItemID.cs:8627
const short SolarLantern
Definition ItemID.cs:12938
const short Grenade
Definition ItemID.cs:971
const short BandofRegeneration
Definition ItemID.cs:614
const short CoralBookcase
Definition ItemID.cs:15917
const short FlyingAntlionBanner
Definition ItemID.cs:10706
const short FairyQueenMagicItem
Definition ItemID.cs:15323
const short LifeCrystal
Definition ItemID.cs:554
const short WolfShirt
Definition ItemID.cs:5993
const short CopperBroadsword
Definition ItemID.cs:10991
const short SillyBalloonGreenWall
Definition ItemID.cs:11753
const short LivingWoodClock
Definition ItemID.cs:8255
const short GolfClubPearlwoodDriver
Definition ItemID.cs:14249
const short Dragonfruit
Definition ItemID.cs:13331
const short CrimsonAxeBanner
Definition ItemID.cs:5375
const short QueenSlimeBossBag
Definition ItemID.cs:15338
const short BunnyStatue
Definition ItemID.cs:1802
const short GemSquirrelRuby
Definition ItemID.cs:14972
const short SpiderLantern
Definition ItemID.cs:12296
const short HellstoneBrick
Definition ItemID.cs:1109
const short MusicBox
Definition ItemID.cs:2195
const short AngryBonesBanner
Definition ItemID.cs:10820
const short IvyGuitar
Definition ItemID.cs:13583
const short OrichalcumAnvil
Definition ItemID.cs:4127
const short TaxCollectorHat
Definition ItemID.cs:10193
const short GrandfatherClock
Definition ItemID.cs:1544
const short ShadewoodCandelabra
Definition ItemID.cs:6917
const short BlueCultistFighterBanner
Definition ItemID.cs:9176
const short TurtleJungleCage
Definition ItemID.cs:13853
const short RedHat
Definition ItemID.cs:1247
const short Yoraiz0rWings
Definition ItemID.cs:11207
const short EnchantedSword
Definition ItemID.cs:3434
const short AegisFruit
Definition ItemID.cs:16481
const short FairyCritterBlue
Definition ItemID.cs:12677
const short Umbrella
Definition ItemID.cs:3305
const short UnicornonaStick
Definition ItemID.cs:3035
const short FairyQueenMask
Definition ItemID.cs:14819
const short MinecartMech
Definition ItemID.cs:10526
const short DynastyBed
Definition ItemID.cs:7160
const short SteampunkDoor
Definition ItemID.cs:5603
const short PresentMimicBanner
Definition ItemID.cs:9356
const short VoidLens
Definition ItemID.cs:12860
const short WaterfallWall
Definition ItemID.cs:6974
const short GrenadeLauncher
Definition ItemID.cs:2741
const short Nail
Definition ItemID.cs:9791
const short DD2GoblinBanner
Definition ItemID.cs:11981
const short FlaskofPoison
Definition ItemID.cs:4544
const short CarpentryRack
Definition ItemID.cs:6812
const short OldMiner
Definition ItemID.cs:4961
const short DyeTraderTurban
Definition ItemID.cs:10211
const short DeepPinkPaint
Definition ItemID.cs:3755
const short MagicHoneyDropper
Definition ItemID.cs:10022
const short JoustingLance
Definition ItemID.cs:14831
const short ElfPants
Definition ItemID.cs:6302
const short GiantBatBanner
Definition ItemID.cs:9236
const short VioletPaint
Definition ItemID.cs:3716
const short QueenSpiderStaff
Definition ItemID.cs:7565
const short BetsyMasterTrophy
Definition ItemID.cs:15311
const short PotionStatue
Definition ItemID.cs:1835
const short ShellphoneHell
Definition ItemID.cs:16550
const short Deathweed
Definition ItemID.cs:1415
const short SkywareChair
Definition ItemID.cs:2945
const short FleshSofa
Definition ItemID.cs:8369
const short DesertTorch
Definition ItemID.cs:13616
const short StardustLamp
Definition ItemID.cs:13124
const short ObsidianChair
Definition ItemID.cs:4844
const short CookedFish
Definition ItemID.cs:7742
const short PlatinumHammer
Definition ItemID.cs:10910
const short WinterCape
Definition ItemID.cs:7328
const short AlphabetStatueG
Definition ItemID.cs:8621
const short Dirtfish
Definition ItemID.cs:7832
const short UnholyArrow
Definition ItemID.cs:608
const short GreaterManaPotion
Definition ItemID.cs:1967
const short LivingWoodLamp
Definition ItemID.cs:6860
const short SteampunkPiano
Definition ItemID.cs:7235
const short KiteWorldFeeder
Definition ItemID.cs:14300
const short LargeRuby
Definition ItemID.cs:5045
const short PlatinumBowOld
Definition ItemID.cs:341
const short SoulCake
Definition ItemID.cs:5672
const short YellowandSilverDye
Definition ItemID.cs:3626
const short GraniteSofa
Definition ItemID.cs:9923
const short PenguinCage
Definition ItemID.cs:7085
const short VampireShirt
Definition ItemID.cs:5759
const short CobaltChainsaw
Definition ItemID.cs:1616
const short DeepTealPaint
Definition ItemID.cs:3737
const short ManaRegenerationPotion
Definition ItemID.cs:1346
const short MusicBoxStorm
Definition ItemID.cs:13538
const short DiscountCard
Definition ItemID.cs:3029
const short FrostLeggings
Definition ItemID.cs:2525
const short StaticHook
Definition ItemID.cs:11336
const short EverscreamTrophy
Definition ItemID.cs:6353
const short DungeonClockBlue
Definition ItemID.cs:12167
const short Corruption2Echo
Definition ItemID.cs:14009
const short Ale
Definition ItemID.cs:1526
const short GolfClubTitaniumIron
Definition ItemID.cs:14252
const short SolarFlareChainsaw
Definition ItemID.cs:8816
const short LifeFruit
Definition ItemID.cs:4340
const short WatchfulAntlion
Definition ItemID.cs:14348
const short StrangePlant1
Definition ItemID.cs:10622
const short Yoraiz0rPants
Definition ItemID.cs:11204
const short MythrilHood
Definition ItemID.cs:1595
const short FrostDaggerfish
Definition ItemID.cs:10058
const short TimerOneFourthSecond
Definition ItemID.cs:13922
const short BloodyMoscato
Definition ItemID.cs:14330
const short MallardDuckCage
Definition ItemID.cs:6959
const short BowTopper
Definition ItemID.cs:6098
const short CactusSword
Definition ItemID.cs:3110
const short TitanGlove
Definition ItemID.cs:2075
const short VortexSink
Definition ItemID.cs:13010
const short AmethystMinecart
Definition ItemID.cs:13820
const short GolfBallDyedOrange
Definition ItemID.cs:13211
const short GoldHammer
Definition ItemID.cs:11018
const short Compass
Definition ItemID.cs:1646
const short DeepGreenPaint
Definition ItemID.cs:3734
const short BambooLeaf
Definition ItemID.cs:14117
const short BlackCounterweight
Definition ItemID.cs:10394
const short CactusSink
Definition ItemID.cs:9029
const short SquirrelCage
Definition ItemID.cs:6956
const short WormScarf
Definition ItemID.cs:10139
const short EbonwoodDresser
Definition ItemID.cs:2408
const short SquireAltHead
Definition ItemID.cs:12080
const short MushroomPiano
Definition ItemID.cs:8111
const short BloodOrange
Definition ItemID.cs:13322
const short PinkandBlackDye
Definition ItemID.cs:3557
const short Gel
Definition ItemID.cs:536
const short CoralWorkbench
Definition ItemID.cs:15965
const short SpearTrap
Definition ItemID.cs:3914
const short CoralTable
Definition ItemID.cs:15962
const short CactusTable
Definition ItemID.cs:8696
const short CrystalTable
Definition ItemID.cs:12227
const short QueenSlimeCrystal
Definition ItemID.cs:15431
const short CratePotion
Definition ItemID.cs:7535
const short PinkThread
Definition ItemID.cs:3410
const short CordageGuide
Definition ItemID.cs:9671
const short VioletGradientDye
Definition ItemID.cs:3677
const short EaterofSoulsBanner
Definition ItemID.cs:5390
const short HoneyBookcase
Definition ItemID.cs:6536
const short StalkersQuiver
Definition ItemID.cs:12485
const short GoldChest
Definition ItemID.cs:1385
const short RetinazerTrophy
Definition ItemID.cs:4571
const short PureWaterFountain
Definition ItemID.cs:3194
const short GhostBanner
Definition ItemID.cs:9233
const short FrozenLamp
Definition ItemID.cs:6725
const short NebulaChandelier
Definition ItemID.cs:13049
const short ExplosiveJackOLantern
Definition ItemID.cs:5822
const short IronOre
Definition ItemID.cs:500
const short RainbowCampfire
Definition ItemID.cs:9617
const short BambooTable
Definition ItemID.cs:14216
const short BrightSkyBlueDye
Definition ItemID.cs:3602
const short RichMahoganyLamp
Definition ItemID.cs:6728
const short CrystalWorkbench
Definition ItemID.cs:12194
const short Shuriken
Definition ItemID.cs:593
const short KiteJellyfishBlue
Definition ItemID.cs:14414
const short Catfish
Definition ItemID.cs:7823
const short EyeOfCthulhuPetItem
Definition ItemID.cs:14861
const short PoisonousSporeBanner
Definition ItemID.cs:10679
const short BlueCultistCasterBanner
Definition ItemID.cs:9173
const short MusicBoxOWBoss2
Definition ItemID.cs:15563
const short StardustWorkbench
Definition ItemID.cs:13145
const short PalmWoodGreaves
Definition ItemID.cs:8009
const short ValkyrieYoyo
Definition ItemID.cs:10331
const short GrayBrickWall
Definition ItemID.cs:857
const short MeteorStaff
Definition ItemID.cs:8717
const short BambooBookcase
Definition ItemID.cs:14171
const short MilkCarton
Definition ItemID.cs:15590
const short IridescentBrickWall
Definition ItemID.cs:1721
const short GolfTrophySilver
Definition ItemID.cs:14267
const short LivingWoodDoor
Definition ItemID.cs:2924
const short SlimeTable
Definition ItemID.cs:8216
const short FairyBoots
Definition ItemID.cs:12446
const short Lemonade
Definition ItemID.cs:14315
const short Candelabra
Definition ItemID.cs:1514
const short LacBeetleBanner
Definition ItemID.cs:9293
const short DD2PhoenixBow
Definition ItemID.cs:12029
const short HellstoneBar
Definition ItemID.cs:992
const short TuxedoShirt
Definition ItemID.cs:1187
const short Cave7Echo
Definition ItemID.cs:13973
const short StardustTable
Definition ItemID.cs:13142
const short DirtSolution
Definition ItemID.cs:16649
const short Bed
Definition ItemID.cs:1139
const short Fake_CrimsonChest
Definition ItemID.cs:11510
const short DryBomb
Definition ItemID.cs:14948
const short MushroomTorch
Definition ItemID.cs:16346
const short PrincessStyle
Definition ItemID.cs:16397
const short AcidDye
Definition ItemID.cs:9587
const short PlatinumBow
Definition ItemID.cs:10907
const short DungeonFishingCrateHard
Definition ItemID.cs:12419
const short PurpleTorch
Definition ItemID.cs:1757
const short CopperOre
Definition ItemID.cs:503
const short SparkleStoneWallpaper
Definition ItemID.cs:6506
const short Bone
Definition ItemID.cs:929
const short Harp
Definition ItemID.cs:1991
const short EbonwoodLantern
Definition ItemID.cs:6566
const short PinkJellyfishBanner
Definition ItemID.cs:10808
const short Fake_SpookyChest
Definition ItemID.cs:11564
const short LeadChainmail
Definition ItemID.cs:2540
const short HailtotheKing
Definition ItemID.cs:16238
const short HellHammerBanner
Definition ItemID.cs:4862
const short MeteoriteClock
Definition ItemID.cs:9845
const short SpookyTable
Definition ItemID.cs:5915
const short Toxikarp
Definition ItemID.cs:10097
const short HealingPotion
Definition ItemID.cs:1031
const short ThunderStaff
Definition ItemID.cs:12653
const short UnicornCrossingtheHallows
Definition ItemID.cs:4778
const short PinkyBanner
Definition ItemID.cs:9347
const short VioletandSilverDye
Definition ItemID.cs:3650
const short ShroomiteDiggingClaw
Definition ItemID.cs:6995
const short TreeTrunks
Definition ItemID.cs:6293
const short RottenEgg
Definition ItemID.cs:5894
const short PalmWoodSofa
Definition ItemID.cs:8048
const short SlushBlock
Definition ItemID.cs:3776
const short BambooChandelier
Definition ItemID.cs:14186
const short HammerStatue
Definition ItemID.cs:1832
const short BorealWoodDresser
Definition ItemID.cs:8153
const short CandyCane
Definition ItemID.cs:6068
const short DeepRedPaint
Definition ItemID.cs:3722
const short EyeOfCthulhuBossBag
Definition ItemID.cs:10424
const short AmberSquirrelCage
Definition ItemID.cs:15152
const short RichGravestone2
Definition ItemID.cs:10157
const short PartyBullet
Definition ItemID.cs:4514
const short SolarLamp
Definition ItemID.cs:12935
const short ColorOnlyDye
Definition ItemID.cs:12401
const short SilkRopeCoil
Definition ItemID.cs:9704
const short RocketI
Definition ItemID.cs:2780
const short GarlandHat
Definition ItemID.cs:15764
const short GreenDungeonCandelabra
Definition ItemID.cs:8462
const short FlowerBoyPants
Definition ItemID.cs:11672
const short JungleWall
Definition ItemID.cs:2705
const short BoneJavelin
Definition ItemID.cs:10601
const short Blinkroot
Definition ItemID.cs:1412
const short EbonwoodCandelabra
Definition ItemID.cs:6746
const short Pho
Definition ItemID.cs:7271
const short GoldStarryGlassWall
Definition ItemID.cs:13304
const short YellowWrench
Definition ItemID.cs:11303
const short RedsWings
Definition ItemID.cs:2462
const short Gi
Definition ItemID.cs:7298
const short FlaskofVenom
Definition ItemID.cs:4487
const short ChlorophytePartisan
Definition ItemID.cs:4151
const short SantaPants
Definition ItemID.cs:2237
const short WoodenDoor
Definition ItemID.cs:542
const short BlackThread
Definition ItemID.cs:1229
const short PixieDye
Definition ItemID.cs:9104
const short AdamantiteOre
Definition ItemID.cs:1565
const short Spike
Definition ItemID.cs:908
const short NebulaBreastplate
Definition ItemID.cs:8750
const short SkiphsPants
Definition ItemID.cs:11228
const short GolemPetItem
Definition ItemID.cs:14888
const short ManEaterBanner
Definition ItemID.cs:5471
const short MonkAltShirt
Definition ItemID.cs:12110
const short WispDye
Definition ItemID.cs:9101
const short CyanString
Definition ItemID.cs:10364
const short GreenThread
Definition ItemID.cs:1232
const short SapphireGemsparkWall
Definition ItemID.cs:8528
const short Topaz
Definition ItemID.cs:1007
const short Fishron
Definition ItemID.cs:7919
const short DartTrap
Definition ItemID.cs:2084
const short BlueDynastyWall
Definition ItemID.cs:7259
const short GolfCupFlagGreen
Definition ItemID.cs:12722
const short BorealWoodSink
Definition ItemID.cs:9023
const short FishermansGuide
Definition ItemID.cs:9827
const short EbonwoodSofa
Definition ItemID.cs:7661
const short ChlorophyteHeadgear
Definition ItemID.cs:3476
const short AntlionEggs
Definition ItemID.cs:15668
const short SkyGuardian
Definition ItemID.cs:4949
const short Wyverntail
Definition ItemID.cs:7886
const short PrincessHat
Definition ItemID.cs:5783
const short AlphabetStatueQ
Definition ItemID.cs:8651
const short RedBrick
Definition ItemID.cs:860
const short Diamond
Definition ItemID.cs:1013
const short RedIceBlock
Definition ItemID.cs:2972
const short TallyCounter
Definition ItemID.cs:9752
const short Beenade
Definition ItemID.cs:3857
const short PinkSlimeBlock
Definition ItemID.cs:9806
const short ObsidianPlatform
Definition ItemID.cs:4838
const short GiantCursedSkullBanner
Definition ItemID.cs:9239
const short GoldMouseCage
Definition ItemID.cs:9692
const short BlueDungeonTable
Definition ItemID.cs:4658
const short GlassKiln
Definition ItemID.cs:7049
const short MagicMirror
Definition ItemID.cs:617
const short SolarSrollerBanner
Definition ItemID.cs:10748
const short RifleScope
Definition ItemID.cs:4367
const short SpookyWoodMountItem
Definition ItemID.cs:14846
const short GladiatorBreastplate
Definition ItemID.cs:10031
const short TitanstoneBlockWall
Definition ItemID.cs:5249
const short BorealWood
Definition ItemID.cs:7976
const short BrassShelf
Definition ItemID.cs:4631
const short PearlwoodDoor
Definition ItemID.cs:2423
const short Coral
Definition ItemID.cs:1292
const short VortexHammer
Definition ItemID.cs:8792
const short WoodFishingPole
Definition ItemID.cs:7334
const short WaterStrider
Definition ItemID.cs:13721
const short PinkBrickWallUnsafe
Definition ItemID.cs:16571
const short GoldfishTrophy
Definition ItemID.cs:7805
const short BottomlessHoneyBucket
Definition ItemID.cs:16373
const short SkeletronTrophy
Definition ItemID.cs:4556
const short SmoothSandstoneWall
Definition ItemID.cs:12626
const short PirateShirt
Definition ItemID.cs:3098
const short LavaMossBlockWall
Definition ItemID.cs:16802
const short DynastyPiano
Definition ItemID.cs:12215
const short FlowerPacketTallGrass
Definition ItemID.cs:12611
const short DripplerBanner
Definition ItemID.cs:10697
const short HoundiusShootius
Definition ItemID.cs:15824
const short Autohammer
Definition ItemID.cs:5120
const short FloatyGrossBanner
Definition ItemID.cs:5402
const short RainbowHairDye
Definition ItemID.cs:6422
const short CrownosMask
Definition ItemID.cs:5138
const short IntenseGreenFlameDye
Definition ItemID.cs:3659
const short ObsidianCandelabra
Definition ItemID.cs:8468
const short PlacePainting
Definition ItemID.cs:16391
const short DarkHorseSaddle
Definition ItemID.cs:14828
const short DivingGear
Definition ItemID.cs:1649
const short Spear
Definition ItemID.cs:1307
const short Stinger
Definition ItemID.cs:1094
const short KiteRedAndYellow
Definition ItemID.cs:13577
const short CatPants
Definition ItemID.cs:5720
const short BlueBrick
Definition ItemID.cs:869
const short GoldenTable
Definition ItemID.cs:5615
const short LeadBrickWall
Definition ItemID.cs:12329
const short SteampunkBookcase
Definition ItemID.cs:6539
const short CopperCoin
Definition ItemID.cs:680
const short AshWoodWall
Definition ItemID.cs:16115
const short LivingWoodTable
Definition ItemID.cs:2954
const short BlackDragonflyJar
Definition ItemID.cs:13448
const short QueenBeeMasterTrophy
Definition ItemID.cs:15251
const short BunnyStew
Definition ItemID.cs:12509
const short IceBatBanner
Definition ItemID.cs:9266
const short ShinePotion
Definition ItemID.cs:1361
const short BloodySpine
Definition ItemID.cs:4460
const short EbonwoodBreastplate
Definition ItemID.cs:2660
const short GreenBrickWall
Definition ItemID.cs:881
const short RainbowWhip
Definition ItemID.cs:15209
const short CritterShampoo
Definition ItemID.cs:14753
const short StoneBlock
Definition ItemID.cs:476
const short SwordfishTrophy
Definition ItemID.cs:7811
const short WoodWall
Definition ItemID.cs:746
const short WhitePhasesaberOld
Definition ItemID.cs:326
const short VortexCandelabra
Definition ItemID.cs:12977
const short TreeStatue
Definition ItemID.cs:1868
const short MoonLordBossBag
Definition ItemID.cs:10463
const short BlueSlabWall
Definition ItemID.cs:4601
const short Milkshake
Definition ItemID.cs:12548
const short Fishotron
Definition ItemID.cs:7847
const short DrumStick
Definition ItemID.cs:14486
const short KingSlimePetItem
Definition ItemID.cs:14858
const short MechanicalGlove
Definition ItemID.cs:3275
const short RainCoat
Definition ItemID.cs:3875
const short MusicBoxCredits
Definition ItemID.cs:15599
const short RichMahoganyDoor
Definition ItemID.cs:2420
const short EbonwoodBow
Definition ItemID.cs:2432
const short KarateTortoiseMask
Definition ItemID.cs:5804
const short KiteWanderingEye
Definition ItemID.cs:14516
const short MoonLordLegs
Definition ItemID.cs:15470
const short NimbusRod
Definition ItemID.cs:4199
const short PotSuspendedFireblossom
Definition ItemID.cs:15065
const short RoyalRomance
Definition ItemID.cs:16265
const short KiteBunnyCorrupt
Definition ItemID.cs:14477
const short CryocoreBrick
Definition ItemID.cs:16682
const short TopazSquirrelCage
Definition ItemID.cs:15137
const short CreeperPants
Definition ItemID.cs:5711
const short LivingWoodWorkBench
Definition ItemID.cs:8366
const short MaceWhip
Definition ItemID.cs:14504
const short AncientGoldHelmet
Definition ItemID.cs:3332
const short TungstenChainmail
Definition ItemID.cs:2549
const short BoneCandelabra
Definition ItemID.cs:6923
const short MagicDagger
Definition ItemID.cs:2018
const short DesertChest
Definition ItemID.cs:13268
const short ScorpionCage
Definition ItemID.cs:7025
const short FishCostumeMask
Definition ItemID.cs:7961
const short ProximityMineLauncher
Definition ItemID.cs:2747
const short PottedForestPalm
Definition ItemID.cs:13775
const short ObsidianSofa
Definition ItemID.cs:7685
const short BuccaneerPants
Definition ItemID.cs:10262
const short FormatC
Definition ItemID.cs:10412
const short ApplePieSlice
Definition ItemID.cs:12497
const short PalmWood
Definition ItemID.cs:7979
const short BloodMoonCountess
Definition ItemID.cs:6011
const short SkiphsHelm
Definition ItemID.cs:11222
const short GraniteLamp
Definition ItemID.cs:9878
const short BoneSerpentBanner
Definition ItemID.cs:5348
const short BeePants
Definition ItemID.cs:2999
const short CrystalNinjaChestplate
Definition ItemID.cs:15416
const short TheAxe
Definition ItemID.cs:4382
const short PrincessWeapon
Definition ItemID.cs:15662
const short CandyCaneWallpaper
Definition ItemID.cs:6317
const short Cannon
Definition ItemID.cs:3251
const short LeprechaunHat
Definition ItemID.cs:5768
const short PlatinumBar
Definition ItemID.cs:2585
const short MusicBoxShimmer
Definition ItemID.cs:16553
const short LivingMahoganyWand
Definition ItemID.cs:10547
const short CloudinaBalloon
Definition ItemID.cs:1664
const short EbonwoodFence
Definition ItemID.cs:7097
const short GolfBallDyedLimeGreen
Definition ItemID.cs:13208
const short MeteoritePiano
Definition ItemID.cs:9890
const short NettleBurst
Definition ItemID.cs:2831
const short LargeBambooBlockWall
Definition ItemID.cs:14111
const short BlueSolution
Definition ItemID.cs:2810
const short GreenTiledWall
Definition ItemID.cs:4616
const short YellowCockatielCage
Definition ItemID.cs:16412
const short Frostbrand
Definition ItemID.cs:2495
const short CoinGun
Definition ItemID.cs:3182
const short Megashark
Definition ItemID.cs:2066
const short AncientShadowHelmet
Definition ItemID.cs:3335
const short PinkDungeonBookcase
Definition ItemID.cs:4715
const short BlueAcidDye
Definition ItemID.cs:9551
const short HoneyBathtub
Definition ItemID.cs:6839
const short MeteoriteSink
Definition ItemID.cs:9908
const short AlphabetStatueP
Definition ItemID.cs:8648
const short MushroomChest
Definition ItemID.cs:8099
const short LunarBlockSolar
Definition ItemID.cs:11186
const short RoyalDressTop
Definition ItemID.cs:15683
const short Snowball
Definition ItemID.cs:3314
const short DuneSplicerBanner
Definition ItemID.cs:10703
const short PirateStaff
Definition ItemID.cs:8219
const short BallaHat
Definition ItemID.cs:4292
const short SpikyBall
Definition ItemID.cs:950
const short AdamantiteHeadgear
Definition ItemID.cs:1667
const short BorealWoodBathtub
Definition ItemID.cs:8123
const short TinHammerOld
Definition ItemID.cs:398
const short SilverCoin
Definition ItemID.cs:683
const short BalloonBookcase
Definition ItemID.cs:15980
const short BoomerangStatue
Definition ItemID.cs:1850
const short MolluskWhistle
Definition ItemID.cs:14615
const short CrystalBlock
Definition ItemID.cs:10169
const short Pizza
Definition ItemID.cs:12554
const short WolfMask
Definition ItemID.cs:5990
const short PinkDungeonDoor
Definition ItemID.cs:4706
const short YellowHorseshoeBalloon
Definition ItemID.cs:4223
const short BalloonSofa
Definition ItemID.cs:16022
const short BrainofCthulhuTrophy
Definition ItemID.cs:4553
const short AlphabetStatue7
Definition ItemID.cs:8594
const short TropicalSmoothie
Definition ItemID.cs:14327
const short DirtWall
Definition ItemID.cs:557
const short FlameAndBlackDye
Definition ItemID.cs:3563
const short AnomuraFungusBanner
Definition ItemID.cs:5318
const short GoldSeahorse
Definition ItemID.cs:13913
const short PartyMonolith
Definition ItemID.cs:11708
const short ReaverShark
Definition ItemID.cs:7490
const short BlueandBlackDye
Definition ItemID.cs:3548
const short ChlorophyteBar
Definition ItemID.cs:3485
const short ShiverthornPlanterBox
Definition ItemID.cs:10130
const short GoldDragonflyJar
Definition ItemID.cs:13466
const short PinaColada
Definition ItemID.cs:14324
const short DefendersForge
Definition ItemID.cs:11906
const short PoisonStaff
Definition ItemID.cs:4391
const short DD2DrakinBanner
Definition ItemID.cs:11987
const short TitaniumPickaxe
Definition ItemID.cs:4073
const short Crustography
Definition ItemID.cs:16223
const short AncientCopperBrick
Definition ItemID.cs:16748
const short ConveyorBeltLeft
Definition ItemID.cs:11294
const short VenomBullet
Definition ItemID.cs:4493
const short PartyPresent
Definition ItemID.cs:11714
const short WorkBench
Definition ItemID.cs:575
const short StarlitHeavenWallpaper
Definition ItemID.cs:6509
const short TinBrickWall
Definition ItemID.cs:2627
const short CactusSofa
Definition ItemID.cs:7691
const short TwilightDye
Definition ItemID.cs:9584
const short PalmWoodHelmet
Definition ItemID.cs:8003
const short CelestialShell
Definition ItemID.cs:9797
const short CandyCornRifle
Definition ItemID.cs:5813
const short AmethystStoneBlock
Definition ItemID.cs:14387
const short CoralTorch
Definition ItemID.cs:13619
const short DynastyChest
Definition ItemID.cs:7157
const short TerraBladeChronicles
Definition ItemID.cs:16151
const short FleshLamp
Definition ItemID.cs:6719
const short AshWoodCandelabra
Definition ItemID.cs:16049
const short Kraken
Definition ItemID.cs:10340
const short DukeFishronMasterTrophy
Definition ItemID.cs:15275
const short Dirt1Echo
Definition ItemID.cs:14030
const short GreenBrickWallUnsafe
Definition ItemID.cs:16580
const short Pixiefish
Definition ItemID.cs:7871
const short StaffofEarth
Definition ItemID.cs:4355
const short MusicBoxSlimeRain
Definition ItemID.cs:12701
const short BrightOrangeDye
Definition ItemID.cs:3584
const short XenonMossBlockWall
Definition ItemID.cs:16811
const short TopazGemsparkWall
Definition ItemID.cs:8534
const short PaintingCastleMarsberg
Definition ItemID.cs:9062
const short LivingLoom
Definition ItemID.cs:7055
const short CyanHusk
Definition ItemID.cs:3815
const short BallOfFuseWire
Definition ItemID.cs:14672
const short HiveWall
Definition ItemID.cs:3845
const short Chimney
Definition ItemID.cs:10562
const short ClusterRocketII
Definition ItemID.cs:13805
const short PrincessFish
Definition ItemID.cs:7388
const short IntenseFlameDye
Definition ItemID.cs:3656
const short ToiletLivingWood
Definition ItemID.cs:12764
const short PandaEars
Definition ItemID.cs:14789
const short ManaCloak
Definition ItemID.cs:12470
const short NinjaPants
Definition ItemID.cs:1241
const short AnglerEarring
Definition ItemID.cs:7589
const short TeamBlockWhite
Definition ItemID.cs:11378
const short GolfTrophyBronze
Definition ItemID.cs:14264
const short MushroomLamp
Definition ItemID.cs:8108
const short TatteredFairyWings
Definition ItemID.cs:5858
const short CrimsonBunnyBanner
Definition ItemID.cs:15377
const short SpaceCreatureShirt
Definition ItemID.cs:5984
const short BloodNautilusBanner
Definition ItemID.cs:14273
const short LihzahrdBookcase
Definition ItemID.cs:6557
const short BloodyMachete
Definition ItemID.cs:5942
const short BossTrophyDarkmage
Definition ItemID.cs:12068
const short ArmoredSkeletonBanner
Definition ItemID.cs:5327
const short CrystalBlockWall
Definition ItemID.cs:10181
const short RedDragonflyJar
Definition ItemID.cs:13460
const short StrangePlant3
Definition ItemID.cs:10628
const short BabyGrinchMischiefWhistle
Definition ItemID.cs:6344
const short MedicatedBandage
Definition ItemID.cs:3173
const short ClockworkAssaultRifle
Definition ItemID.cs:1769
const short ToiletLihzhard
Definition ItemID.cs:12785
const short AvengerEmblem
Definition ItemID.cs:3272
const short Fake_GreenDungeonChest
Definition ItemID.cs:11540
const short GreenDungeonBathtub
Definition ItemID.cs:8444
const short UncumberingStone
Definition ItemID.cs:16640
const short BubbleWallpaper
Definition ItemID.cs:6941
const short BadgersHat
Definition ItemID.cs:15479
const short RedBulb
Definition ItemID.cs:6122
const short RuneWizardBanner
Definition ItemID.cs:9374
const short Eggnog
Definition ItemID.cs:6203
const short SandstoneBookcase
Definition ItemID.cs:13367
const short PurpleOozeDye
Definition ItemID.cs:9542
const short FleshChest
Definition ItemID.cs:8318
const short DeepCyanPaint
Definition ItemID.cs:3740
const short SandstoneDresser
Definition ItemID.cs:13370
const short GolfBallDyedYellow
Definition ItemID.cs:13232
const short SpiderStaff
Definition ItemID.cs:8120
const short Angelfish
Definition ItemID.cs:7895
const short AncientCobaltLeggings
Definition ItemID.cs:3353
const short KiteBoneSerpent
Definition ItemID.cs:14297
const short DemoniteBrickWall
Definition ItemID.cs:2285
const short GoldenDelight
Definition ItemID.cs:12533
const short LogicGateLamp_Off
Definition ItemID.cs:11273
const short Sundial
Definition ItemID.cs:9659
const short CrystalBathtub
Definition ItemID.cs:12152
const short AncientIronHelmet
Definition ItemID.cs:3329
const short FleshLantern
Definition ItemID.cs:6569
const short DefenderMedal
Definition ItemID.cs:11918
const short Grubby
Definition ItemID.cs:10043
const short HarpyBanner
Definition ItemID.cs:5441
const short BrownAndSilverDye
Definition ItemID.cs:9098
const short BoneGlove
Definition ItemID.cs:10202
const short SleepingIcon
Definition ItemID.cs:15506
const short GolfBallDyedPurple
Definition ItemID.cs:13217
const short FleshBed
Definition ItemID.cs:6668
const short NebulaBrick
Definition ItemID.cs:13160
const short WilsonBeardLong
Definition ItemID.cs:15782
const short BejeweledValkyrieWing
Definition ItemID.cs:10151
const short PhaseDye
Definition ItemID.cs:9593
const short LeadBowOld
Definition ItemID.cs:377
const short WingsSolar
Definition ItemID.cs:10871
const short StickyGrenade
Definition ItemID.cs:8225
const short FlockoBanner
Definition ItemID.cs:9230
const short MusicBoxDukeFishron
Definition ItemID.cs:15437
const short Beanie
Definition ItemID.cs:4754
const short MusicBoxOWWallOfFlesh
Definition ItemID.cs:15584
const short IronGreaves
Definition ItemID.cs:698
const short LihzahrdLamp
Definition ItemID.cs:6734
const short MeteoriteBathtub
Definition ItemID.cs:9944
const short TinAxeOld
Definition ItemID.cs:401
const short RainbowFlare
Definition ItemID.cs:16604
const short Rocks2Echo
Definition ItemID.cs:14081
const short GreenRocket
Definition ItemID.cs:3380
const short CactusLantern
Definition ItemID.cs:6563
const short DynastySink
Definition ItemID.cs:9014
const short GolfBallDyedCyan
Definition ItemID.cs:13202
const short CoralCampfire
Definition ItemID.cs:14537
const short JungleTorch
Definition ItemID.cs:13631
const short HoneyRocket
Definition ItemID.cs:13814
const short PottedForestBamboo
Definition ItemID.cs:13784
const short MoonLordMasterTrophy
Definition ItemID.cs:15281
const short CactusHelmet
Definition ItemID.cs:3149
const short MushroomHat
Definition ItemID.cs:14804
const short PirateShipMountItem
Definition ItemID.cs:14843
const short RedAdmiralButterfly
Definition ItemID.cs:6455
const short ReflectiveMetalDye
Definition ItemID.cs:11132
const short MusicBoxOWSnow
Definition ItemID.cs:15539
const short WoodenBow
Definition ItemID.cs:584
const short RichMahoganyBreastplate
Definition ItemID.cs:2669
const short LihzahrdPressurePlate
Definition ItemID.cs:3920
const short AnglerPants
Definition ItemID.cs:7574
const short SolarMonolith
Definition ItemID.cs:11084
const short MonarchButterflyJar
Definition ItemID.cs:7001
const short LifeHairDye
Definition ItemID.cs:6398
const short LesionBookcase
Definition ItemID.cs:12347
const short NurseHat
Definition ItemID.cs:5675
const short PumpkinTable
Definition ItemID.cs:5849
const short ToiletHoney
Definition ItemID.cs:12806
const short MeteorShot
Definition ItemID.cs:1169
const short FleshSink
Definition ItemID.cs:8963
const short CreativeWings
Definition ItemID.cs:15401
const short SummerHat
Definition ItemID.cs:1193
const short DiscoBall
Definition ItemID.cs:1931
const short ClothierJacket
Definition ItemID.cs:10205
const short PlatinumGreaves
Definition ItemID.cs:2561
const short SandcastleBucket
Definition ItemID.cs:13847
const short Shiverthorn
Definition ItemID.cs:7541
const short UltraAbsorbantSponge
Definition ItemID.cs:16379
const short Oyster
Definition ItemID.cs:13697
const short TitaniumTrident
Definition ItemID.cs:4067
const short BlueLunaticRobe
Definition ItemID.cs:9044
const short Seaweed
Definition ItemID.cs:2726
const short SunplateBlock
Definition ItemID.cs:2939
const short PalladiumSword
Definition ItemID.cs:4022
const short ParrotBanner
Definition ItemID.cs:5486
const short ScarabBomb
Definition ItemID.cs:13736
const short Ruby
Definition ItemID.cs:1001
const short MermaidAdornment
Definition ItemID.cs:7721
const short BubbleWand
Definition ItemID.cs:4817
const short Bell
Definition ItemID.cs:1988
const short HappyLittleTree
Definition ItemID.cs:16211
const short HallowedGreaves
Definition ItemID.cs:2123
const short WhoopieCushion
Definition ItemID.cs:1112
const short VioletMossBlockWall
Definition ItemID.cs:16814
const short MartianLamppost
Definition ItemID.cs:8924
const short ShimmerWall
Definition ItemID.cs:16658
const short Bass
Definition ItemID.cs:7337
const short PinkDungeonChair
Definition ItemID.cs:4673
const short SoulBottleSight
Definition ItemID.cs:14561
const short FairyQueenRangedItem
Definition ItemID.cs:15326
const short CageGrubby
Definition ItemID.cs:10235
const short PlanteraMask
Definition ItemID.cs:6794
const short GrubSoup
Definition ItemID.cs:10052
const short CenxsWings
Definition ItemID.cs:5225
const short LunarBrick
Definition ItemID.cs:10850
const short BoneClock
Definition ItemID.cs:8240
const short VolcanoSmall
Definition ItemID.cs:15071
const short HellboundBanner
Definition ItemID.cs:4859
const short TungstenHelmet
Definition ItemID.cs:2546
const short LesionChandelier
Definition ItemID.cs:12359
const short GoldGrasshopper
Definition ItemID.cs:9146
const short AlphabetStatueB
Definition ItemID.cs:8606
const short BloodJellyBanner
Definition ItemID.cs:5342
const short RocketLauncher
Definition ItemID.cs:2744
const short LunarOre
Definition ItemID.cs:10847
const short CloudinaBottle
Definition ItemID.cs:626
const short HarpyWings
Definition ItemID.cs:2822
const short EbonwoodWorkBench
Definition ItemID.cs:2372
const short JimsBreastplate
Definition ItemID.cs:5159
const short DesertBasiliskBanner
Definition ItemID.cs:10721
const short FishingBobberGlowingStar
Definition ItemID.cs:15887
const short AncientMythrilBrick
Definition ItemID.cs:16760
const short BrownMoss
Definition ItemID.cs:13517
const short WeatherRadio
Definition ItemID.cs:9578
const short KiteShark
Definition ItemID.cs:14420
const short QuadBarrelShotgun
Definition ItemID.cs:14576
const short PiranhaGun
Definition ItemID.cs:3935
const short BorealWoodFence
Definition ItemID.cs:7988
const short HoplitePizza
Definition ItemID.cs:16634
const short Dresser
Definition ItemID.cs:1469
const short OldShoe
Definition ItemID.cs:7478
const short AlphabetStatueF
Definition ItemID.cs:8618
const short TinBroadswordOld
Definition ItemID.cs:407
const short GrayPressurePlate
Definition ItemID.cs:2093
const short BoneRattle
Definition ItemID.cs:9647
const short TikiTorch
Definition ItemID.cs:1493
const short Stinkbug
Definition ItemID.cs:15863
const short FirstEncounter
Definition ItemID.cs:4910
const short IceMachine
Definition ItemID.cs:7061
const short EmeraldHook
Definition ItemID.cs:4184
const short SpiderTable
Definition ItemID.cs:12311
const short TatteredBeeWing
Definition ItemID.cs:5030
const short BluePresent
Definition ItemID.cs:2264
const short FiberglassFishingPole
Definition ItemID.cs:7343
const short GraniteClock
Definition ItemID.cs:9851
const short WormCage
Definition ItemID.cs:7088
const short WhiteString
Definition ItemID.cs:10385
const short EmptyDropper
Definition ItemID.cs:10025
const short TundraTrout
Definition ItemID.cs:7877
const short CactusChandelier
Definition ItemID.cs:6632
const short AngryNimbusBanner
Definition ItemID.cs:5315
const short TargetDummy
Definition ItemID.cs:10073
const short Dryadisque
Definition ItemID.cs:4745
const short Fake_CrystalChest
Definition ItemID.cs:12125
const short ScytheWhip
Definition ItemID.cs:14507
const short MoonLordTrophy
Definition ItemID.cs:11252
const short TitanPotion
Definition ItemID.cs:7445
const short OilRagSconse
Definition ItemID.cs:4652
const short DrManFlyBanner
Definition ItemID.cs:10655
const short LihzahrdChest
Definition ItemID.cs:3893
const short TitaniumForge
Definition ItemID.cs:4130
const short SpookyBreastplate
Definition ItemID.cs:5966
const short PenguinStatue
Definition ItemID.cs:11447
const short DungeonClockPink
Definition ItemID.cs:12173
const short Fries
Definition ItemID.cs:12530
const short BerniePetItem
Definition ItemID.cs:15731
const short Grebe
Definition ItemID.cs:13589
const short MidnightSun
Definition ItemID.cs:16253
const short CrystalChest
Definition ItemID.cs:12119
const short MythrilChainsaw
Definition ItemID.cs:1619
const short PirateMinecart
Definition ItemID.cs:13880
const short SpectrePickaxe
Definition ItemID.cs:4985
const short WillsBreastplate
Definition ItemID.cs:5150
const short LesionBlockWall
Definition ItemID.cs:12335
const short HorseshoeBundle
Definition ItemID.cs:16460
const short FamiliarShirt
Definition ItemID.cs:1274
const short SpookyHelmet
Definition ItemID.cs:5963
const short SnowmanCannon
Definition ItemID.cs:6305
const short SpiderChandelier
Definition ItemID.cs:12281
const short RedTorch
Definition ItemID.cs:1751
const short Banana
Definition ItemID.cs:13316
const short SpiderChair
Definition ItemID.cs:12278
const short ShellPileBlock
Definition ItemID.cs:12737
const short Flare
Definition ItemID.cs:3260
const short PigronBanner
Definition ItemID.cs:5489
const short RainbowCursor
Definition ItemID.cs:15692
const short PlatinumShortsword
Definition ItemID.cs:10916
const short LongRainbowTrailWings
Definition ItemID.cs:15329
const short PlaguebringerHelmet
Definition ItemID.cs:15602
const short NebulaBed
Definition ItemID.cs:13031
const short PickaxeAxe
Definition ItemID.cs:3437
const short LeadOre
Definition ItemID.cs:2567
const short WhiteGarland
Definition ItemID.cs:6101
const short JimsCap
Definition ItemID.cs:16337
const short TeamBlockYellowPlatform
Definition ItemID.cs:11387
const short VialofVenom
Definition ItemID.cs:4484
const short CactusWorkBench
Definition ItemID.cs:2903
const short PalladiumColumn
Definition ItemID.cs:5234
const short SandstoneChair
Definition ItemID.cs:13379
const short PineTable
Definition ItemID.cs:6245
const short LunarBrickWall
Definition ItemID.cs:10883
const short YellowDye
Definition ItemID.cs:3494
const short DiamondRobe
Definition ItemID.cs:4328
const short ChlorophyteDye
Definition ItemID.cs:9116
const short GraniteSink
Definition ItemID.cs:9914
const short MartianPetItem
Definition ItemID.cs:14912
const short MagmaSnailCage
Definition ItemID.cs:15017
const short StarsWallpaper
Definition ItemID.cs:6323
const short ManaHairDye
Definition ItemID.cs:6401
const short SummonerEmblem
Definition ItemID.cs:9461
const short EverscreamMasterTrophy
Definition ItemID.cs:15299
const short CoralBed
Definition ItemID.cs:15914
const short PinkGelDye
Definition ItemID.cs:11153
const short CrimsonHardenedSandWall
Definition ItemID.cs:10493
const short MusicBoxOWNight
Definition ItemID.cs:15515
const short ShimmerCloak
Definition ItemID.cs:16532
const short SkywareSofa
Definition ItemID.cs:7697
const short MythrilSword
Definition ItemID.cs:1919
const short ShroomitePlating
Definition ItemID.cs:8849
const short HallowedCampfire
Definition ItemID.cs:14546
const short Tiara
Definition ItemID.cs:3059
const short ShimmerTorch
Definition ItemID.cs:16526
const short DD2ElderCrystal
Definition ItemID.cs:11951
const short SquireAltShirt
Definition ItemID.cs:12083
const short MorningHunt
Definition ItemID.cs:16130
const short FireblossomSeeds
Definition ItemID.cs:1403
const short AndrewSphinx
Definition ItemID.cs:14345
const short PlaceableManaPotion
Definition ItemID.cs:16430
const short SafemanWings
Definition ItemID.cs:14705
const short PossessedArmorBanner
Definition ItemID.cs:9353
const short EbonwoodDoor
Definition ItemID.cs:2417
const short ShellphoneSpawn
Definition ItemID.cs:16544
const short DontHurtNatureBook
Definition ItemID.cs:16394
const short DemonWings
Definition ItemID.cs:1943
const short DTownsBreastplate
Definition ItemID.cs:5210
const short Fake_LesionChest
Definition ItemID.cs:12395
const short FairyBell
Definition ItemID.cs:1742
const short BorealWoodChandelier
Definition ItemID.cs:8141
const short TreeMask
Definition ItemID.cs:6287
const short XenonMossBlock
Definition ItemID.cs:16793
const short PurpleEmperorButterfly
Definition ItemID.cs:6452
const short Steak
Definition ItemID.cs:12578
const short BlueStainedGlass
Definition ItemID.cs:4274
const short LeafBlower
Definition ItemID.cs:4001
const short RubblemakerSmall
Definition ItemID.cs:16439
const short DeepBluePaint
Definition ItemID.cs:3746
const short MartianPlatform
Definition ItemID.cs:8933
const short FireworkFountain
Definition ItemID.cs:8681
const short Rockfish
Definition ItemID.cs:7427
const short WeatherPain
Definition ItemID.cs:15821
const short CorruptGrassEcho
Definition ItemID.cs:13979
const short BumblebeeTuna
Definition ItemID.cs:7820
const short ButchersChainsaw
Definition ItemID.cs:9761
const short MythrilBar
Definition ItemID.cs:1613
const short AlphabetStatueC
Definition ItemID.cs:8609
const short VolatileGelatin
Definition ItemID.cs:15428
const short HeatRay
Definition ItemID.cs:4352
const short GraniteGolemBanner
Definition ItemID.cs:10691
const short SpectrePants
Definition ItemID.cs:4982
const short RareEnchantment
Definition ItemID.cs:5195
const short GoblinMask
Definition ItemID.cs:12011
const short RobotHat
Definition ItemID.cs:1256
const short ManaCrystal
Definition ItemID.cs:794
const short CorruptorBanner
Definition ItemID.cs:9194
const short HallowedBar
Definition ItemID.cs:4142
const short ShadowCandle
Definition ItemID.cs:16433
const short PalmWoodSword
Definition ItemID.cs:8018
const short BeeMinecart
Definition ItemID.cs:13745
const short PinkDungeonBed
Definition ItemID.cs:4883
const short Cave6Echo
Definition ItemID.cs:13970
const short AncientShadowScalemail
Definition ItemID.cs:3338
const short MartianWorkBench
Definition ItemID.cs:8945
const short StrangePlant4
Definition ItemID.cs:10631
const short AshGrassSeeds
Definition ItemID.cs:16109
const short TVHeadPants
Definition ItemID.cs:15656
const short SawtoothShark
Definition ItemID.cs:7493
const short RedStuccoWall
Definition ItemID.cs:2312
const short TwinMask
Definition ItemID.cs:6785
const short SkeletonSniperBanner
Definition ItemID.cs:9392
const short CursedFlames
Definition ItemID.cs:2024
const short YellowBanner
Definition ItemID.cs:1487
const short CrimsonTorch
Definition ItemID.cs:13625
const short WhiteBulb
Definition ItemID.cs:6140
const short GlowingSnailCage
Definition ItemID.cs:6992
const short BeetleLeggings
Definition ItemID.cs:7073
const short Slimefish
Definition ItemID.cs:7928
const short BeetleWings
Definition ItemID.cs:7307
const short SillyStreamerGreen
Definition ItemID.cs:11687
const short FrostsparkBoots
Definition ItemID.cs:6053
const short GoldChainmail
Definition ItemID.cs:716
const short MusicBoxOWJungle
Definition ItemID.cs:15581
const short Constellation
Definition ItemID.cs:16181
const short PowerGlove
Definition ItemID.cs:3158
const short SteampunkHat
Definition ItemID.cs:2984
const short GladiatorHelmet
Definition ItemID.cs:10028
const short RubyBunnyCage
Definition ItemID.cs:15125
const short GraveMarker
Definition ItemID.cs:3986
const short SlimeSink
Definition ItemID.cs:9026
const short BladedGlove
Definition ItemID.cs:5948
const short HunterPotion
Definition ItemID.cs:1379
const short AntlionMandible
Definition ItemID.cs:1436
const short MulticoloredBulb
Definition ItemID.cs:6119
const short RubyGemsparkBlock
Definition ItemID.cs:6389
const short BlueDungeonBathtub
Definition ItemID.cs:8441
const short PeachSangria
Definition ItemID.cs:14321
const short FishingPotion
Definition ItemID.cs:7529
const short LightlessChasms
Definition ItemID.cs:4931
const short GoldPickaxe
Definition ItemID.cs:11030
const short LivingWoodDresser
Definition ItemID.cs:12209
const short TheFishofCthulu
Definition ItemID.cs:7844
const short FlaskofIchor
Definition ItemID.cs:4535
const short ShroomiteMask
Definition ItemID.cs:5108
const short VortexClock
Definition ItemID.cs:12992
const short ShimmerBrickWall
Definition ItemID.cs:16664
const short CrimsonRod
Definition ItemID.cs:4235
const short SlimeHook
Definition ItemID.cs:8222
const short ReconScope
Definition ItemID.cs:12482
const short HallowedWaterFountain
Definition ItemID.cs:3299
const short GlassClock
Definition ItemID.cs:7184
const short MusicBoxJungle
Definition ItemID.cs:2171
const short RedPressurePlate
Definition ItemID.cs:2054
const short TimeHairDye
Definition ItemID.cs:6410
const short BeeWax
Definition ItemID.cs:7760
const short TungstenWatch
Definition ItemID.cs:2591
const short StoneWall
Definition ItemID.cs:545
const short SpectrePaintRoller
Definition ItemID.cs:5099
const short GingerbreadCookie
Definition ItemID.cs:6227
const short PinkPearl
Definition ItemID.cs:13709
const short TreasureMagnet
Definition ItemID.cs:15497
const short TinBowOld
Definition ItemID.cs:395
const short HoneyBed
Definition ItemID.cs:5630
const short AncientGoldBrick
Definition ItemID.cs:16736
const short LivingWoodLantern
Definition ItemID.cs:6902
const short TNTBarrel
Definition ItemID.cs:16448
const short Detonator
Definition ItemID.cs:11102
const short AlphabetStatue2
Definition ItemID.cs:8579
const short Fake_IceChest
Definition ItemID.cs:11483
const short JungleBatBanner
Definition ItemID.cs:9284
const short AncientChisel
Definition ItemID.cs:12635
const short GreenSolution
Definition ItemID.cs:2807
const short MusicBoxUnderground
Definition ItemID.cs:2165
const short WhiteLunaticRobe
Definition ItemID.cs:9041
const short CreeperShirt
Definition ItemID.cs:5708
const short BlackDragonfly
Definition ItemID.cs:13469
const short GolfCupFlagRed
Definition ItemID.cs:12719
const short ShadowKey
Definition ItemID.cs:1454
const short FacingtheCerebralMastermind
Definition ItemID.cs:4967
const short CrimtaneBrick
Definition ItemID.cs:8846
const short MartianTable
Definition ItemID.cs:8939
const short VortexChainsaw
Definition ItemID.cs:8786
const short WirePipe
Definition ItemID.cs:11315
const short CursedTorch
Definition ItemID.cs:2036
const short CobaltLeggings
Definition ItemID.cs:1592
const short AncientHallowedMask
Definition ItemID.cs:15155
const short ReflectiveDye
Definition ItemID.cs:10037
const short MartianHolobookcase
Definition ItemID.cs:8918
const short BrainOfConfusion
Definition ItemID.cs:10136
const short LakeofFire
Definition ItemID.cs:4970
const short TartarSauce
Definition ItemID.cs:8228
const short SunOrnament
Definition ItemID.cs:16631
const short HangingJackOLantern
Definition ItemID.cs:5891
const short Cave4Echo
Definition ItemID.cs:13964
const short SillyBalloonPurple
Definition ItemID.cs:11678
const short EbonwoodGreaves
Definition ItemID.cs:2663
const short PalmWoodChest
Definition ItemID.cs:8045
const short Crimson2Echo
Definition ItemID.cs:14021
const short BouncyGrenade
Definition ItemID.cs:9815
const short Skull
Definition ItemID.cs:4289
const short SpookySofa
Definition ItemID.cs:7694
const short FlowerWall
Definition ItemID.cs:2708
const short ChlorophyteShotbow
Definition ItemID.cs:4154
const short AncientSilverBrickWall
Definition ItemID.cs:16745
const short TheGuardiansGaze
Definition ItemID.cs:4790
const short RockLobster
Definition ItemID.cs:13673
const short Daylight
Definition ItemID.cs:4937
const short LavaCrateHard
Definition ItemID.cs:15101
const short SilverBrickWall
Definition ItemID.cs:899
const short JungleSpores
Definition ItemID.cs:1460
const short BorealWoodPlatform
Definition ItemID.cs:8165
const short SkeletronPrimeMasterTrophy
Definition ItemID.cs:15266
const short OrangeBloodroot
Definition ItemID.cs:3809
const short CrackedPinkBrick
Definition ItemID.cs:13187
const short ReefWall
Definition ItemID.cs:16388
const short CosmicEmberBrick
Definition ItemID.cs:16679
const short BejeweledValkyrieHead
Definition ItemID.cs:10145
const short ThrowingKnife
Definition ItemID.cs:1304
const short SnowHat
Definition ItemID.cs:6281
const short MythrilHelmet
Definition ItemID.cs:1598
const short GlassBathtub
Definition ItemID.cs:6692
const short GreenDungeonSofa
Definition ItemID.cs:7676
const short Moonglow
Definition ItemID.cs:1409
const short BloodRainBow
Definition ItemID.cs:13610
const short FamiliarWig
Definition ItemID.cs:1280
const short Robe
Definition ItemID.cs:1253
const short VortexWorkbench
Definition ItemID.cs:13019
const short DPSMeter
Definition ItemID.cs:9824
const short WaterStriderCage
Definition ItemID.cs:13892
const short DoctorBonesBanner
Definition ItemID.cs:9212
const short BlueJellyfish
Definition ItemID.cs:7775
const short BBQRibs
Definition ItemID.cs:12506
const short Toucan
Definition ItemID.cs:16400
const short DynastyChandelier
Definition ItemID.cs:7139
const short PaintingMartiaLisa
Definition ItemID.cs:9065
const short SillyBalloonPurpleWall
Definition ItemID.cs:11750
const short ClothierPants
Definition ItemID.cs:10208
const short AlphabetStatueS
Definition ItemID.cs:8657
const short Cave1Echo
Definition ItemID.cs:13955
const short AmberStoneBlock
Definition ItemID.cs:14405
const short OrichalcumBreastplate
Definition ItemID.cs:4106
const short SwordWhip
Definition ItemID.cs:14501
const short DogEars
Definition ItemID.cs:14771
const short IceTorch
Definition ItemID.cs:3389
const short RubyEcho
Definition ItemID.cs:13949
const short AlphabetStatueH
Definition ItemID.cs:8624
const short DeepVioletPaint
Definition ItemID.cs:3752
const short FossilPickaxe
Definition ItemID.cs:12644
const short MagmaSnail
Definition ItemID.cs:15014
const short ReindeerBells
Definition ItemID.cs:6209
const short EchoCoating
Definition ItemID.cs:16499
const short ExtendoGrip
Definition ItemID.cs:7112
const short EmeraldSquirrelCage
Definition ItemID.cs:15143
const short WallOfFleshGoatMountItem
Definition ItemID.cs:14852
const short GraniteWall
Definition ItemID.cs:9731
const short Silk
Definition ItemID.cs:1142
const short DD2PetDragon
Definition ItemID.cs:12038
const short DD2KoboldBanner
Definition ItemID.cs:11993
const short OrichalcumSword
Definition ItemID.cs:4043
const short BlueMacaw
Definition ItemID.cs:16367
const short SilverAxeOld
Definition ItemID.cs:437
const short ChefShirt
Definition ItemID.cs:14135
const short CactusWall
Definition ItemID.cs:2717
const short ArchitectGizmoPack
Definition ItemID.cs:9650
const short GemSquirrelDiamond
Definition ItemID.cs:14975
const short NebulaBrickWall
Definition ItemID.cs:13172
const short DirtRod
Definition ItemID.cs:809
const short ReflectiveShades
Definition ItemID.cs:16529
const short DukeFishronPetItem
Definition ItemID.cs:14891
const short MourningWoodTrophy
Definition ItemID.cs:6032
const short RichGravestone5
Definition ItemID.cs:10166
const short BoneChair
Definition ItemID.cs:2891
const short PigPetItem
Definition ItemID.cs:15740
const short ToiletObsidian
Definition ItemID.cs:12797
const short BambooCandelabra
Definition ItemID.cs:14177
const short NebulaLantern
Definition ItemID.cs:13064
const short GraniteChair
Definition ItemID.cs:9995
const short Harpoon
Definition ItemID.cs:947
const short SteampunkChest
Definition ItemID.cs:7217
const short NebulaHelmet
Definition ItemID.cs:8747
const short GraniteChandelier
Definition ItemID.cs:10004
const short LuckPotionGreater
Definition ItemID.cs:13904
const short NecroBreastplate
Definition ItemID.cs:923
const short GolfCupFlagPurple
Definition ItemID.cs:12731
const short PearlwoodCandle
Definition ItemID.cs:6620
const short Tuna
Definition ItemID.cs:7367
const short ShadewoodSofa
Definition ItemID.cs:7670
const short SpookyHook
Definition ItemID.cs:5954
const short BlueHorseshoeBalloon
Definition ItemID.cs:4217
const short Lava3Echo
Definition ItemID.cs:14072
const short GangstaHat
Definition ItemID.cs:4295
const short SnowballCannon
Definition ItemID.cs:4424
const short LeadAxeOld
Definition ItemID.cs:383
const short GoldenChandelier
Definition ItemID.cs:6896
const short LimeandSilverDye
Definition ItemID.cs:3629
const short Hive
Definition ItemID.cs:3839
const short SpookyChair
Definition ItemID.cs:5909
const short MoonglowSeeds
Definition ItemID.cs:1391
const short LamiaPants
Definition ItemID.cs:11819
const short BeeGun
Definition ItemID.cs:3830
const short CorruptStatue
Definition ItemID.cs:1865
const short SporeSac
Definition ItemID.cs:10475
const short SwordStatue
Definition ItemID.cs:1784
const short CrystalPlatform
Definition ItemID.cs:12176
const short GlassLamp
Definition ItemID.cs:6722
const short PalmWoodBreastplate
Definition ItemID.cs:8006
const short EmptyBucket
Definition ItemID.cs:1082
const short MaidPants2
Definition ItemID.cs:12869
const short RedAndYellowLights
Definition ItemID.cs:6167
const short TealPaint
Definition ItemID.cs:3701
static Dictionary< string, short > _legacyItemLookup
Definition ItemID.cs:320
const short GloryoftheFire
Definition ItemID.cs:4589
const short TungstenBar
Definition ItemID.cs:2582
const short BrightPinkDye
Definition ItemID.cs:3614
const short FlameAndSilverDye
Definition ItemID.cs:11117
const short DrManFlyLabCoat
Definition ItemID.cs:14684
const short CavernFountain
Definition ItemID.cs:15233
const short WarTable
Definition ItemID.cs:11909
const short CobaltSword
Definition ItemID.cs:1916
const short BalloonHorseshoeSharkron
Definition ItemID.cs:10223
const short BrightYellowDye
Definition ItemID.cs:3587
const short TeleportationPylonOcean
Definition ItemID.cs:15221
const short BlackFairyDust
Definition ItemID.cs:5900
const short CoralPlatform
Definition ItemID.cs:15953
const short ToiletEbonyWood
Definition ItemID.cs:12755
const short EncumberingStone
Definition ItemID.cs:13505
const short GreenJellyfishBanner
Definition ItemID.cs:10811
const short PixelBox
Definition ItemID.cs:11642
const short TeamBlockPinkPlatform
Definition ItemID.cs:11390
const short TitaniumMask
Definition ItemID.cs:4112
const short PinkString
Definition ItemID.cs:10379
const short Mouse
Definition ItemID.cs:6476
const short BambooDresser
Definition ItemID.cs:14174
const short PumpkinPlatform
Definition ItemID.cs:5855
const short TopazGemsparkWallOff
Definition ItemID.cs:8537
const short Torch
Definition ItemID.cs:491
const short MonkAltPants
Definition ItemID.cs:12113
const short ElectrosphereLauncher
Definition ItemID.cs:8855
const short CrystalBed
Definition ItemID.cs:12158
const short VisitingThePyramids
Definition ItemID.cs:14378
const short SillyBalloonTiedPurple
Definition ItemID.cs:11699
const short TinShortsword
Definition ItemID.cs:10970
const short CrimslimeBanner
Definition ItemID.cs:9197
const short SquirrelOrangeCage
Definition ItemID.cs:11162
const short DemonScythe
Definition ItemID.cs:1283
const short EbonstoneBrick
Definition ItemID.cs:2294
const short MysteriousCape
Definition ItemID.cs:7322
const short EbonwoodChandelier
Definition ItemID.cs:6635
const short SpiderSofa
Definition ItemID.cs:12308
const short VortexSoldierBanner
Definition ItemID.cs:10784
const short OrangePressurePlate
Definition ItemID.cs:13250
const short WispinaBottle
Definition ItemID.cs:4016
const short AmberHook
Definition ItemID.cs:13238
const short UnicornFish
Definition ItemID.cs:7880
const short GolfBallDyedPink
Definition ItemID.cs:13214
const short BlueDungeonChandelier
Definition ItemID.cs:8423
const short LihzahrdLantern
Definition ItemID.cs:6590
const short PumpkinSink
Definition ItemID.cs:9005
const short ToiletFlesh
Definition ItemID.cs:12773
const short BreathingReed
Definition ItemID.cs:1025
const short MoonCharm
Definition ItemID.cs:1922
const short PumpkinClock
Definition ItemID.cs:8276
const short QueenSlimeTrophy
Definition ItemID.cs:15341
const short SpearStatue
Definition ItemID.cs:1838
const short CelestialSigil
Definition ItemID.cs:11270
const short Gravestone
Definition ItemID.cs:3995
const short Harpyfish
Definition ItemID.cs:7850
const short BlueDragonflyJar
Definition ItemID.cs:13451
const short PaintingOfALass
Definition ItemID.cs:15725
const short Fish
Definition ItemID.cs:2474
const short CorruptFishingCrate
Definition ItemID.cs:10076
const short AlphabetStatueZ
Definition ItemID.cs:8678
const short VikingHelmet
Definition ItemID.cs:3104
const short SolarFlareHelmet
Definition ItemID.cs:8756
const short ChlorophyteBullet
Definition ItemID.cs:4004
const short SquireShield
Definition ItemID.cs:11897
const short LogicGate_XOR
Definition ItemID.cs:11288
const short CarriageLantern
Definition ItemID.cs:4643
const short Fake_EbonwoodChest
Definition ItemID.cs:11471
const short MusicBoxOWMoonLord
Definition ItemID.cs:15575
const short LivingWoodBathtub
Definition ItemID.cs:6845
const short Glowstick
Definition ItemID.cs:1313
const short MartianHairDye
Definition ItemID.cs:9056
const short FloretProtectorHelmet
Definition ItemID.cs:15629
const short TheSandsOfSlime
Definition ItemID.cs:14357
const short IceTortoiseBanner
Definition ItemID.cs:10823
const short LightKey
Definition ItemID.cs:9743
const short Starfruit
Definition ItemID.cs:13358
const short IronBroadsword
Definition ItemID.cs:479
const short ToiletGranite
Definition ItemID.cs:12833
const short Fake_ObsidianChest
Definition ItemID.cs:11558
const short TungstenBroadswordOld
Definition ItemID.cs:371
const short ArcticDivingGear
Definition ItemID.cs:6050
const short AncientArmorHat
Definition ItemID.cs:11786
const short SafemanDressLeggings
Definition ItemID.cs:14714
const short GlassLantern
Definition ItemID.cs:6578
const short DemonsEye
Definition ItemID.cs:4904
const short BorealWoodWorkBench
Definition ItemID.cs:2486
const short MonkStaffT1
Definition ItemID.cs:11972
const short Reborn
Definition ItemID.cs:14639
const short GhostManifestation
Definition ItemID.cs:14645
const short BalloonLamp
Definition ItemID.cs:16007
const short VioletDye
Definition ItemID.cs:3518
const short WoodBreastplate
Definition ItemID.cs:2651
const short EatersBone
Definition ItemID.cs:3449
const short VortexHornetQueenBanner
Definition ItemID.cs:10778
const short LihzahrdAltar
Definition ItemID.cs:4343
const short WetBomb
Definition ItemID.cs:14939
const short GreenFlameAndSilverDye
Definition ItemID.cs:11120
const short ShadewoodDoor
Definition ItemID.cs:3203
const short MoneyTrough
Definition ItemID.cs:10106
const short DesertGhoulBanner
Definition ItemID.cs:10712
const short PirateHat
Definition ItemID.cs:3095
const short RubyMinecart
Definition ItemID.cs:13832
const short KiteGoldfish
Definition ItemID.cs:14489
const short ToiletDungeonBlue
Definition ItemID.cs:12788
const short BlueArmoredBonesBanner
Definition ItemID.cs:9167
const short FogboundDye
Definition ItemID.cs:14453
const short ArmoredCavefish
Definition ItemID.cs:7376
const short HelltowerBanner
Definition ItemID.cs:4865
const short GreenGardland
Definition ItemID.cs:6113
const short TempestStaff
Definition ItemID.cs:8330
const short AlphabetStatueA
Definition ItemID.cs:8603
const short KiteJellyfishPink
Definition ItemID.cs:14417
const short BluegreenWallpaper
Definition ItemID.cs:6335
const short DiscWall
Definition ItemID.cs:2942
const short MusicBoxRain
Definition ItemID.cs:5270
const short CompanionCube
Definition ItemID.cs:11351
const short GoblinWarriorBanner
Definition ItemID.cs:5435
const short PurpleSlimeBanner
Definition ItemID.cs:9359
const short Pearlwood
Definition ItemID.cs:2330
const short LuckPotionLesser
Definition ItemID.cs:13898
const short DrillContainmentUnit
Definition ItemID.cs:8771
const short HoneyTable
Definition ItemID.cs:5618
const short BirdBanner
Definition ItemID.cs:5333
const short BlueBrickWallUnsafe
Definition ItemID.cs:16562
const short ShadewoodClock
Definition ItemID.cs:8279
const short PumpkinMask
Definition ItemID.cs:5729
const short PotSuspendedDeathweedCorrupt
Definition ItemID.cs:15059
const short HeavyWorkBench
Definition ItemID.cs:6983
const short VampireBanner
Definition ItemID.cs:5543
const short MarchingBonesBanner
Definition ItemID.cs:4820
const short IronskinPotion
Definition ItemID.cs:1343
const short MetalShelf
Definition ItemID.cs:4628
const short DemoniteBar
Definition ItemID.cs:638
const short PiranhaStatue
Definition ItemID.cs:1901
const short MonkBrows
Definition ItemID.cs:11885
const short PinkBrickWall
Definition ItemID.cs:887
const short PinkDungeonCandle
Definition ItemID.cs:4688
const short SandsharkCorruptBanner
Definition ItemID.cs:11837
const short NutcrackerBanner
Definition ItemID.cs:9338
const short CreatureFromTheDeepBanner
Definition ItemID.cs:10652
const short IronPickaxe
Definition ItemID.cs:470
const short SeahorseCage
Definition ItemID.cs:13910
const short EbonwoodChest
Definition ItemID.cs:2342
const short ShadewoodChest
Definition ItemID.cs:3209
const short Sake
Definition ItemID.cs:7265
const short EmptyBullet
Definition ItemID.cs:4763
const short Lever
Definition ItemID.cs:2006
const short GemSquirrelSapphire
Definition ItemID.cs:14966
const short PinkJellyfishJar
Definition ItemID.cs:7790
const short EvilPresence
Definition ItemID.cs:4946
const short OrangeString
Definition ItemID.cs:10349
const short ChickenNugget
Definition ItemID.cs:12515
const short SteampunkDresser
Definition ItemID.cs:8381
const short CrystalVileShard
Definition ItemID.cs:9620
const short DD2LightningAuraT2Popper
Definition ItemID.cs:11957
const short RoastedDuck
Definition ItemID.cs:12563
const short LizardEars
Definition ItemID.cs:14783
const short DreadoftheRedSea
Definition ItemID.cs:16187
const short BalloonDoor
Definition ItemID.cs:16004
const short IllegalGunParts
Definition ItemID.cs:1439
const short AshWoodBreastplate
Definition ItemID.cs:16307
const short SandstoneBrickWall
Definition ItemID.cs:2291
const short YellowMarigold
Definition ItemID.cs:3797
const short AxeStatue
Definition ItemID.cs:1862
const short SpelunkerGlowstick
Definition ItemID.cs:9473
const short AshWoodPiano
Definition ItemID.cs:16076
const short GoldGoldfishBowl
Definition ItemID.cs:13292
const short RichGravestone1
Definition ItemID.cs:10154
const short SwordRack
Definition ItemID.cs:6821
const short PiranhaBanner
Definition ItemID.cs:5492
const short PearlstoneBrick
Definition ItemID.cs:1703
const short ShadowFlameBow
Definition ItemID.cs:9623
const short SolarDrakomireBanner
Definition ItemID.cs:10757
const short GreenBrick
Definition ItemID.cs:878
const short TheBrideBanner
Definition ItemID.cs:14090
const short ChristmasTreeSword
Definition ItemID.cs:6251
const short DarkCelestialBrick
Definition ItemID.cs:16673
const short JackingSkeletron
Definition ItemID.cs:6005
const short BlueDungeonPiano
Definition ItemID.cs:7595
const short AlphabetStatueJ
Definition ItemID.cs:8630
const short KingSlimeBossBag
Definition ItemID.cs:10421
const short PumpkinPiano
Definition ItemID.cs:8480
const short BonePlatform
Definition ItemID.cs:2369
const short ChainGun
Definition ItemID.cs:6254
const short AlphabetStatueV
Definition ItemID.cs:8666
const short LokisPants
Definition ItemID.cs:11240
const short StarryNight
Definition ItemID.cs:4784
const short MushroomBathtub
Definition ItemID.cs:8078
const short SnowflakeWallpaper
Definition ItemID.cs:6329
const short SantankMasterTrophy
Definition ItemID.cs:15302
const short JungleChest
Definition ItemID.cs:5051
const short SkywareDoor
Definition ItemID.cs:2978
const short FrogGear
Definition ItemID.cs:12452
const short EyePatch
Definition ItemID.cs:4301
const short AlphabetStatue3
Definition ItemID.cs:8582
const short UndeadVikingBanner
Definition ItemID.cs:9431
const short PearlwoodGreaves
Definition ItemID.cs:2681
const short GothicTable
Definition ItemID.cs:4997
const short ChainGuillotines
Definition ItemID.cs:9503
const short DungeonDesertChest
Definition ItemID.cs:14603
const short MeteoriteChest
Definition ItemID.cs:10007
const short Fake_ShadewoodChest
Definition ItemID.cs:11492
const short AncientCultistTrophy
Definition ItemID.cs:10538
const short BatScepter
Definition ItemID.cs:5870
const short Book
Definition ItemID.cs:914
const short SonarPotion
Definition ItemID.cs:7532
const short LivingWoodWand
Definition ItemID.cs:2963
const short Swordfish
Definition ItemID.cs:7463
const short SolarCoriteBanner
Definition ItemID.cs:10745
const short PlanteraPetItem
Definition ItemID.cs:14885
const short Stake
Definition ItemID.cs:5975
const short PaintingColdSnap
Definition ItemID.cs:9635
const short BlueMacawCage
Definition ItemID.cs:16370
const short HallowSandstoneWall
Definition ItemID.cs:10505
const short GlassWall
Definition ItemID.cs:1643
const short SpookyChest
Definition ItemID.cs:8327
const short BlackBelt
Definition ItemID.cs:3356
const short PinkDungeonWorkBench
Definition ItemID.cs:4679
const short CageSluggy
Definition ItemID.cs:10238
const short ShadewoodFence
Definition ItemID.cs:7106
const short DukeFishronMask
Definition ItemID.cs:8231
const short FireImpBanner
Definition ItemID.cs:5459
const short Fake_BorealWoodChest
Definition ItemID.cs:11534
const short ShimmerSlimeBanner
Definition ItemID.cs:16523
const short PinkSlabWallUnsafe
Definition ItemID.cs:16574
const short FrozenCampfire
Definition ItemID.cs:9611
const short TheUndertaker
Definition ItemID.cs:2867
const short BlueDungeonChair
Definition ItemID.cs:4655
const short ChainLantern
Definition ItemID.cs:875
const short Hallow3Echo
Definition ItemID.cs:14048
const short SlimeStaff
Definition ItemID.cs:4394
const short Impact
Definition ItemID.cs:4766
const short BloodZombieBanner
Definition ItemID.cs:10694
const short RubySquirrelCage
Definition ItemID.cs:15146
const short BambooCandle
Definition ItemID.cs:14180
const short MusicBoxOWCrimson
Definition ItemID.cs:15548
const short PalmWoodWall
Definition ItemID.cs:7985
const short DD2PetGato
Definition ItemID.cs:12032
const short SlimeCrown
Definition ItemID.cs:2147
const short Rambutan
Definition ItemID.cs:13355
const short GlowPaint
Definition ItemID.cs:14471
const short SkywarePiano
Definition ItemID.cs:7619
const short FrozenChair
Definition ItemID.cs:7331
const short FrozenKey
Definition ItemID.cs:5078
const short HallowedTorch
Definition ItemID.cs:13628
const short FlyingDutchmanMasterTrophy
Definition ItemID.cs:15287
const short RedLight
Definition ItemID.cs:2258
const short ScourgeoftheCorruptor
Definition ItemID.cs:5180
const short GroxTheGreatArmor
Definition ItemID.cs:14735
const short GemBunnyRuby
Definition ItemID.cs:14993
const short Bonefish
Definition ItemID.cs:7901
const short NanoBullet
Definition ItemID.cs:4517
const short ChlorophyteExtractinator
Definition ItemID.cs:16355
const short BananaSplit
Definition ItemID.cs:12503
const short CrownosBreastplate
Definition ItemID.cs:5141
const short KiteUnicorn
Definition ItemID.cs:14519
const short SilverHammer
Definition ItemID.cs:11000
const short BlueDungeonCandle
Definition ItemID.cs:4682
const short GroxTheGreatWings
Definition ItemID.cs:14729
const short LargeEmerald
Definition ItemID.cs:5042
const short ObsidianBookcase
Definition ItemID.cs:4856
const short ChefHat
Definition ItemID.cs:14132
const short SlimeBlock
Definition ItemID.cs:2753
const short PalmWoodBench
Definition ItemID.cs:8030
const short Bunnyfish
Definition ItemID.cs:7904
const short WireCutter
Definition ItemID.cs:1997
const short FrozenTable
Definition ItemID.cs:7211
const short PaintingWendy
Definition ItemID.cs:15836
const short PearlwoodPiano
Definition ItemID.cs:2396
static short FromNetId(short id)
Definition ItemID.cs:16849
const short Jackelier
Definition ItemID.cs:5903
const short ObsidianCandle
Definition ItemID.cs:8420
const short TheBrideDress
Definition ItemID.cs:10904
const short Fleshcatcher
Definition ItemID.cs:7730
const short Piano
Definition ItemID.cs:1466
const short MrsClauseShirt
Definition ItemID.cs:6266
const short FlowerPacketPink
Definition ItemID.cs:12596
const short GreedyRing
Definition ItemID.cs:9572
const short CobaltWaraxe
Definition ItemID.cs:3440
const short ShroomiteHeadgear
Definition ItemID.cs:5105
const short SnowFlinxBanner
Definition ItemID.cs:5519
const short HoneySofa
Definition ItemID.cs:7700
const short Vilethorn
Definition ItemID.cs:659
const short SoulofLight
Definition ItemID.cs:2027
const short MeatGrinder
Definition ItemID.cs:3455
const short MeteoriteBrickWall
Definition ItemID.cs:9770
const short ArgonMoss
Definition ItemID.cs:13634
const short FlipperPotion
Definition ItemID.cs:7448
const short TungstenShortswordOld
Definition ItemID.cs:368
const short Escargot
Definition ItemID.cs:12524
const short MartianHoverChair
Definition ItemID.cs:8903
const short CellPhone
Definition ItemID.cs:9839
const short LostHopesofManBanner
Definition ItemID.cs:4868
const short SkyBlueString
Definition ItemID.cs:10367
const short BambooSink
Definition ItemID.cs:14210
const short DD2ExplosiveTrapT1Popper
Definition ItemID.cs:11963
const short MarbleBlock
Definition ItemID.cs:9665
const short PsychoBanner
Definition ItemID.cs:10670
const short PigronMinecart
Definition ItemID.cs:13751
const short KiteBlue
Definition ItemID.cs:13568
const short BeesKnees
Definition ItemID.cs:9131
const short PrismaticPunch
Definition ItemID.cs:14336
const short LicenseDog
Definition ItemID.cs:14957
const short MartianDroneBanner
Definition ItemID.cs:9305
const short Cave8Echo
Definition ItemID.cs:14003
const short SandstoneBathtub
Definition ItemID.cs:13361
const short Timer5Second
Definition ItemID.cs:2222
const short SilverPickaxeOld
Definition ItemID.cs:446
const short RedSolution
Definition ItemID.cs:2819
const short GraniteGolemStatue
Definition ItemID.cs:11621
const short ToiletSpooky
Definition ItemID.cs:12815
const short SteampunkSofa
Definition ItemID.cs:7703
const short FairyCritterGreen
Definition ItemID.cs:12674
const short GemLockDiamond
Definition ItemID.cs:11414
const short MushroomDye
Definition ItemID.cs:9590
const short LeadBow
Definition ItemID.cs:10943
const short BlueJayCage
Definition ItemID.cs:6968
const short HellfireTreads
Definition ItemID.cs:15089
const short BambooWorkbench
Definition ItemID.cs:14219
const short GreenSlimeBanner
Definition ItemID.cs:9251
const short JackOLanternLauncher
Definition ItemID.cs:5819
const short GoldDust
Definition ItemID.cs:4511
const short RodofDiscord
Definition ItemID.cs:4445
const short MartianCostumeShirt
Definition ItemID.cs:8879
const short SunflowerStatue
Definition ItemID.cs:1892
const short CrystalDart
Definition ItemID.cs:9494
const short CobaltHelmet
Definition ItemID.cs:1583
const short PogoStick
Definition ItemID.cs:14840
const short HallowHardenedSand
Definition ItemID.cs:10481
const short PalladiumMask
Definition ItemID.cs:4082
const short TrashCan
Definition ItemID.cs:1511
const short PrehistoryPreserved
Definition ItemID.cs:14369
const short RoninShirt
Definition ItemID.cs:15614
const short FlameTrap
Definition ItemID.cs:3908
const short LimePaint
Definition ItemID.cs:3695
const short FairyQueenTrophy
Definition ItemID.cs:14816
const short BreakerBlade
Definition ItemID.cs:1745
const short MeowmereMinecart
Definition ItemID.cs:13874
const short MushroomSink
Definition ItemID.cs:9020
const short Prismite
Definition ItemID.cs:7397
const short CrimsonSandstoneWall
Definition ItemID.cs:10502
const short GoldRing
Definition ItemID.cs:9566
const short ToxicSludgeBanner
Definition ItemID.cs:5534
const short OutletPump
Definition ItemID.cs:2213
const short NebulaDoor
Definition ItemID.cs:13058
const short AlphabetStatue5
Definition ItemID.cs:8588
const short Bifrost
Definition ItemID.cs:16277
const short RedRyder
Definition ItemID.cs:6077
const short GillsPotion
Definition ItemID.cs:1340
const short WallofFleshMasterTrophy
Definition ItemID.cs:15257
const short WillsHelmet
Definition ItemID.cs:5147
const short DD2WyvernBanner
Definition ItemID.cs:11999
const short RedMoss
Definition ItemID.cs:13520
const short MusicBoxBoss2
Definition ItemID.cs:2183
const short SkiphsWings
Definition ItemID.cs:11231
const short AmberRobe
Definition ItemID.cs:13235
const short Hotdog
Definition ItemID.cs:12542
const short LeadShortswordOld
Definition ItemID.cs:386
const short FrogCage
Definition ItemID.cs:7037
const short CactusBed
Definition ItemID.cs:6665
const short AdamantiteDrill
Definition ItemID.cs:1631
const short GhostarPants
Definition ItemID.cs:14669
const short MoonmanandCompany
Definition ItemID.cs:16196
const short MeteorLeggings
Definition ItemID.cs:842
const short QueenBeeBossBag
Definition ItemID.cs:10433
const short CopperPlating
Definition ItemID.cs:6986
const short FartinaJar
Definition ItemID.cs:5639
const short GoldenKey
Definition ItemID.cs:1448
const short BlizzardinaBottle
Definition ItemID.cs:3428
const short PinkBrickPlatform
Definition ItemID.cs:4622
const short RichMahoganyChair
Definition ItemID.cs:2354
const short TatteredCloth
Definition ItemID.cs:1553
const short PearlwoodBathtub
Definition ItemID.cs:6701
const short VampireMask
Definition ItemID.cs:5756
const short GeyserTrap
Definition ItemID.cs:11633
const short LeadBar
Definition ItemID.cs:2579
const short EaterofWorldsTrophy
Definition ItemID.cs:4550
const short LargeSapphire
Definition ItemID.cs:5039
const short GraniteLantern
Definition ItemID.cs:9887
const short TinBrick
Definition ItemID.cs:2618
const short Sextant
Definition ItemID.cs:9755
const short DynastyBookcase
Definition ItemID.cs:7166
const short Chik
Definition ItemID.cs:10316
const short CatEars
Definition ItemID.cs:5939
const short HoneyCandelabra
Definition ItemID.cs:6752
const short GemTreeEmeraldSeed
Definition ItemID.cs:15029
const short NebulaMonolith
Definition ItemID.cs:11078
const short GiantBow
Definition ItemID.cs:6185
const short MonarchButterfly
Definition ItemID.cs:6449
const short IceBrickWall
Definition ItemID.cs:3119
const short ShroomitePlatingWall
Definition ItemID.cs:8840
const short RepairedLifeCrystal
Definition ItemID.cs:16325
const short Hook
Definition ItemID.cs:821
const short MonkStaffT2
Definition ItemID.cs:11975
const short PlanteraMasterTrophy
Definition ItemID.cs:15269
const short JungleHat
Definition ItemID.cs:1151
const short VortexLarvaBanner
Definition ItemID.cs:10775
const short BlinkrootPlanterBox
Definition ItemID.cs:10124
const short Obsidifish
Definition ItemID.cs:7412
const short UFOMasterTrophy
Definition ItemID.cs:15284
const short MartianUniformHelmet
Definition ItemID.cs:8885
const short CoralDresser
Definition ItemID.cs:15920
const short ClownHat
Definition ItemID.cs:1976
const short DemonConch
Definition ItemID.cs:14924
const short YetiBanner
Definition ItemID.cs:9446
const short PillaginMePixels
Definition ItemID.cs:7958
const short WaterBucket
Definition ItemID.cs:1085
const short GraduationCapBlack
Definition ItemID.cs:15455
const short SniperScope
Definition ItemID.cs:6041
const short Cobweb
Definition ItemID.cs:917
const short SteampunkPlatform
Definition ItemID.cs:8348
const short ChaosFish
Definition ItemID.cs:7418
const short AmethystStaff
Definition ItemID.cs:2684
const short MusicBoxFrostMoon
Definition ItemID.cs:6362
const short GolfPainting1
Definition ItemID.cs:14441
const short GoldStarryGlassBlock
Definition ItemID.cs:13298
const short GreenCap
Definition ItemID.cs:3068
const short FishBowl
Definition ItemID.cs:1217
const short Clentaminator2
Definition ItemID.cs:15869
const short CombatWrench
Definition ItemID.cs:14921
const short NebulaSink
Definition ItemID.cs:13073
const short ClownShirt
Definition ItemID.cs:1979
const short BuggyStatue
Definition ItemID.cs:11453
const short SlimySaddle
Definition ItemID.cs:7757
const short ObsidianChest
Definition ItemID.cs:8321
const short MudstoneBrickWall
Definition ItemID.cs:1724
const short SpookyBed
Definition ItemID.cs:6680
const short PedguinShirt
Definition ItemID.cs:11741
const short SpiderBed
Definition ItemID.cs:12263
const short GoldBunny
Definition ItemID.cs:9137
const short WingsStardust
Definition ItemID.cs:10880
const short SandstoneDoor
Definition ItemID.cs:13388
const short GreenDungeonChandelier
Definition ItemID.cs:8426
const short Geode
Definition ItemID.cs:13667
const short LihzahrdDoor
Definition ItemID.cs:3878
const short SandstoneSink
Definition ItemID.cs:13403
const short PlatinumChainmail
Definition ItemID.cs:2558
const short CorruptSlimeBanner
Definition ItemID.cs:9191
const short SillyBalloonPinkWall
Definition ItemID.cs:11747
const short LivingOceanDye
Definition ItemID.cs:9086
const short DestroyerTrophy
Definition ItemID.cs:4565
const short MusicBoxOWRain
Definition ItemID.cs:15509
const short PearlwoodHammer
Definition ItemID.cs:2447
const short CactusCandle
Definition ItemID.cs:6602
const short EbonstoneEcho
Definition ItemID.cs:13925
const short Keg
Definition ItemID.cs:1523
const short NinjaShirt
Definition ItemID.cs:1238
const short RedAndBlueLights
Definition ItemID.cs:6179
const short WoodenArrow
Definition ItemID.cs:587
const short RedStainedGlass
Definition ItemID.cs:4280
const short JungleWaterFountain
Definition ItemID.cs:3287
const short SilverBar
Definition ItemID.cs:530
const short Shimmerfly
Definition ItemID.cs:16517
const short GingerBeard
Definition ItemID.cs:7970
const short PinkDungeonPiano
Definition ItemID.cs:7601
const short AnvilStatue
Definition ItemID.cs:1871
const short Crimson3Echo
Definition ItemID.cs:14024
const short CrimeraBanner
Definition ItemID.cs:5372
const short CryocoreBrickWall
Definition ItemID.cs:16706
const short KiteBunny
Definition ItemID.cs:14303
const short Bananarang
Definition ItemID.cs:4439
const short SpiderWorkbench
Definition ItemID.cs:12314
const short AshWoodChair
Definition ItemID.cs:16055
const short BlueDungeonSink
Definition ItemID.cs:8978
const short PlankedWall
Definition ItemID.cs:1904
const short FancyDishes
Definition ItemID.cs:7193
const short DTownsLeggings
Definition ItemID.cs:5213
const short JunimoPetItem
Definition ItemID.cs:16295
const short FrozenLantern
Definition ItemID.cs:6587
const short UnicornShirt
Definition ItemID.cs:5750
const short PinWheel
Definition ItemID.cs:12689
const short TopazStoneBlock
Definition ItemID.cs:14390
const short PearlwoodFence
Definition ItemID.cs:7103
const short CopperHammer
Definition ItemID.cs:10982
const short SteampunkBoiler
Definition ItemID.cs:7076
const short InfectedScabbardfish
Definition ItemID.cs:7922
const short AlchemyTable
Definition ItemID.cs:9467
const short Vertebrae
Definition ItemID.cs:4457
const short BossTrophyBetsy
Definition ItemID.cs:12065
const short BoneSkeletonStatue
Definition ItemID.cs:11603
const short MoltenSkullRose
Definition ItemID.cs:12476
const short MonsterLasagna
Definition ItemID.cs:15743
const short DynastyLantern
Definition ItemID.cs:7145
const short Duality
Definition ItemID.cs:16163
const short SpectreBar
Definition ItemID.cs:10250
const short Sail
Definition ItemID.cs:7769
const short LeprechaunShirt
Definition ItemID.cs:5771
const short VortexLamp
Definition ItemID.cs:12998
const short PottedCrystalPlantTree
Definition ItemID.cs:15719
const short BeetleMinecart
Definition ItemID.cs:13871
const short SharpTears
Definition ItemID.cs:13277
const short AshWoodDoor
Definition ItemID.cs:16067
const short SpiderDoor
Definition ItemID.cs:12290
const short GreenMoss
Definition ItemID.cs:13514
const short TreeGlobe
Definition ItemID.cs:14762
const short SolarSofa
Definition ItemID.cs:12950
const short CopperPlatingWall
Definition ItemID.cs:7763
const short ThePlan
Definition ItemID.cs:3176
const short PiercingStarlight
Definition ItemID.cs:15236
const short BetsyWings
Definition ItemID.cs:12116
const short AncientHallowedHeadgear
Definition ItemID.cs:15161
const short SpiderClock
Definition ItemID.cs:12287
const short LesserRestorationPotion
Definition ItemID.cs:1145
const short PinkDungeonTable
Definition ItemID.cs:4676
const short Muramasa
Definition ItemID.cs:932
const short PurplePaint
Definition ItemID.cs:3713
const short NebulaBrainBanner
Definition ItemID.cs:10769
const short TimBanner
Definition ItemID.cs:9425
const short BloodbathDye
Definition ItemID.cs:14456
const short MusicBoxOWInvasion
Definition ItemID.cs:15569
const short FishingBobberGlowingArgon
Definition ItemID.cs:15899
const short TungstenHammerOld
Definition ItemID.cs:362
const short NegativePaint
Definition ItemID.cs:6371
const short FrozenKeyMold
Definition ItemID.cs:5888
const short ToiletMushroom
Definition ItemID.cs:12776
const short SpectreRobe
Definition ItemID.cs:4979
const short BalloonBathtub
Definition ItemID.cs:15974
const short SpiderBathtub
Definition ItemID.cs:12260
const short PaintingWillow
Definition ItemID.cs:15833
const short DynastyPlatform
Definition ItemID.cs:12182
const short CoralCandle
Definition ItemID.cs:15926
const short PinkEskimoPants
Definition ItemID.cs:3407
const short ArcaneRuneWall
Definition ItemID.cs:7280
const short AbigailsFlower
Definition ItemID.cs:15809
const short AshWoodBed
Definition ItemID.cs:16040
const short AncientHorn
Definition ItemID.cs:11780
const short BlueDungeonSofa
Definition ItemID.cs:7673
const short Fake_PalmWoodChest
Definition ItemID.cs:11528
const short ZephyrFish
Definition ItemID.cs:7727
const short Fake_newchest2
Definition ItemID.cs:11585
const short ShadewoodChair
Definition ItemID.cs:3212
const short ObsidianBrickWall
Definition ItemID.cs:1457
const short ZapinatorOrange
Definition ItemID.cs:13511
const short EnchantedSwordBanner
Definition ItemID.cs:5393
const short BouncyGlowstick
Definition ItemID.cs:9803
const short Fake_MushroomChest
Definition ItemID.cs:11531
const short RainbowWallpaper
Definition ItemID.cs:6503
const short SpiderPlatform
Definition ItemID.cs:12302
const short SandstoneChandelier
Definition ItemID.cs:13382
const short TeamDye
Definition ItemID.cs:6374
const short PumpkinBed
Definition ItemID.cs:8474
const short GlassTable
Definition ItemID.cs:5606
const short EbonwoodSword
Definition ItemID.cs:2426
const short BirdCage
Definition ItemID.cs:6965
const short Marshmallow
Definition ItemID.cs:3368
const short PrincePants
Definition ItemID.cs:15704
const short Corruption4Echo
Definition ItemID.cs:14015
const short BoneWings
Definition ItemID.cs:2825
const short MulticoloredStainedGlass
Definition ItemID.cs:4283
const short PutridScent
Definition ItemID.cs:9512
const short FishFinder
Definition ItemID.cs:9575
const short NebulaPickup3
Definition ItemID.cs:10832
const short RoyalDressBottom
Definition ItemID.cs:15686
const short SolarBrick
Definition ItemID.cs:13154
const short CorruptPlanterBox
Definition ItemID.cs:10118
const short CrimsonTigerfish
Definition ItemID.cs:7382
const short VenusMagnum
Definition ItemID.cs:4232
const short PottedForestTree
Definition ItemID.cs:13766
const short IridescentBrick
Definition ItemID.cs:1706
const short ButterflyWings
Definition ItemID.cs:2714
const short Fake_BambooChest
Definition ItemID.cs:14222
const short Fake_ShadowChest
Definition ItemID.cs:11468
const short Daybloom
Definition ItemID.cs:1406
const short FrostHelmet
Definition ItemID.cs:2519
const short QueenSlimeHook
Definition ItemID.cs:15407
const short GolfBallDyedBlack
Definition ItemID.cs:13193
const short SlimeBathtub
Definition ItemID.cs:8168
const short MusicBoxSandstorm
Definition ItemID.cs:11855
const short SkywareBathtub
Definition ItemID.cs:6707
const short DontHurtComboBook
Definition ItemID.cs:16436
const short ExplosivePowder
Definition ItemID.cs:4508
const short FairyGuides
Definition ItemID.cs:16124
const short MartianAstroClock
Definition ItemID.cs:8894
const short GreenDungeonLamp
Definition ItemID.cs:8405
const short IceSickle
Definition ItemID.cs:4385
const short JungleFishingCrateHard
Definition ItemID.cs:12428
const short JungleFishingCrate
Definition ItemID.cs:10091
const short PearlwoodWorkBench
Definition ItemID.cs:2378
const short PirateCorsairBanner
Definition ItemID.cs:10796
const short MartianScutlixGunnerBanner
Definition ItemID.cs:9323
const short QueenSlimeMask
Definition ItemID.cs:15344
const short PeaceCandle
Definition ItemID.cs:9818
const short PlatinumAxe
Definition ItemID.cs:10913
const short DeadlySphereStaff
Definition ItemID.cs:10214
const short VortexPiano
Definition ItemID.cs:13004
const short SharkteethTrophy
Definition ItemID.cs:7814
const short HuntressPants
Definition ItemID.cs:11882
const short GameMasterShirt
Definition ItemID.cs:13430
const short MarbleSink
Definition ItemID.cs:9911
const short WaterleafSeeds
Definition ItemID.cs:1400
const short DarkShard
Definition ItemID.cs:2048
const short LavaAbsorbantSponge
Definition ItemID.cs:15083
const short Flymeal
Definition ItemID.cs:15854
const short SpecularFish
Definition ItemID.cs:7394
const short LunarFlareBook
Definition ItemID.cs:11177
const short MusicBoxTemple
Definition ItemID.cs:5291
const short TinBroadsword
Definition ItemID.cs:10973
const short SlimePlatform
Definition ItemID.cs:8210
const short ManaPotion
Definition ItemID.cs:1034
const short EndlessQuiver
Definition ItemID.cs:9776
const short SteampunkChair
Definition ItemID.cs:5591
const short YoYoGlove
Definition ItemID.cs:10469
const short SpiderMask
Definition ItemID.cs:7577
const short WebSlinger
Definition ItemID.cs:3284
const short LogicGate_NAND
Definition ItemID.cs:11282
const short BambooDoor
Definition ItemID.cs:14195
const short NebulaPickup2
Definition ItemID.cs:10829
const short RedsYoyo
Definition ItemID.cs:10328
const short MudWallEcho
Definition ItemID.cs:13928
const short FlaskofFire
Definition ItemID.cs:4529
const short EmpressButterflyJar
Definition ItemID.cs:15359
const short CapricornLegs
Definition ItemID.cs:15644
const short PalmWoodFence
Definition ItemID.cs:7991
const short ObsidianBed
Definition ItemID.cs:4886
const short ObsidianChandelier
Definition ItemID.cs:8438
const short NebulaDye
Definition ItemID.cs:11048
const short LihzahrdChandelier
Definition ItemID.cs:6653
const short SpiderWallUnsafe
Definition ItemID.cs:16556
const short Shotgun
Definition ItemID.cs:2069
const short GiantShellyBanner
Definition ItemID.cs:10643
const short GolfClubShroomitePutter
Definition ItemID.cs:14255
const short GoldenLamp
Definition ItemID.cs:6866
const short EskimoHood
Definition ItemID.cs:2876
const short LunarHamaxeStardust
Definition ItemID.cs:11042
const short CanOfWorms
Definition ItemID.cs:13502
const short LihzahrdWallUnsafe
Definition ItemID.cs:16595
const short TreasureHunterPants
Definition ItemID.cs:6023
const short BluePhasesaber
Definition ItemID.cs:11759
const short SlimeBed
Definition ItemID.cs:8171
const short AlphabetStatueX
Definition ItemID.cs:8672
const short BigMimicHallowBanner
Definition ItemID.cs:15392
const short GreenAndWhiteGarland
Definition ItemID.cs:6116
const short VortexMonolith
Definition ItemID.cs:11075
const short MarbleChest
Definition ItemID.cs:10010
const short StylistKilLaKillScissorsIWish
Definition ItemID.cs:10523
const short Sofa
Definition ItemID.cs:7658
const short MimeMask
Definition ItemID.cs:1433
const short ShoeSpikes
Definition ItemID.cs:3392
const short GreenBanner
Definition ItemID.cs:1481
const short CaveWall2Echo
Definition ItemID.cs:14000
const short SpookyLamp
Definition ItemID.cs:6740
const short SnakeBanner
Definition ItemID.cs:2837
const short MusicBoxUndergroundCorruption
Definition ItemID.cs:2177
const short IchorBullet
Definition ItemID.cs:4472
const short GoldenShower
Definition ItemID.cs:4475
const short ObsidianTable
Definition ItemID.cs:4847
const short YellowPressurePlate
Definition ItemID.cs:3026
const short GoldLadyBug
Definition ItemID.cs:13553
const short CursedDart
Definition ItemID.cs:9497
const short AmethystGemsparkWallOff
Definition ItemID.cs:8507
const short YellowandBlackDye
Definition ItemID.cs:3530
const short TheEyeOfCthulhu
Definition ItemID.cs:10343
const short MeteoriteLamp
Definition ItemID.cs:9872
const short FleshDresser
Definition ItemID.cs:8387
const short SnowballLauncher
Definition ItemID.cs:3320
const short CaveWall1Echo
Definition ItemID.cs:13997
const short SapphireStaff
Definition ItemID.cs:2690
const short GraduationCapMaroon
Definition ItemID.cs:15452
const short BubblegumBlock
Definition ItemID.cs:5240
const short MartianPiano
Definition ItemID.cs:8930
const short DepthMeter
Definition ItemID.cs:521
const short FrozenBookcase
Definition ItemID.cs:6560
const short GreenWrench
Definition ItemID.cs:3020
const short FrostMinnow
Definition ItemID.cs:7385
const short GolfCup
Definition ItemID.cs:12587
const short GreenDungeonChair
Definition ItemID.cs:4664
const short CatShirt
Definition ItemID.cs:5717
const short VortexDrill
Definition ItemID.cs:8789
const short SpikedJungleSlimeBanner
Definition ItemID.cs:9410
const short TheHorsemansBlade
Definition ItemID.cs:5945
const short SkyBlueandSilverDye
Definition ItemID.cs:3641
const short AmericanExplosive
Definition ItemID.cs:4952
const short SpookyDresser
Definition ItemID.cs:7646
const short MushroomWorkBench
Definition ItemID.cs:2909
const short GoldWormCage
Definition ItemID.cs:9695
const short MummyShirt
Definition ItemID.cs:3080
const short SlimeGun
Definition ItemID.cs:8297
const short HoneyWorkBench
Definition ItemID.cs:7220
const short GolfClubGoldWedge
Definition ItemID.cs:14246
const short MiningHelmet
Definition ItemID.cs:731
const short CrystalSofaHowDoesThatEvenWork
Definition ItemID.cs:12221
const short FullMoonSqueakyToy
Definition ItemID.cs:14675
const short TungstenShortsword
Definition ItemID.cs:10934
const short BossMaskMoonlord
Definition ItemID.cs:10586
const short FrozenSlimeBlock
Definition ItemID.cs:2768
const short PurpleStainedGlass
Definition ItemID.cs:4268
const short MythrilHalberd
Definition ItemID.cs:1637
const short DD2EnergyCrystal
Definition ItemID.cs:11933
const short ShimmerCampfire
Definition ItemID.cs:16538
const short Tsunami
Definition ItemID.cs:8339
const short SquirePlating
Definition ItemID.cs:11870
const short TeamBlockWhitePlatform
Definition ItemID.cs:11393
const short CursedBullet
Definition ItemID.cs:2105
const short EyeofCthulhuTrophy
Definition ItemID.cs:4547
const short CrimsonHelmet
Definition ItemID.cs:2843
const short CowboyPants
Definition ItemID.cs:3092
const short ArchaeologistsPants
Definition ItemID.cs:1226
const short SpiderEcho
Definition ItemID.cs:13976
const short PotSuspendedWaterleaf
Definition ItemID.cs:15050
const short PalmWoodChair
Definition ItemID.cs:8039
const short Starfish
Definition ItemID.cs:8345
const short GrayBrick
Definition ItemID.cs:854
const short GoldBirdCage
Definition ItemID.cs:9677
const short MagicPowerPotion
Definition ItemID.cs:1349
const short GlassChair
Definition ItemID.cs:5576
const short GoblinArcherBanner
Definition ItemID.cs:9248
const short RaggedBrotherhoodSigil
Definition ItemID.cs:4829
const short PrettyPinkDressSkirt
Definition ItemID.cs:14459
const short WoodenSpike
Definition ItemID.cs:3917
const short AncientCobaltBreastplate
Definition ItemID.cs:3350
const short TatteredWoodSign
Definition ItemID.cs:14597
const short ToiletDynasty
Definition ItemID.cs:12818
const short GolfClubStoneIron
Definition ItemID.cs:14228
const short SquirrelStatue
Definition ItemID.cs:11420
const short TeamBlockBluePlatform
Definition ItemID.cs:11384
const short VortexPickaxe
Definition ItemID.cs:8795
const short DeepLimePaint
Definition ItemID.cs:3731
const short PlatinumPickaxe
Definition ItemID.cs:10922
const short Bowl
Definition ItemID.cs:1535
const short UglySweater
Definition ItemID.cs:6284
const short TimelessTravelerHood
Definition ItemID.cs:15620
const short TeleportationPylonVictory
Definition ItemID.cs:15320
const short SandstorminaBottle
Definition ItemID.cs:3038
const short CactusDresser
Definition ItemID.cs:7643
const short SpiderChest
Definition ItemID.cs:12284
const short Marble
Definition ItemID.cs:9710
const short GreenDungeonChest
Definition ItemID.cs:8303
const short SunflowerMinecart
Definition ItemID.cs:13754
const short ToiletSunplate
Definition ItemID.cs:12779
const short UnicornMask
Definition ItemID.cs:5747
const short Squirrel
Definition ItemID.cs:6521
const short SillyBalloonTiedGreen
Definition ItemID.cs:11702
const short GelBalloon
Definition ItemID.cs:15425
const short GolfCupFlagWhite
Definition ItemID.cs:12716
const short TealandSilverDye
Definition ItemID.cs:3635
const short WoodenCrateHard
Definition ItemID.cs:12404
const short TrappedGhost
Definition ItemID.cs:4901
const short GemTreeDiamondSeed
Definition ItemID.cs:15035
const short HardenedSand
Definition ItemID.cs:10283
const short RichMahoganySink
Definition ItemID.cs:8954
const short AncientCobaltBrickWall
Definition ItemID.cs:16757
const short SufficientlyAdvanced
Definition ItemID.cs:16205
const short LivingWoodChandelier
Definition ItemID.cs:6890
const short WormStatue
Definition ItemID.cs:11426
const short SnowmanGangstaBanner
Definition ItemID.cs:9404
const short BarStool
Definition ItemID.cs:5585
const short DiamondMinecart
Definition ItemID.cs:13835
const short GolfClubChlorophyteDriver
Definition ItemID.cs:14261
const short CorruptTorch
Definition ItemID.cs:13622
const short GoldButterfly
Definition ItemID.cs:9140
const short EmeraldStoneBlock
Definition ItemID.cs:14396
const short OrichalcumOre
Definition ItemID.cs:3782
const short BorealWoodWall
Definition ItemID.cs:7982
const short ReaperStatue
Definition ItemID.cs:1808
const short StoneSlab
Definition ItemID.cs:6824
const short AncientShadowGreaves
Definition ItemID.cs:3341
const short VortexBed
Definition ItemID.cs:12968
const short Fake_JungleChest
Definition ItemID.cs:11504
const short PalladiumWaraxe
Definition ItemID.cs:4133
const short CageBuggy
Definition ItemID.cs:10232
const short EskimoPants
Definition ItemID.cs:2882
const short PigronStatue
Definition ItemID.cs:11615
const short SpiffoPlush
Definition ItemID.cs:16463
const short SillyBalloonTiedPink
Definition ItemID.cs:11696
const short CorruptGoldfishBanner
Definition ItemID.cs:5366
const short PotSuspendedMoonglow
Definition ItemID.cs:15047
const short HoneyDoor
Definition ItemID.cs:5600
const short UltrabrightHelmet
Definition ItemID.cs:12491
const short Bench
Definition ItemID.cs:1472
const short Ichorfish
Definition ItemID.cs:7856
const short TreeNymphButterflyJar
Definition ItemID.cs:7016
const short GolfClubIron
Definition ItemID.cs:12584
const short PearlstoneBrickWall
Definition ItemID.cs:1718
const short OrichalcumHalberd
Definition ItemID.cs:4046
const short GemLockRuby
Definition ItemID.cs:11399
const short Fake_PinkDungeonChest
Definition ItemID.cs:11543
const short HangingSkeleton
Definition ItemID.cs:4598
const short MouseStatue
Definition ItemID.cs:11441
const short StardustDresser
Definition ItemID.cs:13100
const short GoldenChair
Definition ItemID.cs:5579
const short SpectreMask
Definition ItemID.cs:7034
const short MothBanner
Definition ItemID.cs:5477
const short GraduationGownBlue
Definition ItemID.cs:15458
const short ShadewoodPlatform
Definition ItemID.cs:3206
const short EbonwoodBookcase
Definition ItemID.cs:6530
const short SuperStarCannon
Definition ItemID.cs:12647
const short BoneArrow
Definition ItemID.cs:9476
const short UltraBrightCampfire
Definition ItemID.cs:11636
const short RoyalGel
Definition ItemID.cs:9737
const short SolarCrawltipedeBanner
Definition ItemID.cs:10751
const short AaronsLeggings
Definition ItemID.cs:5171
const short SantaHat
Definition ItemID.cs:2231
const short LightningBuginaBottle
Definition ItemID.cs:6482
const short GreenDungeonDoor
Definition ItemID.cs:4703
const short PaladinsHammer
Definition ItemID.cs:5006
const short OrichalcumHeadgear
Definition ItemID.cs:4103
const short Discover
Definition ItemID.cs:4955
const short GravitationPotion
Definition ItemID.cs:1382
const short LunarHook
Definition ItemID.cs:11183
const short GreenLight
Definition ItemID.cs:2261
const short SparkyPainting
Definition ItemID.cs:9452
const short GolfBallDyedSkyBlue
Definition ItemID.cs:13223
const short BoneBlock
Definition ItemID.cs:2765
const short IceSkates
Definition ItemID.cs:3317
const short TragicUmbrella
Definition ItemID.cs:14588
const short SpectreStaff
Definition ItemID.cs:4805
const short ToiletGlass
Definition ItemID.cs:12803
const short VineRope
Definition ItemID.cs:9455
const short DD2ElderCrystalStand
Definition ItemID.cs:11915
const short Extractinator
Definition ItemID.cs:3458
const short ZebraSwallowtailButterfly
Definition ItemID.cs:6467
const short PottedLavaPlantBramble
Definition ItemID.cs:15179
const short PurpleEmperorButterflyJar
Definition ItemID.cs:7004
const short SteampunkGoggles
Definition ItemID.cs:5693
const short TopazHook
Definition ItemID.cs:4178
const short ShadewoodBathtub
Definition ItemID.cs:6848
const short PearlwoodWall
Definition ItemID.cs:2339
const short MagicConch
Definition ItemID.cs:13256
const short GreenSlabWallUnsafe
Definition ItemID.cs:16583
const short CrystalStorm
Definition ItemID.cs:2021
const short MushroomCandle
Definition ItemID.cs:8093
const short TheHangedMan
Definition ItemID.cs:4586
const short BorealWoodCandelabra
Definition ItemID.cs:8132
const short GypsyRobe
Definition ItemID.cs:7304
const short CopperBrick
Definition ItemID.cs:902
const short CapricornMask
Definition ItemID.cs:15638
const short StardustHelmet
Definition ItemID.cs:10610
const short ManaRegenerationBand
Definition ItemID.cs:3413
const short Bacon
Definition ItemID.cs:11063
const short ParkaCoat
Definition ItemID.cs:6275
const short ObsidianLantern
Definition ItemID.cs:8393
const short BossMaskCultist
Definition ItemID.cs:10583
const short CnadyCanePickaxe
Definition ItemID.cs:6218
const short MeteoriteTable
Definition ItemID.cs:9926
const short SolarPlatform
Definition ItemID.cs:12944
const short NebulaToilet
Definition ItemID.cs:13088
const short BigMimicCrimsonBanner
Definition ItemID.cs:15389
const short SlimeSofa
Definition ItemID.cs:8213
const short GolfVisor
Definition ItemID.cs:12881
const short GoldenWorkbench
Definition ItemID.cs:12197
const short BewitchingTable
Definition ItemID.cs:9464
const short Hallow4Echo
Definition ItemID.cs:14051
const short PumpkinPants
Definition ItemID.cs:5735
const short ShadowScale
Definition ItemID.cs:725
const short AmethystGemsparkBlock
Definition ItemID.cs:6377
const short DizzyHat
Definition ItemID.cs:16622
const short AnkhCharm
Definition ItemID.cs:5303
const short HerosPants
Definition ItemID.cs:1214
const short SulphurButterfly
Definition ItemID.cs:6461
const short PinkEskimoCoat
Definition ItemID.cs:3404
const short PumpkinWorkBench
Definition ItemID.cs:5852
const short StardustChair
Definition ItemID.cs:13109
const short PalladiumHelmet
Definition ItemID.cs:4085
const short TeamBlockBlue
Definition ItemID.cs:11369
const short CrimsonYoyo
Definition ItemID.cs:10307
const short ArchaeologistsJacket
Definition ItemID.cs:1223
const short VilePowder
Definition ItemID.cs:668
const short TopazGemsparkBlock
Definition ItemID.cs:6380
const short PurpleMucos
Definition ItemID.cs:3821
const short Pineapple
Definition ItemID.cs:13349
const short ShadowflameHadesDye
Definition ItemID.cs:11267
const short BorealWoodSword
Definition ItemID.cs:8702
const short LesionStation
Definition ItemID.cs:12893
const short CrystalSerpent
Definition ItemID.cs:10094
const short TopazStaff
Definition ItemID.cs:2687
const short ClownBanner
Definition ItemID.cs:5360
const short SoulDrain
Definition ItemID.cs:9485
const short LeadBroadsword
Definition ItemID.cs:10955
const short MeteoriteWorkBench
Definition ItemID.cs:9935
const short SkeletronHand
Definition ItemID.cs:4286
const short MeteoriteChandelier
Definition ItemID.cs:9998
const short LesionDoor
Definition ItemID.cs:12368
const short YellowStucco
Definition ItemID.cs:2303
const short LeadFence
Definition ItemID.cs:4811
const short Frog
Definition ItemID.cs:6830
const short PaladinBanner
Definition ItemID.cs:9341
const short MysticCoilSnake
Definition ItemID.cs:13253
const short VortexDoor
Definition ItemID.cs:12995
const short Acorn
Definition ItemID.cs:548
const short FoxShirt
Definition ItemID.cs:5933
const short AshWoodBow
Definition ItemID.cs:16313
const short Outcast
Definition ItemID.cs:16121
const short HeroShield
Definition ItemID.cs:12461
const short RemnantsofDevotion
Definition ItemID.cs:16169
const short MushroomBookcase
Definition ItemID.cs:8087
const short AsphaltBlock
Definition ItemID.cs:2792
const short GoldenCandle
Definition ItemID.cs:6932
const short WaterChest
Definition ItemID.cs:4361
const short CobaltBrick
Definition ItemID.cs:1712
const short PumpkinBookcase
Definition ItemID.cs:8477
const short Sandstone
Definition ItemID.cs:10280
const short Javelin
Definition ItemID.cs:9749
const short SolarBrickWall
Definition ItemID.cs:13166
const short NebulaBookcase
Definition ItemID.cs:13034
const short LaserRifle
Definition ItemID.cs:2009
const short TwilightHairDye
Definition ItemID.cs:10244
const short CoralChair
Definition ItemID.cs:15929
const short AncientObsidianBrickWall
Definition ItemID.cs:16769
const short LavafallBlock
Definition ItemID.cs:8549
const short PinkDungeonCandelabra
Definition ItemID.cs:8465
const short GiantFlyingFoxBanner
Definition ItemID.cs:9242
const short BrazierSuspended
Definition ItemID.cs:15068
const short GlassCandelabra
Definition ItemID.cs:6758
const short ArmoredVikingBanner
Definition ItemID.cs:9161
const short FlowerPacketWild
Definition ItemID.cs:13190
const short None
Definition ItemID.cs:467
const short Princess64
Definition ItemID.cs:15722
const short TopHat
Definition ItemID.cs:1184
const short Ichor
Definition ItemID.cs:4463
const short DoubleCod
Definition ItemID.cs:7406
const short LunaticCultistPetItem
Definition ItemID.cs:14894
const short ArcheryPotion
Definition ItemID.cs:1376
const short SilverHammerOld
Definition ItemID.cs:434
const short CrimsonPlanterBox
Definition ItemID.cs:10121
const short AshWoodCandle
Definition ItemID.cs:16052
const short WhiteTorch
Definition ItemID.cs:1760
const short BalloonCandelabra
Definition ItemID.cs:15986
const short LihzahrdStatue
Definition ItemID.cs:3923
const short WingsVortex
Definition ItemID.cs:10874
const short MeteorHelmet
Definition ItemID.cs:836
const short FishMinecart
Definition ItemID.cs:12668
const short DD2ExplosiveTrapT3Popper
Definition ItemID.cs:11969
const short DirtiestBlock
Definition ItemID.cs:16667
const short YellowString
Definition ItemID.cs:10352
const short Razorpine
Definition ItemID.cs:6257
const short BloodFishingRod
Definition ItemID.cs:13442
const short BeamSword
Definition ItemID.cs:2636
const short FoodBarbarianArmor
Definition ItemID.cs:14723
const short SpikyBallTrap
Definition ItemID.cs:3911
const short ElfArcherBanner
Definition ItemID.cs:9221
const short DD2FlameburstTowerT2Popper
Definition ItemID.cs:11924
const short SolarFlareLeggings
Definition ItemID.cs:8762
const short AshWoodToilet
Definition ItemID.cs:16097
const short ChlorophyteChainsaw
Definition ItemID.cs:4163
const short LunarBlockNebula
Definition ItemID.cs:11192
const short FritzBanner
Definition ItemID.cs:10649
const short SolarFlareAxe
Definition ItemID.cs:8813
const short MusicBoxHell
Definition ItemID.cs:10178
const short AshWoodSofa
Definition ItemID.cs:16085
const short ShadowbeamStaff
Definition ItemID.cs:4799
const short FrozenPlatform
Definition ItemID.cs:12191
const short HunterCloak
Definition ItemID.cs:14699
const short GameMasterPants
Definition ItemID.cs:13433
const short GraniteWorkBench
Definition ItemID.cs:9941
const short BeetleScaleMail
Definition ItemID.cs:7067
const short Worm
Definition ItemID.cs:6473
const short AncientCobaltHelmet
Definition ItemID.cs:3347
const short FrozenPiano
Definition ItemID.cs:7208
const short LesionDresser
Definition ItemID.cs:12371
const short DesertWaterFountain
Definition ItemID.cs:3197
const short Mushroom
Definition ItemID.cs:482
const short PinkDungeonVase
Definition ItemID.cs:4697
const short GoblinSorcererBanner
Definition ItemID.cs:5426
const short GoldenCrate
Definition ItemID.cs:7475
const short SlimeBanner
Definition ItemID.cs:5516
const short ObsidianDoor
Definition ItemID.cs:4841
const short TheGroomBanner
Definition ItemID.cs:9422
const short BlackInk
Definition ItemID.cs:3824
const short BorealWoodLamp
Definition ItemID.cs:8156
const short MaidHead2
Definition ItemID.cs:12863
const short LifeCrystalBoulder
Definition ItemID.cs:16619
const short HallowHardenedSandWall
Definition ItemID.cs:10496
const short FleshGrinder
Definition ItemID.cs:2858
const short SuspiciousLookingEye
Definition ItemID.cs:596
const short SteampunkWings
Definition ItemID.cs:3311
const short Flairon
Definition ItemID.cs:8300
const short FlyingDutchmanTrophy
Definition ItemID.cs:10544
const short PaperAirplaneA
Definition ItemID.cs:13496
const short WaffleIron
Definition ItemID.cs:16613
const short SolarChair
Definition ItemID.cs:12920
const short LogicSensor_Sun
Definition ItemID.cs:11306
const short FlinxStaff
Definition ItemID.cs:15674
const short BlackAndWhiteDye
Definition ItemID.cs:11138
const short RedGardland
Definition ItemID.cs:6107
const short GreenPressurePlate
Definition ItemID.cs:2090
const short PottedCrystalPlantTeardrop
Definition ItemID.cs:15716
const short SlimeBlockWall
Definition ItemID.cs:2774
const short DontStarveShaderItem
Definition ItemID.cs:15806
const short Seagull
Definition ItemID.cs:13544
const short RoninPants
Definition ItemID.cs:15617
const short AmmoReservationPotion
Definition ItemID.cs:7499
const short SilverBowOld
Definition ItemID.cs:431
const short CookingPot
Definition ItemID.cs:1502
const short NebulaAxe
Definition ItemID.cs:8798
const short LeadAxe
Definition ItemID.cs:10949
const short SteampunkShirt
Definition ItemID.cs:2987
const short DerplingBanner
Definition ItemID.cs:5387
const short FancyGreyWallpaper
Definition ItemID.cs:6491
const short GothicChair
Definition ItemID.cs:4994
const short Darkness
Definition ItemID.cs:4892
const short BeeBreastplate
Definition ItemID.cs:7553
const short IchorArrow
Definition ItemID.cs:4469
const short MarbleDresser
Definition ItemID.cs:9866
const short StinkPotion
Definition ItemID.cs:7526
const short TaxCollectorsStickOfDoom
Definition ItemID.cs:10520
const short GlassCandle
Definition ItemID.cs:6611
const short BalloonTable
Definition ItemID.cs:16025
const short Bathtub
Definition ItemID.cs:1475
const short SunBanner
Definition ItemID.cs:3005
const short NeonTetra
Definition ItemID.cs:7373
const short BitterHarvest
Definition ItemID.cs:6008
const short ScarletMacaw
Definition ItemID.cs:16103
const short IcyWaterFountain
Definition ItemID.cs:3290
const short GreenDungeonVase
Definition ItemID.cs:4694
const short CogWall
Definition ItemID.cs:11720
const short BambooLamp
Definition ItemID.cs:14198
const short SailorShirt
Definition ItemID.cs:4304
const short RavagerScorpionBanner
Definition ItemID.cs:10724
const short TurtleLeggings
Definition ItemID.cs:4421
const short DemonHeart
Definition ItemID.cs:10472
const short ElfHat
Definition ItemID.cs:6296
const short SandstorminaBalloon
Definition ItemID.cs:3416
const short SquireAltPants
Definition ItemID.cs:12086
const short SquidBanner
Definition ItemID.cs:9416
const short ShimmerArrow
Definition ItemID.cs:16511
const short PartyHat
Definition ItemID.cs:11663
const short LifeAboveTheSand
Definition ItemID.cs:14363
const short GolfBallDyedTeal
Definition ItemID.cs:13226
const short MushroomGrassSeeds
Definition ItemID.cs:1049
const short PearlwoodLamp
Definition ItemID.cs:6731
const short GraniteBookcase
Definition ItemID.cs:9968
const short StardustBrickWall
Definition ItemID.cs:13175
const short AdamantiteMask
Definition ItemID.cs:1673
const short ShimmerBrick
Definition ItemID.cs:16661
const short EmeraldBunnyCage
Definition ItemID.cs:15122
const short ShadowChest
Definition ItemID.cs:1451
const short Pupfish
Definition ItemID.cs:13586
const short StrangeBrew
Definition ItemID.cs:9470
const short ReflectiveGoldDye
Definition ItemID.cs:9548
const short BalloonBed
Definition ItemID.cs:15977
const short WeightedPressurePlateOrange
Definition ItemID.cs:11357
const short YellowTorch
Definition ItemID.cs:1763
const short AlphabetStatueU
Definition ItemID.cs:8663
const short Furnace
Definition ItemID.cs:566
const short GoldHammerOld
Definition ItemID.cs:452
const short Fake_PumpkinChest
Definition ItemID.cs:11561
const short PrinceUniform
Definition ItemID.cs:15701
const short PsychoKnife
Definition ItemID.cs:9785
const short TitanstoneBlock
Definition ItemID.cs:5246
const short Dirt2Echo
Definition ItemID.cs:14033
const short ToiletMeteor
Definition ItemID.cs:12890
const short AshWoodChandelier
Definition ItemID.cs:16058
const short AshWoodSword
Definition ItemID.cs:16319
const short MarbleBlockWall
Definition ItemID.cs:9716
const short BoneChandelier
Definition ItemID.cs:6899
const short SoulofMight
Definition ItemID.cs:2111
const short CrimsandBlock
Definition ItemID.cs:4205
const short DrManFlyMask
Definition ItemID.cs:14681
const short Leather
Definition ItemID.cs:1244
const short LokisHelm
Definition ItemID.cs:11234
const short GranitePlatform
Definition ItemID.cs:9905
const short RubyStaff
Definition ItemID.cs:2696
const short GoldBrickWall
Definition ItemID.cs:893
const short LunarBlockVortex
Definition ItemID.cs:11189
const short CobaltHat
Definition ItemID.cs:1580
const short MercuryBrick
Definition ItemID.cs:16685
const short Fake_HallowedChest
Definition ItemID.cs:11513
const short Stynger
Definition ItemID.cs:4241
const short Mannequin
Definition ItemID.cs:1961
const short SpookyLeggings
Definition ItemID.cs:5969
const short GhostarShirt
Definition ItemID.cs:14666
const short MarbleWall
Definition ItemID.cs:9713
const short PineDoor
Definition ItemID.cs:6239
const short MarblePlatform
Definition ItemID.cs:9902
const short AshWoodDresser
Definition ItemID.cs:16046
const short MolotovCocktail
Definition ItemID.cs:8237
const short StormTigerStaff
Definition ItemID.cs:14288
const short HoneyCup
Definition ItemID.cs:7238
const short LimeDye
Definition ItemID.cs:3497
const short IceBoomerang
Definition ItemID.cs:2477
const short EyeballStatue
Definition ItemID.cs:1880
const short UnicornStatue
Definition ItemID.cs:11594
const short MartianHoverCandle
Definition ItemID.cs:8921
const short MusicBoxOWBoss1
Definition ItemID.cs:15566
const short GlassSlipper
Definition ItemID.cs:15698
const short FalconBlade
Definition ItemID.cs:8291
const short NightsEdge
Definition ItemID.cs:1286
const short BoneCampfire
Definition ItemID.cs:11639
const short VioletHusk
Definition ItemID.cs:3818
const short SkeletonMageBanner
Definition ItemID.cs:5513
const short ChumBucket
Definition ItemID.cs:14291
const short DemonHorns
Definition ItemID.cs:14114
const short SanguineStaff
Definition ItemID.cs:13274
const short LavaEruptsBanner
Definition ItemID.cs:4874
const short CardinalCage
Definition ItemID.cs:6971
const short GoldBroadswordOld
Definition ItemID.cs:461
const short MusicBoxWindyDay
Definition ItemID.cs:12713
const short PlatinumBrickWall
Definition ItemID.cs:2633
const short AncientBattleArmorMaterial
Definition ItemID.cs:11816
const short VortexLeggings
Definition ItemID.cs:8744
const short ThornWhip
Definition ItemID.cs:15206
const short AmethystHook
Definition ItemID.cs:4175
const short CrystalLantern
Definition ItemID.cs:12140
const short KingSlimeMasterTrophy
Definition ItemID.cs:15254
const short DynastyBowl
Definition ItemID.cs:7172
const short BlueAndGreenLights
Definition ItemID.cs:6176
const short GreenTiledWallUnsafe
Definition ItemID.cs:16586
const short RainbowMossBlockWall
Definition ItemID.cs:16817
const short SlimePiano
Definition ItemID.cs:8207
const short WeightedPressurePlatePink
Definition ItemID.cs:11345
const short LesionSink
Definition ItemID.cs:12383
const short PurplePhasesaberOld
Definition ItemID.cs:329
const short CowboyHat
Definition ItemID.cs:3086
const short PlasmaLamp
Definition ItemID.cs:14126
const short EbonwoodHelmet
Definition ItemID.cs:2657
const short BorealWoodLantern
Definition ItemID.cs:8159
const short MythrilBrickWall
Definition ItemID.cs:1730
const short RichMahoganyGreaves
Definition ItemID.cs:2672
const short Marrow
Definition ItemID.cs:2513
const short GoldFrog
Definition ItemID.cs:9143
const short GolfClubBronzeWedge
Definition ItemID.cs:14234
const short SquireGreaves
Definition ItemID.cs:11873
const short SkywareDresser
Definition ItemID.cs:7649
const short FrostBreastplate
Definition ItemID.cs:2522
const short WaterGun
Definition ItemID.cs:7283
const short PaintingTheTruthIsUpThere
Definition ItemID.cs:9068
const short Hay
Definition ItemID.cs:5648
const short AncientHallowedPlateMail
Definition ItemID.cs:15167
const short TigerSkin
Definition ItemID.cs:7310
const short BennyWarhol
Definition ItemID.cs:16154
const short ToiletBoreal
Definition ItemID.cs:12824
const short AaronsHelmet
Definition ItemID.cs:5165
const short CosmicEmberBrickWall
Definition ItemID.cs:16703
const short CockatielStatue
Definition ItemID.cs:16424
const short Dirt3Echo
Definition ItemID.cs:14036
const short SpectrePaintScraper
Definition ItemID.cs:5102
const short ToiletFrozen
Definition ItemID.cs:12800
const short TaxCollectorPants
Definition ItemID.cs:10199
const short FrogFlipper
Definition ItemID.cs:12449
const short CrystalLamp
Definition ItemID.cs:12143
const short VioletandBlackDye
Definition ItemID.cs:3554
const short PinkandSilverDye
Definition ItemID.cs:3653
const short PenguinBanner
Definition ItemID.cs:9344
const short LogicSensor_Moon
Definition ItemID.cs:11309
const short LeadAnvil
Definition ItemID.cs:2615
const short BorealWoodChair
Definition ItemID.cs:8138
const short FroggleBunwich
Definition ItemID.cs:15746
const short LeadBroadswordOld
Definition ItemID.cs:389
const short GothicBookcase
Definition ItemID.cs:5003
static Dictionary< string, short > GenerateLegacyItemDictionary()
Definition ItemID.cs:16842
const short SkyBlueFlower
Definition ItemID.cs:3794
const short PirateBanner
Definition ItemID.cs:5495
const short AncientPinkDungeonBrick
Definition ItemID.cs:16730
const short ScalyTruffle
Definition ItemID.cs:7754
const short CopperPickaxeOld
Definition ItemID.cs:428
const short VultureBanner
Definition ItemID.cs:5546
const short YellowBulb
Definition ItemID.cs:6125
const short AshWoodGreaves
Definition ItemID.cs:16310
const short IceEcho
Definition ItemID.cs:13985
const short GoldWatch
Definition ItemID.cs:518
const short SafemanSunDress
Definition ItemID.cs:14711
const short Seashell
Definition ItemID.cs:8342
const short MaidShirt2
Definition ItemID.cs:12866
const short RichMahoganySword
Definition ItemID.cs:2435
const short Candle
Definition ItemID.cs:782
const short DeadMansChest
Definition ItemID.cs:12431
const short TinPickaxe
Definition ItemID.cs:10976
const short HoneyDresser
Definition ItemID.cs:7652
const short VileMushroom
Definition ItemID.cs:647
const short NecromanticScroll
Definition ItemID.cs:6002
const short ArapaimaBanner
Definition ItemID.cs:5324
const short DestroyerBossBag
Definition ItemID.cs:10442
const short LightningBug
Definition ItemID.cs:6479
const short MeteoriteDoor
Definition ItemID.cs:9854
const short SeashellHairpin
Definition ItemID.cs:7718
const short PlatinumHelmet
Definition ItemID.cs:2555
const short SoulBottleNight
Definition ItemID.cs:14555
const short CrystalCandle
Definition ItemID.cs:12137
const short ToiletMartian
Definition ItemID.cs:12830
const short Sandgun
Definition ItemID.cs:1265
const short GolfClubRustyPutter
Definition ItemID.cs:14231
const short FrostStaff
Definition ItemID.cs:2645
const short PineChair
Definition ItemID.cs:6242
const short CrownoDevoursHisLunch
Definition ItemID.cs:5192
const short ImpStaff
Definition ItemID.cs:7562
const short HandWarmer
Definition ItemID.cs:6230
const short SkywareChandelier
Definition ItemID.cs:6656
const short WarriorEmblem
Definition ItemID.cs:1937
const short ChippysCouch
Definition ItemID.cs:15446
const short SauteedFrogLegs
Definition ItemID.cs:12566
const short PurpleandSilverDye
Definition ItemID.cs:3647
const short AMachineforTerrarians
Definition ItemID.cs:16148
const short SlimeClock
Definition ItemID.cs:8192
const short LivingWoodBookcase
Definition ItemID.cs:6872
const short GreenStainedGlass
Definition ItemID.cs:4277
const short DripplerFlail
Definition ItemID.cs:13283
const short MushroomSofa
Definition ItemID.cs:7706
const short EbonwoodTable
Definition ItemID.cs:2381
const short RubyHook
Definition ItemID.cs:4187
const short BuccaneerBandana
Definition ItemID.cs:10256
const short WhiteTuxedoShirt
Definition ItemID.cs:4331
const short FishronWings
Definition ItemID.cs:8294
const short UndeadVikingStatue
Definition ItemID.cs:11606
const short BlueBrickPlatform
Definition ItemID.cs:4619
const short ProjectilePressurePad
Definition ItemID.cs:11588
const short FrogWebbing
Definition ItemID.cs:12455
const short ThornsPotion
Definition ItemID.cs:1370
const short TeamBlockRed
Definition ItemID.cs:11330
const short EmeraldMinecart
Definition ItemID.cs:13829
const short HeartStatue
Definition ItemID.cs:1886
const short HuntressAltHead
Definition ItemID.cs:12098
const short BossBagDarkMage
Definition ItemID.cs:12053
const short SnowBrick
Definition ItemID.cs:2249
const short Katana
Definition ItemID.cs:7286
const short SpeedHairDye
Definition ItemID.cs:6425
const short HoneyAbsorbantSponge
Definition ItemID.cs:16376
const short WineGlass
Definition ItemID.cs:7199
const short CarbonGuitar
Definition ItemID.cs:12638
const short FleshChandelier
Definition ItemID.cs:6638
const short PainterPaintballGun
Definition ItemID.cs:10517
const short SteampunkMinecart
Definition ItemID.cs:13883
const short BouncyDynamite
Definition ItemID.cs:11108
const short Requiem
Definition ItemID.cs:16136
const short FleshDoor
Definition ItemID.cs:2918
const short IronHammer
Definition ItemID.cs:488
const short TerrasparkBoots
Definition ItemID.cs:15467
const short LincolnsPants
Definition ItemID.cs:16628
const short SilverAxe
Definition ItemID.cs:11003
const short KiteBunnyCrimson
Definition ItemID.cs:14480
const short IlluminantHook
Definition ItemID.cs:9533
const short TissueSample
Definition ItemID.cs:4454
const short HellfireArrow
Definition ItemID.cs:1262
const short BrightPurpleDye
Definition ItemID.cs:3608
const short SparkleGuitar
Definition ItemID.cs:14612
const short FlowerPacketYellow
Definition ItemID.cs:12602
const short SolarClock
Definition ItemID.cs:12929
const short LavaCrate
Definition ItemID.cs:15098
const short HuntressAltPants
Definition ItemID.cs:12104
const short PinkJellyfish
Definition ItemID.cs:7781
const short MeteoriteBrick
Definition ItemID.cs:9767
const short PumpkinBathtub
Definition ItemID.cs:8450
const short SlimeBookcase
Definition ItemID.cs:8174
const short SuperAbsorbantSponge
Definition ItemID.cs:9563
const short JungleYoyo
Definition ItemID.cs:10310
const short SolarWorkbench
Definition ItemID.cs:12956
const short ViciousPowder
Definition ItemID.cs:9125
const short FragmentStardust
Definition ItemID.cs:10844
const short LargeBambooBlock
Definition ItemID.cs:14108
const short SpearRack
Definition ItemID.cs:6818
const short PalmWoodDresser
Definition ItemID.cs:8054
const short Lens
Definition ItemID.cs:581
const short EbonwoodClock
Definition ItemID.cs:8246
const short BoneSword
Definition ItemID.cs:3965
const short NightOwlPotion
Definition ItemID.cs:1364
const short PinkDungeonDresser
Definition ItemID.cs:7631
const short AncientGreenDungeonBrickWall
Definition ItemID.cs:16727
const short LesionCandle
Definition ItemID.cs:12353
const short TheMeatball
Definition ItemID.cs:2870
const short HolyArrow
Definition ItemID.cs:2015
const short AncientHallowedHood
Definition ItemID.cs:15164
const short ShipInABottle
Definition ItemID.cs:7937
const short ZombieArmStatue
Definition ItemID.cs:11624
const short PharaohsRobe
Definition ItemID.cs:3065
const short LesionChest
Definition ItemID.cs:12362
const short WoodenTable
Definition ItemID.cs:563
const short TinPlating
Definition ItemID.cs:8543
const short ShadowDye
Definition ItemID.cs:9080
const short CopperAxe
Definition ItemID.cs:10985
const short AmethystGemsparkWall
Definition ItemID.cs:8504
const short ArmorBracing
Definition ItemID.cs:3170
const short LampPost
Definition ItemID.cs:1490
const short SoulofFlight
Definition ItemID.cs:2192
const short BlinkrootSeeds
Definition ItemID.cs:1394
const short FishronBossBag
Definition ItemID.cs:10457
const short HallowSandstone
Definition ItemID.cs:10484
const short LamiaShirt
Definition ItemID.cs:11822
const short MusicBoxTitle
Definition ItemID.cs:2162
const short DryadLoincloth
Definition ItemID.cs:6029
const short CowboyJacket
Definition ItemID.cs:3089
const short MeteorHamaxe
Definition ItemID.cs:1079
const short TikiMask
Definition ItemID.cs:3944
const short LogicSensor_Honey
Definition ItemID.cs:11651
const short Cursedfish
Definition ItemID.cs:7829
const short VortexChandelier
Definition ItemID.cs:12986
const short ElfShirt
Definition ItemID.cs:6299
const short MiningShirt
Definition ItemID.cs:1697
const short SharkStatue
Definition ItemID.cs:8483
const short BookStaff
Definition ItemID.cs:12023
const short ShadowJoustingLance
Definition ItemID.cs:14834
const short SkiphsShirt
Definition ItemID.cs:11225
const short GreatWave
Definition ItemID.cs:4781
const short AlphabetStatueY
Definition ItemID.cs:8675
const short ResplendentDessert
Definition ItemID.cs:15860
const short BlueMoss
Definition ItemID.cs:13523
const short CelestialMagnet
Definition ItemID.cs:7124
const short AncientCloth
Definition ItemID.cs:11849
const short RocketII
Definition ItemID.cs:2783
const short TeleportationPylonHallow
Definition ItemID.cs:15215
const short AdamantiteBeam
Definition ItemID.cs:2279
const short StardustMonolith
Definition ItemID.cs:11081
const short SquirrelHook
Definition ItemID.cs:14744
const short MagicQuiver
Definition ItemID.cs:4430
const short MoltenCharm
Definition ItemID.cs:12581
const short OasisCrate
Definition ItemID.cs:13688
const short MusicBoxEclipse
Definition ItemID.cs:5294
const short CyborgHelmet
Definition ItemID.cs:5696
const short CandyCaneWall
Definition ItemID.cs:2228
const short LeadBrick
Definition ItemID.cs:12326
const short ChocolateChipCookie
Definition ItemID.cs:12518
const short CenxsLeggings
Definition ItemID.cs:5135
const short IronFence
Definition ItemID.cs:7466
const short MythrilDrill
Definition ItemID.cs:1625
const short Grapefruit
Definition ItemID.cs:13337
const short YellowAndGreenBulb
Definition ItemID.cs:6134
const short PirateDeadeyeBanner
Definition ItemID.cs:10793
const short LunaticCultistMasterTrophy
Definition ItemID.cs:15278
const short MusicBoxOWUndergroundCorruption
Definition ItemID.cs:15545
const short MinecartTrack
Definition ItemID.cs:7487
const short ShadewoodBreastplate
Definition ItemID.cs:3242
const short RedandBlackDye
Definition ItemID.cs:3524
static readonly IdDictionary Search
Definition ItemID.cs:16838
const short LeafWings
Definition ItemID.cs:3953
const short MoonlordArrow
Definition ItemID.cs:11171
const short SolarChandelier
Definition ItemID.cs:12923
const short TinkerersWorkshop
Definition ItemID.cs:1661
const short LivingWoodBed
Definition ItemID.cs:6884
const short PlatinumChandelier
Definition ItemID.cs:2603
const short PinkBrick
Definition ItemID.cs:884
const short PottedJunglePalm
Definition ItemID.cs:13778
const short MidnightRainbowDye
Definition ItemID.cs:11135
const short BlueDungeonBed
Definition ItemID.cs:4877
const short Fake_DynastyChest
Definition ItemID.cs:11519
const short PurpleClubberfish
Definition ItemID.cs:7457
const short NightKey
Definition ItemID.cs:9740
const short MartianChest
Definition ItemID.cs:8909
const short MaggotCage
Definition ItemID.cs:13559
const short NebulaHeadcrabBanner
Definition ItemID.cs:10766
const short BloodyGoblet
Definition ItemID.cs:14651
const short FlarefinKoi
Definition ItemID.cs:7403
const short ReinforcedFishingPole
Definition ItemID.cs:7340
const short MushroomSpear
Definition ItemID.cs:2735
const short VioletString
Definition ItemID.cs:10376
const short CookedMarshmallow
Definition ItemID.cs:3374
const short DarkMageMasterTrophy
Definition ItemID.cs:15305
const short ClimbingClaws
Definition ItemID.cs:3326
const short MushroomBed
Definition ItemID.cs:8081
const short PiratePants
Definition ItemID.cs:3101
const short CopperWatch
Definition ItemID.cs:512
const short MisterStabbyBanner
Definition ItemID.cs:9329
const short CactusDoor
Definition ItemID.cs:2915
const short FlaskofCursedFlames
Definition ItemID.cs:4526
const short GreenFairyJar
Definition ItemID.cs:14435
const short GemBunnyDiamond
Definition ItemID.cs:14996
const short AncientGoldBrickWall
Definition ItemID.cs:16739
const short LobsterTail
Definition ItemID.cs:13676
const short MushroomClock
Definition ItemID.cs:8264
const short LunarBar
Definition ItemID.cs:10868
const short BloodMoonStarter
Definition ItemID.cs:13280
const short DiamondEcho
Definition ItemID.cs:13952
const short MoonShell
Definition ItemID.cs:3050
const short GhostarsWings
Definition ItemID.cs:14657
const short PaintingWolfgang
Definition ItemID.cs:15839
const short ClingerStaff
Definition ItemID.cs:9509
const short UnicornWispDye
Definition ItemID.cs:9119
const short OrangePhaseblade
Definition ItemID.cs:13241
const short WickedUndead
Definition ItemID.cs:14648
const short AshWoodBookcase
Definition ItemID.cs:16043
const short PinkIceBlock
Definition ItemID.cs:2969
const short PoisonDart
Definition ItemID.cs:4397
const short PinkTiledWall
Definition ItemID.cs:4610
const short TheTwinsHaveAwoken
Definition ItemID.cs:4736
const short NebulaPlatform
Definition ItemID.cs:13070
const short ThePossessedBanner
Definition ItemID.cs:10664
const short BlueEgg
Definition ItemID.cs:16358
const short SwampThingBanner
Definition ItemID.cs:5528
const short SteampunkPants
Definition ItemID.cs:2990
const short BorealWoodBed
Definition ItemID.cs:8126
const short Cave2Echo
Definition ItemID.cs:13958
const short BlueFlameAndBlackDye
Definition ItemID.cs:3575
const short ChargedBlasterCannon
Definition ItemID.cs:9113
const short Dirt4Echo
Definition ItemID.cs:14039
const short Catacomb
Definition ItemID.cs:4718
const short ConfettiBlockBlack
Definition ItemID.cs:8558
const short Blindfold
Definition ItemID.cs:3131
const short SeaweedPlanter
Definition ItemID.cs:7955
const short FossilOre
Definition ItemID.cs:10607
const short NorthPole
Definition ItemID.cs:6308
const short DestroyerEmblem
Definition ItemID.cs:4370
const short TwinsBossBag
Definition ItemID.cs:10445
const short LargeDiamond
Definition ItemID.cs:5048
const short Fake_LihzahrdChest
Definition ItemID.cs:11498
const short SuperHeroMask
Definition ItemID.cs:14423
const short FloretProtectorLegs
Definition ItemID.cs:15635
const short MusicBoxMushrooms
Definition ItemID.cs:5297
const short TigerClimbingGear
Definition ItemID.cs:3395
const short DeepPurplePaint
Definition ItemID.cs:3749
const short HoneyBucket
Definition ItemID.cs:3851
const short SilverOre
Definition ItemID.cs:509
const short JourneymanBait
Definition ItemID.cs:8492
const short SteampunkBathtub
Definition ItemID.cs:6842
const short MushroomStatue
Definition ItemID.cs:1877
const short EndurancePotion
Definition ItemID.cs:7505
const short ShadowFlameHexDoll
Definition ItemID.cs:9626
const short TreeNymphButterfly
Definition ItemID.cs:6464
const short GolfTrophyGold
Definition ItemID.cs:14270
const short WarTableBanner
Definition ItemID.cs:11912
const short LizardEgg
Definition ItemID.cs:3983
const short SpookyWings
Definition ItemID.cs:5957
const short Seed
Definition ItemID.cs:1316
const short IronDoor
Definition ItemID.cs:3887
const short ClingerBanner
Definition ItemID.cs:9182
const short GoldFrogCage
Definition ItemID.cs:9686
const short GreenLights
Definition ItemID.cs:6158
const short MiningPotion
Definition ItemID.cs:7433
const short PottedLavaPlantBulb
Definition ItemID.cs:15182
const short GlassDoor
Definition ItemID.cs:5594
const short RichMahoganyClock
Definition ItemID.cs:8258
const short StarRoyaleBrick
Definition ItemID.cs:16688
const short RobotMask
Definition ItemID.cs:5738
const short DynastyCandle
Definition ItemID.cs:7175
const short UnholyTrident
Definition ItemID.cs:2516
const short FireproofBugNet
Definition ItemID.cs:14930
const short GreenDragonflyJar
Definition ItemID.cs:13454
const short HellMinecart
Definition ItemID.cs:13796
const short AngelStatue
Definition ItemID.cs:623
const short IronBrick
Definition ItemID.cs:12320
const short RustedCompanyStandard
Definition ItemID.cs:4826
const short ButcherPants
Definition ItemID.cs:14693
const short VampireFrogStaff
Definition ItemID.cs:13286
const short WandofSparking
Definition ItemID.cs:9674
const short AncientHellstoneBrickWall
Definition ItemID.cs:16775
const short SolarTable
Definition ItemID.cs:12953
const short DeadlySphereBanner
Definition ItemID.cs:10673
const short ObsidianLamp
Definition ItemID.cs:8399
const short YellowAndGreenLights
Definition ItemID.cs:6173
const short Fake_Chest
Definition ItemID.cs:11462
const short Solidifier
Definition ItemID.cs:3461
const short ThinIce
Definition ItemID.cs:13640
const short Amber
Definition ItemID.cs:3464
const short AnkhShield
Definition ItemID.cs:5306
const short ShadewoodBow
Definition ItemID.cs:3236
const short PottedHallowCedar
Definition ItemID.cs:13763
const short GreenJellyfish
Definition ItemID.cs:7778
const short FlameWakerBoots
Definition ItemID.cs:14933
const short FogMachine
Definition ItemID.cs:14123
const short Fake_CoralChest
Definition ItemID.cs:15968
const short GolfClubDiamondWedge
Definition ItemID.cs:14258
const short HardenedSandWall
Definition ItemID.cs:10487
const short LesionChair
Definition ItemID.cs:12356
const short NailGun
Definition ItemID.cs:9788
const short SlimeLamp
Definition ItemID.cs:8201
const short DungeonSpiritBanner
Definition ItemID.cs:9218
const short LicenseBunny
Definition ItemID.cs:15197
const short BrownPressurePlate
Definition ItemID.cs:2096
const short UlyssesButterflyJar
Definition ItemID.cs:7010
const short CopperBowOld
Definition ItemID.cs:413
const short RestorationPotion
Definition ItemID.cs:1148
const short TurtleHelmet
Definition ItemID.cs:4415
const short Fake_SlimeChest
Definition ItemID.cs:11537
const short SkellingtonJSkellingsworth
Definition ItemID.cs:4724
const short BrightTealDye
Definition ItemID.cs:3596
const short SnailCage
Definition ItemID.cs:6989
const short RedPhasesaberOld
Definition ItemID.cs:335
const short ConveyorBeltRight
Definition ItemID.cs:11297
const short LunarHamaxeNebula
Definition ItemID.cs:11039
const short FleshKnuckles
Definition ItemID.cs:9515
const short CopperAxeOld
Definition ItemID.cs:419
const short SpookyCandelabra
Definition ItemID.cs:6776
const short FamiliarPants
Definition ItemID.cs:1277
const short MartianDresser
Definition ItemID.cs:8915
const short ToiletCrystal
Definition ItemID.cs:12839
const short HallowedHood
Definition ItemID.cs:15086
const short PartyBundleOfBalloonTile
Definition ItemID.cs:11711
const short SilentFish
Definition ItemID.cs:16259
const short ObsidianSink
Definition ItemID.cs:8987
const short TungstenHammer
Definition ItemID.cs:10928
const short WeightedPressurePlateCyan
Definition ItemID.cs:11363
const short TeleportationPylonUnderground
Definition ItemID.cs:15218
const short LavaMossBlock
Definition ItemID.cs:16784
const short Rocks4Echo
Definition ItemID.cs:14087
const short StardustPlatform
Definition ItemID.cs:13133
const short LavaSkull
Definition ItemID.cs:12464
const short LizardTail
Definition ItemID.cs:14786
const short BoneWarp
Definition ItemID.cs:4592
const short LuckyHorseshoe
Definition ItemID.cs:941
const short ApplePie
Definition ItemID.cs:12500
const short TinGreaves
Definition ItemID.cs:2534
const short CyanPaint
Definition ItemID.cs:3704
const short PossessedHatchet
Definition ItemID.cs:3833
const short HuntressBuckler
Definition ItemID.cs:11900
const short Musket
Definition ItemID.cs:755
const short Derpfish
Definition ItemID.cs:7916
const short StardustDrill
Definition ItemID.cs:10859
const short CyanBeetleBanner
Definition ItemID.cs:9203
const short PlatinumHammerOld
Definition ItemID.cs:344
const short ObsidianPants
Definition ItemID.cs:10271
const short FrozenCandle
Definition ItemID.cs:6614
const short StardustDragonStaff
Definition ItemID.cs:11060
const short AmethystSquirrelCage
Definition ItemID.cs:15134
const short FleshCandelabra
Definition ItemID.cs:6749
const short RegenerationPotion
Definition ItemID.cs:1334
const short HerculesBeetle
Definition ItemID.cs:3968
const short GrapeJuice
Definition ItemID.cs:14312
const short MeteoriteSofa
Definition ItemID.cs:9917
const short ToucanCage
Definition ItemID.cs:16409
const short Bomb
Definition ItemID.cs:965
const short RocketBoots
Definition ItemID.cs:851
const short ObsidianSkinPotion
Definition ItemID.cs:1331
const short CrystalBookCase
Definition ItemID.cs:12218
const short IcyMermanBanner
Definition ItemID.cs:5456
const short SandsharkBanner
Definition ItemID.cs:11834
const short RedDevilBanner
Definition ItemID.cs:10805
const short GoldenBugNet
Definition ItemID.cs:10016
const short RedPotion
Definition ItemID.cs:2501
const short StardustSoldierBanner
Definition ItemID.cs:10727
const short CoralChest
Definition ItemID.cs:15935
const short CobaltRepeater
Definition ItemID.cs:1772
const short MusicBoxTheHallow
Definition ItemID.cs:2180
const short HellbatBanner
Definition ItemID.cs:5444
const short JunglePants
Definition ItemID.cs:1157
const short PlanteraTrophy
Definition ItemID.cs:4577
const short BoosterTrack
Definition ItemID.cs:8684
const short Feather
Definition ItemID.cs:1427
const short AncientBlueDungeonBrickWall
Definition ItemID.cs:16721
const short CrackedGreenBrick
Definition ItemID.cs:13184
const short SilverBroadsword
Definition ItemID.cs:11009
const short GraduationCapBlue
Definition ItemID.cs:15449
const short Damselfish
Definition ItemID.cs:7379
const short UnluckyYarn
Definition ItemID.cs:5897
const short GrassWall
Definition ItemID.cs:2702
const short BrightLimeDye
Definition ItemID.cs:3590
const short TinShortswordOld
Definition ItemID.cs:404
const short LamiaHat
Definition ItemID.cs:11825
const short BlueDynastyShingles
Definition ItemID.cs:7253
const short PinkDungeonSofa
Definition ItemID.cs:7679
const short FrozenWorkBench
Definition ItemID.cs:7223
const short DiggingMoleMinecart
Definition ItemID.cs:14756
const short Toilet
Definition ItemID.cs:1541
const short Vitamins
Definition ItemID.cs:3143
const short Nevermore
Definition ItemID.cs:14636
const short Boulder
Definition ItemID.cs:2087
const short Stinkfish
Definition ItemID.cs:7430
const short PoopWall
Definition ItemID.cs:16655
const short ForestTroll
Definition ItemID.cs:16283
const short GoblinThiefBanner
Definition ItemID.cs:5423
const short PalladiumChainsaw
Definition ItemID.cs:4037
const short RedAdmiralButterflyJar
Definition ItemID.cs:7007
const short SpookyWood
Definition ItemID.cs:5654
const short ChlorophyteWarhammer
Definition ItemID.cs:4169
const short Fake_RichMahoganyChest
Definition ItemID.cs:11474
const short DoNotStepontheGrass
Definition ItemID.cs:4925
const short LeinforsPants
Definition ItemID.cs:12248
const short ArgonMossBlock
Definition ItemID.cs:16787
const short FossilPants
Definition ItemID.cs:10595
const short MusicBoxUndergroundJungle
Definition ItemID.cs:13730
const short MartianBrainscramblerBanner
Definition ItemID.cs:9302
const short BatWings
Definition ItemID.cs:3962
const short DeadMansSweater
Definition ItemID.cs:15488
const short ManaFlower
Definition ItemID.cs:2132
const short AmberGemsparkWallOff
Definition ItemID.cs:8501
const short LihzahrdTable
Definition ItemID.cs:3899
const short LavaFishingHook
Definition ItemID.cs:15110
const short ShiverthornSeeds
Definition ItemID.cs:7538
const short LastPrism
Definition ItemID.cs:11090
const short WarmthPotion
Definition ItemID.cs:7544
const short UnicornBanner
Definition ItemID.cs:5540
const short SteampunkCandelabra
Definition ItemID.cs:6755
const short PinkDungeonSink
Definition ItemID.cs:8984
static short FromLegacyName(string name, int release)
Definition ItemID.cs:16856
const short PottedLavaPlantBush
Definition ItemID.cs:15176
const short ReflectiveCopperDye
Definition ItemID.cs:11126
const short BlackPaint
Definition ItemID.cs:3758
const short HornetStaff
Definition ItemID.cs:7559
const short EchoMonolith
Definition ItemID.cs:16502
const short Fake_FrozenChest
Definition ItemID.cs:11516
const short PupfishBowl
Definition ItemID.cs:13661
const short LihzahrdSofa
Definition ItemID.cs:7715
const short SolarPiano
Definition ItemID.cs:12941
const short HallowedSeeds
Definition ItemID.cs:1574
const short Wrench
Definition ItemID.cs:1994
const short MonkAltHead
Definition ItemID.cs:12107
const short Firefly
Definition ItemID.cs:6443
const short MusicBoxIce
Definition ItemID.cs:5273
const short SillyBalloonMachine
Definition ItemID.cs:11693
const short DeathweedSeeds
Definition ItemID.cs:1397
const short CactusPickaxe
Definition ItemID.cs:3113
const short GreenJellyfishJar
Definition ItemID.cs:7787
const short FallenStarfish
Definition ItemID.cs:7841
const short YellowPresent
Definition ItemID.cs:2270
const short TeamBlockRedPlatform
Definition ItemID.cs:11333
const short TealandBlackDye
Definition ItemID.cs:3539
const short ShadowHelmet
Definition ItemID.cs:773
const short CopperShortsword
Definition ItemID.cs:10988
const short Yoraiz0rHead
Definition ItemID.cs:11216
const short LaserMachinegun
Definition ItemID.cs:8852
const short NebulaDrill
Definition ItemID.cs:8804
const short WaterWalkingBoots
Definition ItemID.cs:3056
const short PharaohsMask
Definition ItemID.cs:3011
const short BlueDungeonCandelabra
Definition ItemID.cs:8459
const short BalloonDresser
Definition ItemID.cs:15983
const short TitaniumRepeater
Definition ItemID.cs:4070
const short RichMahoganyCandle
Definition ItemID.cs:6617
const short MusicBoxOWUnderworld
Definition ItemID.cs:15536
const short FlyingFishBanner
Definition ItemID.cs:5405
const short BrickLayer
Definition ItemID.cs:7109
const short TealDye
Definition ItemID.cs:3503
const short CopperGreaves
Definition ItemID.cs:695
const short FrozenBathtub
Definition ItemID.cs:6695
const short SolarEruption
Definition ItemID.cs:10886
const short BlueTorch
Definition ItemID.cs:1748
const short SilkRope
Definition ItemID.cs:9698
const short HellCake
Definition ItemID.cs:14120
const short BambooBlock
Definition ItemID.cs:14159
const short AstraBrickWall
Definition ItemID.cs:16700
const short BookofSkulls
Definition ItemID.cs:4406
const short DestroyerPetItem
Definition ItemID.cs:14876
const short ToiletMarble
Definition ItemID.cs:12836
const short MartianOfficerBanner
Definition ItemID.cs:9317
const short PocketMirror
Definition ItemID.cs:11810
const short Gradient
Definition ItemID.cs:10415
const short ApprenticeHat
Definition ItemID.cs:11858
const short AlphabetStatue0
Definition ItemID.cs:8573
const short MusicBoxBoss1
Definition ItemID.cs:2168
const short SandsharkHallowedBanner
Definition ItemID.cs:11843
const short HoneyedGoggles
Definition ItemID.cs:7973
const short YellowPhaseblade
Definition ItemID.cs:1076
const short CrimsonCampfire
Definition ItemID.cs:14543
const short VortexCandle
Definition ItemID.cs:12980
const short RichMahogany
Definition ItemID.cs:2327
const short FlowerPow
Definition ItemID.cs:4244
const short Fake_PearlwoodChest
Definition ItemID.cs:11477
const short SapphireEcho
Definition ItemID.cs:13943
const short BloodSquidBanner
Definition ItemID.cs:14099
const short SandstoneBrick
Definition ItemID.cs:2288
const short GoldenBathtub
Definition ItemID.cs:8456
const short BossMaskOgre
Definition ItemID.cs:12062
const short TurtleStatue
Definition ItemID.cs:13865
const short ExoticEasternChewToy
Definition ItemID.cs:14279
const short RedBrickWall
Definition ItemID.cs:863
const short PulseBow
Definition ItemID.cs:7136
const short DragonflyStatue
Definition ItemID.cs:13493
const short JestersArrow
Definition ItemID.cs:620
const short SilverBow
Definition ItemID.cs:10997
const short IronBrickWall
Definition ItemID.cs:12323
const short CelestialStone
Definition ItemID.cs:6062
const short LunarTabletFragment
Definition ItemID.cs:8765
const short GloriousNight
Definition ItemID.cs:5198
const short RichMahoganyHammer
Definition ItemID.cs:2438
const short SeveredHandBanner
Definition ItemID.cs:10661
const short TumbleweedBanner
Definition ItemID.cs:11846
const short MarblePiano
Definition ItemID.cs:9893
const short StarHairpin
Definition ItemID.cs:14141
const short BalloonPlatform
Definition ItemID.cs:16016
const short ActuationRod
Definition ItemID.cs:11327
const short CenxsDress
Definition ItemID.cs:5228
const short GoldBroadsword
Definition ItemID.cs:11027
const short MusicBoxEerie
Definition ItemID.cs:2156
const short ItemFrame
Definition ItemID.cs:10277
const short RoninHat
Definition ItemID.cs:15611
const short ShadewoodBookcase
Definition ItemID.cs:6875
const short FrozenCrate
Definition ItemID.cs:13682
const short Honeyfin
Definition ItemID.cs:7409
const short WallSkeleton
Definition ItemID.cs:4595
const short TinWatch
Definition ItemID.cs:2588
const short Sickle
Definition ItemID.cs:5825
const short WallOfFleshBossBag
Definition ItemID.cs:10439
const short BunnyBanner
Definition ItemID.cs:5351
const short CopperPipeWallpaper
Definition ItemID.cs:6944
const short SweetheartNecklace
Definition ItemID.cs:5201
const short HoneyBomb
Definition ItemID.cs:14945
const short ReaperHood
Definition ItemID.cs:5924
const short KiteCrawltipede
Definition ItemID.cs:14498
const short Fake_NebulaChest
Definition ItemID.cs:13085
const short PearlwoodBookcase
Definition ItemID.cs:6548
const short LargeAmethyst
Definition ItemID.cs:5033
const short GoldenDresser
Definition ItemID.cs:7634
const short MeteoriteCandelabra
Definition ItemID.cs:9971
const short BambooSofa
Definition ItemID.cs:14213
const short PurpleCounterweight
Definition ItemID.cs:10403
const short PumpkinWall
Definition ItemID.cs:5645
const short Cardinal
Definition ItemID.cs:6518
const short ShuckedOyster
Definition ItemID.cs:13700
const short MechanicalWagonPiece
Definition ItemID.cs:10532
const short SandsharkCrimsonBanner
Definition ItemID.cs:11840
const short SmokeBlock
Definition ItemID.cs:9071
const short BloodLustCluster
Definition ItemID.cs:2864
const short ArmorPolish
Definition ItemID.cs:3125
const short MusicBoxOceanAlt
Definition ItemID.cs:12698
const short EnchantedNightcrawler
Definition ItemID.cs:10040
const short MourningWoodMasterTrophy
Definition ItemID.cs:15290
const short OasisFountain
Definition ItemID.cs:13718
const short FireworksLauncher
Definition ItemID.cs:11105
const short SugarPlum
Definition ItemID.cs:6071
const short IceMirror
Definition ItemID.cs:10064
const short Cave3Echo
Definition ItemID.cs:13961
const short FrozenWings
Definition ItemID.cs:2933
const short NecromancerBanner
Definition ItemID.cs:9335
const short Tabi
Definition ItemID.cs:3398
const short GolfCupFlagBlue
Definition ItemID.cs:12725
const short GolfClubWoodDriver
Definition ItemID.cs:14237
const short SandstoneCandelabra
Definition ItemID.cs:13373
const short Rocks1Echo
Definition ItemID.cs:14078
const short SeeTheWorldForWhatItIs
Definition ItemID.cs:16241
const short GrayCockatielCage
Definition ItemID.cs:16415
const short StardustCandle
Definition ItemID.cs:13106
const short MoltenQuiver
Definition ItemID.cs:12473
const short AmethystBunnyCage
Definition ItemID.cs:15113
const short RustyArmoredBonesBanner
Definition ItemID.cs:9377
const short SteampunkCandle
Definition ItemID.cs:8414
const short FirstFractal
Definition ItemID.cs:14633
const short ArkhalisWings
Definition ItemID.cs:12239
const short Paintbrush
Definition ItemID.cs:3680
const short GraduationGownBlack
Definition ItemID.cs:15464
const short GlowingMushroom
Definition ItemID.cs:1016
const short HandOfCreation
Definition ItemID.cs:15845
const short SkyBlueandBlackDye
Definition ItemID.cs:3545
const short MusicBoxOWMushroom
Definition ItemID.cs:15527
const short ShellphoneDummy
Definition ItemID.cs:16778
const short SolarDresser
Definition ItemID.cs:12911
const short LuckyCoin
Definition ItemID.cs:3032
const short MusicBoxDayRemix
Definition ItemID.cs:13178
const short CreamSoda
Definition ItemID.cs:12521
const short MushroomCampfire
Definition ItemID.cs:16364
const short SilverAndBlackDye
Definition ItemID.cs:11144
const short ObsidianHorseshoe
Definition ItemID.cs:1655
const short MushroomCandelabra
Definition ItemID.cs:8090
const short IceGolemBanner
Definition ItemID.cs:9269
const short ToiletPearlwood
Definition ItemID.cs:12761
const short HeartHairpin
Definition ItemID.cs:14144
const short MusicBoxOWUnderground
Definition ItemID.cs:15518
const short BootStatue
Definition ItemID.cs:1853
const short ArgonMossBlockWall
Definition ItemID.cs:16805
const short Fake_GolfChest
Definition ItemID.cs:13265
const short GoldGrasshopperCage
Definition ItemID.cs:9689
const short ReefBlock
Definition ItemID.cs:16385
const short PickaxeStatue
Definition ItemID.cs:1874
const short TacticalShotgun
Definition ItemID.cs:2504
const short BabyBirdStaff
Definition ItemID.cs:13310
const short CandyApple
Definition ItemID.cs:5669
const short SteampunkCup
Definition ItemID.cs:7241
const short AncientCopperBrickWall
Definition ItemID.cs:16751
const short MossHornetBanner
Definition ItemID.cs:15395
const short SpicyPepper
Definition ItemID.cs:16298
const short TamOShanter
Definition ItemID.cs:3074
const short EmeraldRobe
Definition ItemID.cs:4322
const short SpectrePaintbrush
Definition ItemID.cs:5096
const short TitaniumBar
Definition ItemID.cs:4061
const short MarbleColumn
Definition ItemID.cs:14129
const short GreenCandyCaneWall
Definition ItemID.cs:2243
const short WhitePhasesaber
Definition ItemID.cs:11771
const short CandyCaneSword
Definition ItemID.cs:6194
const short MySon
Definition ItemID.cs:16160
const short StardustJellyfishBanner
Definition ItemID.cs:10733
const short MusicBoxUndergroundDesert
Definition ItemID.cs:15485
const short AshWoodHammer
Definition ItemID.cs:16316
const short MushroomTable
Definition ItemID.cs:8117
const short SolarDoor
Definition ItemID.cs:12932
const short PumpkinSeed
Definition ItemID.cs:5951
const short MarbleLantern
Definition ItemID.cs:9884
const short Rope
Definition ItemID.cs:3362
const short IceElementalBanner
Definition ItemID.cs:5453
const short BalloonToilet
Definition ItemID.cs:16034
const short FoxPants
Definition ItemID.cs:5936
const short MechanicalEye
Definition ItemID.cs:2099
const short HuntressWig
Definition ItemID.cs:11876
const short JellyfishNecklace
Definition ItemID.cs:4376
const short StillLife
Definition ItemID.cs:14654
const short CenxsTiara
Definition ItemID.cs:5129
const short FlaskofParty
Definition ItemID.cs:4541
const short HornetBanner
Definition ItemID.cs:5450
const short AlphabetStatueW
Definition ItemID.cs:8669
const short PoltergeistBanner
Definition ItemID.cs:9350
const short SolarToilet
Definition ItemID.cs:12962
const short PaintedArrowSign
Definition ItemID.cs:13427
const short DynastyLamp
Definition ItemID.cs:7142
const short SailorHat
Definition ItemID.cs:4298
const short PurpleMoss
Definition ItemID.cs:13526
const short Uluru
Definition ItemID.cs:14375
const short HallowedHelmet
Definition ItemID.cs:2126
const short Gladius
Definition ItemID.cs:13856
const short ObsidianClock
Definition ItemID.cs:8267
const short FuneralCoat
Definition ItemID.cs:14582
const short Bunny
Definition ItemID.cs:6524
const short Loom
Definition ItemID.cs:1463
const short TinAxe
Definition ItemID.cs:10967
const short HiveBackpack
Definition ItemID.cs:10466
const short Shackle
Definition ItemID.cs:1115
const short BiomeHairDye
Definition ItemID.cs:6416
const short MartianSink
Definition ItemID.cs:9032
const short Terrarian
Definition ItemID.cs:10634
const short WilsonBeardMagnificent
Definition ItemID.cs:15785
const short BlueDungeonWorkBench
Definition ItemID.cs:4661
const short PearlwoodBreastplate
Definition ItemID.cs:2678
const short IceBrick
Definition ItemID.cs:3116
const short MartianSaucerTrophy
Definition ItemID.cs:10541
const short Throne
Definition ItemID.cs:1532
const short WoodGreaves
Definition ItemID.cs:2654
const short RubblemakerMedium
Definition ItemID.cs:16454
const short Heart
Definition ItemID.cs:641
const short EmpressButterfly
Definition ItemID.cs:15350
const short FrozenBed
Definition ItemID.cs:6671
const short LihzahrdWatcherStatue
Definition ItemID.cs:3926
const short ArchaeologistsHat
Definition ItemID.cs:1220
const short PlumbersHat
Definition ItemID.cs:1199
const short LihzahrdCandle
Definition ItemID.cs:6623
const short TitaniumBreastplate
Definition ItemID.cs:4121
const short Zenith
Definition ItemID.cs:15335
const short CelestialEmblem
Definition ItemID.cs:7127
const short Sunfury
Definition ItemID.cs:1127
const short LavaflyinaBottle
Definition ItemID.cs:15011
const short ShipsWheel
Definition ItemID.cs:7796
const short CapricornTail
Definition ItemID.cs:15647
const short Snail
Definition ItemID.cs:6485
const short Obelisk
Definition ItemID.cs:3998
const short MusicBoxBoss5
Definition ItemID.cs:5288
const short LivingIchorBlock
Definition ItemID.cs:8729
const short QueenBeePetItem
Definition ItemID.cs:14873
const short AncientArmorPants
Definition ItemID.cs:11792
const short BlueDungeonVase
Definition ItemID.cs:4691
const short DesertLamiaBanner
Definition ItemID.cs:10715
const short RainHat
Definition ItemID.cs:3872
const short FlowingMagma
Definition ItemID.cs:5093
const short GuidePicasso
Definition ItemID.cs:4787
const short PoopBlock
Definition ItemID.cs:16652
const short PearlwoodSofa
Definition ItemID.cs:7667
const short PhoenixBlaster
Definition ItemID.cs:1124
const short NursePants
Definition ItemID.cs:5681
const short NebulaLamp
Definition ItemID.cs:13061
const short Cloudfish
Definition ItemID.cs:7826
const short MusicBoxDD2
Definition ItemID.cs:12074
const short ChristmasTreeWallpaper
Definition ItemID.cs:6311
const short BambooToilet
Definition ItemID.cs:14225
const short CorruptPenguinBanner
Definition ItemID.cs:9188
const short IchorCampfire
Definition ItemID.cs:9614
const short BlueBrickWall
Definition ItemID.cs:872
const short DiablolistBanner
Definition ItemID.cs:9209
const short PinkGel
Definition ItemID.cs:9800
const short AshWoodHelmet
Definition ItemID.cs:16304
const short BlackDye
Definition ItemID.cs:3617
const short Drax
Definition ItemID.cs:2204
const short CountercurseMantra
Definition ItemID.cs:3179
const short FlareGun
Definition ItemID.cs:3257
const short KiteKoi
Definition ItemID.cs:14495
const short WebCoveredChest
Definition ItemID.cs:3323
const short IlluminantBatBanner
Definition ItemID.cs:9278
const short MusicBoxMartians
Definition ItemID.cs:10172
const short LightningCarrot
Definition ItemID.cs:14798
const short GolfBall
Definition ItemID.cs:12434
const short BlizzardStaff
Definition ItemID.cs:6260
const short BrightVioletDye
Definition ItemID.cs:3611
const short NebulaArcanum
Definition ItemID.cs:10895
const short AmethystEcho
Definition ItemID.cs:13937
const short WoodPlatform
Definition ItemID.cs:749
const short BatBat
Definition ItemID.cs:15758
const short WaterCandle
Definition ItemID.cs:911
const short GlassBowl
Definition ItemID.cs:7196
const short ChlorophytePlateMail
Definition ItemID.cs:3479
const short Explosives
Definition ItemID.cs:2207
const short GoldenSink
Definition ItemID.cs:8996
const short MonkPants
Definition ItemID.cs:11891
const short TeaKettle
Definition ItemID.cs:15491
const short MartianSofa
Definition ItemID.cs:8936
const short TinOre
Definition ItemID.cs:2564
const short ExplosiveBunny
Definition ItemID.cs:4481
const short OceanCrateHard
Definition ItemID.cs:15476
const short Fertilizer
Definition ItemID.cs:16781
const short MythrilRepeater
Definition ItemID.cs:1775
const short GrapplingHook
Definition ItemID.cs:719
const short PewMaticHorn
Definition ItemID.cs:15818
const short SpiderBookcase
Definition ItemID.cs:12266
const short AshWoodWorkbench
Definition ItemID.cs:16091
const short GalaxyPearl
Definition ItemID.cs:16487
const short RedRocket
Definition ItemID.cs:3377
const short HelmetRack
Definition ItemID.cs:6815
const short DungeonShelf
Definition ItemID.cs:4721
const short SmoothSandstone
Definition ItemID.cs:12620
const short EbonwoodWall
Definition ItemID.cs:2333
const short BoneBed
Definition ItemID.cs:6887
const short YellowStainedGlass
Definition ItemID.cs:4271
const short DD2OgrePetItem
Definition ItemID.cs:14915
const short SolarDrakomireRiderBanner
Definition ItemID.cs:10754
const short SkeletronMasterTrophy
Definition ItemID.cs:15248
const short BandageBoy
Definition ItemID.cs:14381
const short WhiteCultistCasterBanner
Definition ItemID.cs:9437
const short LarvaeAntlionBanner
Definition ItemID.cs:15374
const short JimsWings
Definition ItemID.cs:11213
const short SilverPickaxe
Definition ItemID.cs:11012
const short JuliaButterflyJar
Definition ItemID.cs:7022
const short ChristmasPudding
Definition ItemID.cs:6200
const short MechanicalWheelPiece
Definition ItemID.cs:10529
const short SummoningPotion
Definition ItemID.cs:7451
const short Lemon
Definition ItemID.cs:13340
const short HeavenforgeBrickWall
Definition ItemID.cs:16715
const short NebulaChest
Definition ItemID.cs:13052
const short PalmWoodDoor
Definition ItemID.cs:8051
const short CoffinMinecart
Definition ItemID.cs:14702
const short LimeandBlackDye
Definition ItemID.cs:3533
const short PartyMinecart
Definition ItemID.cs:13877
const short DayBreak
Definition ItemID.cs:11096
const short CrimsonPenguinBanner
Definition ItemID.cs:15383
const short MoltenHamaxe
Definition ItemID.cs:1118
const short ChefPants
Definition ItemID.cs:14138
const short FuneralPants
Definition ItemID.cs:14585
const short FloatingIslandFishingCrate
Definition ItemID.cs:10085
const short GnomeBanner
Definition ItemID.cs:14531
const short FairyWings
Definition ItemID.cs:2750
const short Fake_newchest1
Definition ItemID.cs:11582
const short IchorDart
Definition ItemID.cs:9500
const short CrimstoneBrick
Definition ItemID.cs:12617
const short PalladiumPickaxe
Definition ItemID.cs:4031
const short GraniteColumn
Definition ItemID.cs:14624
const short GhostarSkullPin
Definition ItemID.cs:14663
const short LihzahrdGuardianStatue
Definition ItemID.cs:3929
const short MarbleDoor
Definition ItemID.cs:9857
const short BottomlessBucket
Definition ItemID.cs:9560
const short NebulaBlaze
Definition ItemID.cs:11093
const short SliceOfCake
Definition ItemID.cs:11717
const short SilverHelmet
Definition ItemID.cs:740
const short ActiveStoneBlock
Definition ItemID.cs:2000
const short Gungnir
Definition ItemID.cs:2117
const short BloodMummyBanner
Definition ItemID.cs:15365
const short LivingWoodSink
Definition ItemID.cs:8966
const short CopperBrickWall
Definition ItemID.cs:905
const short BloodMoonRising
Definition ItemID.cs:4583
const short Bird
Definition ItemID.cs:6512
const short SandstoneWallUnsafe
Definition ItemID.cs:16589
const short AlchemyLantern
Definition ItemID.cs:4646
const short Cannonball
Definition ItemID.cs:3254
const short GreenPresent
Definition ItemID.cs:2267
const short MagicLavaDropper
Definition ItemID.cs:10019
const short SporeBatBanner
Definition ItemID.cs:15371
const short FlowerPacketMagenta
Definition ItemID.cs:12593
const short MartianConduitPlating
Definition ItemID.cs:9047
const short WebRope
Definition ItemID.cs:9701
const short PiggyBank
Definition ItemID.cs:728
const short TitaniumOre
Definition ItemID.cs:3785
const short ShiningMoon
Definition ItemID.cs:5087
const short OrichalcumBar
Definition ItemID.cs:4040
const short GreenString
Definition ItemID.cs:10358
const short MeteoriteBookcase
Definition ItemID.cs:9962
const short VenomDartTrap
Definition ItemID.cs:15872
const short FeatherfallPotion
Definition ItemID.cs:1352
const short BorealWoodCandle
Definition ItemID.cs:8135
const short AlphabetStatueR
Definition ItemID.cs:8654
const short TungstenGreaves
Definition ItemID.cs:2552
const short SoulBottleLight
Definition ItemID.cs:14552
const short EucaluptusSap
Definition ItemID.cs:13565
const short StardustSmallCellBanner
Definition ItemID.cs:10739
const short SteampunkWorkBench
Definition ItemID.cs:7226
const short ObsidianWaterWalkingBoots
Definition ItemID.cs:3188
const short CoralSofa
Definition ItemID.cs:15959
const short BoneSofa
Definition ItemID.cs:7688
const short WallCreeperStatue
Definition ItemID.cs:11591
const short CrabBanner
Definition ItemID.cs:5369
const short Hammush
Definition ItemID.cs:2828
const short HoneyChest
Definition ItemID.cs:7214
const short GhostShirt
Definition ItemID.cs:5726
const short SandBoots
Definition ItemID.cs:12632
const short RoyalTiara
Definition ItemID.cs:15680
const short PumpkinChandelier
Definition ItemID.cs:8435
const short CorruptWaterFountain
Definition ItemID.cs:3293
const short LihzahrdFurnace
Definition ItemID.cs:7052
const short WingsofEvil
Definition ItemID.cs:16178
const short NebulaSofa
Definition ItemID.cs:13076
const short LeadHammer
Definition ItemID.cs:10946
const short RatCage
Definition ItemID.cs:13595
const short Fake_IvyChest
Definition ItemID.cs:11480
const short CyanGradientDye
Definition ItemID.cs:3674
const short Flounder
Definition ItemID.cs:13670
const short LavaWaders
Definition ItemID.cs:3191
const short CorruptSeeds
Definition ItemID.cs:644
const short FestiveWings
Definition ItemID.cs:6080
const short BeeKeeper
Definition ItemID.cs:3836
const short VikingVoyage
Definition ItemID.cs:16274
const short MartianCostumeMask
Definition ItemID.cs:8876
const short CactusPlatform
Definition ItemID.cs:8699
const short SkyMill
Definition ItemID.cs:7058
const short BoneWhip
Definition ItemID.cs:15689
const short BossMaskDarkMage
Definition ItemID.cs:12059
const short LightningBoots
Definition ItemID.cs:3161
const short AncientBattleArmorHat
Definition ItemID.cs:11795
const short ApprenticeAltPants
Definition ItemID.cs:12095
const short BombStatue
Definition ItemID.cs:1826
const short Dynamite
Definition ItemID.cs:968
const short Ruler
Definition ItemID.cs:1925
const short EnchantedBoomerang
Definition ItemID.cs:632
const short SpookySink
Definition ItemID.cs:9008
const short PhilosophersStone
Definition ItemID.cs:2072
const short LaserDrill
Definition ItemID.cs:8861
const short PotSuspended
Definition ItemID.cs:15041
const short BatStatue
Definition ItemID.cs:1796
const short Fake_CorruptionChest
Definition ItemID.cs:11507
const short EngineeringHelmet
Definition ItemID.cs:11348
const short IronBar
Definition ItemID.cs:533
const short MusicBoxOWHallow
Definition ItemID.cs:15587
const short GemTreeSapphireSeed
Definition ItemID.cs:15026
const short GoldenPlatform
Definition ItemID.cs:12179
const short AshWoodPlatform
Definition ItemID.cs:16079
const short SnowCloudBlock
Definition ItemID.cs:11735
const short GoldenBullet
Definition ItemID.cs:4523
const short BlueDungeonLamp
Definition ItemID.cs:8402
const short FragmentVortex
Definition ItemID.cs:10835
const short FlowerPacketBlue
Definition ItemID.cs:12590
const short GreenDungeonBed
Definition ItemID.cs:4880
const short MagicMissile
Definition ItemID.cs:806
const short GargoyleStatue
Definition ItemID.cs:1817
const short AdamantiteBreastplate
Definition ItemID.cs:1676
const short MeteoriteBed
Definition ItemID.cs:9953
const short SnowFallBlock
Definition ItemID.cs:11732
const short LuckPotion
Definition ItemID.cs:13901
const short EchoBlock
Definition ItemID.cs:13643
const short MushroomChair
Definition ItemID.cs:2897
const short PurpleSolution
Definition ItemID.cs:2813
const short LincolnsHoodie
Definition ItemID.cs:16625
const short ArmorStatue
Definition ItemID.cs:1547
const short MusicBoxDesert
Definition ItemID.cs:5276
const short GolfBallDyedBrown
Definition ItemID.cs:13199
const short BoneDoor
Definition ItemID.cs:2927
const short StardustDoor
Definition ItemID.cs:13121
const short JimsDrone
Definition ItemID.cs:16820
const short Blowgun
Definition ItemID.cs:3425
const short MusicBoxLunarBoss
Definition ItemID.cs:9599
const short FrozenSofa
Definition ItemID.cs:8372
const short BalloonPufferfish
Definition ItemID.cs:10142
const short MagicSandDropper
Definition ItemID.cs:11813
const short GreenFlameDye
Definition ItemID.cs:3566
const short ZombieBanner
Definition ItemID.cs:5570
const short DyeTradersScimitar
Definition ItemID.cs:10514
const short FinWings
Definition ItemID.cs:7949
const short WhitePhaseblade
Definition ItemID.cs:1073
const short PalladiumRepeater
Definition ItemID.cs:4028
const short FlinxFur
Definition ItemID.cs:15677
const short PearlwoodChandelier
Definition ItemID.cs:6650
const short BlessedApple
Definition ItemID.cs:10247
const short BossBagOgre
Definition ItemID.cs:12050
const short ShimmerMonolith
Definition ItemID.cs:16508
const short Excalibur
Definition ItemID.cs:1571
const short PurpleString
Definition ItemID.cs:10373
const short GlassChandelier
Definition ItemID.cs:6662
const short JellyfishDivingGear
Definition ItemID.cs:6047
const short SpiderBanner
Definition ItemID.cs:5522
const short SapphireMinecart
Definition ItemID.cs:13826
const short KiteYellow
Definition ItemID.cs:13580
const short WoodShelf
Definition ItemID.cs:4634
const short PotSuspendedDaybloom
Definition ItemID.cs:15044
const short StyngerBolt
Definition ItemID.cs:4250
const short CactusBreastplate
Definition ItemID.cs:3152
const short LunarHamaxeVortex
Definition ItemID.cs:11036
const short WoodenCrate
Definition ItemID.cs:7469
const short DynastyCup
Definition ItemID.cs:7169
const short EbonwoodBed
Definition ItemID.cs:2399
const short Rally
Definition ItemID.cs:10322
const short GolfWhistle
Definition ItemID.cs:12752
const short Ebonkoi
Definition ItemID.cs:7421
const short MushroomChandelier
Definition ItemID.cs:8096
const short GardenGnome
Definition ItemID.cs:14294
const short HallowedKey
Definition ItemID.cs:5075
const short GoblorcEar
Definition ItemID.cs:16382
const short RichMahoganyLantern
Definition ItemID.cs:6581
const short SoulBottleMight
Definition ItemID.cs:14564
const short GemBunnySapphire
Definition ItemID.cs:14987
const short Flamarang
Definition ItemID.cs:824
const short SpectreGoggles
Definition ItemID.cs:13694
const short EchoPlatform
Definition ItemID.cs:16343
const short ScarecrowShirt
Definition ItemID.cs:5834
const short AdamantiteChainsaw
Definition ItemID.cs:1628
const short LeadHelmet
Definition ItemID.cs:2537
const short TopazEcho
Definition ItemID.cs:13940
const short FrankensteinBanner
Definition ItemID.cs:5411
const short LandMine
Definition ItemID.cs:3278
const short YellowCounterweight
Definition ItemID.cs:10409
const short VortexTable
Definition ItemID.cs:13016
const short TungstenPickaxeOld
Definition ItemID.cs:374
const short UndertakerHat
Definition ItemID.cs:14522
const short SlimeStatue
Definition ItemID.cs:1787
const short SpookyBathtub
Definition ItemID.cs:6710
const short AtlanticCod
Definition ItemID.cs:7364
const short AdamantiteHelmet
Definition ItemID.cs:1670
const short TreasureHunterShirt
Definition ItemID.cs:6020
const short FleshChair
Definition ItemID.cs:2894
const short MusicBoxCrimson
Definition ItemID.cs:5261
const short EbonwoodHammer
Definition ItemID.cs:2429
const short CactusLeggings
Definition ItemID.cs:3155
const short LesserManaPotion
Definition ItemID.cs:797
const short Wildflowers
Definition ItemID.cs:16271
const short AncientBattleArmorShirt
Definition ItemID.cs:11798
const short ArtisanLoaf
Definition ItemID.cs:16445
const short DyeVat
Definition ItemID.cs:3827
const short VortexDresser
Definition ItemID.cs:12974
const short BorealWoodTable
Definition ItemID.cs:2498
const short SandstoneWorkbench
Definition ItemID.cs:13412
const short VineRopeCoil
Definition ItemID.cs:9482
const short GoldWorm
Definition ItemID.cs:9152
const short MusicBoxDungeon
Definition ItemID.cs:5282
const short ParkaHood
Definition ItemID.cs:6272
const short RuneRobe
Definition ItemID.cs:2732
const short PlatinumPickaxeOld
Definition ItemID.cs:356
const short ClothierVoodooDoll
Definition ItemID.cs:4388
const short BottledWater
Definition ItemID.cs:845
const short LightShard
Definition ItemID.cs:2051
const short NightmarePickaxe
Definition ItemID.cs:776
const short Headstone
Definition ItemID.cs:3992
const short RichMahoganyWorkBench
Definition ItemID.cs:2375
const short EbonwoodPlatform
Definition ItemID.cs:2360
const short MaidPants
Definition ItemID.cs:12857
const short TopazRobe
Definition ItemID.cs:4316
const short GoldWaterStriderCage
Definition ItemID.cs:13895
const short Actuator
Definition ItemID.cs:3014
const short DiamondSquirrelCage
Definition ItemID.cs:15149
const short DeerclopsPetItem
Definition ItemID.cs:15737
const short HayWall
Definition ItemID.cs:5651
const short RavenBanner
Definition ItemID.cs:9368
const short ClownPants
Definition ItemID.cs:1982
const short HighPitch
Definition ItemID.cs:16145
const short Minishark
Definition ItemID.cs:761
const short TheEyeSeestheEnd
Definition ItemID.cs:4730
const short DryRocket
Definition ItemID.cs:13844
const short MaidHead
Definition ItemID.cs:12851
const short SharpeningStation
Definition ItemID.cs:10061
const short SeagullCage
Definition ItemID.cs:13889
const short RedDynastyShingles
Definition ItemID.cs:7250
const short ClosedVoidBag
Definition ItemID.cs:16442
const short LeadPickaxe
Definition ItemID.cs:10958
const short ShadewoodSink
Definition ItemID.cs:8972
const short PotatoChips
Definition ItemID.cs:12557
const short GreenDungeonTable
Definition ItemID.cs:4667
const short GreenPhasesaber
Definition ItemID.cs:11765
const short SkeletronPrimeMask
Definition ItemID.cs:6788
const short RedDragonfly
Definition ItemID.cs:13481
const short VioletMossBlock
Definition ItemID.cs:16796
const short BubblegumBlockWall
Definition ItemID.cs:5243
const short JungleCampfire
Definition ItemID.cs:14549
const short GreenCandyCaneBlock
Definition ItemID.cs:2240
const short FrozenShield
Definition ItemID.cs:12458
const short PearlwoodHelmet
Definition ItemID.cs:2675
const short MartianLantern
Definition ItemID.cs:8927
const short HallowedChest
Definition ItemID.cs:5060
const short WizardHat
Definition ItemID.cs:1181
const short MagnetFlower
Definition ItemID.cs:12467
const short PoweredbyBirds
Definition ItemID.cs:4769
const short GemTreeRubySeed
Definition ItemID.cs:15032
const short CrimtaneOre
Definition ItemID.cs:3107
const short StrangeDeadFellows
Definition ItemID.cs:16214
const short ConfettiBlock
Definition ItemID.cs:8552
const short AshWoodLamp
Definition ItemID.cs:16070
const short MartianTeslaTurretBanner
Definition ItemID.cs:9326
const short ImpFace
Definition ItemID.cs:5081
const short Nanites
Definition ItemID.cs:4505
const short Burger
Definition ItemID.cs:12512
const short AdamantiteGlaive
Definition ItemID.cs:1685
const short BrownDye
Definition ItemID.cs:9089
const short BloodEelBanner
Definition ItemID.cs:14102
const short RaincoatZombieBanner
Definition ItemID.cs:5501
const short IceFloeWallpaper
Definition ItemID.cs:6494
const short SandSlimeBanner
Definition ItemID.cs:11246
const short Plum
Definition ItemID.cs:13352
const short MusicBoxPirates
Definition ItemID.cs:10175
const short Batfish
Definition ItemID.cs:7817
const short ButcherMask
Definition ItemID.cs:14687
const short MarbleChair
Definition ItemID.cs:9992
const short IceFeather
Definition ItemID.cs:5024
const short DarkSoulReaper
Definition ItemID.cs:4895
const short RainbowBrickWall
Definition ItemID.cs:2456
const short BambooLantern
Definition ItemID.cs:14201
const short PaintingCursedSaint
Definition ItemID.cs:9638
const short HoneyfallBlock
Definition ItemID.cs:8828
const short TinHelmet
Definition ItemID.cs:2528
const short Fez
Definition ItemID.cs:6431
const short ShadowGreaves
Definition ItemID.cs:767
const short SharkBait
Definition ItemID.cs:13742
const short GreenDye
Definition ItemID.cs:3500
const short KingSlimeTrophy
Definition ItemID.cs:7934
const short AstraBrick
Definition ItemID.cs:16676
const short OrangeDragonflyJar
Definition ItemID.cs:13457
const short ManaCloakStar
Definition ItemID.cs:12896
const short JimsDroneVisor
Definition ItemID.cs:16823
const short SquirrelGoldCage
Definition ItemID.cs:11165
const short TungstenBullet
Definition ItemID.cs:15212
const short StarWrath
Definition ItemID.cs:9662
const short Fireplace
Definition ItemID.cs:10559
const short LesionTable
Definition ItemID.cs:12389
const short TungstenBrickWall
Definition ItemID.cs:2630
const short FlowerPacketRed
Definition ItemID.cs:12599
const short LogicGate_AND
Definition ItemID.cs:11276
const short WhiteHorseshoeBalloon
Definition ItemID.cs:4220
const short Bottle
Definition ItemID.cs:560
const short BlackScorpion
Definition ItemID.cs:6935
const short MoonMask
Definition ItemID.cs:8870
const short LadyBug
Definition ItemID.cs:13550
const short BorealWoodGreaves
Definition ItemID.cs:8000
const short OrichalcumWaraxe
Definition ItemID.cs:4136
const short BambooChest
Definition ItemID.cs:14189
const short AnkhBanner
Definition ItemID.cs:2834
const short Buddies
Definition ItemID.cs:16250
const short ShiftingPearlSandsDye
Definition ItemID.cs:11072
const short BrightGreenDye
Definition ItemID.cs:3593
const short BrightSilverDye
Definition ItemID.cs:11141
const short DemonEyeBanner
Definition ItemID.cs:5384
const short Arkhalis
Definition ItemID.cs:10571
const short RopeCoil
Definition ItemID.cs:3422
const short PottedJungleTree
Definition ItemID.cs:13769
const short NebulaBathtub
Definition ItemID.cs:13028
const short BlueandSilverDye
Definition ItemID.cs:3644
const short TackleBox
Definition ItemID.cs:7592
const short WhiteLunaticHood
Definition ItemID.cs:9035
const short StardustLeggings
Definition ItemID.cs:10616
const short FeralClaws
Definition ItemID.cs:1100
const short QueenStatue
Definition ItemID.cs:1898
const short SilverDye
Definition ItemID.cs:3578
const short Teleporter
Definition ItemID.cs:4256
const short Fake_GraniteChest
Definition ItemID.cs:11576
const short CursedHammerBanner
Definition ItemID.cs:5378
const short TimerOneHalfSecond
Definition ItemID.cs:13919
const short MartianBed
Definition ItemID.cs:8900
const short BrokenHeroSword
Definition ItemID.cs:5177
const short DungeonClockGreen
Definition ItemID.cs:12170
const short StickyGlowstick
Definition ItemID.cs:1325
const short GolfPants
Definition ItemID.cs:12878
const short HellButterfly
Definition ItemID.cs:15002
const short PirateCaptainBanner
Definition ItemID.cs:10790
const short InactiveStoneBlock
Definition ItemID.cs:2003
const short DD2JavelinThrowerBanner
Definition ItemID.cs:12002
const short FlowerPacketViolet
Definition ItemID.cs:12605
const short BalloonChest
Definition ItemID.cs:15998
const short GlowTulip
Definition ItemID.cs:16466
const short HairDyeRemover
Definition ItemID.cs:6437
const short LivingMahoganyLeafWand
Definition ItemID.cs:10550
const short GolemFist
Definition ItemID.cs:4358
const short OrangeDye
Definition ItemID.cs:3491
const short BuilderPotion
Definition ItemID.cs:7442
const short SpiderPiano
Definition ItemID.cs:12299
const short LizardKing
Definition ItemID.cs:16157
const short FairyQueenMasterTrophy
Definition ItemID.cs:15314
const short Starfury
Definition ItemID.cs:662
const short HighVelocityBullet
Definition ItemID.cs:4373
const short CorruptionKeyMold
Definition ItemID.cs:5879
const short VortexHelmet
Definition ItemID.cs:8738
const short ThornHook
Definition ItemID.cs:9530
const short FleshWorkBench
Definition ItemID.cs:2906
const short Mug
Definition ItemID.cs:1520
const short RichMahoganyHelmet
Definition ItemID.cs:2666
const short JungleKey
Definition ItemID.cs:5066
const short PinkTiledWallUnsafe
Definition ItemID.cs:16577
const short PumpkinCandelabra
Definition ItemID.cs:8471
const short InletPump
Definition ItemID.cs:2210
const short DevDye
Definition ItemID.cs:9539
const short LogicSensor_Lava
Definition ItemID.cs:11648
const short HallowsEve
Definition ItemID.cs:6014
const short ChlorophyteJackhammer
Definition ItemID.cs:4253
const short LihzahrdBed
Definition ItemID.cs:6674
const short SkywareCandelabra
Definition ItemID.cs:6773
const short ShellphoneOcean
Definition ItemID.cs:16547
const short ObsidianSkullRose
Definition ItemID.cs:12479
const short PalmWoodClock
Definition ItemID.cs:8270
const short PlaceableHealingPotion
Definition ItemID.cs:16427
const short MimicBanner
Definition ItemID.cs:5357
const short DaedalusStormbow
Definition ItemID.cs:9554
const short SteampunkClock
Definition ItemID.cs:7190
const short KargohsSummon
Definition ItemID.cs:16142
const short TeleportationPotion
Definition ItemID.cs:7520
const short LunarRustBrick
Definition ItemID.cs:16670
const short PortalGun
Definition ItemID.cs:10619
const short SkeletronBossBag
Definition ItemID.cs:10436
const short DandelionBanner
Definition ItemID.cs:14528
const short ShimmerflyinaBottle
Definition ItemID.cs:16520
const short DD2BallistraTowerT1Popper
Definition ItemID.cs:11939
const short BlueBanner
Definition ItemID.cs:1484
const short PurpleandBlackDye
Definition ItemID.cs:3551
const short SandstoneBed
Definition ItemID.cs:13364
const short Meteorite
Definition ItemID.cs:815
const short TerraBlade
Definition ItemID.cs:2738
const short PalladiumColumnWall
Definition ItemID.cs:5237
const short SkeletronPrimePetItem
Definition ItemID.cs:14882
const short ChlorophyteMask
Definition ItemID.cs:3470
const short PortableCementMixer
Definition ItemID.cs:7118
const short SpiderBlock
Definition ItemID.cs:12884
const short HoppinJackBanner
Definition ItemID.cs:9263
const short Binoculars
Definition ItemID.cs:4364
const short ObsidianLockbox
Definition ItemID.cs:15104
const short LivingFlameDye
Definition ItemID.cs:9074
const short GlassBookcase
Definition ItemID.cs:6542
const short Hungerfish
Definition ItemID.cs:7853
const short AmberBunnyCage
Definition ItemID.cs:15131
const short RedSnapper
Definition ItemID.cs:7370
const short GoldBunnyCage
Definition ItemID.cs:9680
const short GoblinSummonerBanner
Definition ItemID.cs:10637
const short BalloonChandelier
Definition ItemID.cs:15995
const short OrangePaint
Definition ItemID.cs:3689
const short SolarChest
Definition ItemID.cs:12926
const short DogTail
Definition ItemID.cs:14774
const short SandFallBlock
Definition ItemID.cs:11729
const short HoneyCandle
Definition ItemID.cs:8411
const short RichMahoganyBow
Definition ItemID.cs:2441
const short StardustLantern
Definition ItemID.cs:13127
const short CursedFlame
Definition ItemID.cs:2033
const short ThisIsGettingOutOfHand
Definition ItemID.cs:16247
const short PinkDungeonChest
Definition ItemID.cs:8306
const short WireKite
Definition ItemID.cs:11300
const short SoulBottleFright
Definition ItemID.cs:14567
const short MedusaHead
Definition ItemID.cs:10274
const short BouncyBomb
Definition ItemID.cs:9812
const short AshWoodClock
Definition ItemID.cs:16064
const short MushiLadybugBanner
Definition ItemID.cs:5483
const short MoneyHairDye
Definition ItemID.cs:6407
const short AdamantiteRepeater
Definition ItemID.cs:1910
const short TimelessTravelerRobe
Definition ItemID.cs:15623
const short Yelets
Definition ItemID.cs:10325
const short NebulaDresser
Definition ItemID.cs:13037
const short AncientHallowedHelmet
Definition ItemID.cs:15158
const short BoneChest
Definition ItemID.cs:8312
const short BlueTiledWall
Definition ItemID.cs:4604
const short Bar
Definition ItemID.cs:5612
const short ToiletCactus
Definition ItemID.cs:12767
const short FindingGold
Definition ItemID.cs:4907
const short CrownosLeggings
Definition ItemID.cs:5144
const short BossBagBetsy
Definition ItemID.cs:12047
const short DD2ExplosiveTrapT2Popper
Definition ItemID.cs:11966
const short EbonwoodCandle
Definition ItemID.cs:6605
const short BlizzardinaBalloon
Definition ItemID.cs:3956
const short BirdieRattle
Definition ItemID.cs:14276
const short StickyBomb
Definition ItemID.cs:1172
const short TeamBlockPink
Definition ItemID.cs:11375
const short StoneDoor
Definition ItemID.cs:13712
const short EyeofCthulhuMasterTrophy
Definition ItemID.cs:15239
const short GoldChandelier
Definition ItemID.cs:791
const short OgreMasterTrophy
Definition ItemID.cs:15308
const short IceBlock
Definition ItemID.cs:2459
const short MarbleWorkBench
Definition ItemID.cs:9938
const short ParkaPants
Definition ItemID.cs:6278
const short PinkTorch
Definition ItemID.cs:9809
const short FrozenChandelier
Definition ItemID.cs:6644
const short PaintedHorseSaddle
Definition ItemID.cs:14822
const short BoneWorkBench
Definition ItemID.cs:2900
const short RubyGemsparkWall
Definition ItemID.cs:8522
const short BoneLamp
Definition ItemID.cs:6869
const short AlphabetStatue6
Definition ItemID.cs:8591
const short MarbleCandelabra
Definition ItemID.cs:9974
const short ShadewoodWall
Definition ItemID.cs:3248
const short Lava2Echo
Definition ItemID.cs:14069
const short OrangeTorch
Definition ItemID.cs:4202
const short AngryTrapperBanner
Definition ItemID.cs:9158
const short Oasis
Definition ItemID.cs:14366
const short TinPlatingWall
Definition ItemID.cs:8540
const short YellowRocket
Definition ItemID.cs:3386
const short LunarCraftingStation
Definition ItemID.cs:11114
const short SporeZombieBanner
Definition ItemID.cs:5525
const short PixieBanner
Definition ItemID.cs:5498
const short MeteoriteLantern
Definition ItemID.cs:9881
const short RockGolemHead
Definition ItemID.cs:14750
const short CopperShortswordOld
Definition ItemID.cs:422
const short TacticalSkeletonBanner
Definition ItemID.cs:9419
const short PumpkinCandle
Definition ItemID.cs:6629
const short MarbleCandle
Definition ItemID.cs:9983
const short BoneFeather
Definition ItemID.cs:5018
const short CrimsonGoldfishBanner
Definition ItemID.cs:15380
const short GrilledSquirrel
Definition ItemID.cs:12539
const short LavaCharm
Definition ItemID.cs:3185
const short Lava1Echo
Definition ItemID.cs:14066
const short StakeLauncher
Definition ItemID.cs:5972
const short Fireblossom
Definition ItemID.cs:1421
const short Jungle4Echo
Definition ItemID.cs:14063
const short CrimstoneBrickWall
Definition ItemID.cs:12623
const short Handgun
Definition ItemID.cs:959
const short ToiletDungeonGreen
Definition ItemID.cs:12791
const short ZombieEskimoBanner
Definition ItemID.cs:5396
const short HellhoundBanner
Definition ItemID.cs:9260
const short Elderberry
Definition ItemID.cs:13334
const short MusicWallpaper
Definition ItemID.cs:6497
const short GhostMask
Definition ItemID.cs:5723
const short MoltenBreastplate
Definition ItemID.cs:1163
const short PalmWoodBow
Definition ItemID.cs:8012
const short GoldenDoor
Definition ItemID.cs:5597
const short KingStatue
Definition ItemID.cs:1895
const short QueenSlimePetItem
Definition ItemID.cs:15347
const short CultistBossBag
Definition ItemID.cs:10460
const short MarbleChandelier
Definition ItemID.cs:10001
const short BrainofCthulhuMasterTrophy
Definition ItemID.cs:15245
const short TreasureMap
Definition ItemID.cs:7952
const short ClayPot
Definition ItemID.cs:1133
const short Peach
Definition ItemID.cs:13346
const short EyeballFlyingFishBanner
Definition ItemID.cs:14096
const short CopperHelmet
Definition ItemID.cs:734
const short DeerclopsBossBag
Definition ItemID.cs:15800
const short TungstenAxeOld
Definition ItemID.cs:365
const short BalloonLantern
Definition ItemID.cs:16010
const short BeachBall
Definition ItemID.cs:3044
const short FallenTuxedoShirt
Definition ItemID.cs:10553
const short Shrimp
Definition ItemID.cs:7415
const short DynastySofa
Definition ItemID.cs:12224
const short FungoFishBanner
Definition ItemID.cs:5417
const short RichGravestone3
Definition ItemID.cs:10160
const short Lava4Echo
Definition ItemID.cs:14075
const short LunarBlockStardust
Definition ItemID.cs:11195
const short MusicBoxOWDay
Definition ItemID.cs:15512
const short SpookyPiano
Definition ItemID.cs:7616
const short PixieDust
Definition ItemID.cs:1970
const short GraniteBlock
Definition ItemID.cs:9728
const short PearlwoodBow
Definition ItemID.cs:2450
const short SolarCandle
Definition ItemID.cs:12917
const short TsunamiInABottle
Definition ItemID.cs:10070
const short TealMushroom
Definition ItemID.cs:3788
const short CoralSink
Definition ItemID.cs:15956
const short WhiteAndRedBulb
Definition ItemID.cs:6143
const short SpectreHood
Definition ItemID.cs:4976
const short LawnMower
Definition ItemID.cs:12614
const short MagicCuffs
Definition ItemID.cs:5252
const short DiamondBunnyCage
Definition ItemID.cs:15128
const short PumpkinHelmet
Definition ItemID.cs:5660
const short SkywareTable
Definition ItemID.cs:2957
const short MusicBoxCorruption
Definition ItemID.cs:2174
const short MagicalHarp
Definition ItemID.cs:1949
const short GoldCrown
Definition ItemID.cs:1259
const short EbonwoodBathtub
Definition ItemID.cs:6686
const short Emerald
Definition ItemID.cs:1004
const short TikiTotem
Definition ItemID.cs:3980
const short PalmWoodTable
Definition ItemID.cs:8063
const short LogicGate_OR
Definition ItemID.cs:11279
const short SpookyLantern
Definition ItemID.cs:6596
const short AnkletoftheWind
Definition ItemID.cs:1103
const short GoblinScoutBanner
Definition ItemID.cs:5432
const short Moondial
Definition ItemID.cs:16610
const short FleshBlock
Definition ItemID.cs:2756
const short Fangs
Definition ItemID.cs:16235
const short BubbleGun
Definition ItemID.cs:8336
const short FlyingSnakeBanner
Definition ItemID.cs:5408
const short DryadCoverings
Definition ItemID.cs:6026
const short FartInABalloon
Definition ItemID.cs:6056
const short KiteAngryTrapper
Definition ItemID.cs:14492
const short MythrilPickaxe
Definition ItemID.cs:2798
const short LaserRuler
Definition ItemID.cs:8864
const short AdamantiteWaraxe
Definition ItemID.cs:3446
const short SkywareLamp
Definition ItemID.cs:6737
const short Hoverboard
Definition ItemID.cs:6065
const short GoldBow
Definition ItemID.cs:11015
const short SilverBrick
Definition ItemID.cs:896
const short StardustPiano
Definition ItemID.cs:13130
const short MusicBoxTownNight
Definition ItemID.cs:12710
const short MushroomPlatform
Definition ItemID.cs:8114
const short GemSquirrelEmerald
Definition ItemID.cs:14969
const short AngelWings
Definition ItemID.cs:1946
const short OrnateShadowKey
Definition ItemID.cs:14678
const short CopperBroadswordOld
Definition ItemID.cs:425
const short GlassBed
Definition ItemID.cs:5624
const short FlameWings
Definition ItemID.cs:2930
const short EmeraldGemsparkBlock
Definition ItemID.cs:6386
const short SuperHeroTights
Definition ItemID.cs:14429
const short RaggedCasterBanner
Definition ItemID.cs:9362
const short CorruptBunnyBanner
Definition ItemID.cs:5363
const short MusicBoxOWBloodMoon
Definition ItemID.cs:15560
const short GrayPaint
Definition ItemID.cs:3764
const short CorruptCampfire
Definition ItemID.cs:14540
const short BluePaint
Definition ItemID.cs:3710
const short CrystalShard
Definition ItemID.cs:1973
const short BanquetTable
Definition ItemID.cs:5609
const short LovePotion
Definition ItemID.cs:7523
const short CrystalSink
Definition ItemID.cs:12155
const short WallAnchor
Definition ItemID.cs:7802
const short ApprenticeTrousers
Definition ItemID.cs:11864
const short TealString
Definition ItemID.cs:10361
const short BiomeSightPotion
Definition ItemID.cs:16100
const short PotSuspendedShiverthorn
Definition ItemID.cs:15053
const short RainbowCrystalStaff
Definition ItemID.cs:11180
const short Carrot
Definition ItemID.cs:2276
const short PearlwoodSword
Definition ItemID.cs:2444
const short AncientNecroHelmet
Definition ItemID.cs:3344
const short FlameDye
Definition ItemID.cs:3560
const short PumpkinBreastplate
Definition ItemID.cs:5663
const short GoldenToilet
Definition ItemID.cs:5582
const short GoldenPiano
Definition ItemID.cs:7604
const short WyvernBanner
Definition ItemID.cs:5567
const short CobaltMask
Definition ItemID.cs:1586
const short GemLockAmber
Definition ItemID.cs:11417
const short Fake_BoneChest
Definition ItemID.cs:11549
const short ChlorophyteGreataxe
Definition ItemID.cs:4166
const short Coconut
Definition ItemID.cs:13328
const short MythrilWaraxe
Definition ItemID.cs:3443
const short UndeadMinerBanner
Definition ItemID.cs:9428
const short FragmentNebula
Definition ItemID.cs:10838
const short ChlorophyteBrick
Definition ItemID.cs:8843
const short SolarFlareBreastplate
Definition ItemID.cs:8759
const short DeathSickle
Definition ItemID.cs:4448
const short ApprenticeStaffT3
Definition ItemID.cs:12077
const short Spaghetti
Definition ItemID.cs:12575
const short Fake_StardustChest
Definition ItemID.cs:13148
const short MarbleBookcase
Definition ItemID.cs:9965
const short Trapdoor
Definition ItemID.cs:10184
const short DarkSideHallow
Definition ItemID.cs:15728
const short Granite
Definition ItemID.cs:9725
const short ShadewoodChandelier
Definition ItemID.cs:6893
const short CoralClock
Definition ItemID.cs:15938
const short SnowGlobe
Definition ItemID.cs:2273
const short NailheadBanner
Definition ItemID.cs:10676
const short AmberGemsparkWall
Definition ItemID.cs:8498
const short HoneyDispenser
Definition ItemID.cs:7079
const short BambooBathtub
Definition ItemID.cs:14165
const short FossilHelm
Definition ItemID.cs:10589
const short CorruptSandstone
Definition ItemID.cs:10295
const short Hellforge
Definition ItemID.cs:1130
const short MoonLordPainting
Definition ItemID.cs:11255
const short SilverGreaves
Definition ItemID.cs:701
const short Sunflowers
Definition ItemID.cs:4748
const short Trout
Definition ItemID.cs:7358
const short Terrarium
Definition ItemID.cs:7091
const short AaronsBreastplate
Definition ItemID.cs:5168
const short DemoniteBrick
Definition ItemID.cs:2198
const short BorealBeam
Definition ItemID.cs:14618
const short CyborgShirt
Definition ItemID.cs:5699
const short ChlorophyteBrickWall
Definition ItemID.cs:8834
const short SnatcherBanner
Definition ItemID.cs:9398
const short PotSuspendedDeathweedCrimson
Definition ItemID.cs:15062
const short CobaltPickaxe
Definition ItemID.cs:2795
const short BoneDresser
Definition ItemID.cs:7640
const short MusicBoxSpaceAlt
Definition ItemID.cs:12704
const short HallowedKeyMold
Definition ItemID.cs:5885
const short MusicBoxAltOverworldDay
Definition ItemID.cs:5267
const short DemonBow
Definition ItemID.cs:599
const short MulticoloredLights
Definition ItemID.cs:6152
const short ShroomMinecart
Definition ItemID.cs:13817
const short FruitcakeChakram
Definition ItemID.cs:6221
const short Revolver
Definition ItemID.cs:7274
const short MummyPants
Definition ItemID.cs:3083
const short SkywareSink
Definition ItemID.cs:8969
const short DD2LightningAuraT3Popper
Definition ItemID.cs:11960
const short FireworksBox
Definition ItemID.cs:8567
const short SkeletonStatue
Definition ItemID.cs:1805
const short FireflyStatue
Definition ItemID.cs:11429
const short BlueJay
Definition ItemID.cs:6515
const short DungeonSlimeBanner
Definition ItemID.cs:9215
const short Abeemination
Definition ItemID.cs:3866
const short MarbleBed
Definition ItemID.cs:9956
const short GlassChest
Definition ItemID.cs:8711
const short Wire
Definition ItemID.cs:2057
const short GuyFawkesMask
Definition ItemID.cs:5687
const short Pigronata
Definition ItemID.cs:11705
const short NebulaCandle
Definition ItemID.cs:13043
const short SillyBalloonGreen
Definition ItemID.cs:11681
const short BunnyTail
Definition ItemID.cs:14792
const short PlaceAbovetheClouds
Definition ItemID.cs:4922
const short IchorTorch
Definition ItemID.cs:4466
const short NecroGreaves
Definition ItemID.cs:926
const short MoltenPickaxe
Definition ItemID.cs:833
const short TitaniumDrill
Definition ItemID.cs:4076
const short BalloonPiano
Definition ItemID.cs:16013
const short BeeGreaves
Definition ItemID.cs:7556
const short GoldGoldfish
Definition ItemID.cs:13289
const short RichGravestone4
Definition ItemID.cs:10163
const short HallowedHeadgear
Definition ItemID.cs:2141
const short GreenDungeonSink
Definition ItemID.cs:8981
const short LoveisintheTrashSlot
Definition ItemID.cs:16232
const short GraniteCandle
Definition ItemID.cs:9986
const short AlphabetStatueO
Definition ItemID.cs:8645
const short BeeHat
Definition ItemID.cs:2993
const short FastClock
Definition ItemID.cs:3134
const short HeartLantern
Definition ItemID.cs:6044
const short DD2BallistraTowerT2Popper
Definition ItemID.cs:11942
const short LeopardSkin
Definition ItemID.cs:7313
const short EmeraldGemsparkWall
Definition ItemID.cs:8516
const short FairyCritterPink
Definition ItemID.cs:12671
const short PlatinumWatch
Definition ItemID.cs:2594
const short ArkhalisHat
Definition ItemID.cs:12230
const short UnicornHorn
Definition ItemID.cs:2045
const short Sluggy
Definition ItemID.cs:10046
const short GothicWorkBench
Definition ItemID.cs:5000
const short BoneDagger
Definition ItemID.cs:10604
const short AlphabetStatueT
Definition ItemID.cs:8660
const short IntenseBlueFlameDye
Definition ItemID.cs:3662
const short DD2SquireBetsySword
Definition ItemID.cs:11948
const short BedazzledNectar
Definition ItemID.cs:14282
const short Keybrand
Definition ItemID.cs:2480
const short HellwingBow
Definition ItemID.cs:9524
const short SnowBrickWall
Definition ItemID.cs:2252
const short Nazar
Definition ItemID.cs:3140
const short SandstoneToilet
Definition ItemID.cs:13415
const short SharkFin
Definition ItemID.cs:1424
const short LivingWoodCandle
Definition ItemID.cs:6926
const short CrystalNinjaLeggings
Definition ItemID.cs:15419
const short AmberStoneWallEcho
Definition ItemID.cs:14408
const short Waterleaf
Definition ItemID.cs:1418
const short SpookyWorkBench
Definition ItemID.cs:5918
const short VanityTreeYellowWillowSeed
Definition ItemID.cs:15188
const short MechdusaSummon
Definition ItemID.cs:16469
const short TurtleCage
Definition ItemID.cs:13850
const short CrimstoneBlock
Definition ItemID.cs:2975
const short Tombstone
Definition ItemID.cs:1430
const short LeadHammerOld
Definition ItemID.cs:380
const short BlueSlabWallUnsafe
Definition ItemID.cs:16565
const short XenonMoss
Definition ItemID.cs:13601
const short SlimeChair
Definition ItemID.cs:8183
const short JimsLeggings
Definition ItemID.cs:5162
const short MusicBoxBoss4
Definition ItemID.cs:5264
const short Hallow1Echo
Definition ItemID.cs:14042
const short Fake_SpiderChest
Definition ItemID.cs:12317
const short ObsidianBackEcho
Definition ItemID.cs:13988
const short CobaltNaginata
Definition ItemID.cs:2078
const short LeafWand
Definition ItemID.cs:3266
const short GolfShirt
Definition ItemID.cs:12875
const short MajesticHorseSaddle
Definition ItemID.cs:14825
const short SlimeLantern
Definition ItemID.cs:8204
const short DD2BallistraTowerT3Popper
Definition ItemID.cs:11945
const short Land
Definition ItemID.cs:4898
const short PearlstoneEcho
Definition ItemID.cs:13931
const short MagicLantern
Definition ItemID.cs:9596
const short Fake_SteampunkChest
Definition ItemID.cs:11525
const short GastropodBanner
Definition ItemID.cs:5420
const short LogicSensor_Water
Definition ItemID.cs:11645
const short RedStucco
Definition ItemID.cs:2300
const short AmphibianBoots
Definition ItemID.cs:12437
const short Megaphone
Definition ItemID.cs:3137
const short OrichalcumHelmet
Definition ItemID.cs:4100
const short FleshBlockWall
Definition ItemID.cs:2777
const short MeteoritePlatform
Definition ItemID.cs:9899
const short AmethystRobe
Definition ItemID.cs:4313
const short Skelehead
Definition ItemID.cs:4964
const short Yoraiz0rDarkness
Definition ItemID.cs:11210
const short SkeletronPetItem
Definition ItemID.cs:14870
const short VampireKnives
Definition ItemID.cs:5174
const short CrystalClock
Definition ItemID.cs:12161
const short RedPaint
Definition ItemID.cs:3686
const short HoneyfallWall
Definition ItemID.cs:8831
const short MudBud
Definition ItemID.cs:14570
const short DarkCelestialBrickWall
Definition ItemID.cs:16697
const short AlphabetStatue8
Definition ItemID.cs:8597
const short DungeonDoor
Definition ItemID.cs:3881
const short AshWoodTable
Definition ItemID.cs:16088
const short TeleportationPylonJungle
Definition ItemID.cs:15092
const short WhitePearl
Definition ItemID.cs:13703
const short SpookyPlatform
Definition ItemID.cs:5921
const short GuideVoodooDoll
Definition ItemID.cs:1268
const short MusicBoxConsoleTitle
Definition ItemID.cs:15443
const short AmberStaff
Definition ItemID.cs:10598
const short NypmhBanner
Definition ItemID.cs:5549
const short SkywareClock2
Definition ItemID.cs:12164
const short Goggles
Definition ItemID.cs:578
const short GoldShortswordOld
Definition ItemID.cs:458
const short PoisonedKnife
Definition ItemID.cs:1328
const short WrathPotion
Definition ItemID.cs:7514
const short PaintingWilson
Definition ItemID.cs:15830
const short LunarRustBrickWall
Definition ItemID.cs:16694
const short LivingGore
Definition ItemID.cs:5090
const short FartMinecart
Definition ItemID.cs:15842
const short GravityBanner
Definition ItemID.cs:3008
const short TeleportationPylonDesert
Definition ItemID.cs:15224
const short IvyChest
Definition ItemID.cs:2507
const short ShadewoodTable
Definition ItemID.cs:3218
const short ZapinatorGray
Definition ItemID.cs:13508
const short AncientBlueDungeonBrick
Definition ItemID.cs:16718
const short DD2LightningAuraT1Popper
Definition ItemID.cs:11954
const short SpookyCandle
Definition ItemID.cs:8417
const short PumpkinDresser
Definition ItemID.cs:8378
const short GoblinBomberCap
Definition ItemID.cs:12014
const short SquigglesWallpaper
Definition ItemID.cs:6326
const short SiltBlock
Definition ItemID.cs:1739
const short BluePressurePlate
Definition ItemID.cs:3023
const short Hellstone
Definition ItemID.cs:989
const short DiamondHook
Definition ItemID.cs:4190
const short BalloonHorseshoeHoney
Definition ItemID.cs:10220
const short BorealWoodBow
Definition ItemID.cs:8708
const short LivingWoodWall
Definition ItemID.cs:5636
const short Fake_CactusChest
Definition ItemID.cs:11552
const short PalladiumBar
Definition ItemID.cs:4019
const short SillyStreamerBlue
Definition ItemID.cs:11684
const short FlintlockPistol
Definition ItemID.cs:752
const short RubyGemsparkWallOff
Definition ItemID.cs:8525
const short FrozenCrateHard
Definition ItemID.cs:13685
const short PalmWoodWorkBench
Definition ItemID.cs:8069
const short IntenseRainbowDye
Definition ItemID.cs:3668
const short BlueJellyfishJar
Definition ItemID.cs:7784
const short WitchBroom
Definition ItemID.cs:13799
const short WormholePotion
Definition ItemID.cs:9458
const short PalmWoodPiano
Definition ItemID.cs:8060
const short SandElementalBanner
Definition ItemID.cs:11807
const short MusicBoxPlantera
Definition ItemID.cs:5285
const short VortexAxe
Definition ItemID.cs:8783
const short HiveWand
Definition ItemID.cs:3854
const short BlueDungeonChest
Definition ItemID.cs:8309
const short SnailStatue
Definition ItemID.cs:11435
const short FetidBaghnakhs
Definition ItemID.cs:9506
const short LivingLeafWall
Definition ItemID.cs:11219
const short HighTestFishingLine
Definition ItemID.cs:7586
const short JellyfishStatue
Definition ItemID.cs:1844
const short SlimeChandelier
Definition ItemID.cs:8186
const short Amethyst
Definition ItemID.cs:1010
const short StingerNecklace
Definition ItemID.cs:12488
const short NebulaCandelabra
Definition ItemID.cs:13040
const short BowStatue
Definition ItemID.cs:1847
const short TitaniumHeadgear
Definition ItemID.cs:4118
const short HallowedRepeater
Definition ItemID.cs:2201
const short HardySaddle
Definition ItemID.cs:7940
const short Jungle1Echo
Definition ItemID.cs:14054
const short YellowGradientDye
Definition ItemID.cs:3671
const short EverscreamPetItem
Definition ItemID.cs:14906
const short CouchGag
Definition ItemID.cs:16256
const short SkeletonBow
Definition ItemID.cs:12641
const short JungleCreeperBanner
Definition ItemID.cs:5465
const short PottedHallowTree
Definition ItemID.cs:13772
const short Amarok
Definition ItemID.cs:10334
const short SittingDucksFishingRod
Definition ItemID.cs:7355
const short ShinyRedBalloon
Definition ItemID.cs:944
const short OrnamentWallpaper
Definition ItemID.cs:6314
const short CatBast
Definition ItemID.cs:13295
const short BalloonCandle
Definition ItemID.cs:15989
const short Seedler
Definition ItemID.cs:9521
const short WoodenBoomerang
Definition ItemID.cs:1319
const short IronShortsword
Definition ItemID.cs:485
const short RainCloud
Definition ItemID.cs:2762
const short BlueCounterweight
Definition ItemID.cs:10397
const short LargeAmber
Definition ItemID.cs:11396
const short PearlwoodBed
Definition ItemID.cs:2405
const short Fake_AshWoodChest
Definition ItemID.cs:16094
const short SpiritFlame
Definition ItemID.cs:11804
const short Wood
Definition ItemID.cs:494
const short YellowDragonfly
Definition ItemID.cs:13484
const short StarCloak
Definition ItemID.cs:2063
const short PlatinumOre
Definition ItemID.cs:2573
const short CyanandBlackDye
Definition ItemID.cs:3542
const short SandstonePlatform
Definition ItemID.cs:13400
const short SpiderGreaves
Definition ItemID.cs:7583
const short AlphabetStatue1
Definition ItemID.cs:8576
const short YoyoBag
Definition ItemID.cs:10565
const short WhatLurksBelow
Definition ItemID.cs:16244
const short ButterflyStatue
Definition ItemID.cs:11423
const short Fake_GoldenChest
Definition ItemID.cs:12128
const short ArkhalisPants
Definition ItemID.cs:12236
const short BurningSpirit
Definition ItemID.cs:14351
const short WhiteAndGreenBulb
Definition ItemID.cs:6149
const short XenoStaff
Definition ItemID.cs:8714
const short GreenandSilverDye
Definition ItemID.cs:3632
const short FloretProtectorChestplate
Definition ItemID.cs:15632
const short CrawdadBanner
Definition ItemID.cs:10646
const short ShadewoodWorkBench
Definition ItemID.cs:3215
const short MushroomCap
Definition ItemID.cs:3071
const short CobaltBreastplate
Definition ItemID.cs:1589
const short ToiletPalm
Definition ItemID.cs:12821
const short CompassRose
Definition ItemID.cs:7799
const short EmeraldEcho
Definition ItemID.cs:13946
const short Sunglasses
Definition ItemID.cs:1178
const short HopliteStatue
Definition ItemID.cs:11618
const short OrangePhasesaber
Definition ItemID.cs:13244
const short TitaniumWaraxe
Definition ItemID.cs:4139
const short PinkPricklyPear
Definition ItemID.cs:3806
const short PirateCrossbowerBanner
Definition ItemID.cs:10799
const short WaterWalkingPotion
Definition ItemID.cs:1373
const short GreenPaint
Definition ItemID.cs:3698
const short BlueWrench
Definition ItemID.cs:3017
const short RichMahoganyBeam
Definition ItemID.cs:14621
const short CactusCandelabra
Definition ItemID.cs:6743
const short FlowerPacketWhite
Definition ItemID.cs:12608
const short RainbowSlimeBanner
Definition ItemID.cs:9365
const short DartRifle
Definition ItemID.cs:9491
const short BoneWand
Definition ItemID.cs:3263
const short CrystalChandelier
Definition ItemID.cs:12149
const short ChlorophyteOre
Definition ItemID.cs:3308
const short MusicBoxTitleAlt
Definition ItemID.cs:13535
const short Cactus
Definition ItemID.cs:1295
const short GoblinsPlayingPoker
Definition ItemID.cs:4742
const short RangerEmblem
Definition ItemID.cs:1940
const short BonePickaxe
Definition ItemID.cs:4427
const short ViciousMushroom
Definition ItemID.cs:9128
const short GoblinPeonBanner
Definition ItemID.cs:5429
const short FallenTuxedoPants
Definition ItemID.cs:10556
const short RedString
Definition ItemID.cs:10346
const short BrainOfCthulhuBossBag
Definition ItemID.cs:10430
const short Fake_MarbleChest
Definition ItemID.cs:11579
const short LihzahrdPlatform
Definition ItemID.cs:12185
const short ObsidianVase
Definition ItemID.cs:4853
const short CorruptFishingCrateHard
Definition ItemID.cs:12413
const short ToucanStatue
Definition ItemID.cs:16421
const short SWATHelmet
Definition ItemID.cs:5009
const short SoulofFright
Definition ItemID.cs:2108
const short AntlionClaw
Definition ItemID.cs:11783
const short IceBow
Definition ItemID.cs:2642
const short Aglet
Definition ItemID.cs:1322
const short QueenSlimeMountSaddle
Definition ItemID.cs:15410
const short Purity
Definition ItemID.cs:16202
const short SilverBroadswordOld
Definition ItemID.cs:443
const short FossilShirt
Definition ItemID.cs:10592
const short UltrabrightTorch
Definition ItemID.cs:7289
const short GraniteBed
Definition ItemID.cs:9959
const short MusicBoxAltUnderground
Definition ItemID.cs:6359
const short RedsHelmet
Definition ItemID.cs:2465
const short CharmofMyths
Definition ItemID.cs:3047
const short LightMummyBanner
Definition ItemID.cs:10817
const short AcornAxe
Definition ItemID.cs:16352
const short PinkDungeonChandelier
Definition ItemID.cs:8429
const short ThornChakram
Definition ItemID.cs:1040
const short SolarFlareDrill
Definition ItemID.cs:8819
const short NinjaHood
Definition ItemID.cs:1235
const short PumpkingPetItem
Definition ItemID.cs:14903
const short Football
Definition ItemID.cs:14696
const short WroughtIronFence
Definition ItemID.cs:13739
const short Rat
Definition ItemID.cs:13592
const short TombCrawlerBanner
Definition ItemID.cs:10700
const short AngelHalo
Definition ItemID.cs:6428
const short BlackLens
Definition ItemID.cs:1175
const short MartianRaygunnerBanner
Definition ItemID.cs:9320
const short BorealWoodClock
Definition ItemID.cs:8147
const short GoldenBookcase
Definition ItemID.cs:6878
const short Fake_VortexChest
Definition ItemID.cs:13022
const short FireBlossomPlanterBox
Definition ItemID.cs:10133
const short SilverShortswordOld
Definition ItemID.cs:440
const short StinkbugHousingBlocker
Definition ItemID.cs:15878
const short CenxsBreastplate
Definition ItemID.cs:5132
const short IronChainmail
Definition ItemID.cs:710
const short Jungle3Echo
Definition ItemID.cs:14060
const short EtherianJavelin
Definition ItemID.cs:12017
const short ChaosElementalBanner
Definition ItemID.cs:5354
const short JellyfishBanner
Definition ItemID.cs:5462
const short Eyebrella
Definition ItemID.cs:15770
const short GolfClubLeadPutter
Definition ItemID.cs:14243
const short SandstoneSofa
Definition ItemID.cs:13406
const short RainbowMoss
Definition ItemID.cs:15851
const short WitchHat
Definition ItemID.cs:5765
const short GiantHarpyFeather
Definition ItemID.cs:5015
const short SpiderSinkSpiderSinkDoesWhateverASpiderSinkDoes
Definition ItemID.cs:12305
const short DungeonFishingCrate
Definition ItemID.cs:10082
const short MoltenHelmet
Definition ItemID.cs:1160
const short SuspiciousLookingTentacle
Definition ItemID.cs:11198
const short ChristmasTree
Definition ItemID.cs:6086
const short PearlwoodChair
Definition ItemID.cs:2357
const short PotSuspendedBlinkroot
Definition ItemID.cs:15056
const short HadesDye
Definition ItemID.cs:9581
const short BeeHive
Definition ItemID.cs:15665
const short FrostCore
Definition ItemID.cs:6950
const short BlueDye
Definition ItemID.cs:3512
const short InfluxWaver
Definition ItemID.cs:9107
const short MusicBoxEmpressOfLight
Definition ItemID.cs:15422
const short PlumbersPants
Definition ItemID.cs:1205
const short PinkDungeonLamp
Definition ItemID.cs:8408
const short ShadowOrb
Definition ItemID.cs:812
const short AviatorSunglasses
Definition ItemID.cs:11756
const short ButterflyDust
Definition ItemID.cs:5300
const short PlumbersShirt
Definition ItemID.cs:1202
const short TikiShirt
Definition ItemID.cs:3947
const short CrystalNinjaHelmet
Definition ItemID.cs:15413
const short SomethingEvilisWatchingYou
Definition ItemID.cs:4733
const short EbonstoneBlock
Definition ItemID.cs:650
const short TallGate
Definition ItemID.cs:10187
const short SquirrelRed
Definition ItemID.cs:11156
const short Trident
Definition ItemID.cs:1298
const short BunnyHood
Definition ItemID.cs:1196
const short GuideVoodooFish
Definition ItemID.cs:7883
const short SoulofSight
Definition ItemID.cs:2114
const short PrinceCape
Definition ItemID.cs:15707
const short StardustHammer
Definition ItemID.cs:10862
const short BrownString
Definition ItemID.cs:10382
const short HeadlessHorsemanBanner
Definition ItemID.cs:9254
const short Magiluminescence
Definition ItemID.cs:15788
const short FleshPiano
Definition ItemID.cs:7205
const short VenomArrow
Definition ItemID.cs:4490
const short ShadewoodHelmet
Definition ItemID.cs:3239
const short VictorianGothDress
Definition ItemID.cs:14594
const short FruitJuice
Definition ItemID.cs:14339
const short TheCreationoftheGuide
Definition ItemID.cs:5186
const short LesserHealingPotion
Definition ItemID.cs:551
const short StarAnise
Definition ItemID.cs:6206
const short Fake_BalloonChest
Definition ItemID.cs:16031
const short UsedGasTrap
Definition ItemID.cs:16535
const short WormTooth
Definition ItemID.cs:674
const short SoulBottleFlight
Definition ItemID.cs:14558
const short DontHurtNatureBookInactive
Definition ItemID.cs:16829
const short PurificationPowder
Definition ItemID.cs:665
const short GreenStuccoWall
Definition ItemID.cs:2318
const short BlueRocket
Definition ItemID.cs:3383
const short SharkToothNecklace
Definition ItemID.cs:10103
const short TungstenBow
Definition ItemID.cs:10925
const short BorealWoodHelmet
Definition ItemID.cs:7994
const short OcularResonance
Definition ItemID.cs:16175
const short DD2KoboldFlyerBanner
Definition ItemID.cs:11990
const short ChlorophyteDrill
Definition ItemID.cs:4160
const short MechanicalSkull
Definition ItemID.cs:2138
const short RedLights
Definition ItemID.cs:6155
const short FlyingKnife
Definition ItemID.cs:9557
const short AquaScepter
Definition ItemID.cs:938
const short DeerclopsMasterTrophy
Definition ItemID.cs:15797
const short FleshTable
Definition ItemID.cs:2951
const short PearlwoodPlatform
Definition ItemID.cs:2366
const short CelestialWand
Definition ItemID.cs:13562
const short ObsidianWatcherBanner
Definition ItemID.cs:4871
const short MoltenLegionFlag
Definition ItemID.cs:4832
const short BladeofGrass
Definition ItemID.cs:1037
const short RedAndGreenBulb
Definition ItemID.cs:6131
const short GreenPhasesaberOld
Definition ItemID.cs:332
const short SandstoneLamp
Definition ItemID.cs:13391
const short AshWoodChest
Definition ItemID.cs:16061
const short SpookyChandelier
Definition ItemID.cs:6659
const short LeprechaunPants
Definition ItemID.cs:5774
const short LavaSlimeBanner
Definition ItemID.cs:9299
const short CombatBookVolumeTwo
Definition ItemID.cs:16475
const short FishCostumeFinskirt
Definition ItemID.cs:7967
const short IronBow
Definition ItemID.cs:764
const short WerewolfBanner
Definition ItemID.cs:5552
const short SandstonePiano
Definition ItemID.cs:13397
const short WeightedPressurePlatePurple
Definition ItemID.cs:11360
const short VoidVault
Definition ItemID.cs:12695
const short MechanicalBatteryPiece
Definition ItemID.cs:10535
const short Coal
Definition ItemID.cs:6233
const short PinkDye
Definition ItemID.cs:3521
const short GolemMask
Definition ItemID.cs:6797
const short Trimarang
Definition ItemID.cs:16361
const short MusicBoxQueenSlime
Definition ItemID.cs:15404
const short GlassSink
Definition ItemID.cs:8993
const short RichMahoganyCandelabra
Definition ItemID.cs:6761
const short PortableStool
Definition ItemID.cs:13490
const short EoCShield
Definition ItemID.cs:9758
const short PottedForestCedar
Definition ItemID.cs:13757
const short GoldenCandelabra
Definition ItemID.cs:6920
const short SnowFallWall
Definition ItemID.cs:11726
const short BloodWaterFountain
Definition ItemID.cs:3302
const short LightningWhelkShell
Definition ItemID.cs:12683
const short StardustChest
Definition ItemID.cs:13115
const short MotherSlimeBanner
Definition ItemID.cs:9332
const short SantankMountItem
Definition ItemID.cs:14849
const short AlphabetStatue9
Definition ItemID.cs:8600
const short WitchDress
Definition ItemID.cs:5792
const short HerosHat
Definition ItemID.cs:1208
const short SandstoneClock
Definition ItemID.cs:13385
const short OrangeStainedGlass
Definition ItemID.cs:13247
const short CrimsonCloak
Definition ItemID.cs:7319
const short CorruptionChest
Definition ItemID.cs:5054
const short MusicBoxBoss3
Definition ItemID.cs:2189
const short Radar
Definition ItemID.cs:9719
const short RedPhasesaber
Definition ItemID.cs:11762
const short GrasshopperStatue
Definition ItemID.cs:11438
const short SantaShirt
Definition ItemID.cs:2234
const short SkywareBed
Definition ItemID.cs:6677
const short DarkMageBookMountItem
Definition ItemID.cs:14855
const short CobaltBrickWall
Definition ItemID.cs:1727
const short IronCrate
Definition ItemID.cs:7472
const short StardustCellStaff
Definition ItemID.cs:10889
const short PinkPaint
Definition ItemID.cs:3719
const short OrichalcumPickaxe
Definition ItemID.cs:4052
const short GoldBird
Definition ItemID.cs:9134
const short StaffoftheFrostHydra
Definition ItemID.cs:5183
const short Toolbelt
Definition ItemID.cs:1688
const short AlphabetStatueE
Definition ItemID.cs:8615
const short PearlwoodDresser
Definition ItemID.cs:2414
const short VortexDye
Definition ItemID.cs:11051
const short BrainScrambler
Definition ItemID.cs:8780
const short Smolstar
Definition ItemID.cs:14741
const short GoblinTech
Definition ItemID.cs:9830
const short GraniteFlyerBanner
Definition ItemID.cs:10688
const short AdamantiteForge
Definition ItemID.cs:2039
const short MartianUniformPants
Definition ItemID.cs:8891
const short TeleportationPylonSnow
Definition ItemID.cs:15227
const short Timer3Second
Definition ItemID.cs:2219
const short GingerbreadManBanner
Definition ItemID.cs:9245
const short LivingDemonFireBlock
Definition ItemID.cs:8723
const short CrimsonKey
Definition ItemID.cs:5072
const short GroxTheGreatGreaves
Definition ItemID.cs:14738
const short PlatinumCandle
Definition ItemID.cs:2606
const short FisherofSouls
Definition ItemID.cs:7346
const short LesionBed
Definition ItemID.cs:12344
const short DemonicHellfish
Definition ItemID.cs:7913
const short ToiletDiamond
Definition ItemID.cs:12848
const short JungleRose
Definition ItemID.cs:1091
const short GoldCoin
Definition ItemID.cs:686
const short PurplePhaseblade
Definition ItemID.cs:1070
const short WaterBolt
Definition ItemID.cs:962
const short NecroHelmet
Definition ItemID.cs:920
const short PalmWoodLamp
Definition ItemID.cs:8066
const short StardustToilet
Definition ItemID.cs:13151
const short BonePiano
Definition ItemID.cs:7610
const short LavaRocket
Definition ItemID.cs:13811
const short WoodenHammer
Definition ItemID.cs:1055
const short TinChandelier
Definition ItemID.cs:2597
const short LavaLamp
Definition ItemID.cs:10226
const short CookedShrimp
Definition ItemID.cs:7745
const short TungstenPickaxe
Definition ItemID.cs:10940
const short CrispyHoneyBlock
Definition ItemID.cs:3848
const short FriedEgg
Definition ItemID.cs:12527
const short AshBlock
Definition ItemID.cs:983
const short StrangePlant2
Definition ItemID.cs:10625
const short Xenopopper
Definition ItemID.cs:8858
const short DemonCampfire
Definition ItemID.cs:9608
const short SpelunkerPotion
Definition ItemID.cs:1355
const short Fake_DesertChest
Definition ItemID.cs:13271
const short LeinforsHat
Definition ItemID.cs:12242
const short StardustLargeCellBanner
Definition ItemID.cs:10742
const short HellButterflyJar
Definition ItemID.cs:15005
const short ScarletMacawCage
Definition ItemID.cs:16106
const short BluePhaseblade
Definition ItemID.cs:1061
const short SkywareClock
Definition ItemID.cs:8285
const short MasterNinjaGear
Definition ItemID.cs:3419
const short SilverShortsword
Definition ItemID.cs:11006
const short GlassDresser
Definition ItemID.cs:8384
const short MythrilOre
Definition ItemID.cs:1562
const short ParsecPals
Definition ItemID.cs:16166
const short SuperDartTrap
Definition ItemID.cs:3905
const short GemLockTopaz
Definition ItemID.cs:11408
const short DivingHelmet
Definition ItemID.cs:1271
const short PlaguebringerGreaves
Definition ItemID.cs:15608
const short ReleaseDoves
Definition ItemID.cs:14513
const short SunMask
Definition ItemID.cs:8873
const short RichMahoganyBookcase
Definition ItemID.cs:6545
const short CapricornChestplate
Definition ItemID.cs:15641
const short CursedSapling
Definition ItemID.cs:5978
const short RichMahoganyBed
Definition ItemID.cs:2402
const short NebulaPickup1
Definition ItemID.cs:10826
const short ToxicFlask
Definition ItemID.cs:9782
const short DynastyBathtub
Definition ItemID.cs:7163
const short BeetleHelmet
Definition ItemID.cs:7064
const short AnglerFishBanner
Definition ItemID.cs:5312
const short LavaBatBanner
Definition ItemID.cs:9296
const short GemSquirrelAmethyst
Definition ItemID.cs:14960
const short FoxMask
Definition ItemID.cs:5930
const short UmbrellaHat
Definition ItemID.cs:4196
const short SpectreBoots
Definition ItemID.cs:1682
const short MummyBanner
Definition ItemID.cs:5480
const short PurpleDye
Definition ItemID.cs:3515
const short SapphireStoneBlock
Definition ItemID.cs:14393
const short OceanCrate
Definition ItemID.cs:15473
const short DiamondGemsparkBlock
Definition ItemID.cs:6392
const short BoneTable
Definition ItemID.cs:2948
const short ZebraSkin
Definition ItemID.cs:7316
const short TeamBlockYellow
Definition ItemID.cs:11372
const short AdamantiteBeamWall
Definition ItemID.cs:2282
const short ChestStatue
Definition ItemID.cs:1856
const short WolfPants
Definition ItemID.cs:5996
const short TitaniumChainsaw
Definition ItemID.cs:4079
const short SpaceGun
Definition ItemID.cs:848
const short Sapphire
Definition ItemID.cs:998
const short MonkBelt
Definition ItemID.cs:11903
const short CoralLantern
Definition ItemID.cs:15947
const short LogicSensor_Liquid
Definition ItemID.cs:11654
const short TaxCollectorSuit
Definition ItemID.cs:10196
const short Jetpack
Definition ItemID.cs:2711
const short AegisCrystal
Definition ItemID.cs:16478
const short Holly
Definition ItemID.cs:6191
const short Cog
Definition ItemID.cs:4499
const short FrogStatue
Definition ItemID.cs:11450
const short Ectoplasm
Definition ItemID.cs:4991
const short MushroomWall
Definition ItemID.cs:2759
const short FrozenTurtleShell
Definition ItemID.cs:4226
const short RedCounterweight
Definition ItemID.cs:10406
const short ShieldStatue
Definition ItemID.cs:1793
const short WetRocket
Definition ItemID.cs:13808
const short MagnetSphere
Definition ItemID.cs:4265
const short CombatBook
Definition ItemID.cs:13613
const short JawsOfDeath
Definition ItemID.cs:14354
const short Fake_BlueDungeonChest
Definition ItemID.cs:11546
const short ToiletShadewood
Definition ItemID.cs:12782
const short StardustChainsaw
Definition ItemID.cs:10856
const short MusicBoxOcean
Definition ItemID.cs:5279
const short LihzahrdBrick
Definition ItemID.cs:3770
const short EmpressFlightBooster
Definition ItemID.cs:15434
const short DesertMinecart
Definition ItemID.cs:12665
const short Glass
Definition ItemID.cs:977
const short Shadewood
Definition ItemID.cs:3200
const short PearlwoodClock
Definition ItemID.cs:8273
const short Barrel
Definition ItemID.cs:1496
const short BunnyEars
Definition ItemID.cs:14147
const short CagedLantern
Definition ItemID.cs:4640
const short BrightBrownDye
Definition ItemID.cs:9095
const short NebulaHammer
Definition ItemID.cs:8807
const short MedusaBanner
Definition ItemID.cs:10682
const short VortexPlatform
Definition ItemID.cs:13007
const short AshWoodFence
Definition ItemID.cs:16118
const short HotlineFishingHook
Definition ItemID.cs:7733
const short BeeMask
Definition ItemID.cs:6791
const short FireFeather
Definition ItemID.cs:5021
const short TeamHairDye
Definition ItemID.cs:6413
const short DTownsHelmet
Definition ItemID.cs:5207
const short Hemopiranha
Definition ItemID.cs:7424
const short GraniteChest
Definition ItemID.cs:9842
const short PumpkinChair
Definition ItemID.cs:5843
const short VortexBrick
Definition ItemID.cs:13157
const short MechanicsRod
Definition ItemID.cs:7352
const short PinkEskimoHood
Definition ItemID.cs:3401
const short PalladiumPike
Definition ItemID.cs:4025
const short CageEnchantedNightcrawler
Definition ItemID.cs:10229
const short EyeSpring
Definition ItemID.cs:4400
const short BorealWoodBookcase
Definition ItemID.cs:8129
const short AshWood
Definition ItemID.cs:16112
const short FireflyinaBottle
Definition ItemID.cs:6446
const short ShadewoodLamp
Definition ItemID.cs:6863
const short SilverChandelier
Definition ItemID.cs:788
const short CrystalBall
Definition ItemID.cs:1928
const short RubblemakerLarge
Definition ItemID.cs:16457
const short KiteSpectrum
Definition ItemID.cs:14510
const short PedguinHat
Definition ItemID.cs:11738
const short Teacup
Definition ItemID.cs:15494
const short PartyGirlGrenade
Definition ItemID.cs:11111
const short HellArmoredBonesBanner
Definition ItemID.cs:9257
const short PalmWoodHammer
Definition ItemID.cs:8015
const short MeteoriteCandle
Definition ItemID.cs:9980
const short PurpleIceBlock
Definition ItemID.cs:2966
const short PaintSprayer
Definition ItemID.cs:7115
const short WhiteAndRedGarland
Definition ItemID.cs:6104
const short MedusaStatue
Definition ItemID.cs:11609
const short Timer1Second
Definition ItemID.cs:2216
const short MartianDoor
Definition ItemID.cs:8912
const short WilsonBeardShort
Definition ItemID.cs:15779
const short GoldenBed
Definition ItemID.cs:5627
const short MummyMask
Definition ItemID.cs:3077
const short ParrotCracker
Definition ItemID.cs:4007
const short ObsidianDresser
Definition ItemID.cs:7637
const short SpazmatismTrophy
Definition ItemID.cs:4574
const short KryptonMossBlockWall
Definition ItemID.cs:16808
const short RedAndGreenGardland
Definition ItemID.cs:6110
const short CrimsonWaterFountain
Definition ItemID.cs:3296
const short MeteoriteBar
Definition ItemID.cs:818
const short ApprenticeScarf
Definition ItemID.cs:11894
const short PalmWoodPlatform
Definition ItemID.cs:8021
const short BlackString
Definition ItemID.cs:10391
const short NebulaWorkbench
Definition ItemID.cs:13082
const short Jungle2Echo
Definition ItemID.cs:14057
const short FlurryBoots
Definition ItemID.cs:5204
const short ShadowPaint
Definition ItemID.cs:6368
const short SapphireHook
Definition ItemID.cs:4181
const short InvisibilityPotion
Definition ItemID.cs:1358
const short EskimoCoat
Definition ItemID.cs:2879
const short MiniNukeI
Definition ItemID.cs:13838
const short MudstoneBlock
Definition ItemID.cs:1709
const short MacawStatue
Definition ItemID.cs:16418
const short VenomStaff
Definition ItemID.cs:7031
const short RubyStoneBlock
Definition ItemID.cs:14399
const short AdamantitePickaxe
Definition ItemID.cs:2801
const short CopperBar
Definition ItemID.cs:527
const short Mace
Definition ItemID.cs:15500
const short SandFallWall
Definition ItemID.cs:11723
const short MrsClauseHat
Definition ItemID.cs:6263
const short StrangeGrowth
Definition ItemID.cs:16208
const short DynastyWood
Definition ItemID.cs:7247
const short Ambrosia
Definition ItemID.cs:16493
const short BlueDragonfly
Definition ItemID.cs:13472
const short ChlorophyteGreaves
Definition ItemID.cs:3482
const short StardustChandelier
Definition ItemID.cs:13112
const short FishingBobberGlowingXenon
Definition ItemID.cs:15896
const short DualHook
Definition ItemID.cs:1778
const short IceRod
Definition ItemID.cs:1955
const short DeepYellowPaint
Definition ItemID.cs:3728
const short PlatinumBrick
Definition ItemID.cs:2624
const short MusicBoxUndergroundCrimson
Definition ItemID.cs:8693
const short LimeKelp
Definition ItemID.cs:3803
const short ShroomiteBar
Definition ItemID.cs:5123
const short StarCannon
Definition ItemID.cs:1058
const short StinkbugCage
Definition ItemID.cs:15866
const short MagmaStone
Definition ItemID.cs:4433
const short BurningHadesDye
Definition ItemID.cs:11258
const short MythrilAnvil
Definition ItemID.cs:2042
const short DD2WitherBeastBanner
Definition ItemID.cs:11996
const short HolyWater
Definition ItemID.cs:1733
const short StoneSlabWall
Definition ItemID.cs:7766
const short CoralPiano
Definition ItemID.cs:15950
const short StardustClock
Definition ItemID.cs:13118
const short SuperheatedBlood
Definition ItemID.cs:14951
const short TurtleShell
Definition ItemID.cs:4451
const short TendonHook
Definition ItemID.cs:9527
const short GemSquirrelAmber
Definition ItemID.cs:14978
const short FairyQueenPetItem
Definition ItemID.cs:14900
const short DayBloomPlanterBox
Definition ItemID.cs:10112
const short AntlionBanner
Definition ItemID.cs:5321
const short SugarCookie
Definition ItemID.cs:6224
const short PlanteraBossBag
Definition ItemID.cs:10451
const short Code2
Definition ItemID.cs:10319
const short BandofStarpower
Definition ItemID.cs:800
const short KoboldDynamiteBackpack
Definition ItemID.cs:12020
const short UnicornHornHat
Definition ItemID.cs:14156
const short TopazMinecart
Definition ItemID.cs:13823
const short TungstenOre
Definition ItemID.cs:2570
const short SunStone
Definition ItemID.cs:3164
const short MartianGreyGruntBanner
Definition ItemID.cs:9314
const short SmokeBomb
Definition ItemID.cs:3971
const short EbonsandBlock
Definition ItemID.cs:1577
const short BloodyManowar
Definition ItemID.cs:7898
const short ToiletSteampunk
Definition ItemID.cs:12809
const short RedPhaseblade
Definition ItemID.cs:1064
const short RainbowBrick
Definition ItemID.cs:2453
const short PhasicWarpEjector
Definition ItemID.cs:9110
const short ShimmerBlock
Definition ItemID.cs:16514
const short EmeraldGemsparkWallOff
Definition ItemID.cs:8519
const short VolcanoLarge
Definition ItemID.cs:15074
const short OrichalcumMask
Definition ItemID.cs:4097
const short Cutlass
Definition ItemID.cs:2483
const short Cauldron
Definition ItemID.cs:5840
const short GenderChangePotion
Definition ItemID.cs:8735
const short WolfMountItem
Definition ItemID.cs:15857
const short NebulaClock
Definition ItemID.cs:13055
const short RichMahoganyChest
Definition ItemID.cs:2345
const short TinHammer
Definition ItemID.cs:10964
const short DynastyChair
Definition ItemID.cs:7151
const short CactusBathtub
Definition ItemID.cs:6683
const short GolfBallDyedViolet
Definition ItemID.cs:13229
const short WoodenChair
Definition ItemID.cs:569
const short FlowerBoyShirt
Definition ItemID.cs:11669
const short MartianTableLamp
Definition ItemID.cs:8942
const short DontHurtCrittersBookInactive
Definition ItemID.cs:16826
const short RepairedManaCrystal
Definition ItemID.cs:16328
const short Valor
Definition ItemID.cs:10418
const short PalladiumHeadgear
Definition ItemID.cs:4088
const short GoldWaterStrider
Definition ItemID.cs:13724
const short RainbowRod
Definition ItemID.cs:1952
const short AmberMinecart
Definition ItemID.cs:13868
const short SmoothieofDarkness
Definition ItemID.cs:14333
const short Fake_SolarChest
Definition ItemID.cs:12959
const short IronAnvil
Definition ItemID.cs:572
const short BlueTiledWallUnsafe
Definition ItemID.cs:16568
const short NebulaLeggings
Definition ItemID.cs:8753
const short GraniteBlockWall
Definition ItemID.cs:9734
const short GoldSeahorseCage
Definition ItemID.cs:13916
const short SandstoneTable
Definition ItemID.cs:13409
const short CursedCampfire
Definition ItemID.cs:9605
const short EaterOfWorldsBossBag
Definition ItemID.cs:10427
const short StardustBrick
Definition ItemID.cs:13163
const short GemBunnyAmber
Definition ItemID.cs:14999
const short Obsidian
Definition ItemID.cs:986
const short SilverWatch
Definition ItemID.cs:515
const short TerraToilet
Definition ItemID.cs:14660
const short IronHelmet
Definition ItemID.cs:737
const short AdamantiteSword
Definition ItemID.cs:1913
const short TurtleJungle
Definition ItemID.cs:13862
const short SDMG
Definition ItemID.cs:5126
const short PearlwoodCandelabra
Definition ItemID.cs:6764
const short BottomlessLavaBucket
Definition ItemID.cs:14927
const short HiveFive
Definition ItemID.cs:16349
const short WormBanner
Definition ItemID.cs:5561
const short GraduationGownMaroon
Definition ItemID.cs:15461
const short LivingCursedFireBlock
Definition ItemID.cs:8720
const short LeinforsAccessory
Definition ItemID.cs:12254
const short NebulaBeastBanner
Definition ItemID.cs:10772
const short PlatinumAxeOld
Definition ItemID.cs:347
const short IceQueenPetItem
Definition ItemID.cs:14909
const short EbonwoodSink
Definition ItemID.cs:8951
const short MusicBoxOWPlantera
Definition ItemID.cs:15578
const short LogicGate_NXOR
Definition ItemID.cs:11291
const short RichMahoganyChandelier
Definition ItemID.cs:6647
const short BugNet
Definition ItemID.cs:6440
const short GreenDungeonBookcase
Definition ItemID.cs:4712
const short MusicBoxJungleNight
Definition ItemID.cs:14285
const short FleshBathtub
Definition ItemID.cs:6689
const short LokisShirt
Definition ItemID.cs:11237
const short LucyTheAxe
Definition ItemID.cs:15752
const short FrozenClock
Definition ItemID.cs:8249
const short PalmWoodCandelabra
Definition ItemID.cs:8033
const short RedDye
Definition ItemID.cs:3488
const short SpiderCandle
Definition ItemID.cs:12275
const short Celeb2
Definition ItemID.cs:12257
const short Fake_GlassChest
Definition ItemID.cs:11567
const short SpiderBreastplate
Definition ItemID.cs:7580
const short BubbleMachine
Definition ItemID.cs:4814
const short GraniteBathtub
Definition ItemID.cs:9950
const short JungleSlimeBanner
Definition ItemID.cs:9287
const short Sashimi
Definition ItemID.cs:7748
const short CrimsonFishingCrate
Definition ItemID.cs:10079
const short NightVisionHelmet
Definition ItemID.cs:9794
const short MusicBoxOWUndergroundSnow
Definition ItemID.cs:15554
const short HellstoneBrickWall
Definition ItemID.cs:9668
const short TungstenChandelier
Definition ItemID.cs:2600
const short OasisCrateHard
Definition ItemID.cs:13691
const short AshWoodLantern
Definition ItemID.cs:16073
const short FishingBobberGlowingLava
Definition ItemID.cs:15890
const short SillyStreamerPink
Definition ItemID.cs:11690
const short HatRack
Definition ItemID.cs:12398
const short Switch
Definition ItemID.cs:2081
const short MusicBoxOWTowers
Definition ItemID.cs:15572
const short GlowingSnail
Definition ItemID.cs:6488
const short HoneyBalloon
Definition ItemID.cs:4214
const short DeadlandComesAlive
Definition ItemID.cs:4943
const short BeeWings
Definition ItemID.cs:5012
const short AncientSilverBrick
Definition ItemID.cs:16742
const short Nectar
Definition ItemID.cs:3977
const short GoblinBattleStandard
Definition ItemID.cs:1550
const short FallenStar
Definition ItemID.cs:692
const short SpaceCreatureMask
Definition ItemID.cs:5981
const short LihzahrdSink
Definition ItemID.cs:8975
const short CrimsonGreaves
Definition ItemID.cs:2849
const short VampirePants
Definition ItemID.cs:5762
const short TinChainmail
Definition ItemID.cs:2531
const short AnglerTackleBag
Definition ItemID.cs:11630
const short LivingWoodSofa
Definition ItemID.cs:8375
const short SpiderFang
Definition ItemID.cs:8288
const short RabbitOrder
Definition ItemID.cs:15332
const short PartyBalloonAnimal
Definition ItemID.cs:11660
const short ZebraSwallowtailButterflyJar
Definition ItemID.cs:7019
const short SquireGreatHelm
Definition ItemID.cs:11867
const short ClayBlock
Definition ItemID.cs:866
const short GrimDye
Definition ItemID.cs:11261
const short CrimsonSandstone
Definition ItemID.cs:10298
const short MusicBoxOWCorruption
Definition ItemID.cs:15542
const short GreenFlameAndBlackDye
Definition ItemID.cs:3569
const short GoldGreaves
Definition ItemID.cs:704
const short DiablostLamp
Definition ItemID.cs:4649
const short LesionWorkbench
Definition ItemID.cs:12392
const short AnnouncementBox
Definition ItemID.cs:11318
const short SeaSnailBanner
Definition ItemID.cs:11249
const short SpelunkerFlare
Definition ItemID.cs:16598
const short PapyrusScarab
Definition ItemID.cs:6059
const short GoldenCarp
Definition ItemID.cs:7391
const short SolarDye
Definition ItemID.cs:11045
const short GoldButterflyCage
Definition ItemID.cs:9683
const short WeatherVane
Definition ItemID.cs:12692
const short MartianChandelier
Definition ItemID.cs:8906
const short Uzi
Definition ItemID.cs:4262
const short StonePlatform
Definition ItemID.cs:13715
const short CrystalCandelabra
Definition ItemID.cs:12146
const short NotSoLostInParadise
Definition ItemID.cs:16172
const short WilsonPants
Definition ItemID.cs:15776
const short HoneyChandelier
Definition ItemID.cs:6641
const short PurplePhasesaber
Definition ItemID.cs:11768
const short GoblinStatue
Definition ItemID.cs:1790
const short MythrilBrick
Definition ItemID.cs:1715
const short SlimeDresser
Definition ItemID.cs:8198
const short Safe
Definition ItemID.cs:1505
const short MagicHat
Definition ItemID.cs:7292
const short LeinforsWings
Definition ItemID.cs:12251
const short CactusChair
Definition ItemID.cs:2888
const short BorealWoodBreastplate
Definition ItemID.cs:7997
const short GolfCart
Definition ItemID.cs:13259
const short EbonwoodChair
Definition ItemID.cs:2351
const short ShadewoodDresser
Definition ItemID.cs:3221
const short EchoWall
Definition ItemID.cs:16340
const short DiamondGemsparkWallOff
Definition ItemID.cs:8513
const short SafemanSunHair
Definition ItemID.cs:14708
const short DarkMummyBanner
Definition ItemID.cs:10814
const short AlphabetStatueD
Definition ItemID.cs:8612
const short ReflectiveSilverDye
Definition ItemID.cs:9545
const short AdamantiteLeggings
Definition ItemID.cs:1679
const short RocketIV
Definition ItemID.cs:2789
const short DesertDjinnBanner
Definition ItemID.cs:10718
const short StardustBed
Definition ItemID.cs:13094
const short ShadewoodHammer
Definition ItemID.cs:3233
const short LogicGate_NOR
Definition ItemID.cs:11285
const short JackOLanternMask
Definition ItemID.cs:6038
const short DeathbringerPickaxe
Definition ItemID.cs:2861
const short LesionCandelabra
Definition ItemID.cs:12350
const short BeeShirt
Definition ItemID.cs:2996
const short AshWoodBathtub
Definition ItemID.cs:16037
const short Pumpkin
Definition ItemID.cs:5642
const short EyeoftheGolem
Definition ItemID.cs:4211
const short VortexChair
Definition ItemID.cs:12983
const short RainbowWings
Definition ItemID.cs:14936
const short ButcherApron
Definition ItemID.cs:14690
const short TitaniumHelmet
Definition ItemID.cs:4115
const short DogWhistle
Definition ItemID.cs:6248
const short BambooPiano
Definition ItemID.cs:14204
const short TortoiseBanner
Definition ItemID.cs:5531
const short SuperHealingPotion
Definition ItemID.cs:11099
const short FlaskofNanites
Definition ItemID.cs:4538
const short TinPickaxeOld
Definition ItemID.cs:410
const short ObsidianShirt
Definition ItemID.cs:10268
const short MiniNukeII
Definition ItemID.cs:13841
const short VortexHornetBanner
Definition ItemID.cs:10781
const short PinkVase
Definition ItemID.cs:1517
const short LicenseCat
Definition ItemID.cs:14954
const short GreenDragonfly
Definition ItemID.cs:13475
const short Shroomerang
Definition ItemID.cs:14759
const short BrightBlueDye
Definition ItemID.cs:3605
const short HardenedSandWallUnsafe
Definition ItemID.cs:16592
const short MermaidTail
Definition ItemID.cs:7724
const short BallOHurt
Definition ItemID.cs:953
const short StardustBreastplate
Definition ItemID.cs:10613
const short SniperRifle
Definition ItemID.cs:4229
const short DynastyDresser
Definition ItemID.cs:12203
const short VortexSofa
Definition ItemID.cs:13013
const short CobaltBar
Definition ItemID.cs:1610
const short GolfTee
Definition ItemID.cs:12734
const short ChesterPetItem
Definition ItemID.cs:15761
const short SkeletonBanner
Definition ItemID.cs:5510
const short CrystalDoor
Definition ItemID.cs:12131
const short Kimono
Definition ItemID.cs:7301
const short GummyWorm
Definition ItemID.cs:16490
const short Hallow2Echo
Definition ItemID.cs:14045
const short GrayCockatiel
Definition ItemID.cs:16406
const short OwlCage
Definition ItemID.cs:13655
const short BowlofSoup
Definition ItemID.cs:1538
const short PlatinumCrown
Definition ItemID.cs:2612
const short BoneSink
Definition ItemID.cs:8960
const short VortexBeater
Definition ItemID.cs:10892
const short Secrets
Definition ItemID.cs:16217
const short SkeletronPrimeBossBag
Definition ItemID.cs:10448
const short FishingSeaweed
Definition ItemID.cs:7481
const short HallowedFishingCrate
Definition ItemID.cs:10088
const short LihzahrdCandelabra
Definition ItemID.cs:6770
const short EbonwoodPiano
Definition ItemID.cs:2390
const short LifeforcePotion
Definition ItemID.cs:7502
const short GoldDragonfly
Definition ItemID.cs:13487
const short Terragrim
Definition ItemID.cs:12899
const short AncientGreenDungeonBrick
Definition ItemID.cs:16724
const short GlassWorkBench
Definition ItemID.cs:8363
const short Fedora
Definition ItemID.cs:14153
const short FrozenDoor
Definition ItemID.cs:6599
const short TruffleWorm
Definition ItemID.cs:8486
const short GoldHelmet
Definition ItemID.cs:743
const short AnglerVest
Definition ItemID.cs:7571
const short GolfPainting4
Definition ItemID.cs:14450
const short SteampunkLamp
Definition ItemID.cs:6857
const short PirateMap
Definition ItemID.cs:4412
const short BigMimicCorruptionBanner
Definition ItemID.cs:15386
const short CopperChandelier
Definition ItemID.cs:785
const short BloodWater
Definition ItemID.cs:10898
const short SkywareWorkbench
Definition ItemID.cs:8360
const short CochinealBeetleBanner
Definition ItemID.cs:9185
const short BrightRedDye
Definition ItemID.cs:3581
const short CandyCaneBlock
Definition ItemID.cs:2225
const short PumpkinPie
Definition ItemID.cs:5828
const short TeamBlockGreenPlatform
Definition ItemID.cs:11381
const short FleshCandle
Definition ItemID.cs:6608
const short CrackedBlueBrick
Definition ItemID.cs:13181
const short PurpleRainWallpaper
Definition ItemID.cs:6500
const short ShadewoodGreaves
Definition ItemID.cs:3245
const short MythrilGreaves
Definition ItemID.cs:1607
const short CandyCaneHook
Definition ItemID.cs:6212
const short CandyCorn
Definition ItemID.cs:5816
const short ChristmasHook
Definition ItemID.cs:6215
const short AncientMythrilBrickWall
Definition ItemID.cs:16763
const short CopperBow
Definition ItemID.cs:10979
const short SpiderDresser
Definition ItemID.cs:12269
const short WomanStatue
Definition ItemID.cs:1811
const short DD2SquireDemonSword
Definition ItemID.cs:11936
const short DiamondStoneBlock
Definition ItemID.cs:14402
const short LesionPlatform
Definition ItemID.cs:12338
const short LivingWoodPiano
Definition ItemID.cs:7202
const short PearlsandBlock
Definition ItemID.cs:1691
const short PumpkinDoor
Definition ItemID.cs:5846
const short LihzahrdWorkBench
Definition ItemID.cs:3902
const short OnyxBlaster
Definition ItemID.cs:11831
const short WhiteCultistFighterBanner
Definition ItemID.cs:9440
const short AncientObsidianBrick
Definition ItemID.cs:16766
const short BambooFence
Definition ItemID.cs:14468
const short PicnicTableWithCloth
Definition ItemID.cs:12662
const short BlackPearl
Definition ItemID.cs:13706
const short VulkelfEar
Definition ItemID.cs:15875
const short LifeformAnalyzer
Definition ItemID.cs:9821
const short DirtStickyBomb
Definition ItemID.cs:15194
const short OrichalcumRepeater
Definition ItemID.cs:4049
const short MusketBall
Definition ItemID.cs:758
const short MouseCage
Definition ItemID.cs:7040
const short FrozenChest
Definition ItemID.cs:5063
const short MusicBoxGoblins
Definition ItemID.cs:10580
const short FairyGlowstick
Definition ItemID.cs:14795
const short OrangeandSilverDye
Definition ItemID.cs:3623
const short WhiteCultistArcherBanner
Definition ItemID.cs:9434
const short StardustSpiderBanner
Definition ItemID.cs:10736
const short GoldOre
Definition ItemID.cs:506
const short BorealWoodSofa
Definition ItemID.cs:3041
const short MusicBoxSpace
Definition ItemID.cs:5258
const short YellowPaint
Definition ItemID.cs:3692
const short GoodMorning
Definition ItemID.cs:4913
const short ObsidianSwordfish
Definition ItemID.cs:7460
const short DynastyWorkBench
Definition ItemID.cs:7154
const short LightsBane
Definition ItemID.cs:605
const short MythrilChainmail
Definition ItemID.cs:1604
const short TwinsPetItem
Definition ItemID.cs:14879
const short DD2PetGhost
Definition ItemID.cs:12035
const short BlendOMatic
Definition ItemID.cs:3452
const short ChlorophyteArrow
Definition ItemID.cs:4172
const short DartPistol
Definition ItemID.cs:9488
const short GolemMasterTrophy
Definition ItemID.cs:15272
const short CoralCandelabra
Definition ItemID.cs:15923
const short UlyssesButterfly
Definition ItemID.cs:6458
const short LihzahrdBanner
Definition ItemID.cs:5468
const short PinkFairyJar
Definition ItemID.cs:14432
const short HoneyComb
Definition ItemID.cs:3863
const short SkywarePlatform
Definition ItemID.cs:8351
const short HoneyBlock
Definition ItemID.cs:3842
const short MusicBoxSnow
Definition ItemID.cs:5255
const short MoonGlobe
Definition ItemID.cs:16322
const short GreenandBlackDye
Definition ItemID.cs:3536
const short DyeTraderRobe
Definition ItemID.cs:5690
const short Fake_GoldChest
Definition ItemID.cs:11465
const short MusicBoxOWDesert
Definition ItemID.cs:15521
const short TheCursedMan
Definition ItemID.cs:4727
const short GrinchFingerWallpaper
Definition ItemID.cs:6338
const short ReleaseLantern
Definition ItemID.cs:14573
const short ReaperBanner
Definition ItemID.cs:5504
const short CoralBathtub
Definition ItemID.cs:15911
const short TrueNightsEdge
Definition ItemID.cs:2492
const short BlessingfromTheHeavens
Definition ItemID.cs:16229
const short HoneySink
Definition ItemID.cs:8999
const short SalamanderBanner
Definition ItemID.cs:10640
const short DemoniteOre
Definition ItemID.cs:635
const short CosmicCarKey
Definition ItemID.cs:8774
const short FlamingMace
Definition ItemID.cs:15503
const short BambooChair
Definition ItemID.cs:14183
const short MusicBoxTownDay
Definition ItemID.cs:12707
const short BrideofFrankensteinMask
Definition ItemID.cs:5798
const short MartianEngineerBanner
Definition ItemID.cs:9308
const short SolarCandelabra
Definition ItemID.cs:12914
const short CrimsonSeeds
Definition ItemID.cs:6980
const short DD2BetsyPetItem
Definition ItemID.cs:14918
const short GreenTorch
Definition ItemID.cs:1754
const short CoinRing
Definition ItemID.cs:9569
const short SnowBallaBanner
Definition ItemID.cs:9401
const short SpectreHamaxe
Definition ItemID.cs:4988
const short BouncyBoulder
Definition ItemID.cs:16616
const short LesionLantern
Definition ItemID.cs:12377
const short GemLockAmethyst
Definition ItemID.cs:11411
const short Mudfish
Definition ItemID.cs:7925
const short IronCrateHard
Definition ItemID.cs:12407
const short MushroomVest
Definition ItemID.cs:14807
const short GladiatorLeggings
Definition ItemID.cs:10034
const short Fake_SkywareChest
Definition ItemID.cs:11489
const short Seahorse
Definition ItemID.cs:13907
const short FlowerofFire
Definition ItemID.cs:803
const short BlueFlare
Definition ItemID.cs:5309
const short SkywareBookcase
Definition ItemID.cs:6554
const short BossMaskBetsy
Definition ItemID.cs:12056
const short WoodenSink
Definition ItemID.cs:8948
const short NebulaChainsaw
Definition ItemID.cs:8801
const short SolarBed
Definition ItemID.cs:12905
const short GemSquirrelTopaz
Definition ItemID.cs:14963
const short PotStatue
Definition ItemID.cs:1889
const short BoulderStatue
Definition ItemID.cs:13532
const short MusicBoxPumpkinMoon
Definition ItemID.cs:6356
const short MeteorSuit
Definition ItemID.cs:839
const short JackOLantern
Definition ItemID.cs:5906
const short SandstoneSlab
Definition ItemID.cs:6827
const short PrincessDressNew
Definition ItemID.cs:5786
const short FleshClock
Definition ItemID.cs:8261
const short Pengfish
Definition ItemID.cs:7868
const short Lavafly
Definition ItemID.cs:15008
const short DungeonDesertKey
Definition ItemID.cs:14609
const short EyeMask
Definition ItemID.cs:6803
const short PottedLavaPlantPalm
Definition ItemID.cs:15173
const short SharkronBalloon
Definition ItemID.cs:10190
const short TitaniumSword
Definition ItemID.cs:4064
const short TungstenBrick
Definition ItemID.cs:2621
const short DukeFishronTrophy
Definition ItemID.cs:8234
const short Boomstick
Definition ItemID.cs:3359
const short WraithStatue
Definition ItemID.cs:11600
const short KarateTortoiseShirt
Definition ItemID.cs:5807
const short JunoniaShell
Definition ItemID.cs:12680
const short StarTopper2
Definition ItemID.cs:6092
const short GroxTheGreatHelm
Definition ItemID.cs:14732
const short WarAxeoftheNight
Definition ItemID.cs:602
const short SeagullStatue
Definition ItemID.cs:13547
const short Pwnhammer
Definition ItemID.cs:1568
const short MarbleBathtub
Definition ItemID.cs:9947
const short MoonlordTurretStaff
Definition ItemID.cs:11174
const short EmpressBlade
Definition ItemID.cs:15482
const short FoodBarbarianHelm
Definition ItemID.cs:14720
const short BlueFairyJar
Definition ItemID.cs:14438
const short Cave5Echo
Definition ItemID.cs:13967
const short SolarSink
Definition ItemID.cs:12947
const short CorruptYoyo
Definition ItemID.cs:10304
const short PlatinumShortswordOld
Definition ItemID.cs:350
const short BatBanner
Definition ItemID.cs:5330
const short StickyDynamite
Definition ItemID.cs:9155
const short LihzahrdBathtub
Definition ItemID.cs:6704
const short Nachos
Definition ItemID.cs:12551
const short Gatligator
Definition ItemID.cs:7277
const short SpiderEgg
Definition ItemID.cs:5861
const short GreenBulb
Definition ItemID.cs:6128
const short MarbleSofa
Definition ItemID.cs:9920
const short BejeweledValkyrieBody
Definition ItemID.cs:10148
const short CelestialCuffs
Definition ItemID.cs:7130
const short MusicBoxOWUndergroundCrimson
Definition ItemID.cs:15551
const short AncientHellstoneBrick
Definition ItemID.cs:16772
const short BoneKey
Definition ItemID.cs:3974
const short ApprenticeBait
Definition ItemID.cs:8489
const short CapnTunabeard
Definition ItemID.cs:7907
const short ShadewoodCandle
Definition ItemID.cs:6929
const short MusicBoxNight
Definition ItemID.cs:2159
const short TropicalBarracuda
Definition ItemID.cs:7931
const short LadybugMinecart
Definition ItemID.cs:13748
const short RoyalScepter
Definition ItemID.cs:15695
const short SapphireGemsparkBlock
Definition ItemID.cs:6383
const short BuccaneerShirt
Definition ItemID.cs:10259
const short ObsidianRose
Definition ItemID.cs:4436
const short ShadowScalemail
Definition ItemID.cs:770
const short ToiletLesion
Definition ItemID.cs:12845
const short SkeletonArcherBanner
Definition ItemID.cs:9386
const short BlueStarryGlassBlock
Definition ItemID.cs:13301
const short ArrowSign
Definition ItemID.cs:13424
const short PearlwoodSink
Definition ItemID.cs:8957
const short BrainMask
Definition ItemID.cs:6779
const short GemLockEmerald
Definition ItemID.cs:11405
const short LivingUltrabrightFireBlock
Definition ItemID.cs:8732
const short CrimsonKeyMold
Definition ItemID.cs:5882
const short BloodHamaxe
Definition ItemID.cs:13418
const short PalladiumOre
Definition ItemID.cs:3779
const short PlatinumBroadsword
Definition ItemID.cs:10919
const short GolemTrophy
Definition ItemID.cs:4580
const short CloudWall
Definition ItemID.cs:2723
const short GolfBallDyedRed
Definition ItemID.cs:13220
const short Fake_MeteoriteChest
Definition ItemID.cs:11573
const short KrampusHornWallpaper
Definition ItemID.cs:6332
const short MartianUniformTorso
Definition ItemID.cs:8888
const short ObsidianHelm
Definition ItemID.cs:10265
const short DjinnLamp
Definition ItemID.cs:11852
const short WeaponRack
Definition ItemID.cs:8564
const short FatherofSomeone
Definition ItemID.cs:4793
const short SlimeChest
Definition ItemID.cs:8189
const short SolarSolenianBanner
Definition ItemID.cs:10760
const short OwlStatue
Definition ItemID.cs:13658
const short ChainKnife
Definition ItemID.cs:4442
const short SkywareCandle
Definition ItemID.cs:6626
const short CactusLamp
Definition ItemID.cs:6713
const short LeadPickaxeOld
Definition ItemID.cs:392
const short TheBreaker
Definition ItemID.cs:779
const short YellowPhasesaber
Definition ItemID.cs:11774
const short CoralToilet
Definition ItemID.cs:15971
const short TerraFartMinecart
Definition ItemID.cs:16331
const short ShrimpyTruffle
Definition ItemID.cs:10568
const short AmmoBox
Definition ItemID.cs:6998
const short SteampunkChandelier
Definition ItemID.cs:8432
const short JuliaButterfly
Definition ItemID.cs:6470
const short RedBanner
Definition ItemID.cs:1478
const short Turtle
Definition ItemID.cs:13859
const short CrossGraveMarker
Definition ItemID.cs:3989
const short SwiftnessPotion
Definition ItemID.cs:1337
const short BatHook
Definition ItemID.cs:5867
const short PlatinumBroadswordOld
Definition ItemID.cs:353
const short RedAndYellowBulb
Definition ItemID.cs:6137
const short VoidMonolith
Definition ItemID.cs:13421
const short LavaFishbowl
Definition ItemID.cs:15107
const short KiteManEater
Definition ItemID.cs:14411
const short LogicSensor_Above
Definition ItemID.cs:11312
const short Flamelash
Definition ItemID.cs:1121
const short PrincessDress
Definition ItemID.cs:3062
const short MaidShirt
Definition ItemID.cs:12854
const short Mango
Definition ItemID.cs:13343
const short PressureTrack
Definition ItemID.cs:7943
const short StinkbugHousingBlockerEcho
Definition ItemID.cs:15881
const short Bookcase
Definition ItemID.cs:1529
const short TungstenBroadsword
Definition ItemID.cs:10937
const short DeerThing
Definition ItemID.cs:15827
const short RichMahoganySofa
Definition ItemID.cs:7664
const short ToiletSlime
Definition ItemID.cs:12827
const short Fake_DungeonDesertChest
Definition ItemID.cs:14606
const short ActuationAccessory
Definition ItemID.cs:11339
const short MartianGigazapperBanner
Definition ItemID.cs:9311
const short SeafoodDinner
Definition ItemID.cs:12569
const short SpikedIceSlimeBanner
Definition ItemID.cs:9407
const short KitePigron
Definition ItemID.cs:14306
const short MorbidCuriosity
Definition ItemID.cs:6017
const short RichMahoganyFence
Definition ItemID.cs:7100
const short MusicBoxOverworldDay
Definition ItemID.cs:2153
const short FairyQueenBossBag
Definition ItemID.cs:14813
const short BlueAndYellowLights
Definition ItemID.cs:6182
const short TwinsMasterTrophy
Definition ItemID.cs:15260
const short FaceMonsterBanner
Definition ItemID.cs:5399
const short MushroomPants
Definition ItemID.cs:14810
const short CoralChandelier
Definition ItemID.cs:15932
const short KryptonMossBlock
Definition ItemID.cs:16790
const short IvyWhip
Definition ItemID.cs:1022
const short CursedArrow
Definition ItemID.cs:2102
readonly float ExpertDamageDealt
Definition ItemID.cs:27
static readonly BannerEffect Reduced
Definition ItemID.cs:19
readonly float NormalDamageDealt
Definition ItemID.cs:23
static readonly BannerEffect None
Definition ItemID.cs:16
readonly float ExpertDamageReceived
Definition ItemID.cs:35
readonly float NormalDamageReceived
Definition ItemID.cs:31
BannerEffect(float strength=1f)
Definition ItemID.cs:43
BannerEffect(float normalDamageDealt, float expertDamageDealt, float normalDamageReceived, float expertDamageReceived)
Definition ItemID.cs:49